Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.02 @ 20:02:48

Player: tu10ng

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (45)      225
Value Destroyed (1570)     1570
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (70)                 70
              TOTAL SCORE: 5805

 Bonus
-------
High Alert Combat Kills    10
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/1000
Matter                     285/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (10) -----
           Phase Shifter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Medium Treads
   Armored Medium Treads
  Improved Heat Sink
           Gatling Laser
     Heavy Phase Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
           Sensor Array
           Signal Interpreter
           Seismic Detector
  Advanced ECM Suite
  Improved Utility Shielding
  Hardened Heavy Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
    Cooled Pulse Rifle
           Plasma Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Heat Sink
           Recalibrator
           Pulse Rifle
           Gatling Laser
     Light EM Pulse Cannon
  Improved EM Pulse Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
           Grenade Launcher
           Mining Laser
[Rating: 50]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced VSS Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Utility Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  8    | .   .   .   2   1   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             57   | 5   8   .   6   11  9   7   11  
  Power                    9    | .   1   .   1   2   .   4   1   
    Engine                 6    | .   1   .   1   2   .   2   .   
    Core                   3    | .   .   .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   1   3   .   .   1   
    Treads                 6    | 2   .   .   1   3   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  25   | 1   4   .   2   6   5   3   4   
    Device                 13   | .   1   .   .   2   4   2   4   
    Storage                4    | 1   3   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   2   3   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   3   .   2   .   4   .   5   
    Energy Gun             3    | .   1   .   .   .   2   .   .   
    Energy Cannon          11   | .   2   .   2   .   2   .   5   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   
Parts Lost                 25   | .   .   .   1   3   .   2   19  
  Power                    4    | .   .   .   .   .   .   1   3   
  Propulsion               6    | .   .   .   1   1   .   1   3   
  Utility                  10   | .   .   .   .   2   .   .   8   
  Weapon                   5    | .   .   .   .   .   .   .   5   
  Highest Loss Streak      16   | .   .   .   1   2   .   1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   96  100 97  98  92  91  48  
  Engine                   9    | .   14  14  11  9   7   8   2   
  Treads                   21   | .   28  28  19  26  23  18  1   
  Device                   13   | .   10  14  11  10  15  18  17  
  Storage                  9    | .   14  14  11  9   7   6   3   
  Processor                3    | .   .   .   .   7   7   6   3   
  Protection               10   | .   .   .   22  16  15  14  6   
  Energy Gun               1    | .   .   .   .   .   4   6   2   
  Energy Cannon            16   | .   26  28  22  18  10  6   3   
Naked Turns                7    | .   .   .   .   .   .   .   7   
Heaviest Build             78   | 8   30  30  40  41  65  77  78  
  Greatest Support         63   | 40  40  40  40  63  63  63  43  
  Greatest Overweight (x)  25   | .   .   .   1   .   1   1   25  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   
Largest Inventory Capacity 20   | 8   20  15  15  15  15  15  15  
  Average Capacity         13   | 6   12  15  15  15  15  15  11  
  Most Carried             15   | 3   15  15  15  15  15  14  13  
  Average Carried          11   | 1   9   14  13  14  11  12  8   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            15   | 3   15  15  15  13  14  14  5   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Matter Collected           690  | 164 169 .   60  100 90  57  50  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1753 | .   184 .   346 580 73  348 222 
  Parts                    75   | .   7   .   19  17  3   20  9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  43   | .   6   .   11  11  1   8   6   
  Guns                     9    | .   .   .   .   .   1   4   4   
  Cannons                  29   | .   6   .   9   8   .   4   2   
Classes Destroyed          7    | .   3   .   1   1   .   1   1   
  Watcher                  2    | .   1   .   1   .   .   .   .   
  Swarmer                  17   | .   3   .   6   .   .   3   5   
  Grunt                    15   | .   3   .   2   7   .   3   .   
  Sentry                   8    | .   .   .   3   3   1   1   .   
  Specialist               1    | .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           5    | .   3   .   5   3   1   3   5   
  Combat Bots Only         5    | .   3   .   5   3   1   3   5   
Max Kills in Single Turn   2    | .   1   .   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Damage Taken               4550 | .    201  14   339  529  158  428  2881 
  Core                     1191 | .    18   .    28   45   32   51   1017 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  64   | .    .    .    6    38   .    11   9    
Core Remaining (%)         94   | 100  .    92   93   91   95   94   .    
Volleys Fired              111  | .    14   1    21   33   7    18   17   
  Largest                  2    | .    2    2    2    2    2    2    2    
  Hottest                  136  | .    120  120  136  136  100  100  136  
Shots Fired                209  | .    28   2    42   58   11   36   32   
  Gun                      37   | .    2    .    .    .    4    18   13   
  Cannon                   172  | .    26   2    42   58   7    18   19   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    1    .    .    .    .    .    .    
  Thermal                  208  | .    27   2    42   58   11   36   32   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    6    1    18   11   7    14   7    
  Robot Miss Streak        3    | .    2    1    3    2    1    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           143  | .    15   1    27   43   8    28   21   
  Core Hits                62   | .    8    1    11   15   2    15   10   
  Critical Kills           4    | .    .    .    1    3    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    1    3    .    2    .    
    Burn                   2    | .    .    .    .    .    .    2    .    
    Meltdown               4    | .    .    .    1    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3100 | .    278  18   563  922  182  621  516  
  Guns                     583  | .    12   .    .    .    76   286  209  
  Cannons                  2514 | .    266  18   563  922  106  332  307  
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    .    3    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  3097 | .    278  18   563  922  182  618  516  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        549  | .    351  18   183  549  7    12   452  
  Average Temperature      141  | .    101  12   56   194  3    4    225  
  Received Heat Transfer   1650 | .    66   9    75   234  42   132  1092 
  Effects                  14   | .    .    .    .    12   .    .    2    
    Shutdowns              3    | .    .    .    .    3    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Interference           5    | .    .    .    .    4    .    .    1    
    Short Circuit          2    | .    .    .    .    2    .    .    .    
    Damage (major)         3    | .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              5    | .    .    .    2    3    .    .    .    
  Combat Hostiles          5    | .    .    .    2    3    .    .    .    
  Parts Melted             19   | .    3    .    3    8    1    4    .    
  Heat Transferred         6008 | .    592  37   1036 1665 348  1353 977  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Peak Influence             456  | .   101 54  456 258 53  218 103 
  Initial                  107  | .   .   1   20  107 53  21  23  
  Average                  88   | .   39  49  235 142 47  96  48  
Maximum Alert Level        2    | .   .   .   2   1   .   1   .   
  Low Security (%)         88   | 100 100 100 47  77  100 89  100 
  Level 1                  8    | .   .   .   23  22  .   10  .   
  Level 2                  2    | .   .   .   29  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   1   3   .   1   1   
  Investigation            2    | .   .   .   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   1   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Distress Signals           5    | .   .   .   4   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              71   | .   9   2   20  19  1   8   12  
  Peak Tracking Total      8    | .   3   2   8   4   1   3   5   
  Tactical Retreats        6    | .   .   .   4   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            2    | .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          11   | .   4   .   2   3   2   .   .   
  Terminals                7    | .   3   .   2   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   
Total Hacks                21   | .   9   .   4   6   2   .   .   
  Successful               12   | .   6   .   4   1   1   .   .   
  Failed                   9    | .   3   .   .   5   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                14   | .   7   .   4   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   
Terminal Hacks             10   | .   5   .   4   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   2   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   3   .   2   2   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   4   3   .   .   .   .   
  Total Damage             105  | .   .   62  43  .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               4161 | 82   1094 197  420  840  491  477  560  
Spaces Moved               2203 | 47   621  120  186  408  260  157  404  
  Core                     368  | 2    .    .    .    .    .    .    366  
  Treads                   1815 | 45   621  120  186  408  260  157  18   
  Legs                     20   | .    .    .    .    .    .    .    20   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  240  50   
  Average Speed            159  | 155  160  160  171  160  175  240  109  
  Slowest Speed            1300 | 160  160  160  240  160  240  240  1300 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    67   43   25   46   8    6    13   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac Fac 
Total                      2652 | 54  694 124 246 539 284 220 491 
  Wait                     220  | .   32  .   27  73  .   35  53  
  Move                     2196 | 46  620 119 185 407 259 156 404 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  34   | 3   13  2   4   6   3   .   3   
  Fast Attach              17   | 5   3   .   .   1   3   3   2   
  Attach                   24   | .   2   .   3   4   3   3   9   
  Detach                   8    | .   3   .   .   .   3   2   .   
  Swap                     16   | .   3   .   3   6   3   1   .   
  Drop                     25   | .   4   2   3   9   3   1   3   
  Fire                     111  | .   14  1   21  33  7   18  17  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Junkyard  | Discovered new exit (range 14)
   83 | -11/Junkyard  | Entered Materials
  171 | -10/Materials | Discovered new exit (range 13)
  310 | -10/Materials | Build established: Mutant
 1177 | -10/Materials | Entered Mines
 1180 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1353 | -10/Mines     | Discovered new exit (range 14)
 1374 | -10/Mines     | Entered Materials
 1374 | -9/Materials  | Accompanied by 1 ally
 1374 | -9/Materials  | Evolved 2 slots: Utility x2
 1590 | -9/Materials  | Identified exit to Materials
 1794 | -9/Materials  | Entered another Materials area
 1794 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2102 | -8/Materials  | Build established: Scavenger-Mutant
 2478 | -8/Materials  | Build established: Mutant
 2537 | -8/Materials  | Discovered new exit (range 8)
 2632 | -8/Materials  | Identified exit to Factory
 2634 | -8/Materials  | Entered Factory
 2634 | -7/Factory    | Evolved 2 slots: Utility x2
 3063 | -7/Factory    | Discovered new exit (range 15)
 3118 | -7/Factory    | Identified exit to Factory
 3125 | -7/Factory    | Entered another Factory area
 3125 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3328 | -6/Factory    | Noticed a derelict Sapper rigging charges
 3561 | -6/Factory    | Discovered new exit (range 15)
 3599 | -6/Factory    | Identified exit to Factory
 3602 | -6/Factory    | Entered another Factory area
 3602 | -5/Factory    | Evolved 2 slots: Utility x2
 3881 | -5/Factory    | Build established: Scavenger-Mutant
 3945 | -5/Factory    | Core integrity fell below 50%
 3962 | -5/Factory    | Released all parts (4)
 3964 | -5/Factory    | Core integrity fell below 20%
 4012 | -5/Factory    | Lost 16 parts (3p1n7u5w)
 4162 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03958_ R-10 Processor collects Gatling Laser.
03961_ Overheating: System interference.
03961_ Signal Interpreter temporarily disabled.
03961_ R-10 Processor collects Antimatter Reactor.
03962_ Released Imp. EM Pulse Cannon.
03962_ Released Lgt. EM Pulse Cannon.
03962_ Released Signal Interpreter.
03962_ Released Lrg. Storage Unit.
03963_ Acquired Adv. VSS Leg.
03964_ R-10 Processor collects Imp. EM Pulse Cannon.
03966_ R-10 Processor collects Adv. Coolant Injector.
03981_ Adv. VSS Leg destroyed.
03987_ Acquired Phase Shifter.
04027_ Dropped Mining Laser.
04027_ Acquired Hvy. Phase Cannon.
04031_ Connecting with Repair Station...
04039_ Connecting with DSF Access...
04049_ Dropped Pulse Rifle.
04050_ Dropped Grenade Launcher.
04050_ Acquired Arm. Medium Treads. <x2>

 Map 
-----
+----------------------------------------------------+
|  " " " " #???????????????????????????????????????? |
|  " " " " #???????????????????????????????????????? |
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|      #  """" #            +??????????????????????? |
|      +  """" #  ""  ""    #??????????????????????? |
|      #       #  ""  ""   @#??????????????????????? |
|      #    =  #  """ """   #??????????????????????? |
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|          ^      """ """   #??????????????????????? |
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|          ^      "Y"       ##### #????????????????? |
|                 """       #???# #????????????????? |
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|      #?????# "R     # """""""        #???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          28
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             750
Utility Shielding          66
Weapon Shielding           33
Phase Shifting             5
Evasion (%)                57
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              TargetKineticReconstructor
  Manual?         0
Play Time         01:05:16
  Cumulative      6.6 hours
  Start           2023.10.02 @ 18:57:10
  End             2023.10.02 @ 20:02:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          10
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6db13ed7-0b21-4fac-bea3-73889df45c1a