Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.02 @ 20:02:48 Player: tu10ng Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1570) 1570 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 5805 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Phase Shifter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Medium Treads Armored Medium Treads Improved Heat Sink Gatling Laser Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Sensor Array Signal Interpreter Seismic Detector Advanced ECM Suite Improved Utility Shielding Hardened Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Recalibrator Pulse Rifle Gatling Laser Light EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Grenade Launcher Mining Laser [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Advanced VSS Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Utility Shielding Weapon Advanced Beam Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . 1 . . . Utility 8 | . . . 2 1 2 1 2 Weapon . | . . . . . . . . Parts Attached 57 | 5 8 . 6 11 9 7 11 Power 9 | . 1 . 1 2 . 4 1 Engine 6 | . 1 . 1 2 . 2 . Core 3 | . . . . . . 2 1 Reactor . | . . . . . . . . Propulsion 7 | 2 . . 1 3 . . 1 Treads 6 | 2 . . 1 3 . . . Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 4 . 2 6 5 3 4 Device 13 | . 1 . . 2 4 2 4 Storage 4 | 1 3 . . . . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 7 | . . . 2 3 1 1 . Artifact . | . . . . . . . . Weapon 16 | 2 3 . 2 . 4 . 5 Energy Gun 3 | . 1 . . . 2 . . Energy Cannon 11 | . 2 . 2 . 2 . 5 Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 25 | . . . 1 3 . 2 19 Power 4 | . . . . . . 1 3 Propulsion 6 | . . . 1 1 . 1 3 Utility 10 | . . . . 2 . . 8 Weapon 5 | . . . . . . . 5 Highest Loss Streak 16 | . . . 1 2 . 1 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 96 100 97 98 92 91 48 Engine 9 | . 14 14 11 9 7 8 2 Treads 21 | . 28 28 19 26 23 18 1 Device 13 | . 10 14 11 10 15 18 17 Storage 9 | . 14 14 11 9 7 6 3 Processor 3 | . . . . 7 7 6 3 Protection 10 | . . . 22 16 15 14 6 Energy Gun 1 | . . . . . 4 6 2 Energy Cannon 16 | . 26 28 22 18 10 6 3 Naked Turns 7 | . . . . . . . 7 Heaviest Build 78 | 8 30 30 40 41 65 77 78 Greatest Support 63 | 40 40 40 40 63 63 63 43 Greatest Overweight (x) 25 | . . . 1 . 1 1 25 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 15 Average Capacity 13 | 6 12 15 15 15 15 15 11 Most Carried 15 | 3 15 15 15 15 15 14 13 Average Carried 11 | 1 9 14 13 14 11 12 8 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 3 15 15 15 13 14 14 5 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Min Mat Mat Fac Fac Fac Matter Collected 690 | 164 169 . 60 100 90 57 50 Remotely . | . . . . . . . . Salvage Created 1753 | . 184 . 346 580 73 348 222 Parts 75 | . 7 . 19 17 3 20 9 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 43 | . 6 . 11 11 1 8 6 Guns 9 | . . . . . 1 4 4 Cannons 29 | . 6 . 9 8 . 4 2 Classes Destroyed 7 | . 3 . 1 1 . 1 1 Watcher 2 | . 1 . 1 . . . . Swarmer 17 | . 3 . 6 . . 3 5 Grunt 15 | . 3 . 2 7 . 3 . Sentry 8 | . . . 3 3 1 1 . Specialist 1 | . . . . . . . 1 Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | . 3 . 5 3 1 3 5 Combat Bots Only 5 | . 3 . 5 3 1 3 5 Max Kills in Single Turn 2 | . 1 . 2 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Damage Taken 4550 | . 201 14 339 529 158 428 2881 Core 1191 | . 18 . 28 45 32 51 1017 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 64 | . . . 6 38 . 11 9 Core Remaining (%) 94 | 100 . 92 93 91 95 94 . Volleys Fired 111 | . 14 1 21 33 7 18 17 Largest 2 | . 2 2 2 2 2 2 2 Hottest 136 | . 120 120 136 136 100 100 136 Shots Fired 209 | . 28 2 42 58 11 36 32 Gun 37 | . 2 . . . 4 18 13 Cannon 172 | . 26 2 42 58 7 18 19 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1 | . 1 . . . . . . Thermal 208 | . 27 2 42 58 11 36 32 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 6 1 18 11 7 14 7 Robot Miss Streak 3 | . 2 1 3 2 1 1 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 143 | . 15 1 27 43 8 28 21 Core Hits 62 | . 8 1 11 15 2 15 10 Critical Kills 4 | . . . 1 3 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . 1 3 . 2 . Burn 2 | . . . . . . 2 . Meltdown 4 | . . . 1 3 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3100 | . 278 18 563 922 182 621 516 Guns 583 | . 12 . . . 76 286 209 Cannons 2514 | . 266 18 563 922 106 332 307 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 3 | . . . . . . 3 . Kinetic . | . . . . . . . . Thermal 3097 | . 278 18 563 922 182 618 516 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 549 | . 351 18 183 549 7 12 452 Average Temperature 141 | . 101 12 56 194 3 4 225 Received Heat Transfer 1650 | . 66 9 75 234 42 132 1092 Effects 14 | . . . . 12 . . 2 Shutdowns 3 | . . . . 3 . . . Energy Bleed 1 | . . . . . . . 1 Interference 5 | . . . . 4 . . 1 Short Circuit 2 | . . . . 2 . . . Damage (major) 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . 2 3 . . . Combat Hostiles 5 | . . . 2 3 . . . Parts Melted 19 | . 3 . 3 8 1 4 . Heat Transferred 6008 | . 592 37 1036 1665 348 1353 977 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Peak Influence 456 | . 101 54 456 258 53 218 103 Initial 107 | . . 1 20 107 53 21 23 Average 88 | . 39 49 235 142 47 96 48 Maximum Alert Level 2 | . . . 2 1 . 1 . Low Security (%) 88 | 100 100 100 47 77 100 89 100 Level 1 8 | . . . 23 22 . 10 . Level 2 2 | . . . 29 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 1 3 . 1 1 Investigation 2 | . . . . 2 . . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 1 1 . 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Distress Signals 5 | . . . 4 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 9 2 20 19 1 8 12 Peak Tracking Total 8 | . 3 2 8 4 1 3 5 Tactical Retreats 6 | . . . 4 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Traps Triggered 2 | . . . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Exploded 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Min Mat Mat Fac Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Machines Accessed 11 | . 4 . 2 3 2 . . Terminals 7 | . 3 . 2 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 21 | . 9 . 4 6 2 . . Successful 12 | . 6 . 4 1 1 . . Failed 9 | . 3 . . 5 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 7 . 4 2 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 1 . . Terminal Hacks 10 | . 5 . 4 . 1 . . Level Access Points 1 | . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . Locate Traps 4 | . 1 . 2 . 1 . . Dispatch Records 1 | . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 . 2 2 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 1 . . . . Highest-Rated Group 31 | . . 31 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 7 | . . 4 3 . . . . Total Damage 105 | . . 62 43 . . . . Kills 2 | . . 2 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Min Mat Mat Fac Fac Fac Turns Passed 4161 | 82 1094 197 420 840 491 477 560 Spaces Moved 2203 | 47 621 120 186 408 260 157 404 Core 368 | 2 . . . . . . 366 Treads 1815 | 45 621 120 186 408 260 157 18 Legs 20 | . . . . . . . 20 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 50 Average Speed 159 | 155 160 160 171 160 175 240 109 Slowest Speed 1300 | 160 160 160 240 160 240 240 1300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 67 43 25 46 8 6 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Total 2652 | 54 694 124 246 539 284 220 491 Wait 220 | . 32 . 27 73 . 35 53 Move 2196 | 46 620 119 185 407 259 156 404 Hop . | . . . . . . . . Pick Up 34 | 3 13 2 4 6 3 . 3 Fast Attach 17 | 5 3 . . 1 3 3 2 Attach 24 | . 2 . 3 4 3 3 9 Detach 8 | . 3 . . . 3 2 . Swap 16 | . 3 . 3 6 3 1 . Drop 25 | . 4 2 3 9 3 1 3 Fire 111 | . 14 1 21 33 7 18 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 14) 83 | -11/Junkyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 1177 | -10/Materials | Entered Mines 1180 | -10/Mines | Received a Mining Laser from a helpful Derelict 1353 | -10/Mines | Discovered new exit (range 14) 1374 | -10/Mines | Entered Materials 1374 | -9/Materials | Accompanied by 1 ally 1374 | -9/Materials | Evolved 2 slots: Utility x2 1590 | -9/Materials | Identified exit to Materials 1794 | -9/Materials | Entered another Materials area 1794 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2102 | -8/Materials | Build established: Scavenger-Mutant 2478 | -8/Materials | Build established: Mutant 2537 | -8/Materials | Discovered new exit (range 8) 2632 | -8/Materials | Identified exit to Factory 2634 | -8/Materials | Entered Factory 2634 | -7/Factory | Evolved 2 slots: Utility x2 3063 | -7/Factory | Discovered new exit (range 15) 3118 | -7/Factory | Identified exit to Factory 3125 | -7/Factory | Entered another Factory area 3125 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3328 | -6/Factory | Noticed a derelict Sapper rigging charges 3561 | -6/Factory | Discovered new exit (range 15) 3599 | -6/Factory | Identified exit to Factory 3602 | -6/Factory | Entered another Factory area 3602 | -5/Factory | Evolved 2 slots: Utility x2 3881 | -5/Factory | Build established: Scavenger-Mutant 3945 | -5/Factory | Core integrity fell below 50% 3962 | -5/Factory | Released all parts (4) 3964 | -5/Factory | Core integrity fell below 20% 4012 | -5/Factory | Lost 16 parts (3p1n7u5w) 4162 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03958_ R-10 Processor collects Gatling Laser. 03961_ Overheating: System interference. 03961_ Signal Interpreter temporarily disabled. 03961_ R-10 Processor collects Antimatter Reactor. 03962_ Released Imp. EM Pulse Cannon. 03962_ Released Lgt. EM Pulse Cannon. 03962_ Released Signal Interpreter. 03962_ Released Lrg. Storage Unit. 03963_ Acquired Adv. VSS Leg. 03964_ R-10 Processor collects Imp. EM Pulse Cannon. 03966_ R-10 Processor collects Adv. Coolant Injector. 03981_ Adv. VSS Leg destroyed. 03987_ Acquired Phase Shifter. 04027_ Dropped Mining Laser. 04027_ Acquired Hvy. Phase Cannon. 04031_ Connecting with Repair Station... 04039_ Connecting with DSF Access... 04049_ Dropped Pulse Rifle. 04050_ Dropped Grenade Launcher. 04050_ Acquired Arm. Medium Treads. 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