Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.27 @ 01:42:04 Player: BoomBlip Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (800) 800 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2760 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 49/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Ion Engine Large Storage Unit Small Laser Particle Gun Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Light Assault Rifle Heavy Missile Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Treads Heat Sink Large Storage Unit Light Armor Plating Improved Medium Armor Plating Small Laser Beam Rifle Particle Gun Plasma Cannon High-powered Shotgun Heavy Missile Launcher [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 42 | . 9 11 5 17 Power 7 | . 1 4 1 1 Engine 3 | . . 2 . 1 Core 4 | . 1 2 1 . Reactor . | . . . . . Propulsion 10 | . 3 1 1 5 Treads 3 | . 1 . . 2 Leg . | . . . . . Wheel 7 | . 2 1 1 3 Hover . | . . . . . Flight . | . . . . . Utility 10 | . 2 2 1 5 Device 3 | . . 1 1 1 Storage 1 | . 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 6 | . 1 1 . 4 Artifact . | . . . . . Weapon 15 | . 3 4 2 6 Energy Gun 3 | . . 1 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 8 | . 3 3 1 1 Ballistic Cannon . | . . . . . Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . 2 . 3 13 Power 2 | . . . . 2 Propulsion 5 | . 1 . 1 3 Utility 6 | . 1 . 1 4 Weapon 5 | . . . 1 4 Highest Loss Streak 13 | . 2 . 3 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 90 78 98 85 Engine 3 | . 6 3 1 1 Core 7 | . 8 5 9 6 Leg 3 | . 14 . . . Wheel 19 | . 14 21 21 21 Device 4 | . . 3 10 1 Storage 11 | . 14 11 11 9 Protection 9 | . 5 5 11 20 Energy Gun 8 | . 8 5 11 7 Energy Cannon 1 | . . . . 7 Ballistic Gun 19 | . 20 21 21 9 Naked Turns 6 | . . . . 6 Heaviest Build 60 | 12 29 38 38 60 Greatest Support 46 | 20 20 20 26 46 Greatest Overweight (x) 15 | . 1 2 2 15 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 13 | . 10 15 15 14 Most Carried 15 | . 7 9 13 15 Average Carried 9 | . 6 7 11 12 Final Capacity 15 | 8 15 15 15 5 Final Carried 13 | 6 7 9 13 5 Class Distribution -------------------- 44% | Scavenger-Tank 40% | Mutant 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 671 | 200 93 191 171 16 Remotely . | . . . . . Salvage Created 1065 | . 226 191 337 311 Parts 61 | . 8 11 18 24 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 23 | . 4 3 9 7 Guns 15 | . 2 3 9 1 Cannons 1 | . . . . 1 AOE 7 | . 2 . . 5 Classes Destroyed 9 | . 3 2 3 1 Builder 3 | . 1 . . 2 Hauler 1 | . . 1 . . Recycler 4 | . 1 . 1 2 Watcher 3 | . . . . 3 Swarmer 6 | . . . 2 4 Grunt 13 | . 4 2 4 3 Brawler 1 | . . . 1 . Sentry 1 | . . 1 . . Assembled 2 | . . . 2 . Best Kill Streak 14 | . 4 2 5 14 Combat Bots Only 7 | . 2 2 4 7 Max Kills in Single Turn 4 | . 4 1 1 4 Gunslinging . | . . . . . Exploded 2 | . 2 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 205 | . 19 7 41 138 Missed 33 | . 4 2 9 18 Damage Taken 2610 | . 371 66 362 1811 Core 610 | . 12 14 34 550 Absorbed by Shields . | . . . . . Redirected to Shielding 58 | . 58 . . . Regen/Repaired (Parts) 26 | . . 26 . . Core Remaining (%) 94 | 100 95 . 88 . Volleys Fired 66 | . 21 12 21 12 Largest 3 | . 2 3 3 3 Hottest 150 | . 60 99 108 150 Shots Fired 161 | . 37 32 61 31 Gun 148 | . 37 32 61 18 Cannon 9 | . . . . 9 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 100 | . 26 24 40 10 Thermal 46 | . . 8 21 17 Explosive 4 | . . . . 4 Electromagnetic 11 | . 11 . . . Robot Hit Streak 7 | . 7 7 7 6 Robot Miss Streak 6 | . 3 5 6 5 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 82 | . 24 17 28 13 Core Hits 67 | . 10 9 21 27 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 4 | . . . 3 1 Burn 3 | . . . 3 . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2639 | . 768 237 400 1234 Guns 1098 | . 330 237 400 131 Cannons 107 | . . . . 107 Explosions 1429 | . 438 . . 991 Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 719 | . 243 165 253 58 Thermal 837 | . 438 72 147 180 Explosive 991 | . . . . 991 Electromagnetic 87 | . 87 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 245 | . 180 . . 65 Projectiles . | . . . . . Explosions 245 | . 180 . . 65 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 210 | . 164 . . 46 Shots 4 | . 2 . . 2 Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 880 | . 95 36 122 880 Average Temperature 172 | . 24 15 30 505 Received Heat Transfer 959 | . 117 42 161 639 Effects 30 | . . . . 30 Shutdowns 3 | . . . . 3 Energy Bleed 3 | . . . . 3 Interference 3 | . . . . 3 Matter Decay 5 | . . . . 5 Short Circuit 1 | . . . . 1 Damage (minor) 4 | . . . . 4 Damage (major) 8 | . . . . 8 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1410 | . 300 185 592 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 297 | . 249 280 269 297 Initial 109 | . . 104 109 104 Average 178 | . 145 174 224 152 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 48 | . 50 64 19 74 Level 1 51 | . 49 35 80 25 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 3 . 2 Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 8 5 14 19 Peak Tracking Total 10 | . 5 2 5 10 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . . 4 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . 2 . . . Max in Single Turn 2 | . 2 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 5 | . 1 3 . 1 Terminals 4 | . 1 2 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 3 8 . 3 Successful 6 | . 1 2 . 3 Failed 8 | . 2 6 . . Catastrophic 3 | . 1 2 . . Database Lockouts . | . . . . . Manual 9 | . 3 5 . 1 Terminals 11 | . 3 5 . 3 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . . 2 Record 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 1 . . 1 Terminals 2 | . 1 . . 1 Botnet 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 3 . 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 19 | . . 19 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1097 | . 281 292 339 185 Spaces Moved 789 | 1 193 241 257 97 Core 9 | . . . . 9 Treads 5 | . . . . 5 Legs 88 | 1 87 . . . Wheels 687 | . 106 241 257 83 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 80 95 95 50 Average Speed 102 | 120 104 95 102 118 Slowest Speed 800 | 120 120 110 130 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 2 30 32 51 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 92 | . 44 . . 48 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 87 | . 44 . . 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 940 | . 237 274 286 143 Wait 20 | . 4 10 4 2 Move 785 | . 192 240 256 97 Hop . | . . . . . Pick Up 11 | . 5 1 . 5 Fast Attach 16 | . 2 10 1 3 Attach 12 | . 3 . . 9 Detach 1 | . . . . 1 Swap 14 | . 4 1 4 5 Drop 13 | . 6 . . 7 Fire 66 | . 21 12 21 12 Melee . | . . . . . Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 9) 175 | -10/Materials | Discovered new exit (range 15) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 316 | -9/Materials | Build established: Mutant 449 | -9/Materials | Repaired Lgt. Nuclear Core? 554 | -9/Materials | Discovered new exit (range 7) 574 | -9/Materials | Entered Mines 806 | -9/Mines | Assembled infested the area 811 | -9/Mines | Assisted by a Guerilla fighting off Assembled 884 | -9/Mines | Discovered new exit (range 5) 913 | -9/Mines | Entered Materials 913 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 927 | -8/Materials | Lost 3 parts (1n1u1w) 1067 | -8/Materials | Core integrity fell below 50% 1090 | -8/Materials | Destroyed 7 combat bots 1093 | -8/Materials | Core integrity fell below 20% 1098 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01091_ Dropped Lrg. Storage Unit. 01091_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 01091_ Dropped Imp. Medium Armor Plating. 01091_ U-05 Engineer lays Concrete. 01092_ Dropped Hvy. Ion Cannon. 01092_ Slammed into G-47 Trooper. 01094_ K-01 Serf collects debris. 01094_ U-05 Engineer lays Concrete. 01095_ The unstable cave ceiling collapses. 01095_ U-05 Engineer lays Concrete. 01096_ Acquired 16 matter. 01096_ U-05 Engineer lays Concrete. 01096_ U-05 Engineer builds a Door. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. 01097_ U-05 Engineer lays Concrete. 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