Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 05:58:39

Player: sick0r

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (91)      455
Value Destroyed (2863)     2863
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (4216)               4216
              TOTAL SCORE: 11554

 Bonus
-------
High Alert Combat Kills    660
Follower Combat Kills      3337
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -381

 Cogmind 
---------
Core Integrity             0/850
Matter                     405/550
Energy                     384/565
System Corruption          10%
Temperature                Hot (257)
Movement                   Core (1900) Ox37
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                Neutrino Core
       Improved Fusion Compressor
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
       Advanced Heat Sink
                Huge Storage Unit
  High-capacity Battery
                Matter Compressor
                Microactuators
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
                Huge Storage Unit
  Hypervelocity Mass Driver
                GAL Module

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
        Zionite Heavy DM Reactor
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
       Improved Cooling System
                Huge Storage Unit
                Thermal Shield
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
        Zionite Laser-S
          Heavy Beamcaster
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Angular Momentum Engine
       Improved Fusion Compressor
        Armored Huge Wheel
       Advanced Heat Sink
                Coolant Injector
                Huge Storage Unit
  High-capacity Battery
                Matter Compressor
       Advanced Melee Analysis Suite
       Improved Particle Charger
                Phase Shifter
       Improved Light Armor Plating
                Hacking Suite
                Phasing AFG
                Pulse Rifle
   High-powered Field Laser
       Improved Heavy Laser
        Zionite Phaser-S
                Plasma Cannon
          Heavy Battle Rifle
  Hypervelocity Mass Driver
                CR-A16's Pointy Stick
                GAL Module
[Rating: 74]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Heavy DM Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Hacking Suite
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   
  Utility                  4    | .   .   1   .   .   .   3   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             115  | 9   10  27  4   2   4   30  .   29  
  Power                    19   | 3   1   5   1   .   .   4   .   5   
    Engine                 13   | 3   1   4   1   .   .   3   .   1   
    Core                   5    | .   .   1   .   .   .   .   .   4   
    Reactor                1    | .   .   .   .   .   .   1   .   .   
  Propulsion               27   | 3   2   11  3   .   .   6   .   2   
    Treads                 3    | 1   2   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   
    Wheel                  22   | .   .   11  3   .   .   6   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   3   2   .   1   1   11  .   12  
    Device                 13   | .   .   .   .   .   .   7   .   6   
    Storage                5    | 1   2   .   .   .   .   .   .   2   
    Processor              3    | .   1   .   .   .   1   .   .   1   
    Hackware               5    | .   .   2   .   1   .   1   .   1   
    Protection             5    | .   .   .   .   .   .   3   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   4   9   .   1   3   9   .   10  
    Energy Gun             14   | .   1   1   .   .   1   4   .   7   
    Energy Cannon          4    | .   .   3   .   .   1   .   .   .   
    Ballistic Gun          13   | 2   2   5   .   .   .   2   .   2   
    Ballistic Cannon       5    | .   1   .   .   .   1   3   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   1   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   .   .   .   7   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   
    System Corruption      6    | .   .   .   .   .   .   .   .   6   
Parts Lost                 45   | .   3   14  1   .   .   5   .   22  
  Power                    11   | .   .   5   1   .   .   1   .   4   
  Propulsion               11   | .   1   6   .   .   .   1   .   3   
  Utility                  12   | .   .   .   .   .   .   3   .   9   
  Weapon                   11   | .   2   3   .   .   .   .   .   6   
  Highest Loss Streak      12   | .   2   4   1   .   .   2   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   93  99  100 100 100 94  93  91  
  Engine                   10   | .   14  10  11  11  11  8   6   5   
  Reactor                  1    | .   .   .   .   .   .   4   6   5   
  Treads                   5    | .   22  2   .   .   .   .   .   .   
  Leg                      1    | .   5   .   .   .   .   .   .   .   
  Wheel                    21   | .   .   29  33  33  33  22  20  19  
  Device                   4    | .   .   .   .   .   .   14  20  18  
  Storage                  10   | .   14  11  11  11  11  6   6   6   
  Processor                7    | .   8   11  11  11  11  .   .   .   
  Hackware                 9    | .   .   11  11  11  11  12  13  12  
  Energy Gun               6    | .   10  2   11  1   3   8   13  9   
  Energy Cannon            4    | .   .   3   11  11  7   2   .   .   
  Ballistic Gun            6    | .   16  13  .   .   .   2   .   2   
  Ballistic Cannon         2    | .   .   2   .   .   10  4   6   5   
  Piercing Weapon          2    | .   .   .   .   9   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             138  | 14  90  92  96  96  98  131 131 138 
  Greatest Support         56   | 20  40  42  42  42  42  56  52  52  
  Greatest Overweight (x)  8    | 1   4   8   3   2   2   2   2   3   
  Average Overweight (x)   2    | .   1   2   2   2   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   23  25  25  25  25  25  25  25  
  Most Carried             25   | 8   17  25  25  25  25  25  25  25  
  Average Carried          21   | 5   12  21  24  24  24  23  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   15  25  25  25  25  25  24  3   

 Class Distribution 
--------------------
 66% | Mutant
 10% | Hacker-Tank
  7% | Derelict-Mutant
  7% | Messiah-Tank
  3% | Hacker-Gunner

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -7/Zion
 Derelict-Mutant | -6/Proximity Caves
     Hacker-Tank | -6/Factory
    Messiah-Tank | -6/Waste
    Messiah-Tank | -6/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Matter Collected           3127 | 233  600  995  35   55   56   726  .    427  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            3359 | .    822  1213 19   .    .    529  .    776  
  Parts                    177  | .    48   75   2    .    .    21   .    31   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    4    2    .    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20   | .    .    .    .    .    20   .    .    .    
  Prevented                1    | .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  64   | .   11  29  2   .   .   7   .   15  
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     48   | .   11  22  2   .   .   3   .   10  
  Cannons                  14   | .   .   7   .   .   .   3   .   4   
Classes Destroyed          15   | .   5   3   .   .   .   1   .   6   
  Worker                   5    | .   .   3   .   .   .   1   .   1   
  Builder                  2    | .   .   1   .   .   .   .   .   1   
  Recycler                 5    | .   5   .   .   .   .   .   .   .   
  Operator                 5    | .   2   1   .   .   .   2   .   .   
  Watcher                  8    | .   3   5   .   .   .   .   .   .   
  Swarmer                  9    | .   3   3   2   .   .   .   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   
  Grunt                    37   | .   8   17  .   .   .   6   .   6   
  Brawler                  3    | .   .   .   .   .   .   .   .   3   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   11   | .   .   9   .   .   .   1   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
  Fireman                  1    | .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   4   7   2   .   .   2   .   4   
  Combat Bots Only         4    | .   3   3   2   .   .   2   .   4   
Max Kills in Single Turn   2    | .   2   2   1   .   .   1   .   1   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Hostile Shots Fired        581  | .    92   171  15   .    9    104  .    190  
  Missed                   152  | .    22   43   4    .    4    40   .    39   
Damage Taken               6672 | .    790  1725 86   .    78   734  .    3259 
  Core                     1419 | .    198  323  17   .    30   53   .    798  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  129  | .    .    .    .    .    .    129  .    .    
  Ignored by Resistances   57   | .    .    .    .    .    .    4    .    53   
  Regen/Repaired (Parts)   344  | .    110  39   .    .    .    43   1    151  
Core Remaining (%)         42   | 100  20   .    .    .    7    .    .    .    
Volleys Fired              280  | .    78   103  5    4    4    38   .    48   
  Largest                  3    | .    2    2    2    1    2    3    .    3    
  Hottest                  228  | .    60   123  123  60   120  199  .    228  
Shots Fired                630  | .    153  205  10   4    8    113  .    137  
  Gun                      465  | .    153  144  5    .    4    66   .    93   
  Cannon                   165  | .    .    61   5    4    4    47   .    44   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  424  | .    120  176  .    .    4    53   .    71   
  Thermal                  206  | .    33   29   10   4    4    60   .    66   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    19   13   6    .    5    11   .    9    
  Robot Miss Streak        10   | .    10   5    1    .    2    7    .    6    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    
  Secondary Targets        5    | .    3    1    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    1    
Shots Hit Robots           362  | .    85   132  7    .    3    59   .    76   
  Core Hits                155  | .    34   61   2    .    .    22   .    36   
  Critical Kills           4    | .    1    1    .    .    .    .    .    2    
  Critical Parts Destroyed 2    | .    .    1    .    .    .    .    .    1    
  Critical Strikes         13   | .    1    5    .    .    .    1    .    6    
    Burn                   3    | .    .    .    .    .    .    1    .    2    
    Destroy                6    | .    1    2    .    .    .    .    .    3    
    Blast                  4    | .    .    3    .    .    .    .    .    1    
Melee Attacks              6    | .    .    .    .    4    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 6    | .    .    .    .    4    .    .    .    2    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7259 | .    1006 2325 112  .    70   1532 .    2214 
  Guns                     5174 | .    1006 1630 66   .    24   1029 .    1419 
  Cannons                  1832 | .    .    588  46   .    46   503  .    649  
  Explosions               87   | .    .    87   .    .    .    .    .    .    
  Melee                    50   | .    .    .    .    .    .    .    .    50   
  Ramming                  116  | .    .    20   .    .    .    .    .    96   
  Kinetic                  4549 | .    720  2007 .    .    46   762  .    1014 
  Thermal                  2457 | .    286  211  112  .    24   770  .    1054 
  Explosive                87   | .    .    87   .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 50   | .    .    .    .    .    .    .    .    50   
Highest Corruption         10   | .    .    5    5    5    .    .    .    10   
  Average Corruption       5    | .    .    5    5    5    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    6    22   .    .    .    .    3    
    Message Errors         8    | .    .    .    8    .    .    .    .    .    
    Matter Fused           7    | .    .    1    4    .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    2    .    .    .    .    .    
    Energy Discharges      5    | .    .    2    3    .    .    .    .    .    
    Parts Fused            1    | .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      6    | .    .    2    3    .    .    .    .    1    
    Alerts                 2    | .    .    1    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            114  | .    .    109  .    .    .    .    .    5    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               109  | .    .    109  .    .    .    .    .    .    
  Melee                    5    | .    .    .    .    .    .    .    .    5    
Knockbacks                 15   | .    .    6    .    .    .    2    .    7    
  Impact                   1    | .    .    .    .    .    .    .    .    1    
  Kinetic                  13   | .    .    6    .    .    .    2    .    5    
  Secondary                1    | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      170  | .    .    123  .    .    .    .    .    47   
  Shots                    1    | .    .    1    .    .    .    .    .    .    
  Rammed                   5    | .    .    1    .    .    .    .    .    4    
Targets Rammed             5    | .    .    1    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        324  | .    24   308  214  32   108  324  .    305  
  Average Temperature      72   | .    14   65   77   15   44   105  .    71   
  Received Heat Transfer   2374 | .    426  741  .    .    .    216  .    991  
  Effects                  2    | .    .    .    1    .    .    .    .    1    
    Energy Bleed           2    | .    .    .    1    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Melted             5    | .    .    1    1    .    .    2    .    1    
  Heat Transferred         4214 | .    650  407  222  .    37   1401 .    1497 
Parts Sabotaged            4    | .    .    .    .    .    .    .    .    4    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Peak Influence             2915 | .    196  463  233  .    .    490  142  2915 
  Initial                  150  | .    .    7    145  .    .    150  142  .    
  Average                  336  | .    26   289  97   .    .    260  115  1187 
Maximum Alert Level        5    | .    .    2    1    .    .    2    .    5    
  Low Security (%)         60   | 100  100  25   90   .    .    25   100  28   
  Level 1                  21   | .    .    46   9    .    .    70   .    4    
  Level 2                  8    | .    .    27   .    .    .    3    .    16   
  Level 3                  .    | .    .    .    .    .    .    .    .    3    
  Level 4                  .    | .    .    .    .    .    .    .    .    4    
  Level 5                  7    | .    .    .    .    .    .    .    .    42   
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    3    7    .    .    .    7    .    18   
  Investigation            12   | .    1    6    .    .    .    1    .    4    
  Extermination            4    | .    .    .    .    .    .    2    .    2    
  Reinforcement            9    | .    2    1    .    .    .    1    .    5    
  Assault                  7    | .    .    .    .    .    .    .    .    7    
  Garrison                 3    | .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Distress Signals           8    | .   1   4   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              212  | .   24  40  7   .   9   29  .   103 
  Peak Tracking Total      12   | .   3   4   3   .   3   7   .   12  
  Tactical Retreats        7    | .   .   1   1   .   .   1   .   4   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Traps Triggered            7    | .   1   1   .   .   .   3   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             12   | .   .   12  .   .   .   .   .   .   
  Reused                   2    | .   .   2   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   4   .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Machines Disabled          13   | .   1   2   1   .   .   1   .   8   
  Max in Single Turn       1    | .   1   1   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Machines Accessed          20   | .   1   9   .   .   .   6   .   4   
  Terminals                9    | .   .   6   .   .   .   3   .   .   
  Fabricators              4    | .   .   .   .   .   .   1   .   3   
  Repair Stations          3    | .   1   1   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   
Total Hacks                64   | .   4   37  .   .   .   10  .   13  
  Successful               42   | .   4   26  .   .   .   8   .   4   
  Failed                   22   | .   .   11  .   .   .   2   .   9   
    Catastrophic           3    | .   .   2   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   .   .   .   2   .   21  .   2   
  Terminals                24   | .   .   19  .   .   .   5   .   .   
  Fabricators              13   | .   .   .   .   .   .   2   .   11  
  Repair Stations          9    | .   4   3   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   15  .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   2   
Terminal Hacks             13   | .   .   10  .   .   .   3   .   .   
  Record                   1    | .   .   1   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   3   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   2   .   .   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   2   .   4   
  Load Schematic           4    | .   .   .   .   .   .   1   .   3   
  Build                    2    | .   .   .   .   .   .   1   .   1   
Repair Station Hacks       8    | .   4   2   .   .   .   2   .   .   
  Scan Component           4    | .   2   1   .   .   .   1   .   .   
  Repair                   4    | .   2   1   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   14  .   .   .   .   .   .   
  Insert Component         7    | .   .   7   .   .   .   .   .   .   
  Analyze                  7    | .   .   7   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   7   .   .   .   2   .   4   
  Full Trace Events        10   | .   .   6   .   .   .   1   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   4   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   3   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   280  | .   .   .   .   .   .   187 .   93  
  Total Robot Build Rating 42   | .   .   .   .   .   .   21  .   21  
Part Schematics Acquired   34   | .   .   7   .   15  .   12  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   2   1   .   .   .   1   .   .   
  Time                     122  | .   52  26  .   .   .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   7   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   7   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   2   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -9    -9    -7    -6    -6    -6    -6    
--------                   Run   | Yrd   Mat   Mat   Min   Zio   Pro   Fac   Was   Fac   
Total Allies               48    | .     .     .     3     4     .     14    21    6     
  Largest Group            25    | .     .     .     3     6     6     8     25    25    
  Highest-Rated Group      1070  | .     .     .     40    187   187   465   1070  1070  
  Highest-Rated Ally       85    | .     .     .     16    40    40    85    70    70    
Zionite Dispatches         6     | .     .     .     .     .     .     5     .     1     
  Heavy                    2     | .     .     .     .     .     .     2     .     .     
  Light                    1     | .     .     .     .     .     .     1     .     .     
  Fire                     2     | .     .     .     .     .     .     1     .     1     
  Thermal Resupply         1     | .     .     .     .     .     .     1     .     .     
Total Orders               2     | .     .     .     .     .     2     .     .     .     
  GUARD                    2     | .     .     .     .     .     2     .     .     .     
Ally Attacks               525   | .     .     .     16    .     65    78    .     366   
  Total Damage             16908 | .     .     .     127   .     1164  2484  .     13133 
  Kills                    138   | .     .     .     4     .     11    21    .     102   
Allies Corrupted           2     | .     .     .     .     .     1     .     .     1     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   2   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Turns Passed               15446 | 60   3422 2019 912  3556 1463 1618 489  1907 
Spaces Moved               8188  | 38   1060 1126 564  2052 881  934  353  1180 
  Core                     11    | 11   .    .    .    .    .    .    .    .    
  Treads                   777   | 2    775  .    .    .    .    .    .    .    
  Legs                     310   | 25   285  .    .    .    .    .    .    .    
  Wheels                   7090  | .    .    1126 564  2052 881  934  353  1180 
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  110  116  123  123  122  123  123  
  Average Speed            144   | 105  285  125  119  123  123  123  123  123  
  Slowest Speed            400   | 160  400  200  125  123  123  126  123  140  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    1    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       66    | 3    96   83   87   87   94   20   94   31   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     8     | .    .    .    .    .    .    8    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    
Scrap Searched             7     | .    .    .    2    3    2    .    .    .    
Spaces Dug                 4     | .    .    .    .    4    .    .    .    .    
Terrain Destroyed          54    | .    .    12   8    4    .    2    .    28   
  Melee                    4     | .    .    .    .    4    .    .    .    .    
  Projectile               34    | .    .    2    2    .    .    2    .    28   
  AOE                      16    | .    .    10   6    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Total                      11255 | 55   1302 1528 792  3074 1252 1319 411  1522 
  Wait                     2473  | .    131  218  211  996  358  283  40   236  
  Move                     8179  | 37   1059 1125 563  2049 880  934  352  1180 
  Hop                      1     | .    .    .    .    1    .    .    .    .    
  Pick Up                  118   | 9    19   38   3    9    3    21   6    10   
  Fast Attach              11    | 3    1    4    .    .    .    3    .    .    
  Attach                   72    | 3    6    18   1    .    .    17   .    27   
  Detach                   2     | .    .    .    .    .    .    2    .    .    
  Swap                     32    | 3    3    5    3    2    4    10   .    2    
  Drop                     58    | .    5    16   2    9    3    11   7    5    
  Fire                     280   | .    78   103  5    4    4    38   .    48   
  Melee                    6     | .    .    .    .    4    .    .    .    2    
  Ram                      5     | .    .    1    .    .    .    .    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    8    
  Rewire                   6     | .    .    .    .    .    .    .    6    .    
  Trap                     4     | .    .    .    4    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-9/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Fac] / Gar)
-6/Waste
-6/Factory (discovered 3 exits: [*Fac] / [*Low x2])

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 15)
    61 | -11/Scrapyard      | Entered Materials
   276 | -10/Materials      | Discovered new exit (range 9)
   301 | -10/Materials      | Build established: Mutant
   447 | -10/Materials      | Discovered new exit (range 12)
   761 | -10/Materials      | Core integrity fell below 50%
  1296 | -10/Materials      | Discovered new exit (range 9)
  1833 | -10/Materials      | Discovered new exit (range 16)
  2392 | -10/Materials      | Discovered new exit (range 11)
  2972 | -10/Materials      | Discovered new exit (range 6)
  3319 | -10/Materials      | Repaired Assault Rifle
  3346 | -10/Materials      | Repaired Sml. Laser
  3483 | -10/Materials      | Entered another Materials area
  3483 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4234 | -9/Materials       | Discovered new exit (range 14)
  4476 | -9/Materials       | Discovered new exit (range 15)
  4545 | -9/Materials       | Discovered new exit (range 18)
  4559 | -9/Materials       | Lost 4 parts (1p2n1w)
  4678 | -9/Materials       | Core integrity fell below 50%
  4779 | -9/Materials       | Lost 4 parts (2p1n1w)
  5152 | -9/Materials       | Repaired Wheel
  5348 | -9/Materials       | Core integrity fell below 20%
  5502 | -9/Materials       | Entered Mines
  5506 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  5769 | -9/Mines           | Learned Materials security intel
  5847 | -9/Mines           | Found a hidden stash of uninstalled traps
  5919 | -9/Mines           | Discovered new exit (range 10)
  6389 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  6414 | -9/Mines           | Entered Zion
  6414 | -7/Zion            | Accompanied by 2 allies
  6425 | -7/Zion            | Given A8's code to call for help
  6458 | -7/Zion            | System corruption cleaned by Quarantine Array
  6959 | -7/Zion            | Found CR-A16's Pointy Stick
  7181 | -7/Zion            | Found GAL Module
  7270 | -7/Zion            | Found Prototype Device
  7368 | -7/Zion            | Found Prototype Device
  7512 | -7/Zion            | Imprinted
  7514 | -7/Zion            | Declared Zion's savior
  8383 | -7/Zion            | Discovered new exit (range 12)
  9970 | -7/Zion            | Entered Proximity Caves
  9970 | -6/Proximity Caves | Accompanied by 6 allies
 10382 | -6/Proximity Caves | Spotter reported a threat
 10521 | -6/Proximity Caves | Build established: Derelict-Mutant
 11050 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 11256 | -6/Proximity Caves | Learned Factory emergency access door positions
 11331 | -6/Proximity Caves | Learned Factory terminal intel
 11393 | -6/Proximity Caves | Discovered new exit (range 12)
 11433 | -6/Proximity Caves | Entered Factory
 11433 | -6/Factory         | Accompanied by 3 allies
 11433 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 11435 | -6/Factory         | Loaded intel: 26 terminal locations
 11457 | -6/Factory         | Identified Phasing AFG
 11458 | -6/Factory         | Identified Bomb Factory No. 2
 11555 | -6/Factory         | Repaired Hvy. Battle Rifle
 11603 | -6/Factory         | Zion Heavy squad teleported in
 11657 | -6/Factory         | Garrison activated, responded to threat
 11665 | -6/Factory         | Found Prototype Protection
 11679 | -6/Factory         | Identified Zio. Weapon Casing
 11697 | -6/Factory         | Lost 4 allies
 11830 | -6/Factory         | Zion Thermal Resupply teleported in
 11973 | -6/Factory         | Build established: Hacker-Tank
 12185 | -6/Factory         | Zion Fire squad teleported in
 12279 | -6/Factory         | Zion Heavy squad teleported in
 12408 | -6/Factory         | Fabricated L-61 Swordsman (x3)
 12452 | -6/Factory         | Discovered new exit (range 9)
 12506 | -6/Factory         | Zion Light squad teleported in
 12709 | -6/Factory         | Identified exit to Garrison
 12750 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 13013 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 13032 | -6/Factory         | Terminal network hard line cut
 13051 | -6/Factory         | Sucked down chute
 13051 | -6/Factory         | Entered Waste
 13051 | -6/Waste           | Met up with 1 ally sucked down the chute earlier
 13052 | -6/Waste           | Joined by Warlord forces that had cleared the area
 13100 | -6/Waste           | 2 allies followed down the chute
 13140 | -6/Waste           | 2 allies followed down the chute
 13299 | -6/Waste           | Build established: Messiah-Tank
 13503 | -6/Waste           | Discovered new exit (range 12)
 13540 | -6/Waste           | Entered Factory
 13540 | -6/Factory         | Accompanied by 25 allies
 13863 | -6/Factory         | Lost 3 allies
 14112 | -6/Factory         | Discovered new exit (range 8)
 14176 | -6/Factory         | Zion Fire squad teleported in
 14428 | -6/Factory         | Build established: Messiah-Gunner
 14552 | -6/Factory         | Discovered new exit (range 16)
 14590 | -6/Factory         | First assault squad dispatched
 14606 | -6/Factory         | Lost 6 allies
 14823 | -6/Factory         | Discovered new exit (range 5)
 14869 | -6/Factory         | Build established: Hacker-Gunner
 14969 | -6/Factory         | Terminal network hard line cut
 15137 | -6/Factory         | Lost 4 allies
 15228 | -6/Factory         | Lost 3 allies
 15414 | -6/Factory         | Lost 8 parts (1p2n4u1w)
 15433 | -6/Factory         | System corruption reached 10%
 15437 | -6/Factory         | Core integrity fell below 50%
 15439 | -6/Factory         | Fabricated L-61 Swordsman?
 15442 | -6/Factory         | Core integrity fell below 20%
 15447 | -6/Factory         | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
Integrated Corrupted Zio. Phaser-S (+6).
Complication: Arm. Huge Wheel rejected.
Complication: Hyp. Gauss Rifle rejected.
Coolant Injector severed.
Acquired Imp. Heavy Laser.
Zio. Phaser-S destroyed.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
Imp. Heavy Laser destroyed.
K-01 Serf collects debris.
>> FABRICATOR: Completed L-61 Swordsman?
Fission Core severed.
Critical hit (Burn: +37).
Overheating: Energy bleed (-42).
K-01 Serf collects debris.
System corrupted: Matter fused (-7).
Fusion Compressor destroyed.
Critical hit (Burn: +37).
CR-A16's Pointy Stick destroyed.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Coolant Potential          65
Energy Generation          48
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             20
Weapon Shielding           100
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          20

 Item Schematics 
-----------------
                Hacking Suite | -9/Materials | Scanalyzed
             Grenade Launcher | -9/Materials | Scanalyzed
            Huge Storage Unit | -9/Materials | Scanalyzed
                        Wheel | -9/Materials | Scanalyzed
              Lrg. Matter Pod | -9/Materials | Scanalyzed
           Lgt. Armor Plating | -9/Materials | Scanalyzed
           Hvy. Assault Rifle | -9/Materials | Scanalyzed
          Imp. Thermal Shield | -7/Zion      | Archive
          Transmission Jammer | -7/Zion      | Archive
            Lgt. Fission Core | -7/Zion      | Archive
                   Hvy. Laser | -7/Zion      | Archive
           Imp. Medium Treads | -7/Zion      | Archive
                       Ripper | -7/Zion      | Archive
 Lgt. Angular Momentum Engine | -7/Zion      | Archive
                  Slug Cannon | -7/Zion      | Archive
                 Phase Cannon | -7/Zion      | Archive
                   Mak. Spear | -7/Zion      | Archive
            Mapping Drone Bay | -7/Zion      | Archive
              Mak. Hover Unit | -7/Zion      | Archive
    System Restoration Module | -7/Zion      | Archive
     Lyr. Light Armor Plating | -7/Zion      | Archive
            Imp. Trap Scanner | -7/Zion      | Archive
             Imp. Heavy Laser | -6/Factory   | Z-intel
            Cld. Aerolev Unit | -6/Factory   | Z-intel
      Exp. Targeting Computer | -6/Factory   | Z-intel
           Prc. Assault Rifle | -6/Factory   | Z-intel
                   Shock Maul | -6/Factory   | Z-intel
        Prc. Grenade Launcher | -6/Factory   | Z-intel
            Imp. Spread Laser | -6/Factory   | Z-intel
          Biomechanical Wings | -6/Factory   | Z-intel
       Imp. Heavy Machine Gun | -6/Factory   | Z-intel
                  Force Rifle | -6/Factory   | Z-intel
            Antimatter Cannon | -6/Factory   | Z-intel
        Hvy. Deuterium Engine | -6/Factory   | Z-intel

 Robot Schematics 
------------------
   B-48 Gladiator | -7/Zion | Archive
        K-01 Serf | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
   L-61 Swordsman | -7/Zion | Archive

 Fabricated
------------
 L-61 Swordsman | x3 | -6/Factory 
 L-61 Swordsman | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorSmallTriangulator
  Manual?         0
Play Time         02:27:09
  Cumulative      17.7 hours
  Start           2024.04.13 @ 22:14:39
  End             2024.04.14 @ 05:58:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          20
Achievement%      100
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b59425cb-0727-4c12-b75c-842e2d6648d5