Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.01 @ 18:14:39

Player: JoshKwa

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (781)      781
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 2615

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             0/550
Matter                     288/300
Energy                     74/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (145)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
  Advanced Treads
  Advanced Treads
>          --- UTILITY (4) ------
           Visual Processing Unit
           Visual Processing Unit
           Signal Interpreter
           Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Heat Sink

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Visual Processing Unit
           Terrain Scan Processor
           Targeting Computer
>          --- WEAPON -----------
           Beam Rifle
  Advanced Beam Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Heat Sink
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Improved Terrain Scanner
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             49   | 5   5   31  8   
  Power                    13   | 1   1   10  1   
    Engine                 13   | 1   1   10  1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   1   7   2   
    Treads                 7    | 2   1   2   2   
    Leg                    5    | .   .   5   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | .   2   5   3   
    Device                 2    | .   .   1   1   
    Storage                .    | .   .   .   .   
    Processor              5    | .   1   2   2   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   1   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   1   9   2   
    Energy Gun             7    | 2   .   5   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          5    | .   1   2   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 11   | .   .   3   8   
  Power                    5    | .   .   2   3   
  Propulsion               3    | .   .   1   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      8    | .   .   3   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   78  94  74  
  Engine                   17   | .   14  20  11  
  Treads                   12   | .   27  10  3   
  Leg                      7    | .   .   9   11  
  Device                   1    | .   .   .   4   
  Processor                21   | .   4   25  30  
  Protection               5    | .   4   7   .   
  Energy Gun               13   | .   23  10  11  
  Energy Cannon            2    | .   .   3   .   
  Ballistic Gun            4    | .   4   6   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 6   8   20  17  
  Greatest Support         44   | 40  40  40  44  
  Greatest Overweight (x)  3    | .   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   4   
  Average Carried          2    | 1   2   2   2   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            3    | 2   3   3   1   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           975  | 232 28  538 177 
  Remotely                 .    | .   .   .   .   
Salvage Created            1064 | .   125 833 106 
  Parts                    66   | .   7   54  5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  28   | .   5   19  4   
  Guns                     17   | .   3   10  4   
  Cannons                  9    | .   .   9   .   
  AOE                      2    | .   2   .   .   
Classes Destroyed          7    | .   2   4   1   
  Worker                   1    | .   .   .   1   
  Recycler                 1    | .   .   1   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  11   | .   3   5   3   
  Grunt                    11   | .   2   8   1   
  Brawler                  1    | .   .   1   .   
  Sentry                   5    | .   .   5   .   
Best Kill Streak           4    | .   3   4   3   
  Combat Bots Only         4    | .   3   4   3   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2421 | .    140  925  1356 
  Core                     775  | .    22   202  551  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  24   | .    .    24   .    
Core Remaining (%)         80   | 100  91   49   .    
Volleys Fired              98   | .    10   66   22   
  Largest                  2    | .    2    2    2    
  Hottest                  133  | .    80   133  112  
Shots Fired                159  | .    17   109  33   
  Gun                      123  | .    17   73   33   
  Cannon                   36   | .    .    36   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  41   | .    .    30   11   
  Thermal                  108  | .    7    79   22   
  Explosive                .    | .    .    .    .    
  Electromagnetic          10   | .    10   .    .    
  Robot Hit Streak         16   | .    4    10   16   
  Robot Miss Streak        6    | .    3    6    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    1    2    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           105  | .    8    69   28   
  Core Hits                44   | .    7    28   9    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1831 | .    213  1178 440  
  Guns                     1210 | .    91   721  398  
  Cannons                  447  | .    .    447  .    
  Explosions               120  | .    120  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  54   | .    2    10   42   
  Kinetic                  448  | .    .    324  124  
  Thermal                  1270 | .    152  844  274  
  Explosive                .    | .    .    .    .    
  Electromagnetic          59   | .    59   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    1    4    
  Average Corruption       1    | .    .    1    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  8    | .    .    5    3    
    Message Errors         1    | .    .    1    .    
    Matter Fused           2    | .    .    1    1    
    Heat Flow Errors       2    | .    .    1    1    
    Energy Discharges      1    | .    .    .    1    
    Data Loss (major)      1    | .    .    1    .    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      15   | .    .    .    15   
  Shots                    .    | .    .    .    .    
  Rammed                   14   | .    2    3    9    
Targets Rammed             16   | .    2    4    10   
  Kicked                   1    | .    .    1    .    
  Crushed                  1    | .    .    .    1    
Highest Temperature        706  | .    72   706  506  
  Average Temperature      165  | .    29   157  235  
  Received Heat Transfer   987  | .    42   333  612  
  Effects                  36   | .    .    27   9    
    Shutdowns              10   | .    .    7    3    
    Energy Bleed           4    | .    .    3    1    
    Interference           5    | .    .    5    .    
    Matter Decay           6    | .    .    3    3    
    Short Circuit          5    | .    .    3    2    
    Damage (minor)         1    | .    .    1    .    
    Damage (major)         5    | .    .    5    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    1    1    
  Heat Transferred         2691 | .    175  1813 703  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             459  | .   159 459 162 
  Initial                  143  | .   .   66  143 
  Average                  194  | .   72  284 98  
Maximum Alert Level        2    | .   .   2   .   
  Low Security (%)         56   | 100 100 23  100 
  Level 1                  33   | .   .   58  .   
  Level 2                  10   | .   .   18  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   2   3   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | .   7   31  23  
  Peak Tracking Total      12   | .   4   6   12  
  Tactical Retreats        6    | .   .   3   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          6    | .   .   2   4   
  Terminals                6    | .   .   2   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   .   3   11  
  Successful               7    | .   .   1   6   
  Failed                   7    | .   .   2   5   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                14   | .   .   3   11  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   .   1   6   
  Prototype ID Bank        1    | .   .   1   .   
  Unreport Threat          1    | .   .   .   1   
  Locate Traps             4    | .   .   .   4   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   .   1   3   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1478 | 58  291 833 296 
Spaces Moved               797  | 39  155 411 192 
  Core                     56   | 14  .   8   34  
  Treads                   390  | 25  155 178 32  
  Legs                     351  | .   .   225 126 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 100 50  
  Average Speed            135  | 120 160 138 112 
  Slowest Speed            200  | 160 160 200 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 4   34  49  30  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      2    | .   2   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1047 | 50  180 574 243 
  Wait                     .    | .   .   .   .   
  Move                     794  | 38  154 410 192 
  Hop                      .    | .   .   .   .   
  Pick Up                  50   | 7   7   30  6   
  Fast Attach              .    | .   .   .   .   
  Attach                   35   | 5   4   18  8   
  Detach                   11   | .   .   8   3   
  Swap                     14   | .   1   13  .   
  Drop                     29   | .   2   25  2   
  Fire                     98   | .   10  66  22  
  Melee                    .    | .   .   .   .   
  Ram                      7    | .   .   .   7   
  Kick                     1    | .   .   1   .   
  Crush                    8    | .   2   3   3   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    7 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 8)
  350 | -10/Materials | Entered another Materials area
  350 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  698 | -9/Materials  | Lost 3 parts (2p1n)
  700 | -9/Materials  | Discovered new exit (range 11)
  960 | -9/Materials  | Build established: Scavenger-Mutant
 1125 | -9/Materials  | Discovered new exit (range 13)
 1152 | -9/Materials  | Core integrity fell below 50%
 1183 | -9/Materials  | Entered another Materials area
 1183 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1397 | -8/Materials  | Core integrity fell below 50%
 1406 | -8/Materials  | Core integrity fell below 20%
 1434 | -8/Materials  | Lost 8 parts (3p2n1u2w)
 1479 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01416_ Destabilizing: System corrupted (+2).
01417_ Slammed into A-02 Transporter.
01417_ Destabilizing: System interference.
01417_ Targeting Computer temporarily disabled. <x2>
01417_ Signal Interpreter temporarily disabled.
01418_ System corrupted: Matter fused (-6).
01418_ Acquired 5 matter.
01419_ Slammed into A-02 Transporter.
01420_ Slammed into W-25 Informer.
01424_ Acquired Adv. Treads. <x2>
01435_ Crushed K-01 Serf.
01435_ K-01 Serf destroyed.
01436_ Acquired 4 matter.
01441_ Slug penetrates Wall.
01441_ S-10 Pest destroyed.
01446_ System corrupted: Heat flow error (+295).
01458_ Slammed into S-10 Pest.
01460_ Slug penetrates Wall.
01478_ Slammed into S-10 Pest.
01479_ System corrupted: Energy discharge (-26).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#      !! #????????# #???# |
| ????????????????????????#      !  #??#?????# #???# |
| ????????????????????????####+########??????# #???# |
| ???????????????????????????# #      #??????# #???# |
| ???????????????????????????# #    ! ##?????# #???# |
| ????????????????????######## #"""   ##?????# #???? |
| ???????????????###+##        #"""  !#???#??#+##### |
| ???????????                  #"""   #??????#       |
| ???????????                  /     *#??????#" ]  " |
| ???????????         """  %######/#####??#??#T    " |
| ????????????#####   """   ?????#     #??#??#"    " |
| ????????????????#   """   ?????#     #?????#       |
| ????????????????#         ?????#     #?????#       |
| ????????????????#         ######     #?????#       |
| ?????????????????              #   / #?????#    %  |
| ????????????????#  "T"         #     #?????####### |
| ????????????????+  """         /     #?????#?????? |
| ????????????????#      [       #   ! #???????????? |
| ????????????????#         ##/###     #???????????? |
| ????????????????# ##   ???#   ##     #???????????? |
| ???????????????????#??????#   ##     #?????????#?? |
| ??????????????????????????#   ##     #?????????#?? |
| ??????????????????????????#   ########???????????? |
| ??????????????????????????# [|#??????????????????? |
| ????????????????# ######### [|#??????????????????? |
| ????????????????#       s@s   #????????????????#?? |
| ????????????????# #############??????????????????? |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       85
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireDisruptionFilter
  Manual?         0
Play Time         00:19:02
  Cumulative      12.5 hours
  Start           2022.11.01 @ 17:59:08
  End             2022.11.01 @ 18:14:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 2a6a2ef8-03ee-4204-bde6-2272d9e298e0