Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 00:42:36 Player: Shiki Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (2438) 2438 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 6893 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 0/1000 Matter 152/300 Energy 10/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter > --- WEAPON (4) ------- Disruptor Cannon > --- INVENTORY (5) ---- Improved Heat Sink Matter Compressor (250) Core Analyzer Energy Filter Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Compact Battery Improved Trap Scanner Improved Signal Interpreter Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Neutron Cannon Power Maul Lance > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Matter Compressor Energy Filter Improved Power Shielding System Shield Improved Component Analysis Suite Flak Gun [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Improved Signal Interpreter Device Improved Trap Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Makeshift Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 6 | . . . 1 . 1 1 1 2 Weapon 2 | . . . 1 . . . 1 . Parts Attached 116 | 6 1 1 12 10 11 24 16 35 Power 15 | 1 . 1 . 2 . 6 1 4 Engine 8 | 1 . 1 . 2 . 3 . 1 Core 7 | . . . . . . 3 1 3 Reactor . | . . . . . . . . . Propulsion 22 | 2 . . 4 . 2 5 2 7 Treads 8 | 2 . . 2 . 2 2 . . Leg 14 | . . . 2 . . 3 2 7 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | 1 1 . 3 3 6 8 4 13 Device 16 | . 1 . 1 1 1 2 3 7 Storage 6 | 1 . . . 1 1 1 1 1 Processor 1 | . . . 1 . . . . . Hackware 1 | . . . . . . . . 1 Protection 15 | . . . 1 1 4 5 . 4 Artifact . | . . . . . . . . . Weapon 40 | 2 . . 5 5 3 5 9 11 Energy Gun 7 | 1 . . . 2 . 1 1 2 Energy Cannon 6 | . . . . . . . 2 4 Ballistic Gun 16 | 1 . . 3 3 . 3 4 2 Ballistic Cannon 5 | . . . . . 3 1 . 1 Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 2 | . . . . . . . 2 . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 41 | . . . 1 3 . 6 2 29 Power 6 | . . . . 1 . 1 1 3 Propulsion 5 | . . . . . . . . 5 Utility 16 | . . . 1 1 . 3 1 10 Weapon 14 | . . . . 1 . 2 . 11 Highest Loss Streak 25 | . . . 1 1 . 6 2 25 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 94 | . 96 100 97 97 99 97 97 85 Engine 6 | . 14 14 11 9 9 9 2 . Core 4 | . . . . . . 4 9 9 Treads 13 | . 28 28 9 22 27 21 . . Leg 8 | . . . 11 . . 1 20 15 Device 9 | . 11 14 10 6 8 8 5 13 Storage 10 | . 14 14 11 11 9 7 13 10 Processor 6 | . . . 1 11 9 7 6 5 Protection 7 | . . . 9 4 8 12 12 6 Energy Gun 3 | . 14 14 6 1 . . 4 2 Energy Cannon 2 | . . . . . . . 8 5 Ballistic Gun 8 | . 14 14 20 31 . 5 7 1 Ballistic Cannon 6 | . . . . . 25 16 2 . Impact Weapon 1 | . . . . . . . 2 4 Piercing Weapon 1 | . . . . . . . . 4 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 11 12 13 17 20 26 42 61 83 Greatest Support 60 | 40 40 40 46 46 60 60 46 51 Greatest Overweight (x) 8 | . . . . . . 2 1 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 10 9 Most Carried 10 | 7 8 8 8 8 8 10 10 10 Average Carried 8 | 4 7 7 7 7 7 8 9 9 Final Capacity 10 | 8 8 8 8 8 8 10 10 5 Final Carried 10 | 6 8 8 8 8 8 10 10 5 Class Distribution -------------------- 27% | Mutant 22% | Tank 16% | Scavenger-Tank 15% | Scavenger-Mutant 11% | Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 2616 | 246 46 50 273 423 184 365 455 574 Remotely . | . . . . . . . . . Salvage Created 2255 | . 46 . 156 223 178 382 376 894 Parts 97 | . 6 . 8 3 8 14 22 36 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 62 | . 3 . 4 15 8 13 6 13 Melee 3 | . . . . . . . 1 2 Guns 26 | . 3 . 4 15 . 1 1 2 Cannons 29 | . . . . . 8 11 2 8 AOE 3 | . . . . . . 1 1 1 Classes Destroyed 11 | . 1 . 2 1 1 2 2 2 Worker 1 | . . . . . . . . 1 Builder 3 | . . . . . . . 1 2 Tunneler 1 | . . . . . . . 1 . Watcher 1 | . . . . . . . . 1 Swarmer 9 | . 3 . . . 3 3 . . Grunt 17 | . . . 3 3 1 6 1 3 Duelist 1 | . . . . . . 1 . . Sentry 10 | . . . 1 . 3 . 2 4 Hunter 8 | . . . . . 1 1 2 4 Programmer 4 | . . . . . . 1 1 2 Assembled 12 | . . . . 12 . . . . Thug 1 | . . . . . . 1 . . Best Kill Streak 7 | . 3 . 3 7 4 5 2 3 Combat Bots Only 7 | . 3 . 3 7 4 5 2 2 Max Kills in Single Turn 2 | . 1 . 2 1 1 1 2 1 Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . . . . 1 1 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 713 | . 16 . 55 50 43 96 115 338 Missed 168 | . 3 . 15 9 10 23 33 75 Damage Taken 8512 | . 107 . 364 610 366 1389 945 4731 Core 1351 | . 19 . 62 47 17 148 50 1008 Absorbed by Shields 375 | . . . . . . . 102 273 Redirected to Shielding 159 | . . . 4 . . . 9 146 Ignored by Resistances 5 | . . . . . . 5 . . Regen/Repaired (Parts) 31 | . . . . . . 31 . . Core Remaining (%) 88 | 100 . 92 . 72 96 78 94 . Volleys Fired 184 | . 6 . 7 26 18 30 18 79 Largest 4 | . 2 . 3 3 3 3 4 2 Hottest 259 | . 70 . 100 75 117 117 259 159 Shots Fired 433 | . 12 . 21 78 54 88 57 123 Gun 172 | . 12 . 18 78 . 12 28 24 Cannon 258 | . . . . . 54 76 29 99 Launcher 3 | . . . 3 . . . . . Special . | . . . . . . . . . Kinetic 286 | . 6 . 15 78 54 88 22 23 Thermal 88 | . 6 . 3 . . . 24 55 Explosive 3 | . . . 3 . . . . . Electromagnetic 56 | . . . . . . . 11 45 Robot Hit Streak 14 | . 2 . 6 4 12 8 7 14 Robot Miss Streak 7 | . 3 . 6 6 2 7 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 1 . 1 6 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 277 | . 4 . 12 43 29 54 40 95 Core Hits 133 | . 3 . 10 31 14 27 15 33 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . 1 . . 1 1 Critical Strikes 9 | . . . . 1 1 . 2 5 Meltdown 1 | . . . . . . . 1 . Destroy 1 | . . . . 1 . . . . Blast 3 | . . . . . 1 . . 2 Smash 2 | . . . . . . . 1 1 Impale 2 | . . . . . . . . 2 Melee Attacks 21 | . . . . . . . 4 17 Impact 7 | . . . . . . . 4 3 Slashing . | . . . . . . . . . Piercing 14 | . . . . . . . . 14 Sneak Attacks 4 | . . . . . . . 1 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 1 2 Damage Inflicted 6979 | . 36 . 208 643 617 1102 1034 3339 Guns 1718 | . 36 . 168 643 . 189 259 423 Cannons 4078 | . . . . . 615 908 505 2050 Explosions 342 | . . . 38 . . . 87 217 Melee 832 | . . . . . . . 183 649 Ramming 9 | . . . 2 . 2 5 . . Kinetic 3130 | . 24 . 143 643 615 1097 201 407 Thermal 2191 | . 12 . 25 . . . 577 1577 Explosive 38 | . . . 38 . . . . . Electromagnetic 779 | . . . . . . . 73 706 Impact 301 | . . . . . . . 183 118 Slashing . | . . . . . . . . . Piercing 531 | . . . . . . . . 531 Highest Corruption 6 | . . . . 6 . . . 4 Average Corruption 3 | . . . . 3 . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . 3 . . . 14 Message Errors 2 | . . . . . . . . 2 Matter Fused 2 | . . . . 1 . . . 1 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 3 | . . . . 1 . . . 2 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . 2 Misfires 1 | . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 425 | . . . . . 4 1 104 316 Projectiles 132 | . . . . . 4 1 . 127 Explosions 38 | . . . . . . . 8 30 Melee 255 | . . . . . . . 96 159 Knockbacks 22 | . . . 1 . 3 14 1 3 Impact 2 | . . . 1 . . . 1 . Kinetic 18 | . . . . . 3 13 . 2 Secondary 2 | . . . . . . 1 . 1 Self-Inflicted Damage 138 | . . . . . . . . 138 Shots 4 | . . . . . . . . 4 Rammed 2 | . . . . . 1 1 . . Targets Rammed 3 | . . . 1 . 1 1 . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 606 | . 62 . 144 69 261 338 606 496 Average Temperature 147 | . 34 . 62 19 105 105 295 177 Received Heat Transfer 1337 | . . . 69 180 99 369 64 556 Effects 26 | . . . . . . 1 18 7 Shutdowns 12 | . . . . . . . 7 5 Energy Bleed 2 | . . . . . . . 2 . Interference 5 | . . . . . . . 3 2 Matter Decay 3 | . . . . . . 1 2 . Short Circuit 2 | . . . . . . . 2 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . . . 2 3 Impact Corruptions 6 | . . . . . . . 3 3 Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 3 | . . . . . . . . 3 Heat Transferred 1003 | . 37 . 74 . . . 642 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 4 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Peak Influence 244 | . 70 61 160 152 193 244 179 210 Initial 72 | . . 27 13 62 . 57 72 60 Average 78 | . 9 41 63 70 81 106 95 78 Maximum Alert Level 1 | . . . . . . 1 . 1 Low Security (%) 97 | 100 100 100 100 100 100 85 100 99 Level 1 2 | . . . . . . 14 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . 2 . 2 2 1 3 Investigation 3 | . . . 1 . 1 1 . . Extermination 3 | . . . . . . 1 1 1 Reinforcement 5 | . 1 . 1 . 1 . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 5 | . . . . 1 2 . 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 7 2 15 17 13 17 13 28 Peak Tracking Total 11 | . 3 2 11 5 5 4 5 6 Tactical Retreats 7 | . . 1 . 1 1 1 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 4 | . . . 1 . 1 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . . . . . 5 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 6 | . . . . . 1 1 2 2 Max in Single Turn 1 | . . . . . 1 1 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 18 | . 2 . 2 1 2 4 4 3 Terminals 13 | . 1 . 1 . 2 3 3 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 41 | . 4 . 7 1 8 8 7 6 Successful 31 | . 4 . 5 1 4 7 6 4 Failed 10 | . . . 2 . 4 1 1 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 31 | . 3 . 3 . 8 6 5 6 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 6 | . . . 4 . . . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . 3 . 2 1 4 5 5 4 Record 9 | . . . 1 . . 3 3 2 Robot Analysis 1 | . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . Open DSF 2 | . . . . . . 1 1 . Alert Level 4 | . 2 . . . . 1 . 1 Locate Traps 3 | . . . . . 1 . 1 1 Disarm Traps 1 | . . . . . 1 . . . Patrol Status 1 | . . . . . 1 . . . Transport Status 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 4 | . . . 3 . . . 1 . Insert Component 3 | . . . 2 . . . 1 . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 . 1 . 2 3 2 2 Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 13 | . . . . . . 13 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 . . . . . . Highest-Rated Group 41 | . . 41 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders 2 | . . . . . . . 2 . EXPLORE 2 | . . . . . . . 2 . Ally Attacks 10 | . . 8 . . . . 2 . Total Damage 73 | . . 65 . . . . 8 . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . 2 . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 5792 | 91 346 253 246 642 704 1058 947 1505 Spaces Moved 2787 | 50 145 137 139 317 260 516 554 669 Core 54 | 5 . . . . . . . 49 Treads 1429 | 45 145 137 59 317 260 466 . . Legs 1304 | . . . 80 . . 50 554 620 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 170 170 120 110 50 Average Speed 162 | 149 160 160 139 170 170 165 148 173 Slowest Speed 450 | 160 160 160 170 170 170 260 190 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 29 32 18 68 33 12 19 18 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 69 | . . . 20 . 2 . 15 32 Melee . | . . . . . . . . . Projectile 30 | . . . . . 2 . 6 22 AOE 39 | . . . 20 . . . 9 10 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 3647 | 67 250 171 177 364 481 649 637 851 Wait 393 | . 90 30 . . 181 57 17 18 Move 2779 | 49 144 136 138 316 259 515 553 669 Hop . | . . . . . . . . . Pick Up 85 | 12 6 2 9 6 5 10 17 18 Fast Attach 31 | . . . 4 2 3 12 . 10 Attach 41 | 6 1 . 3 2 5 4 7 13 Detach . | . . . . . . . . . Swap 44 | . . 1 5 6 3 8 9 12 Drop 70 | . 3 2 10 6 6 12 13 18 Fire 184 | . 6 . 7 26 18 30 18 79 Melee 17 | . . . . . . . 3 14 Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush 2 | . . . . . 1 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Entered Mines 532 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 542 | -10/Mines | Met a Derelict bent on vengeance 625 | -10/Mines | Discovered new exit (range 7) 691 | -10/Mines | Entered Materials 691 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 804 | -9/Materials | Discovered new exit (range 9) 900 | -9/Materials | Identified exit to Mines 937 | -9/Materials | Entered Mines 945 | -9/Mines | Found the Drone Emporium 958 | -9/Mines | Found Prototype Device 1119 | -9/Mines | Assembled infested the area 1197 | -9/Mines | Destroyed 7 combat bots 1204 | -9/Mines | Build established: Gunner 1285 | -9/Mines | Learned Materials security intel 1568 | -9/Mines | Discovered new exit (range 7) 1578 | -9/Mines | Identified exit to Materials 1579 | -9/Mines | Entered Materials 1579 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1849 | -8/Materials | Build established: Scavenger-Tank 2251 | -8/Materials | Discovered new exit (range 5) 2278 | -8/Materials | Identified exit to Factory 2283 | -8/Materials | Entered Factory 2283 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2549 | -7/Factory | Repaired Lgt. Armor Plating 2581 | -7/Factory | Build established: Skirmisher 2981 | -7/Factory | Lost 6 parts (1p3u2w) 3207 | -7/Factory | P-60 Hacker assimilated allied 6U-ODC(g) 3320 | -7/Factory | Discovered new exit (range 13) 3340 | -7/Factory | Identified exit to Factory 3341 | -7/Factory | Entered another Factory area 3341 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3669 | -6/Factory | Build established: Tank 3676 | -6/Factory | Spotted B-75 Beast 3740 | -6/Factory | Identified Splice Drone Bay 4277 | -6/Factory | Discovered new exit (range 10) 4287 | -6/Factory | Identified exit to Factory 4288 | -6/Factory | Entered another Factory area 4288 | -5/Factory | Evolved 2 slots: Utility x2 4434 | -5/Factory | Build established: Scavenger-Mutant 4941 | -5/Factory | Build established: Mutant 5353 | -5/Factory | Spotted B-75 Beast 5566 | -5/Factory | Build established: Scavenger-Mutant 5650 | -5/Factory | Core integrity fell below 50% 5727 | -5/Factory | Core integrity fell below 20% 5789 | -5/Factory | Lost 25 parts (3p5n8u9w) 5793 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Heat flow error (+115). Slug penetrates Wall. Acquired Adv. Shield Generator. Slug penetrates Wall. Imp. Medium Armor Plating destroyed. Slug penetrates Wall. Wall collapses. Acquired Disruptor Cannon. Triggered Ambush Trap. G-50 Soldier emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. System corrupted: Heat flow error (+183). Critical hit (Burn: +37). Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. Adv. Shield Generator destroyed. Slug penetrates Construction Platform. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #????????????????????????????????? | | #????????????????????????????????? | | #### #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# ######???????????????????????????? | | ???# ?????????????????????????? | | ???# #######??????????????????????????? | | ???# #????????????????????????????????? | | ???# ########???????????##???????????????????? | | ???# #????????????????? ]????????????????????? | | ???# #?????????? """""" ????????????????????? | | ???# #???????????"""""" ?????????????????????? | | ???# #???????????"""""" ?????????????????????? | | #### #????????????"""""??????????????????????? | | #???????????? ??????????????????????? | | ######+#+#####????????? ???????????????????????? | | # #????????? ???????????????????????? | | # #???????###+##############??????????? | | # #???????# u ?????????? | | # ######### gu ?????????? | | # """ / wh ?????????? | | " """"" ###### ugs""""""" ?????????? | | / """"" #????# """"""" ? ??????????? | | # #????#+### """"""?????????????????? | | # ! """ #??? ??# @""""""?????????????????? | | # """"" #?? "???+ ??????????????? | | # """"" # ????# #?????????????? | | # * #! ?????# #?????????????? | | ##+########### ??????# ########## #?????????????? | | #?#?????????# ???????# #????????????????????????? | | #???????????#????????# ?????????????????????????? | | ##????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 32 Energy Capacity 575 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Power Shielding 66 Evasion (%) 55 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Mak. Axe | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Factory Defaults I Spy I Survived The Infestation It's Just You Made in Tau Ceti IV Part-time Mechanic Safety First Serviceable Loadout Challenges ------------ None Game ------ Seed OmegaBiometalRegenerator Manual? 0 Play Time 01:52:18 Cumulative 3.6 hours Start 2024.03.31 @ 22:45:14 End 2024.04.01 @ 00:42:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6c33858c-a41f-4b92-be45-379fc1243356