Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.18 @ 06:47:41 Player: Doglevel Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1407) 1407 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3247 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 227/300 Energy 330/330 System Corruption 0% Temperature Warning (327) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Advanced Beam Rifle Light Assault Rifle Gauss Rifle > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Flight Unit Flight Unit Large Storage Unit Signal Interpreter Beam Rifle Particle Gun EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Light Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Flight Unit Flight Unit Large Storage Unit Signal Interpreter Beam Rifle Particle Gun EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 58 | 6 10 14 28 Power 10 | 1 2 2 5 Engine 10 | 1 2 2 5 Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 2 2 9 Treads . | . . . . Leg 9 | . 2 2 5 Wheel 4 | 2 . . 2 Hover . | . . . . Flight 2 | . . . 2 Utility 12 | . 3 4 5 Device 5 | . 1 2 2 Storage 3 | . 2 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 21 | 3 3 6 9 Energy Gun 5 | 1 1 1 2 Energy Cannon 5 | . 2 1 2 Ballistic Gun 10 | 2 . 3 5 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 30 | . 4 7 19 Power 5 | . 1 2 2 Propulsion 5 | . 2 1 2 Utility 7 | . . 1 6 Weapon 13 | . 1 3 9 Highest Loss Streak 10 | . 4 3 10 To Critical Strikes . | . . . . Average Backups 9 | 2 7 11 8 Power . | . . . . Propulsion 1 | 1 . 1 2 Utility 3 | . 1 4 2 Weapon 3 | . 4 4 2 Tool/Special . | . . . . Unused Backups 4 | . . . 4 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 89 | . 90 95 83 Engine 14 | . 11 19 11 Leg 18 | . 20 21 13 Wheel 2 | . 6 . 1 Device 8 | . 8 8 8 Storage 10 | . 13 11 9 Protection 5 | . . 1 10 Energy Gun 7 | . 8 9 5 Energy Cannon 5 | . 12 7 1 Ballistic Gun 14 | . 5 14 18 Peak Build Rating 29 | 5 8 15 29 Average Rating 12 | 3 6 11 17 On Entrance 6 | . 5 8 14 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 66 | 6 32 60 66 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 15 | . 2 4 15 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 20 | 5 15 20 20 Average Capacity 18 | 5 14 19 20 Most Carried 15 | 5 12 14 15 Average Carried 9 | 2 7 11 7 Final Capacity 20 | 5 15 20 20 Final Carried 15 | 5 12 13 15 Class Distribution -------------------- 36% | Scavenger-Tank 26% | Mutant 25% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1075 | 264 128 254 429 Remotely . | . . . . Salvage Created 1654 | 49 381 479 745 Parts 97 | 3 23 32 39 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 41 | 1 12 12 16 Guns 27 | 1 2 10 14 Cannons 14 | . 10 2 2 Classes Destroyed 7 | 1 2 1 3 Worker 1 | . . . 1 Builder 1 | . 1 . . Watcher 1 | . . . 1 Swarmer 12 | . 6 3 3 Grunt 22 | 1 6 6 9 Sentry 5 | . . 3 2 Specialist 2 | . . . 2 Best Kill Streak 6 | 1 6 3 4 Combat Bots Only 6 | 1 6 3 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 387 | 1 96 79 211 Missed 89 | . 16 22 51 Hits 298 | 1 80 57 160 Projectile 298 | 1 80 57 160 Critical Strikes 6 | . . 2 4 Damage Taken 4246 | 10 919 876 2441 Core 858 | . 150 155 553 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 4 | . 4 . . Core Remaining (%) 67 | 100 40 61 . Volleys Fired 135 | 1 32 37 65 Largest 3 | 2 2 3 3 Hottest 150 | 40 100 148 150 Shots Fired 311 | 2 56 98 155 Gun 249 | 2 32 82 133 Cannon 59 | . 24 13 22 Launcher . | . . . . Special 3 | . . 3 . Kinetic 176 | 2 22 62 90 Thermal 133 | . 32 36 65 Explosive . | . . . . Electromagnetic 2 | . 2 . . Robot Hit Streak 14 | 1 8 6 14 Robot Miss Streak 7 | . 3 5 7 Penetration Max 1 | . . . 1 Secondary Targets 4 | . . 1 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 189 | 1 40 49 99 Core Hits 87 | 1 17 26 43 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Critical Strikes 4 | . . . 4 Burn 2 | . . . 2 Destroy 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2829 | 15 598 610 1606 Guns 2016 | 15 231 501 1269 Cannons 805 | . 367 105 333 Explosions . | . . . . Melee . | . . . . Ramming 4 | . . . 4 Kinetic 1323 | 15 166 380 762 Thermal 1490 | . 420 230 840 Explosive . | . . . . Electromagnetic 12 | . 12 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 318 | 6 264 257 318 Average Temperature 86 | 6 87 119 54 Received Heat Transfer 1977 | 6 378 378 1215 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 2 . 2 Heat Transferred 3362 | . 902 544 1916 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 130 | 10 130 70 69 Initial 42 | . 6 42 7 Average 20 | 1 34 16 19 Influence Increases 1007 | 20 288 291 408 Destroy 0b10 Robot/C 820 | 20 240 240 320 Destroy 0b10 Robot/NC 15 | . 5 . 10 Destroy Leader 152 | . 40 50 62 Successful Hack 3 | . 3 . . Destroy Structure 2 | . . 1 1 Lose Combat Pursuer 15 | . . . 15 Influence Decreases 986 | 10 195 376 405 Entered New Map 76 | . 4 61 11 Time Decay 699 | 10 161 265 263 Lost Part 211 | . 30 50 131 Squads Dispatched 6 | . . 2 4 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | 1 14 19 25 Peak Tracking Total 7 | 1 7 4 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 2 3 5 Terminals 8 | . 1 3 4 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 6 7 14 Successful 19 | . 4 6 9 Failed 8 | . 2 1 5 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 19 | . 2 7 10 Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 4 | . . . 4 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 1 6 5 Record 9 | . . 4 5 Alert Level 2 | . 1 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 2 | . 2 . . Repair 1 | . 1 . . Recycling Unit Hacks 4 | . . . 4 Recycle Component 1 | . . . 1 Process 2 | . . . 2 Report Inventory 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 2 1 5 Full Trace Events 5 | . 1 1 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled 1 | . . . 1 Recycled Matter 283 | . . . 283 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 141 | . . . 141 Terrain 141 | . . . 141 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2420 | 73 461 852 1034 Spaces Moved 883 | 78 209 286 310 Core 33 | 28 . . 5 Treads . | . . . . Legs 706 | . 155 286 265 Wheels 144 | 50 54 . 40 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 190 115 Average Speed 208 | 69 164 247 237 Slowest Speed 800 | 80 190 400 800 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 6 32 32 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1204 | 94 273 355 482 Wait 42 | . . 2 40 Move 880 | 77 208 285 310 Hop . | . . . . Pick Up 65 | 10 17 12 26 Fast Attach . | . . . . Attach 41 | 5 8 8 20 Detach 1 | . 1 . . Swap 29 | 1 4 8 16 Drop 10 | . 3 3 4 Fire 135 | 1 32 37 65 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 74 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Lost 4 parts (1p2n1w) 294 | -10/Materials | Repaired Heat Sink 320 | -10/Materials | Build established: Mutant 446 | -10/Materials | Core integrity fell below 50% 497 | -10/Materials | Discovered new exit (range 15) 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 833 | -9/Materials | Build established: Scavenger-Gunner 1026 | -9/Materials | Lost 3 parts (1p1n1w) 1348 | -9/Materials | Discovered new exit (range 15) 1387 | -9/Materials | Entered another Materials area 1387 | -8/Materials | Evolved 2 slots: Utility x2 1546 | -8/Materials | Core integrity fell below 50% 1564 | -8/Materials | Core integrity fell below 20% 1603 | -8/Materials | Lost 10 parts (1n2u7w) 2053 | -8/Materials | Build established: Scavenger-Tank 2218 | -8/Materials | Lost 3 parts (1p1u1w) 2421 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Carbon-fiber Leg. Acquired Beam Rifle. R-06 Scavenger collects Beam Rifle. Acquired EM Pulse Cannon. Acquired Particle Gun. Acquired Signal Interpreter. Acquired Lgt. Deuterium Engine. Connecting with Terminal... ALERT: Suspicious activity at Terminal M005. Dispatching Investigation squad. G-47 Trooper suffers critical hit (Destroy). Destroyed Aluminum Leg. Slug penetrates G-47 Trooper. Heat Sink destroyed. Imp. Light Armor Plating destroyed. Critical hit (Burn: +37). Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Slug penetrates Wall. Slug penetrates G-47 Trooper. 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