Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.06 @ 17:09:09

Player: DietSnapple

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (84)      420
Value Destroyed (2876)     2876
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (20)                 20
              TOTAL SCORE: 8896

 Bonus
-------
High Alert Combat Kills    20

 Cogmind 
---------
Core Integrity             0/1300
Matter                     101/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Centrium Wheel
           Thermal Defense Suite
           Mass Driver
  Enhanced Gauss Cannon

 Peak State 
------------
>           --- POWER ------------
      Light Antimatter Reactor
>           --- PROPULSION -------
     Spiked Medium Treads
  Makeshift Leg
            Centrium Wheel
  Makeshift Flight Unit
            Field Propulsion Drive
>           --- UTILITY ----------
   Improved Terrain Scan Processor
            Seismic Detector
   Improved Transmission Jammer
   Advanced ECM Suite
   Improved Hacking Suite
   Improved Corruption Screen
>           --- WEAPON -----------
            Mass Driver
            Powered Hammer
>           --- INVENTORY --------
      Light Nuclear Core
   Enhanced Gauss Cannon
[Rating: 68]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Makeshift Leg
  Wheel                    Centrium Wheel
  Hover Unit               Antigrav Array
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   2   2   2   .   .   2   
  Utility                  5    | .   .   2   1   2   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             123  | 9   6   13  11  33  8   6   .   12  3   22  
  Power                    16   | 1   1   3   3   4   .   1   .   1   .   2   
    Engine                 9    | 1   1   3   3   1   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   3   .   1   .   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               25   | 2   .   2   2   5   2   .   .   4   1   7   
    Treads                 12   | 2   .   2   2   4   .   .   .   1   .   1   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 10   | .   .   .   .   1   2   .   .   1   1   5   
  Utility                  53   | 3   1   6   3   14  5   4   .   5   1   11  
    Device                 32   | 2   .   4   3   2   4   2   .   4   1   10  
    Storage                6    | 1   1   .   .   3   1   .   .   .   .   .   
    Processor              9    | .   .   2   .   4   .   2   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   
    Protection             5    | .   .   .   .   5   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 3   4   2   3   10  1   1   .   2   1   2   
    Energy Gun             10   | .   .   2   3   4   .   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          7    | 3   2   .   .   2   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   1   .   .   .   2   .   2   
    Launcher               3    | .   2   .   .   1   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   1   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   1   .   .   .   .   .   2   
Parts Lost                 39   | .   2   3   3   16  .   2   .   1   2   10  
  Power                    6    | .   1   1   1   2   .   .   .   .   .   1   
  Propulsion               12   | .   .   .   1   2   .   1   .   1   2   5   
  Utility                  13   | .   1   1   .   6   .   1   .   .   .   4   
  Weapon                   8    | .   .   1   1   6   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   2   2   3   5   .   2   .   1   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   97  96  96  89  28  39  21  44  40  16  
  Engine                   5    | .   13  10  8   3   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   3   .   3   .   .   .   1   
  Treads                   13   | .   28  21  16  14  .   .   .   3   3   .   
  Flight                   1    | .   .   .   .   .   11  9   5   3   3   1   
  Device                   11   | .   11  15  27  5   7   7   5   8   7   10  
  Storage                  6    | .   14  11  9   6   2   4   .   .   .   .   
  Processor                11   | .   .   14  9   18  .   9   10  10  7   .   
  Protection               4    | .   .   .   .   12  .   .   .   .   .   .   
  Energy Gun               9    | .   .   19  25  9   .   .   .   .   .   .   
  Ballistic Gun            3    | .   18  .   .   4   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   2   .   .   .   3   3   .   
  Launcher                 1    | .   9   2   .   1   .   .   .   .   .   .   
Peak Build Rating          68   | 9   8   23  35  47  26  38  18  55  68  68  
  Average Rating           30   | 5   7   20  32  40  15  25  18  42  39  29  
  On Entrance              17   | .   7   7   23  33  7   26  18  18  55  2   
Naked Turns                215  | .   .   .   .   .   .   .   .   .   140 75  
Heaviest Build             152  | 14  31  33  39  152 7   10  3   23  26  45  
  Greatest Support         44   | 40  40  44  44  44  10  10  5   28  20  27  
  Greatest Overweight (x)  9    | .   .   9   1   5   .   .   .   1   4   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  25  5   5   5   5   5   5   
  Average Capacity         12   | 7   11  15  15  18  5   5   5   5   5   5   
  Most Carried             17   | 6   12  15  15  17  4   5   4   5   5   5   
  Average Carried          10   | 3   8   14  13  14  2   4   4   3   3   4   
  Final Capacity           15   | 8   15  15  15  5   5   5   5   5   5   5   
  Final Carried            15   | 6   12  15  12  1   4   4   4   3   5   5   

 Class Distribution 
--------------------
 42% | Mutant
 21% | Skirmisher
 13% | Gunner
 10% | Derelict-Mutant
  5% | Sprinter
  3% | Tank

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
      Skirmisher | -8/Materials
          Gunner | -7/Factory
        Sprinter | -6/Factory
        Sprinter | -5/Factory
          Mutant | -4/Factory
 Derelict-Mutant | -4/Upper Caves
 Derelict-Mutant | -4/Upper Caves
          Mutant | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Matter Collected           2060 | 378  185  207  107  554  54   .    .    285  190  100  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3367 | 187  301  904  514  1405 .    .    .    .    56   .    
  Parts                    183  | 12   25   55   21   70   .    .    .    .    .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    2    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  63   | .   12  20  9   21  .   .   .   .   1   .   
  Guns                     55   | .   11  20  8   16  .   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   2   .   .   .   .   1   .   
  AOE                      2    | .   1   .   .   1   .   .   .   .   .   .   
Classes Destroyed          12   | 3   4   3   1   1   .   .   .   .   .   .   
  Worker                   4    | 2   .   .   .   2   .   .   .   .   .   .   
  Builder                  2    | .   1   .   .   1   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   .   .   3   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   2   1   3   .   .   .   .   .   .   
  Swarmer                  9    | .   6   1   .   2   .   .   .   .   .   .   
  Grunt                    33   | .   6   14  4   8   .   .   .   .   1   .   
  Brawler                  2    | .   .   1   .   1   .   .   .   .   .   .   
  Duelist                  4    | .   .   1   1   2   .   .   .   .   .   .   
  Sentry                   10   | .   .   3   4   3   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   5   .   .   .   .   .   .   
Best Kill Streak           4    | 3   3   4   2   4   .   .   .   .   1   .   
  Combat Bots Only         4    | .   3   4   2   4   .   .   .   .   1   .   
Max Kills in Single Turn   2    | 1   2   1   1   2   .   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Hostile Shots Fired        1074 | .    91   48   47   368  2    55   .    32   90   341  
  Missed                   447  | .    22   13   10   132  1    24   .    17   37   191  
Damage Taken               8764 | .    634  467  633  3028 18   436  .    299  1041 2208 
  Core                     3426 | .    91   91   108  611  18   317  .    237  644  1309 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  11   | .    .    .    .    11   .    .    .    .    .    .    
Core Remaining (%)         65   | 100  63   77   80   12   97   68   .    .    23   .    
Volleys Fired              223  | 22   39   44   29   81   .    .    .    .    8    .    
  Largest                  3    | 2    2    2    3    3    .    .    .    .    1    .    
  Hottest                  183  | 40   50   122  183  183  .    .    .    .    57   .    
Shots Fired                479  | 44   71   81   68   207  .    .    .    .    8    .    
  Gun                      433  | 44   63   81   68   177  .    .    .    .    .    .    
  Cannon                   29   | .    .    .    .    21   .    .    .    .    8    .    
  Launcher                 17   | .    8    .    .    9    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  188  | 44   63   .    .    73   .    .    .    .    8    .    
  Thermal                  274  | .    .    81   68   125  .    .    .    .    .    .    
  Explosive                8    | .    8    .    .    .    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    9    .    .    .    .    .    .    
  Robot Hit Streak         21   | 5    7    11   9    21   .    .    .    .    4    .    
  Robot Miss Streak        8    | 4    8    4    2    5    .    .    .    .    3    .    
  Penetration Max          1    | .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    1    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           289  | 23   31   47   43   140  .    .    .    .    5    .    
  Core Hits                128  | 10   23   24   16   53   .    .    .    .    2    .    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    1    .    .    .    .    .    .    
  Critical Strikes         15   | .    2    2    5    6    .    .    .    .    .    .    
    Burn                   12   | .    .    2    5    5    .    .    .    .    .    .    
    Destroy                3    | .    2    .    .    1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5980 | 226  643  951  874  3109 .    .    .    .    176  1    
  Guns                     4792 | 226  352  940  860  2414 .    .    .    .    .    .    
  Cannons                  522  | .    .    .    .    349  .    .    .    .    173  .    
  Explosions               619  | .    288  .    .    331  .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  47   | .    3    11   14   15   .    .    .    .    3    1    
  Kinetic                  1770 | 226  352  .    .    1019 .    .    .    .    173  .    
  Thermal                  3550 | .    .    940  860  1750 .    .    .    .    .    .    
  Explosive                288  | .    288  .    .    .    .    .    .    .    .    .    
  Electromagnetic          325  | .    .    .    .    325  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    .    .    .    16   .    .    .    .    .    8    
  Average Corruption       6    | .    .    .    .    6    .    .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  52   | .    .    .    .    42   .    .    .    .    .    10   
    Message Errors         11   | .    .    .    .    8    .    .    .    .    .    3    
    Matter Fused           10   | .    .    .    .    8    .    .    .    .    .    2    
    Heat Flow Errors       5    | .    .    .    .    4    .    .    .    .    .    1    
    Energy Discharges      9    | .    .    .    .    8    .    .    .    .    .    1    
    Parts Rejected         2    | .    .    .    .    1    .    .    .    .    .    1    
    Data Loss (minor)      8    | .    .    .    .    7    .    .    .    .    .    1    
    Data Loss (major)      3    | .    .    .    .    2    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    2    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            78   | .    .    .    .    76   .    .    .    .    2    .    
  Projectiles              9    | .    .    .    .    7    .    .    .    .    2    .    
  Explosions               69   | .    .    .    .    69   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    3    .    .    .    .    3    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    2    .    .    .    .    3    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      16   | .    .    .    .    15   .    .    .    .    1    .    
  Shots                    2    | .    .    .    .    2    .    .    .    .    .    .    
  Rammed                   11   | .    1    1    2    3    .    .    .    .    3    1    
Targets Rammed             11   | .    1    1    2    3    .    .    .    .    3    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        686  | .    12   200  27   686  .    .    .    .    3    389  
  Average Temperature      130  | .    6    53   14   155  .    .    .    .    3    160  
  Received Heat Transfer   1608 | .    174  210  288  558  9    45   .    99   207  18   
  Effects                  41   | .    .    .    .    41   .    .    .    .    .    .    
    Shutdowns              7    | .    .    .    .    7    .    .    .    .    .    .    
    Energy Bleed           5    | .    .    .    .    5    .    .    .    .    .    .    
    Interference           11   | .    .    .    .    11   .    .    .    .    .    .    
    Matter Decay           4    | .    .    .    .    4    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         8    | .    .    .    .    8    .    .    .    .    .    .    
    Damage (major)         4    | .    .    .    .    4    .    .    .    .    .    .    
    Damage (core)          1    | .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    3    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    1    2    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    .    1    2    .    .    .    .    .    .    
  Parts Melted             24   | .    .    4    9    11   .    .    .    .    .    .    
  Heat Transferred         7524 | .    .    1887 1961 3676 .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Peak Influence             472  | 30  314 472 300 329 276 345 158 .   .   125 
  Initial                  163  | .   19  68  163 59  156 135 158 .   .   50  
  Average                  150  | 10  204 208 177 124 165 232 158 .   .   78  
Maximum Alert Level        2    | .   1   2   1   1   1   1   .   .   .   .   
  Low Security (%)         69   | 100 47  53  57  76  88  44  100 .   .   100 
  Level 1                  29   | .   52  39  42  23  11  55  .   .   .   .   
  Level 2                  .    | .   .   6   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   3   4   .   10  .   4   .   .   .   3   
  Investigation            3    | .   1   1   .   .   .   1   .   .   .   .   
  Extermination            7    | .   .   .   .   5   .   1   .   .   .   1   
  Reinforcement            11   | .   2   3   .   2   .   2   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Distress Signals           5    | .   2   1   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   25  33  12  33  10  17  .   12  6   34  
  Peak Tracking Total      17   | .   4   6   3   4   7   8   1   12  5   17  
  Tactical Retreats        27   | .   3   3   2   4   1   4   .   3   2   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Traps Triggered            6    | .   1   1   1   2   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Machines Disabled          15   | .   .   2   .   13  .   .   .   .   .   .   
  Max in Single Turn       8    | .   .   1   .   8   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Machines Accessed          6    | .   1   .   1   1   .   1   .   .   2   .   
  Terminals                3    | .   1   .   1   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                13   | .   2   .   2   1   .   4   .   .   4   .   
  Successful               8    | .   .   .   1   1   .   2   .   .   4   .   
  Failed                   5    | .   2   .   1   .   .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   2   .   2   .   .   .   .   .   1   .   
  Terminals                5    | .   2   .   2   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   1   1   .   .   .   .   4   .   
  Record                   3    | .   .   .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   1   .   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   1   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Turns Passed               8116 | 292  810  982  989  2773 128  329  52   675  504  582  
Spaces Moved               6319 | 141  425  497  557  1325 349  914  147  589  462  913  
  Core                     930  | 11   .    1    .    .    .    .    .    348  279  291  
  Treads                   2737 | 130  425  496  557  1111 .    .    .    5    .    13   
  Legs                     370  | .    .    .    .    .    .    .    .    223  147  .    
  Wheels                   2    | .    .    .    .    .    .    .    .    2    .    .    
  Hover                    163  | .    .    .    .    .    .    .    .    .    .    163  
  Flight                   2117 | .    .    .    .    214  349  914  147  11   36   446  
  Fastest Speed            30   | 50   160  145  145  35   32   32   35   35   50   30   
  Average Speed            109  | 151  160  146  152  176  32   32   35   109  103  56   
  Slowest Speed            570  | 160  160  500  225  570  35   35   35   210  250  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            30   | .    .    .    .    9    .    15   .    .    .    6    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 6    56   45   39   26   10   23   4    67   48   16   
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    .    .    1    1    1    1    .    1    .    
Scrap Searched             5    | .    .    .    .    .    .    .    .    2    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          59   | .    52   .    .    3    .    .    .    .    4    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    .    .    4    .    
  AOE                      55   | .    52   .    .    3    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Total                      7077 | 176  487  685  640  1586 359  934  146  617  481  966  
  Wait                     284  | .    6    86   25   116  .    13   .    12   .    26   
  Move                     6251 | 140  424  496  556  1307 348  883  146  588  461  902  
  Hop                      28   | .    .    .    .    8    .    15   .    .    .    5    
  Pick Up                  72   | 5    8    23   8    20   3    4    .    1    .    .    
  Fast Attach              61   | 7    1    3    3    6    8    4    .    8    2    19   
  Attach                   37   | .    .    6    5    16   .    2    .    4    1    3    
  Detach                   21   | .    .    3    .    5    .    4    .    2    3    4    
  Swap                     26   | 2    5    4    3    12   .    .    .    .    .    .    
  Drop                     63   | .    3    19   9    12   .    9    .    2    3    6    
  Fire                     223  | 22   39   44   29   81   .    .    .    .    8    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    .    .    .    3    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    1    1    2    3    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    5 | -11/Scrapyard  | Discovered new exit (range 16)
  293 | -11/Scrapyard  | Entered Materials
  313 | -10/Materials  | Build established: Mutant
  358 | -10/Materials  | Discovered new exit (range 5)
  996 | -10/Materials  | Discovered new exit (range 16)
 1103 | -10/Materials  | Entered another Materials area
 1103 | -9/Materials   | Evolved 2 slots: Utility x2
 1646 | -9/Materials   | Discovered new exit (range 12)
 1662 | -9/Materials   | Identified exit to Mines
 2078 | -9/Materials   | Discovered new exit (range 4)
 2084 | -9/Materials   | Identified exit to Materials
 2085 | -9/Materials   | Entered another Materials area
 2085 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2384 | -8/Materials   | Build established: Skirmisher
 2446 | -8/Materials   | Discovered new exit (range 7)
 2459 | -8/Materials   | Identified exit to Factory
 2689 | -8/Materials   | Lost 3 parts (1p1n1w)
 3074 | -8/Materials   | Entered Factory
 3074 | -7/Factory     | Evolved 2 slots: Utility x2
 3292 | -7/Factory     | Garrison activated, responded to threat
 4354 | -7/Factory     | Lost 3 parts (2u1w)
 4635 | -7/Factory     | Lost 5 parts (1p1n1u2w)
 5092 | -7/Factory     | Build established: Gunner
 5700 | -7/Factory     | Core integrity fell below 50%
 5704 | -7/Factory     | System corruption reached 10%
 5766 | -7/Factory     | Released all parts (7)
 5768 | -7/Factory     | Core integrity fell below 20%
 5783 | -7/Factory     | Discovered new exit (range 9)
 5847 | -7/Factory     | Entered another Factory area
 5847 | -6/Factory     | Evolved 2 slots: Propulsion x2
 5937 | -6/Factory     | Spotted B-75 Beast
 5969 | -6/Factory     | Discovered new exit (range 9)
 5975 | -6/Factory     | Entered another Factory area
 5975 | -5/Factory     | Evolved 2 slots: Propulsion x2
 6153 | -5/Factory     | Build established: Sprinter
 6247 | -5/Factory     | Discovered new exit (range 15)
 6298 | -5/Factory     | Discovered new exit (range 8)
 6304 | -5/Factory     | Entered another Factory area
 6304 | -4/Factory     | Evolved 2 slots: Propulsion x2
 6318 | -4/Factory     | Discovered new exit (range 13)
 6356 | -4/Factory     | Entered Upper Caves
 6531 | -4/Upper Caves | Found DCF Scrap (15 items)
 6633 | -4/Upper Caves | Identified exit to Upper Caves
 6840 | -4/Upper Caves | Build established: Derelict-Mutant
 7031 | -4/Upper Caves | Entered another Upper Caves area
 7065 | -4/Upper Caves | Learned 4 Research zone layouts
 7069 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves
 7080 | -4/Upper Caves | Discovered new exit (range 10)
 7346 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7395 | -4/Upper Caves | Released all parts (6)
 7441 | -4/Upper Caves | Core integrity fell below 50%
 7501 | -4/Upper Caves | Learned Research emergency access door positions
 7517 | -4/Upper Caves | Learned location of 1 exit from Factory
 7517 | -4/Upper Caves | Learned Research stockpile data
 7517 | -4/Upper Caves | Learned Extension stockpile data
 7535 | -4/Upper Caves | Entered Research
 7535 | -3/Research    | Evolved 2 slots: Propulsion x2
 7569 | -3/Research    | Spotted B-86 Titan
 7636 | -3/Research    | Found Prototype Processor
 7636 | -3/Research    | Identified Spectral Analyzer
 7777 | -3/Research    | Build established: Mutant
 7938 | -3/Research    | Spotted B-86 Titan
 8045 | -3/Research    | Lost 6 parts (1p2n3u)
 8081 | -3/Research    | Core integrity fell below 50%
 8109 | -3/Research    | Core integrity fell below 20%
 8117 | -3/Research    | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
08105_ Slug penetrates P-80 Master.
08105_ Penetrated by Slug.
08105_ Imp. Surge Thruster destroyed.
08105_ Slug penetrates Wall.
08106_ P-80 Master resets H-77 Assassin, system corruption cleaned.
08106_ Slug penetrates Wall.
08106_ Penetrated by Slug.
08106_ Slammed into P-80 Master.
08108_ Penetrated by Slug.
08108_ Slug penetrates Wall.
08108_ Penetrated by Slug.
08108_ Slug penetrates Wall.
08108_ Slug penetrates H-77 Assassin.
08108_ Slug penetrates Wall. <x4>
08112_ P-80 Master resets H-77 Assassin, system corruption cleaned.
08116_ Penetrated by Slug.
08116_ Slug penetrates Wall.
08116_ Slug penetrates P-80 Master.
08117_ Penetrated by Slug.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????? #?????????????????????????????????????? |
| ?????????? #?????????????????????????????????????? |
| ########??  ?????????????????????????????????????? |
|        #?? #?????????????????????????????????????? |
|        #?? #?????????????????????????????????????? |
| """"   #?? #?????????????????????????????????????? |
| """"   #?? #?????????????????????????????????????? |
| """""  #?# #?????????????????????????????????????? |
| "" "   ### #?????????????????????????????????????? |
|        #   #?????????????????????????????????????? |
|        /   #?#+#?????????????????????????????????? |
| ########   #?# #?????????????????????????????????? |
| ???????#   #?# #?????????????????????????????????? |
| ???????#   ### ####################### k?????????? |
| ???????#  hh p     w                   "?????????? |
| ???????#  R s h                        "?????????? |
| ???????#      h          @             RA????????? |
| ???????##################/########???????????????? |
| ????????????????????????#  ??????????????????????? |
| ????????????????????????#  ??????????????????????? |
| ????????????????????????#   ?????????????????????? |
| ????????????????????????#   ?????????????????????? |
| ????????????????????????#   #???????+????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ?????????????????????????####????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????!???????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????+????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Coolant Potential          195
Energy Generation          25
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       110
ECM Strength               4
Jamming Range              14
Corruption Block           15
Armor Coverage             1200
Resistance: TH             20
Power Shielding            66
Point Defense Rating       240
Evasion (%)                64
Targeting Accuracy         24
Recoil Reduction           2
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Dangerous Findings
Please Form A Line
Serviceable Loadout
Slippery One
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              LargePhysicsScythe
  Manual?         0
Play Time         01:30:45
  Cumulative      6.8 hours
  Start           2025.03.06 @ 15:38:02
  End             2025.03.06 @ 17:09:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           11
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df9c0f2b-c9f3-4c00-ac63-c80b010713cb