Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.14 @ 21:50:17 Player: DeFlow Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (168) 840 Value Destroyed (5236) 5236 Prototype IDs (54) 1080 Alien Tech Used (1) 200 Bonus (4893) 4893 TOTAL SCORE: 20549 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 111 Entered DSFs 1000 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Cogmind --------- Core Integrity 1525/1600 Matter 103/300 Energy 196/200 System Corruption 0% Temperature Cool (12) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Field Propulsion Array Q-thruster Impulse Thruster Array Cooled Q-thruster Experimental Q-thruster > --- UTILITY (14) ----- Advanced Power Amplifier Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Stasis Canceller Advanced Transmission Jammer Advanced ECM Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield Improved Corruption Screen > --- WEAPON (2) ------- Advanced Datajack Lance > --- INVENTORY (10) --- Micro Antimatter Reactor Xenon Bombardment Thruster Field Propulsion Drive Impulse Thruster Array Experimental Q-thruster Precision Energy Filter Compact Linear Accelerator Compact Linear Accelerator Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Impulse Thruster Array Cooled Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Structural Scanner Advanced Visual Processing Unit Precision Energy Filter Stasis Canceller Advanced Transmission Jammer Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield Improved Corruption Screen > --- WEAPON ----------- Improved Matter Neutralizer Compact Linear Accelerator > --- INVENTORY -------- Micro Antimatter Reactor Xenon Bombardment Thruster Field Propulsion Drive Impulse Thruster Array Experimental Q-thruster Compact Linear Accelerator Long-range Missile Launcher Advanced Datajack Lance [Rating: 166] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Scythe Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp Res DSF Res Acc Slots Evolved 18 | . . . . . 4 2 . . . 2 . 2 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . . . 2 1 . . . 1 . 1 . . . . . . . Utility 12 | . . . . . 2 1 . . . 1 . . 2 . . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 203 | 7 6 4 . 1 24 28 7 . 3 2 5 52 7 7 5 2 3 23 17 Power 17 | 1 . . . . 3 3 . . . . . 7 . . 1 . 1 1 . Engine 7 | 1 . . . . 1 1 . . . . . 4 . . . . . . . Core 8 | . . . . . 2 2 . . . . . 3 . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 1 . Propulsion 56 | 2 1 . . . 11 10 1 . 1 1 3 16 1 . . . . 4 5 Treads 14 | 2 1 . . . 11 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . 5 . . . . . . . Flight 37 | . . . . . . 10 1 . 1 1 3 11 1 . . . . 4 5 Utility 75 | 1 2 . . . 7 9 2 . . 1 1 21 6 1 1 2 1 14 6 Device 33 | . . . . . 3 2 1 . . . . 7 4 1 . 2 . 8 5 Storage 9 | 1 1 . . . . 1 . . . . . 4 . . . . . 2 . Processor 10 | . 1 . . . 1 1 . . . . . 5 . . . . . 1 1 Hackware 10 | . . . . . . 1 . . . . . 5 1 . . . 1 2 . Protection 13 | . . . . . 3 4 1 . . 1 1 . 1 . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 55 | 3 3 4 . 1 3 6 4 . 2 . 1 8 . 6 3 . 1 4 6 Energy Gun 5 | 2 . . . . 1 . . . . . . 2 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 16 | 1 3 2 . 1 2 1 1 . . . . 2 . 2 1 . . . . Ballistic Cannon 6 | . . 1 . . . 2 . . . . . . . . . . . 2 1 Launcher 14 | . . . . . . 1 3 . 2 . 1 . . 2 1 . . 2 2 Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 2 . . . . . 2 . 1 . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . 1 . 1 . 1 Special Melee Weapon 3 | . . . . . . . . . . . . 1 . 1 . . . . 1 Unidentified Prototypes 14 | . . . . . 2 1 1 . . . . 1 . 1 . . . 4 4 Parts Lost 46 | . 1 . . 2 6 3 . . 2 . 1 26 . 1 1 . . 1 2 Power 7 | . . . . 1 1 1 . . . . . 3 . . 1 . . . . Propulsion 18 | . . . . . 2 1 . . 1 . . 13 . . . . . . 1 Utility 12 | . . . . . 2 . . . . . 1 7 . . . . . 1 1 Weapon 9 | . 1 . . 1 1 1 . . 1 . . 3 . 1 . . . . . Highest Loss Streak 9 | . 1 . . 2 2 3 . . 1 . 1 9 . 1 1 . . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 100 88 99 95 100 100 99 100 100 63 97 91 94 95 95 94 90 Engine 5 | . 14 14 14 3 5 . . . . . . 1 5 5 1 . . . . Core 2 | . . . . . 2 6 7 7 7 6 6 5 5 5 8 9 5 1 . Treads 16 | . 27 28 28 28 35 . . . . . . . . . . . . . . Flight 12 | . . . . . . 33 38 38 38 40 40 19 27 31 31 28 28 25 20 Device 6 | . . . . . 10 9 7 7 7 6 6 3 14 10 10 19 19 17 18 Storage 8 | . 14 14 14 14 9 3 7 7 7 6 6 2 5 5 5 4 4 4 4 Processor 8 | . 13 14 14 14 8 8 7 7 7 6 6 3 . . . . . . 8 Hackware 6 | . . . . . . 2 7 7 7 6 6 8 18 21 21 19 19 26 24 Protection 3 | . . . . . 8 11 7 7 7 13 13 4 1 2 5 4 4 3 . Energy Gun 1 | . . . . . 6 . . . . . . . 5 . . . . . . Ballistic Gun 13 | . 27 27 28 28 11 7 1 7 7 6 6 1 . 5 4 4 4 . . Launcher 1 | . . . . . . . 11 7 6 6 6 1 . 2 3 4 1 1 3 Naked Turns 48 | . . . . . . . . . . . . 48 . . . . . . . Heaviest Build 62 | 13 49 50 49 49 62 21 25 23 24 26 29 34 41 45 47 49 50 49 47 Greatest Support 112 | 40 40 40 40 40 112 28 25 25 26 32 34 41 43 52 52 52 52 58 55 Greatest Overweight (x) 4 | 4 1 1 1 1 1 . . . 1 . 1 1 . . . . . . 1 Average Overweight (x) . | 1 . 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 8 8 8 8 8 15 10 10 10 10 10 10 10 Average Capacity 14 | 7 17 20 20 20 20 6 8 8 8 8 8 6 10 10 10 10 10 10 10 Most Carried 20 | 4 15 15 16 20 20 20 8 8 8 7 8 7 10 10 10 9 10 10 10 Average Carried 12 | 2 11 15 15 18 19 6 7 8 7 6 7 4 8 9 9 8 9 9 9 Final Capacity 20 | 8 20 20 20 20 20 8 8 8 8 8 8 10 10 10 10 10 10 10 10 Final Carried 20 | 4 15 15 16 20 20 8 8 8 8 6 7 6 9 10 10 8 10 10 10 Class Distribution -------------------- 45% | Mutant 15% | Wizard-Sprinter 14% | Hacker-Sprinter 10% | Scavenger-Mutant 5% | Hacker-Mutant 4% | Wizard-Ninja 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/DSF Hacker-Mutant | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/DSF Wizard-Sprinter | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp Res DSF Res Acc Matter Collected 4487 | 216 457 123 . 113 723 167 227 . 333 . . 798 70 261 219 . . 292 488 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 6187 | . 673 162 . 243 1939 174 150 . 246 . . 1187 261 255 69 . . 327 501 Parts 356 | . 30 12 . 13 113 9 9 . 15 . . 60 11 15 6 . . 31 32 Haulers Intercepted 10 | . 2 . . . 3 1 . . . . . 3 . . . . . . 1 Recyclers Shooed 5 | . 4 . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 2 . 13 . . . . 16 9 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp Res DSF Res Acc Combat Hostiles Destroyed 113 | . 12 5 . 3 35 3 5 . 7 . . 18 . 7 8 . . 4 6 Melee 13 | . . . . . . . . . . . . 7 . . . . . 2 4 Guns 63 | . 12 5 . 3 35 2 . . 2 . . 3 . 1 . . . . . Cannons 3 | . . . . . . 1 . . . . . . . . . . . 2 . AOE 34 | . . . . . . . 5 . 5 . . 8 . 6 8 . . . 2 Classes Destroyed 16 | . 5 1 . . 3 1 1 . . . . 1 . 3 . . . . 1 Worker 8 | . . . . . . . . . . . . 1 . . . . . 1 6 Builder 9 | . . 2 . 2 1 . . . . . . . 2 . . . . 1 1 Tunneler 2 | . . . . . . . . . . . . . . . . . . . 2 Hauler 10 | . 2 . . . 3 1 . . . . . 3 . . . . . . 1 Recycler 7 | . 2 . . 1 1 . . . . . . 2 . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . Operator 6 | . . . . . 1 1 . . . . . . 2 . . . . 1 1 Drone 1 | . . . . . . . . . . . . 1 . . . . . . . Watcher 13 | . 2 . . . 3 . . . . . . 3 2 . . . . 2 1 Swarmer 47 | . 3 3 . . 7 . . . 3 . . 13 . 3 8 . . 2 5 Grunt 40 | . 9 2 . 3 16 2 2 . 4 . . . . 1 . . . . 1 Brawler 1 | . . . . . . . . . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . . . . . . . 1 . . . . . Sentry 10 | . . . . . 10 . . . . . . . . . . . . . . Hunter 4 | . . . . . 2 . . . . . . 2 . . . . . . . Programmer 6 | . . . . . . 1 . . . . . 2 . 1 . . . 2 . Decomposer 2 | . . . . . . . 1 . 1 . . . . . . . . . . Wasp 2 | . . . . . . . 2 . . . . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | . 4 3 . 4 7 3 3 . 3 . . 9 2 5 5 . . 5 3 Combat Bots Only 8 | . 2 3 . 3 6 2 3 . 3 . . 8 . 5 5 . . 2 3 Max Kills in Single Turn 5 | . 2 2 . 1 2 1 2 . 2 . . 5 1 2 3 . . 1 1 Gunslinging 1 | . 1 1 . . 1 . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 2 . 2 . . 5 . 2 3 . . . 1 Melee 1 | . . . . . . . . . . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp Res DSF Res Acc Hostile Shots Fired 938 | . 78 31 . 26 163 91 14 . 67 3 1 355 . 23 15 . 1 37 33 Missed 397 | . 26 11 . 7 41 41 8 . 38 1 . 163 . 13 11 . 1 17 19 Damage Taken 6553 | . 434 186 . 170 1261 508 115 . 302 28 49 2551 . 169 126 . . 385 269 Core 1285 | . 91 23 . 17 137 78 29 . 40 . . 743 . . 12 . . 40 75 Absorbed by Shields 9 | . . . . . . . . . . . . . . . . . . 9 . Redirected to Shielding 104 | . . . . . . 25 10 . 37 . 32 . . . . . . . . Ignored by Resistances 1985 | . 140 57 . 54 471 149 32 . 85 9 13 716 . 46 37 . . 106 70 Regen/Repaired (Parts) 107 | . 52 . . . 16 . . . . . . . . . . . . 39 . Core Remaining (%) 81 | 100 . . . 47 75 . . . 79 . 100 25 . . 98 . 100 97 95 Volleys Fired 404 | . 58 19 . 18 125 26 7 . 30 . . 36 13 13 15 . . 26 18 Largest 2 | . 2 2 . 2 2 2 2 . 1 . . 2 1 2 1 . . 1 1 Hottest 81 | . 40 40 . 40 81 55 72 . 45 . . 65 65 56 43 . . 70 70 Shots Fired 651 | . 116 35 . 36 250 50 11 . 30 . . 36 13 15 15 . . 26 18 Gun 531 | . 116 32 . 36 250 24 2 . 22 . . 32 13 4 . . . . . Cannon 52 | . . 3 . . . 24 . . . . . . . . . . . 20 5 Launcher 67 | . . . . . . 2 9 . 8 . . 3 . 11 15 . . 6 13 Special 1 | . . . . . . . . . . . . 1 . . . . . . . Kinetic 488 | . 116 35 . 36 171 48 2 . 22 . . 29 . 4 . . . 20 5 Thermal 95 | . . . . . 79 . . . . . . 3 13 . . . . . . Explosive 67 | . . . . . . 2 9 . 8 . . 3 . 11 15 . . 6 13 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 57 | . 16 17 . 51 57 19 6 . 14 . . 4 8 18 3 . . 13 4 Robot Miss Streak 3 | . 2 2 . . 2 1 1 . 1 . . 3 1 1 2 . . 1 1 Penetration Max 1 | . . . . . . . . . 1 . . 1 . . . . . . . Secondary Targets 11 | . 2 2 . 2 5 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 576 | . 85 26 . 34 200 45 7 . 22 . . 62 20 13 5 . . 25 32 Core Hits 308 | . 32 11 . 11 85 13 11 . 20 . . 54 9 24 8 . . 11 19 Critical Kills 3 | . 1 1 . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . . 1 1 . . . . . . . . 1 . . . . . Critical Strikes 25 | . 2 1 . 1 6 1 . . . . . 7 2 1 . . . 2 2 Burn 5 | . . . . . 4 . . . . . . . 1 . . . . . . Destroy 7 | . 2 1 . 1 2 . . . . . . . . 1 . . . . . Blast 3 | . . . . . . 1 . . . . . . . . . . . 2 . Sever 8 | . . . . . . . . . . . . 7 1 . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 163 | . . 1 . . . 2 . . . . . 62 18 4 1 . . 27 48 Impact 1 | . . 1 . . . . . . . . . . . . . . . . . Slashing 86 | . . . . . . 2 . . . . . 62 18 4 . . . . . Piercing 74 | . . . . . . . . . . . . . . . 1 . . 27 46 Sneak Attacks 24 | . . . . . . . . . . . . 7 1 1 . . . 3 12 Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16827 | . 1109 289 . 444 2970 759 752 . 954 . . 3117 783 1125 943 . . 1409 2173 Guns 6236 | . 1109 289 . 444 2970 291 42 . 398 . . 377 230 86 . . . . . Cannons 1348 | . . . . . . 370 . . . . . . . . . . . 801 177 Explosions 4215 | . . . . . . 98 710 . 556 . . 689 . 913 943 . . 28 278 Melee 5015 | . . . . . . . . . . . . 2038 553 126 . . . 580 1718 Ramming 13 | . . . . . . . . . . . . 13 . . . . . . . Kinetic 5941 | . 1109 289 . 444 1610 661 42 . 398 . . 324 . 86 . . . 801 177 Thermal 1643 | . . . . . 1360 . . . . . . 53 230 . . . . . . Explosive 4215 | . . . . . . 98 710 . 556 . . 689 . 913 943 . . 28 278 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2717 | . . . . . . . . . . . . 2038 553 126 . . . . . Piercing 2298 | . . . . . . . . . . . . . . . . . . 580 1718 Highest Corruption 9 | . . . . . . . . . . . . 9 . . . . . 4 . Average Corruption 6 | . . . . . . . . . . . . 7 . . . . . 3 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 54 | . . . . . . . . . . . . 39 . . . . . 15 . Message Errors 13 | . . . . . . . . . . . . 9 . . . . . 4 . Matter Fused 13 | . . . . . . . . . . . . 12 . . . . . 1 . Heat Flow Errors 9 | . . . . . . . . . . . . 4 . . . . . 5 . Energy Discharges 9 | . . . . . . . . . . . . 5 . . . . . 4 . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 4 | . . . . . . . . . . . . 3 . . . . . 1 . Data Loss (major) 3 | . . . . . . . . . . . . 3 . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 869 | . . . . . . . . . 3 . . 311 77 . 89 . . 83 306 Projectiles 83 | . . . . . . . . . . . . . . . . . . 83 . Explosions 123 | . . . . . . . . . 3 . . . . . 89 . . . 31 Melee 663 | . . . . . . . . . . . . 311 77 . . . . . 275 Knockbacks 16 | . . . . . . 5 . . . . . . . . . . . 11 . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . 5 . . . . . . . . . . . 10 . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 150 | . . . . . . . 36 . 25 . . 27 . . 37 . . 15 10 Shots 7 | . . . . . . . 1 . 1 . . 1 . . 2 . . 1 1 Rammed 5 | . . . . . . . . . . . . 5 . . . . . . . Targets Rammed 5 | . . . . . . . . . . . . 5 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 378 | . 3 10 . 3 350 110 41 3 20 48 . 378 302 171 264 66 . 313 159 Average Temperature 75 | . 3 4 . 3 95 42 9 2 3 24 . 152 116 47 81 37 . 54 39 Received Heat Transfer 1854 | . 237 105 . 129 648 270 72 . 90 . . 228 . 9 9 . . 21 36 Effects 17 | . . . . . 1 . . . . . . 9 1 . 1 . . 5 . Shutdowns 2 | . . . . . 1 . . . . . . 1 . . . . . . . Energy Bleed 4 | . . . . . . . . . . . . 1 1 . . . . 2 . Interference 8 | . . . . . . . . . . . . 4 . . 1 . . 3 . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . 8 . . . . . . . 1 . . . . . . Heat Transferred 3293 | . . . . . 2812 . . . . . . 74 407 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp Res DSF Res Acc Peak Influence 875 | . 200 70 . 75 513 323 . . . 108 71 521 189 . . 166 110 412 875 Initial 216 | . . . . . . 159 . . . 93 66 31 189 . . 151 110 53 216 Average 133 | . 40 27 . 7 197 121 . . . 93 61 201 78 . . 154 110 194 501 Maximum Alert Level 3 | . 1 . . . 2 1 . . . . . 2 . . . . . 2 3 Low Security (%) 75 | 100 97 100 . 100 55 95 . . . 100 100 54 100 . . 100 100 57 . Level 1 16 | . 2 . . . 27 4 . . . . . 38 . . . . . 39 37 Level 2 6 | . . . . . 16 . . . . . . 6 . . . . . 2 36 Level 3 1 | . . . . . . . . . . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 . . . 5 10 . . 1 2 . 10 4 . 1 . . 2 4 Investigation 15 | . 2 . . . 1 4 . . . 2 . 4 2 . . . . . . Extermination 4 | . . . . . . . . . . . . 3 . . . . . 1 . Reinforcement 19 | . . . . . 3 6 . . . . . 3 2 . . . . 1 4 Assault 2 | . . . . . . . . . 1 . . . . . 1 . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp Res DSF Res Acc Distress Signals 12 | . 1 . . . 6 1 . . . . . 2 . . . . . 2 . Communications Jammed 30 | . . . . . . . . . . . . 3 . . . . . 19 8 Distress Signals 28 | . . . . . . . . . . . . 1 . . . . . 19 8 Times Spotted 303 | . 22 5 . 3 51 25 8 . 32 1 1 68 8 11 27 . 1 19 21 Peak Tracking Total 13 | . 3 3 . 3 5 10 4 . 13 1 1 10 5 8 7 . 1 4 10 Tactical Retreats 66 | . . . . . 4 5 2 . 9 . 1 16 2 1 14 . . 5 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp Res DSF Res Acc Traps Triggered 12 | . 2 . . . 1 2 . . . . . 2 1 . . . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp Res DSF Res Acc Machines Disabled 11 | . 3 . . . 3 1 . . . . . 1 . 1 . . . . 2 Max in Single Turn 1 | . 1 . . . 1 1 . . . . . 1 . 1 . . . . 1 Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp Res DSF Res Acc Machines Accessed 91 | . 8 . 2 . 15 15 . 4 . 2 . 15 10 1 2 2 . 8 7 Terminals 47 | . 6 . . . 8 8 . . . 1 . 8 7 . . 1 . 4 4 Fabricators 4 | . . . . . . . . . . 1 . 2 1 . . . . . . Repair Stations 6 | . 1 . . . 2 1 . . . . . . . . . . . 2 . Recycling Units 9 | . 1 . . . 2 3 . . . . . 2 1 . . . . . . Scanalyzers 10 | . . . . . 2 2 . . . . . 2 1 . . 1 . 1 1 Garrison Access 6 | . . . . . 1 1 . . . . . 1 . . . . . 1 2 Total Hacks 269 | . 13 . 2 . 39 42 . 25 . 5 . 43 45 1 4 3 . 28 19 Successful 171 | . 9 . 2 . 25 20 . 25 . 3 . 22 22 1 4 2 . 23 13 Failed 98 | . 4 . . . 14 22 . . . 2 . 21 23 . . 1 . 5 6 Catastrophic 12 | . . . . . 1 2 . . . . . 3 5 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 46 | . 7 . 1 . 4 7 . . . . . 5 14 . 1 . . 3 4 Terminals 142 | . 10 . . . 23 21 . . . 3 . 19 36 . . 1 . 15 14 Fabricators 11 | . . . . . . . . . . 2 . 5 4 . . . . . . Repair Stations 21 | . 2 . . . 7 3 . . . . . . . . . . . 9 . Recycling Units 20 | . 1 . . . 2 8 . . . . . 6 3 . . . . . . Scanalyzers 35 | . . . . . 6 8 . . . . . 12 2 . . 2 . 2 3 Garrison Access 8 | . . . . . 1 2 . . . . . 1 . . . . . 2 2 Terminal Hacks 103 | . 6 . 2 . 13 7 . 25 . 1 . 7 15 1 4 1 . 12 9 Record 31 | . 1 . 1 . 3 2 . 9 . . . 4 2 1 3 . . 3 2 Part Schematic 8 | . . . . . . . . 8 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 9 | . 3 . . . 1 . . . . . . . 2 . . . . 2 1 Prototype ID Bank 7 | . . . . . 2 1 . 3 . . . . 1 . . . . . . Open Door 2 | . . . . . . . . . . . . . . . 1 . . . 1 Open DSF 7 | . . . . . . 1 . . . 1 . 2 1 . . 1 . 1 . Level Access Points 3 | . . . . . . . . . . . . . 1 . . . . 1 1 Emergency Access Points 2 | . . . . . . 1 . . . . . . 1 . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . . . . 1 . . . . . . 1 . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Station Index 2 | . . . . . . . . . . . . . . . . . . 1 1 Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . . 1 . . . . . 1 3 . . . . . 1 Locate Traps 3 | . 1 . . . 1 . . . . . . . . . . . . 1 . Recall Investigation 2 | . . . . . 2 . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 4 | . 1 . . . 2 . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . . . . Zone Layout 3 | . . . . . 1 . . . . . . . . . . . . 1 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . 2 . 4 3 . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . Load Schematic 4 | . . . . . . . . . . 1 . 2 1 . . . . . . Build 4 | . . . . . . . . . . 1 . 2 1 . . . . . . Repair Station Hacks 15 | . 2 . . . 5 1 . . . . . . . . . . . 7 . Scan Component 10 | . 1 . . . 4 1 . . . . . . . . . . . 4 . Repair 5 | . 1 . . . 1 . . . . . . . . . . . . 3 . Recycling Unit Hacks 16 | . 1 . . . 2 7 . . . . . 4 2 . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . . Report Inventory 9 | . 1 . . . 2 3 . . . . . 2 1 . . . . . . Retrieve Matter 4 | . . . . . . 3 . . . . . . 1 . . . . . . Retrieve Components 2 | . . . . . . . . . . . . 2 . . . . . . . Scanalyzer 23 | . . . . . 4 5 . . . . . 7 2 . . 1 . 2 2 Insert Component 13 | . . . . . 2 3 . . . . . 4 1 . . 1 . 1 1 Analyze 10 | . . . . . 2 2 . . . . . 3 1 . . . . 1 1 Garrison Access Hacks 5 | . . . . . 1 . . . . . . . . . . . . 2 2 Unlock Access 1 | . . . . . . . . . . . . . . . . . . 1 . Seal Access 4 | . . . . . 1 . . . . . . . . . . . . 1 2 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 4 . . . 11 13 . . . 2 . 15 8 . . 1 . 5 4 Full Trace Events 12 | . . . . . 1 3 . . . 2 . 4 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 2 2 . 8 . . . 3 1 . . . . 1 . Parts Built 3 | . . . . . . . . . . . . 2 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 285 | . . . . . . . . . . 73 . 159 53 . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . 12 6 . . . . . . Parts Repaired 5 | . 1 . . . 1 . . . . . . . . . . . . 3 . Time 136 | . 26 . . . 26 . . . . . . . . . . . . 84 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter 70 | . . . . . . 70 . . . . . . . . . . . . . Retrieved Matter 70 | . . . . . . 70 . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . . . . . 11 . . . . . . . Parts Scanalyzed 11 | . . . . . 2 2 . . . . . 4 1 . . 1 . . 1 Part Schematics Acquired 9 | . . . . . 2 2 . . . . . 3 1 . . . . 1 . Parts Damaged 2 | . . . . . . . . . . . . 1 . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 1 . . . . . . 1 Non-combat 2 | . . . . . . . . . . . . 1 . . . . . . 1 Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 1 . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . 1 find_chute 1 | . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 6 | . . . . . 2 4 . . . . . . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . . . . . . . Programmers 4 | . . . . . . 4 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp Res DSF Res Acc Total Allies 10 | . . 1 . . . . . . . . . 3 3 . . . . 3 . Largest Group 3 | . . 1 . . . . . . . . . 3 3 . . . . 3 . Highest-Rated Group 138 | . . 31 . . . . . . . . . 93 138 . . . . 138 . Highest-Rated Ally 46 | . . 31 . . . . . . . . . 31 46 . . . . 46 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . . . . . . . 36 18 . . . . 7 . Total Damage 1238 | . . . . . . . . . . . . 572 464 . . . . 202 . Kills 6 | . . . . . . . . . . . . 4 1 . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp Res DSF Res Acc Robot Analysis Total 9 | . 3 . . . 1 . . . . . . . 2 . . . . 2 1 Derelict Logs Recovered 8 | . . 2 . . . . . . 2 . . . . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp Res DSF Res Acc Turns Passed 12898 | 81 1613 1275 671 1249 2294 780 193 20 459 76 39 1426 386 332 703 15 32 708 546 Spaces Moved 13951 | 40 627 496 280 488 891 1552 657 85 1194 44 87 1947 770 854 1386 44 88 1243 1178 Core 118 | 20 . . . . . . . . . . . 98 . . . . . . . Treads 2802 | 20 627 496 280 488 891 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 220 | . . . . . . . . . . . . 220 . . . . . . . Flight 10811 | . . . . . . 1552 657 85 1194 44 87 1629 770 854 1386 44 88 1243 1178 Fastest Speed 17 | 50 160 240 240 240 155 23 23 23 23 21 21 21 24 24 24 24 24 17 19 Average Speed 63 | 167 219 240 240 240 158 26 23 23 23 21 27 36 26 24 24 24 24 22 23 Slowest Speed 250 | 250 240 240 240 240 232 31 23 23 106 21 108 120 27 24 24 24 24 24 109 Overloaded Moves 75 | . . . . . . . . . . . . . . . . . . 19 56 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . 10 2 . . . . 6 . 1 1 . . 1 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 88 82 63 83 89 43 77 75 92 2 81 52 19 79 94 2 81 27 27 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 6 | . . 2 1 . . . . 1 1 . . . . . 1 . . . . Known Exits Taken 4 | . . . . . . . . . . 1 . . . . 1 1 . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . . . . . Scrap Searched 25 | . . . . 3 . . 10 . 4 . . . . 6 2 . . . . Spaces Dug 511 | . . 1 . . . 2 . . 58 . . 11 7 18 132 . . 99 183 Terrain Destroyed 909 | . . 1 . . . 22 71 . 115 . . 43 7 136 184 . . 102 228 Melee 56 | . . 1 . . . 2 . . . . . 11 7 . 1 . . 17 17 Projectile 4 | . . . . . . . . . . . . 1 . . . . . 3 . AOE 849 | . . . . . . 20 71 . 115 . . 31 . 136 183 . . 82 211 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac DSF Fac Fac Upp Upp Res DSF Res Acc Total 17065 | 51 746 545 280 532 1531 1859 681 84 1339 109 101 2505 912 954 1734 47 99 1601 1355 Wait 2119 | . 40 26 . 15 440 219 8 . 111 64 . 371 95 71 325 2 . 257 75 Move 13884 | 39 626 495 279 487 890 1531 652 84 1193 43 86 1934 769 851 1383 43 87 1240 1172 Hop 23 | . . . . . . 10 2 . . . . 6 . 1 1 . . 1 2 Pick Up 128 | 5 13 . 1 8 28 15 2 . 2 . 6 18 3 3 3 . 5 9 7 Fast Attach 81 | 5 3 . . . 6 10 1 . . . . 34 5 1 . . 1 8 7 Attach 65 | 1 1 . . 1 13 6 . . 2 2 2 16 1 1 2 2 1 7 7 Detach 29 | . 1 . . . 1 4 . . . . . 8 3 1 . . . 6 5 Swap 58 | 1 2 4 . . 5 12 6 . 1 . 3 2 1 6 3 . 1 8 3 Drop 105 | . 2 . . 3 23 24 3 . . . 4 13 4 2 1 . 4 11 11 Fire 404 | . 58 19 . 18 125 26 7 . 30 . . 36 13 13 15 . . 26 18 Melee 163 | . . 1 . . . 2 . . . . . 62 18 4 1 . . 27 48 Ram 5 | . . . . . . . . . . . . 5 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF -5/Factory -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Res / Qua / DSF) -3/DSF -2/Research (discovered 4 exits: *Acc x3 / Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 15) 517 | -10/Materials | Discovered new exit (range 13) 1005 | -10/Materials | Repaired Lgt. Treads 1048 | -10/Materials | Discovered new exit (range 10) 1241 | -10/Materials | Discovered new exit (range 16) 1465 | -10/Materials | Discovered new exit (range 8) 1695 | -10/Materials | Entered Mines 1733 | -10/Mines | Met a Derelict bent on vengeance 1867 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1869 | -10/Mines | Discovered new exit (range 5) 1918 | -10/Mines | Received a Mining Laser from a helpful Derelict 1966 | -10/Mines | Learned location of Zion (-6) 2286 | -10/Mines | Assembled infested the area 2346 | -10/Mines | Met 8R-AWN 2430 | -10/Mines | Discovered new exit (range 9) 2563 | -10/Mines | Discovered new exit (range 5) 2970 | -10/Mines | Entered Exiles 3028 | -10/Exiles | Welcomed by 8R-AWN 3069 | -10/Exiles | Met EX-HEX 3155 | -10/Exiles | Met EX-BIN 3194 | -10/Exiles | Aligned with FarCom system 3196 | -10/Exiles | Given EX-Vault access code 3251 | -10/Exiles | Opened EX-Vault 3268 | -10/Exiles | Found Chronowheel 3394 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3468 | -10/Exiles | Met EX-DEC 3612 | -10/Exiles | Discovered new exit (range 12) 3641 | -10/Exiles | Left Exiles lab with Chronowheel 3641 | -10/Exiles | Entered Mines 3716 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3721 | -9/Mines | Found Prototype Device 3934 | -9/Mines | Core integrity fell below 50% 4200 | -9/Mines | Discovered new exit (range 11) 4617 | -9/Mines | Discovered new exit (range 13) 4816 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4890 | -9/Mines | Entered Materials 4890 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4892 | -8/Materials | Identified Exp. Sensor Array 5185 | -8/Materials | Build established: Scavenger-Mutant 5717 | -8/Materials | Discovered new exit (range 7) 5741 | -8/Materials | Garrison activated, responded to threat 6098 | -8/Materials | Discovered new exit (range 6) 6144 | -8/Materials | Discovered new exit (range 9) 6571 | -8/Materials | Build established: Mutant 6632 | -8/Materials | Repaired Lgt. Ion Engine 7090 | -8/Materials | Discovered new exit (range 11) 7184 | -8/Materials | Entered Factory 7184 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7486 | -7/Factory | Build established: Scavenger-Sprinter 7950 | -7/Factory | Lost 3 parts (1p1n1w) 7959 | -7/Factory | Discovered new exit (range 4) 7960 | -7/Factory | Found Prototype Launcher 7964 | -7/Factory | Entered Lower Caves 7964 | -7/Lower Caves | Identified Rocket Array 8008 | -7/Lower Caves | Build established: Hacker-Sprinter 8099 | -7/Lower Caves | Ambushed by wild Derelicts 8141 | -7/Lower Caves | Discovered new exit (range 7) 8153 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8157 | -7/Lower Caves | Entered Data Miner 8157 | -7/Data Miner | Discovered new exit (range 6) 8161 | -7/Data Miner | Met Data Miner 8170 | -7/Data Miner | Learned location of Section 7 (-3) 8170 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8172 | -7/Data Miner | Received God Mode back door access code from Data Miner 8177 | -7/Data Miner | Entered Proximity Caves 8182 | -6/Proximity Caves | Spotted B-75 Beast 8435 | -6/Proximity Caves | Learned location of Extension (-6) 8583 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8631 | -6/Proximity Caves | Discovered new exit (range 14) 8636 | -6/Proximity Caves | Entered Factory 8636 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8637 | -6/Factory | Identified exit to Lower Caves 8639 | -6/Factory | Identified exit to DSF 8712 | -6/Factory | Entered DSF 8739 | -6/DSF | Discovered new exit (range 20) 8746 | -6/DSF | Additional patrols routed to DSF 8751 | -6/DSF | Entered Factory 8751 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9166 | -5/Factory | Destroyed 8 combat bots 9253 | -5/Factory | Lost 9 parts (2p5n2u) 9518 | -5/Factory | Fabricated Nuclear Pulse Array? 9551 | -5/Factory | Spotted B-75 Beast 9585 | -5/Factory | Build established: Hacker-Mutant 9636 | -5/Factory | Released all parts (7) 9667 | -5/Factory | Lost 3 parts (2n1w) 9681 | -5/Factory | Core integrity fell below 50% 9847 | -5/Factory | Lost 4 parts (1p3n) 9922 | -5/Factory | Allied Derelicts emerged from ambush trap array 9976 | -5/Factory | Fabricated Nuclear Pulse Array? 10108 | -5/Factory | Discovered new exit (range 15) 10177 | -5/Factory | Entered another Factory area 10177 | -4/Factory | Evolved 2 slots: Utility x2 10243 | -4/Factory | Discovered new exit (range 13) 10331 | -4/Factory | Identified exit to Research 10344 | -4/Factory | Discovered new exit (range 11) 10431 | -4/Factory | Allied Derelicts emerged from ambush trap array 10487 | -4/Factory | Fabricated Nuclear Pulse Array (x1) 10563 | -4/Factory | Entered Upper Caves 10599 | -4/Upper Caves | Encountered a Warlord checkpoint 10632 | -4/Upper Caves | Build established: Wizard-Sprinter 10710 | -4/Upper Caves | Learned Research emergency access door positions 10710 | -4/Upper Caves | Discovered new exit (range 16) 10719 | -4/Upper Caves | Spotted B-86 Titan 10744 | -4/Upper Caves | Found Alien Artifact 10744 | -4/Upper Caves | Identified Dimensional Node Initializer 10744 | -4/Upper Caves | Initialized slip node 10785 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10793 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10837 | -4/Upper Caves | Learned location of 1 exit from Research 10895 | -4/Upper Caves | Entered another Upper Caves area 10912 | -4/Upper Caves | Discovered exit to Research (range 9) 10936 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11110 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11126 | -4/Upper Caves | Learned 8 Research zone layouts 11126 | -4/Upper Caves | Learned Research garrison access intel 11598 | -4/Upper Caves | Entered Research 11598 | -3/Research | Evolved 2 slots: Utility x2 11599 | -3/Research | Identified exit to Research 11600 | -3/Research | Identified exit to Quarantine 11602 | -3/Research | Loaded intel: 2 garrison access locations 11611 | -3/Research | Identified exit to DSF 11613 | -3/Research | Entered DSF 11639 | -3/DSF | Discovered exit to Research (range 15) 11642 | -3/DSF | Additional patrols routed to DSF 11645 | -3/DSF | Entered Research 11645 | -2/Research | Evolved 2 slots: Utility x2 11646 | -2/Research | Identified exit to Testing 11689 | -2/Research | Repaired Cld. Cesium-ion Thruster 11707 | -2/Research | Repaired VTOL Module 11743 | -2/Research | Identified exit to Garrison 11759 | -2/Research | Identified exit to Access 11794 | -2/Research | Repaired Broken Adv. Datajack? 12024 | -2/Research | Allied Derelicts emerged from ambush trap array 12353 | -2/Research | Entered Access 12353 | -1/Access | Evolved 2 slots: Utility x2 12598 | -1/Access | Identified exit to Surface 12641 | -1/Access | Build established: Wizard-Ninja 12759 | -1/Access | Spotted B-99 Colossus 12845 | -1/Access | Found Prototype Device 12845 | -1/Access | Identified Exp. Shield Generator 12899 | *** | Escaped! Last Messages --------------- 12877_ Sneak attack on K-01 Serf. 12877_ K-01 Serf destroyed. 12878_ K-01 Serf collects debris. 12880_ Acquired 24 matter. 12881_ Sneak attack on K-01 Serf. 12881_ Destroyed Lgt. Ion Engine. 12885_ Acquired Adv. ECM Suite. 12889_ Jacked W-44 Eye... 12889_ Command string: \\GM3C 12889_ No effect. 12892_ Connecting with Garrison Access... >>Seal Access door sealed. 12895_ The unstable cave ceiling collapses. 12897_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 12898_ The Access Shell folds into the floor. [Achievement: 20k Club] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????## ???????????????????????????????????? | | ????????? ####???????????????????????????????????? | | ????????? # ??????????????Y??pp????????????????? | | ????????? # ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? + ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ????????? # ????????????????????????????????????? | | ?????????## ?????#####??????????????????????????? | | ?????????## ###################?????????????????? | | ?????????## ####### ###########?????????????????? | | ?????????## """T""" ""?????????????????? | | ?????????## """ """ "????BB????????????? | | ?????????## "????BB????????????? | | ?????????## "??????????????????? | | ?????????## "" "??????????????????? | | ?????????## @" "??????????????????? | | ?????????## "??????????????????? | | ?????????## "????BB????????????? | | ?????????## "????BB????????????? | | ?????????## ""?????????????????? | | ?????????## ####### ###########?????????????????? | | ########### ###################?????????????????? | | ########### ##################??????????????????? | | # # # ##??????????????????? | | # # # ##??????????????????? | | #* + # "" ##??????????????????? | | # " " # # "" ##??????????????????? | | # " " # #"""""" ##??????????????????? | | # ""G"" # #"""""" ##??????????????????? | | # # # "" ##??????????????????? | | # ! # # "" ##??????????????????? | | ########### # ##??????????????????? | | ########### # ######??????????????? | | ?????????## ###+###################?????????????? | | ?????????## ##?????????????? | | ?????????## ##?????????????? | | ?????????#########/####+######## # ?????????????? | | ?????????### # #### # ?????????????? | | ??????????## # ??????????????????????????? | | ??????????## # ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 41 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Corruption Block 15 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 73 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 56 Defensive Hacking 28 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Sml. Storage Unit | -5/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Lrn. Missile Launcher | -5/Factory | Scanalyzed Adv. Transmission Jammer | -4/Factory | Scanalyzed Adv. Datajack | -2/Research | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nuclear Pulse Array | x1 | -5/Factory Nuclear Pulse Array | x1 | -5/Factory Nuclear Pulse Array | x1 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 20k Club Alien Tech Armchair Analyst Can't Catch Me Epsilon Run Hey, That's Mine! Party Time Rockin' Loadout Slippery One Challenges ------------ None Game ------ Seed ThermalArchitectExoskeleton Manual? 0 Play Time 04:45:04 Cumulative 18.0 hours Start 2024.05.14 @ 16:26:38 End 2024.05.14 @ 21:50:17 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 2 Adventurer 8 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3e16c36-6248-4236-a521-9d713e150de5