Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.29 @ 11:23:58 Player: Niamak Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2427) 2427 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6827 Bonus ------- None Cogmind --------- Core Integrity 982/1000 Matter 16/300 Energy 259/315 System Corruption 8% Temperature Cool (0) Movement Treading (206) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads > --- UTILITY (8) ------ Improved Cooling System Advanced Cooling System Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Medium Reactive Plating > --- WEAPON (3) ------- Proton Cannon Gauss Cannon Mass Driver > --- INVENTORY (10) --- Light Deuterium Engine Light Deuterium Engine Micro Nuclear Core Light Fission Core Improved Light Armor Plating Improved Medium Armor Plating Advanced Assault Cannon Gauss Cannon Gauss Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Target Analyzer Medium Reactive Plating > --- WEAPON ----------- Proton Cannon Gauss Cannon Mass Driver > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Micro Nuclear Core Light Fission Core Improved Light Armor Plating Improved Medium Armor Plating Advanced Assault Cannon Gauss Cannon Gauss Cannon Grenade Launcher [Rating: 62] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Improved Targeting Computer Device Improved Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Slots Evolved 10 | . . . . 4 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . 1 . . 1 Utility 6 | . . . . 2 2 2 . Weapon 1 | . . . . 1 . . . Parts Attached 54 | 7 2 2 6 15 11 7 4 Power 9 | 1 . . 3 2 2 . 1 Engine 9 | 1 . . 3 2 2 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 8 | 2 . . 1 4 . 1 . Treads 6 | 2 . . . 3 . 1 . Leg 1 | . . . . 1 . . . Wheel 1 | . . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 2 . 1 . 4 7 3 2 Device 7 | 1 . . . 2 3 . 1 Storage 2 | 1 . . . . 1 . . Processor 6 | . . 1 . . 1 3 1 Hackware . | . . . . . . . . Protection 4 | . . . . 2 2 . . Artifact . | . . . . . . . . Weapon 18 | 2 2 1 2 5 2 3 1 Energy Gun 2 | 1 1 . . . . . . Energy Cannon 5 | . . . . 4 . 1 . Ballistic Gun 2 | 1 . . 1 . . . . Ballistic Cannon 7 | . . . 1 1 2 2 1 Launcher 1 | . 1 . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 9 | . . 4 2 1 . . 2 Power 3 | . . 1 1 1 . . . Propulsion 3 | . . 1 1 . . . 1 Utility 1 | . . . . . . . 1 Weapon 2 | . . 2 . . . . . Highest Loss Streak 4 | . . 4 1 1 . . 2 To Critical Strikes . | . . . . . . . . Average Backups 8 | 3 6 7 7 7 8 9 9 Power 2 | 2 3 2 1 . 3 4 3 Propulsion . | . . . . . . 1 . Utility 2 | . 1 3 3 4 1 1 1 Weapon 3 | 1 1 2 3 3 3 3 3 Tool/Special . | . . . . . . . . Unused Backups 12 | . 1 . . 2 3 . 6 Power 5 | . 1 . . . . . 4 Propulsion . | . . . . . . . . Utility 3 | . . . . 1 1 . 1 Weapon 4 | . . . . 1 2 . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 100 90 81 92 99 99 99 Engine 9 | . 14 10 11 8 7 6 10 Treads 19 | . 28 25 9 15 22 20 22 Wheel 1 | . . . 4 6 . . . Device 9 | . 14 6 . 7 14 13 10 Storage 9 | . 14 14 14 9 7 6 5 Processor 14 | . . 7 14 9 15 25 23 Protection 4 | . . . . 7 7 6 5 Energy Gun 2 | . 13 11 . . . . . Energy Cannon 6 | . . . . 13 15 7 . Ballistic Gun 5 | . 14 10 12 3 . . . Ballistic Cannon 9 | . . . 13 7 6 11 16 Peak Build Rating 62 | 9 10 10 11 27 37 49 62 Average Rating 28 | 4 9 8 9 21 35 47 57 On Entrance 18 | . 9 10 5 10 27 37 49 Avg Prop Armor Cover (%) 4 | . . . . 4 . . . Naked Turns . | . . . . . . . . Heaviest Build 70 | 12 12 12 17 32 60 64 70 Greatest Support 82 | 40 40 40 20 62 62 62 82 Greatest Overweight (x) 5 | 1 . . 5 . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 10 10 Most Carried 10 | 7 8 8 8 8 10 10 10 Average Carried 8 | 4 6 7 7 7 8 9 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 Final Carried 10 | 4 8 8 8 8 10 9 10 Class Distribution -------------------- 41% | Mutant 33% | Scientist-Gunner 17% | Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Scientist-Gunner | -7/Factory Gunner | -6/Factory Scientist-Gunner | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Matter Collected 1795 | 290 12 144 232 177 349 266 325 Remotely . | . . . . . . . . Salvage Created 2143 | 111 42 137 204 199 639 360 451 Parts 141 | 10 12 6 19 19 38 17 20 Haulers Intercepted 4 | . . . . 2 2 . . Recyclers Shooed 4 | . . 1 . 1 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . 9 . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Combat Hostiles Destroyed 54 | . 6 4 8 6 13 6 11 Guns 5 | . . 1 4 . . . . Cannons 34 | . . . 4 2 11 6 11 AOE 13 | . 6 3 . 4 . . . Classes Destroyed 13 | 1 1 1 2 2 3 1 2 Worker 2 | . . . . . 1 1 . Builder 5 | . . . . 2 . 1 2 Tunneler 5 | 4 1 . . . . . . Hauler 4 | . . . . 2 2 . . Recycler 1 | . . . . . . . 1 Operator 1 | . . . . . 1 . . Watcher 4 | . . . . . . 2 2 Swarmer 20 | . 6 . . 4 6 . 4 Grunt 17 | . . 4 2 1 2 4 4 Brawler 1 | . . . . . . . 1 Sentry 5 | . . . 1 1 1 2 . Programmer 6 | . . . . . 4 . 2 Subdweller 5 | . . . 5 . . . . Best Kill Streak 5 | 3 3 3 2 5 4 3 5 Combat Bots Only 4 | . 3 3 2 4 3 3 4 Max Kills in Single Turn 2 | 1 2 2 1 2 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 2 . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Hostile Shots Fired 317 | . 9 48 31 20 88 72 49 Missed 96 | . 4 9 10 5 24 29 15 Hits 221 | . 5 39 21 15 64 43 34 Melee 1 | . . . . . . . 1 Projectile 220 | . 5 39 21 15 64 43 33 Critical Strikes 3 | . . . 2 . 1 . . Damage Taken 2979 | . 78 519 369 211 829 427 546 Core 495 | . 20 107 12 53 222 63 18 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 146 | . . . . . 54 36 56 Core Remaining (%) 78 | 100 . . 44 90 68 92 . Volleys Fired 171 | 20 15 15 26 15 34 15 31 Largest 3 | 2 2 2 2 3 3 3 3 Hottest 223 | 70 70 70 63 176 223 190 127 Shots Fired 415 | 40 25 26 52 36 102 45 89 Gun 111 | 40 20 22 26 3 . . . Cannon 291 | . . . 26 29 102 45 89 Launcher 13 | . 5 4 . 4 . . . Special . | . . . . . . . . Kinetic 245 | 20 10 11 52 14 26 25 87 Thermal 150 | 20 10 11 . 18 76 15 . Explosive 13 | . 5 4 . 4 . . . Electromagnetic 7 | . . . . . . 5 2 Robot Hit Streak 29 | 10 7 5 10 5 10 29 11 Robot Miss Streak 5 | 4 3 2 2 3 5 2 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 257 | 24 13 20 37 20 50 35 58 Core Hits 111 | 6 13 11 12 11 20 14 24 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 17 | 1 . 1 3 . 1 . 11 Burn 2 | 1 . 1 . . . . . Meltdown 1 | . . . . . 1 . . Destroy 1 | . . . 1 . . . . Blast 12 | . . . 2 . . . 10 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6534 | 249 338 410 792 720 1313 740 1972 Guns 965 | 249 114 162 406 34 . . . Cannons 4526 | . . . 386 347 1286 714 1793 Explosions 957 | . 224 244 . 329 . . 160 Melee . | . . . . . . . . Ramming 86 | . . 4 . 10 27 26 19 Kinetic 3601 | 72 53 60 792 173 264 449 1738 Thermal 1937 | 177 61 102 . 208 1022 207 160 Explosive 797 | . 224 244 . 329 . . . Electromagnetic 113 | . . . . . . 58 55 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 4 3 . 8 Average Corruption 2 | . . . . 4 2 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . 5 6 . 4 Message Errors 7 | . . . . 5 1 . 1 Matter Fused 4 | . . . . . 3 . 1 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . 1 . 1 Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 289 | . . 5 . 31 26 . 227 Projectiles 173 | . . . . . 26 . 147 Explosions 116 | . . 5 . 31 . . 80 Melee . | . . . . . . . . Knockbacks 17 | . . . 7 . 1 2 7 Impact . | . . . . . . . . Kinetic 17 | . . . 7 . 1 2 7 Secondary . | . . . . . . . . Self-Inflicted Damage 99 | . 37 . . 62 . . . Shots 4 | . 1 . . 3 . . . Rammed 12 | . . 1 . 1 5 2 3 Targets Rammed 15 | . . 1 . 2 5 4 3 Kicked . | . . . . . . . . Crushed 3 | . . . . 1 . 2 . Highest Temperature 332 | 40 60 294 8 207 332 7 102 Average Temperature 74 | 19 23 145 8 82 97 7 61 Received Heat Transfer 819 | . . 294 171 27 84 162 81 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 11 | . 1 . . 1 7 2 . Heat Transferred 3467 | 592 185 370 . 333 1554 333 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 98 | 100 100 100 . 100 100 100 93 Level 1 1 | . . . . . . . 6 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 219 | 5 127 71 . 113 135 69 219 Initial 48 | . . 37 . 10 42 48 20 Average 54 | 1 48 14 . 25 51 31 124 Influence Increases 1816 | 20 217 121 70 212 496 213 467 Destroy 0b10 Robot/C 980 | . 120 80 60 120 260 120 220 Destroy 0b10 Robot/NC 110 | 20 5 . . 20 20 20 25 Destroy Leader 216 | . 20 20 10 24 74 34 34 Successful Hack 69 | . 5 . . 16 44 . 4 Disable Machine 240 | . 45 . . . 75 30 90 Destroy Structure 186 | . 22 21 . 32 8 9 94 Lose Combat Pursuer 15 | . . . . . 15 . . Influence Decreases 1652 | 20 120 175 93 137 492 270 345 Entered New Map 219 | . . 60 23 10 53 51 22 Time Decay 1373 | 20 120 85 70 117 439 219 303 Lost Part 60 | . . 30 . 10 . . 20 Squads Dispatched 8 | . . . . . 4 1 3 Investigation 1 | . . . . . 1 . . Extermination 6 | . . . . . 3 1 2 Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Distress Signals 1 | . . . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 10 4 8 6 18 9 20 Peak Tracking Total 5 | . 5 4 2 4 4 3 4 Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Traps Triggered 6 | . . . . . 4 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Machines Disabled 16 | . 3 . . . 5 2 6 Max in Single Turn 2 | . 2 . . . 1 1 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Machines Accessed 16 | . 3 . . 3 6 1 3 Terminals 11 | . 3 . . 2 3 1 2 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access 1 | . . . . . . . 1 Total Hacks 31 | . 5 . . 6 15 2 3 Successful 15 | . 3 . . 4 6 1 1 Failed 16 | . 2 . . 2 9 1 2 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 5 . . 5 9 2 2 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 5 | . . . . 1 4 . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 11 | . 3 . . 3 3 1 1 Prototype ID Bank 2 | . 1 . . . 1 . . Emergency Access Points 2 | . . . . 1 . 1 . Locate Traps 5 | . 1 . . 1 2 . 1 Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . 1 3 . . Retrieve Study 4 | . . . . 1 3 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 16 | . 3 . . 3 6 1 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . . . 1 3 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Active Infowar (turns) 544 | 12 346 186 . . . . . Terrain 544 | 12 346 186 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Turns Passed 4850 | 155 346 412 1041 344 1310 513 729 Spaces Moved 2673 | 60 186 228 668 182 735 238 376 Core 21 | 18 . . 3 . . . . Treads 2342 | 42 186 228 413 124 735 238 376 Legs . | . . . . . . . . Wheels 310 | . . . 252 58 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 110 110 158 158 161 Average Speed 155 | 136 160 160 141 142 158 186 161 Slowest Speed 300 | 160 160 160 300 158 165 201 205 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 56 57 30 24 26 9 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 7 | . . 1 6 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 150 | . 31 27 . 31 8 7 46 Melee . | . . . . . . . . Projectile 35 | . . . . 7 8 7 13 AOE 115 | . 31 27 . 24 . . 33 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Fac Total 3008 | 97 210 250 709 239 810 268 425 Wait 10 | . . 2 4 4 . . . Move 2666 | 59 185 227 667 181 734 237 376 Hop . | . . . . . . . . Pick Up 46 | 11 5 1 4 6 11 2 6 Fast Attach 15 | . . 1 2 9 1 1 1 Attach 24 | 7 . 1 3 4 2 2 5 Detach 1 | . . . . 1 . . . Swap 29 | . 4 1 1 5 10 5 3 Drop 31 | . 1 1 2 12 13 2 . Fire 171 | 20 15 15 26 15 34 15 31 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 15 | . . 1 . 2 5 4 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 156 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 12) 502 | -10/Materials | Entered Mines 573 | -10/Mines | Learned location of Storage (-8) 638 | -10/Mines | Discovered new exit (range 15) 698 | -10/Mines | Identified exit to Materials 764 | -10/Mines | Discovered exit to Materials (range 7) 841 | -10/Mines | Core integrity fell below 50% 873 | -10/Mines | Lost 4 parts (1p1n2w) 890 | -10/Mines | Discovered new exit (range 6) 898 | -10/Mines | Identified exit to Subcaves 914 | -10/Mines | Entered Subcaves 915 | -10/Subcaves | Approached by a straggling Scientist 959 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 961 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1209 | -10/Subcaves | Disturbed a concealed Subdweller 1597 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1900 | -10/Subcaves | Discovered new exit (range 13) 1914 | -10/Subcaves | Identified exit to Materials 1955 | -10/Subcaves | Entered Materials 1955 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2166 | -8/Materials | Discovered new exit (range 16) 2298 | -8/Materials | Identified exit to Factory 2299 | -8/Materials | Entered Factory 2299 | -7/Factory | Evolved 2 slots: Utility x2 2327 | -7/Factory | Build established: Tank 2881 | -7/Factory | Build established: Scientist-Gunner 3579 | -7/Factory | Discovered new exit (range 15) 3600 | -7/Factory | Identified exit to Factory 3609 | -7/Factory | Entered another Factory area 3609 | -6/Factory | Evolved 2 slots: Utility x2 3770 | -6/Factory | Build established: Gunner 4105 | -6/Factory | Discovered new exit (range 4) 4114 | -6/Factory | Identified exit to Factory 4122 | -6/Factory | Entered another Factory area 4122 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4426 | -5/Factory | Build established: Scientist-Gunner 4786 | -5/Factory | Garrison activated, responded to threat 4851 | -5/Factory | Self-destructed Last Messages --------------- 04804_ K-01 Serf collects debris. 04807_ Acquired 3 matter. 04808_ Acquired 19 matter. 04810_ Acquired 2 matter. 04811_ Acquired 4 matter. 04812_ K-01 Serf collects debris. 04815_ Acquired 5 matter. 04818_ K-01 Serf collects debris. 04836_ System corrupted: Component data lost. 04842_ TF Node disabled. 04842_ Imp. Sensor Array tumbles out of TF Node. 04842_ Imp. Signal Interpreter tumbles out of TF Node. 04847_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 04848_ Adv. Treads+ destroyed. 04850_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 04850_ Target Analyzer destroyed. 04850_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????# ## | | ??????????????????????????????????????????????# ? | | ???????????????????????????????################ #? | | ???????????????????????????????# ## ## | | ???????????????????????????????# [ """ # # | | ???????????????????????????????# ! """ + " | | ???????????????????????????????# """ # # | | ???????????????????????????????# "" "" ## ## | | ???????????????????????????????# ""G"" ## | | ???????????????????????????????########+##+#### | | ??????????????????????????????????????# ### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ####+## | | ?????????????????????#??#####?????????# #??# | | ?????????????????????# #?????????# #??# | | ?????????????????????# """" #?????????# #### | | ?????????????????????# """" #???????? / % # | | ?????????????????????# """" #??????? # #+## | | ?????????????????????# """" #?######### % # | | ??????????????????????? ??# %% # | | ??????????????????????###+###?# # | | ??????????????????????# #?# # | | ??????????????????????# ###t######### # | | ??????????????????????# b! %#?????#"?#####+### | | ??????????????????????# !@ ### #????? ?????????? | | ??????????????????????# #?# #????? ?????????? | | ??????????????????????### ###? ????? ?????????? | | ????????????????????????#p#??? " +???? ?????????? | | ???????????????????????? p#??? #???? ?????????? | | ????????????????????????" #???# #????????????????? | | ???????????????????????? #???# #????????????????? | | ???????????????????????? #???? ?????????????????? | | ???????????????????????? #???? ?????????????????? | | ???????????????????????? ????? ?????????????????? | | ??????????????????????? ????? ?????????????????? | | ???????????????????????] ????? ?????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 24 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 30 Evasion (%) 40 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Adv. Treads | -8/Materials | Hacked Arm. Treads | -7/Factory | Hacked Lgt. Treads | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed AdvancedReactiveJack Manual? 0 Play Time 00:57:15 Cumulative 7.9 hours Start 2026.09.29 @ 09:56:33 End 2026.09.29 @ 11:23:58 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 217530ea-4e26-4956-8beb-0b773fb04325