Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.28 @ 19:47:15 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (91) 455 Value Destroyed (2383) 2383 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1050) 1050 TOTAL SCORE: 8968 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 369 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 346/1000 Matter 230/300 Energy 313/315 System Corruption 15% Temperature Cool (6) Movement Flying (115) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (5) --- Cooled Cesium-ion Thruster > --- UTILITY (9) ------ Medium Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Launcher Guidance Computer Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (9) ---- High-capacity Matter Pod (200) Heavy Plasma Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cooled VTOL Module Cooled Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Makeshift Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Melee Analysis Suite Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- High-capacity Matter Pod Heavy Plasma Cannon Mini Grenade Launcher [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Weapon Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . 1 . . . . . Utility 7 | . . . 1 . 1 2 1 . . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 130 | . 10 1 29 8 14 20 8 9 4 3 9 15 Power 15 | . 1 . 3 . 3 1 . 2 . . 2 3 Engine 10 | . 1 . 3 . 3 . . . . . 1 2 Core 5 | . . . . . . 1 . 2 . . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 49 | . 3 1 6 5 5 11 4 4 1 . 4 5 Treads . | . . . . . . . . . . . . . Leg 16 | . 3 1 6 5 1 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 33 | . . . . . 4 11 4 4 1 . 4 5 Utility 36 | . 2 . 8 2 4 3 3 1 3 2 1 7 Device 5 | . . . 1 . . . 1 1 . . 1 1 Storage 4 | . 1 . 1 . 1 . . . . . . 1 Processor 12 | . . . . . . 1 2 . 3 2 . 4 Hackware 4 | . . . 1 . 1 1 . . . . . 1 Protection 11 | . 1 . 5 2 2 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 30 | . 4 . 12 1 2 5 1 2 . 1 2 . Energy Gun 7 | . 2 . 4 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 6 | . 1 . 5 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 9 | . 1 . 3 . 2 2 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 3 1 1 . 1 2 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . 2 1 . . . . 1 Parts Lost 43 | . . 1 4 . 3 3 2 5 2 . 8 15 Power 6 | . . . 1 . . . . 1 . . 1 3 Propulsion 18 | . . 1 1 . . 2 1 2 1 . 5 5 Utility 13 | . . . 1 . 2 1 1 1 1 . 1 5 Weapon 6 | . . . 1 . 1 . . 1 . . 1 2 Highest Loss Streak 8 | . . 1 2 . 2 4 2 4 2 . 5 8 Average Slot Usage (%) 92 | . 95 99 99 100 85 86 88 82 85 91 91 56 Engine 7 | . 13 14 10 11 9 1 . . . . 3 . Core 1 | . . . . . . 5 6 5 6 6 2 2 Leg 19 | . 27 27 32 33 20 . . . . . . . Flight 10 | . . . . . 12 29 28 28 33 33 31 13 Device 3 | . . . 8 . . . 4 4 5 . 3 2 Storage 9 | . 14 14 11 11 9 7 6 6 6 6 6 5 Processor 9 | . . . . . . 2 14 20 20 37 34 26 Hackware 5 | . . . 2 11 16 19 13 13 13 2 . . Protection 7 | . 10 14 10 11 5 5 1 . . . . . Energy Gun 9 | . 13 14 11 22 10 . . . . . . . Ballistic Gun 2 | . 10 . 6 . . . . . . . . . Launcher 2 | . 3 14 3 . 1 1 . . . . . . Slashing Weapon 1 | . . . . . . 11 11 2 . 4 6 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 41 | 13 19 19 37 41 38 25 25 23 17 21 21 24 Greatest Support 48 | 20 20 20 30 38 48 24 29 23 21 23 24 27 Greatest Overweight (x) 9 | . 1 1 1 1 9 3 . 1 1 . 1 6 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 14 | . 9 9 14 14 14 9 9 9 9 9 9 9 Average Capacity 11 | . 7 9 13 14 12 9 9 9 9 9 9 9 Most Carried 14 | . 9 9 14 14 14 9 9 9 7 6 8 6 Average Carried 9 | . 7 8 13 13 11 8 8 7 6 4 6 3 Final Capacity 14 | 7 9 9 14 14 9 9 9 9 9 9 9 9 Final Carried 14 | 6 9 9 14 14 8 9 9 7 6 4 3 3 Class Distribution -------------------- 40% | Mutant 22% | Scavenger-Mutant 14% | Derelict-Sprinter 8% | Hacker-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Scavenger-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Derelict-Sprinter | -6/Zion Derelict-Sprinter | -5/Proximity Caves Sprinter | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 1896 | 200 94 92 493 73 87 322 50 106 103 60 186 30 Remotely . | . . . . . . . . . . . . . Salvage Created 2775 | . 358 26 1372 113 219 149 50 168 . . 320 . Parts 203 | . 27 7 86 9 23 18 4 15 . . 14 . Haulers Intercepted 5 | . . . 5 . . . . . . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 11 . . 19 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 63 | . 9 3 21 3 7 9 . 5 . . 6 . Melee 10 | . . . . . . 1 . 3 . . 6 . Guns 22 | . 5 . 10 3 4 . . . . . . . AOE 31 | . 4 3 11 . 3 8 . 2 . . . . Classes Destroyed 15 | . 6 . 5 1 . 1 . 1 . . 1 . Worker 3 | . . . 1 1 . . 1 . . . . . Builder 3 | . 1 . 1 . 1 . . . . . . . Hauler 5 | . . . 5 . . . . . . . . . Recycler 4 | . . . 4 . . . . . . . . . Mechanic 2 | . 1 . 1 . . . . . . . . . Operator 4 | . 1 . 2 . . 1 . . . . . . Watcher 7 | . 1 . 4 . . 1 1 . . . . . Swarmer 34 | . 3 3 7 2 5 8 . 4 . . 2 . Grunt 16 | . 6 . 10 . . . . . . . . . Brawler 2 | . . . 1 . . . . . . . 1 . Duelist 1 | . . . . 1 . . . . . . . . Sentry 6 | . . . 3 . 2 . . . . . 1 . Hunter 1 | . . . . . . . . 1 . . . . Programmer 2 | . . . . . . 1 . . . . 1 . Mutant 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | . 4 3 8 2 4 5 1 4 . . 4 . Combat Bots Only 5 | . 3 3 5 1 4 5 . 4 . . 4 . Max Kills in Single Turn 3 | . 2 2 3 1 2 3 1 1 . . 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 2 3 . 2 3 . 1 . . . . Melee 1 | . . . . . . 1 . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 4729 | . 336 79 781 89 477 315 54 484 114 . 536 1464 Core 1257 | . 39 17 167 16 49 107 . 86 . . 122 654 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 77 . 54 91 84 . . . . 75 . Volleys Fired 111 | . 23 2 54 4 18 6 . 4 . . . . Largest 2 | . 2 2 2 2 2 1 . 1 . . . . Hottest 90 | . 60 70 90 90 90 33 . 33 . . . . Shots Fired 180 | . 44 4 85 8 29 6 . 4 . . . . Gun 137 | . 42 2 63 8 22 . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 43 | . 2 2 22 . 7 6 . 4 . . . . Special . | . . . . . . . . . . . . . Kinetic 49 | . 21 . 28 . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 16 | . 2 2 6 . . 6 . . . . . . Electromagnetic 115 | . 21 2 51 8 29 . . 4 . . . . Robot Hit Streak 12 | . 9 4 12 4 12 2 . . . . . . Robot Miss Streak 4 | . 2 . 3 2 2 . . 4 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 151 | . 29 4 51 5 21 5 4 3 . . 20 9 Core Hits 137 | . 20 3 58 5 14 20 2 7 . . 7 1 Critical Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 52 | . . . . . . 8 6 8 . . 20 10 Impact . | . . . . . . . . . . . . . Slashing 52 | . . . . . . 8 6 8 . . 20 10 Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 1 2 . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Follow-up Attacks 5 | . . . . . . 1 1 . . . 2 1 Damage Inflicted 6794 | . 750 237 2491 118 426 788 298 252 . . 1137 297 Guns 1347 | . 384 24 637 75 227 . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 3275 | . 366 213 1837 41 199 525 . 94 . . . . Melee 2152 | . . . . . . 263 298 158 . . 1137 296 Ramming 20 | . . . 17 2 . . . . . . . 1 Kinetic 328 | . 104 . 224 . . . . . . . . . Thermal 1349 | . 122 . 1095 41 77 . . 14 . . . . Explosive 1410 | . 244 213 428 . . 525 . . . . . . Electromagnetic 1535 | . 280 24 727 75 349 . . 80 . . . . Impact . | . . . . . . . . . . . . . Slashing 2152 | . . . . . . 263 298 158 . . 1137 296 Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . 1 1 . . . . . . . 15 Average Corruption 2 | . . . 1 1 . . . . . . . 14 Corruption Purged . | . . . . . . . . . . . . . Effects 24 | . . . 5 4 . . . . . . . 15 Message Errors 6 | . . . 4 1 . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . . . . . 4 Data Loss (minor) 4 | . . . 1 3 . . . . . . . . Misdirections 7 | . . . . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 496 | . 8 3 168 . . 122 80 . . . 90 25 Projectiles . | . . . . . . . . . . . . . Explosions 189 | . 8 3 168 . . 10 . . . . . . Melee 307 | . . . . . . 112 80 . . . 90 25 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 438 | . 63 64 190 30 10 81 . . . . . . Shots 14 | . 2 2 6 1 1 2 . . . . . . Rammed 3 | . . . . . 1 . . . . . . 2 Targets Rammed 7 | . . . 3 1 1 . . . . . . 2 Kicked 4 | . . . 3 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 249 | . 103 18 66 45 114 . 2 . 18 . . 249 Average Temperature 32 | . 41 10 18 21 37 . 1 . 8 . . 121 Received Heat Transfer 943 | . 129 . 201 . 63 6 . . 54 . 181 309 Effects 1 | . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . 1 . 4 . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . 1 1 1 . . . . . . . Heat Transferred 1400 | . 200 . 900 50 200 . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 19 | . 3 . 11 1 3 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 646 | . 304 75 646 357 259 429 235 . . . . 378 Initial 230 | . . . 29 230 10 117 205 . . . . 12 Average 243 | . 154 7 426 169 112 288 222 . . . . 157 Maximum Alert Level 2 | . 1 . 2 1 1 2 1 . . . . 1 Low Security (%) 44 | . 61 100 12 58 91 10 . . . . . 51 Level 1 34 | . 38 . 30 41 8 85 100 . . . . 48 Level 2 20 | . . . 56 . . 4 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 3 1 1 2 1 . . . . 2 Investigation 4 | . . . 1 1 . 2 . . . . . . Extermination 1 | . . . . . . . . . . . . 1 Reinforcement 6 | . 1 . 2 . 1 . 1 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 4 | . . . 2 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 138 | . 14 3 29 7 13 13 2 9 7 . 12 29 Peak Tracking Total 8 | . 5 1 4 4 6 5 1 5 4 . 6 8 Tactical Retreats 14 | . 3 . 1 . 1 . . . 1 . . 8 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 5 | . 1 . 2 . . 1 1 . . . . . Indirectly 2 | . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 28 | . 1 1 20 . 1 1 . . . . . 4 Max in Single Turn 6 | . 1 1 6 . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 16 | . 2 . 6 1 . 4 1 . 1 1 . . Terminals 7 | . 1 . 4 . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 1 . 1 . . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 45 | . 5 . 20 1 . 12 4 . 1 2 . . Successful 33 | . 4 . 13 1 . 9 3 . 1 2 . . Failed 12 | . 1 . 7 . . 3 1 . . . . . Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 41 | . 1 . 16 . . 4 . . . . . 20 Terminals 23 | . 3 . 16 . . 4 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . 2 . 2 . . 2 . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . Scanalyzers 10 | . . . . . . 6 4 . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 12 | . 2 . 5 1 . 1 . . 1 2 . . Part Schematic 2 | . . . . . . . . . . 2 . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . Zone Layout 3 | . . . 3 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . 2 . . 2 . . . . . . Scan Component 3 | . 1 . 1 . . 1 . . . . . . Repair 3 | . 1 . 1 . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . 6 3 . . . . . Insert Component 4 | . . . . . . 2 2 . . . . . Analyze 5 | . . . . . . 4 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . 6 . . . . . . . . . Terminals 6 | . . . 6 . . . . . . . . . Track 3 | . . . 3 . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 12 | . 1 . 6 . . 4 1 . . . . . Full Trace Events 2 | . . . 1 . . 1 . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . 2 1 . . 2 . 15 Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . . 1 . . . . . . Time 77 | . 13 . 32 . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . 2 2 . . . . . Part Schematics Acquired 3 | . . . . . . 2 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . Allies Hacked 1 | . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 15 | . . . . 3 . . . . . 9 1 2 Largest Group 9 | . . . . 3 . . . . . 9 9 2 Highest-Rated Group 288 | . . . . 40 . . . . . 288 288 170 Highest-Rated Ally 85 | . . . . 16 . . . . . 41 41 85 Zionite Dispatches 1 | . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 71 | . . . . 18 . . . . . . 44 9 Total Damage 2740 | . . . . 224 . . . . . . 1449 1067 Kills 18 | . . . . 4 . . . . . . 9 5 Allies Corrupted 2 | . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . 2 2 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . 4 Component Stockpiles 1 | . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 5693 | . 406 525 1550 966 246 257 100 171 190 397 559 326 Spaces Moved 5130 | 1 230 424 644 545 180 439 270 318 360 660 384 675 Core 7 | . . . . . 1 . . . . . . 6 Treads . | . . . . . . . . . . . . . Legs 1929 | 1 230 424 644 545 85 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3194 | . . . . . 94 439 270 318 360 660 384 669 Fastest Speed 23 | 120 120 120 120 120 31 29 26 27 23 23 23 26 Average Speed 78 | 120 120 120 195 168 78 31 27 30 26 24 25 35 Slowest Speed 500 | 120 200 200 200 200 500 230 31 107 98 26 104 350 Overloaded Moves 18 | . . . . . . . . . 18 . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 9 | . . . . . 1 3 . . 1 . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 2 29 94 54 86 17 12 6 55 54 87 56 22 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . 1 . . . . 1 1 . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 18 | . . 1 . 4 . . . 2 5 4 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 313 | . 23 21 229 6 9 22 . 3 . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 313 | . 23 21 229 6 9 22 . 3 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Total 6532 | . 320 435 851 589 257 536 287 371 450 892 808 736 Wait 1005 | . 45 4 90 20 26 52 . 27 88 228 389 36 Move 5103 | . 229 423 643 544 178 434 269 317 357 659 383 667 Hop 7 | . . . . . 1 1 . . 1 . . 4 Pick Up 43 | . 6 3 14 3 4 7 . 2 . . 4 . Fast Attach 54 | . 5 . 8 . 6 10 5 2 1 2 3 12 Attach 32 | . . 1 5 . 3 4 3 5 1 1 6 3 Detach 15 | . . . 2 . 1 1 3 2 . 2 1 3 Swap 44 | . 5 . 16 8 5 6 . 2 2 . . . Drop 62 | . 7 2 16 9 15 9 2 2 . . . . Fire 111 | . 23 2 54 4 18 6 . 4 . . . . Melee 46 | . . . . . . 6 5 8 . . 18 9 Ram 2 | . . . . . . . . . . . . 2 Kick 4 | . . . 3 1 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . . 4 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Repaired EM Pulse Gun 310 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 6) 407 | -10/Materials | Entered Mines 440 | -10/Mines | Met a Derelict bent on vengeance 784 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 828 | -10/Mines | Discovered new exit (range 11) 932 | -10/Mines | Entered Materials 932 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1141 | -9/Materials | Discovered new exit (range 11) 1308 | -9/Materials | Discovered new exit (range 16) 2032 | -9/Materials | Discovered new exit (range 13) 2221 | -9/Materials | Repaired EMP Blaster 2297 | -9/Materials | Build established: Scavenger-Mutant 2482 | -9/Materials | Entered Mines 2577 | -9/Mines | Learned location of Storage (-9) 2644 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2676 | -9/Mines | Discovered new exit (range 12) 2940 | -9/Mines | Met a Derelict shopkeep closing up shop 3084 | -9/Mines | Discovered new exit (range 7) 3448 | -9/Mines | Entered Materials 3448 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3689 | -8/Materials | Discovered new exit (range 13) 3694 | -8/Materials | Entered Factory 3694 | -7/Factory | Evolved 2 slots: Utility x2 3749 | -7/Factory | Lost 4 parts (2n1u1w) 3837 | -7/Factory | Repaired EMP Blaster 3911 | -7/Factory | Discovered new exit (range 15) 3949 | -7/Factory | Hacking Suite fried by hacking feedback 3951 | -7/Factory | Entered another Factory area 3951 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4023 | -6/Factory | Discovered new exit (range 16) 4029 | -6/Factory | Identified exit to Lower Caves 4051 | -6/Factory | Entered Lower Caves 4052 | -6/Lower Caves | Build established: Hacker-Sprinter 4162 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 4218 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4221 | -6/Lower Caves | Discovered new exit (range 6) 4221 | -6/Lower Caves | Identified exit to Lower Caves 4222 | -6/Lower Caves | Entered another Lower Caves area 4228 | -6/Lower Caves | Discovered new exit (range 7) 4229 | -6/Lower Caves | Identified exit to Factory 4237 | -6/Lower Caves | Learned location of Extension (-4) 4247 | -6/Lower Caves | Spotted B-75 Beast 4391 | -6/Lower Caves | Learned Factory trap positions 4409 | -6/Lower Caves | Discovered new exit (range 15) 4412 | -6/Lower Caves | Identified exit to Zion 4412 | -6/Lower Caves | Entered Zion 4419 | -6/Zion | Discovered new exit (range 22) 4424 | -6/Zion | Identified exit to Proximity Caves 4453 | -6/Zion | Learned Factory emergency access door positions 4459 | -6/Zion | Learned Factory emergency access door positions 4502 | -6/Zion | Imprinted 4504 | -6/Zion | Declared Zion's savior 4517 | -6/Zion | Visited the Megawrench Repair Shop 4518 | -6/Zion | Megawrench repaired 12 parts 4548 | -6/Zion | Gained Derelict followers 4766 | -6/Zion | Build established: Derelict-Sprinter 4809 | -6/Zion | Entered Proximity Caves 4809 | -5/Proximity Caves | Accompanied by 9 allies 4816 | -5/Proximity Caves | Spotted B-75 Beast 4983 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5016 | -5/Proximity Caves | Allies destroyed B-75 Beast 5033 | -5/Proximity Caves | Learned Factory terminal intel 5307 | -5/Proximity Caves | P-70 Sage assimilated allied 22-OXW(M) 5360 | -5/Proximity Caves | Lost 5 parts (1p3n1w) 5365 | -5/Proximity Caves | Discovered exit to Factory (range 13) 5368 | -5/Proximity Caves | Entered Factory 5368 | -5/Factory | Evolved 2 slots: Utility x2 5369 | -5/Factory | Identified exit to Upper Caves 5370 | -5/Factory | Loaded intel: 101 trap records 5372 | -5/Factory | Loaded intel: 20 terminal locations 5407 | -5/Factory | Spotted B-75 Beast 5448 | -5/Factory | System corruption reached 10% 5481 | -5/Factory | Lost 8 parts (1p1n4u2w) 5530 | -5/Factory | Retrieved Zion intel report: Component Schematics 5531 | -5/Factory | Zion Heavy squad teleported in 5558 | -5/Factory | Core integrity fell below 50% 5612 | -5/Factory | Lost 5 parts (2p2n1u) 5620 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 5645 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5650 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5694 | -5/Factory | Self-destructed Last Messages --------------- [ R-10 Processor ] [ B-74 Champion ] [ P-80 Master ] [ C-40 Crusher ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Trap Installations ] [ 2 : Prototype Stockpiles ] >>\\ZION-SEEK-2 [ Targeting Prototype Stockpiles... ] 05670_ Detecting system override signal. 05675_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05677_ Acquired Launcher Guidance Computer. 05679_ Acquired Adv. Signal Interpreter. 05682_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 05685_ Acquired Adv. System Shield. 05694_ Cesium-ion Thruster destroyed. 05694_ Field Propulsion Drive destroyed. Map ----- +----------------------------------------------------+ | ????# +??????????????????? | | ????# #??????????????????? | | ????# ### ! #??????????????????? | | ????????# #########??????????????????? | | ????????# #??????????????????????????? | | ????????# #??????????????????????????? | | ????????# #??????????????????????????? | | ????????# #??????????????????????????? | | ????????# #??????????????????????????? | | ????????# #??????????????????????????? | | ??????""# #??? ??????????????????????? | | ??????T"# #### #?????????????????????? | | ??????""# #?????????????????????? | | ????????# #?????????????????????? | | ????????# """"g #?????????????????????? | | ########## ""R"" #?????????????????????? | | # # "" "" ##""??????????????????? | | # # #""??????????????????? | | # # #"T??????????????????? | | # + !! #""??????????????????? | | # ! # !! #""??????????????????? | | # # !! #????????????????????? | | # / ######## #????????????????????? | | # #??????# ###+####?????????????? | | # #?###### #?????????????? | | ######+##### @ m #?????????????? | | # ! # ^ p ????????? | | # # ##### ^^ k #??????????? | | # # #???# ^^ #??????????? | | # / + #???# u ######+#??????????? | | # ###???# ^ +?????????????????? | | # #?????# ###########????????????+????? | | #! #?????# #???????????????????????????? | | # #?????##+##???????????????????????????? | | # #?????????????????????????????????????? | | ######?????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????+??????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????+????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 135 Additional Mass Support 9 Armor Coverage 225 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 65 Melee Accuracy 18 Launcher Accuracy 20 Salvage Targeting 6 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed Cld. VTOL Module | -6/Factory | Scanalyzed Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Imp. Heat Shielding | -5/Factory | Z-intel Hcp. Storage Unit | -5/Factory | Z-intel Com. Matter Pod | -5/Factory | Z-intel Med. Storage Unit | -5/Factory | Z-intel Lyr. Medium Armor Plating | -5/Factory | Z-intel Imp. Armor Integrity Analyzer | -5/Factory | Z-intel Thermal Converter | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Lrn. Terrain Scanner | -5/Factory | Z-intel Hcp. Matter Pod | -5/Factory | Z-intel Tesla Rifle | -5/Factory | Z-intel Matter Filter | -5/Factory | Z-intel Huge Storage Unit | -5/Factory | Z-intel Force Field | -5/Factory | Z-intel Lrn. Missile Launcher | -5/Factory | Z-intel Robot Schematics ------------------ T-07 Excavator | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel M-22 Extractor | -5/Factory | Z-intel I-47 Archangel | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsBlastStripper Manual? 0 Play Time 01:12:58 Cumulative 256.3 hours Start 2021.01.28 @ 18:13:37 End 2021.01.28 @ 19:47:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 252 Rogue 115 Adventurer 68 Explorer 69 Win Type - Total 17 Types 14/0/2/1/0/0/0/0/0 Lore% 74 Gallery% 83 Achievement% 65 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7eb74be-79ef-4029-8f46-6531f0ffcd49