Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 14:19:14 Player: Spoodle Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (140) 700 Value Destroyed (4646) 4646 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (4189) 4189 TOTAL SCORE: 16715 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 1073 Win 3000 Friendly Fire -21 Cogmind --------- Core Integrity 1600/1600 Matter 220/300 Energy 232/240 System Corruption 0% Temperature Cool (19) Movement Hovering (43) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array > --- UTILITY (14) ----- Medium Storage Unit Structural Scanner Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Cloaking Device Layered Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (3) ------- Coil Gun KE Penetrator Heavy Mace > --- INVENTORY (10) --- Quantum Reactor Improved Linear Gravjet Advanced Heat Sink Improved Weapon Cycler Improved Hardlight Generator System Shield Drone Bay (1/2) Hypervelocity Railgun Heavy Gauss Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Improved Reaction Control System Cloaking Device Layered Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Coil Gun KE Penetrator Heavy Mace > --- INVENTORY -------- Quantum Reactor Improved Linear Gravjet Advanced Heat Sink Improved Weapon Cycler Improved Hardlight Generator System Shield Drone Bay Hypervelocity Railgun Heavy Gauss Cannon Mini Grenade Launcher [Rating: 134] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Hover Unit Combat Airjet Utility Hacking Suite Device Cooling System Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 . . 4 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . 1 . 1 . . . . . 1 . 1 Utility 12 | . . 1 . 1 . . 3 2 2 1 1 1 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 207 | 7 11 31 1 32 18 5 25 20 10 26 13 8 Power 21 | 1 2 7 . 2 1 . 1 1 . 2 2 2 Engine 16 | 1 2 7 . 2 1 . 1 . . 2 . . Core 1 | . . . . . . . . 1 . . . . Reactor 4 | . . . . . . . . . . . 2 2 Propulsion 56 | 2 4 8 . 16 6 1 7 1 . 9 . 2 Treads 27 | . 4 8 . 10 5 . . . . . . . Leg 9 | 2 . . . 6 . 1 . . . . . . Wheel . | . . . . . . . . . . . . . Hover 20 | . . . . . 1 . 7 1 . 9 . 2 Flight . | . . . . . . . . . . . . . Utility 83 | 2 3 10 . 9 5 1 10 13 7 12 8 3 Device 58 | 1 2 10 . 3 4 . 3 9 7 11 6 2 Storage 4 | 1 1 . . . 1 . 1 . . . . . Processor 6 | . . . . 1 . 1 3 . . . 1 . Hackware 7 | . . . . 1 . . 2 2 . 1 . 1 Protection 8 | . . . . 4 . . 1 2 . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 47 | 2 2 6 1 5 6 3 7 5 3 3 3 1 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon 15 | . 2 4 . 4 3 2 . . . . . . Ballistic Gun 16 | 1 . . . . 1 . 4 4 2 1 2 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 7 | . . 1 1 1 2 . 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 7 | . . 1 . . . . 2 1 1 1 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . Unidentified Prototypes 6 | . . 2 . . 3 . . . . . 1 . Parts Lost 12 | . . 1 . 3 2 . . 2 . 4 . . Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . . . 1 . . . 1 . 2 . . Utility 6 | . . 1 . 2 1 . . . . 2 . . Weapon 1 | . . . . . 1 . . . . . . . Highest Loss Streak 2 | . . 1 . 1 1 . . 1 . 2 . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 100 96 91 100 90 93 93 92 93 93 Engine 8 | . 14 11 11 9 9 9 6 4 . 4 2 . Treads 22 | . 25 33 33 33 26 27 3 . . . . . Leg 2 | . 2 . . 2 7 9 1 . . . . . Hover 4 | . . . . . . . 18 16 15 16 17 20 Device 15 | . 14 22 22 12 13 18 11 8 14 17 17 16 Storage 9 | . 14 11 11 9 14 10 6 5 5 4 4 4 Processor 3 | . . . . . . 7 14 11 10 9 8 8 Hackware 5 | . . . . 2 . . 7 22 21 22 21 21 Protection 2 | . . . . 8 1 . . 1 5 1 1 4 Energy Gun 1 | . 9 . . . . . . . . . . . Energy Cannon 11 | . 9 21 14 17 10 14 2 . . . . . Ballistic Gun 4 | . 8 . . . 6 . 13 13 13 8 7 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 75 | 13 55 61 59 75 74 61 60 35 48 53 58 63 Greatest Support 104 | 20 40 69 69 92 104 69 69 41 41 62 62 74 Greatest Overweight (x) 3 | 3 1 1 . 1 1 . . 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 10 10 10 10 10 Average Capacity 17 | 7 18 20 20 20 20 20 12 10 10 10 10 10 Most Carried 20 | 8 20 20 20 20 20 20 20 10 10 10 10 10 Average Carried 16 | 6 17 19 20 19 19 19 11 9 9 9 9 9 Final Capacity 20 | 8 20 20 20 20 20 20 10 10 10 10 10 10 Final Carried 20 | 8 20 20 20 19 19 20 10 8 10 10 10 10 Class Distribution -------------------- 65% | Mutant 10% | Commander-Mutant 9% | Hacker-Ninja 9% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Scavenger-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Res Acc Matter Collected 3337 | 288 288 322 32 547 306 93 160 403 15 596 287 . Remotely . | . . . . . . . . . . . . . Salvage Created 5675 | 99 439 1469 75 1780 502 . 55 376 32 655 193 . Parts 281 | 11 24 81 4 81 20 . 8 19 1 25 7 . Haulers Intercepted 6 | . 1 4 . . 1 . . . . . . . Recyclers Shooed 5 | . 1 . . 1 1 . . . . 2 . . Parts Field Recycled 8 | . . . . . . . . . 8 . . . Retrieved Matter 96 | . . . . . . . . . 96 . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 101 | . 8 30 2 35 6 . 4 5 . 9 2 . Melee 2 | . . . . . . . . 1 . 1 . . Guns 12 | . 2 . . . 1 . . 3 . 4 2 . Cannons 69 | . 5 26 2 31 5 . . . . . . . AOE 15 | . . 3 . 4 . . 4 . . 4 . . Classes Destroyed 17 | 1 5 4 . 4 . . . 1 . 2 . . Worker 2 | . . . . . . . . . . 2 . . Builder 8 | . . . . 2 . . 1 3 . 2 . . Tunneler 4 | 4 . . . . . . . . . . . . Hauler 6 | . 1 4 . . 1 . . . . . . . Recycler 5 | . . . . 1 2 . . . . 2 . . Mechanic 2 | . . 1 . 1 . . . . . . . . Operator 4 | . 1 . . . . . . 1 2 . . . Drone 1 | . . . . . . . . . . 1 . . Watcher 9 | . 3 2 . 3 . . . 1 . . . . Swarmer 19 | . 2 4 . 4 . . 4 1 . 4 . . Grunt 53 | . 6 16 2 20 5 . . 3 . . 1 . Brawler 4 | . . 3 . 1 . . . . . . . . Duelist 2 | . . . . 2 . . . . . . . . Protector 1 | . . 1 . . . . . . . . . . Sentry 15 | . . 6 . 7 1 . . . . . 1 . Hunter 1 | . . . . 1 . . . . . . . . Programmer 5 | . . . . . . . . 1 . 4 . . Best Kill Streak 5 | 2 3 5 2 5 3 . 4 5 1 5 2 . Combat Bots Only 5 | . 3 5 2 5 3 . 4 1 . 4 2 . Max Kills in Single Turn 3 | 1 1 3 1 3 1 . 2 2 1 2 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 3 . 3 . . 2 . . 1 . . Melee 1 | . . . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Res Acc Hostile Shots Fired 515 | . 36 81 3 159 71 2 27 68 2 60 6 . Missed 151 | . 11 26 . 46 13 1 10 21 1 21 1 . Damage Taken 5971 | . 298 846 50 1739 896 15 228 801 32 931 135 . Core 649 | . 40 99 . 124 46 . 59 112 . 169 . . Absorbed by Shields 117 | . . . . 108 . . 9 . . . . . Regen/Repaired (Parts) 18 | . . . . . . . 18 . . . . . Core Remaining (%) 89 | 100 84 . 75 . . 69 93 88 100 87 100 100 Volleys Fired 327 | 6 36 65 7 116 41 . 12 15 3 22 4 . Largest 3 | 2 2 2 1 2 2 . 3 3 3 3 3 . Hottest 136 | 70 136 136 68 136 128 . 71 99 99 96 106 . Shots Fired 654 | 12 72 128 7 230 72 2 23 44 9 43 12 . Gun 204 | 12 45 . . . 24 . 19 44 9 39 12 . Cannon 435 | . 27 126 5 228 47 2 . . . . . . Launcher 15 | . . 2 2 2 1 . 4 . . 4 . . Special . | . . . . . . . . . . . . . Kinetic 172 | 6 19 . . . 24 . 19 44 9 39 12 . Thermal 467 | 6 53 126 5 228 47 2 . . . . . . Explosive 15 | . . 2 2 2 1 . 4 . . 4 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 28 | 9 11 23 28 18 8 2 3 4 3 5 4 . Robot Miss Streak 7 | . 2 3 . 5 4 1 5 7 4 3 1 . Penetration Max 1 | . . . . . . . . 1 . 1 1 . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 426 | 9 45 84 5 148 40 17 8 28 5 28 9 . Core Hits 196 | 4 16 38 3 67 17 . 10 12 1 23 5 . Critical Kills 4 | . 1 1 . . . . . . . . 2 . Critical Parts Destroyed 4 | . . . . . . . . 1 1 1 1 . Critical Strikes 9 | . 2 1 . . . . . 1 1 1 3 . Burn 1 | . 1 . . . . . . . . . . . Meltdown 2 | . 1 1 . . . . . . . . . . Destroy 3 | . . . . . . . . . . . 3 . Smash 3 | . . . . . . . . 1 1 1 . . Melee Attacks 71 | . . 1 . . . 16 5 9 2 33 2 3 Impact 55 | . . 1 . . . . 5 9 2 33 2 3 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . 15 . . . 4 . . Combat Hostiles 9 | . . . . . . 8 . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10421 | 109 738 1914 104 3353 899 21 397 906 146 1683 151 . Guns 2532 | 109 377 . . . 267 . 140 699 94 695 151 . Cannons 5949 | . 361 1747 104 3084 632 21 . . . . . . Explosions 1313 | . . 160 . 259 . . 257 . . 637 . . Melee 600 | . . . . . . . . 197 52 351 . . Ramming 27 | . . 7 . 10 . . . 10 . . . . Kinetic 2280 | 72 162 . . . 267 . 140 699 94 695 151 . Thermal 6201 | 37 576 1747 104 3084 632 21 . . . . . . Explosive 1303 | . . 160 . 249 . . 257 . . 637 . . Electromagnetic 10 | . . . . 10 . . . . . . . . Impact 600 | . . . . . . . . 197 52 351 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . 4 4 4 . 1 . 8 . . Average Corruption 4 | . . . . 4 4 4 . 1 . 6 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 116 | . . . . 47 23 27 . . . 19 . . Message Errors 30 | . . . . 14 6 7 . . . 3 . . Matter Fused 31 | . . . . 10 6 8 . . . 7 . . Heat Flow Errors 10 | . . . . 7 . 2 . . . 1 . . Energy Discharges 11 | . . . . 5 2 2 . . . 2 . . Parts Rejected 2 | . . . . . 1 1 . . . . . . Parts Fused 2 | . . . . 1 . 1 . . . . . . Data Loss (minor) 12 | . . . . 5 3 2 . . . 2 . . Data Loss (major) 7 | . . . . 1 3 1 . . . 2 . . Misfires 5 | . . . . 1 . 2 . . . 2 . . Alerts 3 | . . . . 2 . 1 . . . . . . Weapon Failures 3 | . . . . 1 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 309 | . . 43 . 29 . . 7 21 52 157 . . Projectiles 29 | . . . . 29 . . . . . . . . Explosions 50 | . . 43 . . . . 7 . . . . . Melee 230 | . . . . . . . . 21 52 157 . . Knockbacks 5 | . . . . . . . . 2 . 3 . . Impact 4 | . . . . . . . . 2 . 2 . . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage 163 | . . 95 13 . . . 50 5 . . . . Shots 5 | . . 2 1 . . . 2 . . . . . Rammed 4 | . . 2 . 1 . . . 1 . . . . Targets Rammed 4 | . . 2 . 1 . . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 393 | 27 60 165 . 243 252 196 . 150 45 271 393 205 Average Temperature 53 | 10 15 40 . 54 120 95 . 43 24 80 67 68 Received Heat Transfer 1886 | . 144 273 21 743 468 . . 201 . 18 18 . Effects 1 | . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 8 | . . . . 4 . . . 1 . 3 . . Impact Corruptions 9 | . . . . . . . . 1 2 6 . . Robots Melted 2 | . 1 1 . . . . . . . . . . Combat Hostiles 2 | . 1 1 . . . . . . . . . . Parts Melted 26 | . 3 7 . 16 . . . . . . . . Heat Transferred 11392 | 111 1332 3150 185 5550 1036 28 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Res Acc Peak Influence 1018 | 20 124 564 285 474 1018 466 229 246 198 335 246 192 Initial 396 | . 13 52 219 111 182 396 156 86 107 103 163 147 Average 228 | 8 40 271 251 225 634 327 174 132 165 147 194 160 Maximum Alert Level 3 | . . 2 1 2 3 2 1 1 . 1 1 . Low Security (%) 55 | 100 100 43 . 46 9 2 48 76 100 81 56 100 Level 1 27 | . . 21 100 37 21 73 51 23 . 18 43 . Level 2 12 | . . 34 . 15 17 24 . . . . . . Level 3 4 | . . . . . 51 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 2 3 . 4 4 . 3 2 . 4 . . Investigation 7 | . 1 1 . 1 2 . . 1 . 1 . . Extermination 2 | . . . . . . . . . . 2 . . Reinforcement 11 | . 1 1 . 2 2 . 3 1 . 1 . . Assault 1 | . . 1 . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 1 . 1 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Res Acc Distress Signals 18 | . . 2 . 5 2 1 3 1 1 3 . . Communications Jammed 8 | . . . . . . . . . . 2 6 . Distress Signals 8 | . . . . . . . . . . 2 6 . Times Spotted 220 | . 15 43 2 57 37 5 9 21 1 25 4 1 Peak Tracking Total 6 | . 3 5 2 5 6 4 4 5 2 6 4 2 Tactical Retreats 23 | . . 5 . 4 3 . . 3 1 7 . . Traps | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Res Acc Traps Triggered 12 | . 1 2 . 3 1 . . 2 . 3 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Res Acc Machines Disabled 16 | . . 3 . 3 6 . 1 1 1 1 . . Max in Single Turn 1 | . . 1 . 1 1 . 1 1 1 1 . . Garrison Access 7 | . . . . 1 1 . 1 2 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Res Acc Machines Accessed 63 | . 6 5 . 12 6 7 5 4 3 6 2 7 Terminals 49 | . 6 5 . 10 5 5 2 1 2 6 2 5 Fabricators 2 | . . . . . . . 1 . . . . 1 Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 3 | . . . . . . 2 . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 7 | . . . . 1 1 . 1 2 1 . . 1 Total Hacks 149 | . 13 12 . 32 17 15 12 10 10 10 5 13 Successful 80 | . 7 2 . 18 9 3 9 6 7 8 4 7 Failed 68 | . 5 10 . 14 8 12 3 4 3 2 1 6 Catastrophic 9 | . . 2 . 1 1 3 . 1 . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 43 | . 3 5 . 9 7 5 1 . 3 3 2 5 Terminals 125 | . 13 12 . 28 16 13 6 4 7 10 5 11 Fabricators 2 | . . . . . . . 1 . . . . 1 Repair Stations 4 | . . . . . . . 4 . . . . . Recycling Units 6 | . . . . . . 2 . 4 . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . Garrison Access 10 | . . . . 2 1 . 1 2 3 . . 1 Terminal Hacks 61 | . 7 2 . 15 8 1 4 2 6 7 4 5 Record 7 | . . . . . . . 1 . . 3 2 1 Part Schematic 1 | . . . . . . . . . 1 . . . Robot Analysis 4 | . 1 . . . . . 1 1 1 . . . Prototype ID Bank 4 | . 1 1 . . 1 . . . 1 . . . Open Door 2 | . . . . . 1 . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . 1 . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . Machine Index 1 | . . . . . . . . . . . 1 . Terminal Index 3 | . . . . 1 . . . . . 1 . 1 Alert Level 15 | . . 1 . 5 3 1 1 1 2 1 . . Unreport Threat 3 | . . . . 2 1 . . . . . . . Locate Traps 6 | . 1 . . 2 1 . 1 . . . . 1 Dispatch Records 3 | . 1 . . . 1 . . . . . . 1 Maintenance Status 3 | . 1 . . 1 . . . . . 1 . . Patrol Status 1 | . . . . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Garrison Status 1 | . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . 1 Network Status 2 | . . . . . . . 1 . . . . 1 Repair Station Hacks 3 | . . . . . . . 3 . . . . . Scan Component 2 | . . . . . . . 2 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . . . . . . 2 . 2 . . . . Report Inventory 3 | . . . . . . 2 . 1 . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . . 1 2 1 . . 1 Seal Access 6 | . . . . 1 . . 1 2 1 . . 1 Unauthorized Hacks 2 | . . . . . 1 . . . . 1 . . Terminals 1 | . . . . . . . . . . 1 . . Disrupt 1 | . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Jam 1 | . . . . . 1 . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 1 . . . Used . | . . . . . . . . . . . . . Hacking Detections 47 | . 5 5 . 9 4 4 3 1 3 6 1 6 Full Trace Events 3 | . . 1 . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 53 | . . . . . . . 53 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . Combat 1 | . . . . . . 1 . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . . . . . . parse_system 1 | . . . . . . 1 . . . . . . no_distress 1 | . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . 8 . . . . . . Allies Hacked 2 | . . . . . . 1 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Res Acc Total Allies 21 | . . . . . 13 8 . . . . . . Largest Group 15 | . . . . . 13 15 10 . . . . . Highest-Rated Group 297 | . . . . . 297 283 174 . . . . . Highest-Rated Ally 100 | . . . . . 100 95 29 . . . . . Total Orders 16 | . . . . . . . 15 . . 1 . . STAY 11 | . . . . . . . 11 . . . . . FOLLOW 4 | . . . . . . . 4 . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . Ally Attacks 129 | . . . . . 61 48 20 . . . . . Total Damage 3058 | . . . . . 1995 789 274 . . . . . Kills 37 | . . . . . 25 11 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Res Acc Robot Analysis Total 4 | . 1 . . . . . 1 1 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Res Acc Turns Passed 11918 | 186 1965 1922 69 2560 1104 1093 629 756 306 893 193 242 Spaces Moved 8290 | 120 805 828 34 1150 557 653 792 1014 361 1218 287 471 Core 13 | 13 . . . . . . . . . . . . Treads 3829 | . 689 828 34 1088 465 653 72 . . . . . Legs 377 | 107 116 . . 62 92 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 4071 | . . . . . . . 720 1014 361 1218 287 471 Flight . | . . . . . . . . . . . . . Fastest Speed 42 | 50 120 160 160 130 130 160 43 55 58 43 50 42 Average Speed 113 | 115 219 168 160 164 155 160 57 56 65 53 50 46 Slowest Speed 240 | 200 240 240 160 240 240 160 160 126 118 126 50 48 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 6 98 78 9 89 72 98 19 18 8 35 9 18 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 73 | . . 12 19 . 6 . 4 1 1 25 2 3 Terrain Destroyed 129 | . . 16 19 7 8 . 30 6 2 35 3 3 Melee 37 | . . 1 . . . . 4 1 1 25 2 3 Projectile 9 | . . . . . 2 . . 5 1 . 1 . AOE 83 | . . 15 19 7 6 . 26 . . 10 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Fac Fac Res Res Acc Total 10030 | 152 933 1235 41 1583 723 691 940 1142 420 1360 321 489 Wait 859 | 12 44 235 . 241 87 16 77 71 19 44 13 . Move 8277 | 119 804 827 33 1149 556 652 791 1013 360 1217 286 470 Hop . | . . . . . . . . . . . . . Pick Up 128 | 8 22 32 . 14 6 2 9 6 13 11 2 3 Fast Attach 75 | 7 3 11 . 18 10 1 7 3 3 7 1 4 Attach 36 | . . 4 . 4 3 1 8 4 2 7 2 1 Detach 4 | . . . . 1 2 . . . 1 . . . Swap 96 | . 8 16 1 10 5 3 10 13 5 12 10 3 Drop 153 | . 16 42 . 29 13 . 21 7 12 7 1 5 Fire 327 | 6 36 65 7 116 41 . 12 15 3 22 4 . Melee 71 | . . 1 . . . 16 5 9 2 33 2 3 Ram 1 | . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . 2 . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage -8/Recycling -6/Factory -5/Factory -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 187 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 16) 298 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 787 | -10/Materials | Derelicts attacked the area 927 | -10/Materials | Central database locked down 1043 | -10/Materials | Discovered new exit (range 15) 1291 | -10/Materials | Discovered new exit (range 6) 1919 | -10/Materials | Discovered new exit (range 4) 2152 | -10/Materials | Entered another Materials area 2152 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2578 | -9/Materials | Discovered new exit (range 16) 3318 | -9/Materials | Discovered new exit (range 3) 3473 | -9/Materials | Discovered new exit (range 2) 3752 | -9/Materials | First assault squad dispatched 4074 | -9/Materials | Entered Mines 4132 | -9/Mines | Discovered new exit (range 4) 4143 | -9/Mines | Entered Materials 4143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5425 | -8/Materials | Garrison activated, responded to threat 6060 | -8/Materials | Discovered new exit (range 16) 6325 | -8/Materials | Discovered new exit (range 15) 6419 | -8/Materials | Discovered new exit (range 12) 6702 | -8/Materials | Identified exit to Storage 6703 | -8/Materials | Entered Storage 6915 | -8/Storage | Met 01-MTF 7734 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7791 | -8/Storage | Discovered new exit (range 6) 7807 | -8/Storage | Entered Recycling 7807 | -8/Recycling | Accompanied by 12 allies (01-MTF) 7812 | -8/Recycling | 01-MTF left 7911 | -8/Recycling | Discovered new exit (range 14) 7942 | -8/Recycling | Identified exit to Factory 8038 | -8/Recycling | Build established: Commander-Mutant 8551 | -8/Recycling | Lost 4 allies 8900 | -8/Recycling | Entered Factory 8900 | -6/Factory | Accompanied by 10 allies 8900 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 9222 | -6/Factory | Repaired Broken Imp. Sensor Array 9493 | -6/Factory | Discovered new exit (range 5) 9495 | -6/Factory | Identified exit to Factory 9529 | -6/Factory | Entered another Factory area 9529 | -5/Factory | Evolved 2 slots: Utility x2 10128 | -5/Factory | Build established: Hacker-Scout 10274 | -5/Factory | Discovered new exit (range 16) 10284 | -5/Factory | Identified exit to Factory 10285 | -5/Factory | Entered another Factory area 10285 | -4/Factory | Evolved 2 slots: Utility x2 10352 | -4/Factory | Discovered new exit (range 10) 10357 | -4/Factory | Identified exit to Research 10591 | -4/Factory | Entered Research 10591 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11298 | -3/Research | Build established: Hacker-Ninja 11463 | -3/Research | Discovered new exit (range 8) 11472 | -3/Research | Identified exit to Research 11484 | -3/Research | Entered another Research area 11484 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11535 | -2/Research | Found Prototype Processor 11535 | -2/Research | Identified Exp. Target Analyzer 11627 | -2/Research | Identified exit to Access 11677 | -2/Research | Entered Access 11677 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11881 | -1/Access | Spotted B-99 Colossus 11917 | -1/Access | Discovered new exit (range 6) 11919 | -1/Access | Identified exit to Surface 11919 | *** | Escaped! Last Messages --------------- 14x Surveillance 20x Patrol 12x Transport 11875_ >> Machine Analyzer network decryption results: 11875_ Scanalyzer x3 11894_ Dropped KE Penetrator. 11895_ Acquired System Shield. 11898_ Dropped Structural Scanner. 11898_ Acquired Unknown Device. 11898_ Identified Imp. Reaction Control System. 11900_ Dropped Imp. Reaction Control System. 11901_ Acquired Structural Scanner. 11910_ ALERT: Security rotation in progress. 11916_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11917_ The Access Shell folds into the floor. 11917_ EXIT=FOUND 11919_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? / ???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? # ???????? | | ????????????????????????????#####????? ##???????? | | ???????????########################### ##???????? | | ???????????################### #######k ##???????? | | ??????????? 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"" # # ##??# #??? | | ?? # # * #### # ##??# #??? | | ?? # # #### # ##??# #??[ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 39 Energy Capacity 400 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 20 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Lgt. Antimatter Reactor | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Challenges ------------ None Game ------ Seed LinkedSegregatorWings Manual? 0 Play Time 02:54:43 Cumulative 75.8 hours Start 2024.06.11 @ 19:55:40 End 2024.06.12 @ 14:19:14 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 50 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b46ef085-dd91-49c2-92ac-8e9596880c1b