Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.28 @ 13:44:52 Player: ash Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (337) 337 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2947 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 655/700 Matter 219/300 Energy 178/185 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (5) --- Armored Huge Wheel Flight Unit VTOL Module VTOL Module > --- UTILITY (4) ------ Small Storage Unit Advanced Weight Redist. System Improved Terrain Scan Processor Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Light Treads Medium Matter Pod (0) Improved Shield Generator Improved EM Pulse Cannon Faulty Precision Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Flight Unit VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Terrain Scan Processor Improved Utility Shielding > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Light Treads Medium Matter Pod Improved Shield Generator Improved EM Pulse Cannon Precision Assault Rifle [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Armored Huge Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Improved Utility Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 3 | . . 2 . 1 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 25 | . 6 5 6 8 Power 4 | . 1 1 . 2 Engine 3 | . 1 1 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | . 2 3 2 4 Treads 1 | . . . 1 . Leg . | . . . . . Wheel 1 | . . . . 1 Hover . | . . . . . Flight 9 | . 2 3 1 3 Utility 5 | . 1 . 4 . Device 1 | . . . 1 . Storage 1 | . 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 5 | . 2 1 . 2 Energy Gun 2 | . 1 1 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | . 1 . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 10 | . . . 6 4 Power . | . . . . . Propulsion 6 | . . . 3 3 Utility 1 | . . . 1 . Weapon 3 | . . . 2 1 Highest Loss Streak 6 | . . . 6 4 To Critical Strikes . | . . . . . Average Backups 3 | 3 4 3 4 2 Power . | . . . . . Propulsion 1 | . 1 2 3 . Utility . | . 1 . . 1 Weapon 1 | 2 1 . 1 1 Tool/Special . | . . . . . Unused Backups 4 | . 2 . . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . 1 . . . Tool/Special 1 | . 1 . . . Average Slot Usage (%) 76 | . 54 86 73 81 Engine 9 | . 10 11 9 9 Treads 2 | . . . . 6 Flight 30 | . 20 43 33 25 Device 3 | . . . 1 7 Storage 7 | . . 10 9 7 Processor 4 | . . . 7 7 Protection 3 | . . . 3 7 Energy Gun 6 | . 12 11 4 4 Ballistic Gun 5 | . 12 11 4 . Peak Build Rating 28 | . 5 10 16 28 Average Rating 12 | . 4 8 12 19 On Entrance 5 | . . 5 9 14 Avg Prop Armor Cover (%) 13 | . . . 17 12 Naked Turns 2 | . 2 . . . Heaviest Build 21 | . 6 12 15 21 Greatest Support 25 | 3 8 16 25 25 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 Average Capacity 7 | 5 5 7 8 8 Most Carried 6 | 5 5 4 5 6 Average Carried 3 | 3 4 3 4 2 Final Capacity 8 | 5 5 8 8 8 Final Carried 6 | 5 5 4 4 6 Class Distribution -------------------- 51% | Mutant 41% | Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 492 | 153 . . 208 131 Remotely . | . . . . . Salvage Created 436 | . . 41 241 154 Parts 25 | . . 7 9 9 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 12 | . . 4 4 4 Guns 8 | . . 4 3 1 Cannons 2 | . . . . 2 AOE 2 | . . . 1 1 Classes Destroyed 4 | . . 1 2 1 Worker 2 | . . . . 2 Swarmer 8 | . . 4 . 4 Grunt 2 | . . . 2 . Sentry 2 | . . . 2 . Best Kill Streak 4 | . . 4 2 3 Combat Bots Only 4 | . . 4 2 3 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 103 | . 1 38 40 24 Missed 47 | . 1 22 16 8 Hits 56 | . . 16 24 16 Projectile 56 | . . 16 24 16 Critical Strikes 3 | . . 1 2 . Damage Taken 909 | . . 169 441 299 Core 212 | . . 49 118 45 Absorbed by Shields . | . . . . . Redirected to Shielding 9 | . . . 9 . Core Remaining (%) 91 | 100 100 87 78 . Volleys Fired 41 | . . 15 16 10 Largest 2 | . . 2 2 2 Hottest 109 | . . 60 60 109 Shots Fired 70 | . . 23 32 15 Gun 62 | . . 23 32 7 Cannon 8 | . . . . 8 Launcher . | . . . . . Special . | . . . . . Kinetic 31 | . . 15 16 . Thermal 15 | . . 8 . 7 Explosive . | . . . . . Electromagnetic 24 | . . . 16 8 Robot Hit Streak 10 | . . 4 8 10 Robot Miss Streak 4 | . . 4 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 45 | . . 10 23 12 Core Hits 23 | . . 4 11 8 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 755 | . . 119 359 277 Guns 480 | . . 119 295 66 Cannons 146 | . . . . 146 Explosions 129 | . . . 64 65 Melee . | . . . . . Ramming . | . . . . . Kinetic 231 | . . 75 156 . Thermal 239 | . . 44 64 131 Explosive . | . . . . . Electromagnetic 285 | . . . 139 146 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 12 | . . . 12 . Projectiles . | . . . . . Explosions 12 | . . . 12 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 104 | . . . 52 52 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 157 | . . 54 157 133 Average Temperature 55 | . . 21 71 59 Received Heat Transfer 291 | . . 66 225 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 300 | . . 100 . 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 100 96 100 Level 1 . | . . . 3 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 242 | . 21 162 242 187 Initial 109 | . . 13 74 109 Average 86 | . 8 48 124 121 Influence Increases 734 | . 61 207 288 178 Destroy 0b10 Robot/C 240 | . . 80 80 80 Destroy 0b10 Robot/NC 10 | . . . . 10 Destroy Leader 50 | . . 10 30 10 Successful Hack 28 | . 16 12 . . Destroy Structure 16 | . . . 13 3 Partial Spotted 105 | . 15 45 45 . Lose Combat Pursuer 285 | . 30 60 120 75 Influence Decreases 567 | . 30 61 223 253 Entered New Map 254 | . . 18 103 133 Time Decay 213 | . 30 43 60 80 Lost Part 100 | . . . 60 40 Squads Dispatched 2 | . 1 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 2 16 15 8 Peak Tracking Total 11 | . 3 11 7 4 Tactical Retreats 5 | . 1 2 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 5 2 1 . Terminals 8 | . 5 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 20 7 2 . Successful 14 | . 10 4 . . Failed 15 | . 10 3 2 . Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 19 | . 11 6 2 . Terminals 29 | . 20 7 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 6 1 . . Robot Analysis 1 | . 1 . . . Level Access Points 1 | . 1 . . . Locate Traps 3 | . 2 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 4 3 . . Terminals 7 | . 4 3 . . Track 2 | . 1 1 . . Botnet 5 | . 3 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 2 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 509 | 31 60 106 137 175 Spaces Moved 800 | 53 119 164 227 237 Core 65 | 53 12 . . . Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 735 | . 107 164 227 237 Fastest Speed 29 | 50 37 29 29 49 Average Speed 38 | 50 38 29 30 49 Slowest Speed 60 | 50 50 31 52 60 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 8 | . . 3 5 . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 3 37 17 21 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . . 13 2 Melee . | . . . . . Projectile . | . . . . . AOE 15 | . . . 13 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 915 | 57 133 194 253 278 Wait 27 | . 1 8 6 12 Move 780 | 52 118 157 216 237 Hop 8 | . . 3 5 . Pick Up 15 | 5 5 1 1 3 Fast Attach 13 | . 2 1 5 5 Attach 15 | . 4 4 1 6 Detach 7 | . 1 2 . 4 Swap 5 | . . 2 2 1 Drop 4 | . 2 1 1 . Fire 41 | . . 15 16 10 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 32 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Identified exit to Materials 80 | -10/Materials | Discovered new exit (range 15) 88 | -10/Materials | Discovered new exit (range 14) 92 | -10/Materials | Entered another Materials area 92 | -9/Materials | Evolved 2 slots: Propulsion x2 198 | -9/Materials | Discovered new exit (range 3) 198 | -9/Materials | Entered another Materials area 198 | -8/Materials | Evolved 2 slots: Utility x2 331 | -8/Materials | Discovered new exit (range 11) 335 | -8/Materials | Entered Factory 335 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 353 | -7/Factory | Lost 6 parts (3n1u2w) 499 | -7/Factory | Lost 4 parts (3n1w) 510 | -7/Factory | Self-destructed Last Messages --------------- 00410_ Acquired Lgt. Ion Engine. 00411_ Acquired 23 matter. 00412_ Extracted 1 matter. 00412_ Acquired Med. Matter Pod. 00414_ K-01 Serf destroyed. 00415_ Extracted 4 matter. 00416_ Acquired 24 matter. 00430_ ALERT: All DSF locations entering lockdown mode. 00430_ VTOL Module destroyed. 00433_ Chain reaction triggered in Lgt. Nuclear Core. 00433_ S-27 Virus destroyed. 00458_ Flight Unit destroyed. 00459_ Sml. Laser destroyed. 00463_ S-27 Virus destroyed. 00468_ Flight Unit destroyed. 00471_ S-27 Virus destroyed. 00474_ Acquired 27 matter. 00475_ Acquired VTOL Module. 00481_ Acquired 26 matter. 00509_ Acquired Arm. Huge Wheel. 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