Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.16 @ 08:38:46

Player: Daffa0360

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (36)      180
Value Destroyed (851)      851
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (118)                118
              TOTAL SCORE: 5969

 Bonus
-------
Met Data Miner             300
Friendly Fire              -182

 Cogmind 
---------
Core Integrity             898/1000
Matter                     260/300
Energy                     18/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -5/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
            Field Propulsion Drive
>           --- UTILITY (9) ------
   Enhanced Optical Array
   Advanced Melee Analysis Suite
  Makeshift Hacking Suite
>           --- WEAPON (2) -------
   Improved Arc Projector
            Wave Gun
>           --- INVENTORY (5) ----
  Makeshift ECM Suite
   Advanced Shield Generator
            Remote Datajack

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
            Neutrino Core
>           --- PROPULSION -------
  Makeshift Leg
  Makeshift Leg
  Makeshift Leg
>           --- UTILITY ----------
      Small Storage Unit
            Weight Redist. System
            Structural Scanner
   Enhanced Optical Array
   Improved Sensor Array
            Seismic Detector
   Advanced Targeting Computer
            Hacking Suite
>           --- WEAPON -----------
            Beamcaster
            Hammer
>           --- INVENTORY --------
            Cesium-ion Thruster
            Cesium-ion Thruster
            Cesium-ion Thruster
            Xenon Bombardment Thruster
   Improved Terrain Scanner
  Makeshift Hacking Suite
            Sensor Drone Bay
            Remote Datajack
[Rating: 52]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
Propulsion                 Makeshift Leg
  Leg                      Makeshift Leg
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Hammer
  Energy Gun               Beamcaster
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   1   
  Utility                  7    | .   .   2   .   2   1   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             59   | 2   .   12  2   6   2   10  8   .   13  4   
  Power                    6    | .   .   2   .   .   .   .   4   .   .   .   
    Engine                 3    | .   .   2   .   .   .   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   3   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | .   .   3   .   2   .   3   3   .   5   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   1   .   .   .   .   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   2   .   .   .   .   .   .   
    Flight                 11   | .   .   2   .   .   .   3   .   .   5   1   
  Utility                  17   | .   .   4   1   3   1   3   .   .   4   1   
    Device                 10   | .   .   3   1   2   .   1   .   .   3   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   1   .   2   .   .   .   1   
    Hackware               2    | .   .   .   .   .   1   .   .   .   1   .   
    Protection             1    | .   .   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   .   3   1   1   1   4   1   .   4   2   
    Energy Gun             8    | .   .   1   .   .   1   3   1   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   2   .   1   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   1   .   .   1   .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   1   .   .   .   .   .   
Parts Lost                 27   | .   .   3   .   .   .   1   1   .   22  .   
  Power                    3    | .   .   .   .   .   .   1   1   .   1   .   
  Propulsion               8    | .   .   1   .   .   .   .   .   .   7   .   
  Utility                  10   | .   .   1   .   .   .   .   .   .   9   .   
  Weapon                   6    | .   .   1   .   .   .   .   .   .   5   .   
  Highest Loss Streak      13   | .   .   3   .   .   .   1   1   .   13  .   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   85  77  86  89  89  90  91  93  51  18  
  Engine                   5    | .   14  11  11  9   7   6   1   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   3   6   .   .   
  Leg                      10   | .   28  20  .   .   .   .   12  20  4   .   
  Hover                    1    | .   .   .   .   16  15  .   .   .   .   .   
  Flight                   4    | .   .   .   22  2   .   19  7   .   .   3   
  Device                   16   | .   .   10  24  31  30  26  26  26  11  .   
  Storage                  7    | .   14  11  11  9   7   6   6   6   3   .   
  Processor                6    | .   .   .   .   4   7   11  13  13  9   8   
  Hackware                 4    | .   .   .   .   .   5   6   6   6   10  5   
  Energy Gun               3    | .   .   1   11  7   1   5   6   6   .   .   
  Ballistic Gun            6    | .   28  19  .   2   5   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   7   9   7   5   6   6   5   .   
Peak Build Rating          52   | 6   6   17  23  22  26  39  52  46  47  33  
  Average Rating           24   | 6   6   11  17  20  24  35  43  46  26  18  
  On Entrance              20   | 6   6   6   14  16  22  26  33  46  46  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             43   | 13  12  23  26  16  16  17  43  29  37  .   
  Greatest Support         66   | 20  20  23  16  24  18  22  66  66  66  7   
  Greatest Overweight (x)  4    | .   .   1   1   .   .   1   4   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   5   
  Average Capacity         7    | 8   8   8   8   8   8   8   8   8   6   5   
  Most Carried             8    | 7   7   8   8   8   8   8   8   8   8   5   
  Average Carried          6    | 5   7   7   7   7   8   7   7   8   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 7   7   8   8   8   8   8   8   8   2   3   

 Class Distribution 
--------------------
 37% | Mutant
 37% | Scavenger-Mutant
  8% | Hacker-Mutant
  6% | Scavenger-Assassin
  5% | Scavenger-Sprinter
  4% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
           Sprinter | -9/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
 Scavenger-Sprinter | -6/Factory
   Scavenger-Mutant | -6/Lower Caves
   Scavenger-Mutant | -6/Data Miner
      Hacker-Mutant | -5/Proximity Caves
             Mutant | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac 
Matter Collected           994  | 238 10  279 60  .   .   28  275 .   104 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1764 | 108 49  560 .   28  23  49  662 .   249 36  
  Parts                    91   | 8   4   46  .   5   2   5   13  .   5   3   
Haulers Intercepted        2    | .   .   2   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   .   1   .   7   .   
  Prevented                3    | .   .   .   .   .   .   .   1   .   2   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac 
Combat Hostiles Destroyed  24   | .   1   14  .   2   .   .   1   .   6   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   .   
  Guns                     17   | .   1   14  .   2   .   .   .   .   .   .   
Classes Destroyed          10   | 2   1   7   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   1   .   .   .   1   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   1   .   .   .   1   .   .   .   1   
  Swarmer                  12   | .   .   7   .   2   .   .   .   .   3   .   
  Grunt                    8    | .   1   4   .   .   .   .   .   .   3   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   2   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | 2   1   6   .   2   1   1   1   .   3   1   
  Combat Bots Only         5    | .   1   5   .   2   .   .   1   .   3   .   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Dat  Pro  Fac  
Hostile Shots Fired        351  | .    11   99   5    5    .    9    51   .    148  23   
  Missed                   117  | .    4    23   2    2    .    6    29   .    40   11   
Damage Taken               3403 | .    96   763  21   26   .    39   255  .    2021 182  
  Core                     952  | .    37   128  .    10   .    5    58   .    612  102  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   106  | .    .    106  .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  85   .    68   98   100  .    .    .    20   .    
Volleys Fired              127  | 9    5    59   .    6    6    5    16   .    17   4    
  Largest                  2    | 2    2    2    .    1    1    1    1    .    1    1    
  Hottest                  81   | 40   40   68   .    25   25   61   75   .    75   81   
Shots Fired                199  | 18   10   117  .    6    6    5    16   .    17   4    
  Gun                      199  | 18   10   117  .    6    6    5    16   .    17   4    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  159  | 18   10   103  .    6    6    .    .    .    16   .    
  Thermal                  26   | .    .    .    .    .    .    5    16   .    1    4    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          14   | .    .    14   .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 9    6    9    .    13   2    5    13   .    5    5    
  Robot Miss Streak        4    | 4    2    4    .    1    1    .    1    .    2    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        3    | .    .    3    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           166  | 12   7    74   .    5    4    4    23   .    35   2    
  Core Hits                65   | 6    5    31   .    3    2    3    7    .    7    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8    | .    .    2    .    .    .    .    3    .    3    .    
  Critical Strikes         9    | .    .    2    .    .    .    .    4    .    3    .    
    Burn                   1    | .    .    .    .    .    .    .    1    .    .    .    
    Destroy                2    | .    .    2    .    .    .    .    .    .    .    .    
    Smash                  6    | .    .    .    .    .    .    .    3    .    3    .    
Melee Attacks              52   | .    .    .    .    3    .    3    8    .    38   .    
  Impact                   49   | .    .    .    .    3    .    3    8    .    35   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    .    .    .    .    3    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3004 | 90   50   889  .    86   72   100  678  .    990  49   
  Guns                     1951 | 90   50   889  .    86   72   100  319  .    296  49   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1053 | .    .    .    .    .    .    .    359  .    694  .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1347 | 90   50   753  .    86   72   .    .    .    296  .    
  Thermal                  468  | .    .    .    .    .    .    100  319  .    .    49   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          136  | .    .    136  .    .    .    .    .    .    .    .    
  Impact                   1053 | .    .    .    .    .    .    .    359  .    694  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            449  | .    .    .    .    .    .    .    298  .    151  .    
  Projectiles              22   | .    .    .    .    .    .    .    22   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    427  | .    .    .    .    .    .    .    276  .    151  .    
Knockbacks                 3    | .    .    .    .    .    .    .    .    .    3    .    
  Impact                   3    | .    .    .    .    .    .    .    .    .    3    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        124  | .    36   90   .    3    .    12   124  .    16   58   
  Average Temperature      29   | .    20   25   .    1    .    6    71   .    9    31   
  Received Heat Transfer   987  | .    75   192  .    .    .    .    60   .    660  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9    | .    .    .    .    .    .    .    4    .    5    .    
  Combat Hostiles          5    | .    .    .    .    .    .    .    1    .    4    .    
  Parts Fried              14   | .    .    .    .    .    .    .    11   .    3    .    
  Impact Corruptions       30   | .    .    .    .    .    .    .    20   .    10   .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         888  | .    .    .    .    .    .    185  629  .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Dat  Pro  Fac  
Peak Influence             1028 | 15   48   256  127  176  114  159  .    .    .    1028 
  Initial                  931  | .    9    20   82   49   79   55   .    .    .    931  
  Average                  161  | 9    26   109  122  68   93   123  .    .    .    949  
Maximum Alert Level        3    | .    .    1    .    .    .    .    .    .    .    3    
  Low Security (%)         87   | 100  100  89   100  100  100  100  .    .    .    .    
  Level 1                  5    | .    .    10   .    .    .    .    .    .    .    .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  7    | .    .    .    .    .    .    .    .    .    .    100  
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          2    | .    .    .    .    1    1    .    .    .    .    .    
  Investigation            1    | .    .    .    .    1    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            1    | .    .    .    .    .    1    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac 
Distress Signals           5    | .   .   2   .   .   .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   2   25  4   10  3   4   6   .   23  9   
  Peak Tracking Total      8    | .   2   8   3   8   2   2   5   .   4   5   
  Tactical Retreats        15   | .   .   5   1   1   1   1   1   .   4   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac 
Traps Triggered            1    | .   .   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac 
Machines Disabled          1    | .   .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac 
Machines Accessed          20   | .   2   5   1   1   1   4   2   4   .   .   
  Terminals                7    | .   2   3   .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   1   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                72   | .   8   17  1   2   1   11  2   30  .   .   
  Successful               60   | .   5   12  1   2   1   7   2   30  .   .   
  Failed                   12   | .   3   5   .   .   .   4   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   3   1   .   .   .   3   .   .   .   .   
  Terminals                22   | .   8   9   .   .   .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   4   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   4   .   2   .   5   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             45   | .   4   5   1   .   .   3   2   30  .   .   
  Record                   12   | .   .   1   .   .   .   .   .   11  .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   11  .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   3   .   .   
  Open Door                3    | .   .   .   1   .   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   1   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   3   .   2   .   4   .   .   .   .   
  Insert Component         5    | .   .   2   .   1   .   2   .   .   .   .   
  Analyze                  4    | .   .   1   .   1   .   2   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   5   .   1   .   4   .   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   1   .   1   .   2   .   11  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   .   .   
  Time                     58   | .   .   58  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   1   .   1   .   2   .   .   .   .   
  Part Schematics Acquired 4    | .   .   1   .   1   .   2   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   96  .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   96  .   
Total Orders               11   | .   .   .   .   .   .   .   .   .   11  .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   2   .   
  RETURN                   9    | .   .   .   .   .   .   .   .   .   9   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   4   .   
  Total Damage             43   | .   .   .   .   .   .   .   .   .   43  .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   2   .   .   .   1   .   2   .   
Drone Launches             24   | .   .   .   1   .   .   .   .   .   23  .   
  Drone Recoveries         16   | .   .   .   1   .   .   .   .   .   15  .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Dat  Pro  Fac  
Turns Passed               4348 | 81   99   1194 174  179  146  317  855  107  1026 170  
Spaces Moved               3960 | 20   69   647  335  276  231  448  586  77   956  315  
  Core                     696  | .    .    .    .    .    .    .    2    .    590  104  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1480 | 20   69   520  .    .    .    .    436  77   358  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    499  | .    .    .    .    248  231  20   .    .    .    .    
  Flight                   1285 | .    .    127  335  28   .    428  148  .    8    211  
  Fastest Speed            30   | 120  120  32   32   32   56   30   30   140  50   45   
  Average Speed            78   | 120  120  106  38   53   56   31   116  140  85   46   
  Slowest Speed            275  | 120  120  190  112  60   56   110  250  140  275  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    1    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    23   38   66   21   9    12   59   73   87   10   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             6    | .    .    .    .    .    .    .    3    .    3    .    
Spaces Dug                 8    | .    .    .    .    2    .    2    .    .    4    .    
Terrain Destroyed          8    | .    .    .    .    2    .    2    .    .    4    .    
  Melee                    8    | .    .    .    .    2    .    2    .    .    4    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Dat  Pro  Fac  
Total                      4937 | 62   77   1047 376  297  243  613  728  76   1085 333  
  Wait                     671  | 27   2    311  40   .    .    135  101  .    48   7    
  Move                     3948 | 19   68   646  332  275  230  447  585  76   955  315  
  Hop                      1    | .    .    .    1    .    .    .    .    .    .    .    
  Pick Up                  34   | 3    1    10   .    4    2    5    2    .    4    3    
  Fast Attach              19   | .    .    4    1    2    2    1    6    .    1    2    
  Attach                   29   | .    .    6    1    2    .    6    1    .    11   2    
  Detach                   10   | .    .    1    1    .    .    3    3    .    2    .    
  Swap                     11   | 2    .    2    .    2    .    3    1    .    1    .    
  Drop                     27   | 2    1    8    .    3    3    5    5    .    .    .    
  Fire                     127  | 9    5    59   .    6    6    5    16   .    17   4    
  Melee                    51   | .    .    .    .    3    .    3    8    .    37   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   9    | .    .    .    .    .    .    .    .    .    9    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 3)
   82 | -11/Scrapyard      | Entered Materials
  167 | -10/Materials      | Discovered new exit (range 12)
  181 | -10/Materials      | Entered another Materials area
  181 | -9/Materials       | Evolved 2 slots: Utility x2
  330 | -9/Materials       | Build established: Mutant
 1013 | -9/Materials       | Repaired Hvy. Assault Rifle
 1041 | -9/Materials       | Repaired Seismic Detector
 1277 | -9/Materials       | Lost 3 parts (1n1u1w)
 1349 | -9/Materials       | Discovered new exit (range 6)
 1360 | -9/Materials       | Discovered new exit (range 10)
 1375 | -9/Materials       | Entered Mines
 1384 | -9/Mines           | Learned location of Recycling (-7)
 1395 | -9/Mines           | Found the Drone Emporium
 1397 | -9/Mines           | Found Prototype Device
 1397 | -9/Mines           | Identified Sensor Drone Bay
 1447 | -9/Mines           | Discovered new exit (range 11)
 1539 | -9/Mines           | Learned Materials emergency access door positions
 1549 | -9/Mines           | Entered Materials
 1549 | -8/Materials       | Evolved 2 slots: Utility x2
 1659 | -8/Materials       | Discovered new exit (range 16)
 1728 | -8/Materials       | Entered Factory
 1728 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 1862 | -7/Factory         | Build established: Scavenger-Mutant
 1863 | -7/Factory         | Discovered new exit (range 16)
 1874 | -7/Factory         | Entered another Factory area
 1874 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1950 | -6/Factory         | Discovered new exit (range 16)
 1978 | -6/Factory         | Identified exit to Lower Caves
 2191 | -6/Factory         | Entered Lower Caves
 2219 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2666 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2916 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 2959 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 3046 | -6/Lower Caves     | Entered Data Miner
 3046 | -6/Data Miner      | Discovered new exit (range 6)
 3065 | -6/Data Miner      | Met Data Miner
 3097 | -6/Data Miner      | Learned location of Section 7 (-2)
 3097 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 3123 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 3153 | -6/Data Miner      | Entered Proximity Caves
 3211 | -5/Proximity Caves | Lost 4 parts (1n2u1w)
 3374 | -5/Proximity Caves | Spotter reported a threat
 3386 | -5/Proximity Caves | Learned Factory trap positions
 3394 | -5/Proximity Caves | Learned Factory garrison access intel
 3439 | -5/Proximity Caves | Spotter reported a threat
 3594 | -5/Proximity Caves | Spotter reported a threat
 3671 | -5/Proximity Caves | Spotter reported a threat
 3694 | -5/Proximity Caves | Spotter reported a threat
 3803 | -5/Proximity Caves | Core integrity fell below 50%
 3837 | -5/Proximity Caves | Lost 13 parts (5n6u2w)
 3884 | -5/Proximity Caves | Murdered 3 allies
 4004 | -5/Proximity Caves | Spotter reported a threat
 4024 | -5/Proximity Caves | Build established: Hacker-Mutant
 4057 | -5/Proximity Caves | Spotter reported a threat
 4072 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4125 | -5/Proximity Caves | Lost 3 parts (1u2w)
 4125 | -5/Proximity Caves | Spotter reported a threat
 4135 | -5/Proximity Caves | Discovered new exit (range 16)
 4179 | -5/Proximity Caves | Entered Factory
 4179 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4180 | -5/Factory         | Loaded intel: 73 trap records
 4181 | -5/Factory         | Loaded intel: 277 non-interactive machine locations
 4182 | -5/Factory         | Loaded intel: 4 garrison access locations
 4349 | -5/Factory         | Self-destructed

 Last Messages 
---------------
04125_ ALERT: Unidentified potential threat
  approaching Complex 0b10.
04135_ EXIT=FOUND
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading Factory trap records (x73)...
Loading Factory non-interactive machine intel
  (x277)...
Loading Factory garrison access intel (x4)...
04194_ Acquired Imp. Arc Projector.
04201_ Acquired Adv. Shield Generator.
04223_ Acquired Wave Gun.
04235_ Acquired Field Propulsion Drive.
04257_ Acquired Adv. Melee Analysis Suite.
04308_ K-01 Serf collects debris.
04309_ ALERT: All DSF locations entering
  lockdown mode.
04334_ W-25 Informer sends out distress signal.
04339_ W-25 Informer destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          33
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             8
Offensive Hacking          21

 Item Schematics 
-----------------
     Mni. Grenade Launcher | -9/Materials  | Scanalyzed
      Melee Analysis Suite | -8/Materials  | Scanalyzed
      Imp. Terrain Scanner | -6/Factory    | Scanalyzed
           Remote Datajack | -6/Factory    | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
        Prc. Energy Filter | -6/Data Miner | Free
       Imp. Linear Gravjet | -6/Data Miner | Free
        Adv. Cryofiber Web | -6/Data Miner | Free
          Hyp. Mass Driver | -6/Data Miner | Free
     Adv. Coolant Injector | -6/Data Miner | Free
    Adv. Corruption Screen | -6/Data Miner | Free
          Enh. Force Rifle | -6/Data Miner | Free
            Dual-blade Saw | -6/Data Miner | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeliveryWeldingShovel
  Manual?         0
Play Time         00:41:39
  Cumulative      97.5 hours
  Start           2024.09.15 @ 19:35:53
  End             2024.09.16 @ 08:38:46
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          151
  Rogue           147
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          56
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 268846ea-1912-46c5-9f3e-40c52371781e