Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.22 @ 23:02:16

Player: halsaku

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (172)     860
Value Destroyed (4882)     4882
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (633)                633
              TOTAL SCORE: 9515

 Bonus
-------
High Alert Combat Kills    640
Follower Combat Kills      28
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/700
Matter                     190/300
Energy                     111/150
System Corruption          9%
Temperature                Cool (0)
Movement                   Rolling (126) Ox2
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
         Micro Nuclear Core
>              --- PROPULSION (4) ---
         Light Treads
       Compact Wheel
       Compact Wheel
       Armored Wheel
>              --- UTILITY (5) ------
               Huge Storage Unit
      Advanced Targeting Computer
      Improved Utility Shielding
         Light Armor Plating
    Long-range Tractor Beam
>              --- WEAPON (3) -------
               Minigun
         Heavy Assault Cannon
>              --- INVENTORY (25) ---
    Reinforced Deuterium Engine
         Light Treads
         Heavy Siege Treads
               Cargo Storage Unit
      Advanced Weight Redist. System
  Experimental Sensor Array
         Light Armor Plating
         Light Armor Plating
         Light Armor Plating
      Improved Medium Armor Plating
               Hardlight Generator
               Hardlight Generator
      Improved Shield Generator
               Recalibrator
               Gauss Rifle
               Assault Cannon
         Heavy Assault Cannon
      Advanced Assault Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
       Armored Treads
      Advanced Treads
>              --- UTILITY ----------
               Huge Storage Unit
      Advanced Targeting Computer
      Improved Utility Shielding
      Improved Medium Armor Plating
    Long-range Tractor Beam
>              --- WEAPON -----------
               Minigun
               Gauss Rifle
               Gauss Rifle
>              --- INVENTORY --------
    Reinforced Deuterium Engine
         Light Treads
         Light Treads
               Cargo Storage Unit
      Advanced Weight Redist. System
  Experimental Sensor Array
         Light Armor Plating
         Light Armor Plating
         Light Armor Plating
         Light Armor Plating
         Light Armor Plating
               Shield Generator
               Minigun
               Minigun
               Assault Cannon
         Heavy Assault Cannon
         Heavy Assault Cannon
          Mini Grenade Launcher
      Improved Grenade Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Minigun
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             142  | 3   11  8   24  11  42  42  .   1   
  Power                    16   | .   2   1   3   1   6   3   .   .   
    Engine                 9    | .   1   .   3   1   3   1   .   .   
    Core                   7    | .   1   1   .   .   3   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               43   | 2   1   1   11  2   12  13  .   1   
    Treads                 36   | 2   1   1   11  2   12  7   .   .   
    Leg                    2    | .   .   .   .   .   .   2   .   .   
    Wheel                  5    | .   .   .   .   .   .   4   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  34   | .   4   2   3   6   11  8   .   .   
    Device                 7    | .   .   1   .   1   4   1   .   .   
    Storage                6    | .   3   .   2   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             20   | .   1   1   1   5   5   7   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 1   4   4   7   2   13  18  .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          26   | 1   3   2   3   .   7   10  .   .   
    Ballistic Cannon       7    | .   .   .   2   2   .   3   .   .   
    Launcher               15   | .   1   2   2   .   5   5   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   .   .   
Parts Lost                 42   | .   .   3   2   6   9   22  .   .   
  Power                    3    | .   .   1   .   .   1   1   .   .   
  Propulsion               14   | .   .   1   .   2   3   8   .   .   
  Utility                  15   | .   .   1   1   4   4   5   .   .   
  Weapon                   10   | .   .   .   1   .   1   8   .   .   
  Highest Loss Streak      8    | .   .   2   1   5   3   8   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   96  97  96  99  97  94  92  92  
  Engine                   2    | .   .   .   7   10  3   .   .   .   
  Core                     7    | .   13  13  3   .   5   5   7   7   
  Treads                   28   | .   27  27  30  32  34  21  7   7   
  Wheel                    1    | .   .   .   .   .   .   6   23  23  
  Device                   4    | .   .   4   6   .   7   7   7   7   
  Storage                  12   | .   13  14  21  11  9   7   7   7   
  Processor                3    | .   .   .   .   .   8   7   7   7   
  Protection               10   | .   12  9   4   21  9   14  15  15  
  Ballistic Gun            17   | .   24  26  17  2   12  15  7   7   
  Ballistic Cannon         3    | .   .   .   4   19  2   4   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 2   53  52  58  60  100 111 107 107 
  Greatest Support         112  | 40  40  40  66  66  112 82  42  44  
  Greatest Overweight (x)  6    | .   2   1   1   1   1   6   2   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   2   2   2   
Largest Inventory Capacity 25   | 5   20  20  20  20  25  25  25  25  
  Average Capacity         21   | 5   17  20  20  20  24  25  25  25  
  Most Carried             25   | 5   12  12  20  20  25  25  20  21  
  Average Carried          17   | 4   9   10  18  16  23  20  19  20  
  Final Capacity           25   | 5   20  20  20  20  25  25  25  25  
  Final Carried            24   | 5   12  11  20  16  24  18  20  21  

 Class Distribution 
--------------------
 73% | Mutant
 13% | Scavenger-Tank
  8% | Scavenger-Mutant
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
             Tank | -7/Waste
             Tank | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Matter Collected           5071 | 204  403  224  846  430  1388 1576 .    .    
  Remotely                 2232 | .    .    128  528  .    .    1576 .    .    
Salvage Created            5636 | .    587  148  1002 307  1720 1872 .    .    
  Parts                    341  | .    47   14   58   14   112  96   .    .    
Haulers Intercepted        4    | .    .    .    1    .    2    1    .    .    
Recyclers Shooed           10   | .    .    1    1    .    4    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  140  | .   14  8   22  24  40  32  .   .   
  Melee                    2    | .   .   .   .   .   2   .   .   .   
  Guns                     83   | .   11  3   14  10  30  15  .   .   
  Cannons                  30   | .   .   .   4   14  4   8   .   .   
  AOE                      25   | .   3   5   4   .   4   9   .   .   
Classes Destroyed          18   | .   5   1   5   1   3   3   .   .   
  Worker                   9    | .   2   1   2   .   1   3   .   .   
  Builder                  8    | .   3   .   .   .   3   2   .   .   
  Tunneler                 5    | .   .   .   1   1   2   1   .   .   
  Hauler                   4    | .   .   .   1   .   2   1   .   .   
  Recycler                 12   | .   .   1   1   .   2   8   .   .   
  Operator                 2    | .   .   .   1   .   .   1   .   .   
  Watcher                  9    | .   3   .   1   .   4   1   .   .   
  Swarmer                  35   | .   3   8   .   4   15  5   .   .   
  Grunt                    50   | .   11  .   13  3   16  7   .   .   
  Brawler                  3    | .   .   .   .   .   1   2   .   .   
  Duelist                  3    | .   .   .   1   .   .   2   .   .   
  Protector                2    | .   .   .   .   .   .   2   .   .   
  Sentry                   16   | .   .   .   8   .   6   2   .   .   
  Specialist               3    | .   .   .   .   .   .   3   .   .   
  Hunter                   6    | .   .   .   .   .   1   5   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   
  Heavy                    2    | .   .   .   .   .   1   1   .   .   
  Assembled                17   | .   .   .   .   17  .   .   .   .   
Best Kill Streak           16   | .   4   4   9   16  8   16  .   .   
  Combat Bots Only         16   | .   3   3   5   16  8   10  .   .   
Max Kills in Single Turn   4    | .   2   3   4   2   2   4   .   .   
  Gunslinging              1    | .   .   .   .   1   1   .   .   .   
  Exploded                 2    | .   2   2   1   .   2   2   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Damage Taken               9153  | .    574  416  964  1042 2321 3792 .    44   
  Core                     1343  | .    96   82   112  169  173  680  .    31   
  Absorbed by Shields      651   | .    .    .    .    .    546  105  .    .    
  Redirected to Shielding  505   | .    .    2    48   212  111  132  .    .    
  Regen/Repaired (Parts)   535   | .    87   .    299  .    149  .    .    .    
Core Remaining (%)         56    | 100  .    28   .    29   68   .    .    .    
Volleys Fired              415   | .    70   21   63   53   117  90   .    1    
  Largest                  3     | .    2    2    2    2    2    3    .    2    
  Hottest                  118   | .    50   50   64   78   78   118  .    85   
Shots Fired                885   | .    137  42   124  101  221  258  1    1    
  Gun                      650   | .    132  34   92   40   168  183  1    .    
  Cannon                   179   | .    .    .    24   61   41   52   .    1    
  Launcher                 56    | .    5    8    8    .    12   23   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  829   | .    132  34   116  101  209  235  1    1    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    
  Explosive                56    | .    5    8    8    .    12   23   .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | .    7    5    25   13   11   28   .    .    
  Robot Miss Streak        7     | .    5    3    4    6    2    7    .    1    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    
  Secondary Targets        17    | .    .    2    1    5    5    4    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    1    .    .    
Shots Hit Robots           537   | .    67   16   75   58   149  172  .    .    
  Core Hits                321   | .    33   12   48   38   85   105  .    .    
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    1    .    .    1    .    .    
  Critical Strikes         6     | .    .    .    2    .    1    3    .    .    
    Destroy                3     | .    .    .    1    .    1    1    .    .    
    Blast                  3     | .    .    .    1    .    .    2    .    .    
Melee Attacks              7     | .    .    .    .    .    7    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 7     | .    .    .    .    .    7    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           13335 | .    1075 530  1822 1118 3592 5198 .    .    
  Guns                     6910  | .    801  199  763  467  2022 2658 .    .    
  Cannons                  2303  | .    .    .    336  651  523  793  .    .    
  Explosions               3893  | .    262  331  723  .    830  1747 .    .    
  Melee                    214   | .    .    .    .    .    214  .    .    .    
  Ramming                  15    | .    12   .    .    .    3    .    .    .    
  Kinetic                  9213  | .    801  199  1099 1118 2545 3451 .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    
  Explosive                3893  | .    262  331  723  .    830  1747 .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 214   | .    .    .    .    .    214  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    9    9    9    
  Average Corruption       7     | .    .    .    .    .    .    7    9    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  33    | .    .    .    .    .    .    22   4    7    
    Message Errors         7     | .    .    .    .    .    .    5    1    1    
    Matter Fused           6     | .    .    .    .    .    .    4    1    1    
    Heat Flow Errors       3     | .    .    .    .    .    .    3    .    .    
    Energy Discharges      4     | .    .    .    .    .    .    2    .    2    
    Data Loss (minor)      6     | .    .    .    .    .    .    4    1    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    1    1    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    2    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            308   | .    50   15   2    4    41   196  .    .    
  Projectiles              79    | .    .    .    2    4    .    73   .    .    
  Explosions               189   | .    50   15   .    .    1    123  .    .    
  Melee                    40    | .    .    .    .    .    40   .    .    .    
Knockbacks                 26    | .    .    .    9    8    2    7    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    .    6    6    2    7    .    .    
  Secondary                5     | .    .    .    3    2    .    .    .    .    
Self-Inflicted Damage      1155  | .    68   52   36   .    306  693  .    .    
  Shots                    32    | .    2    2    1    .    9    18   .    .    
  Rammed                   2     | .    1    .    .    .    1    .    .    .    
Targets Rammed             3     | .    2    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    
Highest Temperature        314   | .    37   .    174  314  45   174  1    .    
  Average Temperature      36    | .    12   .    16   82   10   43   1    .    
  Received Heat Transfer   2151  | .    285  .    387  410  745  324  .    .    
  Effects                  3     | .    .    .    .    3    .    .    .    .    
    Interference           3     | .    .    .    .    3    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    1    1    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Peak Influence             800  | .   179 207 523 191 726 800 227 145 
  Initial                  329  | .   .   69  69  179 35  329 227 144 
  Average                  258  | .   59  105 223 101 361 558 213 144 
Maximum Alert Level        3    | .   .   1   2   .   3   3   1   .   
  Low Security (%)         54   | 100 100 89  56  100 25  .   .   100 
  Level 1                  15   | .   .   10  13  .   29  17  100 .   
  Level 2                  24   | .   .   .   29  .   41  51  .   .   
  Level 3                  6    | .   .   .   .   .   3   30  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          32   | .   4   .   5   .   7   16  .   .   
  Investigation            5    | .   1   .   2   .   1   1   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   
  Reinforcement            17   | .   3   .   3   .   5   6   .   .   
  Assault                  2    | .   .   .   .   .   1   1   .   .   
  Garrison                 6    | .   .   .   .   .   .   6   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Distress Signals           4    | .   1   .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              210  | .   23  12  36  27  56  47  6   3   
  Peak Tracking Total      20   | .   5   3   7   20  5   14  6   3   
  Tactical Retreats        7    | .   .   .   1   1   2   2   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Traps Triggered            11   | .   1   .   1   .   2   4   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Machines Disabled          9    | .   .   .   1   .   2   6   .   .   
  Max in Single Turn       5    | .   .   .   1   .   1   5   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Machines Accessed          33   | .   8   2   9   .   6   6   .   2   
  Terminals                23   | .   6   2   6   .   4   5   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   
  Repair Stations          4    | .   1   .   2   .   1   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                87   | .   21  5   22  .   21  15  .   3   
  Successful               41   | .   11  1   12  .   10  6   .   1   
  Failed                   46   | .   10  4   10  .   11  9   .   2   
    Catastrophic           13   | .   3   1   2   .   4   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   5   3   7   .   9   10  .   .   
  Terminals                56   | .   12  5   12  .   13  14  .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   1   
  Repair Stations          20   | .   5   .   8   .   7   .   .   .   
  Recycling Units          7    | .   4   .   .   .   1   .   .   2   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   3   1   2   .   3   5   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Branch Access Points     4    | .   1   .   1   .   1   1   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   
  Recall Investigation     3    | .   .   .   1   .   1   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   .   1   
  Network Status           2    | .   .   .   .   .   .   1   .   1   
Repair Station Hacks       19   | .   5   .   8   .   6   .   .   .   
  Scan Component           10   | .   3   .   4   .   3   .   .   .   
  Repair                   9    | .   2   .   4   .   3   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   1   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   8   2   9   .   5   5   .   1   
  Full Trace Events        4    | .   1   .   2   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   2   .   4   .   3   .   .   .   
  Time                     352  | .   52  .   122 .   178 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          192  | .   192 .   .   .   .   .   .   .   
  Retrieved Matter         299  | .   299 .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Total Allies               3    | .   .   1   .   1   .   .   1   .   
  Largest Group            1    | .   .   1   .   1   .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   31  .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   31  .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   8   .   1   .   .   15  .   
  Total Damage             426  | .   .   130 .   22  .   .   274 .   
  Kills                    5    | .   .   4   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Turns Passed               10282 | 42   2048 1184 1853 564  2555 1726 126  184  
Spaces Moved               4055  | 32   761  453  758  232  922  682  102  113  
  Core                     16    | 16   .    .    .    .    .    .    .    .    
  Treads                   3475  | 16   761  453  758  232  922  333  .    .    
  Legs                     12    | .    .    .    .    .    .    12   .    .    
  Wheels                   552   | .    .    .    .    .    .    337  102  113  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  160  160  160  116  123  123  
  Average Speed            192   | 105  218  240  171  160  191  192  123  125  
  Slowest Speed            560   | 160  320  240  240  240  240  560  123  126  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 4    97   89   58   46   73   24   79   4    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        2     | .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      4     | 1    .    1    .    1    1    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    
Spaces Dug                 82    | .    10   .    .    .    5    67   .    .    
Terrain Destroyed          362   | .    38   58   35   6    91   133  .    1    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               14    | .    .    .    .    6    4    3    .    1    
  AOE                      348   | .    38   58   35   .    87   130  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Total                      5758 | 39   1004 507  1205 326  1510 910  102  155  
  Wait                     939  | .    149  23   306  25   359  63   .    14   
  Move                     4048 | 31   760  452  757  231  921  682  101  113  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  106  | 5    12   2    30   4    31   20   1    1    
  Fast Attach              30   | 3    1    .    3    .    14   8    .    1    
  Attach                   56   | .    5    4    5    8    12   22   .    .    
  Detach                   5    | .    .    1    .    .    1    3    .    .    
  Swap                     56   | .    5    4    16   3    16   12   .    .    
  Drop                     69   | .    .    .    25   2    31   10   .    1    
  Fire                     415  | .    70   21   63   53   117  90   .    1    
  Melee                    7    | .    .    .    .    .    7    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    2    .    .    .    1    .    .    .    
  Escape Stasis            24   | .    .    .    .    .    .    .    .    24   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: [*Fac] / Sto / Low x2)
-7/Waste
-7/Factory

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 16)
    43 | -11/Scrapyard | Entered Materials
   314 | -10/Materials | Build established: Mutant
   380 | -10/Materials | Discovered new exit (range 6)
   433 | -10/Materials | Discovered new exit (range 6)
   848 | -10/Materials | Discovered new exit (range 6)
  1119 | -10/Materials | Repaired Lgt. Treads
  1145 | -10/Materials | Repaired Assault Rifle
  1622 | -10/Materials | Discovered new exit (range 16)
  1663 | -10/Materials | Identified exit to Mines
  2091 | -10/Materials | Entered Mines
  2324 | -10/Mines     | Learned Materials terminal intel
  2369 | -10/Mines     | Core integrity fell below 50%
  2428 | -10/Mines     | Escorted by a lone wolf Derelict
  2905 | -10/Mines     | Discovered new exit (range 9)
  2973 | -10/Mines     | Discovered new exit (range 12)
  3275 | -10/Mines     | Entered Materials
  3275 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3276 | -9/Materials  | Loaded intel: 12 terminal locations
  3375 | -9/Materials  | Repaired Lgt. Treads
  3403 | -9/Materials  | Repaired Lgt. Treads
  4417 | -9/Materials  | Discovered new exit (range 12)
  4444 | -9/Materials  | Discovered new exit (range 16)
  4480 | -9/Materials  | Identified exit to Mines
  4699 | -9/Materials  | Repaired Rocket Launcher
  4738 | -9/Materials  | Repaired Adv. Targeting Computer
  5128 | -9/Materials  | Entered Mines
  5129 | -9/Mines      | Assembled infested the area
  5131 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  5145 | -9/Mines      | Met a Derelict bent on vengeance
  5210 | -9/Mines      | Core integrity fell below 50%
  5249 | -9/Mines      | Lost 5 parts (1n4u)
  5253 | -9/Mines      | Destroyed 16 combat bots
  5334 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  5337 | -9/Mines      | Found Prototype Device
  5339 | -9/Mines      | Identified Exp. Sensor Array
  5365 | -9/Mines      | Learned location of Storage (-7)
  5461 | -9/Mines      | Build established: Scavenger-Mutant
  5544 | -9/Mines      | Discovered new exit (range 16)
  5692 | -9/Mines      | Entered Materials
  5692 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  6039 | -8/Materials  | Build established: Mutant
  6131 | -8/Materials  | Repaired Minigun
  6165 | -8/Materials  | Repaired Hvy. Assault Rifle
  6275 | -8/Materials  | Repaired Exp. Sensor Array
  6907 | -8/Materials  | Discovered new exit (range 5)
  7128 | -8/Materials  | Destroyed 8 combat bots
  7346 | -8/Materials  | Lost 3 parts (2u1w)
  7718 | -8/Materials  | Discovered new exit (range 11)
  8092 | -8/Materials  | First assault squad dispatched
  8221 | -8/Materials  | Discovered new exit (range 4)
  8247 | -8/Materials  | Entered Factory
  8247 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  8248 | -7/Factory    | Identified exit to Storage
  8489 | -7/Factory    | Garrison activated, responded to threat
  8544 | -7/Factory    | Build established: Scavenger-Tank
  8735 | -7/Factory    | Discovered new exit (range 15)
  8953 | -7/Factory    | Identified exit to Lower Caves
  9161 | -7/Factory    | Garrison activated, responded to threat
  9288 | -7/Factory    | Cargo convoy interrupted
  9325 | -7/Factory    | Core integrity fell below 50%
  9363 | -7/Factory    | Destroyed 10 combat bots
  9370 | -7/Factory    | Lost 8 parts (5n1u2w)
  9447 | -7/Factory    | First assault squad dispatched
  9568 | -7/Factory    | Lost 4 parts (1u3w)
  9850 | -7/Factory    | Core integrity fell below 20%
  9973 | -7/Factory    | Sucked down chute
  9973 | -7/Factory    | Entered Waste
  9974 | -7/Waste      | Met a frightened Derelict
  9983 | -7/Waste      | Spotted C-40 Crusher
  9988 | -7/Waste      | Spotted C-40 Crusher
 10019 | -7/Waste      | Spotted C-40 Crusher
 10022 | -7/Waste      | Spotted C-40 Crusher
 10026 | -7/Waste      | Spotted C-40 Crusher
 10080 | -7/Waste      | Discovered new exit (range 16)
 10099 | -7/Waste      | Entered Factory
 10220 | -7/Factory    | Build established: Tank
 10283 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
10183_ Field strength at 10.
10184_ Stasis field depleted.
10207_ System corrupted: Component data lost.
10208_ Acquired Imp. Shield Generator.
10240_ Y,2G>H1:5Z%&SQAFIS#W1SFQYXWGYT8K
10246_ Connecting with Fabricator...
>>Network(Status)
Querying network status...
  6 records found:
     (34,22) - Idle
    (165,51) - Loaded: Dispersion Rifle
     (71,38) - Loaded: Hvy. Phase Cannon
     (89,67) - Loaded: Remote Shield
    (106,92) - Building: Weapon Cycler
     (87,93) - Loaded: Hvy. Flak Cannon
10262_ System corrupted: Matter fused (-5).
10282_ System corrupted: Minigun jammed.
10282_ Slug penetrates Wall.
10282_ ALERT: All DSF locations entering lockdown mode.
10283_ System corrupted: Energy discharge (-39).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????;###????????????????????? |
| ????????????????????????? ]s ????????????????????? |
| ?????????????????????????  s""???????????????????? |
| ?????????????????????????   """??????????????????? |
| ??????????????########???   """ ?????????????????? |
| ??????????????#    ^ #??#         ???????????????? |
| ??????????????#      #??#  s""" ""???????????????? |
| ??????????????#      #??#   """ ""???????????????? |
| ??????????????#      #??#   """ ?????????????????? |
| ??????????????#      #??#     ???????????????????? |
| ??????????????#  *   #??#   ?????????????????????? |
| ????????#######     !####/######+#######?????????? |
| #########     +      ##  @               ????????? |
|         #     #      ##                  ????????? |
|         #     # !    ##                  ????????? |
|         #     #      ##                  ????????? |
|         +     #      +                   ????????? |
|         #     #      #     """"""" """""?????????? |
|         #     ###+####     """"""" ""????????????? |
|        ]#                  """"""" "?????????????? |
|         #                  """"""" ""????????????? |
|         #                                ????????? |
|         +                " F"            ????????? |
|    !    #                """"            ????????? |
|         #     ####+#####+############  ??????????? |
| #########     #        #       #?????????????????? |
|         #     #    """ #       #?????????????????? |
| """ """ #     #    """ #       #?????????????????? |
| """ """ #     #    """ #       #?????????????????? |
| """ """ +     +        #       #?????????????????? |
|         #     #    """ #       #?????????????????? |
| ""Y""   #     #!   """ #       #?????????????????? |
| """""   #     #    """ #       #?????????????????? |
|         #######        #       #?????????????????? |
| #########?????##########       #?????????????????? |
| ???????????????????????#       #?????????????????? |
| ???????????????????????#########?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            33
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
 Huge Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator
Hey, That's Mine!
Hunted
I Survived The Infestation
Remodeling
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              SingularityQuantumSink
  Manual?         0
Play Time         01:57:15
  Cumulative      12.5 hours
  Start           2023.02.22 @ 07:57:32
  End             2023.02.22 @ 23:02:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           11
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 47346125-b835-4741-8dfc-3fdb513f6d01