Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 00:42:31 Player: Juan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1001) 1001 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 5133 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/1000 Matter 137/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Small Storage Unit Advanced Terrain Scan Processor Improved Propulsion Shielding Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Flight Unit VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Advanced Terrain Scanner > --- WEAPON ----------- Mass Driver > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Improved Cooling System Small Storage Unit Trap Scanner Advanced Terrain Scan Processor Improved Propulsion Shielding Advanced Hacking Suite Flak Gun Flak Cannon [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . 1 . . . Propulsion 6 | . . 1 . 1 1 1 2 Utility 3 | . . 1 . . 1 1 . Weapon . | . . . . . . . . Parts Attached 77 | 8 4 16 4 19 9 9 8 Power 8 | 1 . 1 1 3 1 . 1 Engine 5 | 1 . 1 1 1 1 . . Core 3 | . . . . 2 . . 1 Reactor . | . . . . . . . . Propulsion 29 | 2 . 12 3 6 2 2 2 Treads 1 | . . 1 . . . . . Leg . | . . . . . . . . Wheel 2 | 2 . . . . . . . Hover 9 | . . 9 . . . . . Flight 17 | . . 2 3 6 2 2 2 Utility 14 | 1 3 1 . 3 3 3 . Device 5 | . . 1 . 1 1 2 . Storage 5 | 1 1 . . 2 1 . . Processor 3 | . 2 . . . . 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 26 | 4 1 2 . 7 3 4 5 Energy Gun 7 | 2 1 . . 3 1 . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 8 | 2 . 1 . 2 . 2 1 Ballistic Cannon 6 | . . . . 1 1 1 3 Launcher 4 | . . 1 . . 1 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 34 | . . 5 4 6 . 5 14 Power 5 | . . . 1 2 . . 2 Propulsion 18 | . . 4 1 4 . 4 5 Utility 5 | . . . . . . 1 4 Weapon 6 | . . 1 2 . . . 3 Highest Loss Streak 10 | . . 3 4 5 . 3 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 94 96 66 93 97 86 39 Engine 7 | . 14 11 5 7 6 6 . Core 4 | . . . . 9 7 6 3 Wheel 3 | . 28 . . . . . . Hover 5 | . . 26 5 . . . . Flight 17 | . . . 16 34 38 34 10 Device 9 | . . 11 11 9 15 11 9 Storage 8 | . 13 11 11 9 7 6 4 Processor 6 | . 9 11 11 8 . 5 4 Protection 1 | . . . . . 7 6 . Energy Gun 5 | . 14 11 . 7 4 . . Ballistic Gun 5 | . 14 8 . 7 . 3 . Ballistic Cannon 1 | . . . . . 4 1 3 Launcher 1 | . . 1 5 . 2 2 . Peak Build Rating 39 | 6 8 10 9 22 27 33 39 Average Rating 17 | 4 6 9 6 15 24 29 24 On Entrance 13 | . 6 7 9 8 21 23 31 Naked Turns 36 | . . . . . . . 36 Heaviest Build 33 | 12 12 15 8 22 27 33 27 Greatest Support 33 | 20 20 24 18 22 29 33 30 Greatest Overweight (x) 5 | . . 1 . 1 . 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 Average Capacity 8 | 7 7 8 8 8 8 10 9 Most Carried 10 | 6 8 8 6 10 10 10 10 Average Carried 7 | 3 7 7 4 5 7 8 8 Final Capacity 10 | 8 8 8 8 8 10 10 5 Final Carried 10 | 6 8 6 3 8 10 10 5 Class Distribution -------------------- 39% | Mutant 33% | Scavenger-Sprinter 13% | Sprinter 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 1200 | 256 76 271 17 142 117 99 222 Remotely . | . . . . . . . . Salvage Created 976 | . 109 441 43 142 117 36 88 Parts 75 | . 9 31 3 17 4 4 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 32 | . 2 10 2 7 3 2 6 Guns 21 | . 2 8 . 7 2 1 1 Cannons 3 | . . . . . 1 . 2 AOE 8 | . . 2 2 . . 1 3 Classes Destroyed 6 | . 2 4 . . . . . Worker 1 | . . 1 . . . . . Recycler 2 | . . 1 . . 1 . . Watcher 5 | . 1 4 . . . . . Swarmer 18 | . . 3 . 6 3 . 6 Grunt 9 | . 2 5 2 . . . . Sentry 5 | . . 2 . 1 . 2 . Best Kill Streak 5 | . 2 5 2 4 2 1 4 Combat Bots Only 5 | . 2 5 2 4 2 1 4 Max Kills in Single Turn 3 | . 1 2 1 1 1 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 1 . . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 471 | . 11 69 9 60 20 114 188 Missed 178 | . . 21 1 15 10 61 70 Damage Taken 3748 | . 163 512 177 422 144 428 1902 Core 1313 | . 50 54 41 59 13 90 1006 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 106 | . . . . . 19 78 9 Core Remaining (%) 88 | 100 80 . 76 89 98 89 . Volleys Fired 119 | . 14 41 5 22 8 17 12 Largest 2 | . 2 2 1 2 2 2 2 Hottest 117 | . 60 80 30 117 105 72 72 Shots Fired 193 | . 28 74 5 36 16 20 14 Gun 148 | . 28 67 . 36 8 6 3 Cannon 21 | . . . . . 8 3 10 Launcher 24 | . . 7 5 . . 11 1 Special . | . . . . . . . . Kinetic 93 | . 14 28 . 21 8 9 13 Thermal 62 | . . 39 . 15 8 . . Explosive 24 | . . 7 5 . . 11 1 Electromagnetic 14 | . 14 . . . . . . Robot Hit Streak 14 | . 6 14 4 7 5 8 3 Robot Miss Streak 11 | . 5 7 3 4 5 2 11 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 4 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 121 | . 13 48 4 18 10 18 10 Core Hits 85 | . 7 28 6 9 7 14 14 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . 2 . 1 . . . Burn 2 | . . 2 . . . . . Destroy 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2389 | . 153 767 218 201 150 501 399 Guns 1157 | . 153 550 . 201 100 143 10 Cannons 258 | . . . . . 50 63 145 Explosions 974 | . . 217 218 . . 295 244 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 866 | . 97 250 . 108 50 206 155 Thermal 493 | . . 300 . 93 100 . . Explosive 974 | . . 217 218 . . 295 244 Electromagnetic 56 | . 56 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 15 | . . . 10 . . . 5 Projectiles . | . . . . . . . . Explosions 15 | . . . 10 . . . 5 Melee . | . . . . . . . . Knockbacks 15 | . . . . . 3 . 12 Impact . | . . . . . . . . Kinetic 15 | . . . . . 3 . 12 Secondary . | . . . . . . . . Self-Inflicted Damage 100 | . . . 75 . . . 25 Shots 5 | . . . 4 . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 265 | . 108 139 17 262 265 153 . Average Temperature 66 | . 66 49 8 85 59 88 . Received Heat Transfer 702 | . 108 207 60 72 9 120 126 Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 2 . . . . . Heat Transferred 1443 | . . 1036 . 222 185 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 504 | . 72 295 159 381 504 359 417 Initial 246 | . . 29 114 61 175 246 165 Average 220 | . 43 114 148 244 333 321 306 Maximum Alert Level 2 | . . 1 . 1 2 1 2 Low Security (%) 42 | 100 100 81 100 24 17 . 15 Level 1 50 | . . 18 . 75 44 100 76 Level 2 7 | . . . . . 37 . 7 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 1 . 5 2 2 . Investigation 4 | . . 1 . . 2 1 . Extermination . | . . . . . . . . Reinforcement 7 | . 1 . . 5 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 2 | . 1 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 5 15 5 23 16 5 26 Peak Tracking Total 10 | . 3 5 3 9 8 2 10 Tactical Retreats 9 | . . . . 2 4 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 3 | . . 1 . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 12 | . . 2 . 2 4 2 2 Terminals 9 | . . 2 . 2 3 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 39 | . . 6 . 4 20 5 4 Successful 16 | . . . . 1 13 1 1 Failed 23 | . . 6 . 3 7 4 3 Catastrophic 2 | . . 1 . . . 1 . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . 3 . . Terminals 27 | . . 6 . 4 13 2 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units 3 | . . . . . . 3 . Scanalyzers 7 | . . . . . 7 . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . . . . 1 7 1 1 Record 6 | . . . . . 5 1 . Open DSF 1 | . . . . . . . 1 Security Status 1 | . . . . . 1 . . Zone Layout 2 | . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . . . 6 . . Insert Component 3 | . . . . . 3 . . Analyze 3 | . . . . . 3 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . . 2 . 2 4 2 1 Full Trace Events 3 | . . 1 . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 1594 | 46 213 306 22 227 229 199 352 Spaces Moved 2447 | 36 188 256 23 368 541 475 560 Core 92 | 3 . . . . . . 89 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 221 | 33 188 . . . . . . Hover 245 | . . 245 . . . . . Flight 1889 | . . 11 23 368 541 475 471 Fastest Speed 24 | 50 80 37 34 31 28 24 32 Average Speed 43 | 77 80 59 34 32 28 28 55 Slowest Speed 300 | 80 80 120 34 117 28 112 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 21 | . . . 1 12 1 . 7 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 3 44 31 8 29 20 15 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 66 | . . 18 26 . . 12 10 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 64 | . . 18 26 . . 12 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 2764 | 49 224 336 30 426 603 516 580 Wait 63 | . . 9 . 9 32 11 2 Move 2398 | 35 187 255 20 343 538 474 546 Hop 21 | . . . 1 12 1 . 7 Pick Up 50 | 6 12 8 . 14 6 3 1 Fast Attach 23 | 6 1 1 . 7 4 1 3 Attach 30 | . 2 9 3 4 3 5 4 Detach 9 | . . 3 . 1 2 2 1 Swap 24 | 2 1 6 1 8 2 3 1 Drop 27 | . 7 4 . 6 7 . 3 Fire 119 | . 14 41 5 22 8 17 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 8) 169 | -10/Materials | Identified exit to Mines 241 | -10/Materials | Discovered new exit (range 16) 259 | -10/Materials | Identified exit to Materials 260 | -10/Materials | Entered another Materials area 260 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 495 | -9/Materials | Lost 3 parts (2n1w) 552 | -9/Materials | Discovered new exit (range 11) 557 | -9/Materials | Identified exit to Mines 566 | -9/Materials | Entered Mines 586 | -9/Mines | Discovered new exit (range 7) 588 | -9/Mines | Identified exit to Materials 588 | -9/Mines | Entered Materials 588 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 605 | -8/Materials | Lost 4 parts (1p1n2w) 814 | -8/Materials | Discovered new exit (range 3) 815 | -8/Materials | Entered Factory 815 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 830 | -7/Factory | Lost 5 parts (2p3n) 1032 | -7/Factory | Discovered new exit (range 15) 1044 | -7/Factory | Entered another Factory area 1044 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1066 | -6/Factory | Build established: Scavenger-Sprinter 1072 | -6/Factory | Discovered new exit (range 16) 1148 | -6/Factory | Lost 3 parts (2n1u) 1212 | -6/Factory | Discovered new exit (range 6) 1241 | -6/Factory | Identified exit to Factory 1243 | -6/Factory | Entered another Factory area 1243 | -5/Factory | Evolved 2 slots: Propulsion x2 1342 | -5/Factory | Lost 4 parts (2n1u1w) 1544 | -5/Factory | Core integrity fell below 50% 1560 | -5/Factory | Core integrity fell below 20% 1590 | -5/Factory | Lost 10 parts (2p3n3u2w) 1595 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01548_ Penetrated by Slug. 01549_ Slug penetrates Wall. 01550_ Slug penetrates Y-64 Sentinel. 01550_ Penetrated by Slug. 01554_ Dropped Med. Storage Unit. 01555_ Slug penetrates Wall. 01557_ U-05 Engineer builds a Wall. 01559_ Mic. Nuclear Core destroyed. 01559_ Penetrated by Slug. 01559_ Slug penetrates Wall. 01561_ K-01 Serf collects debris. 01580_ Slug penetrates Wall. 01584_ Slug penetrates Door. 01584_ Slug penetrates Wall. 01587_ Connecting with Repair Station... 01587_ Slug penetrates Repair Station. 01588_ Slug penetrates Wall. 01588_ Slug penetrates Y-64 Sentinel. 01589_ Wall collapses. 01590_ Penetrated by Slug. 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Propulsion Shielding | -7/Factory | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me More Dakka Please Challenges ------------ None Game ------ Seed QuantumChromaticVibroblade Manual? 0 Play Time 01:00:34 Cumulative 17.7 hours Start 2025.03.28 @ 15:00:03 End 2025.03.29 @ 00:42:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79c2a187-d557-4b9e-a4be-b26a2e02952e