Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 00:42:31

Player: Juan

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (40)      200
Value Destroyed (1001)     1001
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (12)                 12
              TOTAL SCORE: 5133

 Bonus
-------
High Alert Combat Kills    12

 Cogmind 
---------
Core Integrity             0/1000
Matter                     137/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Cooling System
     Small Storage Unit
  Advanced Terrain Scan Processor
  Improved Propulsion Shielding
  Advanced Hacking Suite

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           VTOL Module
           Nuclear Pulse Array
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
  Improved Signal Interpreter
  Advanced Terrain Scanner
>          --- WEAPON -----------
           Mass Driver
>          --- INVENTORY --------
     Micro Nuclear Core
     Light Fission Core
  Improved Cooling System
     Small Storage Unit
           Trap Scanner
  Advanced Terrain Scan Processor
  Improved Propulsion Shielding
  Advanced Hacking Suite
           Flak Gun
           Flak Cannon
[Rating: 39]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Improved Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   1   .   1   1   1   2   
  Utility                  3    | .   .   1   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             77   | 8   4   16  4   19  9   9   8   
  Power                    8    | 1   .   1   1   3   1   .   1   
    Engine                 5    | 1   .   1   1   1   1   .   .   
    Core                   3    | .   .   .   .   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   12  3   6   2   2   2   
    Treads                 1    | .   .   1   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  9    | .   .   9   .   .   .   .   .   
    Flight                 17   | .   .   2   3   6   2   2   2   
  Utility                  14   | 1   3   1   .   3   3   3   .   
    Device                 5    | .   .   1   .   1   1   2   .   
    Storage                5    | 1   1   .   .   2   1   .   .   
    Processor              3    | .   2   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 4   1   2   .   7   3   4   5   
    Energy Gun             7    | 2   1   .   .   3   1   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   
    Ballistic Gun          8    | 2   .   1   .   2   .   2   1   
    Ballistic Cannon       6    | .   .   .   .   1   1   1   3   
    Launcher               4    | .   .   1   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   
Parts Lost                 34   | .   .   5   4   6   .   5   14  
  Power                    5    | .   .   .   1   2   .   .   2   
  Propulsion               18   | .   .   4   1   4   .   4   5   
  Utility                  5    | .   .   .   .   .   .   1   4   
  Weapon                   6    | .   .   1   2   .   .   .   3   
  Highest Loss Streak      10   | .   .   3   4   5   .   3   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   94  96  66  93  97  86  39  
  Engine                   7    | .   14  11  5   7   6   6   .   
  Core                     4    | .   .   .   .   9   7   6   3   
  Wheel                    3    | .   28  .   .   .   .   .   .   
  Hover                    5    | .   .   26  5   .   .   .   .   
  Flight                   17   | .   .   .   16  34  38  34  10  
  Device                   9    | .   .   11  11  9   15  11  9   
  Storage                  8    | .   13  11  11  9   7   6   4   
  Processor                6    | .   9   11  11  8   .   5   4   
  Protection               1    | .   .   .   .   .   7   6   .   
  Energy Gun               5    | .   14  11  .   7   4   .   .   
  Ballistic Gun            5    | .   14  8   .   7   .   3   .   
  Ballistic Cannon         1    | .   .   .   .   .   4   1   3   
  Launcher                 1    | .   .   1   5   .   2   2   .   
Peak Build Rating          39   | 6   8   10  9   22  27  33  39  
  Average Rating           17   | 4   6   9   6   15  24  29  24  
  On Entrance              13   | .   6   7   9   8   21  23  31  
Naked Turns                36   | .   .   .   .   .   .   .   36  
Heaviest Build             33   | 12  12  15  8   22  27  33  27  
  Greatest Support         33   | 20  20  24  18  22  29  33  30  
  Greatest Overweight (x)  5    | .   .   1   .   1   .   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  10  
  Average Capacity         8    | 7   7   8   8   8   8   10  9   
  Most Carried             10   | 6   8   8   6   10  10  10  10  
  Average Carried          7    | 3   7   7   4   5   7   8   8   
  Final Capacity           10   | 8   8   8   8   8   10  10  5   
  Final Carried            10   | 6   8   6   3   8   10  10  5   

 Class Distribution 
--------------------
 39% | Mutant
 33% | Scavenger-Sprinter
 13% | Sprinter
 13% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -6/Factory
             Mutant | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Matter Collected           1200 | 256 76  271 17  142 117 99  222 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            976  | .   109 441 43  142 117 36  88  
  Parts                    75   | .   9   31  3   17  4   4   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  32   | .   2   10  2   7   3   2   6   
  Guns                     21   | .   2   8   .   7   2   1   1   
  Cannons                  3    | .   .   .   .   .   1   .   2   
  AOE                      8    | .   .   2   2   .   .   1   3   
Classes Destroyed          6    | .   2   4   .   .   .   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   1   .   .   1   .   .   
  Watcher                  5    | .   1   4   .   .   .   .   .   
  Swarmer                  18   | .   .   3   .   6   3   .   6   
  Grunt                    9    | .   2   5   2   .   .   .   .   
  Sentry                   5    | .   .   2   .   1   .   2   .   
Best Kill Streak           5    | .   2   5   2   4   2   1   4   
  Combat Bots Only         5    | .   2   5   2   4   2   1   4   
Max Kills in Single Turn   3    | .   1   2   1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   1   .   .   1   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        471  | .    11   69   9    60   20   114  188  
  Missed                   178  | .    .    21   1    15   10   61   70   
Damage Taken               3748 | .    163  512  177  422  144  428  1902 
  Core                     1313 | .    50   54   41   59   13   90   1006 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  106  | .    .    .    .    .    19   78   9    
Core Remaining (%)         88   | 100  80   .    76   89   98   89   .    
Volleys Fired              119  | .    14   41   5    22   8    17   12   
  Largest                  2    | .    2    2    1    2    2    2    2    
  Hottest                  117  | .    60   80   30   117  105  72   72   
Shots Fired                193  | .    28   74   5    36   16   20   14   
  Gun                      148  | .    28   67   .    36   8    6    3    
  Cannon                   21   | .    .    .    .    .    8    3    10   
  Launcher                 24   | .    .    7    5    .    .    11   1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  93   | .    14   28   .    21   8    9    13   
  Thermal                  62   | .    .    39   .    15   8    .    .    
  Explosive                24   | .    .    7    5    .    .    11   1    
  Electromagnetic          14   | .    14   .    .    .    .    .    .    
  Robot Hit Streak         14   | .    6    14   4    7    5    8    3    
  Robot Miss Streak        11   | .    5    7    3    4    5    2    11   
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           121  | .    13   48   4    18   10   18   10   
  Core Hits                85   | .    7    28   6    9    7    14   14   
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    2    .    1    .    .    .    
    Burn                   2    | .    .    2    .    .    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2389 | .    153  767  218  201  150  501  399  
  Guns                     1157 | .    153  550  .    201  100  143  10   
  Cannons                  258  | .    .    .    .    .    50   63   145  
  Explosions               974  | .    .    217  218  .    .    295  244  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  866  | .    97   250  .    108  50   206  155  
  Thermal                  493  | .    .    300  .    93   100  .    .    
  Explosive                974  | .    .    217  218  .    .    295  244  
  Electromagnetic          56   | .    56   .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            15   | .    .    .    10   .    .    .    5    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               15   | .    .    .    10   .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    .    .    3    .    12   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    .    3    .    12   
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      100  | .    .    .    75   .    .    .    25   
  Shots                    5    | .    .    .    4    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        265  | .    108  139  17   262  265  153  .    
  Average Temperature      66   | .    66   49   8    85   59   88   .    
  Received Heat Transfer   702  | .    108  207  60   72   9    120  126  
  Effects                  1    | .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    .    
  Heat Transferred         1443 | .    .    1036 .    222  185  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Peak Influence             504  | .   72  295 159 381 504 359 417 
  Initial                  246  | .   .   29  114 61  175 246 165 
  Average                  220  | .   43  114 148 244 333 321 306 
Maximum Alert Level        2    | .   .   1   .   1   2   1   2   
  Low Security (%)         42   | 100 100 81  100 24  17  .   15  
  Level 1                  50   | .   .   18  .   75  44  100 76  
  Level 2                  7    | .   .   .   .   .   37  .   7   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   1   .   5   2   2   .   
  Investigation            4    | .   .   1   .   .   2   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   .   5   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Distress Signals           2    | .   1   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              95   | .   5   15  5   23  16  5   26  
  Peak Tracking Total      10   | .   3   5   3   9   8   2   10  
  Tactical Retreats        9    | .   .   .   .   2   4   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Traps Triggered            3    | .   .   1   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Machines Accessed          12   | .   .   2   .   2   4   2   2   
  Terminals                9    | .   .   2   .   2   3   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                39   | .   .   6   .   4   20  5   4   
  Successful               16   | .   .   .   .   1   13  1   1   
  Failed                   23   | .   .   6   .   3   7   4   3   
    Catastrophic           2    | .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   3   .   .   
  Terminals                27   | .   .   6   .   4   13  2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   
  Recycling Units          3    | .   .   .   .   .   .   3   .   
  Scanalyzers              7    | .   .   .   .   .   7   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   .   .   1   7   1   1   
  Record                   6    | .   .   .   .   .   5   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Security Status          1    | .   .   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   2   .   2   4   2   1   
  Full Trace Events        3    | .   .   1   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -5  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Turns Passed               1594 | 46  213 306 22  227 229 199 352 
Spaces Moved               2447 | 36  188 256 23  368 541 475 560 
  Core                     92   | 3   .   .   .   .   .   .   89  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   221  | 33  188 .   .   .   .   .   .   
  Hover                    245  | .   .   245 .   .   .   .   .   
  Flight                   1889 | .   .   11  23  368 541 475 471 
  Fastest Speed            24   | 50  80  37  34  31  28  24  32  
  Average Speed            43   | 77  80  59  34  32  28  28  55  
  Slowest Speed            300  | 80  80  120 34  117 28  112 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            21   | .   .   .   1   12  1   .   7   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 3   44  31  8   29  20  15  14  
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   .   .   1   .   
  Unknown Exits Taken      3    | 1   .   .   .   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          66   | .   .   18  26  .   .   12  10  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   .   .   2   
  AOE                      64   | .   .   18  26  .   .   12  8   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Total                      2764 | 49  224 336 30  426 603 516 580 
  Wait                     63   | .   .   9   .   9   32  11  2   
  Move                     2398 | 35  187 255 20  343 538 474 546 
  Hop                      21   | .   .   .   1   12  1   .   7   
  Pick Up                  50   | 6   12  8   .   14  6   3   1   
  Fast Attach              23   | 6   1   1   .   7   4   1   3   
  Attach                   30   | .   2   9   3   4   3   5   4   
  Detach                   9    | .   .   3   .   1   2   2   1   
  Swap                     24   | 2   1   6   1   8   2   3   1   
  Drop                     27   | .   7   4   .   6   7   .   3   
  Fire                     119  | .   14  41  5   22  8   17  12  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   47 | -11/Scrapyard | Entered Materials
  107 | -10/Materials | Discovered new exit (range 8)
  169 | -10/Materials | Identified exit to Mines
  241 | -10/Materials | Discovered new exit (range 16)
  259 | -10/Materials | Identified exit to Materials
  260 | -10/Materials | Entered another Materials area
  260 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  306 | -9/Materials  | Build established: Mutant
  495 | -9/Materials  | Lost 3 parts (2n1w)
  552 | -9/Materials  | Discovered new exit (range 11)
  557 | -9/Materials  | Identified exit to Mines
  566 | -9/Materials  | Entered Mines
  586 | -9/Mines      | Discovered new exit (range 7)
  588 | -9/Mines      | Identified exit to Materials
  588 | -9/Mines      | Entered Materials
  588 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  605 | -8/Materials  | Lost 4 parts (1p1n2w)
  814 | -8/Materials  | Discovered new exit (range 3)
  815 | -8/Materials  | Entered Factory
  815 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  830 | -7/Factory    | Lost 5 parts (2p3n)
 1032 | -7/Factory    | Discovered new exit (range 15)
 1044 | -7/Factory    | Entered another Factory area
 1044 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1066 | -6/Factory    | Build established: Scavenger-Sprinter
 1072 | -6/Factory    | Discovered new exit (range 16)
 1148 | -6/Factory    | Lost 3 parts (2n1u)
 1212 | -6/Factory    | Discovered new exit (range 6)
 1241 | -6/Factory    | Identified exit to Factory
 1243 | -6/Factory    | Entered another Factory area
 1243 | -5/Factory    | Evolved 2 slots: Propulsion x2
 1342 | -5/Factory    | Lost 4 parts (2n1u1w)
 1544 | -5/Factory    | Core integrity fell below 50%
 1560 | -5/Factory    | Core integrity fell below 20%
 1590 | -5/Factory    | Lost 10 parts (2p3n3u2w)
 1595 | -5/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01548_ Penetrated by Slug.
01549_ Slug penetrates Wall.
01550_ Slug penetrates Y-64 Sentinel.
01550_ Penetrated by Slug. <x3>
01554_ Dropped Med. Storage Unit.
01555_ Slug penetrates Wall.
01557_ U-05 Engineer builds a Wall.
01559_ Mic. Nuclear Core destroyed.
01559_ Penetrated by Slug.
01559_ Slug penetrates Wall. <x2>
01561_ K-01 Serf collects debris. <x3>
01580_ Slug penetrates Wall.
01584_ Slug penetrates Door.
01584_ Slug penetrates Wall. <x3>
01587_ Connecting with Repair Station...
01587_ Slug penetrates Repair Station.
01588_ Slug penetrates Wall.
01588_ Slug penetrates Y-64 Sentinel.
01589_ Wall collapses.
01590_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????#########+####+####??????????????????????? |
| ###############        #?????????????????????????? |
| #             #        #?????????????????????????? |
| #             #        #?????????????????????????? |
| #             #     ##+###########???????????????? |
| #             +     #            #???????????????? |
| #             #     #  """"   """#???????????????? |
| #             #     #  """"   """#???????????????? |
| #             #     #  """"    R"#???????#???????? |
| #             #     #  """"   """#??????#????????? |
| #             #     "         "" #???????????????? |
| #             +     "            #???############# |
| #             #     #            #???#             |
| ##"############     #            #???#             |
|       #########     #            #???#             |
|           *         #    !     ! #???#             |
|          !!         #  !         #???#    """ """  |
|   =       ]         #####;########???#    """ """  |
|                     #???# #???#??????#    """ """  |
|   [                 T##?# #??????????#             |
|   *   #############  #??# #??????????#    """ """  |
| "  [###???????????# ##??# #????" "???#    """ """  |
| #[% #?????????????# #???# #??""" "???#    """ """  |
| # = #??????#??????# ##### #  """ """?#             |
|     ########??????#     g +          ######/###### |
|     ##     #?#?#??#      @##########??????# ###### |
|            ########       #???????#   ? ??#        |
|                        A  #???????#!!!  ??#        |
| #          ##############g#####???#!!!    #        |
| ## ###     #???????????# g  ] #???#!!!    +        |
| ##+##### ###????#??????#= g   #####       # #####  |
|        # #?????????????#  """ #   ######### #???#  |
|  """"" # #######???????#  """ "             #???#  |
|  """"" +               +  """ #   #########+####   |
|  """   ####            #      ## ##?????#      +   |
|        #????   ??      ######### ########      #   |
| ########?#???    ?                      +      ##  |
| ?????#???#?????###???????#######/########      #?  |
|  ???????????????#??????????? ?    ??????#      #?  |
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| ????????????????????????????      ??????########?  |
| ???????????????????????????# """ ""??????????????  |
| ???????????????????????????# """ ""??????????????? |
| ??????????????????????? ???# """ ""??????????????? |
| ???????????????????????????#       ??????????????? |
| ????????#??????????????????????   ???????????????? |
| ???????????????????????????????###???????????????? |
| ?????????????????#???????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          23
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    9
Propulsion Shielding       66
Evasion (%)                73

 Item Schematics 
-----------------
               VTOL Module | -7/Factory | Scanalyzed
 Imp. Propulsion Shielding | -7/Factory | Scanalyzed
   Imp. Signal Interpreter | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              QuantumChromaticVibroblade
  Manual?         0
Play Time         01:00:34
  Cumulative      17.7 hours
  Start           2025.03.28 @ 15:00:03
  End             2025.03.29 @ 00:42:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          18
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79c2a187-d557-4b9e-a4be-b26a2e02952e