Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.12 @ 23:28:02 Player: lazy_engineer Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (421) 421 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1091 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 83/300 Energy 98/100 System Corruption 0% Temperature Cool (30) Movement Core (50) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Ion Engine Medium Storage Unit EM Pulse Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Scrap Shield > --- WEAPON ----------- Light Assault Rifle Subdweller Shrapnel Launcher > --- INVENTORY -------- Light Ion Engine Medium Storage Unit EM Pulse Gun Grenade Launcher Mining Laser [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Storage Medium Storage Unit Protection Scrap Shield Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 15 | 4 1 4 6 Power 1 | . . 1 . Engine 1 | . . 1 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads 3 | 2 . 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | . 1 . 1 Device . | . . . . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 9 | 2 . 2 5 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon 3 | . . 1 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . . 5 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Slot Usage (%) 74 | . 64 69 80 Engine 7 | . . . 13 Treads 26 | . 28 25 26 Storage 7 | . 7 14 5 Protection 4 | . . . 7 Energy Gun 3 | . 14 5 . Ballistic Gun 10 | . 14 13 7 Launcher 9 | . . 8 11 Special Weapon 4 | . . . 7 Peak Build Rating 10 | 4 5 6 10 Average Rating 6 | 3 4 4 7 On Entrance 3 | . 4 5 6 Naked Turns 38 | . . . 38 Heaviest Build 30 | 3 13 17 30 Greatest Support 40 | 3 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 10 10 10 Average Capacity 7 | 5 7 10 6 Most Carried 6 | 4 5 6 6 Average Carried 4 | 2 4 4 4 Final Capacity 10 | 5 10 10 5 Final Carried 5 | 4 4 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 437 | 240 33 13 151 Remotely . | . . . . Salvage Created 345 | . 144 39 162 Parts 23 | . 7 4 12 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 9 | . . . 9 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 17 | . 5 5 7 Guns 10 | . 5 4 1 AOE 7 | . . 1 6 Classes Destroyed 4 | . 2 1 1 Swarmer 5 | . 3 2 . Grunt 2 | . 2 . . Subdweller 7 | . . . 7 Assembled 3 | . . 3 . Best Kill Streak 3 | . 3 2 3 Combat Bots Only 3 | . 3 2 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 78 | . 23 17 38 Missed 25 | . 8 5 12 Damage Taken 939 | . 127 146 666 Core 254 | . 31 19 204 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 76 | . 28 20 28 Largest 2 | . 2 2 2 Hottest 100 | . 60 100 100 Shots Fired 122 | . 56 36 30 Gun 85 | . 56 24 5 Cannon . | . . . . Launcher 23 | . . 8 15 Special 14 | . . 4 10 Kinetic 54 | . 28 16 10 Thermal 14 | . . 4 10 Explosive 18 | . . 8 10 Electromagnetic 36 | . 28 8 . Robot Hit Streak 9 | . 9 4 7 Robot Miss Streak 7 | . 7 5 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 53 | . 31 13 9 Core Hits 38 | . 11 12 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1274 | . 301 235 738 Guns 391 | . 301 82 8 Cannons . | . . . . Explosions 883 | . . 153 730 Melee . | . . . . Ramming . | . . . . Kinetic 491 | . 141 82 268 Thermal . | . . . . Explosive 623 | . . 153 470 Electromagnetic 160 | . 160 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . 2 . Projectiles . | . . . . Explosions 2 | . . 2 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 63 | . . 21 42 Shots 2 | . . 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 32 | . 32 20 . Average Temperature 9 | . 10 8 . Received Heat Transfer 102 | . 33 . 69 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 184 | . 184 170 . Initial 71 | . . 71 . Average 119 | . 113 133 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 4 | . 2 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 13 6 12 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats . | . . . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 9 | . 8 . 1 Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 22 . 2 Successful 13 | . 11 . 2 Failed 11 | . 11 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 22 | . 22 . . Terminals 22 | . 22 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 . 2 Record 2 | . . . 2 Terminal Index 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 8 . . Terminals 8 | . 8 . . Assimilate 1 | . 1 . . Botnet 6 | . 6 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1789 | 39 299 432 1019 Spaces Moved 1072 | 52 288 175 557 Core 371 | 52 224 . 95 Treads 701 | . 64 175 462 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 160 50 Average Speed 121 | 50 74 160 141 Slowest Speed 160 | 50 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 4 54 32 41 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 129 | . . 39 90 Melee . | . . . . Projectile . | . . . . AOE 129 | . . 39 90 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1408 | 64 322 285 737 Wait 226 | 1 4 85 136 Move 1069 | 51 287 174 557 Hop . | . . . . Pick Up 15 | 8 1 2 4 Fast Attach 1 | . 1 . . Attach 7 | 4 . 2 1 Detach 1 | . . . 1 Swap 7 | . . 2 5 Drop 4 | . 1 . 3 Fire 76 | . 28 20 28 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous 2 | . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 12) 146 | -10/Materials | Discovered new exit (range 5) 306 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered Mines 370 | -10/Mines | Met a Derelict bent on vengeance 393 | -10/Mines | Assembled infested the area 765 | -10/Mines | Discovered new exit (range 3) 771 | -10/Mines | Entered Subcaves 979 | -10/Subcaves | Discovered new exit (range 14) 1136 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1218 | -10/Subcaves | Learned location of Zion (-6) 1218 | -10/Subcaves | Met a Zionite searching for "candidates" 1219 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1497 | -10/Subcaves | Visited Clippyterm 1502 | -10/Subcaves | Learned Factory stockpile data 1740 | -10/Subcaves | Core integrity fell below 50% 1752 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1754 | -10/Subcaves | Core integrity fell below 20% 1783 | -10/Subcaves | Lost 5 parts (2n1u2w) 1789 | -10/Subcaves | Discovered new exit (range 15) 1790 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- 01502_ Dropped Broken Sub. Shrapnel Launcher. 01502_ Clippyterm disabled. 01508_ Machine disabled. 01557_ Triggered Piercing Trap. 01557_ Spikes shoot up from the floor. 01557_ Critical hit (Impale). 01710_ Scrap Shield destroyed. HU-4LF(R) emerges from concealment. 01730_ Lgt. Treads destroyed. 01730_ Mining Laser destroyed. 01731_ Y0-K0F(R) destroyed. 01731_ EQ-G20(R) destroyed. 01732_ Lgt. Treads destroyed. 01741_ HU-4LF(R) destroyed. 01742_ The unstable cave ceiling collapses. 01752_ BC-U1D(R) emerges from the Twisted Machinery. 01752_ Grenade Launcher destroyed. 01758_ The unstable cave ceiling collapses. 01788_ Acquired 53 matter. 01789_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ??????????????????????????????????????## ### | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????# #?? | | ?????????????????????????????????????## #### #?? | | ??????????????????????????#####??????# ## ###?? | | ??????????????????????????#"#"####???# #???? | | ??????????????????????????#" """##??## # #???? | | ????????????????????####### ""#### # #??? | | ???????????????????## # "# # # #??? | | ???????????????????# " ### #??? | | ???????????????????### # #" # ##??? | | ?????????????????????####### # ## ## #??? | | ???????????????????????????#" * ####"# #??? | | ???????????????????????##??# ##" ### #??? | | ????????????????????####<##### # ###?? | | ???????????????????#"""" " ??## #?? | | ???????????????????#" " " ???## " ##?? | | ????????????????????" t t ???## #####??? | | ???????????????????? ???# [ #??????? | | ????????????????????? ???## / "#??????? | | ??????????????????????s %????## #??????? | | ????????????## ???????# ##???##" """""#??????? | | ????????????# ###### s #??## " #####??????? | | ????????????# # #??# #?????????? | | ?????????????????# #??## #?????????? | | ?????????????????????#*% @ ##??# ##?????????? | | ?????????????????????##& ##?# ###??????????? | | ??????????????????????## ### #????????????? | | ???????????????????????# &&### ##???????????? | | ?????????????????????### & ### #???????????? | | ?????????????????????# !* #???????????? | | ?????????????????????# ## ##???????????? | | ?????????????????????# ## #####?##?????????? | | ?????????????????????# ## ##??## ##????????? | | ????????????????????# $ # = #?## #????????? | | ????????????????????# #### ## #????????? | | ????????????????????# ???# #????????? | | ???????????????????? ??## #?????????? | | ??????????????????? ###??# "" ######?????????? | | ?????????????????? #?????# "" #??????????????? | | ????????????????? ??#####" ####??????????????? | | ?????????????????????##"" " ##??###????????????? | | ????????????????????## " " #### " ???????????? | | ????????????????????# " " """ #??????????? | | ????????????????????#####""" "" #???????????? | | ???????????????????????#### ""####???????????? | | ?????????????????????### ?# "##??????????????? | | ???????????????????### ## ####???????????????? | | ??????????????????## #??????????????????? | | ??????????????????# ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotArchitectBeam Manual? 0 Play Time 00:12:03 Cumulative 57.3 hours Start 2025.01.12 @ 23:16:50 End 2025.01.12 @ 23:28:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 965e556b-3566-4dbe-b5fa-7ab230ffc0a5