Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 12:17:57 // Winter2019/RPGLIKE Player: Jaegerpls Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1665) 1665 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5785 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/750 Matter 270/300 Energy 168/290 System Corruption 1% Temperature Hot (218) Movement Treading (152) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Improved Treads Advanced Treads > --- UTILITY (6) ------ Improved Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Improved Heavy Armor Plating > --- WEAPON (3) ------- Plasma Rifle Heavy Particle Cannon Ion Cannon > --- INVENTORY (3) ---- Advanced Targeting Computer Assault Cannon Botcube Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Spiked Treads Advanced Treads > --- UTILITY ---------- High-capacity Matter Pod Improved Signal Interpreter Advanced Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Improved Hacking Suite Rainbow Chip > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon Light Cannon Assault Cannon > --- INVENTORY -------- High-powered Tractor Beam Botcube [Rating: 58] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Matter Pod Device High-powered Tractor Beam Storage High-capacity Matter Pod Processor Rainbow Chip Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | 3 1 1 2 . 1 Power . | . . . . . . Propulsion 1 | 1 . . . . . Utility 5 | 1 . 1 2 . 1 Weapon 2 | 1 1 . . . . Parts Attached 50 | 6 13 6 7 12 6 Power 5 | 1 2 . 1 1 . Engine 3 | 1 1 . . 1 . Core 2 | . 1 . 1 . . Reactor . | . . . . . . Propulsion 12 | 2 2 1 2 5 . Treads 9 | 2 . . 2 5 . Leg . | . . . . . . Wheel 3 | . 2 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 3 2 3 3 5 Device 5 | . 1 . 1 2 1 Storage 2 | 1 1 . . . . Processor 6 | . 1 1 2 . 2 Hackware 2 | . . 1 . 1 . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 16 | 2 6 3 1 3 1 Energy Gun 5 | . 3 1 . . 1 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 3 | 2 . . . 1 . Ballistic Cannon 5 | . 3 1 . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . 1 1 . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Backups 1 | . 1 . 1 1 1 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . 1 . 1 Weapon . | . 1 . . . . Tool/Special . | . . . . . . Unused Backups 8 | . 3 . . 3 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 7 | . 3 . . 3 1 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 96 97 97 100 99 Engine 5 | . 2 10 6 6 6 Core 6 | . 10 . 6 6 5 Treads 21 | . 27 20 18 20 18 Device 4 | . 2 . 5 6 6 Storage 7 | . 10 10 6 6 5 Processor 16 | . 10 11 18 20 22 Hackware 4 | . . 10 6 6 5 Energy Gun 2 | . 7 . . . . Energy Cannon 5 | . . . 5 9 12 Ballistic Gun 1 | . 5 . . . . Ballistic Cannon 15 | . 17 31 13 13 12 Special Melee Weapon 1 | . . . 6 2 . Peak Build Rating 58 | 6 12 32 49 55 58 Average Rating 34 | 5 9 15 45 51 55 On Entrance 25 | . 6 10 32 49 53 Avg Prop Armor Cover (%) 6 | . . . . 6 . Naked Turns . | . . . . . . Heaviest Build 49 | 9 21 24 33 42 49 Greatest Support 68 | 40 40 40 65 68 65 Greatest Overweight (x) 1 | . 1 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 3 | 2 2 2 3 3 3 Average Capacity 2 | 2 2 2 2 3 3 Most Carried 3 | 1 2 2 3 3 3 Average Carried 2 | . 1 . 2 2 2 Final Capacity 3 | 2 2 2 3 3 3 Final Carried 3 | 1 2 2 2 3 3 Class Distribution -------------------- 25% | Mutant 21% | Gunner 14% | Derelict-Gunner 11% | Commander-Gunner 11% | Skirmisher 10% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -10/Subcaves Commander-Gunner | -8/Recycling Gunner | -8/Scraptown Hacker-Skirmisher | -6/Factory Resources | -11 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 2040 | 410 630 500 182 176 142 Remotely 344 | . . . 105 176 63 Salvage Created 1673 | 239 542 157 237 . 498 Parts 98 | 20 36 16 13 . 13 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . 15 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 35 | . 15 10 4 . 6 Melee 1 | . . . 1 . . Guns 10 | . 10 . . . . Cannons 24 | . 5 10 3 . 6 Classes Destroyed 14 | 3 4 3 2 . 2 Worker 2 | 2 . . . . . Tunneler 8 | 7 . . . . 1 Hauler 2 | . 1 . . . 1 Recycler 2 | 1 1 . . . . Mechanic 1 | . . . . . 1 Operator 1 | . 1 . . . . Turret 2 | . . 2 . . . Watcher 3 | . 3 . . . . Swarmer 4 | . . 4 . . . Grunt 21 | . 15 . 2 . 4 Sentry 1 | . . . 1 . . Hunter 1 | . . . 1 . . Programmer 2 | . . . . . 2 Subdweller 6 | . . 6 . . . Best Kill Streak 4 | 2 2 3 3 . 4 Combat Bots Only 3 | . 2 3 3 . 3 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 210 | . 75 94 10 . 31 Missed 66 | . 21 35 3 . 7 Hits 144 | . 54 59 7 . 24 Projectile 144 | . 54 59 7 . 24 AOE 4 | . . 4 . . . Critical Strikes 2 | . . 1 . . 1 Damage Taken 2130 | . 680 940 109 . 401 Core 1685 | . 545 755 91 . 294 Absorbed by Shields . | . . . . . . Redirected to Core 1383 | . 433 626 60 . 264 Core Remaining (%) 63 | 100 . . . 26 . Volleys Fired 143 | 37 59 25 4 . 18 Largest 4 | 2 3 4 3 . 4 Hottest 210 | 40 115 120 120 . 210 Shots Fired 368 | 74 129 81 15 . 69 Gun 163 | 74 86 . . . 3 Cannon 205 | . 43 81 15 . 66 Launcher . | . . . . . . Special . | . . . . . . Kinetic 282 | 74 87 81 10 . 30 Thermal 86 | . 42 . 5 . 39 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | 10 13 25 25 . 18 Robot Miss Streak 3 | 3 3 2 1 . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 249 | 45 83 58 16 . 47 Core Hits 91 | 15 32 19 9 . 16 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | 1 . . . . . Critical Strikes 9 | 1 6 1 . . 1 Burn 5 | . 5 . . . . Destroy 1 | 1 . . . . . Blast 3 | . 1 1 . . 1 Melee Attacks 9 | . . . 9 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 9 | . . . 9 . . Sneak Attacks 9 | . . . 9 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3876 | 497 1200 803 216 . 1160 Guns 1370 | 497 828 . . . 45 Cannons 2460 | . 372 803 184 . 1101 Explosions . | . . . . . . Melee 32 | . . . 32 . . Ramming 14 | . . . . . 14 Kinetic 2426 | 497 696 803 73 . 357 Thermal 1404 | . 504 . 111 . 789 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 32 | . . . 32 . . Highest Corruption 5 | . 5 5 5 5 1 Average Corruption 4 | . 4 5 5 5 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 58 | . 7 17 30 . 4 Message Errors 10 | . 2 1 7 . . Matter Fused 19 | . 2 7 9 . 1 Heat Flow Errors 5 | . . 3 1 . 1 Energy Discharges 10 | . . 1 7 . 2 Data Loss (minor) 6 | . 1 4 1 . . Data Loss (major) 2 | . 1 . 1 . . Misfires 4 | . 1 . 3 . . Alerts 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage 85 | . 6 36 . . 43 Projectiles 85 | . 6 36 . . 43 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 21 | . 2 13 1 . 5 Impact . | . . . . . . Kinetic 21 | . 2 13 1 . 5 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 270 | . 132 196 270 . 216 Average Temperature 62 | . 36 101 68 . 90 Received Heat Transfer 660 | . 384 150 36 . 90 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 . . . 2 Heat Transferred 3023 | . 1628 . 185 . 1210 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 153 | 10 153 . 69 . 66 Initial 15 | . . . 15 . . Average 20 | . 36 . 13 . 7 Influence Increases 1300 | 50 595 175 293 . 187 Destroy 0b10 Robot/C 740 | . 300 120 200 . 120 Destroy 0b10 Robot/NC 100 | 50 30 . 5 . 15 Destroy Leader 130 | . 78 10 . . 42 Allied During Kill 6 | . . . 6 . . Successful Hack 92 | . 48 . 36 . 8 Disable Machine 105 | . 75 . 30 . . Destroy Structure 22 | . 4 . 16 . 2 Lose Combat Pursuer 105 | . 60 45 . . . Influence Decreases 1270 | 50 454 283 326 . 157 Entered New Map 87 | . . 69 18 . . Time Decay 1136 | 50 451 214 264 . 157 Lost Ally 44 | . . . 44 . . Purge Threat 3 | . 3 . . . . Squads Dispatched 9 | . 3 . . . 6 Investigation 5 | . 2 . . . 3 Extermination 3 | . . . . . 3 Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 5 | . 3 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 24 18 3 . 11 Peak Tracking Total 7 | . 5 7 2 . 4 Tactical Retreats 5 | . 3 2 . . . Traps | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 7 | . 5 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 8 | . 5 1 2 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 35 | . 9 . 14 7 5 Terminals 14 | . 7 . 6 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 11 | . 2 . 6 . 3 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 152 | . 32 . 59 50 11 Successful 124 | . 19 . 45 50 10 Failed 28 | . 13 . 14 . 1 Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 52 | . 28 . 19 . 5 Terminals 53 | . 26 . 25 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 22 | . 6 . 10 . 6 Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 88 | . 8 . 30 50 . Record 68 | . . . 24 44 . Part Schematic 1 | . . . 1 . . Robot Schematic 1 | . . . 1 . . Robot Analysis 13 | . 5 . 2 6 . Alert Level 2 | . 1 . 1 . . Unreport Threat 1 | . 1 . . . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 10 | . 1 . 6 . 3 Report Inventory 9 | . 1 . 6 . 2 Retrieve Components 1 | . . . . . 1 Scanalyzer 3 | . . . . . 3 Retrieve Study 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 23 | . 10 . 9 . 4 Terminals 17 | . 8 . 8 . 1 Botnet 4 | . 2 . 2 . . Operators 1 | . 1 . . . . Skim 12 | . 5 . 6 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 2 . 1 . 3 Reject 3 | . 2 . 1 . . Fedlink 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 7 . 11 . 2 Full Trace Events 4 | . 1 . 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . 1 . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . . . 3 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . . 3 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 17 | . . . 17 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies 18 | . . . 17 1 . Largest Group 12 | . . . 12 . . Highest-Rated Group 198 | . . . 198 . . Highest-Rated Ally 34 | . . . 34 . . Total Orders 2 | . . . 2 . . ROAM 2 | . . . 2 . . Ally Attacks 14 | . . . 14 . . Total Damage 381 | . . . 381 . . Kills 6 | . . . 6 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 912 | . . . . . 912 Terrain 911 | . . . . . 911 T.N.C. 1 | . . . . . 1 Robot Analysis Total 12 | . 5 . 1 6 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 7978 | 473 2078 681 1335 2245 1166 Spaces Moved 4307 | 226 1093 337 749 1369 533 Core 5 | 5 . . . . . Treads 4299 | 221 1092 335 749 1369 533 Legs . | . . . . . . Wheels 3 | . 1 2 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 105 120 155 141 152 Average Speed 157 | 157 159 159 155 155 155 Slowest Speed 240 | 160 160 160 160 192 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 14 99 30 95 82 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . 2 . . . 1 Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 5225 | 273 1304 419 909 1492 828 Wait 473 | 4 89 32 16 83 249 Move 4302 | 225 1092 336 748 1368 533 Hop . | . . . . . . Pick Up 23 | 1 8 2 1 8 3 Fast Attach 18 | 6 2 3 3 . 4 Attach 8 | . 1 4 1 1 1 Detach 2 | . . 1 . . 1 Swap 40 | . 12 3 5 16 4 Drop 37 | . 7 4 1 15 10 Fire 143 | 37 59 25 4 . 18 Melee 9 | . . . 9 . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire 117 | . . . 116 1 . Trap . | . . . . . . Miscellaneous 52 | . 34 9 5 . 4 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Discovered new exit (range 14) 474 | -11/Scrapyard | Entered Materials 475 | -10/Materials | Build established: Mutant 1201 | -10/Materials | Discovered new exit (range 15) 1950 | -10/Materials | Discovered new exit (range 9) 1961 | -10/Materials | Identified exit to Mines 2056 | -10/Materials | Reached level 2 2059 | -10/Materials | Upgraded with Weapon slot (x1) 2068 | -10/Materials | Identified exit to Materials 2176 | -10/Materials | Loaded intel: 35 non-interactive machine locations 2192 | -10/Materials | Learned 4 Subcaves zone layouts 2198 | -10/Materials | Learned location of Storage (-8) 2199 | -10/Materials | Identified exit to Subcaves 2254 | -10/Materials | Learned location of 1 exit from Recycling 2365 | -10/Materials | Build established: Gunner 2552 | -10/Materials | Entered Subcaves 2553 | -10/Subcaves | Identified exit to Materials 2554 | -10/Subcaves | Reached level 3 2556 | -10/Subcaves | Upgraded with Utility slot (x1) 2567 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2580 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2806 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2813 | -10/Subcaves | Identified exit to Recycling 2843 | -10/Subcaves | Build established: Skirmisher 3042 | -10/Subcaves | A Subdweller sparked back to life 3042 | -10/Subcaves | A Subdweller sparked back to life 3042 | -10/Subcaves | A Subdweller sparked back to life 3049 | -10/Subcaves | Core integrity fell below 50% 3119 | -10/Subcaves | Found Prototype Processor 3121 | -10/Subcaves | Identified Rainbow Chip 3122 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 3172 | -10/Subcaves | Core integrity fell below 20% 3233 | -10/Subcaves | Entered Recycling 3234 | -8/Recycling | Identified exit to Scraptown 3235 | -8/Recycling | Reached level 4 3240 | -8/Recycling | Upgraded with Utility slot (x1) 3741 | -8/Recycling | Reached level 5 3742 | -8/Recycling | Discovered new exit (range 7) 3750 | -8/Recycling | Identified exit to Factory 3752 | -8/Recycling | Upgraded with Utility slot (x1) 3925 | -8/Recycling | Build established: Commander-Gunner 4531 | -8/Recycling | Scanned before Scraplab entrance 4553 | -8/Recycling | Entered Scraplab 4568 | -8/Recycling | Entered Scraptown 4578 | -8/Scraptown | System corruption cleaned by C-Scrubber 4683 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4864 | -8/Scraptown | Build established: Gunner 4939 | -8/Scraptown | Visited UFD Registry 4939 | -8/Scraptown | Registered with UFD as "Arcrunner" 4978 | -8/Scraptown | Visited IN-MT5's Study 5004 | -8/Scraptown | Visited Assassins FH 5060 | -8/Scraptown | Visited SPCMW 5340 | -8/Scraptown | Visited Scrap Suit Storage 5371 | -8/Scraptown | Visited Abandonware Association 5388 | -8/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 5388 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5435 | -8/Scraptown | Visited Botcube Research 5448 | -8/Scraptown | Botcube activated 5456 | -8/Scraptown | Found Botcube 5516 | -8/Scraptown | Delivered Scrap Shield to a Scientist 5684 | -8/Scraptown | Visited Analyses Database 5717 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5737 | -8/Scraptown | Found DCF Scrap (30 items) 6002 | -8/Scraptown | Visited Scrapoid Pod Storage 6034 | -8/Scraptown | Visited Derelict Rescue Squad 6056 | -8/Scraptown | Build established: Derelict-Gunner 6078 | -8/Scraptown | Visited Chapter 10 6124 | -8/Scraptown | Visited Modified Component R&D 6259 | -8/Scraptown | Visited Cartography Club 6715 | -8/Scraptown | Met Optimus 6715 | -8/Scraptown | Accepted into 0bPrime 6808 | -8/Scraptown | Discovered exit to Factory (range 3) 6813 | -8/Scraptown | Entered Factory 6814 | -6/Factory | Core integrity fell below 50% 6815 | -6/Factory | Reached level 6 6910 | -6/Factory | Loaded intel: 8 recycling unit locations 7036 | -6/Factory | Core integrity fell below 20% 7361 | -6/Factory | Build established: Hacker-Skirmisher 7489 | -6/Factory | Reached level 7 7494 | -6/Factory | Upgraded with Utility slot (x1) 7863 | -6/Factory | Learned location of Protoforge (-2) 7979 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- _________ .___.__ .__ ____ __ __. \_ _____/___ __| _/| | | |\ \ | |/ _| | __)/ __ \ / __ | | | | |/ | \| < | \\ ___// /_/ | | |___| / | \ | \ \_ / \___ \____ | |_____ \__\__|_ /__|__ \ \/ \/ \/ \/ \/ v3.71\/ UFD!MEMBER UFD!NETWORK<872> UFD!RESOURCES<38> 0bP!READINESS 0bP!PRIORITY_MSG_OPTIMUS: Thank you for not letting us down, Arcrunner, you are a worthy ally. I ask you, what does MC control that gives him power besides resources? UFD!SANITIZING UFD!... 07953_ ALERT: Suspicious activity at Recycling Unit F004. Dispatching Investigation squad. 07968_ System corrupted: Energy discharge (-92). 07977_ Lgt. Angular Momentum Engine melted. 07977_ G-50 Soldier destroyed. 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"?? ??? # | | ?# g # # ?? ?? # | | ## # # ? ? # | | ## # # ? ??# | | ## """ """ # # ?? ?# | | ## """ """ p # "?"? ?? # | | ## """ """ # + """"? ?# | | ## # # ?""" ?# | | ##""!] """ # # """? ?? # | | ##"Y !* """ # # # | | ##""!= """ # ########### | | ?# !] g # | | ############+## | | ############ | | ?# # | | ## # | | ## "Y" + | | ## """ * # | | ############+#####+############## | | ########## ##### | | ########## ] ##### | | ########## #?### | | ########## ##### | | ####?##### ##### | | ########## ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 25 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 22 Defensive Hacking 5 Item Schematics ----------------- Force Field | -8/Recycling | Hacked Robot Schematics ------------------ G-47 Trooper | -8/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Particle Cannon | -6/Factory | Hacked Ion Cannon | -6/Factory | Hacked Adv. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Frankenstein Challenges ------------ None RPGLIKE | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Levels Raised 6 | . 1 1 2 . 2 XP Earned 12375 | 3000 2275 1650 2210 900 2340 XP Spent 11980 | 2350 2145 1075 3295 . 3115 Upgrades 32 | 7 10 3 4 . 8 Propulsion Slot 1 | 1 . . . . . Utility Slot 5 | 1 . 1 2 . 1 Weapon Slot 2 | 1 1 . . . . Core Integrity 3 | . 2 . 1 . . Heat Dissipation 5 | 1 2 . . . 2 Inventory Capacity 3 | 2 . . 1 . . Sensor Range 7 | 1 2 2 . . 2 Terrain Scan Density 1 | . 1 . . . . Ranged Accuracy 2 | . 2 . . . . Hack Attack % 2 | . . . . . 2 Hack Defense % 1 | . . . . . 1 Protomatter Created 429 | . 301 58 39 . 31 Integrity Restored 1061 | . 677 174 117 . 93 Core 929 | . 545 174 117 . 93 Parts 132 | . 132 . . . . Protomatter Decayed 149 | . 26 5 118 . . Game ------ Seed HelicalPlasmaLaser Manual? 0 Play Time 01:19:02 Cumulative 43.4 hours Start 2025.10.31 @ 10:47:11 End 2025.10.31 @ 12:17:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 29 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fd2e002-c20c-4a71-ac41-bf024cd0b0db