Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 01:49:21 Player: Quartz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2063) 2063 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4363 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 173/550 Matter 290/300 Energy 4/100 System Corruption 0% Temperature Cool (42) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Weight Redist. System Improved Targeting Computer ECM Suite Improved Light Armor Plating > --- WEAPON (2) ------- Heavy EM Shotgun Medium Laser > --- INVENTORY (25) --- Huge Storage Unit Medium Battery (150) High-capacity Matter Pod (200) Utility Shielding Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Heavy Particle Gun Heavy Particle Gun Heavy Flail Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer ECM Suite Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Flail > --- INVENTORY -------- Flight Unit Huge Storage Unit Medium Battery High-capacity Matter Pod Weight Redist. System Utility Shielding Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Heavy EM Shotgun Medium Laser Heavy Particle Gun Improved Light Cannon [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 82 | 6 9 1 40 26 Power 8 | 1 1 . 4 2 Engine 6 | 1 1 . 3 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 17 | 2 1 . 9 5 Treads . | . . . . . Leg 14 | 2 1 . 9 2 Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . . 3 Utility 20 | 1 2 1 7 9 Device 5 | . . . 2 3 Storage 6 | 1 2 . 3 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 8 | . . 1 2 5 Artifact . | . . . . . Weapon 37 | 2 5 . 20 10 Energy Gun 19 | 1 3 . 8 7 Energy Cannon 6 | . 1 . 5 . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 4 | . 1 . 2 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 6 | . . . 4 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Corrupted Parts 1 | . . . 1 . System Corruption 1 | . . . 1 . Parts Lost 33 | . . 1 17 15 Power 7 | . . 1 3 3 Propulsion 13 | . . . 8 5 Utility 8 | . . . 2 6 Weapon 5 | . . . 4 1 Highest Loss Streak 5 | . . 1 3 5 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 83 | . 85 85 87 77 Engine 9 | . 14 11 8 5 Leg 20 | . 28 28 25 6 Flight 1 | . . . . 5 Device 6 | . . . 9 12 Storage 12 | . 14 14 14 9 Processor 1 | . . . . 4 Protection 7 | . . 2 7 14 Energy Gun 5 | . 6 . 2 11 Energy Cannon 5 | . 7 14 4 . Ballistic Cannon 6 | . 7 14 5 2 Impact Weapon 4 | . . . 8 3 Peak Build Rating 24 | 6 6 8 17 24 Average Rating 12 | 4 6 6 12 20 On Entrance 6 | . 6 6 7 14 Naked Turns . | . . . . . Heaviest Build 100 | 12 29 32 97 100 Greatest Support 33 | 20 20 20 33 23 Greatest Overweight (x) 30 | . 1 1 8 30 Average Overweight (x) 1 | . . 1 1 7 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 18 | 7 11 15 17 25 Most Carried 20 | 5 7 11 16 20 Average Carried 9 | 2 4 8 9 14 Final Capacity 25 | 8 15 15 25 25 Final Carried 14 | 2 5 10 14 11 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1632 | 260 209 319 487 357 Remotely . | . . . . . Salvage Created 2847 | . 536 355 1263 693 Parts 137 | . 33 18 60 26 Haulers Intercepted 5 | . 2 . 2 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 62 | . 10 8 27 17 Melee 8 | . . . 6 2 Guns 20 | . 5 . 5 10 Cannons 26 | . 5 8 12 1 Classes Destroyed 10 | . 6 . 3 1 Worker 3 | . . . 2 1 Builder 1 | . . . . 1 Hauler 5 | . 2 . 2 1 Recycler 4 | . 1 2 . 1 Operator 1 | . 1 . . . Watcher 5 | . 1 . 4 . Swarmer 20 | . 3 5 3 9 Grunt 32 | . 7 3 16 6 Duelist 2 | . . . 2 . Sentry 8 | . . . 6 2 Best Kill Streak 4 | . 4 3 3 4 Combat Bots Only 4 | . 3 3 3 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 499 | . 53 41 179 226 Missed 122 | . 13 6 45 58 Damage Taken 4675 | . 449 295 1826 2105 Core 888 | . 94 75 342 377 Absorbed by Shields . | . . . . . Redirected to Shielding 38 | . . . 27 11 Core Remaining (%) 48 | 100 . 32 14 . Volleys Fired 190 | . 48 22 75 45 Largest 2 | . 2 2 2 2 Hottest 135 | . 95 95 135 110 Shots Fired 329 | . 96 44 117 72 Gun 167 | . 54 . 49 64 Cannon 162 | . 42 44 68 8 Launcher . | . . . . . Special . | . . . . . Kinetic 107 | . 48 22 29 8 Thermal 179 | . 43 22 56 58 Explosive . | . . . . . Electromagnetic 43 | . 5 . 32 6 Robot Hit Streak 13 | . 6 13 13 13 Robot Miss Streak 5 | . 5 5 5 4 Penetration Max . | . . . . . Secondary Targets 6 | . 2 . . 4 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 242 | . 54 25 98 65 Core Hits 91 | . 26 10 32 23 Critical Kills 3 | . . . 2 1 Critical Parts Destroyed 7 | . . . 4 3 Critical Strikes 19 | . 1 1 10 7 Burn 8 | . 1 . 4 3 Blast 1 | . . 1 . . Smash 10 | . . . 6 4 Melee Attacks 64 | . . . 33 31 Impact 64 | . . . 33 31 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . . 4 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5492 | . 792 469 2627 1604 Guns 2008 | . 461 . 704 843 Cannons 1824 | . 331 435 931 127 Explosions 27 | . . . 27 . Melee 1599 | . . . 965 634 Ramming 34 | . . 34 . . Kinetic 1091 | . 386 173 405 127 Thermal 2114 | . 356 262 742 754 Explosive . | . . . . . Electromagnetic 654 | . 50 . 515 89 Impact 1599 | . . . 965 634 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . . 15 . Message Errors 4 | . . . 4 . Matter Fused 5 | . . . 5 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 547 | . . . 269 278 Projectiles 33 | . . . 33 . Explosions . | . . . . . Melee 514 | . . . 236 278 Knockbacks 11 | . . 1 7 3 Impact 4 | . . . 2 2 Kinetic 7 | . . 1 5 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 8 | . . 7 . 1 Kicked 7 | . . 7 . . Crushed . | . . . . . Highest Temperature 264 | . 261 264 252 197 Average Temperature 75 | . 74 95 73 65 Received Heat Transfer 1881 | . 180 36 639 1026 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 9 | . . . 4 5 Combat Hostiles 7 | . . . 3 4 Parts Fried 18 | . . . 13 5 Impact Corruptions 19 | . . . 9 10 Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 9 | . . 2 2 5 Heat Transferred 5008 | . 999 555 1715 1739 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 374 | . 192 110 374 124 Initial 124 | . . 18 9 124 Average 121 | . 96 42 227 64 Maximum Alert Level 1 | . . . 1 . Low Security (%) 75 | 100 100 100 30 100 Level 1 24 | . . . 69 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 6 1 Investigation 5 | . 1 . 3 1 Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 16 | . 1 . 9 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 117 | . 20 11 48 38 Peak Tracking Total 8 | . 5 3 4 8 Tactical Retreats 13 | . 1 1 4 7 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . 3 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 12 | . 5 1 4 2 Terminals 9 | . 5 1 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 34 | . 13 3 11 7 Successful 14 | . 5 . 7 2 Failed 20 | . 8 3 4 5 Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 20 | . 11 3 3 3 Terminals 25 | . 13 3 5 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 6 | . 5 . 1 . Robot Analysis 2 | . 2 . . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 6 | . . . 6 . Insert Component 3 | . . . 3 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 11 | . 5 1 4 1 Full Trace Events 5 | . 1 1 2 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . . 10 Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 45 | . . 45 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 8 | . . 8 . . Total Damage 148 | . . 148 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 7405 | 55 963 1623 2634 2130 Spaces Moved 2562 | 44 556 778 894 290 Core 33 | 17 . . 2 14 Treads . | . . . . . Legs 2470 | 27 556 778 892 217 Wheels . | . . . . . Hover . | . . . . . Flight 59 | . . . . 59 Fastest Speed 50 | 50 120 190 120 400 Average Speed 235 | 92 142 190 212 630 Slowest Speed 1550 | 120 190 190 610 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 3 85 99 74 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . . . 9 . Melee . | . . . . . Projectile . | . . . . . AOE 9 | . . . 9 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3485 | 57 628 873 1465 462 Wait 497 | 2 5 60 383 47 Move 2558 | 43 555 777 893 290 Hop . | . . . . . Pick Up 68 | 6 7 6 32 17 Fast Attach 2 | 2 . . . . Attach 45 | 4 . 1 24 16 Detach 2 | . . . 2 . Swap 35 | . 9 . 16 10 Drop 17 | . 4 . 8 5 Fire 190 | . 48 22 75 45 Melee 63 | . . . 32 31 Ram 1 | . . . . 1 Kick 7 | . . 7 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 10) 434 | -10/Materials | Discovered new exit (range 8) 795 | -10/Materials | Identified exit to Mines 814 | -10/Materials | Discovered new exit (range 4) 1019 | -10/Materials | Entered Mines 1145 | -10/Mines | Discovered new exit (range 9) 1192 | -10/Mines | Learned Materials terminal intel 1255 | -10/Mines | Learned location of Zion (-6) 1265 | -10/Mines | Found a hidden stash of uninstalled traps 2310 | -10/Mines | Core integrity fell below 50% 2392 | -10/Mines | Discovered new exit (range 15) 2642 | -10/Mines | Entered Materials 2642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2643 | -9/Materials | Loaded intel: 12 terminal locations 2806 | -9/Materials | Lost 3 parts (2n1u) 3463 | -9/Materials | Lost 3 parts (1n2w) 3710 | -9/Materials | Discovered new exit (range 5) 3805 | -9/Materials | Core integrity fell below 50% 3873 | -9/Materials | Discovered new exit (range 16) 3903 | -9/Materials | Build established: Scavenger-Mutant 4079 | -9/Materials | Discovered new exit (range 15) 4523 | -9/Materials | Core integrity fell below 20% 4550 | -9/Materials | Discovered new exit (range 9) 5276 | -9/Materials | Entered another Materials area 5276 | -8/Materials | Evolved 2 slots: Utility x2 5281 | -8/Materials | Build established: Mutant 6194 | -8/Materials | Lost 5 parts (1p1n3u) 7069 | -8/Materials | Core integrity fell below 50% 7406 | -8/Materials | Self-destructed Last Messages --------------- 07114_ K-01 Serf cleans the Terminal. 07116_ Acquired 10 matter. 07117_ K-01 Serf cleans the Terminal. 07126_ G-47 Trooper IFF system glitched. 07131_ K-01 Serf cleans the Terminal. 07134_ G-47 Trooper suffers critical hit (Smash). 07134_ G-47 Trooper destroyed. 07136_ Acquired 30 matter. 07144_ R-06 Scavenger collects Corrupted Lgt. Nuclear Core. 07373_ S-10 Pest destroyed. 07375_ W-25 Informer sends out distress signal. 07399_ Lgt. Nuclear Core destroyed. 07400_ S-10 Pest destroyed. 07400_ Switching to secondary target: Y-45 Defender. 07400_ Y-45 Defender suffers critical hit (Burn). 07403_ S-10 Pest destroyed. 07403_ Switching to secondary target: Y-45 Defender. 07403_ Y-45 Defender suffers critical hit (Burn). 07404_ Critical hit (Destroy). 07404_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | #####???????# #??????????????????????? | | ????????????# % %#??????????????????????? | | ???????######/## #??????????????????????? | | ???????# * %## #??????????????????????? | | ???????# ## #??????????????????????? | | ##?????# """ ## #??????????????????????? | | ####### """ ## #??????????????????????? | | # """ + #??????????????????????? | | !! # # #?????????? ??????????? | | !! %###+#### #?????????? ?? ???????? | | ! ! %+%%%% #?????????? ? ##????? | | % ### #######?????????? ? #????? | | #?#%#?#########??????+## #????? | | #?# #?# #?????? #????? | | #?# #?# " #?????? #????? | | ### ### "" #?????# #????? | | #####+## # "" ####### #????? | | # """ + #????? | | + "" # #????? | | # """ # #????? | | ######## [ # """ # #????? | | ???????## ## """ # ##+#????? | | ????????# ## " # w[s #???????? | | ????????# ## ! # =Y= +???????? | | ????????# ##########+##/## ####???????? | | ????????# #????# =@%# #??????????? | | ????????# #????# ] = # #??????????? | | ????????# #????# # #??????????? | | ????????+ #????# # #??????????? | | ????????# #????########### #??????????? | | ????????# #?????????????? % ??????????? | | ????????# #?????????????? ??????????? | | ????????# #?????????????? ??????????? | | ????????# #?????????????? ??????????? | | ????????? #?????????????? ??????????? | | ????????? ??????????????? ??????????? | | ??????????????????????????? ??????????? | | ??????????????????????????? ??????????? | | ??????????????????????????? ??????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 400 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdTerrabombMicrothruster Manual? 0 Play Time 00:41:51 Cumulative 19.1 hours Start 2025.05.04 @ 01:07:10 End 2025.05.04 @ 01:49:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba34a2d4-5784-44b3-ab6c-68aee7a26641