Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.12 @ 16:32:35 Player: DuckBoy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (130) 650 Value Destroyed (3430) 3430 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1285) 1285 TOTAL SCORE: 9445 Bonus ------- Follower Combat Kills 385 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -100 Cogmind --------- Core Integrity 430/700 Matter 148/300 Energy 275/275 System Corruption 3% Temperature Cool (8) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Hacking Suite Improved Trap Extractor (0/6) > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Improved Heat Sink Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Authchip [Propulsion] Authchip [Device] Trap Reconfigurator Remote Datajack Katana Shock Trap Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Shock Absorption System Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Katana > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Authchip [Propulsion] Authchip [Device] Improved Trap Extractor Trap Reconfigurator Precision Beam Rifle Heavy Particle Cannon Improved Grenade Launcher Improved Datajack [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . 2 . . . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 4 | . . . 1 . . . 1 . . 2 Weapon . | . . . . . . . . . . . Parts Attached 119 | 6 13 11 22 8 2 5 6 2 27 17 Power 12 | 1 3 3 2 1 . 1 1 . . . Engine 12 | 1 3 3 2 1 . 1 1 . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 32 | 2 2 4 10 3 . 2 2 . 7 . Treads 23 | 2 . 2 9 1 . 1 2 . 6 . Leg . | . . . . . . . . . . . Wheel 7 | . 2 2 . 2 . 1 . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . 1 . . . . . 1 . Utility 28 | 1 4 1 4 2 2 2 2 . 4 6 Device 9 | . 1 1 2 . . . 1 . 2 2 Storage 6 | 1 2 . 1 . 2 . . . . . Processor 1 | . . . . . . 1 . . . . Hackware 3 | . . . . . . . . . . 3 Protection 9 | . 1 . 1 2 . 1 1 . 2 1 Artifact . | . . . . . . . . . . . Weapon 47 | 2 4 3 6 2 . . 1 2 16 11 Energy Gun 20 | 2 2 1 4 1 . . . . 7 3 Energy Cannon 3 | . . 1 . . . . 1 . . 1 Ballistic Gun 5 | . 2 1 1 . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . . . . 1 . . . 2 2 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . 5 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 5 | . . . 1 . . . . . 2 2 Unidentified Prototypes 3 | . . . 2 . . . . . 1 . Corrupted Parts 4 | . . 4 . . . . . . . . System Corruption 19 | . . 19 . . . . . . . . Parts Lost 31 | . 4 5 1 5 . 1 2 . 3 10 Power 3 | . 1 1 . 1 . . . . . . Propulsion 12 | . 1 2 . 2 . . 2 . 1 4 Utility 7 | . . . . 2 . 1 . . 2 2 Weapon 9 | . 2 2 1 . . . . . . 4 Highest Loss Streak 10 | . 2 2 1 2 . 1 1 . 1 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 83 95 94 89 98 80 94 90 97 97 Engine 10 | . 13 13 11 10 11 11 9 9 9 7 Treads 21 | . 15 8 31 30 11 6 11 18 32 28 Wheel 7 | . 4 19 . 1 22 25 19 9 1 . Device 4 | . 4 . 13 2 . . . . 3 4 Storage 10 | . 14 14 11 11 11 11 9 9 9 7 Processor 3 | . . . . . . . 9 9 9 7 Hackware 2 | . . . . . . . . . . 21 Protection 9 | . 3 13 4 11 20 3 16 18 14 2 Energy Gun 11 | . 14 3 13 21 22 22 12 9 9 6 Energy Cannon 3 | . . 11 6 . . . 5 4 . 1 Ballistic Gun 3 | . 12 10 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 4 4 Special Melee Weapon 1 | . . . 1 . . . . . 3 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 43 | 12 31 34 37 38 37 36 43 43 43 40 Greatest Support 80 | 40 40 42 62 62 20 30 40 40 80 80 Greatest Overweight (x) 4 | . 3 3 . 3 1 1 2 4 4 1 Average Overweight (x) . | . 1 . . . 1 . 1 3 . . Largest Inventory Capacity 25 | 8 25 15 15 15 20 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 12 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 7 14 14 14 14 14 15 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 12 15 15 14 15 15 15 15 15 12 Class Distribution -------------------- 44% | Mutant 43% | Scavenger-Mutant 11% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Matter Collected 1849 | 178 342 134 326 79 . 120 91 38 373 168 Remotely . | . . . . . . . . . . . Salvage Created 3987 | . 693 210 859 233 . 327 585 1 725 354 Parts 256 | . 48 12 71 14 . 12 25 3 47 24 Haulers Intercepted 8 | . 2 . 4 . . . . . 2 . Recyclers Shooed 4 | . . 1 1 . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 86 | . 15 6 15 10 . 7 11 2 11 9 Melee 6 | . . . . . . . . . 3 3 Guns 53 | . 13 3 12 7 . 7 5 . 5 1 Cannons 11 | . . 3 3 . . . 4 . . 1 AOE 16 | . 2 . . 3 . . 2 2 3 4 Classes Destroyed 14 | . 7 1 1 3 . . 1 . . 1 Worker 9 | . 1 . 3 . . 2 . . 3 . Builder 3 | . 1 . . . . . . . 1 1 Hauler 8 | . 2 . 4 . . . . . 2 . Recycler 4 | . . 1 2 . . 1 . . . . Operator 7 | . 3 . 1 . . . . . 2 1 Watcher 14 | . 3 . 4 . . . 2 . 3 2 Swarmer 31 | . 6 4 10 3 . 4 . 2 2 . Grunt 37 | . 9 2 2 4 . 3 8 . 4 5 Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . . Sentry 10 | . . . 3 . . . 2 . 5 . Demolisher 1 | . . . . 1 . . . . . . Programmer 4 | . . . . . . . . . . 4 Assembled 1 | . . . . 1 . . . . . . Best Kill Streak 8 | . 3 3 6 3 . 4 4 2 3 8 Combat Bots Only 5 | . 3 3 5 3 . 4 3 2 2 5 Max Kills in Single Turn 3 | . 2 1 1 3 . 2 2 2 3 3 Gunslinging 1 | . . . . . . 1 . . . . Exploded 3 | . 2 . . 3 . . 2 2 1 2 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Damage Taken 4505 | . 723 318 489 690 . 201 388 . 511 1185 Core 728 | . 122 42 52 71 . 66 32 . 73 270 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 3 | . . . . . . . . . 3 . Regen/Repaired (Parts) 72 | . . . . . . . . . . 72 Core Remaining (%) 66 | 100 . 34 . . . 52 . . 80 . Volleys Fired 289 | . 85 18 61 16 1 20 32 2 29 25 Largest 2 | . 2 2 2 2 2 2 2 1 2 2 Hottest 136 | . 90 80 123 122 122 122 136 75 122 136 Shots Fired 545 | . 165 33 120 33 3 41 64 2 48 36 Gun 457 | . 165 19 86 32 3 41 49 . 46 16 Cannon 75 | . . 14 34 . . . 15 1 . 11 Launcher 13 | . . . . 1 . . . 1 2 9 Special . | . . . . . . . . . . . Kinetic 97 | . 71 14 2 . . . . . . 10 Thermal 405 | . 64 19 118 32 3 41 64 1 46 17 Explosive 13 | . . . . 1 . . . 1 2 9 Electromagnetic 30 | . 30 . . . . . . . . . Robot Hit Streak 30 | . 11 8 18 25 . 10 13 . 30 10 Robot Miss Streak 7 | . 7 2 3 2 . 2 2 . 1 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . 1 1 . 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . . Shots Hit Robots 401 | . 101 20 85 26 . 30 48 . 53 38 Core Hits 182 | . 43 12 34 13 . 14 20 2 27 17 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 17 | . 3 1 3 1 . 2 5 . 2 . Burn 14 | . 1 1 3 1 . 2 5 . 1 . Destroy 1 | . 1 . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . Sever 1 | . . . . . . . . . 1 . Melee Attacks 74 | . . . 1 . . . . . 40 33 Impact . | . . . . . . . . . . . Slashing 71 | . . . . . . . . . 38 33 Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . . 1 . . . . . 7 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9497 | . 1537 273 1465 638 . 514 1221 122 2051 1676 Guns 4918 | . 1240 117 1080 442 . 514 636 . 648 241 Cannons 1065 | . . 156 385 . . . 300 . . 224 Explosions 2552 | . 294 . . 196 . . 284 122 757 899 Melee 958 | . . . . . . . . . 646 312 Ramming 4 | . 3 . . . . . 1 . . . Kinetic 626 | . 393 80 14 . . . . . . 139 Thermal 5741 | . 635 193 1451 442 . 514 936 . 1244 326 Explosive 1860 | . 198 . . 196 . . 284 122 161 899 Electromagnetic 308 | . 308 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 958 | . . . . . . . . . 646 312 Piercing . | . . . . . . . . . . . Highest Corruption 22 | . 3 22 4 4 4 4 1 1 3 3 Average Corruption 3 | . 2 6 3 4 4 4 1 1 2 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 168 | . 21 29 39 13 4 18 3 4 23 14 Message Errors 37 | . 6 7 10 3 1 2 . 1 6 1 Matter Fused 43 | . 4 5 11 3 . 6 1 2 7 4 Heat Flow Errors 22 | . 3 6 6 . . 2 . . 3 2 Energy Discharges 23 | . 2 6 5 2 1 3 1 . 3 . Parts Rejected 3 | . 1 . . . . 1 . 1 . . Data Loss (minor) 17 | . 3 1 2 3 1 2 1 . 1 3 Data Loss (major) 9 | . . 1 3 . . 1 . . 2 2 Misfires 9 | . 2 2 . 2 1 1 . . . 1 Alerts 1 | . . 1 . . . . . . . . Weapon Failures 4 | . . . 2 . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 502 | . 41 . . 8 . . 118 . 201 134 Projectiles 34 | . . . . . . . 9 . . 25 Explosions 326 | . 41 . . 8 . . 109 . 90 78 Melee 142 | . . . . . . . . . 111 31 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 377 | . 250 . . . . . . . 127 . Shots 5 | . 3 . . . . . . . 2 . Rammed 3 | . 2 . . . . . 1 . . . Targets Rammed 3 | . 2 . . . . . 1 . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 337 | . 324 300 270 258 60 319 337 34 240 249 Average Temperature 92 | . 72 85 77 100 30 122 132 22 88 81 Received Heat Transfer 1050 | . 204 162 153 45 . 63 216 . 153 54 Effects 4 | . 2 . . 1 . 1 . . . . Energy Bleed 2 | . . . . 1 . 1 . . . . Interference 2 | . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . 4 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 18 | . 1 1 6 . . 1 4 . 5 . Heat Transferred 12488 | . 1815 518 3330 1036 . 1258 2183 . 1830 518 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Peak Influence 378 | . 266 168 378 369 . 125 365 314 314 237 Initial 180 | . . 18 . 147 . . 42 180 152 126 Average 136 | . 116 55 144 264 . 80 150 250 198 101 Maximum Alert Level 1 | . 1 . 1 1 . . 1 1 1 1 Low Security (%) 78 | 100 85 100 72 29 . 100 85 36 61 87 Level 1 21 | . 14 . 27 70 . . 14 64 38 12 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 4 . 2 . . . 5 . 3 7 Investigation 4 | . . . 1 . . . 3 . . . Extermination 2 | . . . . . . . . . . 2 Reinforcement 11 | . 4 . 1 . . . . . 3 3 Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . . 2 . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Distress Signals 7 | . 2 . 2 . . . 1 . 1 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 158 | . 31 11 33 26 . 7 14 . 19 17 Peak Tracking Total 14 | . 5 3 4 14 . 4 4 . 3 7 Tactical Retreats 7 | . . . 1 2 . 2 1 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 11 | . 3 1 5 . . . 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 99 | . . . 32 . . . . . 31 36 Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . 4 Reprogrammed 10 | . . . 1 . . . . . 5 4 Reused 5 | . . . . . . . . . 2 3 Traps Extracted 5 | . . . . . . . . . 3 2 Installed 4 | . . . . . . . . . . 4 Triggered 6 | . . . . . . . . . 2 4 Most Traps Carried 3 | . . . . . . . . . 3 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 12 | . 2 . 2 . 1 . 2 1 4 . Max in Single Turn 2 | . 2 . 1 . 1 . 2 1 2 . Garrison Access 1 | . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 42 | . 4 1 8 . 2 . 4 . 11 12 Terminals 28 | . 4 . 6 . . . 2 . 8 8 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 2 | . . . 1 . . . . . 1 . Scanalyzers 4 | . . . 1 . . . 1 . 1 1 Garrison Access 4 | . . . . . . . 1 . 1 2 Total Hacks 131 | . 11 1 30 . 5 . 13 . 40 31 Successful 79 | . 6 1 14 . 5 . 9 . 22 22 Failed 52 | . 5 . 16 . . . 4 . 18 9 Catastrophic 6 | . 1 . 2 . . . 1 . 2 . Database Lockouts . | . . . . . . . . . . . Manual 78 | . 3 . 19 . 1 . 8 . 28 19 Terminals 95 | . 11 . 26 . . . 6 . 30 22 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 Recycling Units 5 | . . . 3 . . . . . 2 . Scanalyzers 12 | . . . 1 . . . 4 . 4 3 Garrison Access 11 | . . . . . . . 3 . 4 4 Terminal Hacks 34 | . 5 1 9 . 5 . 1 . 7 6 Record 4 | . . . . . 4 . . . . . Part Schematic 3 | . . . 1 . . . . . 1 1 Robot Schematic 2 | . . . . . . . . . . 2 Robot Analysis 2 | . . . 1 . . . . . . 1 Prototype ID Bank 2 | . . . 2 . . . . . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Machine Index 1 | . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . 1 . Alert Level 5 | . . . 4 . . . 1 . . . Dispatch Records 4 | . 1 . . . . . . . 3 . Security Status 2 | . 1 . . . . . . . 1 . Transport Status 1 | . 1 . . . . . . . . . Recall Reinforcements 2 | . 1 . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks 2 | . . . 1 . . . . . 1 . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . Scanalyzer 10 | . . . . . . . 3 . 4 3 Insert Component 5 | . . . . . . . 1 . 2 2 Analyze 5 | . . . . . . . 2 . 2 1 Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Unlock Access 1 | . . . . . . . 1 . . . Coupler Status 1 | . . . . . . . . . 1 . Unauthorized Hacks 28 | . 1 . 4 . . . 4 . 8 11 Terminals 20 | . 1 . 4 . . . 2 . 6 7 Assimilate 1 | . . . . . . . . . . 1 Botnet 12 | . 1 . 3 . . . 1 . 4 3 Detonate 4 | . . . . . . . 1 . 1 2 Operators 3 | . . . 1 . . . . . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 8 | . . . . . . . 2 . 2 4 Broadcast 2 | . . . . . . . . . 1 1 Redirect 1 | . . . . . . . . . . 1 Reprogram 1 | . . . . . . . 1 . . . Intercept 1 | . . . . . . . . . . 1 Watchers 3 | . . . . . . . 1 . 1 1 Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 3 . 7 . . . 4 . 11 8 Full Trace Events 3 | . . . 1 . . . 2 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . . . 3 2 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 Time 60 | . . . . . . . . . . 60 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . 10 . Parts Scanalyzed 4 | . . . . . . . 1 . 2 1 Part Schematics Acquired 3 | . . . . . . . . . 2 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer 1 | . . . . . . . . 1 . . Robots Hacked 3 | . . . 1 . . . . . 2 . Non-combat 3 | . . . 1 . . . . . 2 . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . 1 . . . . . 2 . no_distress 3 | . . . 1 . . . . . 2 . Relay Couplers Released 7 | . . . . . . . . 5 . 2 Machine Destruction 7 | . . . . . . . . 5 . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Total Allies 6 | . . 4 . . . . 1 . . 1 Largest Group 4 | . . 4 3 . . . 1 1 . 1 Highest-Rated Group 71 | . . 71 40 . . . 16 16 . 26 Highest-Rated Ally 31 | . . 31 16 . . . 16 16 . 26 Total Orders 6 | . . . . . . . . . . 6 STAY 3 | . . . . . . . . . . 3 FOLLOW 3 | . . . . . . . . . . 3 Ally Attacks 77 | . . 21 50 . . . . 6 . . Total Damage 757 | . . 211 486 . . . . 60 . . Kills 17 | . . 6 9 . . . . 2 . . Allies Corrupted 1 | . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Robot Analysis Total 2 | . . . 1 . . . . . . 1 Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Turns Passed 10664 | 89 1751 1331 1832 440 244 680 796 275 1924 1302 Spaces Moved 6134 | 52 897 1077 962 246 248 502 402 156 931 661 Core 3 | 3 . . . . . . . . . . Treads 3730 | 49 582 262 962 213 . 101 145 42 713 661 Legs . | . . . . . . . . . . . Wheels 2401 | . 315 815 . 33 248 401 257 114 218 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 95 152 95 95 80 80 140 125 160 Average Speed 141 | 153 155 109 154 148 95 117 149 166 151 160 Slowest Speed 240 | 160 240 240 160 160 95 240 240 240 160 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 4 98 100 91 46 62 84 22 33 52 24 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . 2 . 1 . 1 . . . . Spaces Dug 116 | . . . . 15 . . . 15 64 22 Terrain Destroyed 241 | . 34 . . 15 . . 29 15 103 45 Melee 35 | . . . . . . . . . 22 13 Projectile 2 | . . . . . . . 2 . . . AOE 204 | . 34 . . 15 . . 27 15 81 32 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Total 7481 | 58 1089 1205 1195 287 254 553 533 168 1327 812 Wait 659 | . 78 83 70 17 . 21 88 10 261 31 Move 6123 | 51 896 1076 961 245 247 501 401 154 930 661 Hop . | . . . . . . . . . . . Pick Up 52 | 1 13 10 18 . 1 2 1 . 2 4 Fast Attach 44 | 6 4 3 9 4 2 4 5 1 6 . Attach 17 | . 3 4 2 2 . . . . . 6 Detach 2 | . . . 1 1 . . . . . . Swap 58 | . 6 4 11 2 . 1 1 1 21 11 Drop 57 | . 2 7 29 . 3 4 4 . 7 1 Fire 289 | . 85 18 61 16 1 20 32 2 29 25 Melee 74 | . . . 1 . . . . . 40 33 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 3 | . 2 . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 103 | . . . 32 . . . . . 31 40 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 346 | -10/Materials | Identified exit to Mines 368 | -10/Materials | Discovered new exit (range 16) 1044 | -10/Materials | Discovered new exit (range 4) 1635 | -10/Materials | Discovered new exit (range 5) 1841 | -10/Materials | Entered Mines 1858 | -10/Mines | Met a Derelict bent on vengeance 1901 | -10/Mines | Learned location of Mines (-8) 2005 | -10/Mines | Received a Mining Laser from a helpful Derelict 2064 | -10/Mines | Core integrity fell below 50% 2094 | -10/Mines | Discovered new exit (range 4) 2152 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2380 | -10/Mines | Discovered new exit (range 6) 2678 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2768 | -10/Mines | System corruption reached 10% 3172 | -10/Mines | Entered Materials 3172 | -9/Materials | Accompanied by 3 allies 3172 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3472 | -9/Materials | Discovered new exit (range 5) 3984 | -9/Materials | Build established: Scavenger-Mutant 4078 | -9/Materials | Discovered new exit (range 14) 4494 | -9/Materials | Discovered new exit (range 15) 4675 | -9/Materials | Build established: Mutant 4713 | -9/Materials | Discovered new exit (range 16) 4974 | -9/Materials | Discovered new exit (range 15) 5004 | -9/Materials | Entered Mines 5015 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5101 | -9/Mines | Discovered new exit (range 12) 5212 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5212 | -9/Mines | Discovered new exit (range 5) 5362 | -9/Mines | Assembled infested the area 5444 | -9/Mines | Entered Exiles 5475 | -9/Exiles | Met 8R-AWN 5491 | -9/Exiles | Met EX-HEX 5518 | -9/Exiles | Met EX-BIN 5529 | -9/Exiles | Aligned with FarCom system 5530 | -9/Exiles | Given EX-Vault access code 5552 | -9/Exiles | Opened EX-Vault 5561 | -9/Exiles | Found Trap Reconfigurator 5581 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5609 | -9/Exiles | Met EX-DEC 5616 | -9/Exiles | Learned location of Zion (-7) 5676 | -9/Exiles | Discovered new exit (range 14) 5688 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 5688 | -9/Exiles | Entered Mines 5702 | -8/Mines | Build established: Scavenger-Mutant 5930 | -8/Mines | Discovered new exit (range 14) 6176 | -8/Mines | Discovered new exit (range 9) 6368 | -8/Mines | Entered Materials 6368 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6404 | -8/Materials | Discovered new exit (range 20) 7059 | -8/Materials | Garrison activated, responded to threat 7111 | -8/Materials | Identified exit to Garrison 7164 | -8/Materials | Entered Garrison 7164 | -8/Garrison | Accompanied by 1 ally 7176 | -8/Garrison | Installed Relay Interface Framework 7234 | -8/Garrison | Triggered checkpoint 7263 | -8/Garrison | Garrison Relay disabled 7356 | -8/Garrison | Triggered checkpoint 7418 | -8/Garrison | Discovered new exit (range 13) 7439 | -8/Garrison | Entered Materials 7754 | -8/Materials | Discovered new exit (range 12) 9363 | -8/Materials | Entered Factory 9363 | -7/Factory | Evolved 2 slots: Utility x2 9712 | -7/Factory | Build established: Hacker-Mutant 10214 | -7/Factory | Cargo convoy interrupted 10223 | -7/Factory | Repaired Prc. Beam Rifle? 10285 | -7/Factory | Discovered new exit (range 19) 10380 | -7/Factory | Garrison activated, responded to threat 10665 | -7/Factory | Self-destructed Last Messages --------------- 10643_ Knocked back. 10644_ Destroyed Imp. Datajack. 10644_ Administrator 4a destroyed. 10644_ Slug penetrates Wall. 10647_ System corrupted: Imp. Grenade Launcher failed to launch. 10648_ Knocked back. 10649_ Acquired 8 matter. 10653_ Slug penetrates H-61 Shepherd. 10653_ Imp. Grenade Launcher destroyed. 10656_ Slug penetrates H-61 Shepherd. 10657_ The unstable cave ceiling collapses. 10658_ Slug penetrates H-61 Shepherd. 10658_ Gauss Rifle blasted off. 10658_ Knocked back. 10661_ Hacking Suite destroyed. 10663_ >> BROADCAST: Garrison Access F002 dispatching Extermination squad: P-60 Hacker. 10663_ ALERT: Rogue bot located, Programmers report to Factory Zone 2W. 10663_ Penetrated by Slug. 10663_ Prc. Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????+ +???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #?????????####### | | ???????????????????????????# #????????## | | ???????????????????????????# ####?#### # ?? | | ?????????????#####+######### ##;#####"#"# #### | | ???????????? % ^ | | ???????????? %| | | ??????????? % * ^ | | ??????????? [ % | | ??????????? 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Storage Unit | -9/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. Trap Extractor | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Hacked Robot Schematics ------------------ M-14 Sweeper | -7/Factory | Hacked O-24 Administrator | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationCarbideProtomatter Manual? 0 Play Time 03:57:57 Cumulative 245.3 hours Start 2022.10.10 @ 21:27:08 End 2022.10.12 @ 16:32:35 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 167 Adventurer 3 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 72 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 245ae513-2987-4a48-af5d-f006d543b9d5