Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.06 @ 01:59:02 Player: Foongus0298 Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1494) 1494 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6339 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 86/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Experimental Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Advanced Heat Sink Cooling System Large Matter Pod (0) IFF Parser Improved Core Shielding Reflective Plating Improved Hacking Suite Heavy Particle Gun Precision Beam Rifle Enhanced Autogun Flak Gun Coil Gun Powered Hammer Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Cooling System High-capacity Storage Unit Advanced Sensor Array Experimental Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Plasma Cannon Coil Gun Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Compact Wheel Compact Wheel Cooling System Cooling System Large Matter Pod Improved Core Shielding Hardened Heavy Armor Plating Reflective Plating Improved Hacking Suite Heavy Particle Gun Precision Beam Rifle Enhanced Autogun Flak Gun Coil Gun Improved Proton Missile Launcher Powered Hammer [Rating: 65] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power 2 | . . . . 1 . . . 1 Propulsion . | . . . . . . . . . Utility 4 | . . 1 . 1 . . . 2 Weapon 2 | . . 1 . . . . . 1 Parts Attached 53 | 6 10 3 4 4 9 . . 17 Power 9 | 1 2 . 1 1 2 . . 2 Engine 7 | 1 2 . 1 1 1 . . 1 Core 2 | . . . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 7 | 2 1 . 2 . . . . 2 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 7 | 2 1 . 2 . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 4 2 . 2 2 . . 8 Device 9 | . 3 . . 1 2 . . 3 Storage 3 | 1 1 1 . . . . . . Processor 3 | . . 1 . . . . . 2 Hackware . | . . . . . . . . . Protection 4 | . . . . 1 . . . 3 Artifact . | . . . . . . . . . Weapon 18 | 2 3 1 1 1 5 . . 5 Energy Gun 6 | . 2 1 . . 2 . . 1 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 6 | 2 . . 1 . 1 . . 2 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 3 | . 1 . . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . 4 . . 1 Parts Lost 23 | . 5 . . 1 . . . 17 Power 8 | . 1 . . 1 . . . 6 Propulsion 3 | . 1 . . . . . . 2 Utility 6 | . 1 . . . . . . 5 Weapon 6 | . 2 . . . . . . 4 Highest Loss Streak 15 | . 3 . . 1 . . . 15 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 3 7 15 18 18 19 19 19 15 Power 1 | . 1 2 2 1 2 2 2 1 Propulsion 2 | 2 4 4 3 3 3 2 2 1 Utility 6 | . . 5 6 7 7 8 8 6 Weapon 5 | . 1 4 6 7 6 7 6 5 Tool/Special . | . . . . . . . . . Unused Backups 26 | . 1 1 7 . 3 . 7 7 Power 1 | . . . 1 . . . . . Propulsion 4 | . . . 4 . . . . . Utility 12 | . . . . . 2 . 4 6 Weapon 8 | . . 1 2 . 1 . 3 1 Tool/Special 1 | . 1 . . . . . . . Average Slot Usage (%) 79 | . 91 93 93 89 84 90 63 89 Engine 16 | . 13 9 11 18 10 18 18 19 Wheel 11 | . 27 22 16 9 9 9 9 5 Device 16 | . 7 11 11 17 17 18 18 19 Storage 9 | . 14 12 11 9 9 9 9 6 Processor 2 | . . 4 11 8 . . . 5 Protection 6 | . . . . . 9 9 9 5 Energy Gun 5 | . 4 22 22 18 16 9 . 3 Ballistic Gun 7 | . 21 . 4 6 7 18 . 14 Launcher 1 | . 1 11 6 . . . . . Peak Build Rating 65 | 6 11 15 29 33 40 39 39 65 Average Rating 32 | 5 6 13 22 32 36 39 28 59 On Entrance 22 | . 6 11 15 29 32 39 39 29 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 108 | 13 33 76 61 76 78 78 68 108 Greatest Support 32 | 26 26 20 28 28 28 28 28 32 Greatest Overweight (x) 35 | . 2 3 5 2 2 2 2 35 Average Overweight (x) 2 | . . 1 2 2 2 2 2 3 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 19 | 7 14 18 20 20 20 20 20 20 Most Carried 20 | 6 15 18 19 20 20 20 20 20 Average Carried 17 | 3 7 15 18 18 19 19 19 16 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 Final Carried 20 | 6 15 17 19 19 20 20 20 13 Class Distribution -------------------- 54% | Mutant 25% | Tank 12% | Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Tank | -8/Storage Tank | -8/Recycling Mutant | -8/Scraptown Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Matter Collected 1657 | 204 229 . 371 17 303 37 73 423 Remotely . | . . . . . . . . . Salvage Created 1612 | . 445 . 132 51 549 156 . 279 Parts 103 | . 34 . 13 2 27 13 . 14 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 38 | . 13 . 5 1 10 2 . 7 Guns 30 | . 12 . 1 1 10 2 . 4 Cannons 3 | . . . . . . . . 3 AOE 5 | . 1 . 4 . . . . . Classes Destroyed 11 | . 4 . 2 . 1 . . 4 Worker 1 | . 1 . . . . . . . Builder 2 | . . . 1 . 1 . . . Recycler 3 | . 1 . . . 1 1 . . Operator 1 | . . . . . . . . 1 Swarmer 9 | . 6 . 3 . . . . . Grunt 18 | . 7 . 1 1 6 . . 3 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . . . . 1 Sentry 6 | . . . . . 4 2 . . Hunter 1 | . . . . . . . . 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 6 | . 4 . 3 1 6 3 . 3 Combat Bots Only 5 | . 3 . 3 1 5 2 . 3 Max Kills in Single Turn 3 | . 2 . 3 1 3 1 . 1 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . 1 . 3 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 364 | . 77 2 4 2 26 . . 253 Missed 94 | . 26 1 1 . 7 . . 59 Hits 270 | . 51 1 3 2 19 . . 194 Melee 1 | . . . . . . . . 1 Projectile 269 | . 51 1 3 2 19 . . 193 Critical Strikes 7 | . 1 . . . . . . 6 Part Disruptions 4 | . . . . . . . . 4 Damage Taken 4182 | . 596 14 71 70 237 . . 3194 Core 1146 | . 180 . 12 35 50 . . 869 Absorbed by Shields 237 | . . . . 26 81 . . 130 Ignored by Resistances 6 | . . . . . . . . 6 Regen/Repaired (Parts) 620 | . . 31 . . . . . 589 Core Remaining (%) 77 | 100 28 . 97 . . . 84 . Volleys Fired 106 | . 44 . 7 1 25 3 . 26 Largest 4 | . 2 . 3 3 3 3 . 4 Hottest 229 | . 70 . 120 118 196 108 . 229 Shots Fired 267 | . 83 . 21 3 63 9 . 88 Gun 232 | . 83 . 20 3 61 9 . 56 Cannon 34 | . . . . . 2 . . 32 Launcher 1 | . . . 1 . . . . . Special . | . . . . . . . . . Kinetic 174 | . 69 . 6 1 26 6 . 66 Thermal 76 | . 14 . . . 37 3 . 22 Explosive 1 | . . . 1 . . . . . Electromagnetic 16 | . . . 14 2 . . . . Robot Hit Streak 14 | . 9 . 4 5 14 8 . 10 Robot Miss Streak 10 | . 2 . 4 . 4 1 . 10 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 172 | . 52 . 12 2 47 4 . 55 Core Hits 112 | . 24 . 11 2 33 4 . 38 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . 1 . . . 2 . . . Burn 3 | . 1 . . . 2 . . . Melee Attacks 7 | . . . . 2 3 . . 2 Impact 7 | . . . . 2 3 . . 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3125 | . 554 . 286 63 893 63 . 1266 Guns 2377 | . 554 . 154 63 867 63 . 676 Cannons 615 | . . . . . 26 . . 589 Explosions 132 | . . . 132 . . . . . Melee . | . . . . . . . . . Ramming 1 | . . . . . . . . 1 Kinetic 1882 | . 428 . 67 33 412 42 . 900 Thermal 1020 | . 126 . 27 . 481 21 . 365 Explosive 105 | . . . 105 . . . . . Electromagnetic 117 | . . . 87 30 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 7 7 7 9 Average Corruption 6 | . . . . . 6 7 7 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 106 | . . . . . 12 22 71 1 Message Errors 26 | . . . . . 2 8 16 . Matter Fused 19 | . . . . . . 3 16 . Heat Flow Errors 11 | . . . . . 1 1 8 1 Energy Discharges 19 | . . . . . 3 6 10 . Parts Fused 2 | . . . . . . 1 1 . Data Loss (minor) 17 | . . . . . 3 . 14 . Data Loss (major) 5 | . . . . . . 2 3 . Alerts 5 | . . . . . 1 1 3 . Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 3 | . . . . . . . . 3 Projectiles 3 | . . . . . . . . 3 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . . . 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . 5 Shots 1 | . . . . . . . . 1 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 340 | . 16 . 2 . 340 115 248 235 Average Temperature 75 | . 7 . 2 . 97 33 95 90 Received Heat Transfer 556 | . 201 9 18 12 93 . . 223 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 2 . . . 1 . . 3 Heat Transferred 2279 | . 444 . . . 1123 37 . 675 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 93 100 . 100 Level 1 . | . . . . . 6 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 207 | . 199 84 79 20 207 111 . 64 Initial 76 | . . 70 3 . . 76 . . Average 34 | . 74 34 33 2 61 29 . 13 Influence Increases 1260 | . 403 27 158 22 302 119 . 229 Destroy 0b10 Robot/C 760 | . 260 . 100 20 200 40 . 140 Destroy 0b10 Robot/NC 35 | . 10 . 5 . 10 5 . 5 Destroy Leader 170 | . 50 . 20 . 60 . . 40 Successful Hack 88 | . 38 27 . . . 14 . 9 Select Force Hacks 60 | . . . . . . 60 . . Disable Machine 75 | . . . 15 . 30 . . 30 Destroy Structure 27 | . . . 18 2 2 . . 5 Lose Combat Pursuer 45 | . 45 . . . . . . . Influence Decreases 1260 | . 236 186 164 24 105 316 . 229 Entered New Map 225 | . . 97 5 2 . 121 . . Time Decay 892 | . 186 89 159 12 105 195 . 146 Lost Part 143 | . 50 . . 10 . . . 83 Squads Dispatched 8 | . 2 2 . . 1 . . 3 Investigation 2 | . 1 1 . . . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 4 | . 1 1 . . 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Distress Signals 1 | . . . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 17 5 2 3 10 2 . 22 Peak Tracking Total 12 | . 5 5 2 2 3 2 . 12 Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Traps Triggered 9 | . 1 1 2 . 5 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Disabled 5 | . . . 1 . 2 . . 2 Max in Single Turn 2 | . . . 1 . 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Accessed 25 | . 4 5 1 . 2 7 1 5 Terminals 17 | . 4 4 . . 2 5 . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . . 1 . . . . . 2 Recycling Units 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 10 8 1 . 3 12 2 15 Successful 42 | . 8 7 1 . 2 9 2 13 Failed 9 | . 2 1 . . 1 3 . 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 29 | . 7 5 . . 3 10 . 4 Terminals 33 | . 10 6 . . 3 9 . 5 Fabricators 1 | . . . . . . . . 1 Repair Stations 11 | . . 2 . . . . . 9 Recycling Units 3 | . . . . . . 3 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 4 2 1 . 1 2 2 2 Record 2 | . . . . . . . 2 . Robot Analysis 1 | . . . . . . 1 . . Open Door 2 | . . . 1 . 1 . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . Repair Station Index 1 | . . . . . . . . 1 Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 2 | . 1 . . . . 1 . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 10 | . . 2 . . . . . 8 Scan Component 5 | . . 1 . . . . . 4 Repair 5 | . . 1 . . . . . 4 Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 16 | . 4 3 . . 1 6 . 2 Terminals 14 | . 4 3 . . 1 4 . 2 Botnet 14 | . 4 3 . . 1 4 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . Tunnel 2 | . . . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 3 . . 1 5 . 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 4 | . . 1 . . . . . 3 Time 218 | . . 26 . . . . . 192 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total Allies 3 | . . . . . . . 1 2 Largest Group 2 | . . . . . . . 1 2 Highest-Rated Group 87 | . . . . . . . 47 87 Highest-Rated Ally 47 | . . . . . . . 47 46 Initial UFD Resources 24 | . . . . . . . . 24 Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . . 2 Total Damage 77 | . . . . . . . . 77 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 1167 | . 133 . . . . . . 1034 Sensors 1167 | . 133 . . . . . . 1034 Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Turns Passed 5669 | 61 527 235 379 102 339 616 2337 1073 Spaces Moved 3843 | 53 358 184 278 65 172 465 1763 505 Core 3 | 2 . . . . . . . 1 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 3840 | 51 358 184 278 65 172 465 1763 504 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 95 110 130 130 130 130 115 Average Speed 127 | 88 101 107 120 130 130 130 130 148 Slowest Speed 1800 | 90 110 125 155 130 130 130 130 1800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 46 24 67 11 31 63 91 13 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . 2 1 . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . . 1 . . . 3 . Spaces Dug 4 | . . . . 2 . . . 2 Terrain Destroyed 27 | . . . 23 2 . . . 2 Melee 4 | . . . . 2 . . . 2 Projectile . | . . . . . . . . . AOE 23 | . . . 23 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total 4404 | 64 446 222 308 76 233 472 1813 770 Wait 244 | . 16 26 . . 1 1 30 170 Move 3831 | 52 357 183 277 64 171 464 1758 505 Hop 2 | . . . . . . . 2 . Pick Up 69 | 6 13 6 9 3 8 2 8 14 Fast Attach 29 | 6 5 2 2 . 4 . . 10 Attach 28 | . 3 2 1 3 2 . . 17 Detach 8 | . . . 1 . . . 3 4 Swap 20 | . 3 . 2 2 8 . . 5 Drop 55 | . 5 3 9 1 11 2 12 12 Fire 106 | . 44 . 7 1 25 3 . 26 Melee 7 | . . . . 2 3 . . 2 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . . . . 4 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 419 | -10/Materials | Core integrity fell below 50% 419 | -10/Materials | Discovered new exit (range 10) 450 | -10/Materials | Lost 3 parts (1p1n1w) 589 | -10/Materials | Entered another Materials area 589 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 640 | -9/Materials | Repaired Ion Engine 814 | -9/Materials | Identified exit to Materials 819 | -9/Materials | Discovered new exit (range 6) 824 | -9/Materials | Entered Mines 860 | -9/Mines | Build established: Gunner 974 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1186 | -9/Mines | Discovered exit to Materials (range 14) 1203 | -9/Mines | Entered Materials 1203 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1204 | -8/Materials | Identified exit to Storage 1305 | -8/Materials | Entered Storage 1639 | -8/Storage | Used back door to open Recycling access 1639 | -8/Storage | Discovered new exit (range 5) 1644 | -8/Storage | Entered Recycling 1798 | -8/Recycling | Build established: Tank 2229 | -8/Recycling | Scanned before Scraplab entrance 2249 | -8/Recycling | Entered Scraplab 2259 | -8/Recycling | Discovered new exit (range 2) 2260 | -8/Recycling | Entered Scraptown 2496 | -8/Scraptown | Discovered new exit (range 13) 2569 | -8/Scraptown | Build established: Mutant 2579 | -8/Scraptown | Visited Symbiants 2643 | -8/Scraptown | Visited UFD Registry 2643 | -8/Scraptown | Registered with UFD as "Rustcircuit" 2695 | -8/Scraptown | Visited Junk Repository 2740 | -8/Scraptown | Visited Research Penetration Think Tank 2769 | -8/Scraptown | Visited Supply Room 2954 | -8/Scraptown | Visited LU-1G1's Boring Crew 3016 | -8/Scraptown | Visited Infowarlord's Domain 3029 | -8/Scraptown | Found Exp. Signal Interpreter 3052 | -8/Scraptown | Visited Scrap Suit Storage 3074 | -8/Scraptown | Visited Modified Component R&D 3169 | -8/Scraptown | Visited Science Testing Area 3192 | -8/Scraptown | Visited Chapter 10 3231 | -8/Scraptown | Visited Botcube Research 3455 | -8/Scraptown | Found Botcube 3582 | -8/Scraptown | Botcube activated 3594 | -8/Scraptown | Botcube completed mutation into core form, armed with 1 gun, 1 cannon. 3778 | -8/Scraptown | Visited Red Mages 3850 | -8/Scraptown | Visited Cyclists 3862 | -8/Scraptown | Entered Cyclist Reading Room 3957 | -8/Scraptown | Visited Cave Peace 4026 | -8/Scraptown | Visited Awakened 4058 | -8/Scraptown | Visited SPCMW 4322 | -8/Scraptown | Discovered new exit (range 5) 4498 | -8/Scraptown | Met Optimus 4498 | -8/Scraptown | Accepted into 0bPrime 4597 | -8/Scraptown | Entered Factory 4597 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4666 | -6/Factory | Repaired Hrd. Heavy Armor Plating 4894 | -6/Factory | Build established: Tank 5492 | -6/Factory | Build established: Skirmisher 5499 | -6/Factory | Repaired Hrd. Medium Armor Plating 5550 | -6/Factory | Repaired Hvy. Flak Cannon 5632 | -6/Factory | Cargo convoy interrupted 5661 | -6/Factory | Core integrity fell below 50% 5667 | -6/Factory | Core integrity fell below 20% 5670 | -6/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 05664_ Attempting to rewire H-66 Slayer. 05664_ H-66 Slayer rewired. 05664_ Slug penetrates X-72 Disruptor. 05664_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 05666_ System corrupted: Heat flow error (+111). 05666_ P-60 Hacker hacks Slayer 5a, rebooting. 05666_ Acquired 27 matter. 05666_ Penetrated by Slug. 05666_ Com. Wheel destroyed. 05667_ Attempting to rewire X-72 Disruptor. 05668_ K-01 Serf pushes Slayer 5a. 05668_ Com. Wheel destroyed. 05668_ Attempting to rewire X-72 Disruptor. 05668_ X-72 Disruptor rewired. 05669_ Slammed into H-66 Slayer. 05669_ K-01 Serf pushes Slayer 5a. 05670_ Penetrated by Slug. 05670_ K-01 Serf pushes Slayer 5a. 05670_ Disruptor 5a destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##########?????????????? ? ????? | | ??????????????????# " ! #???????????? ?? | | ??????????????????# " !* #???????????? ? | | ??????????????????# "[[= #???????????? | | ??????????????????# = [ #???????????? | | ??????????????????# #???????????? | | ??????????????????# kx #???????????? ! ? | | ??????????????????# x #???????????? ?? | | ??????????????????# hx=ih#?????????### """?? | | ??????????????????# %p%@ #?????????# """?? | | ??????????????????#####/#;############ """?? | | ????????? ###### %R """"? | | ????????? / """" | | ????????? ###### """" | | ?????????????????????####;############ | | ?????????????????????# #??????# | | ?????????????????????# """ #??????## ###### | | ?????????????????????# """ #???????# #????? | | ?????????????????????# """ #???????# #????? | | ?????????????????????# #???????# #????? | | ?????????????????????# #???????# ###### | | ?????????????????????# "" "" #???????# # | | ?????????????????????# "F "" #???????# # | | ?????????????????????# """"" #???????# # [ | | ?????????????????????##########???????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# + | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # | | ??????????????????????????????????????# ###+## | | ????????????????????????????????????? ?# " | | ????????????????????????????????????# # " | | ????????????????????????????????????# # " | | ????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 30 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 10 Evasion (%) 42 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 48% | -9/Materials Hrd. Heavy Armor Plating | 36% | -6/Factory Hrd. Medium Armor Plating | 40% | -6/Factory Hvy. Flak Cannon | 66% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveBarrageWell Manual? 0 Play Time 01:02:59 Cumulative 59.9 hours Start 2026.04.06 @ 00:49:06 End 2026.04.06 @ 01:59:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 40 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65f928a9-51ee-47ac-a52a-cf3cd0e117ac