Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.17 @ 10:08:53 Player: C0GU55Y Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (279) 1395 Value Destroyed (10370) 10370 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (6013) 6013 TOTAL SCORE: 23658 Bonus ------- High Alert Combat Kills 3296 Follower Combat Kills 650 Entered Garrisons 600 Used RIF Installer 1500 Aligned with FarCom 300 Friendly Fire -333 Cogmind --------- Core Integrity 0/850 Matter 201/300 Energy 99/100 System Corruption 5% Temperature Warm (166) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Arc Projector Gatling Laser Heavy Mass Driver Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Terrain Scanner Advanced Targeting Computer Improved Particle Charger Phase Shifter > --- WEAPON ----------- Improved Lightning Gun Plasma Rifle Heavy Machine Gun > --- INVENTORY -------- Reinforced Fission Core Heavy Armored Exoskeleton Advanced Cooling System High-capacity Matter Pod Improved Particle Charger Kinecellerator Weapon Cycler Tesla Rifle Compact HERF Cannon Gauss Rifle Flak Gun Coil Gun Hypervelocity Railgun Heavy Mass Driver Gamma Bomb Array Enhanced Force Lance [Rating: 94] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 . . 2 . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . 1 . 1 . . . . . . Utility 4 | . . . . . 2 . . 1 . 1 . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 174 | 7 5 2 2 3 25 4 11 16 25 1 39 18 8 5 1 2 Power 23 | 1 . . . 1 3 1 2 1 4 . 6 1 1 1 1 . Engine 15 | 1 . . . 1 2 . 1 1 2 . 5 . 1 1 . . Core 7 | . . . . . 1 1 1 . 2 . 1 . . . 1 . Reactor 1 | . . . . . . . . . . . . 1 . . . . Propulsion 34 | 2 2 . 2 . 6 . 2 1 6 . 10 2 1 . . . Treads 17 | 1 1 . . . 5 . 1 . 2 . 5 1 1 . . . Leg 12 | . . . 2 . 1 . 1 . 3 . 4 1 . . . . Wheel 5 | 1 1 . . . . . . 1 1 . 1 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 53 | 2 1 . . 1 8 . 4 6 6 1 10 8 3 2 . 1 Device 25 | 1 . . . . 2 . 2 2 3 1 7 6 . 1 . . Storage 3 | 1 1 . . . 1 . . . . . . . . . . . Processor 5 | . . . . . 2 . 1 2 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 20 | . . . . 1 3 . 1 2 3 . 3 2 3 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 64 | 2 2 2 . 1 8 3 3 8 9 . 13 7 3 2 . 1 Energy Gun 18 | . . . . . 2 . 1 3 5 . 4 3 . . . . Energy Cannon 2 | . . . . . 2 . . . . . . . . . . . Ballistic Gun 34 | 2 1 1 . 1 4 1 1 2 4 . 9 2 3 2 . 1 Ballistic Cannon 3 | . . . . . . 2 . . . . . 1 . . . . Launcher 6 | . 1 1 . . . . 1 2 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 . . 3 1 . . 3 . . . . Parts Lost 84 | . . 1 . 1 6 . 9 6 15 . 21 15 4 . 3 3 Power 8 | . . . . . 1 . 1 1 1 . 2 1 . . 1 . Propulsion 19 | . . . . . . . 1 1 6 . 6 4 . . 1 . Utility 27 | . . . . . 1 . 3 3 2 . 8 4 3 . 1 2 Weapon 30 | . . 1 . 1 4 . 4 1 6 . 5 6 1 . . 1 Highest Loss Streak 10 | . . 1 . 1 5 . 7 4 8 . 10 6 3 . 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 15 | 3 11 14 15 13 14 15 14 16 15 17 16 14 13 16 18 18 Power 1 | . 1 2 2 1 1 1 . . 2 2 1 . . . . . Propulsion 2 | 1 3 4 4 4 3 3 3 2 2 3 1 . . . 1 1 Utility 4 | . 1 3 3 3 4 5 6 6 5 5 5 4 3 4 6 5 Weapon 6 | . 4 5 6 5 5 6 4 5 4 6 7 7 9 11 11 11 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 54 | . 4 1 . . 14 . 3 4 3 1 9 5 . 1 . 9 Power 7 | . 1 . . . 2 . . . . 1 1 1 . . . 1 Propulsion 9 | . . . . . 4 . 1 1 . . 2 . . . . 1 Utility 16 | . 2 . . . 1 . . 1 2 . 4 2 . . . 4 Weapon 22 | . 1 1 . . 7 . 2 2 1 . 2 2 . 1 . 3 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 92 94 96 100 99 98 85 80 82 83 63 79 74 68 Engine 5 | . 14 14 14 14 8 3 3 6 4 6 5 1 . 6 3 . Core 1 | . . . . . . 5 5 . 1 . . 3 . . . 6 Treads 9 | . 14 14 8 . 9 9 8 7 5 6 8 17 5 6 3 . Leg 8 | . . . 10 28 18 18 18 18 3 . 5 . 6 6 6 6 Wheel 3 | . 14 14 8 . . . . 3 6 6 4 . . . . . Device 10 | . 14 14 7 . 8 9 5 9 5 13 10 23 10 5 6 6 Storage 7 | . 14 14 14 14 9 9 9 7 7 6 6 6 6 6 6 6 Processor 9 | . . . . . 7 9 12 16 15 13 11 6 6 6 6 6 Protection 7 | . . . . 8 8 9 8 4 7 6 7 1 10 20 19 15 Energy Gun 5 | . . . . . 5 2 3 9 12 6 6 4 . . . . Energy Cannon 1 | . . . . . 8 8 5 . . . . . . . . . Ballistic Gun 12 | . 27 24 28 17 13 13 3 4 7 13 12 12 11 20 20 20 Ballistic Cannon 1 | . . . . . . 2 14 5 . . . . 3 . . . Peak Build Rating 94 | 7 8 8 25 28 49 51 52 59 65 67 92 94 76 73 73 72 Average Rating 57 | 5 7 7 14 26 41 49 50 50 56 66 73 86 70 71 70 69 On Entrance 45 | . 7 8 8 25 28 49 51 45 45 64 67 91 76 71 73 69 Avg Prop Armor Cover (%) 9 | 15 11 12 13 . 7 8 8 10 11 12 11 4 5 5 5 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 86 | 14 31 31 29 30 43 49 49 68 68 70 74 86 74 68 67 65 Greatest Support 150 | 16 20 10 60 60 60 60 72 72 75 28 135 150 90 90 90 90 Greatest Overweight (x) 5 | 1 3 3 2 . 2 2 . 5 5 2 2 1 . . . . Average Overweight (x) . | . 1 2 1 . . . . 1 2 2 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 15 15 15 15 17 20 20 20 20 20 20 20 20 Most Carried 20 | 5 15 15 15 15 15 15 15 20 20 20 20 20 19 20 20 20 Average Carried 16 | 3 11 14 15 13 14 15 14 16 17 19 19 18 13 17 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 15 15 15 13 15 15 12 19 20 20 19 13 15 20 19 5 Class Distribution -------------------- 22% | Scavenger-Tank 18% | Scavenger-Gunner 15% | Skirmisher 12% | Gunner 11% | Mutant 6% | Scavenger-Skirmisher 5% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Garrison Commander-Gunner | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro Matter Collected 8004 | 310 276 265 . 175 620 347 686 824 920 . 1352 1413 258 497 4 57 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 11899 | 112 325 67 . 59 1573 783 893 923 2031 . 1896 2577 216 295 82 67 Parts 579 | 8 27 10 . 3 90 44 53 35 98 . 77 104 12 13 3 2 Haulers Intercepted 13 | . 2 . . . 5 . 3 2 . . . 1 . . . . Recyclers Shooed 6 | 1 . . . . . . . 1 . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . . . . 9 11 . 2 Prevented 1 | . . . . . . . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 224 | . 9 9 . 10 23 22 25 13 39 . 27 32 8 5 1 1 Melee 2 | . . . . . . . . . 1 . . 1 . . . . Guns 137 | . 7 5 . 4 13 15 4 5 32 . 27 15 3 5 1 1 Cannons 36 | . . . . . 4 3 15 4 . . . 5 5 . . . AOE 46 | . 2 4 . 6 6 4 6 4 5 . . 9 . . . . Classes Destroyed 23 | 2 4 . . 1 6 . 3 2 1 . 1 1 1 . 1 . Worker 12 | . 1 . . . 2 . 3 3 . . . 3 . . . . Builder 13 | . . . . . 1 . 3 1 . . . 8 . . . . Tunneler 4 | 2 . . . . 1 . . . . . . 1 . . . . Hauler 13 | . 2 . . . 5 . 3 2 . . . 1 . . . . Recycler 8 | 1 . . . . 2 . . 2 . . . 3 . . . . Operator 2 | . . . . . 1 . . . . . . 1 . . . . Watcher 7 | . . . . . 3 . 1 1 . . . 2 . . . . Swarmer 60 | . 5 9 . 4 2 10 2 . 13 . 3 2 7 3 . . Cutter 3 | . . . . . . . . . 3 . . . . . . . Saboteur 2 | . . . . . . . . . . . . 2 . . . . Grunt 88 | . 4 . . . 12 12 13 6 15 . 10 15 . . . 1 Brawler 5 | . . . . . 1 . . 1 1 . . 2 . . . . Duelist 12 | . . . . . . . 1 1 3 . 2 5 . . . . Protector 3 | . . . . . . . . 1 . . . 2 . . . . Sentry 22 | . . . . . 7 . 5 3 2 . 3 2 . . . . Specialist 6 | . . . . . . . 2 . . . 4 . . . . . Hunter 8 | . . . . . 1 . 1 . . . 3 1 . 2 . . Programmer 5 | . . . . . . . . 1 2 . 1 1 . . . . Heavy 1 | . . . . . . . 1 . . . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . Zionite 1 | . . . . . . . . . . . . . . . 1 . Thief 1 | . . . . . . . . . . . . . 1 . . . Assembled 6 | . . . . 6 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 18 | 3 3 3 . 5 12 7 11 10 8 . 8 18 5 3 2 1 Combat Bots Only 11 | . 2 3 . 5 11 7 9 9 8 . 8 10 5 3 1 1 Max Kills in Single Turn 4 | 1 3 2 . 2 2 2 4 3 2 . 2 4 1 2 1 1 Gunslinging 1 | . . . . . 1 1 . . 1 . 1 . . 1 . . Exploded 2 | . 2 2 . 1 2 2 2 1 2 . . 2 . . . . Melee 1 | . . . . . . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro Hostile Shots Fired 1493 | . 36 21 . 16 118 50 177 81 194 . 368 214 53 56 72 37 Missed 460 | . 11 3 . 4 33 15 62 28 66 . 115 53 19 19 26 6 Hits 1033 | . 25 18 . 12 85 35 115 53 128 . 253 161 34 37 46 31 Melee 53 | . . . . . . . . 4 22 . 1 21 2 . 1 2 Projectile 980 | . 25 18 . 12 85 35 115 49 106 . 252 140 32 37 45 29 AOE 2 | . . . . . . . . . 2 . . . . . . . Critical Strikes 43 | . . . . . 1 2 6 2 7 . 9 14 . . . 2 Actively Blocked 2 | . . . . . . . . . . . 1 . . . . 1 Part Disruptions 1 | . . . . . . . . . . . . 1 . . . . Damage Taken 17207 | . 260 166 . 156 1299 522 1929 915 2265 . 4266 3360 512 607 330 620 Core 1651 | . 36 24 . 42 89 69 279 58 199 . 387 327 18 29 16 78 Absorbed by Shields 51 | . . . . . . . . . . . 51 . . . . . Redirected to Shielding 224 | . . . . . . . . . . . 133 14 54 7 4 12 Ignored by Resistances 15 | . . . . . . . . . . . 15 . . . . . Core Remaining (%) 60 | 100 . . . 59 . . 20 . 63 . . . . . . . Volleys Fired 746 | 10 31 12 . 18 69 53 66 37 132 . 186 84 20 16 4 8 Largest 3 | 2 2 2 . 2 3 3 3 3 3 . 3 3 3 3 3 3 Hottest 189 | 40 40 50 . 50 147 147 143 150 189 . 174 135 106 99 89 89 Shots Fired 1621 | 20 59 20 . 29 198 112 165 85 222 . 381 201 44 49 12 24 Gun 1283 | 20 56 14 . 20 139 56 44 52 216 . 381 170 30 49 12 24 Cannon 269 | . . . . . 50 56 114 23 . . . 12 14 . . . Launcher 69 | . 3 6 . 9 9 . 7 10 6 . . 19 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 1006 | 20 56 14 . 20 108 67 116 44 62 . 219 151 44 49 12 24 Thermal 316 | . . . . . 46 5 . . 104 . 151 10 . . . . Explosive 50 | . 3 6 . 9 9 . 7 10 6 . . . . . . . Electromagnetic 249 | . . . . . 35 40 42 31 50 . 11 40 . . . . Robot Hit Streak 34 | 4 7 4 . 6 15 13 10 16 34 . 34 24 8 10 7 11 Robot Miss Streak 9 | 4 6 2 . 2 4 4 5 5 9 . 3 6 6 2 1 2 Penetration Max 1 | . . . . . . 1 1 1 . . 1 1 1 . . . Secondary Targets 32 | . . . . 1 3 3 . 1 8 . 6 7 1 2 . . Max Gunslinging Chain 2 | . . . . 1 2 1 . 1 1 . 2 1 1 1 . . Shots Hit Robots 1061 | 10 30 12 . 17 114 48 92 64 169 . 265 148 28 34 8 22 Core Hits 638 | 5 20 9 . 16 76 32 60 70 112 . 99 105 11 11 3 9 Critical Kills 5 | . . . . . . 1 . . . . . 2 2 . . . Critical Parts Destroyed 13 | . . . . . . . . . 1 . 1 6 3 2 . . Critical Strikes 57 | . . . . . 2 1 14 2 7 . 14 10 5 2 . . Burn 22 | . . . . . 1 . . . 6 . 13 2 . . . . Destroy 17 | . . . . . . 1 . . . . 1 8 5 2 . . Blast 15 | . . . . . . . 13 2 . . . . . . . . Corrupt 2 | . . . . . 1 . 1 . . . . . . . . . Smash 1 | . . . . . . . . . 1 . . . . . . . Melee Attacks 9 | . . . . . . . . . 9 . . . . . . . Impact 9 | . . . . . . . . . 9 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 31483 | 108 609 412 . 436 2671 1449 4253 2554 4740 . 5775 6112 1034 680 192 458 Guns 16815 | 108 295 80 . 93 1122 491 436 855 3113 . 5775 2844 273 680 192 458 Cannons 5479 | . . . . . 878 558 2006 508 . . . 768 761 . . . Explosions 8818 | . 314 332 . 343 671 400 1811 1191 1256 . . 2500 . . . . Melee 371 | . . . . . . . . . 371 . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 14515 | 108 295 80 . 93 743 573 1852 893 916 . 3562 3036 1034 680 192 458 Thermal 6369 | . . . . . 653 460 243 499 1949 . 2058 507 . . . . Explosive 5184 | . 314 332 . 343 555 . 1568 692 988 . . 392 . . . . Electromagnetic 5044 | . . . . . 720 416 590 470 516 . 155 2177 . . . . Impact 371 | . . . . . . . . . 371 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 1 9 12 . . 2 2 2 5 5 Average Corruption 5 | . . . . . . . 1 2 10 . . 1 2 2 2 5 Corruption Purged 2 | . . . . . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 108 | . . . . . . . 1 15 66 . . 1 9 10 1 5 Message Errors 19 | . . . . . . . . 5 8 . . . 1 3 1 1 Matter Fused 33 | . . . . . . . 1 4 21 . . . 3 3 . 1 Heat Flow Errors 13 | . . . . . . . . . 9 . . . 2 2 . . Energy Discharges 5 | . . . . . . . . . 3 . . 1 . . . 1 Parts Fused 4 | . . . . . . . . 2 1 . . . . 1 . . Data Loss (minor) 16 | . . . . . . . . 3 9 . . . 2 . . 2 Data Loss (major) 5 | . . . . . . . . . 5 . . . . . . . Misfires 6 | . . . . . . . . 1 4 . . . . 1 . . Alerts 1 | . . . . . . . . . . . . . 1 . . . Weapon Failures 6 | . . . . . . . . . 6 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 523 | . . 18 . 38 41 . 58 56 105 . . 89 118 . . . Projectiles 282 | . . . . . 37 . 23 27 . . . 77 118 . . . Explosions 194 | . . 18 . 38 4 . 35 29 58 . . 12 . . . . Melee 47 | . . . . . . . . . 47 . . . . . . . Knockbacks 19 | . . . . . . . 10 2 1 . . 3 3 . . . Impact 1 | . . . . . . . . . 1 . . . . . . . Kinetic 17 | . . . . . . . 9 2 . . . 3 3 . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 975 | . 39 21 . 35 50 108 130 111 252 . . 229 . . . . Shots 31 | . 2 1 . 1 2 3 3 3 6 . . 10 . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 357 | . 4 20 . 20 178 147 327 173 337 . 108 357 228 152 6 148 Average Temperature 66 | . 4 10 . 10 48 41 88 69 100 . 16 75 90 30 3 45 Received Heat Transfer 4234 | . 45 . . . 531 198 792 252 339 . 885 961 . . 27 204 Effects 3 | . . . . . . . 1 . 1 . . 1 . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 2 . . 3 . . . . Combat Hostiles 3 | . . . . . . . . . 1 . . 2 . . . . Parts Fried 29 | . . . . . 3 . . 2 4 . . 20 . . . . Impact Corruptions 2 | . . . . . . . . . 2 . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . . . 3 . 3 4 . . . . Heat Transferred 11902 | . . . . . 1160 461 400 550 4029 . 4452 850 . . . . Parts Sabotaged 3 | . . . . . . . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 23 | . . . . . 2 5 4 3 2 . . 7 . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro Maximum Alert Level 5 | . . 1 . . 1 3 3 2 4 3 5 5 . . . . Low Security (%) 19 | 100 100 77 . 100 63 5 . 7 . . . . . . . . Level 1 14 | . . 22 . . 36 24 15 73 . . . . . . . . Level 2 12 | . . . . . . 49 55 18 13 . 4 . . . . . Level 3 28 | . . . . . . 19 28 . 53 100 42 44 . . . . Level 4 22 | . . . . . . . . . 32 . 46 46 . . . . Level 5 2 | . . . . . . . . . . . 6 8 . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1775 | 5 163 230 . 97 253 958 758 502 1523 799 1711 1775 . . . . Initial 898 | . 3 39 . . . 156 466 340 339 799 531 898 . . . . Average 733 | 1 68 114 . 29 184 540 539 336 973 783 1167 1190 . . . . Influence Increases 8620 | 15 280 311 . 112 764 802 938 627 1334 . 1490 1627 160 125 . 35 Destroy 0b10 Robot/C 4660 | . 180 180 . 80 460 520 500 240 820 . 680 740 140 100 . 20 Destroy 0b10 Robot/NC 395 | 15 15 . . . 75 5 55 50 20 . 15 140 . 5 . . Destroy Leader 756 | . 34 30 . 10 146 20 150 66 50 . 50 160 20 20 . . Allied During Kill 185 | . . . . . . 32 44 . 22 . 67 20 . . . . Successful Hack 120 | . 8 . . . 11 26 9 12 14 . 28 12 . . . . Disable Machine 435 | . . 60 . . . 30 15 45 30 . . 255 . . . . Anti-Garrison Action 1050 | . . . . . . 50 . 150 250 . 450 150 . . . . Destroy Structure 734 | . 13 41 . 22 42 74 105 64 128 . 140 105 . . . . Partial Spotted 45 | . . . . . 15 . 15 . . . . 15 . . . . Lose Combat Pursuer 240 | . 30 . . . 15 45 45 . . . 60 30 . . . 15 Influence Decreases 8620 | 10 183 233 180 112 524 84 1148 890 296 764 538 1566 974 477 606 35 Entered New Map 4585 | . 2 63 180 . . 84 492 408 146 724 228 813 656 183 606 . Time Decay 2900 | 10 181 160 . 102 464 . 356 422 . 40 . 583 278 294 . 10 Lost Part 805 | . . 10 . 10 60 . 90 60 150 . 210 150 40 . . 25 Lost Ally 180 | . . . . . . . 60 . . . 100 20 . . . . Purge Threat 150 | . . . . . . . 150 . . . . . . . . . Squads Dispatched 40 | . . 1 . . 5 . 7 10 . . . 17 . . . . Investigation 5 | . . 1 . . . . 1 1 . . . 2 . . . . Extermination 4 | . . . . . . . . 2 . . . 2 . . . . Reinforcement 14 | . . . . . 2 . 4 4 . . . 4 . . . . Assault 13 | . . . . . . . 2 2 . . . 9 . . . . Garrison 4 | . . . . . 3 . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 2 . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro Distress Signals 17 | . 1 . . . 1 . 6 3 . . . 6 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 339 | . 17 9 . 11 36 27 50 25 40 1 33 59 9 5 7 10 Peak Tracking Total 10 | . 4 3 . 5 7 7 10 8 6 1 7 5 4 3 6 9 Tactical Retreats 17 | . 2 . . 2 1 1 2 . . . 2 2 2 . 2 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro Traps Triggered 21 | . . . . . . . 2 3 7 . 8 1 . . . . Indirectly 1 | . . . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro Machines Disabled 38 | . . 4 . . . 2 1 4 6 . 2 18 1 . . . Max in Single Turn 8 | . . 4 . . . 1 1 1 2 . 1 8 1 . . . Garrison Access 2 | . . . . . . . . 1 . . . 1 . . . . Garrison Relay 1 | . . . . . . . . . . . 1 . . . . . Phase Generator 1 | . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro Machines Accessed 34 | . 3 1 1 . 6 3 5 6 2 1 2 3 1 . . . Terminals 24 | . 3 . . . 4 3 4 4 2 . 2 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 . 1 1 . . . 1 . . . . Garrison Access 3 | . . . . . 1 . . 1 . 1 . . . . . . Total Hacks 80 | . 6 1 1 . 18 6 18 15 5 1 3 5 1 . . . Successful 34 | . 1 1 1 . 11 2 8 4 1 1 2 1 1 . . . Failed 44 | . 5 . . . 6 4 9 11 4 . 1 4 . . . . Catastrophic 9 | . 2 . . . 2 1 . 3 . . . 1 . . . . Database Lockouts 2 | . . . . . 1 . 1 . . . . . . . . . Manual 24 | . 5 . 1 . 8 2 4 4 . . . . . . . . Terminals 65 | . 6 . . . 13 6 15 13 5 . 3 4 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 4 . 3 1 . . . 1 . . . . Garrison Access 3 | . . . . . 1 . . 1 . 1 . . . . . . Terminal Hacks 18 | . 1 1 1 . 4 1 4 2 1 . 2 . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . 1 . 1 . 1 . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . Registered Components 3 | . 1 . . . 1 . . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 3 . 2 . . . . 1 . . . . Retrieve Study 6 | . . . . . 3 . 2 . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . 1 . . 1 . 1 . . . . . . Unlock Access 3 | . . . . . 1 . . 1 . 1 . . . . . . Unauthorized Hacks 7 | . . . . . 3 1 2 1 . . . . . . . . Terminals 7 | . . . . . 3 1 2 1 . . . . . . . . Botnet 7 | . . . . . 3 1 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . . . . . . . . Hacking Detections 28 | . 3 . . . 6 3 4 6 2 . 2 2 . . . . Full Trace Events 4 | . . . . . . 1 1 . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . . 3 . 1 . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro Used RIF Installer 3 | . . . . . . 1 . . 1 . 1 . . . . . Command Fork 1 | . . . . . . . . . . . 1 . . . . . Signal Jammer 1 | . . . . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . . 4 3 . 5 1 . . . . Machine Destruction 7 | . . . . . . . . 1 . . 5 1 . . . . Programmers 6 | . . . . . . . . 3 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . 3 . . 6 . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro Total Allies 11 | . . . . 1 . 3 . . 6 . 1 . . . . . Largest Group 6 | . . . . . 1 3 3 . 6 6 6 1 . . . . Highest-Rated Group 150 | . . . . . 31 54 54 . 150 150 150 85 . . . . Highest-Rated Ally 85 | . . . . . 31 18 18 . 31 31 85 85 . . . . Total Orders 2 | . . . . . . . . . . . 2 . . . . . STAY 1 | . . . . . . . . . . . 1 . . . . . FOLLOW 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 95 | . . . . . 4 5 6 . 6 . 52 22 . . . . Total Damage 2580 | . . . . . 83 163 64 . 116 . 1118 1036 . . . . Kills 29 | . . . . . . 4 1 . 2 . 8 14 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro Active Infowar (turns) 4564 | 8 518 339 121 . 967 736 784 . . . . 670 28 142 132 119 Optics 2487 | . . . . . 967 736 784 . . . . . . . . . Terrain 1089 | . . . . . . . . . . . . 668 28 142 132 119 Seismic 986 | 8 518 339 121 . . . . . . . . . . . . . Triangulation 2 | . . . . . . . . . . . . 2 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro Turns Passed 12723 | 95 518 339 226 332 1212 736 814 1026 1769 80 2266 1803 605 644 132 126 Spaces Moved 7676 | 53 296 272 218 311 894 566 587 711 849 53 1159 789 364 404 82 68 Core 3 | 2 . . . . . . . . . . . . . . . 1 Treads 1325 | . 45 . . . 17 2 . . 122 . 384 755 . . . . Legs 3850 | . . . 96 311 877 564 587 464 . . . 34 364 404 82 67 Wheels 2498 | 51 251 272 122 . . . . 247 727 53 775 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 100 110 90 90 45 90 45 90 115 130 130 140 140 140 140 50 Average Speed 121 | 99 131 111 101 90 91 90 86 117 138 130 139 157 140 140 140 138 Slowest Speed 330 | 100 240 125 110 90 320 330 90 180 165 130 165 245 140 140 140 140 Overloaded Moves 60 | . . . . . 19 . 41 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . 5 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 54 70 60 57 73 69 51 25 94 2 96 17 50 56 11 14 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . 1 . . . Known Exits Taken 4 | . . . . . 1 . 1 1 . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . . 1 1 1 1 . Scrap Searched 5 | . . 3 . . . . . . . . . . . 2 . . Spaces Dug 4 | . . . . . . . . 1 . . 2 1 . . . . Terrain Destroyed 655 | . 16 44 . 37 43 18 111 119 186 . 3 71 6 1 . . Melee . | . . . . . . . . . . . . . . . . . Projectile 66 | . . . . . . 1 47 5 . . 3 3 6 1 . . AOE 589 | . 16 44 . 37 43 17 64 114 186 . . 68 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Zio Pro Total 9774 | 74 376 290 223 336 1152 696 757 831 1231 65 1512 1202 410 447 90 82 Wait 679 | . 22 . . . 91 38 71 23 117 7 27 256 12 9 4 2 Move 7662 | 52 295 271 217 310 893 565 586 711 848 53 1158 788 363 403 81 68 Hop . | . . . . . . . . . . . . . . . . . Pick Up 162 | 5 15 2 . 1 30 . 12 24 16 2 26 16 5 7 . 1 Fast Attach 69 | 7 . . 2 1 10 1 . 3 10 . 17 14 3 1 . . Attach 87 | . . 1 . 1 8 . 8 8 17 1 17 16 5 1 1 3 Detach 14 | . . . . . . . . 1 4 . 3 4 1 1 . . Swap 103 | . 6 3 1 3 17 7 7 10 12 . 23 9 1 4 . . Drop 129 | . 7 1 3 2 34 1 7 14 10 2 28 15 . 5 . . Fire 746 | 10 31 12 . 18 69 53 66 37 132 . 186 84 20 16 4 8 Melee 9 | . . . . . . . . . 9 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . 17 . 18 . . . . . Rewire 79 | . . . . . . 31 . . 39 . 9 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 7) 614 | -10/Materials | Entered Mines 698 | -10/Mines | Met a Derelict shopkeep closing up shop 700 | -10/Mines | Learned location of Storage (-8) 805 | -10/Mines | Discovered new exit (range 14) 949 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 949 | -10/Mines | Discovered new exit (range 5) 953 | -10/Mines | Entered Exiles 982 | -10/Exiles | Met 8R-AWN 1001 | -10/Exiles | Met EX-HEX 1034 | -10/Exiles | Met EX-BIN 1047 | -10/Exiles | Aligned with FarCom system 1048 | -10/Exiles | Given EX-Vault access code 1080 | -10/Exiles | Opened EX-Vault 1089 | -10/Exiles | Found Potential Leg 1092 | -10/Exiles | Found Potential Leg 1113 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1123 | -10/Exiles | Exiles lab attacked by MAIN.C 1169 | -10/Exiles | Discovered new exit (range 12) 1179 | -10/Exiles | Left Exiles lab with Potential Leg 1179 | -10/Exiles | Entered Mines 1201 | -9/Mines | Learned Materials stockpile data 1229 | -9/Mines | Assembled infested the area 1500 | -9/Mines | Discovered new exit (range 8) 1508 | -9/Mines | Received a Mining Laser from a helpful Derelict 1511 | -9/Mines | Entered Materials 1511 | -8/Materials | Accompanied by 1 ally 1511 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1563 | -8/Materials | Garrison activated, responded to threat 1625 | -8/Materials | Lost 5 parts (1p1u3w) 1631 | -8/Materials | Destroyed 11 combat bots 1813 | -8/Materials | Identified exit to Factory 1933 | -8/Materials | Build established: Scavenger-Skirmisher 1988 | -8/Materials | Central database locked down 2615 | -8/Materials | Build established: Skirmisher 2720 | -8/Materials | Identified exit to Garrison 2723 | -8/Materials | Entered Garrison 2755 | -8/Garrison | Triggered checkpoint 2976 | -8/Garrison | Destroyed 7 combat bots 2997 | -8/Garrison | Triggered checkpoint 3015 | -8/Garrison | Triggered checkpoint 3070 | -8/Garrison | Discovered new exit (range 11) 3274 | -8/Garrison | Discovered new exit (range 75) 3274 | -8/Garrison | Discovered new exit (range 25) 3274 | -8/Garrison | Discovered new exit (range 24) 3274 | -8/Garrison | Discovered new exit (range 53) 3368 | -8/Garrison | Triggered checkpoint 3439 | -8/Garrison | Installed Relay Interface Framework 3459 | -8/Garrison | Entered Materials 3459 | -8/Materials | Accompanied by 3 allies 3749 | -8/Materials | Central database locked down 3859 | -8/Materials | First assault squad dispatched 3912 | -8/Materials | Core integrity fell below 50% 3943 | -8/Materials | Lost 3 allies 3981 | -8/Materials | Destroyed 9 combat bots 3993 | -8/Materials | Lost 7 parts (1p1n2u3w) 4271 | -8/Materials | Discovered exit to Factory (range 7) 4273 | -8/Materials | Entered Factory 4273 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4343 | -7/Factory | Allied Derelicts emerged from ambush trap array 4641 | -7/Factory | Build established: Gunner 4656 | -7/Factory | Garrison activated, responded to threat 5161 | -7/Factory | Destroyed 9 combat bots 5169 | -7/Factory | Lost 4 parts (1p2u1w) 5299 | -7/Factory | Identified exit to Garrison 5299 | -7/Factory | Entered Garrison 5449 | -7/Garrison | Phase Generator disabled 5523 | -7/Garrison | Triggered checkpoint 5581 | -7/Garrison | Destroyed 8 combat bots 5618 | -7/Garrison | Lost 8 parts (1p2n2u3w) 5631 | -7/Garrison | Triggered checkpoint 5645 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 5675 | -7/Garrison | Triggered checkpoint 5970 | -7/Garrison | Discovered new exit (range 10) 6073 | -7/Garrison | Triggered checkpoint 6173 | -7/Garrison | Discovered new exit (range 10) 6257 | -7/Garrison | System corruption reached 10% 6290 | -7/Garrison | Build established: Scavenger-Tank 6412 | -7/Garrison | Triggered checkpoint 6485 | -7/Garrison | Triggered checkpoint 6503 | -7/Garrison | Triggered checkpoint 6584 | -7/Garrison | Destroyed 8 combat bots 6765 | -7/Garrison | Discovered new exit (range 12) 6884 | -7/Garrison | Triggered checkpoint 7068 | -7/Garrison | Entered Factory 7068 | -6/Factory | Accompanied by 6 allies 7068 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7148 | -6/Factory | Identified exit to Garrison 7148 | -6/Factory | Entered Garrison 7148 | -6/Garrison | Accompanied by 6 allies 7216 | -6/Garrison | Triggered checkpoint 7239 | -6/Garrison | Garrison Relay disabled 7256 | -6/Garrison | Lost 3 allies 7311 | -6/Garrison | Triggered checkpoint 7377 | -6/Garrison | Lost 3 allies 7422 | -6/Garrison | Lost 5 parts (1p3n1u) 7424 | -6/Garrison | Destroyed 8 combat bots 7512 | -6/Garrison | Build established: Scavenger-Gunner 7518 | -6/Garrison | Triggered checkpoint 7554 | -6/Garrison | Discovered new exit (range 13) 7561 | -6/Garrison | Spotted B-86 Titan 7597 | -6/Garrison | Destroyed B-86 Titan 7753 | -6/Garrison | Rewired B-75 Beast 7804 | -6/Garrison | Triggered checkpoint 7966 | -6/Garrison | Build established: Scavenger-Tank 8014 | -6/Garrison | Triggered checkpoint 8102 | -6/Garrison | Discovered new exit (range 8) 8192 | -6/Garrison | Triggered checkpoint 8373 | -6/Garrison | Discovered new exit (range 13) 8386 | -6/Garrison | Expanded RIF knowledge: Command Fork 8434 | -6/Garrison | Triggered checkpoint 8437 | -6/Garrison | Spotted Striker 8437 | -6/Garrison | Spotted Striker 8823 | -6/Garrison | Lost 10 parts (1p3n4u2w) 8862 | -6/Garrison | Found Gamma Bomb Array 9099 | -6/Garrison | Build established: Scavenger-Gunner 9414 | -6/Garrison | Entered Factory 9414 | -6/Factory | Accompanied by 1 ally 9764 | -6/Factory | First assault squad dispatched 9847 | -6/Factory | Core integrity fell below 50% 9897 | -6/Factory | Lost 3 parts (1n2w) 11091 | -6/Factory | Destroyed 10 combat bots 11099 | -6/Factory | Lost 6 parts (2n3u1w) 11102 | -6/Factory | Discovered new exit (range 19) 11106 | -6/Factory | Core integrity fell below 20% 11217 | -6/Factory | Entered Lower Caves 11392 | -6/Lower Caves | Build established: Gunner 11630 | -6/Lower Caves | Lost 3 parts (2u1w) 11790 | -6/Lower Caves | Discovered new exit (range 9) 11822 | -6/Lower Caves | Entered another Lower Caves area 11830 | -6/Lower Caves | Spotted B-75 Beast 11854 | -6/Lower Caves | Encountered a Warlord checkpoint 11862 | -6/Lower Caves | Discovered new exit (range 5) 11881 | -6/Lower Caves | Build established: Tank 12364 | -6/Lower Caves | Build established: Scavenger-Tank 12447 | -6/Lower Caves | Discovered new exit (range 9) 12466 | -6/Lower Caves | Entered Zion 12517 | -6/Zion | System corruption cleaned by Quarantine Array 12522 | -6/Zion | RIF detected upon attempting to enter Zion 12522 | -6/Zion | Attacked by Zionites 12522 | -6/Zion | Spotted QY-IHQ(B) 12522 | -6/Zion | Spotted KR-MFH(B) 12572 | -6/Zion | Discovered new exit (range 11) 12598 | -6/Zion | Entered Proximity Caves 12681 | -5/Proximity Caves | Spotter reported a threat 12724 | -5/Proximity Caves | Released all parts (10) 12724 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12709_ Slug penetrates G-50 Soldier. 12711_ Hvy. Laser fries itself beyond repair. 12713_ Carbon-fiber Leg fries itself beyond repair. 12713_ Slug penetrates Wall. 12715_ Gauss Rifle destroyed. 12715_ Imp. Light Armor Plating destroyed. 12717_ System corrupted: Component data lost. 12718_ Slug penetrates G-67 Veteran. 12721_ Imp. Light Armor Plating destroyed. 12724_ Released Lgt. Nuclear Core. 12724_ Released Gauss Rifle. 12724_ Released Hvy. Battle Rifle. 12724_ Released Core Shielding. 12724_ Released Adv. Targeting Computer. 12724_ Released Hcp. Storage Unit. 12724_ Released Hvy. Armored Exoskeleton. 12724_ Released Adv. Terrain Scanner. 12724_ Released Mak. Light Armor Plating. 12724_ Released Flak Gun. Map ----- +----------------------------------------------------+ | ??????###????????????????????????????????????????? | | ?????? ##?????????????#?????????????????????????? | | ## ?? #???????????????????????????????????????? | | # ???? ##??????????????????????????????????????? | | ???? #???#??????????????????????????????????? | | ???# #?#?????????#??????????????????????????? | | ??# ##?????????????????????????????????????? | | ### ####???????? ????? ???????????????????? | | ####?????????????????#?????????????? | | ????????#???????????????????????? | | #? ???????????? ?#??????????????????? | | #??# ###?????????????????????????????????? | | # #### ##?????????????? ??????????????????? | | # ## #?????#???????????????????????????? | | # "%" #????##????#???#??????????????????? | | " #???#???????? ##?????????????????? | | ## #????????"#?? ##???????? ???????? | | #### #????????"??" #????????????????? | | #?## ##??????? ? ##???????????????? | | ### ######??"??" #????????????????? | | ## ! #??"##" ##???????????????? | | ### #??# #???????????????? | | ##?# ### #?##!g ### ????????? | | #??## #?# ###!*g! ????????? | | #??## ## g##/![g! ????????? | | #??### # [g!!l@## ##??? ???????????? | | ####??#?# # ]g[[*##?????#????????????????? | | ###??#????# #########????????????????#??????? | | ?#????????########?????#?????????????????????????? | | ????????#?#????#??#??#?????????#?????????????????? | | ????????????????????????#????????????????????????? | | ????????????????????????????#????????????????????? | | ???????????????????#?#???????????????????????????? | | ??????#???????????#?????????#?#???#??????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ???????????????????????????????????????#?????????? | | ?????#???#????????????#???#??#???#?##????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#?????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 150 Corruption Block 8 Armor Coverage 300 Resistance: TH 15 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 61 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 5 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- EM Pulse Cannon | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Hacked Hvy. Mass Driver | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler My Business Is Booming Sprinter Challenges ------------ None Game ------ Seed ShadeShrapnelMicroactuators Manual? 0 Play Time 02:56:53 Cumulative 149.5 hours Start 2026.09.11 @ 20:14:24 End 2026.09.17 @ 10:08:53 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0bebe1db-7d4b-4840-ba88-673dd59f6bbb