Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.01 @ 06:22:45

Player: Terra

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (29)      145
Value Destroyed (692)      692
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2657

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     200/200
System Corruption          4%
Temperature                Cool (0)
Movement                   Hovering (136) Ox1
Location                   -8/Storage

 Parts 
-------
>       --- POWER (1) --------
        Cold Fusion Reactor
>       --- PROPULSION (2) ---
        Backup Propulsion I
        Airjet
>       --- UTILITY (5) ------
  Small Storage Unit
        Targeting Computer
        Targeting Computer
>       --- WEAPON (3) -------
        Backup Laser I
        Backup Laser I
>       --- INVENTORY (8) ----
            (None)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Targeting Computer
           Targeting Computer
           Targeting Computer
           Targeting Computer
>          --- WEAPON -----------
           Ion Cannon
           Ion Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
           Signal Interpreter
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Targeting Computer
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Heavy Assault Rifle
  Energy Gun               Backup Laser I
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   .   1   2   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             29   | 3   8   7   3   8   
  Power                    5    | 1   1   1   .   2   
    Engine                 4    | 1   1   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                1    | .   .   .   .   1   
  Propulsion               7    | 1   2   1   .   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | 1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  6    | .   2   1   .   3   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   1   1   2   2   
    Device                 1    | .   .   .   1   .   
    Storage                1    | 1   .   .   .   .   
    Processor              5    | .   1   1   1   2   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | .   4   4   1   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          2    | .   .   .   1   1   
    Ballistic Gun          7    | .   4   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 17   | .   1   2   .   14  
  Power                    3    | .   1   .   .   2   
  Propulsion               4    | .   .   .   .   4   
  Utility                  4    | .   .   .   .   4   
  Weapon                   6    | .   .   2   .   4   
  Highest Loss Streak      13   | .   1   2   .   13  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   95  99  100 63  
  Engine                   8    | .   13  11  9   2   
  Hover                    18   | .   25  22  18  10  
  Device                   1    | .   .   .   9   1   
  Storage                  11   | .   14  11  9   9   
  Processor                20   | .   11  22  27  26  
  Energy Cannon            2    | .   .   .   6   5   
  Ballistic Gun            18   | .   28  25  20  4   
  Special Melee Weapon     1    | .   .   6   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 8   14  17  21  25  
  Greatest Support         14   | 10  14  14  14  14  
  Greatest Overweight (x)  3    | .   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   
  Most Carried             8    | 5   8   7   6   6   
  Average Carried          4    | 4   7   5   4   1   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 5   8   6   6   .   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           598  | .   206 208 147 37  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            886  | .   217 263 165 241 
  Parts                    69   | .   18  29  12  10  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  25   | .   9   9   3   4   
  Melee                    1    | .   1   .   .   .   
  Guns                     19   | .   8   9   .   2   
  Cannons                  4    | .   .   .   3   1   
Classes Destroyed          4    | .   2   1   1   .   
  Watcher                  4    | .   .   3   .   1   
  Swarmer                  13   | .   6   7   .   .   
  Grunt                    7    | .   3   2   .   2   
  Sentry                   5    | .   .   .   3   2   
Best Kill Streak           9    | .   9   7   3   2   
  Combat Bots Only         9    | .   9   5   3   2   
Max Kills in Single Turn   2    | .   1   2   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        291  | .    73   37   7    174  
  Missed                   82   | .    29   13   1    39   
Damage Taken               2040 | .    337  146  70   1487 
  Core                     641  | .    56   23   25   537  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   567  | .    93   49   19   406  
Core Remaining (%)         90   | 100  77   94   .    .    
Volleys Fired              65   | .    21   13   5    26   
  Largest                  3    | .    2    3    3    3    
  Hottest                  143  | .    46   69   106  143  
Shots Fired                155  | .    42   31   15   67   
  Gun                      123  | .    42   31   10   40   
  Cannon                   32   | .    .    .    5    27   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  109  | .    42   31   10   26   
  Thermal                  46   | .    .    .    5    41   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         22   | .    22   10   16   19   
  Robot Miss Streak        2    | .    2    1    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    1    5    .    2    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           124  | .    34   25   9    56   
  Core Hits                42   | .    13   14   4    11   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         1    | .    .    .    1    .    
    Destroy                1    | .    .    .    1    .    
Melee Attacks              3    | .    .    3    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2162 | .    634  341  174  1013 
  Guns                     1324 | .    507  341  61   415  
  Cannons                  668  | .    .    .    113  555  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  170  | .    127  .    .    43   
  Kinetic                  1210 | .    507  341  61   301  
  Thermal                  782  | .    .    .    113  669  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Message Errors         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            32   | .    2    .    .    30   
  Projectiles              30   | .    .    .    .    30   
  Explosions               .    | .    .    .    .    .    
  Melee                    2    | .    2    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      78   | .    59   .    .    19   
  Shots                    .    | .    .    .    .    .    
  Rammed                   37   | .    24   .    .    13   
Targets Rammed             37   | .    24   .    .    13   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        470  | .    12   18   80   470  
  Average Temperature      161  | .    6    7    38   244  
  Received Heat Transfer   768  | .    78   6    36   648  
  Effects                  2    | .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       1    | .    1    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         1554 | .    .    .    185  1369 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             324  | .   260 324 221 125 
  Initial                  116  | .   .   93  116 79  
  Average                  111  | .   107 207 144 61  
Maximum Alert Level        1    | .   1   1   1   .   
  Low Security (%)         81   | 100 73  58  87  100 
  Level 1                  18   | .   26  41  12  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           4    | .   2   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              36   | .   12  12  3   9   
  Peak Tracking Total      6    | .   6   6   2   6   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          4    | .   .   .   .   4   
  Terminals                3    | .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   .   .   .   10  
  Successful               3    | .   .   .   .   3   
  Failed                   7    | .   .   .   .   7   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   .   .   .   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   2   
  Open Door                2    | .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   
  Refit                    1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   1   .   .   
  Non-combat               1    | .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   .   
  parse_system             1    | .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               877  | 45  267 189 81  295 
Spaces Moved               640  | 37  256 115 51  181 
  Core                     23   | 13  .   .   .   10  
  Treads                   .    | .   .   .   .   .   
  Legs                     37   | 24  13  .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    580  | .   243 115 51  171 
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  56  56  116 60  
  Average Speed            85   | 95  59  115 116 91  
  Slowest Speed            240  | 120 120 120 116 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 3   39  19  6   27  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      835  | 45  330 143 62  255 
  Wait                     28   | .   3   .   .   25  
  Move                     636  | 36  255 114 50  181 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  29   | 6   13  5   3   2   
  Fast Attach              3    | 2   1   .   .   .   
  Attach                   25   | 1   7   6   3   8   
  Detach                   .    | .   .   .   .   .   
  Swap                     1    | .   .   1   .   .   
  Drop                     8    | .   6   1   1   .   
  Fire                     65   | .   21  13  5   26  
  Melee                    3    | .   .   3   .   .   
  Ram                      37   | .   24  .   .   13  
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   46 | -11/Scrapyard | Entered Materials
  270 | -10/Materials | Destroyed 9 combat bots
  307 | -10/Materials | Build established: Mutant
  309 | -10/Materials | Discovered new exit (range 5)
  313 | -10/Materials | Entered another Materials area
  313 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  484 | -9/Materials  | Discovered new exit (range 16)
  502 | -9/Materials  | Entered another Materials area
  502 | -8/Materials  | Evolved 2 slots: Utility x2
  556 | -8/Materials  | Discovered new exit (range 9)
  583 | -8/Materials  | Entered Storage
  617 | -8/Storage    | Garrison activated, responded to threat
  716 | -8/Storage    | Core integrity fell below 50%
  749 | -8/Storage    | Lost 13 parts (2p4n3u4w)
  835 | -8/Storage    | Core integrity fell below 20%
  878 | -8/Storage    | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
00816_ Slammed into U-05 Engineer.
00822_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
00823_ Acquired Prototype Reactor.
00824_ Identified Cold Fusion Reactor.
00838_ Penetrated by Slug. <x2>
00859_ Connecting with Repair Station...
>>Refit
Scanning configuration...
  Attaching:
    Backup Propulsion I x1
    Backup Laser I x2
00861_ Critical hit (Burn: +37).
00865_ Y-45 Defender destroyed.
00865_ Switching to secondary target: G-47 Trooper.
00866_ Penetrated by Slug.
00868_ G-47 Trooper destroyed.
00868_ Switching to secondary target: Y-45 Defender.
00878_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
| #  ??????????????????????????????????????????????? |
| # "??????????????????????????????????????????????? |
| # "??????????????????????????????????????????????? |
| # "??????????????????????????????????????????????? |
| / "??????????????????????????????????????????????? |
| # """"???????????????????????????????????????????? |
| #    """ #???????????????????????????????????????? |
| #        #???????????????????????????????????????? |
| #        #???????????????????????????????????????? |
| #/########???????????????????????????????????????? |
| # #??????????????????????????????????????????????? |
| # #??????????????????????????????????????????????? |
| # #??????????????????????????????????????????????? |
| # #????????????????##????????????????????????????? |
| # #????????????##### #####???????????????????????? |
| + #????????????#         #???????????????????????? |
| # #????????????#         #???????????????????????? |
| # #????????????#         ####????????????????????? |
| # #????????????# """""   """#????????????????????? |
| # #?????????#### """""!  @R"#????????????????????? |
| # #?????????# ## """""%! """#????????????????????? |
|   #?????????# ##     =h% ####????????????????????? |
| !%#???#####?# T#     Y== #???????????????????????? |
|  [#####   ###+######+##########+###??????????????? |
|      !    %                         #????????????? |
| #+##+##   #########                 #????????????? |
|   =! ###+##???????######+####+####???????????????? |
|    %!#?    ??????????????????????????????????????? |
|      # """" ?????????????????????????????????????? |
|      # """"  ????????????????????????????????????? |
|      # """" ""???????????????????????????????????? |
|      # """" ###??????????????????????????????????? |
| ######    ??#????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              RemoteBlastImmobilizer
  Manual?         0
Play Time         00:16:25
  Cumulative      20.4 hours
  Start           2024.06.01 @ 06:06:43
  End             2024.06.01 @ 06:22:45
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          30
  Rogue           0
  Adventurer      30
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          32
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              42/SmallcapsGlow
Map View          56x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 71a9a4db-dd94-40d7-9040-96f455bb2dfe