Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 19:40:14

Player: Red Box

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (45)      225
Value Destroyed (845)      845
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 2318

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             358/400
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -9/Materials

 Parts 
-------
>                     --- POWER (1) --------
                      Ion Engine
>                     --- PROPULSION (2) ---
              Compact Wheel
              Compact Wheel
>                     --- UTILITY (4) ------
             Improved Heat Sink
        High-capacity Storage Unit
               Medium Armor Plating
                      Shield Generator
>                     --- WEAPON (2) -------
                      Beam Cannon
                      Beam Cannon
>                     --- INVENTORY (20) ---
                      Deuterium Engine
                      Wheel
                      Wheel
              Compact Wheel
              Compact Wheel
             Improved Heat Sink
        High-capacity Storage Unit
        High-capacity Storage Unit
                Large Battery (200)
  Faulty Experimental Sensor Array
             Improved Terrain Scanner
                      Targeting Computer
                      Beam Cannon
                      Beam Cannon
                      Beam Cannon
             Advanced Beam Cannon
                Light Cannon
                      Rocket Launcher
                 Mini Grenade Launcher
                      Maul

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
         Medium Armor Plating
                Shield Generator
>               --- WEAPON -----------
                Beam Cannon
                Beam Cannon
>               --- INVENTORY --------
                Deuterium Engine
                Wheel
                Wheel
        Compact Wheel
        Compact Wheel
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
          Large Battery
   Experimental Sensor Array
       Improved Terrain Scanner
                Beam Cannon
                Beam Cannon
                Beam Cannon
                Beam Cannon
       Advanced Beam Cannon
          Light Cannon
                Rocket Launcher
           Mini Grenade Launcher
                Maul
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 7   12  2   12  
  Power                    4    | 1   2   .   1   
    Engine                 4    | 1   2   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   3   .   1   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  4    | .   3   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 2   4   .   7   
    Device                 6    | 1   2   .   3   
    Storage                4    | 1   2   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   3   2   3   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          6    | .   2   1   3   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   2   3   3   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   1   1   .   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   1   1   1   
  Highest Loss Streak      3    | .   2   3   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   99  98  98  
  Engine                   12   | .   14  13  11  
  Leg                      5    | .   11  .   .   
  Wheel                    20   | .   16  27  22  
  Device                   16   | .   14  14  20  
  Storage                  12   | .   14  14  11  
  Protection               3    | .   .   .   10  
  Energy Gun               5    | .   12  .   .   
  Energy Cannon            19   | .   15  27  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             61   | 13  32  32  61  
  Greatest Support         32   | 20  32  32  32  
  Greatest Overweight (x)  3    | 3   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  
  Average Capacity         15   | 7   14  15  17  
  Most Carried             20   | 6   15  15  20  
  Average Carried          14   | 3   13  14  15  
  Final Capacity           20   | 8   15  15  20  
  Final Carried            20   | 6   15  15  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           528  | 188 190 17  133 
  Remotely                 .    | .   .   .   .   
Salvage Created            1235 | 17  664 56  498 
  Parts                    94   | 2   36  9   47  
Haulers Intercepted        4    | .   2   .   2   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  32   | .   13  6   13  
  Guns                     7    | .   7   .   .   
  Cannons                  22   | .   6   3   13  
  AOE                      3    | .   .   3   .   
Classes Destroyed          8    | 1   5   .   2   
  Builder                  1    | .   .   .   1   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   4    | .   2   .   2   
  Recycler                 1    | .   1   .   .   
  Watcher                  6    | .   2   .   4   
  Swarmer                  18   | .   3   6   9   
  Grunt                    13   | .   10  .   3   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           6    | 1   3   3   6   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   2    | 1   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1197 | .    469  329  399  
  Core                     155  | .    52   61   42   
  Absorbed by Shields      113  | .    .    .    113  
  Regen/Repaired (Parts)   15   | .    15   .    .    
Core Remaining (%)         77   | 100  .    54   .    
Volleys Fired              115  | 4    57   11   43   
  Largest                  2    | 2    2    2    2    
  Hottest                  120  | 80   120  120  120  
Shots Fired                228  | 8    114  20   86   
  Gun                      92   | 8    84   .    .    
  Cannon                   134  | .    30   18   86   
  Launcher                 2    | .    .    2    .    
  Special                  .    | .    .    .    .    
  Kinetic                  2    | .    2    .    .    
  Thermal                  224  | 8    112  18   86   
  Explosive                2    | .    .    2    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | 4    10   2    6    
  Robot Miss Streak        5    | 2    4    4    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           124  | 4    69   6    45   
  Core Hits                60   | 2    30   8    20   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1927 | 44   878  176  829  
  Guns                     679  | 44   635  .    .    
  Cannons                  1183 | .    243  111  829  
  Explosions               65   | .    .    65   .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  33   | .    33   .    .    
  Thermal                  1829 | 44   845  111  829  
  Explosive                65   | .    .    65   .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            20   | .    5    .    15   
  Projectiles              20   | .    5    .    15   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        280  | 36   280  90   90   
  Average Temperature      54   | 16   82   43   29   
  Received Heat Transfer   246  | .    222  .    24   
  Effects                  1    | .    1    .    .    
    Energy Bleed           1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             6    | .    3    .    3    
  Heat Transferred         3893 | 100  1869 222  1702 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             434  | 5   155 194 434 
  Initial                  69   | .   3   6   69  
  Average                  126  | 1   55  58  261 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         79   | 100 100 100 40  
  Level 1                  16   | .   .   .   47  
  Level 2                  4    | .   .   .   12  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   3   .   2   
  Investigation            3    | .   2   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              64   | .   20  13  31  
  Peak Tracking Total      9    | .   4   9   7   
  Tactical Retreats        5    | .   2   1   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            4    | .   3   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   .   .   1   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          3    | .   1   .   2   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          17   | .   9   .   8   
  Terminals                12   | .   6   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                57   | .   30  .   27  
  Successful               28   | .   13  .   15  
  Failed                   29   | .   17  .   12  
    Catastrophic           4    | .   2   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   25   | .   12  .   13  
  Terminals                40   | .   21  .   19  
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   4   .   3   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              5    | .   .   .   5   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   8   .   5   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        4    | .   4   .   .   
  Terminal Index           1    | .   .   .   1   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             2    | .   .   .   2   
  Disarm Traps             1    | .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   3   .   1   
  Scan Component           3    | .   2   .   1   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 4    | .   .   .   4   
  Insert Component         2    | .   .   .   2   
  Analyze                  2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         6    | .   1   .   5   
  Terminals                5    | .   .   .   5   
    Track                  2    | .   .   .   2   
    Botnet                 2    | .   .   .   2   
    Operators              1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Reject                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         17   | .   9   .   8   
  Full Trace Events        3    | .   1   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     36   | .   36  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   1   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               2369 | 83   1100 358  828  
Spaces Moved               1553 | 43   628  321  561  
  Core                     10   | 10   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     212  | 33   179  .    .    
  Wheels                   1331 | .    449  321  561  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  
  Average Speed            113  | 128  117  100  114  
  Slowest Speed            260  | 200  260  115  115  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       55   | 5    97   72   47   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          6    | .    .    6    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      6    | .    .    6    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1936 | 59  882 337 658 
  Wait                     177  | .   154 .   23  
  Move                     1550 | 42  627 320 561 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 6   19  2   13  
  Fast Attach              11   | 7   1   .   3   
  Attach                   10   | .   5   .   5   
  Detach                   1    | .   1   .   .   
  Swap                     12   | .   6   2   4   
  Drop                     20   | .   12  2   6   
  Fire                     115  | 4   57  11  43  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 14)
   84 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 15)
  702 | -10/Materials | Discovered new exit (range 7)
  780 | -10/Materials | Discovered new exit (range 16)
  918 | -10/Materials | Repaired Broken Com. Wheel
  959 | -10/Materials | Discovered new exit (range 15)
 1114 | -10/Materials | Discovered new exit (range 7)
 1184 | -10/Materials | Entered Mines
 1211 | -10/Mines     | Discovered new exit (range 8)
 1218 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1273 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1276 | -10/Mines     | Found Prototype Device
 1406 | -10/Mines     | Learned location of Mines (-9)
 1474 | -10/Mines     | Discovered new exit (range 15)
 1532 | -10/Mines     | Assembled infested the area
 1537 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1542 | -10/Mines     | Entered Materials
 1542 | -9/Materials  | Evolved 2 slots: Utility x2
 1570 | -9/Materials  | Lost 3 parts (1p1n1w)
 1671 | -9/Materials  | Identified Exp. Sensor Array
 2059 | -9/Materials  | Discovered new exit (range 16)
 2370 | -9/Materials  | Self-destructed

 Last Messages 
---------------
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
02265_ Connecting with Terminal...
02267_ Dropped Lgt. Armor Plating.
02270_ Dropped Beam Cannon.
02280_ Acquired Targeting Computer.
02300_ W-16 Scout destroyed.
02316_ Acquired 20 matter.
02345_ Connecting with Repair Station... <x2>
>>Scan(Faulty Exp. Sensor Array)
Scanning Faulty Exp. Sensor Array...
  Ready to Repair:
    Faulty Exp. Sensor Array
    Rating: 8p
    Time: 136
02345_ ALERT: Suspicious activity at Repair Station M001. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|          ??????????????????????????####??#???????? |
|          ??????????????????????#         #???????? |
|          ???????########???????# """ """ #???????? |
|          ???????#      #???????# """ """ #???????? |
|          ???????#"""   #???????# """ """ ######### |
|          ???????#"""   #???????# """     #         |
|          ????####"""   #???????#         #         |
|          ????#  #"""   #???????#         #         |
|          ????#  #      #???????#         #         |
|          ????#  ##+################+###### " " """ |
|          ????#       #         +         # "R" """ |
|          ????#       #         ###       + """ """ |
|          ?####+####  # !*!     #?#  ##+###         |
|          ?# !]    #  #!%[%=    #?#  #   ########## |
|          ?#    "" #  ##+########## *#   #????????? |
|          ?#    T" #   [ =          %#   #????????? |
|          ?#    "" #      @         !+   #????????? |
|          ?#       #  ########+#######   #????????? |
|          ?# =     #  #???#        #?#   #????????? |
|          ?#       #  #???#        #?#   #????????? |
|          ?# """   #  #####        #######????????? |
|          ?# """   #      +        #     #????????? |
|          ?# """ ! #      #        # ""  #????????? |
|          ?#       #      #        # "T  #######??? |
|          ##########      #        # ""=%#=[   #### |
|          #        #      #        #   !=#%!        |
|          #        #      #        #!! !=+%%%       |
|          #        #      ##########!!!=[#%=        |
|          #        #*%    #????????#!  [*#==   #### |
|          #        +      #????????#     ### ###??? |
|          #        #      ##########     #?# #????? |
|          #        #      ##       #     #?# #????? |
|          #               ##       #     #?# #????? |
|          #        #      ##       #### ##?# #????? |
|          #########       ##       #########+#????? |
|          ????????#        #       #   """   #????? |
|          ????????##       +       #  """""  #????? |
|          ?????????#   #####       #  """""  #????? |
|          ?????????#  ##???#       #  """""  #????? |
|          ?????????# %#????#       #   """   #????? |
|          ?????????#  #????#       #         #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupTiamatFemtoactuators
  Manual?         0
Play Time         00:22:30
  Cumulative      279.7 hours
  Start           2022.04.12 @ 19:13:03
  End             2022.04.12 @ 19:40:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          238
  Rogue           238
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          58
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fdf40ad-d373-42af-bd19-0eaccdf16904