Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 21:45:02 Player: IEP Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (3714) 3714 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (440) 440 TOTAL SCORE: 8039 Bonus ------- High Alert Combat Kills 253 Follower Combat Kills 187 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 517/520 System Corruption 0% Temperature Warm (138) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (4) -------- Fission Core Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (2) ------- Gatling Laser > --- INVENTORY (10) --- Improved Heavy Laser Peak State ------------ > --- POWER ------------ Fission Core Fission Core Fission Core Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Power Amplifier Advanced Cooling System Medium Storage Unit ECM Suite Improved Shield Generator > --- WEAPON ----------- Improved Heavy Laser Advanced Assault Cannon > --- INVENTORY -------- Improved Cooling System Improved Sensor Array Recalibrator Gatling Laser Gatling Laser Improved EM Pulse Cannon Flak Gun Improved Heavy Machine Gun Mass Driver Katana [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Mass Driver Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 3 | . . 1 . . 1 1 Propulsion 2 | . . 1 1 . . . Utility 3 | . . . 1 . 1 1 Weapon . | . . . . . . . Parts Attached 168 | 7 3 16 6 62 50 24 Power 42 | 1 1 4 . 14 13 9 Engine 15 | 1 1 4 . 8 1 . Core 27 | . . . . 6 12 9 Reactor . | . . . . . . . Propulsion 46 | 2 . 8 3 21 12 . Treads 5 | 2 . 3 . . . . Leg 41 | . . 5 3 21 12 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | 1 2 1 2 11 15 5 Device 24 | . 1 . 2 6 11 4 Storage 3 | 1 . . . . 1 1 Processor 3 | . 1 . . 1 1 . Hackware 1 | . . 1 . . . . Protection 6 | . . . . 4 2 . Artifact . | . . . . . . . Weapon 43 | 3 . 3 1 16 10 10 Energy Gun 9 | 1 . . 1 3 2 2 Energy Cannon 5 | . . . . 4 . 1 Ballistic Gun 17 | 2 . 2 . 8 2 3 Ballistic Cannon 10 | . . 1 . . 6 3 Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . . 5 1 2 Parts Lost 59 | . . 3 . 21 15 20 Power 18 | . . . . 4 7 7 Propulsion 16 | . . 1 . 8 4 3 Utility 14 | . . 1 . 4 4 5 Weapon 11 | . . 1 . 5 . 5 Highest Loss Streak 10 | . . 2 . 7 5 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 98 97 95 95 89 65 Engine 7 | . 14 21 18 14 1 . Core 8 | . . . . 2 12 15 Treads 3 | . 28 11 . . . . Leg 24 | . . 20 34 33 29 13 Device 13 | . 5 3 6 9 18 19 Storage 8 | . 14 11 9 9 7 6 Processor 2 | . 7 . . 1 2 . Protection 1 | . . . . 4 1 . Energy Gun 3 | . . . 2 2 5 2 Ballistic Gun 7 | . 28 17 9 13 . . Ballistic Cannon 4 | . . 4 6 . 7 6 Peak Build Rating 59 | 6 7 15 19 39 48 59 Average Rating 30 | 5 6 12 17 28 39 39 On Entrance 17 | . 6 7 14 18 35 39 Naked Turns . | . . . . . . . Heaviest Build 70 | 11 11 24 23 40 51 70 Greatest Support 69 | 40 40 69 49 60 63 35 Greatest Overweight (x) 14 | . . . . . 3 14 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 9 | 7 8 8 8 8 9 10 Most Carried 10 | 5 8 8 8 8 10 10 Average Carried 8 | 2 6 7 7 7 9 7 Final Capacity 10 | 8 8 8 8 8 10 10 Final Carried 10 | 4 8 8 8 8 10 1 Class Distribution -------------------- 56% | Mutant 36% | Scavenger-Mutant 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 2916 | 275 34 253 45 1280 700 329 Remotely . | . . . . . . . Salvage Created 3773 | 130 45 253 36 1711 1195 403 Parts 188 | 5 5 17 2 80 63 16 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 81 | . 3 9 1 34 26 8 Guns 53 | . 3 7 . 29 10 4 Cannons 20 | . . 1 1 3 11 4 AOE 7 | . . 1 . 2 4 . Classes Destroyed 14 | 2 1 4 . 2 3 2 Worker 3 | . . . . 1 2 . Builder 2 | . . . . . 2 . Tunneler 1 | 1 . . . . . . Hauler 1 | . . . . 1 . . Recycler 5 | 1 . . . . 4 . Operator 2 | . . 1 . . 1 . Watcher 2 | . . . . . . 2 Swarmer 19 | . 3 4 . 3 9 . Grunt 41 | . . 3 . 22 12 4 Brawler 1 | . . . . . . 1 Duelist 2 | . . 1 . 1 . . Sentry 13 | . . 1 1 8 1 2 Hunter 2 | . . . . . 2 . Programmer 3 | . . . . . 2 1 Best Kill Streak 14 | 2 3 4 1 7 14 2 Combat Bots Only 7 | . 3 4 1 7 6 2 Max Kills in Single Turn 7 | 1 1 1 1 2 7 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 840 | . 43 46 18 254 186 293 Missed 255 | . 12 12 9 56 64 102 Damage Taken 9333 | . 264 581 151 3118 2294 2925 Core 1731 | . 47 111 33 401 287 852 Absorbed by Shields 271 | . . . . . 125 146 Regen/Repaired (Parts) 213 | . . . . 170 43 . Core Remaining (%) 66 | 100 81 72 . 21 59 . Volleys Fired 287 | 4 13 21 6 127 75 41 Largest 2 | 2 2 2 2 2 2 2 Hottest 149 | 60 40 62 60 108 137 149 Shots Fired 521 | 8 26 42 12 230 129 74 Gun 380 | 8 26 36 7 201 67 35 Cannon 140 | . . 6 5 28 62 39 Launcher 1 | . . . . 1 . . Special . | . . . . . . . Kinetic 369 | 5 26 42 11 176 58 51 Thermal 135 | . . . . 44 71 20 Explosive 1 | . . . . 1 . . Electromagnetic 16 | 3 . . 1 9 . 3 Robot Hit Streak 20 | 4 5 8 6 10 8 20 Robot Miss Streak 9 | 2 2 3 2 6 9 7 Penetration Max 1 | . . . . . 1 . Secondary Targets 7 | . . 3 . 3 1 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 342 | 5 17 27 7 143 89 54 Core Hits 186 | 3 5 17 3 71 59 28 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . 1 3 2 Burn 2 | . . . . . 2 . Destroy 2 | . . . . 1 . 1 Blast 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8474 | 51 145 522 105 2815 3430 1406 Guns 4377 | 51 145 294 24 2110 1111 642 Cannons 2535 | . . 83 81 475 1132 764 Explosions 1556 | . . 145 . 224 1187 . Melee . | . . . . . . . Ramming 6 | . . . . 6 . . Kinetic 4495 | 23 145 377 105 1856 1036 953 Thermal 3284 | . . . . 732 2191 361 Explosive 410 | . . 145 . 115 150 . Electromagnetic 279 | 28 . . . 106 53 92 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . 2 . . 10 . Average Corruption 4 | . . 2 . . 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 49 | . . . . . 49 . Message Errors 18 | . . . . . 18 . Matter Fused 10 | . . . . . 10 . Heat Flow Errors 5 | . . . . . 5 . Energy Discharges 5 | . . . . . 5 . Data Loss (minor) 6 | . . . . . 6 . Misfires 3 | . . . . . 3 . Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 672 | . . 126 . 23 513 10 Projectiles 49 | . . . . 11 28 10 Explosions 623 | . . 126 . 12 485 . Melee . | . . . . . . . Knockbacks 6 | . . . . . 1 5 Impact . | . . . . . . . Kinetic 5 | . . . . . 1 4 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 949 | . . 194 . 68 687 . Shots 16 | . . 2 . 2 12 . Rammed . | . . . . . . . Targets Rammed 2 | . . . . 1 1 . Kicked 2 | . . . . 1 1 . Crushed . | . . . . . . . Highest Temperature 594 | 40 . 51 8 312 594 303 Average Temperature 90 | 19 . 14 7 94 113 72 Received Heat Transfer 3390 | . . 51 36 1602 516 1185 Effects 23 | . . . . 5 17 1 Shutdowns 3 | . . . . . 3 . Energy Bleed 1 | . . . . . 1 . Interference 10 | . . . . 5 5 . Matter Decay 1 | . . . . . 1 . Short Circuit 2 | . . . . . 1 1 Damage (minor) 1 | . . . . . 1 . Damage (major) 5 | . . . . . 5 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 4 | . . . . . 4 . Heat Transferred 4786 | . . . . 1155 3049 582 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Peak Influence 764 | 10 91 295 114 629 764 443 Initial 345 | . 6 5 39 48 284 345 Average 337 | 1 43 124 61 353 466 308 Maximum Alert Level 3 | . . 1 . 2 3 2 Low Security (%) 32 | 100 100 79 100 19 19 13 Level 1 36 | . . 20 . 46 31 73 Level 2 14 | . . . . 33 11 12 Level 3 15 | . . . . . 37 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . . . . 6 13 4 Investigation 3 | . . . . 1 1 1 Extermination 4 | . . . . . 3 1 Reinforcement 8 | . . . . 3 3 2 Assault 5 | . . . . 2 3 . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 5 | . . . 1 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 165 | . 9 13 7 57 62 17 Peak Tracking Total 11 | . 3 4 6 11 9 4 Tactical Retreats 19 | . 1 1 . 5 11 1 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 7 | . 1 1 . 1 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 27 | . . 2 . 4 21 . Max in Single Turn 12 | . . 2 . 1 12 . Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 21 | . 2 1 . 8 8 2 Terminals 12 | . 2 1 . 4 4 1 Fabricators . | . . . . . . . Repair Stations 5 | . . . . 2 3 . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . . . . 1 Garrison Access 2 | . . . . 1 1 . Total Hacks 44 | . 3 3 . 22 13 3 Successful 27 | . . 2 . 16 7 2 Failed 17 | . 3 1 . 6 6 1 Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . 3 3 . 6 5 1 Fabricators . | . . . . . . . Repair Stations 18 | . . . . 11 7 . Recycling Units 3 | . . . . 3 . . Scanalyzers 2 | . . . . . . 2 Garrison Access 3 | . . . . 2 1 . Terminal Hacks 10 | . . 2 . 4 3 1 Record 2 | . . . . 1 1 . Prototype ID Bank 1 | . . 1 . . . . Open Door 2 | . . . . 2 . . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . 1 . . . . Recall Reinforcements 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . . . . 9 3 . Scan Component 7 | . . . . 5 2 . Repair 5 | . . . . 4 1 . Recycling Unit Hacks 2 | . . . . 2 . . Report Inventory 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer 1 | . . . . . . 1 Insert Component 1 | . . . . . . 1 Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 11 | . 1 1 . 3 4 2 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . . . 4 1 . Time 150 | . . . . 131 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . . . . 7 . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies 12 | . . . . 12 . . Largest Group 10 | . . . . 10 6 . Highest-Rated Group 173 | . . . . 173 96 . Highest-Rated Ally 31 | . . . . 31 16 . Total Orders . | . . . . . . . Ally Attacks 71 | . . . . 59 12 . Total Damage 858 | . . . . 746 112 . Kills 7 | . . . . 7 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 6034 | 112 547 403 105 1470 2472 925 Spaces Moved 3028 | 52 231 196 65 678 1455 351 Core 93 | 1 . . . . . 92 Treads 329 | 51 231 47 . . . . Legs 2606 | . . 149 65 678 1455 259 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 195 Average Speed 137 | 157 160 129 120 120 123 218 Slowest Speed 750 | 160 160 160 120 120 330 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 53 21 8 81 36 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 217 | . . 44 . 44 123 6 Melee . | . . . . . . . Projectile 33 | . . . . 7 20 6 AOE 184 | . . 44 . 37 103 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 4462 | 75 388 314 82 1174 1986 443 Wait 793 | 1 134 59 . 241 352 6 Move 3022 | 51 230 195 64 677 1454 351 Hop . | . . . . . . . Pick Up 111 | 11 6 12 2 39 32 9 Fast Attach 16 | . 1 2 1 3 7 2 Attach 61 | 6 1 6 1 20 13 14 Detach 1 | . . . . . . 1 Swap 91 | 1 1 8 4 39 30 8 Drop 78 | 1 2 11 4 27 22 11 Fire 287 | 4 13 21 6 127 75 41 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . 1 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 8) 592 | -10/Materials | Discovered new exit (range 13) 660 | -10/Materials | Entered another Materials area 660 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1045 | -9/Materials | Discovered new exit (range 16) 1063 | -9/Materials | Entered another Materials area 1063 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1063 | -8/Materials | Discovered new exit (range 13) 1168 | -8/Materials | Entered Storage 1302 | -8/Storage | Build established: Scavenger-Mutant 1360 | -8/Storage | Destroyed 7 combat bots 1369 | -8/Storage | Lost 4 parts (1p2n1u) 1457 | -8/Storage | Lost 7 parts (2p3n1u1w) 1510 | -8/Storage | Repaired Aluminum Leg 1538 | -8/Storage | Repaired Lgt. Ion Engine 1565 | -8/Storage | Repaired Aluminum Leg 1693 | -8/Storage | Repaired Broken Lgt. Nuclear Core 2238 | -8/Storage | Build established: Mutant 2293 | -8/Storage | Core integrity fell below 50% 2361 | -8/Storage | Met a pair of Derelict thieves 2463 | -8/Storage | Lost 3 parts (1n2w) 2469 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2591 | -8/Storage | Discovered new exit (range 16) 2638 | -8/Storage | Entered Factory 2638 | -7/Factory | Accompanied by 6 allies 2638 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2691 | -7/Factory | Lost 6 allies 2849 | -7/Factory | Lost 5 parts (2p2n1u) 2929 | -7/Factory | Build established: Scavenger-Mutant 3114 | -7/Factory | Repaired Lgt. Nuclear Core 3901 | -7/Factory | Garrison activated, responded to threat 3925 | -7/Factory | Lost 4 parts (1p3u) 4272 | -7/Factory | Build established: Mutant 4638 | -7/Factory | First assault squad dispatched 4716 | -7/Factory | System corruption reached 10% 5061 | -7/Factory | Discovered new exit (range 15) 5110 | -7/Factory | Entered another Factory area 5110 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5687 | -6/Factory | Spotted B-75 Beast 5789 | -6/Factory | Lost 10 parts (5p3n2u) 5916 | -6/Factory | Core integrity fell below 50% 5971 | -6/Factory | Lost 7 parts (1p3u3w) 6001 | -6/Factory | Core integrity fell below 20% 6035 | -6/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 06009_ Imp. Heavy Machine Gun destroyed. 06011_ U-05 Engineer builds a Wall. 06014_ Acquired Fission Core. 06015_ U-05 Engineer builds a Wall. 06018_ G-50 Soldier IFF system glitched. 06019_ U-05 Engineer builds a Wall. 06021_ Destroyed Adv. Heat Sink. 06023_ U-05 Engineer builds a Wall. 06026_ G-50 Soldier heat spikes uncontrollably. 06026_ G-50 Soldier overheating. 06027_ U-05 Engineer builds a Wall. 06028_ G-50 Soldier heat damages Carbon-fiber Leg. 06028_ G-50 Soldier overheating. 06030_ G-50 Soldier heat spikes uncontrollably. 06030_ G-50 Soldier overheating. 06030_ Imp. EM Pulse Cannon destroyed. 06031_ G-50 Soldier heat damages core (-13). 06031_ G-50 Soldier overheating. 06031_ U-05 Engineer builds a Wall. 06032_ G-50 Soldier overheating. Map ----- +----------------------------------------------------+ | ?????????????????????" " " " + #????????????? | | ?????????????????????" " " " # #??#######???? | | ?????????????????????? " " " # #? #???? | | ?????????????????????? " " " ?# #? #???? | | ?????????????????????? " " " ?# # #???? | | ######?????????????????" 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[ #??# @ %%# """"""""" | | # """ #??# * g# " " """"""""" | | # """ #??# g + "Y" """"""""" | | ########## """ #??# # """ | | #????????# #??# # | | #????????# #??# # | | ?????????# #??# # #### | | ?????????# ""T"" #??# # % #??# | | ?????????# """"" #??# u #^ ^ #??# | | ?????????##########??#/;;######^ ^^#??# ######### | | ?????????????????????#BB ?????# #??# #???????? | | ?????????????????????#BB#?????# ####+######??# | | ????????????????????##/u####### # #??# | | ????????????????????# # # #### | | ????????????????????# # # + | | ????????????????????# """"" # # #### | | ????????????????????# """""" / + #??# | | ????????????????????# """"""" # % # #??# | | ????????????????????# """"""" # # #??? | | ????????????????????# #% # #??? | | ????????????????????# # #######""##??? | | ????????????????????########### % # % ##?? | | ??????############???# " #% % "### | | ????# #???# /%% %+ " # | | ????# #???# """ "%% # % #""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 67 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Power Amplification 20 Armor Coverage 225 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control It Was An Accident, I Swear Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed LightCompanionCoupler Manual? 0 Play Time 01:31:07 Cumulative 13.7 hours Start 2025.04.06 @ 20:05:05 End 2025.04.06 @ 21:45:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23ff1641-2e15-4e9f-82fa-d123dc47675b