Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.02 @ 15:14:40 Player: teag2 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (2614) 2614 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 5146 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 45 Registered with UFD 300 Friendly Fire -13 Cogmind --------- Core Integrity 73/400 Matter 267/300 Energy 280/280 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Cooled Ion Engine (fused) > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Cooled Ion Engine Cooled Ion Engine Light Treads Improved Treads Scrap Suit Scrap Suit Cryofiber Web Heat Sink Large Matter Pod (150) Large Matter Pod (150) Signal Interpreter Advanced Targeting Computer Shield Generator Mapping Drone Bay (3/3) Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit System Shield > --- WEAPON ----------- Heavy Assault Rifle Guided EMP Blaster > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Heat Sink Large Matter Pod Large Matter Pod Signal Interpreter Improved Targeting Computer Medium Armor Plating Shield Generator Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher [Rating: 27] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Flight Unit VTOL Module Utility Large Storage Unit Device Mapping Drone Bay Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Guided EMP Blaster Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 51 | 5 5 24 13 2 2 Power 5 | 1 1 2 1 . . Engine 5 | 1 1 2 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 2 1 9 7 . . Treads 18 | 2 1 8 7 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 9 | 1 1 3 2 1 1 Device 2 | . . . 1 . 1 Storage 3 | 1 1 . . 1 . Processor 2 | . . 2 . . . Hackware 1 | . . 1 . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 18 | 1 2 10 3 1 1 Energy Gun 2 | . 1 1 . . . Energy Cannon 4 | . . 2 1 . 1 Ballistic Gun 11 | 1 1 7 1 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 4 2 . . Parts Lost 6 | . 2 2 1 1 . Power 1 | . 1 . . . . Propulsion 2 | . 1 1 . . . Utility . | . . . . . . Weapon 3 | . . 1 1 1 . Highest Loss Streak 2 | . 2 2 1 1 . To Critical Strikes . | . . . . . . Average Backups 13 | 1 4 13 14 13 17 Power 1 | . 1 2 2 2 2 Propulsion 1 | . . 2 2 2 2 Utility 6 | . 2 6 6 6 7 Weapon 3 | . . 3 3 3 5 Tool/Special . | . . . . . . Unused Backups 24 | . . 9 2 1 12 Power 4 | . . 3 . . 1 Propulsion 2 | . . . 1 . 1 Utility 16 | . . 5 1 1 9 Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 85 | . 79 99 97 95 58 Engine 11 | . 14 11 9 11 11 Treads 31 | . 23 32 32 33 33 Storage 11 | . 14 11 11 11 11 Processor 2 | . . 8 . . . Hackware 1 | . . 2 5 . . Protection 1 | . . . 5 6 . Energy Cannon 2 | . . 2 . 11 . Ballistic Gun 20 | . 20 30 31 22 1 Peak Build Rating 27 | 5 7 20 27 21 22 Average Rating 15 | 4 5 16 18 20 14 On Entrance 12 | . 5 7 20 21 19 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 58 | 11 27 37 45 58 58 Greatest Support 69 | 40 40 63 69 69 69 Greatest Overweight (x) 1 | . 1 . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 16 | 7 13 15 15 16 20 Most Carried 20 | 5 12 15 15 15 20 Average Carried 13 | 1 4 13 14 13 17 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 19 | 1 12 15 13 14 19 Class Distribution -------------------- 28% | Scavenger-Gunner 24% | Commander-Mutant 13% | Tank 10% | Mutant 7% | Commander-Gunner 7% | Gunner 5% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Tank | -9/Recycling Commander-Mutant | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 2856 | 207 455 1397 567 188 42 Remotely . | . . . . . . Salvage Created 3818 | . 524 2018 907 369 . Parts 246 | . 45 120 62 19 . Haulers Intercepted 10 | . 2 6 2 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 69 | . 11 37 15 6 . Guns 62 | . 11 33 14 4 . Cannons 5 | . . 3 . 2 . AOE 1 | . . . 1 . . Classes Destroyed 12 | . 7 1 2 2 . Worker 4 | . 1 1 2 . . Builder 1 | . 1 . . . . Hauler 10 | . 2 6 2 . . Recycler 1 | . . . 1 . . Mechanic 1 | . . . 1 . . Operator 4 | . 1 3 . . . Watcher 7 | . 1 5 1 . . Swarmer 12 | . 3 6 3 . . Grunt 36 | . 8 22 5 1 . Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 19 | . . 9 7 3 . Best Kill Streak 7 | . 3 7 4 2 . Combat Bots Only 5 | . 2 5 3 2 . Max Kills in Single Turn 2 | . 1 2 2 2 . Gunslinging 1 | . . 1 1 . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 300 | . 72 130 78 20 . Missed 87 | . 17 45 21 4 . Hits 213 | . 55 85 57 16 . Projectile 213 | . 55 85 57 16 . Critical Strikes 6 | . . 3 2 1 . Damage Taken 2852 | . 667 1060 893 232 . Core 413 | . 86 138 146 43 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 80 | . . . 80 . . Core Remaining (%) 82 | 100 65 . . . . Volleys Fired 257 | . 62 123 61 11 . Largest 3 | . 2 3 3 3 . Hottest 114 | . 60 111 69 114 . Shots Fired 644 | . 118 369 122 34 1 Gun 605 | . 118 342 121 23 1 Cannon 39 | . . 27 1 11 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 572 | . 85 342 121 23 1 Thermal 72 | . 33 27 1 11 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 36 | . 9 36 17 18 2 Robot Miss Streak 5 | . 5 3 3 1 . Penetration Max . | . . . . . . Secondary Targets 13 | . 2 9 2 . . Max Gunslinging Chain 2 | . 1 2 2 . . Shots Hit Robots 437 | . 69 262 83 22 1 Core Hits 179 | . 37 99 32 11 . Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 3 | . . 2 1 . . Critical Strikes 5 | . . 4 1 . . Meltdown 1 | . . 1 . . . Destroy 4 | . . 3 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5903 | . 647 3406 1389 448 13 Guns 5306 | . 647 3033 1326 287 13 Cannons 508 | . . 347 . 161 . Explosions 40 | . . . 40 . . Melee . | . . . . . . Ramming 49 | . . 26 23 . . Kinetic 5098 | . 439 3033 1326 287 13 Thermal 716 | . 208 347 . 161 . Explosive 40 | . . . 40 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 . 2 3 3 Average Corruption 2 | . 1 . 1 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 55 | . 1 . 10 20 24 Message Errors 12 | . 1 . 2 4 5 Matter Fused 12 | . . . 5 3 4 Heat Flow Errors 8 | . . . 2 2 4 Energy Discharges 3 | . . . . 2 1 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . . 1 Data Loss (minor) 8 | . . . . 5 3 Data Loss (major) 6 | . . . 1 2 3 Misfires 2 | . . . . 1 1 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 66 | . . . 66 . . Shots 1 | . . . 1 . . Rammed 7 | . . 3 4 . . Targets Rammed 7 | . . 3 4 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 264 | . 165 264 184 226 253 Average Temperature 49 | . 40 42 24 75 115 Received Heat Transfer 1047 | . 222 453 297 75 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1390 | . 475 629 . 286 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 54 | 100 100 31 22 100 . Level 1 43 | . . 61 77 . . Level 2 2 | . . 6 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 429 | . 78 429 342 112 . Initial 160 | . . 21 160 102 . Average 167 | . 33 240 238 37 . Influence Increases 2199 | . 316 1116 536 231 . Destroy 0b10 Robot/C 1400 | . 220 740 300 140 . Destroy 0b10 Robot/NC 150 | . 30 75 35 10 . Destroy Leader 404 | . 56 242 106 . . Allied During Kill 6 | . . . . 6 . Successful Hack 98 | . 10 24 49 15 . Select Force Hacks 60 | . . . . 60 . Disable Machine 45 | . . 15 30 . . Destroy Structure 21 | . . 5 16 . . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 2199 | . 265 786 653 495 . Entered New Map 413 | . . 30 221 162 . Time Decay 1576 | . 245 586 422 323 . Lost Part 60 | . 20 20 10 10 . Purge Threat 150 | . . 150 . . . Squads Dispatched 12 | . 3 7 2 . . Investigation 4 | . 1 3 . . . Extermination . | . . . . . . Reinforcement 7 | . 2 4 1 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 7 | . 1 5 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 17 50 24 6 2 Peak Tracking Total 5 | . 3 5 3 2 2 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 13 | . 2 3 8 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 4 | . . 1 2 . 1 Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 35 | . 3 8 9 12 3 Terminals 18 | . 2 6 7 3 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 9 | . . 1 1 7 . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 112 | . 6 34 19 45 8 Successful 84 | . 2 21 12 41 8 Failed 28 | . 4 13 7 4 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 31 | . 4 15 3 9 . Terminals 56 | . 4 28 15 9 . Fabricators . | . . . . . . Repair Stations 4 | . 2 . 2 . . Recycling Units 15 | . . 2 2 11 . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 57 | . . 11 9 29 8 Record 32 | . . . . 24 8 Part Schematic 3 | . . 2 1 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . . 3 . . . Open Door 3 | . . . 3 . . Branch Access Points 3 | . . 1 1 1 . Terminal Index 2 | . . 1 . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . . . 2 . . Hauler Manifests 2 | . . 1 1 . . Zone Layout 3 | . . 1 1 1 . Release Object 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 1 . 2 . . Scan Component 2 | . 1 . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 10 | . . 2 1 7 . Report Inventory 6 | . . 1 . 5 . Retrieve Components 4 | . . 1 1 2 . Scanalyzer 4 | . . 4 . . . Retrieve Study 4 | . . 4 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 1 4 . 3 . Terminals 6 | . 1 4 . 1 . Botnet 5 | . 1 3 . 1 . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Tunnel 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 3 7 6 4 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . 4 . . . Parts Repaired 1 | . . . 1 . . Time 51 | . . . 51 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 23 | . . 2 9 12 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 12 | . . . . 12 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies 12 | . . . . 12 . Largest Group 12 | . . . . 12 12 Highest-Rated Group 177 | . . . . 177 177 Highest-Rated Ally 27 | . . . . 27 27 Total Orders 6 | . . . . . 6 EXPLORE 3 | . . . . . 3 RETURN 3 | . . . . . 3 Ally Attacks 6 | . . . . 2 4 Total Damage 133 | . . . . 47 86 Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches 3 | . . . . . 3 Drone Recoveries 3 | . . . . . 3 Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 6987 | 82 687 2295 1037 1053 1833 Spaces Moved 3315 | 55 280 1074 469 469 968 Core 14 | 14 . . . . . Treads 3301 | 41 280 1074 469 469 968 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 161 | 132 178 160 160 160 160 Slowest Speed 240 | 160 240 160 200 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 4 60 81 68 67 92 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 5 | . . . . . 5 Spaces Dug . | . . . . . . Terrain Destroyed 11 | . . . 11 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 11 | . . . 11 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 4485 | 65 369 1401 647 749 1254 Wait 581 | . 3 116 66 121 275 Move 3310 | 54 279 1073 468 468 968 Hop . | . . . . . . Pick Up 62 | 6 16 25 8 4 3 Fast Attach 28 | . . 12 16 . . Attach 33 | 5 5 10 6 3 4 Detach 14 | . 2 4 2 2 4 Swap 9 | . . 7 2 . . Drop 46 | . 2 28 14 2 . Fire 257 | . 62 123 61 11 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 7 | . . 3 4 . . Escape Stasis . | . . . . . . Rewire 138 | . . . . 138 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 13) 704 | -10/Materials | Discovered new exit (range 15) 770 | -10/Materials | Entered another Materials area 770 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 872 | -9/Materials | Discovered new exit (range 15) 947 | -9/Materials | Identified exit to Mines 947 | -9/Materials | Identified exit to Storage 1073 | -9/Materials | Build established: Gunner 1437 | -9/Materials | Discovered new exit (range 4) 1517 | -9/Materials | Build established: Scavenger-Gunner 1996 | -9/Materials | Build established: Scientist-Gunner 2043 | -9/Materials | Discovered new exit (range 14) 2376 | -9/Materials | Build established: Scavenger-Gunner 2565 | -9/Materials | Discovered new exit (range 7) 3065 | -9/Materials | Entered Storage 3085 | -9/Storage | Identified exit to Recycling 3168 | -9/Storage | Learned location of Armory (-3) 3362 | -9/Storage | Core integrity fell below 50% 3519 | -9/Storage | Found Prototype Launcher 3519 | -9/Storage | Identified Gui. EMP Blaster 3930 | -9/Storage | Repaired Cld. Ion Engine 4041 | -9/Storage | Build established: Tank 4059 | -9/Storage | Garrison activated, responded to threat 4098 | -9/Storage | Used back door to open Recycling access 4102 | -9/Storage | Entered Recycling 4103 | -9/Recycling | Met a Zionite searching for Scraptown 4281 | -9/Recycling | Discovered new exit (range 19) 4708 | -9/Recycling | Core integrity fell below 20% 5034 | -9/Recycling | Build established: Commander-Gunner 5103 | -9/Recycling | Scanned before Scraplab entrance 5126 | -9/Recycling | Entered Scraplab 5148 | -9/Recycling | Discovered new exit (range 3) 5155 | -9/Recycling | Entered Scraptown 5155 | -9/Scraptown | Accompanied by 12 allies 5464 | -9/Scraptown | Build established: Commander-Mutant 5714 | -9/Scraptown | Discovered new exit (range 7) 5882 | -9/Scraptown | Received an X-ray algorithm 5896 | -9/Scraptown | Visited Comm Corps 6015 | -9/Scraptown | Visited UFD Registry 6015 | -9/Scraptown | Registered with UFD as "Autosplitter" 6093 | -9/Scraptown | Visited Cartography Club 6187 | -9/Scraptown | Discovered new exit (range 42) 6487 | -9/Scraptown | Visited Abandonware Association 6506 | -9/Scraptown | Learned abandonware demo "ERRANTS.EXE" 6642 | -9/Scraptown | Visited Curators Association 6874 | -9/Scraptown | Visited Scrap Suit Storage 6889 | -9/Scraptown | Found Scrap Suit 6906 | -9/Scraptown | Found Scrap Suit 6984 | -9/Scraptown | Attacked by Scraptown defenders 6988 | -9/Scraptown | Self-destructed Last Messages --------------- relatively large in order to best carry out its functions, especially involving larger components. This bulkiness combined with the required tight integration with other systems also means it cannot be easily removed without effectively destroying the suit itself. WY-YGD(x): I've seen the Curators put their Vampiric Humpback on display before. Who in their right mind would use such a thing? System corrupted: FCS attempts to trigger Hvy. Assault Rifle+. System corrupted: Hvy. Assault Rifle+ misfires. ANNOUNCEMENT: Intruder alert! Defend Scraptown! Mercenary 2b destroyed. Mercenary 2a destroyed. Defender 2a suffers critical hit (Burn). Machine disabled. Bolt penetrates Engineer 2a. Defender 2a destroyed. Engineer 2a destroyed. 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"?"???????? | | ########?##"" "###########??#????? | | X"?###?###?#"" "## #"""""# ???????? | | "" "" ###?##?####"" "## !!!!#? ??????? | | "" "" X"#?########""c "## ##"#?????? | | " " ######### #"" "## X" #?#???? | | "" #?????? | | "" "## #?????? | | " " ######### #"" "## !! !#?????? | | "" "" ""####?#####"" "## #"""""#""#?????? | | "" "" #####?#####"" "#############?????? | | X"###?######"" "##?####?##?????#??? | | ######?####"" "########???#?#????? | | ##### ################"" "## !!]##???#?#???? | | """"""""""""""""""""""""" "## !]##?#???????? | | """"""""""""""""""""""""" #####??#?#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Tractor Beam | -9/Materials | Hacked Arm. Wheel | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cld. Ion Engine | 27% | -9/Storage Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed PersonalSpliceSheargun Manual? 0 Play Time 00:52:59 Cumulative 30.3 hours Start 2026.07.02 @ 12:29:33 End 2026.07.02 @ 15:14:40 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 21 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 32 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a65b5856-6820-4867-882e-aa91d49e6f1c