Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 19:58:48 Player: WazdakkaGutsmek Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (172) 860 Value Destroyed (6446) 6446 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 13740 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 20 Friendly Fire -5 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Scrap Engine Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Coolant Injector Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Particle-Antimatter Reactor > --- PROPULSION ------- Hovering Antigrav-VSS Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Improved Coolant Injector Structural Scanner Improved Signal Interpreter Improved Target Analyzer Advanced Force Field Long-range Tractor Beam > --- WEAPON ----------- Linear Accelerator Laser Plasma Construct/C Laser Phase Construct/C > --- INVENTORY -------- Advanced Heat Sink Improved Coolant Injector High-capacity Matter Pod Advanced Force Field High-powered Tractor Beam [Rating: 119] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Constructs Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac Res Tes Slots Evolved 14 | . . . 2 . 2 2 . . 4 2 2 . Power 2 | . . . . . . . . . 1 1 . . Propulsion 4 | . . . 1 . . . . . 1 . 2 . Utility 7 | . . . . . 2 2 . . 2 1 . . Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 148 | 1 6 4 17 3 12 38 19 4 9 15 9 11 Power 12 | . 1 . 3 . . 1 1 1 2 1 . 2 Engine 6 | . . . 3 . . 1 . 1 . . . 1 Core 5 | . 1 . . . . . 1 . 2 1 . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 26 | . 1 2 5 . 3 6 6 . . 1 2 . Treads 15 | . 1 . 3 . 3 3 4 . . 1 . . Leg . | . . . . . . . . . . . . . Wheel 2 | . . . 2 . . . . . . . . . Hover 5 | . . . . . . 3 1 . . . 1 . Flight 4 | . . 2 . . . . 1 . . . 1 . Utility 61 | 1 1 . 4 3 7 16 1 2 3 13 6 4 Device 39 | 1 . . 3 3 3 7 1 1 1 11 6 2 Storage 3 | . 1 . 1 . . . . . . . . 1 Processor 7 | . . . . . . 4 . . . 2 . 1 Hackware . | . . . . . . . . . . . . . Protection 12 | . . . . . 4 5 . 1 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 49 | . 3 2 5 . 2 15 11 1 4 . 1 5 Energy Gun 9 | . 1 . . . . 1 4 . . . . 3 Energy Cannon 15 | . . . 2 . 2 5 3 1 1 . . 1 Ballistic Gun 7 | . 1 1 . . . 3 2 . . . . . Ballistic Cannon 5 | . . . . . . 3 1 . . . 1 . Launcher 9 | . 1 1 1 . . 2 1 . 3 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . 2 . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 2 . . . 8 1 . . . 6 Corrupted Parts 3 | . . . 1 . . 1 . . . 1 . . System Corruption 20 | . . . 10 . . 3 . . . 7 . . Parts Lost 59 | . 2 3 2 . . 10 3 2 9 5 10 13 Power 7 | . . 1 . . . . 1 1 2 . 1 1 Propulsion 18 | . 1 1 2 . . 5 . . 2 1 2 4 Utility 19 | . . . . . . 4 1 . 3 3 4 4 Weapon 15 | . 1 1 . . . 1 1 1 2 1 3 4 Highest Loss Streak 7 | . 2 3 1 . . 2 1 1 7 3 6 7 To Critical Strikes 2 | . . 1 . . . 1 . . . . . . Average Slot Usage (%) 80 | . 99 78 87 100 98 95 93 74 58 43 49 32 Engine 4 | . 3 . 9 11 9 7 1 4 . . . . Core 2 | . 10 10 . . . . 4 2 9 4 . . Treads 13 | . 1 10 11 33 25 18 13 15 4 3 . 1 Leg 2 | . 26 10 . . . . . . . . 3 . Device 13 | . 14 10 7 11 19 9 12 15 12 17 23 8 Storage 6 | . 14 10 8 11 9 7 7 7 4 . . 1 Processor 8 | . . . . . . 15 17 15 10 7 9 9 Protection 3 | . . . . . 7 10 5 . 1 . . . Energy Gun 1 | . 1 10 . . . 3 4 . . . 1 1 Energy Cannon 9 | . . . 20 22 26 8 7 8 6 . 1 1 Ballistic Gun 3 | . 26 9 . . . 3 4 3 . . . . Ballistic Cannon 2 | . . . . . . 4 2 . . 7 3 . Launcher 1 | . . . 6 11 . . . . 2 . . . Peak Build Rating 119 | 7 10 9 20 17 29 40 50 61 72 102 119 100 Average Rating 39 | 6 9 6 15 16 24 37 43 44 62 66 93 61 On Entrance 30 | 6 7 9 2 16 17 29 39 45 48 29 103 50 Naked Turns 26 | . . 26 . . . . . . . . . . Heaviest Build 64 | 12 19 20 40 40 52 57 54 62 64 39 62 37 Greatest Support 97 | 20 20 20 60 60 62 62 78 72 50 97 75 66 Greatest Overweight (x) 16 | . . . 3 . 2 16 2 10 2 10 3 1 Average Overweight (x) . | . . . . . . . . . . 2 . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 8 9 8 12 15 15 15 15 15 14 5 5 5 Most Carried 15 | 7 10 8 10 10 15 15 15 15 12 5 5 5 Average Carried 10 | 6 9 7 6 9 12 13 12 12 10 3 4 3 Final Capacity 15 | 8 10 5 15 15 15 15 15 15 5 5 5 5 Final Carried 15 | 7 8 5 9 10 14 12 15 10 5 4 5 2 Scrap Engine Consumption 88 | . . . . . . . . 19 7 36 12 14 Constructs Created 12 | . . . . . . . . 2 1 5 . 4 Constructs Modified 21 | . . . . . . . . 1 1 8 9 2 Class Distribution -------------------- 37% | Mutant 14% | Scavenger-Tank 13% | Scavenger-Gunner 9% | Gunner 7% | Skirmisher 6% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Storage Mutant | -7/Recycling Mutant | -5/Factory Mutant | -4/Factory Construct | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac Res Tes Matter Collected 4190 | 234 185 195 200 133 138 993 353 516 150 627 193 273 Remotely 156 | . . . . . . . . . . 156 . . Salvage Created 7059 | 93 444 46 752 57 1053 1365 518 480 382 1126 370 373 Parts 361 | 5 28 3 41 14 62 64 29 20 16 42 10 27 Haulers Intercepted 11 | . 1 . 4 . 6 . . . . . . . Recyclers Shooed 3 | . . . . . . 2 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac Res Tes Combat Hostiles Destroyed 127 | . 10 5 8 8 11 33 10 5 11 15 8 3 Melee 3 | . . . 1 . . . . . . . . 2 Guns 22 | . 8 3 . . . 5 4 1 . . . 1 Cannons 72 | . . . 3 2 9 23 6 4 5 12 8 . AOE 22 | . 2 2 3 6 . 3 . . 6 . . . Classes Destroyed 17 | 2 5 1 3 . 2 2 . 1 1 . . . Worker 5 | . . . . . 1 1 . . 1 2 . . Builder 9 | . . . 3 . . 1 2 . 1 1 . 1 Tunneler 1 | 1 . . . . . . . . . . . . Hauler 11 | . 1 . 4 . 6 . . . . . . . Recycler 9 | 1 . . 3 . 1 . . 2 . 1 . 1 Operator 5 | . 1 . . . 1 3 . . . . . . Watcher 7 | . 2 . 1 . 1 2 1 . . . . . Swarmer 29 | . 3 3 3 8 . 8 . . 4 . . . Grunt 47 | . 7 . 2 . 4 14 6 . 3 6 5 . Brawler 3 | . . . . . . 3 . . . . . . Duelist 3 | . . . 1 . . 2 . . . . . . Sentry 15 | . . . 2 . 6 1 2 2 1 1 . . Specialist 1 | . . . . . . . . . 1 . . . Hunter 5 | . . . . . 1 1 1 . . 2 . . Programmer 19 | . . . . . . 4 1 . 2 6 3 3 Scrapper 3 | . . . . . . . . 3 . . . . Assembled 2 | . . 2 . . . . . . . . . . Best Kill Streak 9 | 2 4 3 7 3 2 6 5 4 6 9 3 2 Combat Bots Only 5 | . 3 3 5 3 2 5 3 2 5 4 3 1 Max Kills in Single Turn 3 | 1 1 1 3 3 1 3 2 2 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 1 3 3 . 2 . . 2 . . . Melee 1 | . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac Res Tes Hostile Shots Fired 1323 | . 66 24 25 9 31 215 130 81 152 128 331 131 Missed 464 | . 12 9 8 2 13 86 57 18 42 53 132 32 Damage Taken 13413 | . 627 210 188 56 284 2371 790 648 2012 1515 2572 2140 Core 2566 | . 153 70 15 26 30 204 69 86 416 180 691 626 Absorbed by Shields 682 | . . . . . . . . . . . 682 . Regen/Repaired (Parts) 902 | . . . . . . . . 10 37 419 436 . Core Remaining (%) 69 | 100 . 10 . 89 94 . . 48 58 84 . . Volleys Fired 480 | 6 62 12 32 7 40 120 36 15 24 72 34 20 Largest 3 | 2 2 2 3 2 3 3 3 3 2 2 3 2 Hottest 315 | 40 60 70 166 136 204 199 235 280 168 127 184 315 Shots Fired 975 | 12 124 22 65 10 120 272 73 32 45 107 66 27 Gun 301 | 12 120 19 . . . 82 35 13 . . 2 18 Cannon 653 | . . . 64 7 120 188 38 19 37 107 64 9 Launcher 21 | . 4 3 1 3 . 2 . . 8 . . . Special . | . . . . . . . . . . . . . Kinetic 370 | 12 110 7 . . . 117 33 13 . 56 22 . Thermal 463 | . 10 12 64 7 105 120 38 19 37 . 25 26 Explosive 21 | . 4 3 1 3 . 2 . . 8 . . . Electromagnetic 121 | . . . . . 15 33 2 . . 51 19 1 Robot Hit Streak 17 | 8 8 5 6 5 9 17 11 15 13 8 8 10 Robot Miss Streak 12 | 1 4 2 4 1 5 12 3 3 2 5 4 2 Penetration Max 1 | . . . . . . 1 . 1 . 1 . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 627 | 9 73 13 43 4 59 193 47 24 32 63 37 30 Core Hits 359 | 3 34 8 16 9 25 112 30 11 53 27 22 9 Critical Kills 17 | . . . 1 . 2 1 . . . 11 2 . Critical Parts Destroyed 25 | . 3 . . . . 1 . 2 . 16 3 . Critical Strikes 45 | . 3 . 1 . 2 2 . 2 . 27 7 1 Meltdown 3 | . . . 1 . 2 . . . . . . . Destroy 38 | . 3 . . . . 1 . 2 . 27 5 . Blast 2 | . . . . . . . . . . . 2 . Smash 1 | . . . . . . 1 . . . . . . Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 31 | . . . 11 . . 9 . . . . . 11 Impact 20 | . . . 11 . . 9 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . 11 Sneak Attacks 7 | . . . 5 . . 1 . . . . . 1 Combat Hostiles 1 | . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18894 | 104 867 312 1568 335 1272 4436 1621 829 3043 1671 1733 1103 Guns 3299 | 104 776 146 . . . 1065 491 245 . . . 472 Cannons 10267 | . . . 734 60 1272 2706 849 584 983 1671 1191 217 Explosions 3948 | . 91 166 197 275 . 350 281 . 2060 . 528 . Melee 1356 | . . . 637 . . 310 . . . . . 409 Ramming 24 | . . . . . . 5 . . . . 14 5 Kinetic 4394 | 104 718 31 . . . 1475 416 245 . 807 598 . Thermal 8088 | . 58 115 734 60 1087 1822 903 584 1689 . 375 661 Explosive 3197 | . 91 166 197 275 . 305 281 . 1354 . 528 . Electromagnetic 1835 | . . . . . 185 519 21 . . 864 218 28 Impact 947 | . . . 637 . . 310 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 409 | . . . . . . . . . . . . 409 Highest Corruption 24 | . . . 10 10 . 18 18 18 10 17 4 24 Average Corruption 12 | . . . 10 10 . 13 18 18 6 5 3 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 319 | . . . 23 39 . 104 24 83 . 19 9 18 Message Errors 79 | . . . 6 14 . 25 5 23 . 2 2 2 Matter Fused 66 | . . . 6 9 . 23 6 14 . 4 1 3 Heat Flow Errors 45 | . . . 8 3 . 5 3 19 . 2 . 5 Energy Discharges 39 | . . . 1 5 . 10 4 11 . 4 2 2 Parts Rejected 2 | . . . . . . 1 . . . . 1 . Parts Fused 4 | . . . . 1 . 1 1 . . 1 . . Data Loss (minor) 44 | . . . 1 5 . 23 2 9 . 2 2 . Data Loss (major) 7 | . . . 1 . . 2 . 1 . 2 1 . Misfires 9 | . . . . 1 . 7 1 . . . . . Alerts 4 | . . . . . . . 1 2 . . . 1 Misdirections 4 | . . . . . . 1 . 1 . . . 2 Weapon Failures 16 | . . . . 1 . 6 1 3 . 2 . 3 Overload Shots 22 | . . . . . . . 15 6 . . . 1 Overflow Damage 473 | . . . 185 21 11 132 27 . 46 2 31 18 Projectiles 139 | . . . 1 . 11 16 15 . 46 2 30 18 Explosions 73 | . . . . 21 . 39 12 . . . 1 . Melee 261 | . . . 184 . . 77 . . . . . . Knockbacks 43 | . . . 2 . . 24 2 . . 8 7 . Impact 5 | . . . 2 . . 3 . . . . . . Kinetic 36 | . . . . . . 21 2 . . 8 5 . Secondary 2 | . . . . . . . . . . . 2 . Self-Inflicted Damage 478 | . 34 9 . . . 114 54 . 151 . 114 2 Shots 14 | . 1 1 . . . 1 1 . 8 . 2 . Rammed 5 | . . . . . . 1 . . . . 2 2 Targets Rammed 6 | . . . . . . 1 . . . . 3 2 Kicked 1 | . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 342 | . 118 66 322 265 342 291 142 261 138 204 104 227 Average Temperature 76 | . 23 24 103 96 112 83 37 88 60 47 28 54 Received Heat Transfer 1974 | . 309 . 75 . 126 372 237 240 192 268 155 . Effects 1 | . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 9 | . . . 3 . . 3 . . . 3 . . Combat Hostiles 5 | . . . . . . 2 . . . 3 . . Parts Fried 12 | . . . 4 . . 3 . . . 5 . . Impact Corruptions 9 | . . . 5 . . 4 . . . . . . Robots Melted 3 | . . . 1 . 2 . . . . . . . Combat Hostiles 3 | . . . 1 . 2 . . . . . . . Parts Melted 25 | . . . 5 . 7 4 1 3 3 1 . 1 Heat Transferred 11843 | . 125 250 1332 111 1961 3384 1183 534 1732 . 750 481 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac Res Tes Peak Influence 492 | 10 295 137 322 169 211 430 437 160 492 239 449 343 Initial 350 | . 6 15 51 75 . . 179 63 350 169 123 261 Average 152 | 8 109 117 149 71 94 228 248 44 213 142 203 302 Maximum Alert Level 2 | . 1 . 1 . 1 2 2 . 2 1 2 1 Low Security (%) 67 | 100 84 100 83 100 84 31 24 100 50 91 56 1 Level 1 28 | . 15 . 16 . 15 58 70 . 34 8 40 98 Level 2 3 | . . . . . . 10 5 . 14 . 2 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 40 | . 3 1 2 . 1 11 6 . 5 4 6 1 Investigation 7 | . 1 . 1 . 1 . 2 . 1 1 . . Extermination 11 | . . . . . . 4 1 . 2 2 1 1 Reinforcement 14 | . 2 . 1 . . 4 3 . . 1 3 . Assault 3 | . . 1 . . . . . . 1 . 1 . Garrison 5 | . . . . . . 3 . . 1 . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . Construction Impeded 4 | . . . 1 . . 1 1 . . . 1 . Haulers Reinforced 2 | . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac Res Tes Distress Signals 5 | . 1 . . . 1 . 2 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 211 | . 20 13 13 6 18 42 13 5 25 20 30 6 Peak Tracking Total 20 | . 5 6 6 3 3 4 3 4 11 4 20 3 Tactical Retreats 10 | . 1 1 . 1 1 . . . 2 . 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac Res Tes Traps Triggered 10 | . 1 . 1 . 2 2 1 . 1 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac Res Tes Machines Disabled 20 | . . . 2 1 . 5 2 . 4 . 5 1 Max in Single Turn 3 | . . . 1 1 . 2 1 . 3 . 1 1 Garrison Access 3 | . . . . . . . . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac Res Tes Machines Accessed 43 | . 5 . 4 1 6 4 4 11 3 4 1 . Terminals 31 | . 5 . 3 1 6 4 4 5 1 2 . . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations 1 | . . . . . . . . . . 1 . . Recycling Units 6 | . . . 1 . . . . 5 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 . Total Hacks 97 | . 8 . 14 4 19 8 8 25 3 7 1 . Successful 45 | . 5 . 8 2 5 2 2 15 3 2 1 . Failed 52 | . 3 . 6 2 14 6 6 10 . 5 . . Catastrophic 13 | . 1 . 2 1 1 3 4 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 57 | . 7 . 9 3 6 4 6 18 . 4 . . Terminals 74 | . 8 . 11 4 19 8 8 10 1 5 . . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations 1 | . . . . . . . . . . 1 . . Recycling Units 11 | . . . 3 . . . . 8 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 . Terminal Hacks 23 | . 1 . 3 2 5 2 2 7 1 . . . Record 5 | . . . . . . . . 5 . . . . Open Door 1 | . . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 2 | . . . . 1 . 1 . . . . . . Unreport Threat 4 | . . . . 1 1 . 1 . 1 . . . Locate Traps 2 | . . . . . 1 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . Release Object 2 | . . . . . . . . 2 . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . 2 . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 1 . Seal Access 2 | . . . . . . . . . . 1 1 . Unauthorized Hacks 17 | . 4 . 4 . . . . 8 . 1 . . Terminals 9 | . 4 . 2 . . . . 3 . . . . Botnet 2 | . . . 2 . . . . . . . . . Skim 7 | . 4 . . . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . Patch 1 | . . . . . . . . . . 1 . . Recycling Units 7 | . . . 2 . . . . 5 . . . . Reject 1 | . . . 1 . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . Tunnel 5 | . . . . . . . . 5 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 4 . 3 1 6 3 3 6 1 2 . . Full Trace Events 4 | . . . . . 1 . 1 2 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 . . . Authchips . | . . . . . . . . . . . . . Time 76 | . . . . . . . . . 76 . . . Total Robot Build Rating 15 | . . . . . . . . . 15 . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . Time 46 | . . . . . . . . . 46 . . . Total Part Build Rating 18 | . . . . . . . . . 18 . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac Res Tes Total Allies 4 | . . . . 1 . . . . 3 . . . Largest Group 3 | . . . . 1 1 . . . 3 . . . Highest-Rated Group 87 | . . . . 31 31 . . . 87 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . 29 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 18 | . . . . . 9 . . . 9 . . . Total Damage 160 | . . . . . 103 . . . 57 . . . Kills 3 | . . . . . 2 . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac Res Tes Turns Passed 12785 | 134 902 307 652 1030 1200 2946 573 1891 986 996 760 408 Spaces Moved 6816 | 27 386 284 501 619 594 1378 251 1051 432 378 740 175 Core 480 | . . 52 . . . 13 . 1 43 178 87 106 Treads 4539 | . 41 110 61 619 594 1222 200 1050 389 200 25 28 Legs 837 | 27 345 . . . . . . . . . 465 . Wheels 392 | . . . 392 . . . . . . . . . Hover 241 | . . . . . . 143 51 . . . 33 14 Flight 327 | . . 122 48 . . . . . . . 130 27 Fastest Speed 37 | 120 120 37 37 160 158 158 150 118 50 50 45 45 Average Speed 144 | 120 124 87 97 160 169 180 160 135 174 204 83 77 Slowest Speed 850 | 120 160 160 240 160 320 850 240 550 278 550 244 165 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 3 | . . 2 . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 61 54 33 96 44 27 46 95 11 9 21 17 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 8 | . . 2 . 1 . . . 5 . . . . Known Exits Taken 7 | . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 329 | . 18 22 5 9 . 59 22 4 107 9 72 2 Melee . | . . . . . . . . . . . . . Projectile 37 | . . . . . . 3 12 4 2 9 5 2 AOE 292 | . 18 22 5 9 . 56 10 . 105 . 67 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Fac Fac Res Tes Total 8832 | 117 696 319 588 648 698 1595 352 1490 614 493 822 400 Wait 1232 | 83 237 20 13 18 31 33 32 410 139 23 23 170 Move 6798 | 26 385 279 500 618 593 1377 250 1050 431 377 737 175 Hop 3 | . . 2 . . . . . . . . 1 . Pick Up 45 | 1 4 1 9 1 13 5 4 . 4 . 3 . Fast Attach 79 | 1 . 2 10 . 4 17 9 2 5 12 7 10 Attach 26 | . 2 . 4 1 4 4 2 2 3 2 1 1 Detach 10 | . . . . 1 1 . 3 . 1 1 2 1 Swap 43 | . 4 2 3 2 4 17 8 . 1 1 1 . Drop 78 | . 2 1 6 . 8 12 8 11 6 5 10 9 Fire 480 | 6 62 12 32 7 40 120 36 15 24 72 34 20 Melee 31 | . . . 11 . . 9 . . . . . 11 Ram 5 | . . . . . . . . . . . 2 3 Kick 1 | . . . . . . . . . . . 1 . Crush 1 | . . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Sto) -7/Storage -7/Recycling -5/Factory -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 135 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 9) 874 | -10/Materials | Discovered new exit (range 13) 944 | -10/Materials | Core integrity fell below 50% 1037 | -10/Materials | Entered Mines 1129 | -10/Mines | Learned location of Mines (-9) 1137 | -10/Mines | Assembled infested the area 1142 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1269 | -10/Mines | Released all parts (4) 1274 | -10/Mines | Core integrity fell below 20% 1294 | -10/Mines | Lost 3 parts (1p1n1w) 1329 | -10/Mines | Discovered new exit (range 8) 1332 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1338 | -10/Mines | Met a Derelict testing a Signal Generator 1344 | -10/Mines | Entered Materials 1344 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1392 | -9/Materials | System corruption reached 10% 1697 | -9/Materials | Identified exit to Mines 1935 | -9/Materials | Build established: Gunner 1996 | -9/Materials | Entered Mines 2308 | -9/Mines | Learned location of Storage (-7) 2342 | -9/Mines | Build established: Skirmisher 2533 | -9/Mines | Discovered new exit (range 4) 2947 | -9/Mines | Discovered new exit (range 7) 2982 | -9/Mines | Received a Mining Laser from a helpful Derelict 3026 | -9/Mines | Entered Materials 3026 | -8/Materials | Accompanied by 1 ally 3026 | -8/Materials | Evolved 2 slots: Utility x2 3486 | -8/Materials | Build established: Scavenger-Tank 3522 | -8/Materials | Discovered new exit (range 13) 3732 | -8/Materials | Discovered new exit (range 4) 3961 | -8/Materials | Build established: Tank 4226 | -8/Materials | Entered Factory 4226 | -7/Factory | Evolved 2 slots: Utility x2 4579 | -7/Factory | Garrison activated, responded to threat 4898 | -7/Factory | System corruption reached 10% 5183 | -7/Factory | Build established: Scavenger-Tank 5494 | -7/Factory | Discovered new exit (range 5) 6219 | -7/Factory | Discovered new exit (range 7) 6266 | -7/Factory | Identified exit to Factory 6566 | -7/Factory | Build established: Scavenger-Gunner 7146 | -7/Factory | Discovered new exit (range 16) 7170 | -7/Factory | Identified exit to Storage 7172 | -7/Factory | Entered Storage 7368 | -7/Storage | Found Prototype Launcher 7368 | -7/Storage | Identified Rocket Array 7739 | -7/Storage | Used back door to open Recycling access 7739 | -7/Storage | Discovered new exit (range 5) 7744 | -7/Storage | Identified exit to Recycling 7745 | -7/Storage | Entered Recycling 8062 | -7/Recycling | Scanned before Scraplab entrance 8664 | -7/Recycling | Angered Scraplab inhabitants 8677 | -7/Recycling | Build established: Gunner 8704 | -7/Recycling | Core integrity fell below 50% 8730 | -7/Recycling | Found Prototype Device 8730 | -7/Recycling | Identified Scrap Engine 9036 | -7/Recycling | Build established: Mutant 9307 | -7/Recycling | Discovered new exit (range 16) 9635 | -7/Recycling | Identified exit to Factory 9636 | -7/Recycling | Entered Factory 9636 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 9638 | -5/Factory | Discovered new exit (range 14) 9725 | -5/Factory | Identified exit to Factory 9936 | -5/Factory | Search patrols dispatched 10104 | -5/Factory | Fabricated Enh. Nova Cannon (x2) 10227 | -5/Factory | Fabricated G-50 Soldier (x3) 10290 | -5/Factory | Lost 3 allies 10592 | -5/Factory | Cargo convoy interrupted 10613 | -5/Factory | System corruption reached 10% 10622 | -5/Factory | Entered another Factory area 10622 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10633 | -4/Factory | Lost 7 parts (2p1n3u1w) 11387 | -4/Factory | System corruption reached 10% 11417 | -4/Factory | Build established: Scavenger-Mutant 11486 | -4/Factory | Found Unknown Device 11486 | -4/Factory | Identified Quantum Capacitor 11551 | -4/Factory | Discovered new exit (range 11) 11590 | -4/Factory | Lost 3 parts (1n2u) 11617 | -4/Factory | Identified exit to Research 11618 | -4/Factory | Entered Research 11618 | -3/Research | Evolved 2 slots: Propulsion x2 12104 | -3/Research | Build established: Construct 12169 | -3/Research | Garrison activated, responded to threat 12248 | -3/Research | Lost 6 parts (1p2n1u2w) 12307 | -3/Research | Lost 4 parts (3u1w) 12368 | -3/Research | First assault squad dispatched 12374 | -3/Research | Core integrity fell below 50% 12375 | -3/Research | Discovered new exit (range 6) 12378 | -3/Research | Identified exit to Testing 12378 | -3/Research | Entered Testing 12411 | -3/Testing | Found Prototype Processor 12411 | -3/Testing | Identified Spectral Analyzer 12479 | -3/Testing | Build established: Mutant 12505 | -3/Testing | Found Prototype Energy Cannon 12505 | -3/Testing | Identified Hpw. Disruptor Cannon 12682 | -3/Testing | System corruption reached 10% 12713 | -3/Testing | Core integrity fell below 20% 12749 | -3/Testing | Lost 6 parts (1p2n1u2w) 12786 | -3/Testing | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12771_ Dropped Lgt. Ion Engine. 12771_ Dropped Exp. Matter Compressor. 12773_ Penetrated by Slug. 12779_ Adv. Heat Sink destroyed. 12779_ Penetrated by Slug. 12779_ K-01 Serf cleans the Terminal. 12779_ Penetrated by Slug. 12780_ |BYFWPWEHBH127CGHRRMFK 12782_ U-05 Engineer builds a Wall. 12782_ Slammed into K-01 Serf. 12782_ Destabilizing: System corrupted (+2). 12782_ Hovering Antigrav-VSS Exoskeleton destroyed. 12782_ Scrap Engine damaged due to network destabilization (-8). 12782_ K-01 Serf cleans the Terminal. 12784_ Slammed into K-01 Serf. 12784_ Imp. Signal Interpreter destroyed. 12784_ System corrupted by crushing effect (+1). 12785_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# R#??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? ##?????????????????????? | | ????????????????????? R T??????????????????????? | | ?????????????????????# "??????????????????????? | | ?????????????????????#kk#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# u#??????????????????????? | | ?????????????????????#% #??????????????????????? | | ?????????????????????#u@#??????????????????????? | | ?????????????????????#%h#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#h #??????????????????????? | | ????????????????????##u #??????????????????????? | | ???????????????????### ##########?????????????? | | ??????????#######??# # #?????????????? | | ??????????# """"#??# # """ #?????????????? | | ??????????#""S""#??# *!#|!""" #?????????????? | | ?????????##"" ""#### =!+ """ #?????????????? | | ?????????+ # * # ! #?????????????? | | ?????????# # # """ #?????????????? | | ?????????# !! # # """ #?????????????? | | ?????????# !! # # """ #?????????????? | | ?????????# # # #?????????????? | | ?????????# =# ##########?????????????? | | ?????????# !+ # #?????????????? | | ?????????# # # #?????????????? | | ?????????########### % # #?????????????? | | ????????????#""""" #=== # #?????????????? | | ????????????#"""" # # #?????????????? | | ????????????#" " # # #?????????????? | | ????????????##" " # # #?????????????? | | ?????????????# " " + + ! #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 80 Energy Generation 70 Energy Capacity 575 Matter Stores 436 Matter Capacity 800 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 30 Armor Coverage 300 Resistance: EX 25 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x2 | -5/Factory | Preloaded G-50 Soldier | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed BoreBeamBeamcaster Manual? 0 Play Time 02:37:52 Cumulative 63.9 hours Start 2024.11.05 @ 18:15:17 End 2024.11.05 @ 19:58:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 36 Adventurer 16 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 46 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc7b8208-4f73-4e21-b474-085f993de426