Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.03 @ 20:09:04 Player: cinemabaroque Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (42) 210 Value Destroyed (1456) 1456 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6246 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Transport Network Coupler > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Improved Kinecellerator Matter Neutralizer Makeshift Sword Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads > --- UTILITY ---------- Transport Network Coupler Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Target Analyzer Improved Kinecellerator Improved Integration Mediator > --- WEAPON ----------- Heavy Phase Cannon Flak Gun Hypervelocity Gauss Rifle Shock Maul Katana > --- INVENTORY -------- Improved Heat Sink [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Mace Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 5 | . . 2 1 1 . 1 . . . . Weapon 3 | . . . . . 2 1 . . . . Parts Attached 62 | 6 7 11 3 7 10 . . 9 7 2 Power 5 | 1 1 1 . . 1 . . 1 . . Engine 5 | 1 1 1 . . 1 . . 1 . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 13 | 2 2 3 1 1 2 . . 1 1 . Treads 9 | 2 . 2 1 1 2 . . 1 . . Leg 3 | . 2 1 . . . . . . . . Wheel 1 | . . . . . . . . . 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 4 4 2 2 . . . 4 3 1 Device 5 | . . 1 . 1 . . . . 2 1 Storage 5 | 1 4 . . . . . . . . . Processor 8 | . . 1 2 . . . . 4 1 . Hackware . | . . . . . . . . . . . Protection 3 | . . 2 . 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 23 | 2 . 3 . 4 7 . . 3 3 1 Energy Gun 4 | 1 . 1 . . 2 . . . . . Energy Cannon 3 | . . . . . 1 . . 1 1 . Ballistic Gun 9 | 1 . 2 . 2 2 . . . 2 . Ballistic Cannon 1 | . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . 1 1 . . 1 . . Slashing Weapon 2 | . . . . . . . . 1 . 1 Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 . . Parts Lost 25 | . . 6 . . . . 5 . 10 4 Power 2 | . . 1 . . . . . . 1 . Propulsion 4 | . . 1 . . . . 1 . 2 . Utility 10 | . . 1 . . . . 3 . 2 4 Weapon 9 | . . 3 . . . . 1 . 5 . Highest Loss Streak 7 | . . 3 . . . . 4 . 7 4 Average Slot Usage (%) 86 | . 99 88 95 97 97 88 65 21 51 26 Engine 7 | . 14 10 9 7 6 5 4 2 1 . Treads 17 | . 3 10 24 30 25 23 18 2 3 . Leg 5 | . 24 11 . . . . . . . . Device 3 | . . 1 . 4 6 5 3 . 3 5 Storage 14 | . 27 22 18 15 13 11 8 . . . Processor 11 | . . 3 16 15 13 11 11 10 25 20 Protection 4 | . . 7 9 7 6 5 1 . . . Energy Gun 5 | . 14 3 . . 7 5 1 . . . Energy Cannon 1 | . . . . . 3 5 1 1 2 . Ballistic Gun 9 | . 14 18 18 11 4 5 3 . 4 . Impact Weapon 1 | . . . . . 4 . . 1 3 . Naked Turns 27 | . . . . . . . . 27 . . Heaviest Build 68 | 13 41 48 48 57 68 68 68 22 33 5 Greatest Support 103 | 40 40 46 69 89 103 103 103 28 28 3 Greatest Overweight (x) 2 | . 2 2 1 . . . . 2 1 1 Average Overweight (x) . | . 1 1 . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 4 4 4 Average Capacity 13 | 5 12 16 16 16 16 16 13 4 4 4 Most Carried 16 | 4 16 16 16 16 16 16 16 4 4 4 Average Carried 12 | 2 10 15 15 15 15 16 13 3 2 3 Final Capacity 16 | 6 16 16 16 16 16 16 4 4 4 4 Final Carried 16 | 4 16 16 16 16 16 16 4 3 2 4 Class Distribution -------------------- 72% | Mutant 14% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Matter Collected 1360 | 216 158 97 103 37 375 . . 118 246 10 Remotely . | . . . . . . . . . . . Salvage Created 1760 | . 163 425 103 119 457 . . 118 375 . Parts 113 | . 20 25 11 12 24 . . 3 18 . Haulers Intercepted 2 | . . 1 . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 18 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Combat Hostiles Destroyed 38 | . 8 6 5 2 10 . . . 7 . Guns 34 | . 8 6 5 1 9 . . . 5 . Cannons 3 | . . . . 1 . . . . 2 . AOE 1 | . . . . . 1 . . . . . Classes Destroyed 10 | . 2 4 . 2 1 . . . 1 . Hauler 2 | . . 1 . . . . . 1 . . Recycler 1 | . . 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . . Swarmer 16 | . 6 . 4 . 4 . . . 2 . Grunt 8 | . 2 1 1 . 1 . . . 3 . Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 6 | . . 4 . 1 1 . . . . . Hunter 2 | . . . . . . . . . 2 . Programmer 4 | . . . . 1 3 . . . . . Best Kill Streak 6 | . 6 3 4 1 3 . . 1 5 . Combat Bots Only 6 | . 6 2 4 1 3 . . . 5 . Max Kills in Single Turn 1 | . 1 1 1 1 1 . . 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Damage Taken 3553 | . 172 642 65 57 606 . 139 53 1261 558 Core 1248 | . 27 68 15 . 135 . 53 38 449 463 Absorbed by Shields 207 | . . . . 23 177 . 7 . . . Core Remaining (%) 92 | 100 89 83 97 100 84 . . . . . Volleys Fired 111 | . 18 33 7 8 17 . 9 1 18 . Largest 3 | . 2 2 2 2 3 . 2 1 3 . Hottest 188 | . 70 65 46 76 188 . 108 98 159 . Shots Fired 233 | . 36 62 14 15 41 . 17 1 47 . Gun 191 | . 36 62 14 11 29 . 8 . 31 . Cannon 42 | . . . . 4 12 . 9 1 16 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 146 | . 18 55 14 15 13 . . . 31 . Thermal 45 | . 18 . . . 10 . . 1 16 . Explosive . | . . . . . . . . . . . Electromagnetic 42 | . . 7 . . 18 . 17 . . . Robot Hit Streak 41 | . 8 24 10 26 37 . 22 . 41 . Robot Miss Streak 2 | . 1 2 1 . 2 . 1 . 2 . Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 4 | . 2 . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . Shots Hit Robots 205 | . 26 53 11 13 37 . 17 4 44 . Core Hits 109 | . 11 15 6 8 34 . 1 2 32 . Critical Hits 9 | . . . . . . . 1 . 8 . Critical Kills 3 | . . . . . . . . . 3 . Critical Parts Destroyed 5 | . . . . . . . . . 5 . Melee Attacks 19 | . . . . 3 9 . . 4 3 . Impact 12 | . . . . 3 9 . . . . . Slashing 7 | . . . . . . . . 4 3 . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3389 | . 300 748 149 257 736 . 24 190 985 . Guns 2274 | . 300 748 149 164 546 . 6 . 361 . Cannons 749 | . . . . 93 124 . 18 . 514 . Explosions 66 | . . . . . 66 . . . . . Melee 300 | . . . . . . . . 190 110 . Ramming . | . . . . . . . . . . . Kinetic 1870 | . 161 681 149 257 261 . . . 361 . Thermal 1000 | . 139 . . . 347 . . . 514 . Explosive . | . . . . . . . . . . . Electromagnetic 219 | . . 67 . . 128 . 24 . . . Impact . | . . . . . . . . . . . Slashing 300 | . . . . . . . . 190 110 . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . 3 . 12 12 12 12 Average Corruption 6 | . . . . . 2 . 7 12 12 12 Corruption Purged . | . . . . . . . . . . . Effects 67 | . . . . . 20 . 4 11 29 3 Message Errors 18 | . . . . . 8 . 2 1 6 1 Matter Fused 15 | . . . . . 4 . 2 4 4 1 Heat Flow Errors 6 | . . . . . 5 . . . 1 . Energy Discharges 4 | . . . . . 1 . . 1 2 . Data Loss (minor) 2 | . . . . . 1 . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . 1 . Misdirections 14 | . . . . . . . . 5 8 1 Targeting Errors 4 | . . . . . 1 . . . 3 . Weapon Failures 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 7 | . . . . . . . . . 7 . Projectiles 7 | . . . . . . . . . 7 . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . 18 . . . . . Shots 1 | . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 396 | . 81 10 . 8 396 . 104 30 362 . Average Temperature 98 | . 29 5 . 8 128 . 41 22 170 . Received Heat Transfer 759 | . 36 195 . 16 41 . . 18 324 129 Effects 3 | . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . . . 5 . . . 2 . Heat Transferred 1587 | . 407 . . . 625 . . . 555 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Peak Influence 220 | . 220 192 133 78 131 25 7 84 . . Initial 32 | . . 18 7 5 32 25 7 . . . Average 33 | . 29 75 31 16 35 25 1 47 . . Maximum Alert Level 1 | . 1 . . . . . . . . . Low Security (%) 99 | 100 98 100 100 100 100 100 100 100 . . Level 1 . | . 1 . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . . . . 2 2 1 . 1 . 1 Investigation . | . . . . . . . . . . . Extermination 3 | . . . . 1 2 . . . . . Reinforcement 3 | . . . . 1 . 1 . 1 . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Distress Signals 4 | . 1 2 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 91 | . 15 13 7 3 13 1 6 6 14 13 Peak Tracking Total 12 | . 6 4 5 1 3 1 6 5 7 12 Tactical Retreats 5 | . . . . . 1 . . 1 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Traps Triggered 5 | . . . . . 3 1 . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Machines Disabled 3 | . . . . . 3 . . . . . Max in Single Turn 2 | . . . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Machines Accessed 15 | . 7 3 1 1 1 . . 1 . 1 Terminals 13 | . 7 3 1 . 1 . . 1 . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 52 | . 25 11 4 1 2 . . 8 . 1 Successful 28 | . 12 7 4 . 1 . . 3 . 1 Failed 24 | . 13 4 . 1 1 . . 5 . . Catastrophic 3 | . 1 1 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 43 | . 22 9 3 . 2 . . 7 . . Terminals 50 | . 25 11 4 . 2 . . 8 . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 21 | . 10 5 3 . . . . 2 . 1 Part Schematic 2 | . 2 . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 6 | . 2 2 1 . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 3 | . . 2 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 2 2 1 . 1 . . 1 . . Terminals 7 | . 2 2 1 . 1 . . 1 . . Botnet 7 | . 2 2 1 . 1 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 6 3 1 1 1 . . 1 . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . . . . . 14 . . . Total Damage 191 | . . . . . . . 191 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Turns Passed 4767 | 79 748 527 264 741 1413 39 200 175 516 65 Spaces Moved 2934 | 47 400 212 128 430 813 25 137 213 424 105 Core 522 | 8 . . . . . . 41 175 193 105 Treads 1901 | 39 54 116 128 430 813 25 96 38 162 . Legs 442 | . 346 96 . . . . . . . . Wheels 69 | . . . . . . . . . 69 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 150 150 160 160 160 160 50 50 50 50 Average Speed 141 | 141 161 179 163 160 160 160 127 71 102 50 Slowest Speed 200 | 160 180 200 180 160 160 160 160 160 180 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 32 | 3 80 28 22 13 26 2 96 13 69 8 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 . . 1 1 . Scrap Searched 3 | . . . . . . . . . 2 1 Spaces Dug 11 | . . . . 3 7 . . 1 . . Terrain Destroyed 13 | . . . . 3 9 . . 1 . . Melee 9 | . . . . 2 7 . . . . . Projectile 3 | . . . . 1 1 . . 1 . . AOE 1 | . . . . . 1 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Total 3309 | 57 466 297 172 466 877 25 145 226 461 117 Wait 99 | . 22 24 20 1 17 . . . 8 7 Move 2925 | 46 399 211 127 429 812 25 136 212 423 105 Hop . | . . . . . . . . . . . Pick Up 54 | 5 14 11 8 9 5 . . . . 2 Fast Attach 31 | 5 2 4 1 2 4 . . 8 4 1 Attach 19 | 1 1 6 2 2 2 . . 1 3 1 Detach 3 | . . . . . . . . . 2 1 Swap 12 | . 4 1 . 3 4 . . . . . Drop 36 | . 6 7 7 9 7 . . . . . Fire 111 | . 18 33 7 8 17 . 9 1 18 . Melee 19 | . . . . 3 9 . . 4 3 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 668 | -10/Materials | Identified exit to Materials 828 | -10/Materials | Entered another Materials area 828 | -9/Materials | Evolved 2 slots: Utility x2 1037 | -9/Materials | Lost 3 parts (1p2w) 1310 | -9/Materials | Discovered new exit (range 19) 1355 | -9/Materials | Entered another Materials area 1355 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1572 | -8/Materials | Discovered new exit (range 18) 1619 | -8/Materials | Entered Factory 1619 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1900 | -7/Factory | Build established: Scavenger-Mutant 2288 | -7/Factory | Discovered new exit (range 15) 2356 | -7/Factory | Build established: Mutant 2360 | -7/Factory | Entered another Factory area 2360 | -6/Factory | Evolved 2 slots: Weapon x2 3292 | -6/Factory | Crushed by falling debris 3755 | -6/Factory | Discovered new exit (range 8) 3773 | -6/Factory | Entered another Factory area 3773 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3812 | -5/Factory | Sucked down chute 3812 | -5/Factory | Entered Waste 3813 | -5/Waste | Met a frightened Derelict 3819 | -5/Waste | Spotted C-40 Crusher 3827 | -5/Waste | EMP discharged 3883 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3896 | -5/Waste | Spotted C-40 Crusher 3906 | -5/Waste | Spotted C-40 Crusher 3910 | -5/Waste | Spotted C-40 Crusher 3927 | -5/Waste | EMP discharged 3927 | -5/Waste | System corruption reached 10% 3958 | -5/Waste | Spotted C-40 Crusher 3962 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3967 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3981 | -5/Waste | Spotted C-40 Crusher 3988 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3991 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4007 | -5/Waste | Discovered new exit (range 10) 4012 | -5/Waste | Entered Factory 4022 | -5/Factory | Lost 4 parts (1n3u) 4182 | -5/Factory | Discovered new exit (range 3) 4187 | -5/Factory | Entered Upper Caves 4208 | -5/Upper Caves | Learned Factory garrison access intel 4496 | -5/Upper Caves | Attracted the attention of an 0b10 base 4554 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4594 | -5/Upper Caves | Lost 7 parts (1n1u5w) 4694 | -5/Upper Caves | Core integrity fell below 50% 4696 | -5/Upper Caves | Discovered new exit (range 14) 4703 | -5/Upper Caves | Entered another Upper Caves area 4704 | -5/Upper Caves | Learned Factory interactive machine intel 4704 | -5/Upper Caves | Discovered new exit (range 14) 4751 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4764 | -5/Upper Caves | Core integrity fell below 20% 4768 | -5/Upper Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04724_ Connecting with WAR.Sys... 04724_ Current location identified: Upper Caves >>Open Door Sealed Heavy Doors opened. 04725_ Acquired Matter Neutralizer. 04727_ Acquired Mak. Sword. 04731_ YXCNM95FDR,%ZNI3EXKH5IGVLM 2HR6RQ< 04748_ Imp. Melee Analysis Suite destroyed. 04748_ Penetrated by Slug. 04749_ System corrupted: Matter fused (-7). 04751_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 04755_ Y-72 Warden: "REQUESTING BACKUP." 04755_ C-30 ARC bursts open, deploying its payload. 04755_ G-67 Veteran unfolds itself. 04755_ B-60 Warrior unfolds itself. 04755_ G-50 Soldier unfolds itself. 04755_ E-15 Imp unfolds itself. 04755_ Imp. Melee Analysis Suite destroyed. 04763_ Imp. Target Analyzer destroyed. 04765_ Imp. Integration Mediator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ??????????????????????????###!##?????????????????? | | ??????????????????????????#X# !#?????????????????? | | ??????????????????????????# ]#?????????????????? | | ??????????????????????????# # ##?????????????????? | | ??????????????????????????# ###??????????????????? | | ???????????????????????##### #???????????????????? | | ???????????????????????# ## ###?????????????????? | | ???????????????????????# # # ###???????????????? | | ????????????????????????# ##??????????????? | | ????????????????????????## ###????????????? | | ????????????????????????## ##???????????? | | ????????????????????????# #???????????? | | ????????????????????????# ##???????????? | | ???????????????????????## #### ###????????????? | | ???????????????????????# g#??# ##??????????????? | | ???????????????????????## #??# #???????????????? | | ????????????????????????# <%#??# #???????????????? | | ???????????????????????##gg #??# #???????????????? | | ??????????????????????## b #??# #???????????????? | | ??????????????????????# @l ##?# #???????????????? | | ??????????????????????####es ### #???????????????? | | ?????????????????????????## sg## #???????????????? | | ??????????# ############## ## #???????????????? | | ??????????# ### #???????????????? | | ??????????# ###### !l## #???????????????? | | ??????????## #???# #! #???????????????? | | ???????????#### #???# # ####???????????????? | | ????????????? ##/#???# # #??????????????????? | | ??????????? $ # ?? ???+ # #??????????????????? | | ??????????###$ # ?? ???# ##?????????????????? | | ????????????# ?# ???"""??# #?????????????????? | | ????????????#??# ???###??# #?????????????????? | | ??????????????? ??????? ##?????????????????? | | ??????????????? ?????? ##??????????????????? | | ??????????????# ????? #???????????????????? | | ??????????????#?????# ???????????????????? | | ????????????????????#### ???????????????????? | | ???????????????????????# ??????????????????? | | ??????????????????????? #??????????????????? | | ?????????????????????? ## ##??????????????????? | | ?????????????????????? #?####???????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 18 Target Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed DataBehemothReactor Manual? 0 Play Time 01:29:05 Cumulative 48.8 hours Start 2021.07.21 @ 15:11:34 End 2021.08.03 @ 20:09:04 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 26 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c865e9d-c50c-4d39-9710-941da5591505