Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 18:32:28 Player: LightKnight Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (56) 280 Value Destroyed (1997) 1997 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (1611) 1611 TOTAL SCORE: 11428 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 210/300 Energy 150/150 System Corruption 0% Temperature Cool (9) Movement Flying (27) Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Improved Diametric Drive Improved Diametric Drive > --- UTILITY (9) ------ Improved Signal Interpreter Experimental Core Analyzer System Shield > --- WEAPON (3) ------- Backup Laser III Makeshift Axe > --- INVENTORY (5) ---- Backup Power III Advanced ECM Suite Backup Laser III Vortex Lance Vortex Lance Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Salvage Targeting Computer Core Analyzer Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Variable Charge Gun Long-range Proton Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Sensor Array Advanced ECM Suite Hacking Suite System Shield Arc Projector Gauss Rifle Plasma Cutter Powered Hammer Signal Generator [Rating: 85] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Leg Potential Leg Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Array Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp War Pro Slots Evolved 12 | . . . 2 . . . 2 2 . . . 2 2 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . . 2 . 2 . . . . Utility 7 | . . . 2 . . . 1 2 . . . . 2 . . . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Parts Attached 110 | 1 4 13 6 6 5 4 4 11 2 2 3 4 20 11 5 2 7 . Power 8 | . 1 2 . 1 . . . 1 . . . . . 2 . . 1 . Engine 7 | . . 2 . 1 . . . 1 . . . . . 2 . . 1 . Core 1 | . 1 . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 14 | . 1 4 . . 2 . . . . . . 2 2 . 1 . 2 . Treads . | . . . . . . . . . . . . . . . . . . . Leg 9 | . 1 4 . . 2 . . . . . . 2 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . 2 . 1 . 2 . Utility 42 | . 1 2 3 1 3 1 2 5 2 . 1 2 7 6 2 1 3 . Device 25 | . 1 1 2 1 1 . 1 3 1 . 1 1 4 4 1 1 2 . Storage 2 | . . . . . 2 . . . . . . . . . . . . . Processor 10 | . . 1 1 . . 1 . 2 1 . . . 1 1 1 . 1 . Hackware 3 | . . . . . . . . . . . . . 2 1 . . . . Protection 2 | . . . . . . . 1 . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 46 | 1 1 5 3 4 . 3 2 5 . 2 2 . 11 3 2 1 1 . Energy Gun 18 | 1 . 2 1 1 . . . 2 . 2 1 . 6 2 . . . . Energy Cannon 9 | . . 2 . 3 . 2 . . . . . . 2 . . . . . Ballistic Gun 8 | . 1 1 1 . . . 2 . . . 1 . 1 1 . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . . . . Launcher 3 | . . . 1 . . 1 . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 2 . . . . 1 . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . 2 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . . . . . . . 4 . Parts Lost 35 | . 2 4 2 . . 1 1 4 . . . . 6 10 5 . . . Power 4 | . 1 1 1 . . . . . . . . . . 1 . . . . Propulsion 6 | . . 1 . . . . . . . . . . 2 2 1 . . . Utility 14 | . . 1 1 . . . . 2 . . . . 1 5 4 . . . Weapon 11 | . 1 1 . . . 1 1 2 . . . . 3 2 . . . . Highest Loss Streak 5 | . 2 4 1 . . 1 1 4 . . . . 3 4 5 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 85 96 98 100 93 100 92 89 100 88 100 98 94 62 35 15 29 . Engine 7 | . 9 13 11 11 11 11 9 7 7 7 7 6 5 3 . . 3 . Leg 15 | . 28 28 22 22 22 22 18 15 15 15 15 25 18 . . . . . Device 11 | . 2 3 10 11 7 11 10 27 23 23 23 13 15 15 9 3 . . Storage 6 | . 14 14 11 11 8 11 9 7 7 7 7 6 4 . . . . . Processor 15 | . . 7 21 22 22 22 16 4 23 23 23 20 23 14 13 5 6 . Hackware 2 | . . . . . . . . . . . . . . 13 9 5 5 . Protection 1 | . . . . . . . 5 2 . . . 5 4 . . . . . Energy Gun 7 | . 23 7 5 8 11 3 . 11 15 3 12 13 8 1 . . 5 . Energy Cannon 5 | . . 11 5 7 11 18 12 2 . . . . 1 . . . . . Ballistic Gun 3 | . 4 8 11 5 . . 11 2 . . 7 6 1 1 . . . . Peak Build Rating 85 | 6 9 23 27 26 39 41 46 58 58 57 59 67 85 77 44 15 56 48 Average Rating 40 | 6 6 12 25 23 34 40 43 51 56 51 57 66 74 65 33 11 24 48 On Entrance 36 | 6 6 9 23 19 25 39 41 45 58 57 57 58 67 77 23 15 11 48 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 217 | 12 15 24 25 24 217 31 40 43 33 33 34 40 53 26 6 6 14 14 Greatest Support 60 | 20 20 27 27 27 60 60 60 60 60 60 60 60 60 26 7 3 16 14 Greatest Overweight (x) 72 | . . . . . 72 . . . . . . . 3 . 1 1 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 8 8 8 8 35 10 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 8 | 8 8 8 8 8 9 10 10 10 10 10 10 10 9 5 5 5 5 5 Most Carried 10 | 6 8 8 8 8 9 9 10 10 10 10 10 10 10 5 5 5 5 5 Average Carried 7 | 6 7 7 7 7 7 8 9 9 9 10 9 8 9 4 4 3 4 5 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 6 8 8 8 8 8 9 10 10 10 10 10 10 4 5 5 4 5 5 Class Distribution -------------------- 47% | Mutant 19% | Skirmisher 8% | Assassin 7% | Hacker-Mutant 5% | Hacker-Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Hacker-Mutant | -4/Factory Hacker-Scout | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp War Pro Matter Collected 1511 | 200 102 165 123 69 . 101 75 109 . . 166 . 183 178 40 . . . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1977 | . 103 231 358 129 . 146 390 92 . . 86 . 386 56 . . . . Parts 114 | . 6 9 29 2 . 8 21 11 . . 7 . 17 4 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . 5 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 48 | . 2 5 13 3 . 4 9 3 . . 2 . 5 2 . . . . Guns 21 | . 2 2 6 1 . . 1 . . . 2 . 5 2 . . . . Cannons 17 | . . 3 3 1 . 2 8 . . . . . . . . . . . AOE 10 | . . . 4 1 . 2 . 3 . . . . . . . . . . Classes Destroyed 9 | . 1 2 2 . . 1 . 1 . . 1 . 1 . . . . . Worker 1 | . . . . . . . . 1 . . . . . . . . . . Builder 7 | . . 1 . . . . 1 5 . . . . . . . . . . Watcher 1 | . . . . . . . . . . . . . 1 . . . . . Swarmer 14 | . . . 6 . . . 3 3 . . . . . 2 . . . . Grunt 22 | . 2 4 4 3 . 3 3 . . . . . 3 . . . . . Sentry 4 | . . . 3 . . . . . . . . . 1 . . . . . Hunter 4 | . . . . . . 1 3 . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . 2 . 1 . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 2 2 7 2 . 3 5 8 . . 1 . 2 2 . . . . Combat Bots Only 7 | . 2 2 7 2 . 3 5 3 . . 1 . 2 2 . . . . Max Kills in Single Turn 4 | . 1 1 4 2 . 2 2 3 . . 1 . 1 1 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 1 . 2 . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp War Pro Hostile Shots Fired 535 | . 11 46 62 4 . 17 61 50 . . 14 . 88 127 53 2 . . Missed 197 | . 4 12 18 . . 7 15 21 . . 7 . 36 52 24 1 . . Damage Taken 6112 | . 198 505 500 50 . 159 690 608 . . 104 . 1172 1576 508 24 . 18 Core 1650 | . . 70 67 . . 45 165 23 . . 14 . 115 771 338 24 . 18 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 72 . . . 72 70 . . . 94 100 88 . . . . . Volleys Fired 141 | . 6 23 23 4 . 8 32 7 . . 6 2 25 5 . . . . Largest 3 | . 2 2 2 2 . 2 3 2 . . 2 3 3 2 . . . . Hottest 231 | . 80 108 108 130 . 155 155 124 . . 97 147 231 225 . . . . Shots Fired 276 | . 12 46 46 8 . 13 67 9 . . 12 6 49 8 . . . . Gun 169 | . 12 30 36 7 . . 12 4 . . 12 6 42 8 . . . . Cannon 99 | . . 16 9 1 . 11 55 . . . . . 7 . . . . . Launcher 8 | . . . 1 . . 2 . 5 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 76 | . 4 20 22 3 . . 12 . . . 6 2 4 3 . . . . Thermal 165 | . . 19 23 1 . 11 55 2 . . 6 2 41 5 . . . . Explosive 8 | . . . 1 . . 2 . 5 . . . . . . . . . . Electromagnetic 27 | . 8 7 . 4 . . . 2 . . . 2 4 . . . . . Robot Hit Streak 10 | . 4 8 9 3 . 8 10 1 . . 8 2 6 2 . . . . Robot Miss Streak 5 | . 2 2 4 3 . 1 3 4 . . 5 2 2 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . 1 . . . . Shots Hit Robots 163 | . 7 28 28 4 . 10 43 2 . . 9 3 24 5 . . . . Core Hits 92 | . 5 10 16 3 . 10 16 9 . . 4 1 14 4 . . . . Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 . . . . 1 . . . . . Critical Strikes 5 | . . 1 1 . . . . 1 . . . . 2 . . . . . Burn 1 | . . . 1 . . . . . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . 1 . . . . . Smash 2 | . . . . . . . . 1 . . . . 1 . . . . . Melee Attacks 37 | . . . . . . . . 10 . . . . 9 5 9 4 . . Impact 24 | . . . . . . . . 10 . . . . 9 5 . . . . Slashing 13 | . . . . . . . . . . . . . . . 9 4 . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 5096 | . 89 489 735 174 . 461 1147 751 . . 216 54 810 170 . . . . Guns 1757 | . 89 248 453 54 . . 104 . . . 216 54 442 97 . . . . Cannons 1700 | . . 208 125 25 . 202 1039 . . . . . 101 . . . . . Explosions 1312 | . . . 157 64 . 249 . 667 . . . . 175 . . . . . Melee 152 | . . . . . . . . 84 . . . . 40 28 . . . . Ramming 175 | . . 33 . 31 . 10 4 . . . . . 52 45 . . . . Kinetic 881 | . 26 208 337 39 . . 104 . . . 99 16 33 19 . . . . Thermal 2730 | . . 222 241 89 . 202 1039 262 . . 117 38 442 78 . . . . Explosive 986 | . . . 157 . . 249 . 405 . . . . 175 . . . . . Electromagnetic 172 | . 63 26 . 15 . . . . . . . . 68 . . . . . Impact 152 | . . . . . . . . 84 . . . . 40 28 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 2 2 2 2 . 5 2 2 2 2 . Average Corruption 2 | . . . . . . . . 2 2 2 2 . 4 2 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 25 | . . . . . . . . 6 1 1 7 . 5 2 3 . . . Message Errors 6 | . . . . . . . . 1 . . 3 . 2 . . . . . Matter Fused 8 | . . . . . . . . 2 1 1 1 . 2 1 . . . . Heat Flow Errors 6 | . . . . . . . . 2 . . 2 . . 1 1 . . . Energy Discharges 2 | . . . . . . . . 1 . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . Overload Shots 2 | . . . . . . . . . . . . . . 2 . . . . Overflow Damage 349 | . . 1 . . . . 8 292 . . . . 45 3 . . . . Projectiles 9 | . . 1 . . . . 8 . . . . . . . . . . . Explosions 208 | . . . . . . . . 208 . . . . . . . . . . Melee 132 | . . . . . . . . 84 . . . . 45 3 . . . . Knockbacks 1 | . . . . . . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 319 | . . . 14 . . . . 237 . . . . 47 21 . . . . Shots 6 | . . . 1 . . . . 4 . . . . 1 . . . . . Rammed 9 | . . . . . . . . . . . . . . 9 . . . . Targets Rammed 26 | . . 8 . 3 . 3 1 . . . . . 2 9 . . . . Kicked 17 | . . 8 . 3 . 3 1 . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 216 | . 52 213 132 21 . 180 216 178 . . 213 . 69 146 62 . . . Average Temperature 60 | . 25 71 33 8 . 73 78 76 . . 68 . 19 49 28 . . . Received Heat Transfer 1492 | . 69 300 132 30 . 45 162 78 . . . . 289 191 178 9 . 9 Effects 1 | . . . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 1 . . . . 2 . . . . . Impact Corruptions 8 | . . . . . . . . 4 . . . . 3 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . 1 . . . 4 . . . . . 3 . . . . . Heat Transferred 4647 | . . 444 555 137 . 348 1816 200 . . 185 74 777 111 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp War Pro Peak Influence 578 | . 65 53 456 242 . 141 267 410 . . . 15 392 578 . . . . Initial 191 | . . 25 20 173 . . . 46 . . . . 7 191 . . . . Average 136 | . 16 34 205 163 . 53 134 205 . . . 7 122 334 . . . . Maximum Alert Level 2 | . . . 2 1 . . 1 2 . . . . 1 2 . . . . Low Security (%) 72 | 100 100 100 60 66 . 100 97 37 . . . 100 69 18 . . . . Level 1 21 | . . . 23 33 . . 2 42 . . . . 30 51 . . . . Level 2 6 | . . . 16 . . . . 20 . . . . . 29 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . . 2 1 . 1 . 2 . . . . 2 . . . . . Investigation 1 | . . . . 1 . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . 1 . . . . . Reinforcement 5 | . . . 2 . . 1 . 1 . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . Construction Impeded 3 | . . . 1 . . 1 . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp War Pro Distress Signals 7 | . . . . . . . 3 . . . . . 2 2 . . . . Communications Jammed 1 | . . . . . . . . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . . . . . . . . 1 . . . . . Times Spotted 160 | . 4 6 17 3 . 4 14 19 . . 5 2 22 52 7 1 . 4 Peak Tracking Total 18 | . 2 2 7 2 . 3 5 11 . . 3 1 11 18 5 1 . 5 Tactical Retreats 22 | . . . 2 . . . 2 4 . . . . 4 9 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp War Pro Traps Triggered 2 | . . . . . . . . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . . . 7 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp War Pro Machines Disabled 16 | . . . 1 1 . 1 2 9 . . . . 2 . . . . . Max in Single Turn 9 | . . . 1 1 . 1 1 9 . . . . 2 . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp War Pro Machines Accessed 28 | . . 1 2 1 2 . 3 4 . 4 . 2 . 4 1 . 4 . Terminals 13 | . . . 2 . . . 3 3 . . . 2 . 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . . . . Total Hacks 58 | . . 1 3 1 2 . 5 4 . 24 . 2 . 5 1 . 10 . Successful 47 | . . 1 2 1 2 . 3 1 . 24 . . . 2 1 . 10 . Failed 11 | . . . 1 . . . 2 3 . . . 2 . 3 . . . . Catastrophic 6 | . . . 1 . . . 1 1 . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 13 | . . . 1 . 4 . 3 1 . . . . . 3 . . 1 . Terminals 17 | . . . 3 . . . 5 3 . . . 2 . 4 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . . . . Terminal Hacks 45 | . . 1 2 1 2 . 2 1 . 24 . . . 1 1 . 10 . Record 15 | . . . . . 1 . . . . 11 . . . . . . 3 . Part Schematic 8 | . . . . . . . . . . 8 . . . . . . . . Robot Schematic 2 | . . . . . . . . . . 2 . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . 3 . . . . . . 5 . Open Door 5 | . . 1 . 1 . . . . . . . . . . 1 . 2 . Branch Access Points 3 | . . . 1 . . . . 1 . . . . . 1 . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . 2 . . . 3 4 . . . 2 . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . 8 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . 5 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp War Pro Total Allies 6 | . . . . . . . 1 . . . . . . . . . 5 . Largest Group 5 | . . . . . . . 1 . . . . . . . . . 5 . Highest-Rated Group 262 | . . . . . . . 10 . . . . . . . . . 262 . Highest-Rated Ally 56 | . . . . . . . 10 . . . . . . . . . 56 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . . . . . . . 2 . Total Damage 113 | . . . . . . . . . . . . . . . . . 113 . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 3 . . . . 1 . 2 . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp War Pro Turns Passed 7181 | 2 182 797 304 586 504 477 450 577 86 75 422 186 789 507 478 127 631 1 Spaces Moved 7437 | 1 126 612 202 500 486 414 275 605 90 79 347 191 712 1123 723 227 723 1 Core 1396 | . . . . . 2 . . . . . . . . 81 685 227 401 . Treads . | . . . . . . . . . . . . . . . . . . . Legs 4556 | 1 126 612 202 500 484 414 275 605 90 79 347 191 630 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 193 | . . . . . . . . . . . . . . . . . 193 . Flight 1292 | . . . . . . . . . . . . . 82 1042 38 . 129 1 Fastest Speed 27 | 120 120 105 105 105 90 45 45 45 90 90 45 90 37 37 40 50 27 27 Average Speed 77 | 120 120 111 105 105 101 89 87 84 90 90 89 90 87 38 50 51 54 27 Slowest Speed 3650 | 120 120 120 105 105 3650 90 90 90 90 90 90 90 280 50 100 100 150 27 Overloaded Moves 245 | . . . . . . 6 18 71 . . 4 . 146 . . . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . 1 . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . 7 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 25 96 31 97 72 65 23 24 16 73 46 7 25 33 86 43 93 2 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 10 | . . . 1 . . . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . 1 . . . . . . . . . Scrap Searched 9 | . . 2 . 2 . . . . . . 2 . . . 3 . . . Spaces Dug 37 | . . . . . . . . 8 . . . . 11 5 9 4 . . Terrain Destroyed 173 | . . 4 8 4 . 13 13 71 . . 1 . 41 5 9 4 . . Melee 30 | . . . . . . . . 8 . . . . 6 3 9 4 . . Projectile 35 | . . 4 6 . . 3 13 . . . 1 . 6 2 . . . . AOE 108 | . . . 2 4 . 10 . 63 . . . . 29 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Fac Fac Upp Upp War Pro Total 8550 | 1 147 683 247 557 499 506 421 642 96 82 446 201 826 1175 823 234 963 1 Wait 564 | . . 8 12 28 . 74 107 1 . . 86 . 42 19 82 . 105 . Move 7406 | . 125 611 201 499 485 413 274 604 89 78 346 190 711 1109 722 226 722 1 Hop 6 | . . . . . . . . . . . . . . 6 . . . . Pick Up 52 | . 7 9 3 7 4 3 2 3 2 . 2 2 3 1 2 . 2 . Fast Attach 40 | . 2 2 2 2 2 . 3 6 . 2 1 1 7 3 2 . 5 . Attach 33 | . 1 3 1 1 1 1 1 2 2 . . 3 7 4 3 2 1 . Detach 21 | . . . . 1 . . 1 2 1 . . 2 3 6 2 1 2 . Swap 37 | 1 1 8 3 3 2 3 . 3 . . 2 . 6 4 . . 1 . Drop 80 | . 5 11 2 9 5 1 . 4 2 2 3 1 11 4 1 1 18 . Fire 141 | . 6 23 23 4 . 8 32 7 . . 6 2 25 5 . . . . Melee 37 | . . . . . . . . 10 . . . . 9 5 9 4 . . Ram 9 | . . . . . . . . . . . . . . 9 . . . . Kick 17 | . . 8 . 3 . 3 1 . . . . . 2 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 107 | . . . . . . . . . . . . . . . . . 107 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 6 exits: [*Res] / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 12) 185 | -10/Materials | Entered Mines 263 | -10/Mines | Lost 4 parts (1p1n1u1w) 312 | -10/Mines | Build established: Mutant 381 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 453 | -10/Mines | Assembled infested the area 585 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 685 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 861 | -10/Mines | Discovered new exit (range 7) 882 | -10/Mines | Learned Materials emergency access door positions 977 | -10/Mines | Discovered new exit (range 6) 982 | -10/Mines | Entered Materials 982 | -9/Materials | Evolved 2 slots: Utility x2 1205 | -9/Materials | Destroyed 7 combat bots 1218 | -9/Materials | Identified exit to Mines 1286 | -9/Materials | Entered Mines 1447 | -9/Mines | Met a Derelict shopkeep closing up shop 1596 | -9/Mines | Discovered new exit (range 4) 1597 | -9/Mines | Learned Materials emergency access door positions 1598 | -9/Mines | Met a Derelict testing a Signal Generator 1607 | -9/Mines | Found Signal Generator 1762 | -9/Mines | Learned Materials interactive machine intel 1767 | -9/Mines | Discovered new exit (range 6) 1806 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1821 | -9/Mines | Learned 4 Materials zone layouts 1866 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1867 | -9/Mines | Discovered new exit (range 5) 1872 | -9/Mines | Entered Exiles 1886 | -9/Exiles | Discovered new exit (range 18) 1899 | -9/Exiles | Met 8R-AWN 1916 | -9/Exiles | Met EX-HEX 1947 | -9/Exiles | Met EX-BIN 1962 | -9/Exiles | Aligned with FarCom system 1963 | -9/Exiles | Given EX-Vault access code 1987 | -9/Exiles | Opened EX-Vault 1992 | -9/Exiles | Found Potential Leg 1995 | -9/Exiles | Found Potential Leg 2021 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2046 | -9/Exiles | Met EX-DEC 2368 | -9/Exiles | Discovered new exit (range 10) 2376 | -9/Exiles | Left Exiles lab with Potential Leg 2376 | -9/Exiles | Entered Mines 2434 | -8/Mines | Discovered new exit (range 14) 2853 | -8/Mines | Entered Materials 2853 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2856 | -8/Materials | Loaded intel: 19 interactive machine locations 3280 | -8/Materials | Discovered new exit (range 10) 3303 | -8/Materials | Entered Factory 3303 | -7/Factory | Evolved 2 slots: Utility x2 3324 | -7/Factory | Build established: Skirmisher 3513 | -7/Factory | Garrison activated, responded to threat 3553 | -7/Factory | Lost 4 parts (2u2w) 3824 | -7/Factory | Identified exit to Lower Caves 3880 | -7/Factory | Entered Lower Caves 3917 | -7/Lower Caves | Learned 4 Factory zone layouts 3964 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3966 | -7/Lower Caves | Entered Data Miner 3966 | -7/Data Miner | Discovered new exit (range 6) 3981 | -7/Data Miner | Met Data Miner 4009 | -7/Data Miner | Learned location of Section 7 (-2) 4009 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4017 | -7/Data Miner | Received God Mode back door access code from Data Miner 4040 | -7/Data Miner | Identified exit to Proximity Caves 4041 | -7/Data Miner | Entered Proximity Caves 4096 | -6/Proximity Caves | Learned Factory emergency access door positions 4150 | -6/Proximity Caves | Build established: Assassin 4374 | -6/Proximity Caves | Discovered new exit (range 11) 4454 | -6/Proximity Caves | Build established: Skirmisher 4463 | -6/Proximity Caves | Identified exit to Factory 4463 | -6/Proximity Caves | Entered Factory 4463 | -6/Factory | Evolved 2 slots: Propulsion x2 4464 | -6/Factory | Identified exit to Factory 4609 | -6/Factory | Discovered exit to Factory (range 4) 4649 | -6/Factory | Entered another Factory area 4649 | -5/Factory | Evolved 2 slots: Utility x2 5264 | -5/Factory | Lost 3 parts (1n1u1w) 5429 | -5/Factory | Spotted B-75 Beast 5431 | -5/Factory | Discovered new exit (range 17) 5438 | -5/Factory | Identified exit to Factory 5438 | -5/Factory | Entered another Factory area 5438 | -4/Factory | Evolved 2 slots: Propulsion x2 5439 | -4/Factory | Identified exit to Extension 5681 | -4/Factory | Build established: Hacker-Mutant 5722 | -4/Factory | Identified exit to Upper Caves 5722 | -4/Factory | Identified exit to Armory 5805 | -4/Factory | Lost 3 parts (1p2u) 5891 | -4/Factory | Discovered new exit (range 19) 5915 | -4/Factory | Core integrity fell below 50% 5938 | -4/Factory | Search patrols dispatched 5945 | -4/Factory | Entered Upper Caves 5957 | -4/Upper Caves | Lost 4 parts (1n3u) 6114 | -4/Upper Caves | Spotted B-86 Titan 6369 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6381 | -4/Upper Caves | Core integrity fell below 20% 6415 | -4/Upper Caves | Lost 5 parts (1n4u) 6420 | -4/Upper Caves | Discovered new exit (range 5) 6422 | -4/Upper Caves | Identified exit to Upper Caves 6423 | -4/Upper Caves | Entered another Upper Caves area 6496 | -4/Upper Caves | Spotted B-86 Titan 6536 | -4/Upper Caves | Learned Research non-interactive machine intel 6544 | -4/Upper Caves | Discovered new exit (range 13) 6550 | -4/Upper Caves | Identified exit to Warlord 6550 | -4/Upper Caves | Entered Warlord 6568 | -4/Warlord | System corruption cleaned by Quarantine Array 6674 | -4/Warlord | Build established: Mutant 6933 | -4/Warlord | Visited the Vortex Lab 6939 | -4/Warlord | Found Prototype Piercing Weapon 6941 | -4/Warlord | Found Prototype Piercing Weapon 6948 | -4/Warlord | Warlord's base attacked by MAIN.C 7017 | -4/Warlord | Met Warlord 7024 | -4/Warlord | Opened Warlord's prototype stash 7037 | -4/Warlord | Found Prototype Processor 7037 | -4/Warlord | Identified Exp. Core Analyzer 7038 | -4/Warlord | Found Prototype Device 7038 | -4/Warlord | Identified Thermal Barrier 7134 | -4/Warlord | Opened side exit 7139 | -4/Warlord | Discovered new exit (range 9) 7141 | -4/Warlord | Identified exit to Proximity Caves 7181 | -4/Warlord | Entered Proximity Caves 7181 | -3/Proximity Caves | Accompanied by 4 allies 7182 | -3/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 07048_ ANNOUNCEMENT: Detected 1 Swarmer squad, 2 Programmer squads, 1 Grunt squad. 07100_ SQ-U7M(m) fits Backup Laser III on Cogmind. 07103_ The tunnel wall slides away. 07104_ Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. 07134_ The tunnel wall slides away. 07138_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 07139_ EXIT=FOUND 07141_ EXIT=IDENTIFIED: PROXIMITY CAVES 07148_ ANNOUNCEMENT: Detected 2 Saboteur squads, 2 Melee squads. 07181_ Slug penetrates Assassin 7a. 07181_ Slug penetrates Wall. 07181_ Rainmaker 7c knocked back. LOCATION=PROXIMITY CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ???????????? ###??????????????????????????????? | | ??????????? ????#####????????????????????? | | ???????????? ####x #????????????????????? | | ???????????????? ##???????????????????? | | ???????????????????? h x ##??????????????????? | | ???????????????????????# @xg #??????????????????? | | ???????????????????????## g g#??????????????????? | | ????????????????????????## #??????????????????? | | ?????????????????????????# ##??????????????????? | | ????????????????????????? g ##???????????????????? | | ????????????????????????? ##????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 100 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 225 Resistance: TH 50 Evasion (%) 66 Targeting Accuracy 8 Core Analysis 8 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapMatterKit Manual? 0 Play Time 01:31:45 Cumulative 189.4 hours Start 2025.03.08 @ 16:57:59 End 2025.03.08 @ 18:32:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 77 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84da8027-b2ff-4577-a047-2a9a9c764d29