Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.04 @ 11:36:03 Player: woegarden Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (38) 190 Value Destroyed (1094) 1094 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7004 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 605/1000 Matter 217/300 Energy 85/160 System Corruption 0% Temperature Cool (9) Movement Hovering (290) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Light Fission Core > --- PROPULSION (4) --- Combat Airjet > --- UTILITY (6) ------ High-capacity Storage Unit Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Experimental Heat Sink Coolant Injector Huge Storage Unit Large Battery (200) Compact Matter Pod (150) Trap Scanner Target Analyzer Hardened Light Armor Plating Shock Absorption System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Salvage Targeting Computer Improved Melee Analysis Suite Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Plasma Cannon KE Penetrator Flail Maul > --- INVENTORY -------- Light Fission Core Light Fission Core Neutrino Core Gravmag System Combat Airjet Linear Gravjet Linear Gravjet Linear Gravjet Experimental Heat Sink Coolant Injector Huge Storage Unit Large Battery Compact Matter Pod Trap Scanner Target Analyzer Hardened Light Armor Plating Shock Absorption System Force Field Shock Rifle High-powered Shotgun [Rating: 85] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Hover Unit Linear Gravjet Flight Unit Flight Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Flail Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Slots Evolved 10 | . . 2 . . . 2 2 2 . . 2 . Power 2 | . . . . . . . 1 1 . . . . Propulsion 2 | . . . . . . 1 . . . . 1 . Utility 4 | . . 1 . . . 1 . 1 . . 1 . Weapon 2 | . . 1 . . . . 1 . . . . . Parts Attached 105 | . 8 29 4 8 6 11 8 3 8 . 6 14 Power 19 | . 2 2 . . 1 3 1 1 5 . . 4 Engine 8 | . 2 1 . . 1 1 . . 3 . . . Core 11 | . . 1 . . . 2 1 1 2 . . 4 Reactor . | . . . . . . . . . . . . . Propulsion 19 | . 3 4 1 2 . 1 . . 1 . 1 6 Treads 2 | . . 2 . . . . . . . . . . Leg 9 | . 3 . . 2 . 1 . . 1 . 1 1 Wheel . | . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . 5 Flight 3 | . . 2 1 . . . . . . . . . Utility 33 | . 1 12 3 3 1 4 2 2 1 . 3 1 Device 12 | . . 1 3 2 . 3 . . . . 2 1 Storage 11 | . 1 9 . 1 . . . . . . . . Processor 6 | . . 1 . . 1 1 . 2 1 . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . 1 . . . . 2 . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 34 | . 2 11 . 3 4 3 5 . 1 . 2 3 Energy Gun 5 | . 1 1 . 1 . . 1 . . . . 1 Energy Cannon 2 | . . . . . . . 1 . . . 1 . Ballistic Gun 12 | . 1 5 . . 1 . 2 . . . 1 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon 9 | . . 3 . 1 2 3 . . . . . . Slashing Weapon 4 | . . 1 . 1 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . . . . . . 1 . Corrupted Parts 1 | . . 1 . . . . . . . . . . System Corruption 3 | . . 3 . . . . . . . . . . Parts Lost 39 | . 1 7 1 . 1 5 . . 6 . . 18 Power 12 | . . 1 . . 1 1 . . 4 . . 5 Propulsion 11 | . . 3 1 . . 1 . . . . . 6 Utility 7 | . . 1 . . . 2 . . 1 . . 3 Weapon 9 | . 1 2 . . . 1 . . 1 . . 4 Highest Loss Streak 9 | . 1 2 1 . 1 2 . . 3 . . 9 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 87 92 71 75 97 90 81 86 90 93 100 89 Engine 8 | . 14 3 11 11 10 8 . . 8 13 11 7 Core 3 | . . 4 . . . . 10 20 8 6 5 7 Treads 1 | . . 7 . . . . . . . . . . Leg 17 | . 28 11 . 13 22 19 15 13 17 20 23 15 Flight 1 | . . 1 15 4 . . . . . . . . Device 10 | . . . 12 17 12 16 15 13 13 13 11 8 Storage 9 | . 16 19 . 6 11 9 7 6 6 6 5 5 Processor 6 | . . . 11 . 9 9 . 13 12 13 11 10 Protection 2 | . . 10 . . . . 3 . . . 5 3 Energy Gun 2 | . 13 4 . 6 2 . 1 . . . . . Ballistic Gun 4 | . 14 14 . . 1 . 1 . . . 5 5 Impact Weapon 10 | . . 2 11 7 18 17 15 13 13 13 11 7 Slashing Weapon 5 | . . 4 11 7 9 9 7 6 3 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 104 | 13 18 29 8 52 52 60 75 71 85 80 95 104 Greatest Support 95 | 20 20 40 8 60 60 76 60 60 80 80 95 95 Greatest Overweight (x) 5 | . . 5 1 1 . . 1 1 1 . . 2 Average Overweight (x) . | . . . . . . . 1 1 . . . 1 Largest Inventory Capacity 20 | . 8 20 5 20 20 20 20 20 20 20 20 20 Average Capacity 16 | . 8 9 5 14 20 20 20 20 20 20 20 20 Most Carried 20 | . 8 10 5 5 7 12 15 14 19 19 19 20 Average Carried 10 | . 7 8 4 2 5 10 11 12 15 19 17 16 Final Capacity 20 | 8 8 5 5 20 20 20 20 20 20 20 20 20 Final Carried 19 | 6 8 5 5 2 7 9 15 13 19 19 19 9 Class Distribution -------------------- 40% | Assassin 27% | Mutant 13% | Scavenger-Mutant 8% | Generator-Mutant 6% | Generator-Assassin 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Assassin | -8/Mines Assassin | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Mutant | -6/Lower Caves Generator-Mutant | -6/Lower Caves Generator-Assassin | -5/Factory Generator-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Matter Collected 1674 | 200 76 429 9 135 101 86 228 . 270 . 92 48 Remotely . | . . . . . . . . . . . . . Salvage Created 1400 | . 209 548 9 . 37 58 91 . 179 . 10 259 Parts 52 | . 8 25 . . 2 1 5 . 6 . 2 3 Haulers Intercepted 2 | . . 1 . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 3 . . 4 Prevented 1 | . . . . . . . . . . . . 1 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Combat Hostiles Destroyed 29 | . 7 11 . . 2 . 2 . 3 . . 4 Melee 9 | . . 5 . . . . 2 . 2 . . . Guns 17 | . 7 5 . . 2 . . . . . . 3 AOE 1 | . . 1 . . . . . . . . . . Classes Destroyed 12 | . 2 7 1 . . . 1 . . . 1 . Worker 2 | . . 2 . . . . . . . . . . Builder 2 | . . . 1 . 1 . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . Hauler 2 | . . 1 . . . 1 . . . . . . Recycler 1 | . . 1 . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . Swarmer 8 | . 3 3 . . 2 . . . . . . . Grunt 14 | . 4 4 . . . . 1 . 2 . . 3 Brawler 2 | . . 1 . . . . . . . . . 1 Duelist 1 | . . 1 . . . . . . . . . . Sentry 3 | . . 2 . . . . . . 1 . . . Programmer 1 | . . . . . . . 1 . . . . . Best Kill Streak 7 | . 3 7 1 . 2 1 1 . 2 . 1 2 Combat Bots Only 5 | . 3 5 . . 2 . 1 . 2 . . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . Melee 1 | . . 1 . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Damage Taken 5581 | . 459 916 132 . 89 812 269 28 602 33 . 2241 Core 1048 | . 102 133 17 . 23 242 71 . 65 . . 395 Absorbed by Shields 1160 | . . . . . . . 20 8 308 12 . 812 Redirected to Shielding 22 | . . 22 . . . . . . . . . . Core Remaining (%) 75 | 100 59 . . . 56 56 89 . . 92 . . Volleys Fired 86 | . 31 27 . . 5 . 4 . . . 1 18 Largest 4 | . 2 3 . . 2 . 1 . . . 2 4 Hottest 188 | . 85 115 . . 85 . 50 . . . 105 188 Shots Fired 146 | . 47 57 . . 6 . 4 . . . 2 30 Gun 132 | . 47 54 . . 6 . 4 . . . 1 20 Cannon 11 | . . . . . . . . . . . 1 10 Launcher 3 | . . 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 92 | . 31 38 . . 1 . 2 . . . 1 19 Thermal 39 | . 16 7 . . 5 . . . . . 1 10 Explosive 3 | . . 3 . . . . . . . . . . Electromagnetic 12 | . . 9 . . . . 2 . . . . 1 Robot Hit Streak 12 | . 12 7 . . 2 . 5 . . . 1 3 Robot Miss Streak 4 | . 2 4 . . 3 . 1 . . . 1 4 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 141 | . 34 53 1 . 3 1 10 . 17 . 2 20 Core Hits 58 | . 15 19 . . 2 . 4 . 8 . 1 9 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . 2 . . . . . . 1 . . 2 Critical Strikes 11 | . . 2 . . . . 2 . 4 . . 3 Destroy 2 | . . 1 . . . . . . . . . 1 Smash 4 | . . 1 . . . . . . 1 . . 2 Sever 5 | . . . . . . . 2 . 3 . . . Melee Attacks 115 | . . 18 1 . 1 58 12 . 21 . . 4 Impact 70 | . . 7 1 . 1 51 1 . 5 . . 4 Slashing 45 | . . 11 . . . 7 11 . 16 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . 4 1 . 1 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 7 | . . 3 . . . . 1 . 3 . . . Damage Inflicted 3075 | . 322 1211 94 . 126 74 187 . 367 . 39 655 Guns 1215 | . 322 493 . . 29 . 46 . . . 12 313 Cannons 178 | . . . . . . . . . . . 27 151 Explosions 191 | . . 191 . . . . . . . . . . Melee 1487 | . . 523 94 . 97 74 141 . 367 . . 191 Ramming 4 | . . 4 . . . . . . . . . . Kinetic 859 | . 175 313 . . . . 46 . . . 12 313 Thermal 464 | . 147 110 . . 29 . . . . . 27 151 Explosive 131 | . . 131 . . . . . . . . . . Electromagnetic 130 | . . 130 . . . . . . . . . . Impact 718 | . . 167 94 . 97 74 . . 95 . . 191 Slashing 769 | . . 356 . . . . 141 . 272 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . 7 7 7 7 18 2 . . . . . Average Corruption 6 | . . 5 7 7 7 7 1 . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 40 | . . 14 3 11 6 5 1 . . . . . Message Errors 8 | . . 4 1 2 . 1 . . . . . . Matter Fused 13 | . . 4 1 6 1 1 . . . . . . Heat Flow Errors 5 | . . 3 . . 2 . . . . . . . Energy Discharges 6 | . . 2 1 1 1 1 . . . . . . Data Loss (minor) 7 | . . 1 . 1 2 2 1 . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 487 | . . 163 54 . 77 52 . . 40 . . 101 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 487 | . . 163 54 . 77 52 . . 40 . . 101 Knockbacks 4 | . . . 1 . 1 . . . 1 . . 1 Impact 4 | . . . 1 . 1 . . . 1 . . 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 47 | . . 47 . . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 443 | . 228 258 . . 202 . . . 19 . 71 443 Average Temperature 136 | . 111 68 . . 66 . . . 8 . 49 197 Received Heat Transfer 1783 | . 207 243 75 . . . 31 . 236 7 . 984 Effects 17 | . 1 . . . . . . . . . . 16 Shutdowns 6 | . . . . . . . . . . . . 6 Energy Bleed 3 | . . . . . . . . . . . . 3 Interference 3 | . 1 . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 11 | . . 3 3 . 3 1 . . . . . 1 Impact Corruptions 15 | . . 5 2 . 3 1 . . 1 . . 3 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . . . . 1 Heat Transferred 992 | . 407 161 . . 74 . . . . . 50 300 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Peak Influence 200 | . 175 200 103 . 60 75 75 . . . 24 . Initial 78 | . . . 78 . . 23 . . . . 19 . Average 43 | . 88 74 80 . 54 20 12 . . . 19 . Maximum Alert Level 1 | . . 1 . . . . . . . . . . Low Security (%) 99 | . 100 99 100 . 100 100 100 100 . . 100 . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . 1 3 . . . . 2 . . . 1 . Investigation 2 | . . 1 . . . . 1 . . . . . Extermination 2 | . . . . . . . 1 . . . 1 . Reinforcement 3 | . 1 2 . . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Distress Signals 6 | . . 5 . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 74 | . 13 24 3 . 3 3 6 2 8 4 . 8 Peak Tracking Total 7 | . 4 7 2 . 3 2 3 5 4 4 1 4 Tactical Retreats 4 | . . . 1 . . 1 1 . 1 . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Traps Triggered 2 | . . . . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Machines Disabled 1 | . . 1 . . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Machines Accessed 6 | . 3 1 . 1 . . 1 . . . . . Terminals 4 | . 2 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 11 | . 6 3 . 1 . . 1 . . . . . Successful 4 | . 3 . . 1 . . . . . . . . Failed 7 | . 3 3 . . . . 1 . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . 1 3 . 1 . . . . . . . . Terminals 7 | . 3 3 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 2 | . 1 . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 1 . . 1 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Turns Passed 4970 | . 471 729 113 519 327 1152 460 63 331 49 307 449 Spaces Moved 3811 | 1 307 343 154 738 333 512 319 48 362 82 374 238 Core . | . . . . . . . . . . . . . Treads 121 | . . 121 . . . . . . . . . . Legs 2979 | 1 307 159 . 307 333 512 319 48 362 82 374 175 Wheels . | . . . . . . . . . . . . . Hover 63 | . . . . . . . . . . . . 63 Flight 648 | . . 63 154 431 . . . . . . . . Fastest Speed 37 | 120 120 37 37 40 90 45 125 125 60 60 70 70 Average Speed 93 | 120 120 161 68 64 90 67 125 125 72 60 70 154 Slowest Speed 440 | 120 120 440 120 120 90 100 125 125 138 60 70 206 Overloaded Moves 1624 | . . . . . . 264 319 48 362 82 374 175 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . 1 . . . . . . . . . Cave-ins Triggered 3 | . . . . . . 3 . . . . . . Exploration Rate (%) 33 | 2 55 24 39 92 68 35 6 2 53 16 6 36 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . . . 2 . . . 2 . . 3 Spaces Dug 36 | . . . . . . 36 . . . . . . Terrain Destroyed 61 | . . 25 . . . 36 . . . . . . Melee 36 | . . . . . . 36 . . . . . . Projectile . | . . . . . . . . . . . . . AOE 25 | . . 25 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Fac Upp Total 4943 | . 371 446 160 785 352 1251 353 51 391 81 417 285 Wait 743 | . 9 . . 31 . 670 2 . . . 28 3 Move 3795 | . 306 342 151 737 332 509 318 47 361 81 373 238 Hop 1 | . . . 1 . . . . . . . . . Pick Up 53 | . 8 11 . 2 2 12 5 1 6 . 5 1 Fast Attach 32 | . 1 9 2 2 6 2 3 . 6 . 1 . Attach 40 | . 1 5 2 6 . 6 2 3 1 . 4 10 Detach 15 | . . 2 2 3 4 . 3 . . . 1 . Swap 33 | . 6 15 . . . 3 3 . 1 . 1 4 Drop 54 | . 9 21 1 4 2 5 2 . . . 3 7 Fire 86 | . 31 27 . . 5 . 4 . . . 1 18 Melee 88 | . . 13 1 . 1 42 11 . 16 . . 4 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 15) 408 | -10/Materials | Discovered new exit (range 8) 472 | -10/Materials | Entered another Materials area 472 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1195 | -9/Materials | Discovered new exit (range 5) 1201 | -9/Materials | Entered Mines 1207 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1208 | -9/Mines | Found Prototype Device 1208 | -9/Mines | Identified Exp. Sensor Array 1237 | -9/Mines | Discovered new exit (range 8) 1310 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1310 | -9/Mines | Discovered new exit (range 5) 1314 | -9/Mines | Entered Exiles 1347 | -9/Exiles | Met 8R-AWN 1360 | -9/Exiles | Met EX-HEX 1377 | -9/Exiles | Met EX-DEC 1391 | -9/Exiles | Visited The Gauntlet 1467 | -9/Exiles | Discovered new exit (range 10) 1492 | -9/Exiles | Met EX-BIN 1497 | -9/Exiles | Aligned with FarCom system 1498 | -9/Exiles | Given EX-Vault access code 1507 | -9/Exiles | Opened EX-Vault 1517 | -9/Exiles | Found Potential Leg 1519 | -9/Exiles | Found Potential Leg 1547 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1812 | -9/Exiles | Build established: Scavenger-Mutant 1833 | -9/Exiles | Left Exiles lab with Potential Leg 1833 | -9/Exiles | Entered Mines 1885 | -8/Mines | Discovered new exit (range 14) 2160 | -8/Mines | Entered Materials 2160 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2161 | -8/Materials | Identified exit to Storage 2181 | -8/Materials | Build established: Assassin 3186 | -8/Materials | Crushed by falling debris 3262 | -8/Materials | Crushed by falling debris 3263 | -8/Materials | System corruption reached 10% 3297 | -8/Materials | Crushed by falling debris 3310 | -8/Materials | Discovered new exit (range 3) 3312 | -8/Materials | Entered Factory 3312 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3723 | -7/Factory | Discovered new exit (range 3) 3772 | -7/Factory | Entered another Factory area 3772 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3816 | -6/Factory | Discovered new exit (range 15) 3835 | -6/Factory | Entered Lower Caves 3837 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3977 | -6/Lower Caves | Encountered a Warlord checkpoint 4024 | -6/Lower Caves | Identified exit to Lower Caves 4042 | -6/Lower Caves | Lost 3 parts (2p1u) 4166 | -6/Lower Caves | Entered another Lower Caves area 4207 | -6/Lower Caves | Discovered new exit (range 12) 4213 | -6/Lower Caves | Ambushed by wild Derelicts 4215 | -6/Lower Caves | Entered Factory 4215 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4268 | -5/Factory | Discovered new exit (range 7) 4505 | -5/Factory | Build established: Generator-Assassin 4522 | -5/Factory | Entered Upper Caves 4748 | -5/Upper Caves | Learned 4 Factory zone layouts 4860 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4920 | -5/Upper Caves | Lost 9 parts (2p1n3u3w) 4971 | -5/Upper Caves | Self-destructed Last Messages --------------- 04940_ Penetrated by Slug. 04940_ Critical hit (Burn: +37). 04941_ Slug penetrates G-50 Soldier. 04942_ Penetrated by Slug. 04942_ Lgt. Fission Core destroyed. 04943_ Slug penetrates Wall. 04945_ Slug penetrates G-50 Soldier. 04945_ Linear Gravjet destroyed. 04945_ Penetrated by Slug. 04945_ Neutrino Core destroyed. 04947_ KE Penetrator destroyed. 04958_ Critical hit (Burn: +18). 04962_ Slug penetrates G-50 Soldier. 04965_ Neutrino Core destroyed. 04965_ Slug penetrates G-50 Soldier. 04966_ Linear Gravjet destroyed. 04966_ Dropped Force Field. 04967_ Discarded Imp. Melee Analysis Suite. 04970_ Linear Gravjet destroyed. 04971_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???## ## ### ### ##???# ## #??????## | | ??## ### ^# # #????# ##???##?# | | ??? #?# ##???### ##??# ## | | ??? #?# # ###???### #??# # | | ???? #?# # # ###??## ###??# | | ???? #?# ^## #### ###??## | | ????# ??# # ###### | | ??### ??## %%"## #?# | | ?## #??#== ""%*" ## # ## "" ## | | ## ####= #### %""### ?# ?##### """" ### | | # ##?##"###### ####??????# "" #?# | | # #??# #????### "" #?# | | # ######??# ## # #### * """" #?# | | #???????# " ## # % """" #?## | | % #???????# " ## ##### = """" #??# | | ##???????# "" #???# ##?? | | ##????????# " #???# ### | | #?????????# """ " ##### # | | ##?????????# "" "" ## g | | ##??????????# " "" # ##### | | #??????????## "" gY #??## | | ##???????#### "" #???### | | ####???????## " ##?????? | | ##??????????# ##### #??????? | | #???????????# ! #???##### ##??????? | | #???????????## # @ #???????####???????? | | ##????????????#################??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 43 Energy Capacity 565 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Utility Shielding 33 Evasion (%) 66 Targeting Accuracy 6 Melee Accuracy 12 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed FactorySeismicDoomcannon Manual? 0 Play Time 01:01:34 Cumulative 84.6 hours Start 2022.06.04 @ 05:30:16 End 2022.06.04 @ 11:36:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 84 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 47 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: 88b89b9a-ecb0-4bf3-b211-962c28694ce3