Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.09 @ 19:44:34

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (1)       5
Value Destroyed (10)       10
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1515

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             43/400
Matter                     191/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (4) ------
                (None)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            Reaction Control System
      Heavy Flail
      Heavy Flail
  Makeshift Axe

 Peak State 
------------
>       --- POWER ------------
            (None)
>       --- PROPULSION -------
            (None)
>       --- UTILITY ----------
        Reaction Control System
>       --- WEAPON -----------
            (None)
>       --- INVENTORY --------
        Reaction Control System
        Reaction Control System
  Heavy Flail
  Heavy Flail
[Rating: 4]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    Reaction Control System
  Device                   Reaction Control System
Weapon                     None

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             2    | .   .   .   1   1   
  Power                    .    | .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   
    Device                 2    | .   .   .   1   1   
    Storage                .    | .   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 2    | .   .   .   1   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     3    | .   .   .   5   3   
  Device                   3    | .   .   .   5   3   
Naked Turns                270  | .   41  93  90  46  
Heaviest Build             1    | .   .   .   1   1   
  Greatest Support         3    | 3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             4    | .   .   1   4   4   
  Average Carried          2    | .   .   .   3   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            4    | .   .   .   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Jun Mat Min Mat Min 
Matter Collected           94   | 36  .   .   .   58  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            16   | .   .   .   .   16  
  Parts                    2    | .   .   .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Combat Hostiles Destroyed  1    | .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   
Classes Destroyed          1    | .   .   .   .   1   
  Swarmer                  1    | .   .   .   .   1   
Best Kill Streak           1    | .   .   .   .   1   
  Combat Bots Only         1    | .   .   .   .   1   
Max Kills in Single Turn   1    | .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Jun Mat Min Mat Min 
Damage Taken               464  | .   43  .   314 107 
  Core                     400  | .   43  .   282 75  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         91   | 100 .   82  .   .   
Volleys Fired              .    | .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           .    | .   .   .   .   .   
  Core Hits                1    | .   .   .   .   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           37   | .   .   .   28  9   
  Guns                     .    | .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  37   | .   .   .   28  9   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   .   .   2   2   
  Average Corruption       2    | .   .   .   2   2   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  1    | .   .   .   1   .   
    Matter Fused           1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      17   | .   .   .   13  4   
  Shots                    .    | .   .   .   .   .   
  Rammed                   4    | .   .   .   3   1   
Targets Rammed             4    | .   .   .   3   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   
  Received Heat Transfer   66   | .   .   .   66  .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Peak Influence             143  | .   30  11  143 80  
  Initial                  55   | .   .   11  3   55  
  Average                  32   | .   15  11  33  72  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              30   | .   6   .   17  7   
  Peak Tracking Total      10   | .   6   .   10  4   
  Tactical Retreats        4    | .   .   .   3   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Jun Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Machines Accessed          1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   .   .   1   .   
  Successful               .    | .   .   .   .   .   
  Failed                   1    | .   .   .   1   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Jun Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Jun Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Jun Mat Min Mat Min 
Turns Passed               411  | 11  41  93  194 72  
Spaces Moved               779  | 23  81  182 356 137 
  Core                     779  | 23  81  182 356 137 
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 4   21  55  36  30  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Min 
Total                      796  | 22  80  183 371 140 
  Wait                     7    | .   .   .   7   .   
  Move                     775  | 22  80  181 355 137 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  7    | .   .   1   5   1   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   2    | .   .   .   1   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     1    | .   .   1   .   .   
  Fire                     .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      4    | .   .   .   3   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 16)
   12 | -11/Junkyard  | Entered Materials
   45 | -10/Materials | Discovered new exit (range 12)
   53 | -10/Materials | Entered Mines
   60 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   69 | -10/Mines     | Learned Materials security intel
  130 | -10/Mines     | Found a hidden stash of uninstalled traps
  141 | -10/Mines     | Discovered new exit (range 10)
  146 | -10/Mines     | Entered Materials
  146 | -9/Materials  | Evolved 2 slots: Utility x2
  262 | -9/Materials  | Discovered new exit (range 16)
  305 | -9/Materials  | Build established: Mutant
  318 | -9/Materials  | Discovered new exit (range 10)
  328 | -9/Materials  | Core integrity fell below 50%
  336 | -9/Materials  | Discovered new exit (range 10)
  340 | -9/Materials  | Entered Mines
  353 | -9/Mines      | Identified exit to Materials
  372 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  385 | -9/Mines      | Core integrity fell below 20%
  386 | -9/Mines      | Learned location of Storage (-9)
  412 | -9/Mines      | Self-destructed

 Last Messages 
---------------
00354_ Acquired 14 matter.
00354_ Slammed into S-10 Pest.
00354_ S-10 Pest destroyed.
00354_ Destabilizing: Core damaged (-12).
00355_ Acquired 16 matter.
00372_ A Mak. Axe has been hastily shoved under some rubble with a note attached:
  "Chop chop!"
00373_ Acquired Mak. Axe.
00377_ Reaction Control System destroyed.
00386_ A derelict emerges from the shadows: "Are any of them following you? I'm
  here trying to lose some heat after our second raid on Storage failed. Whatever
  you do stay away from that place, they've tightened security following our
  previous successful raids."
World map updated: -9/Storage.
00387_ S-10 Pest destroyed.
00396_ 3Z-Q2I(g): "We scattered so the Unaware couldn't effectively use their
  advantage in numbers, and I suggest you do the same."
00396_ 3Z-Q2I(g) slips back into the shadows.
00400_ Acquired 13 matter.
00401_ Acquired 15 matter.

 Map 
-----
+----------------------------------------------------+
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| #    ##????????????????##  ##????????????????????? |
| #     ##?????????####??# @  #????????????????????? |
| #      ###########  ####    #????????????????????? |
| #     =         ##   ##    ##????????????????????? |
| ##   % #######  ##        ##?????????????????????? |
| ?####= #?????#  ##      ###??????????????????????? |
| ???## [#?????#         ##????????????????????????? |
| ??##   #?#####  ###    #?????????????????????????? |
| ###    ###  ##  #?##  ##?????????????????????????? |
| ##     ##    #  #??####??????????????????????????? |
|       ###       #????????????????????????????????? |
|      ##?#    #  #????????????????????????????????? |
|  #####??#    #  #????????????????????????????????? |
| ##?????##    #  #????????????????????????????????? |
| #??????#     #  #????????????????????????????????? |
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| ????????#   ##  #????????????????????????????????? |
|   #######  ###  #????????????????????????????????? |
|            #?#  ##???????????????????????????????? |
|            #?#   ##??????????????????????????????? |
|   ####### ###     #??????????????????????????????? |
| ????????# ##      #??????????????????????????????? |
| ???????##         #??????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          5
Energy Capacity            100
Matter Stores              191
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                58

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FocalHypervelocityCloak
  Manual?         0
Play Time         00:05:01
  Cumulative      87.3 hours
  Start           2023.04.09 @ 19:40:27
  End             2023.04.09 @ 19:44:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          114
  Rogue           114
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          54
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3097e6b4-905c-4c1d-bde0-11d39db59253