Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.16 @ 23:21:59 Player: Patches Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (73) 365 Value Destroyed (2383) 2383 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-181) -181 TOTAL SCORE: 5867 Bonus ------- High Alert Combat Kills 44 Friendly Fire -225 Cogmind --------- Core Integrity 0/850 Matter 186/300 Energy 100/100 System Corruption 11% Temperature Cool (88) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Fission Core Coolant Injector Large Storage Unit Large Storage Unit Recoil Stabilizer Improved Power Shielding Improved Weapon Shielding Improved Medium Armor Plating Plasma Rifle Heavy Plasma Cannon Autogun Flak Gun Coil Gun Assault Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Layered Light Armor Plating > --- WEAPON ----------- Autogun Light Cannon > --- INVENTORY -------- Fission Core Fission Core Aluminum Leg Aluminum Leg Coolant Injector Large Storage Unit Large Storage Unit Recoil Stabilizer Improved Power Shielding Improved Weapon Shielding Improved Medium Armor Plating Flak Gun Coil Gun Assault Cannon Magnetic Acceleration Cannon Long-range Missile Launcher [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Light Cannon Energy Gun Heavy EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 1 . . . Utility 5 | . . 1 1 . 2 1 Weapon . | . . . . . . . Parts Attached 106 | 7 7 9 18 30 21 14 Power 11 | 1 . 1 2 3 . 4 Engine 6 | 1 . 1 2 2 . . Core 5 | . . . . 1 . 4 Reactor . | . . . . . . . Propulsion 43 | 2 1 3 10 14 11 2 Treads 1 | . . . 1 . . . Leg 42 | 2 1 3 9 14 11 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | 1 5 4 4 4 10 5 Device 17 | . 2 1 1 4 8 1 Storage 5 | 1 3 . 1 . . . Processor 4 | . . . 1 . 1 2 Hackware . | . . . . . . . Protection 7 | . . 3 1 . 1 2 Artifact . | . . . . . . . Weapon 19 | 3 1 1 2 9 . 3 Energy Gun 6 | 1 . . . 5 . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . 1 2 2 . 1 Ballistic Cannon 3 | . 1 . . 1 . 1 Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . Parts Lost 34 | . . . 4 15 . 15 Power 7 | . . . 1 3 . 3 Propulsion 11 | . . . 1 4 . 6 Utility 7 | . . . 1 2 . 4 Weapon 9 | . . . 1 6 . 2 Highest Loss Streak 8 | . . . 2 5 . 8 Average Slot Usage (%) 96 | . 98 98 98 99 99 87 Engine 7 | . 14 11 8 7 7 . Core 2 | . . . . 1 . 11 Leg 30 | . 28 33 33 35 29 21 Device 12 | . 12 13 12 8 19 6 Storage 13 | . 14 11 11 18 15 13 Processor 7 | . . . 8 9 8 16 Protection 2 | . . 7 2 . 1 5 Energy Gun 2 | . 12 . . 7 . . Ballistic Gun 9 | . 14 10 14 8 7 3 Ballistic Cannon 4 | . 1 11 3 1 7 4 Naked Turns . | . . . . . . . Heaviest Build 76 | 13 27 36 49 53 64 76 Greatest Support 60 | 20 20 30 45 53 60 60 Greatest Overweight (x) 10 | . 1 1 1 1 1 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 6 12 10 16 16 16 16 Average Capacity 13 | 5 8 10 11 16 16 16 Most Carried 16 | 6 10 10 15 16 16 16 Average Carried 11 | 3 6 9 10 14 13 14 Final Capacity 16 | 6 10 10 16 16 16 16 Final Carried 16 | 6 10 10 15 14 16 15 Class Distribution -------------------- 73% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 2215 | 168 249 119 632 588 208 251 Remotely 65 | . . 65 . . . . Salvage Created 2835 | . 245 224 696 1211 239 220 Parts 148 | . 13 12 35 62 10 16 Haulers Intercepted 4 | . 1 . 1 2 . . Recyclers Shooed 8 | . . 1 3 4 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 57 | . 4 5 14 23 5 6 Guns 37 | . 2 3 12 16 3 1 Cannons 12 | . 2 2 2 . 2 4 AOE 8 | . . . . 7 . 1 Classes Destroyed 14 | . 3 1 3 4 3 . Worker 3 | . . . 1 2 . . Builder 3 | . . . . 3 . . Hauler 4 | . 1 . 1 2 . . Recycler 3 | . . . 1 2 . . Operator 2 | . . . . . 1 1 Drone 2 | . . . . . 2 . Watcher 1 | . 1 . . . . . Swarmer 14 | . . . 4 7 . 3 Grunt 25 | . 4 2 6 11 2 . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 12 | . . 3 4 2 1 2 Hunter 3 | . . . . 1 1 1 Programmer 1 | . . . . . 1 . Best Kill Streak 13 | . 2 1 5 13 3 3 Combat Bots Only 7 | . 2 1 5 7 3 3 Max Kills in Single Turn 3 | . 1 1 1 3 2 1 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . . . 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 7021 | . 230 371 1112 2047 458 2803 Core 1361 | . 41 33 176 236 13 862 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 83 91 . 25 98 . Volleys Fired 229 | . 19 17 62 82 20 29 Largest 2 | . 2 2 2 2 2 2 Hottest 115 | . 70 55 55 115 58 66 Shots Fired 447 | . 38 34 121 156 40 58 Gun 350 | . 33 17 107 144 20 29 Cannon 80 | . 5 17 14 1 20 23 Launcher 17 | . . . . 11 . 6 Special . | . . . . . . . Kinetic 332 | . 24 34 121 61 40 52 Thermal 52 | . 14 . . 38 . . Explosive 17 | . . . . 11 . 6 Electromagnetic 46 | . . . . 46 . . Robot Hit Streak 18 | . 13 15 18 13 10 18 Robot Miss Streak 5 | . 3 1 3 5 3 3 Penetration Max . | . . . . . . . Secondary Targets 6 | . . . 3 3 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 312 | . 28 27 93 99 24 41 Core Hits 146 | . 13 9 34 54 16 20 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6177 | . 359 371 1283 2625 426 1113 Guns 3637 | . 276 167 1122 1574 180 318 Cannons 941 | . 83 204 161 . 246 247 Explosions 1492 | . . . . 1045 . 447 Melee . | . . . . . . . Ramming 107 | . . . . 6 . 101 Kinetic 3428 | . 219 371 1283 564 426 565 Thermal 1147 | . 140 . . 1007 . . Explosive 930 | . . . . 483 . 447 Electromagnetic 565 | . . . . 565 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 4 . 9 . 11 Average Corruption 5 | . . 3 . 8 . 3 Corruption Purged . | . . . . . . . Effects 11 | . . 3 . 6 . 2 Message Errors 1 | . . . . 1 . . Matter Fused 2 | . . 1 . 1 . . Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . 2 . 1 Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 1 | . . . . 1 . . Targeting Errors 1 | . . 1 . . . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 124 | . . 9 . 34 . 81 Projectiles 9 | . . 9 . . . . Explosions 115 | . . . . 34 . 81 Melee . | . . . . . . . Knockbacks 8 | . 1 2 . . 3 2 Impact 1 | . . . . . . 1 Kinetic 6 | . 1 1 . . 3 1 Secondary 1 | . . 1 . . . . Self-Inflicted Damage 327 | . . . . 305 . 22 Shots 8 | . . . . 8 . . Rammed 29 | . . . . . . 29 Targets Rammed 39 | . . . . 1 . 38 Kicked 10 | . . . . 1 . 9 Crushed . | . . . . . . . Highest Temperature 279 | . 222 26 11 279 . 125 Average Temperature 69 | . 95 13 3 78 . 72 Received Heat Transfer 1560 | . 129 129 459 666 81 96 Effects 2 | . 2 . . . . . Interference 2 | . 2 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 3 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1980 | . 407 . . 1573 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . . 5 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 483 | . 174 183 221 483 246 211 Initial 219 | . . 73 53 8 219 38 Average 107 | . 46 84 68 228 152 61 Maximum Alert Level 2 | . . . 1 2 1 1 Low Security (%) 82 | 100 100 100 98 44 53 99 Level 1 13 | . . . 1 34 46 . Level 2 3 | . . . . 21 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . 1 3 6 4 2 Investigation 4 | . . . 3 . 1 . Extermination 2 | . . . . . 1 1 Reinforcement 6 | . . 1 . 2 2 1 Assault . | . . . . . . . Garrison 4 | . . . . 4 . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 12 | . 3 3 2 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 14 10 25 31 8 12 Peak Tracking Total 9 | . 4 4 8 9 4 3 Tactical Retreats 14 | . 2 2 4 4 1 1 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered 3 | . . 2 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . 1 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 8 | . . . 1 7 . . Max in Single Turn 2 | . . . 1 2 . . Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 29 | . 3 3 9 5 7 2 Terminals 18 | . 3 2 6 4 1 2 Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . 1 1 . 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers 2 | . . . 1 . 1 . Garrison Access 3 | . . . 1 1 1 . Total Hacks 76 | . 6 9 29 12 17 3 Successful 40 | . 4 6 12 6 11 1 Failed 36 | . 2 3 17 6 6 2 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 34 | . 6 5 12 9 2 . Terminals 49 | . 6 5 20 11 4 3 Fabricators 3 | . . . . . 3 . Repair Stations 11 | . . 4 3 . 4 . Recycling Units 2 | . . . . . 2 . Scanalyzers 6 | . . . 3 . 3 . Garrison Access 5 | . . . 3 1 1 . Terminal Hacks 8 | . . . 5 1 1 1 Record 2 | . . . . . 1 1 Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Terminal Index 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . . 3 . Network Status 1 | . . . . . 1 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 9 | . . 4 1 . 4 . Scan Component 5 | . . 2 1 . 2 . Repair 4 | . . 2 . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 1 . 2 . Insert Component 2 | . . . 1 . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks 15 | . 4 2 5 4 . . Terminals 15 | . 4 2 5 4 . . Track 7 | . 1 1 4 1 . . Assimilate 3 | . 2 . . 1 . . Botnet 5 | . 1 1 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 3 3 9 3 5 2 Full Trace Events 4 | . . . 3 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 2 | . . . . . 2 . Matter 146 | . . . . . 146 . Time 36 | . . . . . 36 . Total Part Build Rating 6 | . . . . . 6 . Parts Repaired 4 | . . 2 . . 2 . Time 110 | . . 58 . . 52 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies 3 | . 2 . . 1 . . Largest Group 2 | . 2 . . 1 . . Highest-Rated Group 26 | . 20 . . 26 . . Highest-Rated Ally 26 | . 10 . . 26 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 13 | . . . . 3 10 . Drone Recoveries 6 | . . . . 1 5 . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 6146 | 76 706 749 1585 1060 982 988 Spaces Moved 2595 | 57 294 289 559 361 518 517 Core 17 | 15 . . . . . 2 Treads . | . . . . . . . Legs 2578 | 42 294 289 559 361 518 515 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 140 | 101 136 140 136 148 147 136 Slowest Speed 550 | 120 150 150 150 150 150 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 29 | 4 53 26 40 51 17 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 192 | . . . . 120 . 72 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 192 | . . . . 120 . 72 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 4583 | 74 563 597 1262 730 700 657 Wait 1448 | . 226 275 591 214 107 35 Move 2589 | 56 293 288 558 360 517 517 Hop . | . . . . . . . Pick Up 97 | 11 10 3 18 27 17 11 Fast Attach 19 | 1 2 5 4 1 3 3 Attach 44 | 5 . 2 5 18 7 7 Detach 3 | . . . . . 1 2 Swap 44 | 1 5 2 9 12 11 4 Drop 71 | . 8 5 15 15 17 11 Fire 229 | . 19 17 62 82 20 29 Melee . | . . . . . . . Ram 12 | . . . . . . 12 Kick 27 | . . . . 1 . 26 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 14) 585 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Entered another Materials area 783 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1288 | -9/Materials | Build established: Scavenger-Mutant 1335 | -9/Materials | Repaired Assault Rifle 1369 | -9/Materials | Repaired Med. Armor Plating 1450 | -9/Materials | Discovered new exit (range 11) 1532 | -9/Materials | Entered another Materials area 1532 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2363 | -8/Materials | Discovered new exit (range 6) 2375 | -8/Materials | Identified exit to Factory 2565 | -8/Materials | Discovered new exit (range 13) 2644 | -8/Materials | Identified exit to Storage 3117 | -8/Materials | Entered Storage 3387 | -8/Storage | Garrison activated, responded to threat 3461 | -8/Storage | Destroyed 7 combat bots 3644 | -8/Storage | Core integrity fell below 50% 3680 | -8/Storage | Lost 3 parts (2n1w) 3691 | -8/Storage | Garrison activated, responded to threat 3747 | -8/Storage | Lost 5 parts (1p2n2w) 4041 | -8/Storage | Crushed by falling debris 4072 | -8/Storage | Lost 4 parts (1p1u2w) 4089 | -8/Storage | Discovered exit to Factory (range 15) 4177 | -8/Storage | Entered Factory 4177 | -7/Factory | Accompanied by 2 allies 4177 | -7/Factory | Evolved 2 slots: Utility x2 4489 | -7/Factory | Repaired Aluminum Leg 4517 | -7/Factory | Repaired Aluminum Leg 5094 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 5115 | -7/Factory | Discovered new exit (range 9) 5122 | -7/Factory | Identified exit to Factory 5159 | -7/Factory | Entered another Factory area 5159 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5762 | -6/Factory | Lost 5 parts (1p3n1w) 6082 | -6/Factory | Core integrity fell below 50% 6111 | -6/Factory | Lost 8 parts (2p3n2u1w) 6135 | -6/Factory | Core integrity fell below 20% 6147 | -6/Factory | System corruption reached 10% 6147 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06081_ Slammed into P-60 Hacker. 06081_ Destabilizing: Core damaged (-42). 06087_ Slammed into P-60 Hacker. 06101_ Door malfunctions. 06103_ Slammed into P-60 Hacker. 06112_ U-05 Engineer repairs door. 06114_ Slammed into P-60 Hacker. 06114_ Destabilizing: System interference. 06114_ Enh. Optical Array temporarily disabled. 06114_ Adv. Signal Interpreter temporarily disabled. 06120_ Slammed into P-60 Hacker. 06125_ Destabilizing: System corrupted (+2). 06131_ Slammed into P-60 Hacker. 06138_ Slug penetrates Wall. 06138_ Penetrated by Slug. 06138_ Adv. Signal Interpreter destroyed. 06141_ Penetrated by Slug. 06144_ Slug penetrates Wall. 06145_ System corrupted: Heat flow error (+162). 06147_ Penetrated by Slug. 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Challenges ------------ None Game ------ Seed HardenedTerrabombChronowheel Manual? 0 Play Time 01:16:05 Cumulative 10.4 hours Start 2021.10.16 @ 22:04:01 End 2021.10.16 @ 23:21:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c9f013e-4e7e-4300-ae58-0163fd8ca062