Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.03 @ 17:31:56 Player: Maha Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (188) 940 Value Destroyed (9011) 9011 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (3967) 3967 TOTAL SCORE: 20718 Bonus ------- High Alert Combat Kills 1297 Follower Combat Kills 280 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -110 Cogmind --------- Core Integrity 0/1450 Matter 198/300 Energy 22/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Improved Heavy Treads Improved Heavy Treads Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Energy Well Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Coil Gun Enhanced Coil Gun Ragnarok Missile Launcher > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Hacking Suite Improved Field Recycling Unit Heavy Neutron Cannon Heavy Neutron Cannon Smartbomb Launcher [Rating: 152] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Utility Advanced Signal Interpreter Device Advanced Heat Sink Storage Energy Well Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Advanced Assault Cannon Energy Gun Phase Gun Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Slots Evolved 16 | . . 2 2 2 2 2 . . 2 2 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 5 | . . 1 1 . 1 . . . . 1 1 . Utility 6 | . . 1 1 . 1 1 . . 1 1 . . Weapon 4 | . . . . 2 . . . . 1 . 1 . Parts Attached 266 | 6 4 12 28 9 32 53 11 . 42 10 42 17 Power 24 | 1 . 1 1 . 2 4 . . 6 1 6 2 Engine 3 | 1 . . . . 2 . . . . . . . Core 13 | . . 1 1 . . 4 . . 6 1 . . Reactor 8 | . . . . . . . . . . . 6 2 Propulsion 42 | 2 1 1 7 . 5 8 3 . 5 1 7 2 Treads 19 | . . . . . . 8 3 . 4 1 3 . Leg 23 | 2 1 1 7 . 5 . . . 1 . 4 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 49 | 1 3 1 2 . 1 15 2 . 8 4 8 4 Device 32 | . . . 2 . 1 8 2 . 7 4 7 1 Storage 8 | 1 1 . . . . 5 . . . . . 1 Processor 2 | . 1 . . . . 1 . . . . . . Hackware 1 | . . . . . . . . . . . . 1 Protection 6 | . 1 1 . . . 1 . . 1 . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 151 | 2 . 9 18 9 24 26 6 . 23 4 21 9 Energy Gun 18 | 1 . . . . 2 6 . . 4 3 1 1 Energy Cannon 51 | . . 3 3 6 6 6 . . 10 1 12 4 Ballistic Gun 28 | 1 . 2 7 1 3 8 1 . 1 . 3 1 Ballistic Cannon 13 | . . . . 1 . . 5 . 7 . . . Launcher 31 | . . 3 5 1 10 3 . . 1 . 5 3 Special Weapon 2 | . . . . . . 2 . . . . . . Impact Weapon 8 | . . 1 3 . 3 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . . 2 1 . . 1 2 . Parts Lost 101 | . . . 5 1 20 9 7 1 13 2 25 18 Power 11 | . . . 1 . 2 . . . 3 . 2 3 Propulsion 30 | . . . 4 . 8 1 2 1 2 . 8 4 Utility 15 | . . . . . 2 . . . 2 1 5 5 Weapon 45 | . . . . 1 8 8 5 . 6 1 10 6 Highest Loss Streak 14 | . . . 4 1 14 3 4 1 4 1 9 11 Average Slot Usage (%) 89 | . 99 100 99 99 97 87 89 82 84 81 85 38 Engine 1 | . 14 5 . . 4 . . . . . . . Core 6 | . . 5 9 7 1 8 11 11 9 9 1 . Treads 10 | . . . . . . 26 20 11 11 14 16 . Leg 13 | . 27 33 35 30 31 . . . . . 2 4 Device 10 | . . . 9 7 12 7 10 11 12 20 20 12 Storage 11 | . 14 11 9 7 6 14 17 17 13 9 7 2 Processor 6 | . 12 11 9 7 6 6 5 5 5 4 4 4 Protection 3 | . 1 11 9 7 5 1 . . 3 . . 2 Energy Gun 3 | . 14 1 . . 1 4 . . 5 9 7 . Energy Cannon 6 | . . 5 7 18 14 4 . . 7 8 12 . Ballistic Gun 5 | . 14 12 8 11 7 7 3 . . 4 2 2 Ballistic Cannon 4 | . . . . . . . 17 23 11 . . . Naked Turns 2 | . . . . . . . . . . . . 2 Heaviest Build 133 | 11 39 47 49 64 73 80 84 81 97 74 133 79 Greatest Support 253 | 20 20 30 47 47 77 167 167 124 173 225 253 75 Greatest Overweight (x) 28 | 1 1 1 1 1 3 1 . . 28 . 2 4 Average Overweight (x) . | . . 1 . 1 . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 10 10 10 10 10 10 10 Average Capacity 10 | 5 6 12 12 12 11 7 10 10 10 10 10 8 Most Carried 12 | 3 12 12 12 12 12 10 10 8 10 10 10 6 Average Carried 8 | 1 6 11 11 11 11 7 7 8 9 8 8 3 Final Capacity 12 | 6 12 12 12 12 4 10 10 10 10 10 10 4 Final Carried 12 | 2 12 12 12 12 4 7 8 8 9 9 5 1 Class Distribution -------------------- 34% | Mutant 17% | Tank 14% | Scavenger-Gunner 13% | Gunner 7% | Scavenger-Tank 6% | Scavenger-Executioner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Matter Collected 6811 | 174 152 308 530 177 841 1284 623 138 1204 147 907 326 Remotely . | . . . . . . . . . . . . . Salvage Created 9467 | . 85 374 763 197 1143 1566 562 57 1244 569 2310 597 Parts 391 | . 7 23 55 11 51 76 16 . 49 14 74 15 Haulers Intercepted 2 | . . 1 1 . . . . . . . . . Recyclers Shooed 12 | . . . 1 . 3 . . . 3 1 4 . Parts Field Recycled 4 | . . . . . . . . . 4 . . . Retrieved Matter 47 | . . . . . . . . . 47 . . . Parts Self-Destructed 26 | . . . . . . . 24 2 . . . . Prevented 1 | . . . . . . . 1 . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Combat Hostiles Destroyed 156 | . 5 10 15 4 16 23 12 2 18 8 31 12 Guns 67 | . 5 1 5 2 7 16 7 . 3 5 10 6 Cannons 52 | . . 5 4 1 5 3 5 2 12 2 12 1 AOE 33 | . . 4 6 1 4 3 . . 2 . 8 5 Classes Destroyed 15 | . 1 3 5 . 2 1 . . . 1 1 1 Worker 6 | . . . 2 . 3 1 . . . . . . Builder 7 | . . . 2 . 2 . . . . . 3 . Tunneler 4 | . . . 1 . 1 . . . . 1 1 . Hauler 2 | . . 1 1 . . . . . . . . . Recycler 11 | . . . 1 1 2 1 . . 2 . 3 1 Watcher 1 | . . . . . . 1 . . . . . . Swarmer 37 | . 5 4 4 2 6 5 2 . . 3 . 6 Grunt 51 | . . 2 4 2 4 6 8 1 5 . 13 6 Brawler 3 | . . . . . 1 1 . . . 1 . . Duelist 1 | . . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . 1 Sentry 28 | . . 4 6 . 2 3 1 1 4 3 4 . Hunter 14 | . . . 1 . 1 2 1 . 1 . 8 . Programmer 21 | . . . . . 2 6 . . 8 . 5 . Best Kill Streak 17 | . 3 4 8 4 5 5 8 2 3 5 17 9 Combat Bots Only 9 | . 3 4 5 4 3 5 8 2 3 4 9 5 Max Kills in Single Turn 4 | . 1 4 4 2 3 3 1 1 2 2 3 3 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 4 2 1 1 3 . . 1 . 2 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Damage Taken 20183 | . 170 429 592 155 2943 3531 2095 142 2620 480 4269 2757 Core 2993 | . 7 61 92 . 709 281 213 . 132 45 230 1223 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 49 | . . . . . . 49 . . . . . . Core Remaining (%) 79 | 100 97 84 83 100 16 . . 50 88 96 . . Volleys Fired 381 | . 12 29 28 7 37 58 34 6 48 13 59 50 Largest 6 | . 2 2 2 4 4 4 4 4 5 5 6 3 Hottest 571 | . 60 91 90 216 257 270 208 192 399 218 571 191 Shots Fired 1220 | . 24 55 55 21 128 187 115 24 218 65 267 61 Gun 599 | . 24 31 23 11 71 130 50 . 58 52 102 47 Cannon 562 | . . 18 25 9 43 46 65 24 158 13 154 7 Launcher 59 | . . 6 7 1 14 11 . . 2 . 11 7 Special . | . . . . . . . . . . . . . Kinetic 571 | . 12 31 23 11 55 85 113 24 109 13 55 40 Thermal 483 | . . 18 25 9 47 45 . . 85 52 188 14 Explosive 41 | . . 6 7 1 7 . . . 2 . 11 7 Electromagnetic 125 | . 12 . . . 19 57 2 . 22 . 13 . Robot Hit Streak 29 | . 3 11 13 12 9 18 19 14 19 26 29 8 Robot Miss Streak 5 | . 5 4 2 3 3 4 3 1 4 4 4 3 Penetration Max 1 | . . . . . . 1 1 . . 1 1 1 Secondary Targets 5 | . . . . . . 5 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . Shots Hit Robots 761 | . 10 31 33 10 60 146 70 15 139 46 161 40 Core Hits 388 | . 5 15 27 7 52 60 26 5 49 22 84 36 Critical Hits 35 | . . . 2 . . 9 14 . 2 3 4 1 Critical Kills 8 | . . . . . . 1 3 . 2 2 . . Critical Parts Destroyed 22 | . . . 1 . . 8 10 . . 1 1 1 Melee Attacks 40 | . . 3 10 . 10 17 . . . . . . Impact 40 | . . 3 10 . 10 17 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 28873 | . 140 816 1238 352 2567 4060 1507 418 4565 1332 8929 2949 Guns 10173 | . 140 246 253 125 889 2595 836 . 1239 929 1834 1087 Cannons 10727 | . . 266 432 98 581 735 671 418 3139 403 3817 167 Explosions 7552 | . . 304 408 129 1097 456 . . 187 . 3278 1693 Melee 419 | . . . 145 . . 274 . . . . . . Ramming 2 | . . . . . . . . . . . . 2 Kinetic 8670 | . 74 246 253 125 612 1683 1440 418 1841 251 755 972 Thermal 10681 | . . 266 432 98 685 945 . . 2233 1081 4659 282 Explosive 6522 | . . 304 408 129 523 . . . 187 . 3278 1693 Electromagnetic 2579 | . 66 . . . 747 1158 67 . 304 . 237 . Impact 419 | . . . 145 . . 274 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . 1 3 11 4 . 12 . 2 2 Average Corruption 4 | . . . . 1 2 6 3 . 5 . 1 2 Corruption Purged 28 | . . . . . . 13 4 . 7 . 4 . Effects 136 | . . . . 3 7 60 13 . 47 . 2 4 Message Errors 27 | . . . . 2 2 12 1 . 7 . 1 2 Matter Fused 17 | . . . . . 1 10 1 . 5 . . . Heat Flow Errors 11 | . . . . . . 3 1 . 7 . . . Energy Discharges 21 | . . . . . . 9 4 . 7 . . 1 Parts Rejected 2 | . . . . . . 1 1 . . . . . Data Loss (minor) 10 | . . . . . 1 3 2 . 3 . . 1 Data Loss (major) 3 | . . . . . . 2 . . 1 . . . Misfires 2 | . . . . . . 2 . . . . . . Misdirections 3 | . . . . . . 2 . . 1 . . . Targeting Errors 34 | . . . . 1 2 13 2 . 15 . 1 . Weapon Failures 6 | . . . . . 1 3 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 652 | . . 28 . 9 39 64 . . 123 1 285 103 Projectiles 272 | . . . . . 23 . . . 123 1 101 24 Explosions 345 | . . 28 . 9 16 29 . . . . 184 79 Melee 35 | . . . . . . 35 . . . . . . Knockbacks 17 | . . . . . . . 9 1 7 . . . Impact . | . . . . . . . . . . . . . Kinetic 16 | . . . . . . . 8 1 7 . . . Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage 239 | . . . 51 . 49 32 . . . . . 107 Shots 6 | . . . 2 . 1 2 . . . . . 1 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 649 | . . 164 46 163 85 405 138 . 571 . 649 . Average Temperature 121 | . . 52 16 62 24 140 45 . 132 . 195 . Received Heat Transfer 3237 | . . 144 180 63 573 453 519 27 288 45 504 441 Effects 24 | . . . . . . 6 . . 11 . 7 . Shutdowns 1 | . . . . . . 1 . . . . . . Energy Bleed 3 | . . . . . . 1 . . 2 . . . Interference 9 | . . . . . . 3 . . 4 . 2 . Matter Decay 2 | . . . . . . 1 . . . . 1 . Short Circuit 1 | . . . . . . . . . 1 . . . Damage (major) 8 | . . . . . . . . . 4 . 4 . Siege Activations 1 | . . . . . . 1 . . . . . . Total Turns 30 | . . . . . . 30 . . . . . . Longest Duration 30 | . . . . . . 30 . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 7 | . . . . . 3 3 . . . . 1 . Impact Corruptions 2 | . . . . . . 2 . . . . . . Robots Melted 3 | . . . . . . . . . 1 1 1 . Combat Hostiles 3 | . . . . . . . . . 1 1 1 . Parts Melted 19 | . . . 2 . 1 . . . 4 4 8 . Heat Transferred 12754 | . . 444 703 174 1192 1345 . . 2069 1770 4724 333 Parts Sabotaged 2 | . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Peak Influence 1138 | . 165 249 370 153 348 340 . . 597 497 1071 1138 Initial 573 | . . 69 92 23 74 128 . . . 269 177 573 Average 249 | . 53 171 165 69 177 173 . . 290 322 606 862 Maximum Alert Level 4 | . . 1 1 . 1 1 . . 2 2 3 4 Low Security (%) 52 | 100 100 55 61 100 49 79 . . 30 . 2 . Level 1 28 | . . 44 38 . 50 20 . . 25 76 19 . Level 2 14 | . . . . . . . . . 43 23 50 37 Level 3 4 | . . . . . . . . . . . 26 45 Level 4 . | . . . . . . . . . . . . 16 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 38 | . 1 . . 3 8 5 . . 7 2 6 6 Investigation 4 | . . . . 1 . 1 . . 1 . . 1 Extermination 10 | . . . . . 2 3 . . 3 . 1 1 Reinforcement 10 | . 1 . . . 4 1 . . . . 3 1 Assault 2 | . . . . . . . . . . . 1 1 Garrison 12 | . . . . 2 2 . . . 3 2 1 2 Intercept . | . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 2 1 . . . . 3 . Haulers Reinforced 2 | . . . . . 2 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Distress Signals 9 | . 2 . 1 . . 2 . . 1 . 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 265 | . 16 13 26 4 31 35 25 4 26 10 46 29 Peak Tracking Total 13 | . 5 6 4 3 9 7 13 3 5 3 7 10 Tactical Retreats 19 | . 1 . 2 . . 2 7 1 . 2 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Traps Triggered 7 | . . . . 3 2 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Machines Disabled 27 | . . . 1 1 6 6 4 1 3 . 1 4 Max in Single Turn 2 | . . . 1 1 1 2 1 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Machines Accessed 38 | . 7 3 6 1 4 5 2 . 6 1 . 3 Terminals 27 | . 6 3 5 . 4 2 1 . 2 1 . 3 Fabricators 3 | . . . . . . 1 . . 2 . . . Repair Stations 6 | . 1 . 1 . . 2 . . 2 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 94 | . 18 6 21 1 8 11 8 . 13 1 . 7 Successful 43 | . 7 1 10 . 3 5 8 . 6 . . 3 Failed 51 | . 11 5 11 1 5 6 . . 7 1 . 4 Catastrophic 10 | . . . 3 . 2 3 . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 28 | . 17 2 6 . . 1 . . . . . 2 Terminals 66 | . 15 6 15 . 8 3 7 . 4 1 . 7 Fabricators 8 | . . . . . . 1 . . 7 . . . Repair Stations 18 | . 3 . 6 . . 7 . . 2 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Terminal Hacks 27 | . 4 1 6 . 3 . 8 . 2 . . 3 Record 11 | . . . . . . . 8 . . . . 3 Part Schematic 1 | . . . . . 1 . . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . Robot Analysis 2 | . . . . . 1 . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 4 . . . Load Schematic 2 | . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . 2 . . . Repair Station Hacks 11 | . 2 . 4 . . 5 . . . . . . Scan Component 6 | . 1 . 2 . . 3 . . . . . . Repair 5 | . 1 . 2 . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 31 | . 6 2 5 1 4 4 . . 5 1 . 3 Full Trace Events 4 | . 2 . . . . . . . 1 . . 1 Feedback Events 1 | . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . . . . Robots Built 6 | . . . . . . . . . 6 . . . Matter 570 | . . . . . . . . . 570 . . . Time 304 | . . . . . . . . . 304 . . . Total Robot Build Rating 30 | . . . . . . . . . 30 . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . 1 . 2 . . 2 . . . . . . Time 190 | . 26 . 52 . . 112 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . 4 . . . Robots Rewired 1 | . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Total Allies 11 | . 1 . . 3 . . . . 7 . . . Largest Group 3 | . 1 1 . 3 3 . . . 3 . . . Highest-Rated Group 93 | . 10 10 . 93 93 . . . 87 . . . Highest-Rated Ally 31 | . 10 10 . 31 31 . . . 29 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 63 | . . . . . 29 . . . 34 . . . Total Damage 963 | . . . . . 442 . . . 521 . . . Kills 9 | . . . . . 7 . . . 2 . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Robot Analysis Total 2 | . . . . . 1 . . . 1 . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Turns Passed 10756 | 64 691 715 1321 346 1167 1938 846 430 1626 442 799 371 Spaces Moved 5452 | 44 464 361 677 199 679 946 422 248 656 225 309 222 Core 311 | 6 . . . . 9 140 . . 2 . . 154 Treads 2579 | . . . . . . 806 422 248 632 225 246 . Legs 2562 | 38 464 361 677 199 670 . . . 22 . 63 68 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 122 152 50 50 163 165 160 160 120 50 Average Speed 148 | 116 124 150 149 152 135 149 166 165 176 160 156 85 Slowest Speed 1450 | 120 150 150 152 152 220 180 170 166 1450 160 180 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 72 35 48 7 25 23 61 32 14 6 10 19 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 1 | . . . . . . . 1 . . . . . Spaces Dug 29 | . . 15 6 . 5 3 . . . . . . Terrain Destroyed 556 | . . 72 87 4 48 19 12 15 29 5 151 114 Melee 17 | . . 3 6 . 5 3 . . . . . . Projectile 108 | . . . 1 . 4 3 12 2 23 5 52 6 AOE 431 | . . 69 80 4 39 13 . 13 6 . 99 108 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Res Qua Total 7209 | 57 557 480 914 225 821 1327 483 254 992 276 474 349 Wait 730 | . 58 56 138 4 34 182 6 . 202 1 17 32 Move 5440 | 43 463 360 676 198 678 945 421 247 655 224 308 222 Hop . | . . . . . . . . . . . . . Pick Up 219 | 8 16 11 21 5 16 48 10 . 30 15 30 9 Fast Attach . | . . . . . . . . . . . . . Attach 153 | 6 2 2 11 4 14 35 9 . 23 5 25 17 Detach 27 | . . . 1 . 4 5 . . 3 2 3 9 Swap 114 | . 2 10 17 5 18 18 3 . 19 5 17 . Drop 98 | . 4 9 12 2 10 19 . . 11 11 15 5 Fire 381 | . 12 29 28 7 37 58 34 6 48 13 59 50 Melee 40 | . . 3 10 . 10 17 . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . 4 Rewire 2 | . . . . . . . . 1 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -2/Quarantine History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 589 | -10/Materials | Repaired Aluminum Leg 756 | -10/Materials | Entered another Materials area 756 | -9/Materials | Accompanied by 1 ally 756 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1319 | -9/Materials | Discovered new exit (range 16) 1470 | -9/Materials | Identified exit to Materials 1471 | -9/Materials | Entered another Materials area 1471 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1594 | -8/Materials | Lost 4 parts (1p3n) 2170 | -8/Materials | Discovered new exit (range 6) 2176 | -8/Materials | Identified exit to Factory 2259 | -8/Materials | Repaired Aluminum Leg 2285 | -8/Materials | Repaired Aluminum Leg 2792 | -8/Materials | Entered Factory 2792 | -7/Factory | Evolved 2 slots: Weapon x2 3008 | -7/Factory | Garrison activated, responded to threat 3098 | -7/Factory | Allied Derelicts emerged from ambush trap array 3103 | -7/Factory | Discovered new exit (range 4) 3106 | -7/Factory | Discovered new exit (range 12) 3107 | -7/Factory | Identified exit to Lower Caves 3123 | -7/Factory | Identified exit to Factory 3138 | -7/Factory | Entered another Factory area 3138 | -6/Factory | Accompanied by 3 allies 3138 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3331 | -6/Factory | Build established: Tank 3542 | -6/Factory | Lost 3 parts (1p2n) 3675 | -6/Factory | Garrison activated, responded to threat 4112 | -6/Factory | Build established: Scavenger-Tank 4275 | -6/Factory | Discovered new exit (range 12) 4301 | -6/Factory | Core integrity fell below 50% 4304 | -6/Factory | Core integrity fell below 20% 4304 | -6/Factory | Identified exit to Factory 4305 | -6/Factory | Entered another Factory area 4305 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4331 | -5/Factory | Lost 14 parts (1p6n2u5w) 4360 | -5/Factory | Discovered new exit (range 16) 4536 | -5/Factory | Build established: Mutant 4731 | -5/Factory | System corruption reached 10% 5437 | -5/Factory | Build established: Scavenger-Gunner 5625 | -5/Factory | Identified exit to Upper Caves 5753 | -5/Factory | Repaired Lrn. Proton Cannon 5811 | -5/Factory | Repaired Wave Gun 6195 | -5/Factory | Lost 3 parts (3w) 6243 | -5/Factory | Entered Upper Caves 6272 | -5/Upper Caves | Attracted the attention of an 0b10 base 6294 | -5/Upper Caves | Build established: Gunner 6345 | -5/Upper Caves | Destroyed 8 combat bots 6371 | -5/Upper Caves | Lost 4 parts (1n3w) 6428 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 6428 | -5/Upper Caves | Learned 8 Factory zone layouts 6428 | -5/Upper Caves | Learned 6 Proximity Caves zone layouts 6428 | -5/Upper Caves | Learned Factory stockpile data 6428 | -5/Upper Caves | Learned Extension security intel 6428 | -5/Upper Caves | Learned Research terminal intel 6428 | -5/Upper Caves | Learned Factory garrison access intel 6804 | -5/Upper Caves | Spotted B-75 Beast 6879 | -5/Upper Caves | Learned Factory stockpile data 6941 | -5/Upper Caves | Discovered new exit (range 11) 6957 | -5/Upper Caves | Identified exit to Upper Caves 6979 | -5/Upper Caves | Found Alien Artifact 6982 | -5/Upper Caves | Identified Dimensional Node Initializer 6982 | -5/Upper Caves | Initialized slip node 7089 | -5/Upper Caves | Entered another Upper Caves area 7109 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7125 | -5/Upper Caves | Discovered new exit (range 7) 7143 | -5/Upper Caves | Identified exit to Factory 7390 | -5/Upper Caves | Learned location of Armory (-3) 7397 | -5/Upper Caves | Spotted B-75 Beast 7519 | -5/Upper Caves | Entered Factory 7519 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7520 | -4/Factory | Identified exit to Upper Caves 7520 | -4/Factory | Identified exit to Research 7522 | -4/Factory | Loaded intel: 4 garrison access locations 7785 | -4/Factory | Fabricated G-50 Soldier (x3) 7828 | -4/Factory | Build established: Tank 7886 | -4/Factory | P-70 Sage assimilated allied Soldier 7b 7940 | -4/Factory | Fabricated G-50 Soldier? 8020 | -4/Factory | Local fabrication network quarantined 8511 | -4/Factory | Discovered exit to Upper Caves (range 7) 8601 | -4/Factory | Garrison activated, responded to threat 8805 | -4/Factory | System corruption reached 10% 8847 | -4/Factory | Lost 4 parts (1n1u2w) 9087 | -4/Factory | Build established: Scavenger-Gunner 9145 | -4/Factory | Entered Research 9145 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9146 | -3/Research | Loaded intel: 17 terminal locations 9399 | -3/Research | Discovered new exit (range 6) 9401 | -3/Research | Garrison activated, responded to threat 9413 | -3/Research | Discovered new exit (range 15) 9443 | -3/Research | Identified exit to Testing 9521 | -3/Research | Identified exit to Research 9587 | -3/Research | Entered another Research area 9587 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9674 | -2/Research | Found Prototype Launcher 9675 | -2/Research | Identified Ragnarok Missile Launcher 10118 | -2/Research | First assault squad dispatched 10177 | -2/Research | Garrison activated, responded to threat 10191 | -2/Research | Lost 3 parts (2n1u) 10237 | -2/Research | Destroyed 9 combat bots 10278 | -2/Research | Lost 5 parts (1p1n1u2w) 10297 | -2/Research | Spotted B-90 Cyclops 10302 | -2/Research | Build established: Scavenger-Executioner 10369 | -2/Research | Lost 9 parts (1p3n2u3w) 10370 | -2/Research | Discovered new exit (range 11) 10385 | -2/Research | Identified exit to Quarantine 10386 | -2/Research | Entered Quarantine 10412 | -2/Quarantine | Lost 3 parts (1n2w) 10523 | -2/Quarantine | Scanned by Researcher 10558 | -2/Quarantine | Garrison activated, responded to threat 10640 | -2/Quarantine | Core integrity fell below 50% 10650 | -2/Quarantine | Lost 11 parts (2p3n2u4w) 10682 | -2/Quarantine | First assault squad dispatched 10705 | -2/Quarantine | Met incapacitated Sigix Warrior 10705 | -2/Quarantine | Lockdown squad dispatched 10707 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 10708 | -2/Quarantine | Unlocked Sigix quarantine chamber 10751 | -2/Quarantine | Core integrity fell below 20% 10757 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 10737_ Dropped Imp. Field Recycling Unit. 10739_ Acquired 36 matter. 10740_ Dropped Enh. Nova Cannon. 10741_ Acquired Hvy. Machine Gun. 10744_ Acquired Enh. Nova Cannon. 10745_ C-30 ARC bursts open, deploying its payload. 10745_ G-73 Enforcer unfolds itself. 10745_ E-15 Imp unfolds itself. 10745_ Sigix Quarantine Controls disabled. 10751_ Hvy. Machine Gun destroyed. 10751_ Dropped Sigix Containment Pod. 10751_ Hacking Suite blown off. 10751_ Broken Adv. Signal Interpreter blown off. 10751_ E-15 Imp destroyed. 10751_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10751_ Acquired 20 matter. 10755_ Destroyed Phase Gun. 10756_ Enh. Nova Cannon destroyed. [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????# ?????????????????????? | | ????# ?????????????????????? | | ????# ?????????????????????? | | ????# ?????????????????????? | | ????# ############/#??????????????????????? | | ????# #???????????????????????????????????? | | ??### ###?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# ####??????????????????????????????? | | ??# +??????????????????????????????? | | ??# ####??????????????????????????????? | | ??# #?????????????????????????????????? | | ??###/####????????????????????????????????? | | ??# #???????????????????#????????????? | | ??# """#?????????????????? #?????#??????? | | ??# """#????????????????? #??? ##?????? | | ??# """##################+### #?????? | | ??# / #?????? | | ??# ####"####### #?????? | | ??########??????????# #?????? | | ?????###########????# ###+### #?????? | | ?????#"""""""""#????# #?????????????????? | | ?????#"""""""""#????# #?????????????????? | | ?????#""" " T######ss #?????????????????? | | ?????#"" " =gg #?????????????????? | | ?????#"" ! " !@s #?????????????????? | | ?????#"" =gg #?????????????????? | | ?????#""" " # ########?????????????????? | | ?????#"""""""""###????????????????????????? | | ?????#"""""""""#??????????????????????????? | | ?????###########??????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 45 Energy Capacity 1090 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 225 Core Shielding 30 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- Enh. Gauss Cannon | -6/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ G-50 Soldier | x3 | -4/Factory G-50 Soldier | x3 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 20k Club A New Friend Alien Tech Dangerous Findings False Reunion I Spy Just Browsing Knowing Is Half The Battle My Command Is Your Wish Respectable Loadout Rockin' Loadout Challenges ------------ None Game ------ Seed MatterMakeshiftDiverter Manual? 0 Play Time 02:46:19 Cumulative 22.2 hours Start 2021.12.03 @ 12:54:22 End 2021.12.03 @ 17:31:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c704b3f8-a15b-48ed-a26d-fa704575a47b