Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.09 @ 12:58:04 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (152) 760 Value Destroyed (5128) 5128 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 9759 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 632/1000 Matter 300/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Core (1150) Ox22 Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit Visual Processing Unit Signal Interpreter Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Power Amplifier High-capacity Storage Unit Large Matter Pod (150) Matter Compressor Visual Processing Unit Sensor Array Experimental Sensor Array Advanced Terrain Scanner Terrain Scan Processor Power Shielding Propulsion Shielding Hacking Suite Improved System Shield Flak Gun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod Visual Processing Unit Experimental Sensor Array Signal Interpreter Target Analyzer Improved Core Analyzer System Shield > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Power Amplifier High-capacity Storage Unit Large Matter Pod Matter Compressor Visual Processing Unit Sensor Array Experimental Sensor Array Advanced Terrain Scanner Terrain Scan Processor Power Shielding Propulsion Shielding Hacking Suite Improved System Shield Flak Gun Improved Remote Datajack [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Heavy Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 2 | . . . . 2 . . Propulsion 2 | . . . 2 . . . Utility 7 | . 1 2 . . 2 2 Weapon . | . . . . . . . Parts Attached 97 | 7 3 10 15 4 43 15 Power 16 | 1 1 1 2 1 6 4 Engine 10 | 1 1 1 . . 4 3 Core 5 | . . . 2 1 1 1 Reactor 1 | . . . . . 1 . Propulsion 36 | 2 . 4 7 1 21 1 Treads . | . . . . . . . Leg 36 | 2 . 4 7 1 21 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 2 2 3 3 1 7 7 Device 12 | 1 1 2 1 1 2 4 Storage 5 | 1 1 1 1 . 1 . Processor 5 | . . . 1 . 2 2 Hackware 2 | . . . . . 1 1 Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 20 | 2 . 2 3 1 9 3 Energy Gun 2 | . . . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 12 | 2 . 2 . . 7 1 Ballistic Cannon 6 | . . . 3 1 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 44 | . . . 3 . 23 18 Power 10 | . . . 1 . 6 3 Propulsion 13 | . . . 1 . 7 5 Utility 9 | . . . 1 . 3 5 Weapon 12 | . . . . . 7 5 Highest Loss Streak 9 | . . . 1 . 5 9 Average Slot Usage (%) 95 | . 100 100 99 90 92 90 Engine 5 | . 12 10 1 . 6 8 Core 5 | . . . 6 14 5 3 Leg 25 | . 25 20 32 27 22 19 Device 14 | . 25 30 16 13 5 8 Storage 17 | . 12 20 16 14 18 15 Processor 10 | . . . 7 7 16 21 Ballistic Gun 11 | . 25 20 9 . 9 9 Ballistic Cannon 3 | . . . 6 13 1 . Naked Turns . | . . . . . . . Heaviest Build 107 | 15 40 83 83 88 107 103 Greatest Support 71 | 20 20 26 52 49 71 66 Greatest Overweight (x) 8 | 3 1 8 2 1 4 5 Average Overweight (x) 1 | 1 . 3 1 1 1 1 Largest Inventory Capacity 20 | 8 12 20 20 20 20 20 Average Capacity 19 | 7 9 20 20 20 20 20 Most Carried 20 | 7 9 15 20 16 20 20 Average Carried 14 | 3 7 8 15 16 14 18 Final Capacity 20 | 8 12 20 20 20 20 20 Final Carried 20 | 5 8 15 17 16 20 18 Class Distribution -------------------- 66% | Hacker-Mutant 22% | Scavenger-Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 4454 | 270 86 306 1267 281 1803 441 Remotely . | . . . . . . . Salvage Created 6675 | . 129 531 1822 234 3313 646 Parts 340 | . 8 36 113 10 143 30 Haulers Intercepted 5 | . . 2 . . 2 1 Recyclers Shooed 13 | . . . . . 13 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 102 | . 2 13 37 4 35 11 Guns 74 | . 2 13 22 . 26 11 Cannons 28 | . . . 15 4 9 . Classes Destroyed 14 | . 2 5 4 1 2 . Worker 11 | . . 1 3 . 7 . Builder 6 | . . 1 3 . 2 . Tunneler 1 | . . . 1 . . . Hauler 5 | . . 2 . . 2 1 Recycler 9 | . . . . 1 8 . Operator 5 | . . . 3 . 1 1 Watcher 13 | . 2 3 4 1 3 . Swarmer 16 | . . 6 5 . 1 4 Grunt 54 | . 2 6 20 3 17 6 Brawler 1 | . . . 1 . . . Duelist 4 | . . . 3 . 1 . Sentry 15 | . . 1 8 1 5 . Hunter 7 | . . . . . 6 1 Programmer 5 | . . . . . 5 . Best Kill Streak 8 | . 2 8 6 3 7 4 Combat Bots Only 5 | . 2 5 5 3 5 4 Max Kills in Single Turn 3 | . 1 3 2 2 2 1 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6992 | . 20 292 1112 101 3270 2197 Core 1100 | . . 71 178 15 468 368 Absorbed by Shields 161 | . . 118 43 . . . Core Remaining (%) 81 | 100 100 82 67 97 44 . Volleys Fired 470 | . 14 52 133 11 205 55 Largest 2 | . 2 2 2 2 2 2 Hottest 88 | . 40 46 88 88 88 69 Shots Fired 915 | . 28 104 265 22 394 102 Gun 731 | . 28 104 191 . 306 102 Cannon 184 | . . . 74 22 88 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 912 | . 28 104 265 22 394 99 Thermal 3 | . . . . . . 3 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 42 | . 13 21 42 8 37 25 Robot Miss Streak 3 | . 1 1 2 1 2 3 Penetration Max 1 | . . . . . 1 1 Secondary Targets 11 | . . 3 2 . 3 3 Max Gunslinging Chain 1 | . . 1 1 . 1 1 Shots Hit Robots 777 | . 24 88 220 15 349 81 Core Hits 354 | . 7 36 100 12 160 39 Critical Hits 31 | . . . 2 2 24 3 Critical Kills 13 | . . . 2 1 9 1 Critical Parts Destroyed 16 | . . . . . 14 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13591 | . 210 1360 3876 417 6235 1493 Guns 9514 | . 210 915 2544 . 4440 1405 Cannons 3514 | . . . 1320 417 1777 . Explosions 506 | . . 445 . . . 61 Melee . | . . . . . . . Ramming 57 | . . . 12 . 18 27 Kinetic 12989 | . 210 915 3864 417 6217 1366 Thermal 484 | . . 445 . . . 39 Explosive . | . . . . . . . Electromagnetic 61 | . . . . . . 61 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 2 . 5 1 Average Corruption 3 | . . . 2 . 4 1 Corruption Purged 1 | . . . . . . 1 Effects 81 | . . . 15 . 65 1 Message Errors 22 | . . . 4 . 18 . Matter Fused 12 | . . . . . 12 . Heat Flow Errors 5 | . . . 3 . 2 . Energy Discharges 8 | . . . 3 . 4 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 6 | . . . 1 . 5 . Misfires 3 | . . . . . 3 . Targeting Errors 22 | . . . 3 . 19 . Weapon Failures 2 | . . . 1 . 1 . Overload Shots . | . . . . . . . Overflow Damage 250 | . . 178 32 . 40 . Projectiles 72 | . . . 32 . 40 . Explosions 178 | . . 178 . . . . Melee . | . . . . . . . Knockbacks 29 | . . . 6 7 16 . Impact 1 | . . . 1 . . . Kinetic 23 | . . . 5 4 14 . Secondary 5 | . . . . 3 2 . Self-Inflicted Damage 147 | . . 119 . . . 28 Shots 4 | . . 2 . . . 2 Rammed 7 | . . . . . . 7 Targets Rammed 12 | . . . 1 . 3 8 Kicked 5 | . . . 1 . 3 1 Crushed . | . . . . . . . Highest Temperature 344 | . 6 6 186 153 344 131 Average Temperature 76 | . 6 2 42 61 93 43 Received Heat Transfer 2566 | . 18 118 747 18 1239 426 Effects 4 | . . . . . 4 . Shutdowns 1 | . . . . . 1 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 324 | . . 250 . . . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 420 | . 94 237 420 143 314 245 Average Influence 119 | . 56 76 171 47 134 86 Maximum Alert Level 2 | . . 1 2 . 1 1 Low Security (%) 76 | 100 100 91 50 100 77 96 Level 1 22 | . . 8 46 . 22 3 Level 2 . | . . . 2 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . 1 1 5 1 13 6 Investigation 10 | . 1 1 1 1 4 2 Extermination 5 | . . . . . 4 1 Reinforcement 9 | . . . 3 . 5 1 Assault . | . . . . . . . Garrison 3 | . . . 1 . . 2 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 2 | . . . . . 2 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . 1 1 . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 171 | . 5 25 53 5 63 20 Peak Tracking Total 6 | . 2 5 6 3 5 4 Tactical Retreats 16 | . . 6 6 . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 1 . 1 . 2 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 8 | . . 3 1 . . 4 Max in Single Turn 4 | . . 3 1 . . 4 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 18 | . 1 2 6 1 4 4 Terminals 12 | . 1 2 5 . 2 2 Fabricators 2 | . . . . . 1 1 Repair Stations 3 | . . . 1 1 1 . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 62 | . 2 8 18 7 16 11 Successful 48 | . 2 7 15 7 9 8 Failed 14 | . . 1 3 . 7 3 Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 16 | . 3 3 6 . 1 3 Terminals 37 | . 2 8 15 . 7 5 Fabricators 4 | . . . . . 2 2 Repair Stations 17 | . . . 3 7 7 . Recycling Units 4 | . . . . . . 4 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . . 4 7 . 2 1 Prototype ID Bank 3 | . . 1 2 . . . Branch Access Points 2 | . . 1 1 . . . Terminal Index 1 | . . . . . 1 . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 4 | . . 1 1 . 1 1 Fabricator Hacks 2 | . . . . . 1 1 Network Status 2 | . . . . . 1 1 Repair Station Hacks 15 | . . . 3 7 5 . Scan Component 9 | . . . 2 4 3 . Repair 6 | . . . 1 3 2 . Recycling Unit Hacks 4 | . . . . . . 4 Recycle Component 2 | . . . . . . 2 Process 2 | . . . . . . 2 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 13 | . 2 3 5 . 1 2 Terminals 11 | . 2 3 5 . . 1 Track 4 | . . 1 3 . . . Assimilate 3 | . 1 1 . . . 1 Botnet 4 | . 1 1 2 . . . Fabricators 2 | . . . . . 1 1 Download 2 | . . . . . 1 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 1 4 1 4 1 Full Trace Events 8 | . 1 1 1 1 3 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . . 1 3 2 . Time 178 | . . . 32 96 50 . Parts Recycled 2 | . . . . . . 2 Recycled Matter 24 | . . . . . . 24 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5772 | 92 173 935 1630 360 1821 761 Spaces Moved 2286 | 51 95 325 705 143 636 331 Core 48 | 48 . . . . . . Treads . | . . . . . . . Legs 2238 | 3 95 325 705 143 636 331 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 210 150 150 150 150 Average Speed 163 | 150 132 224 150 150 158 156 Slowest Speed 360 | 200 150 360 180 150 240 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 6 24 29 60 4 17 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . . 16 9 . 1 . Melee . | . . . . . . . Projectile 10 | . . . 9 . 1 . AOE 16 | . . 16 . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3369 | 64 116 433 1011 265 1041 439 Wait 443 | . . 39 133 108 141 22 Move 2280 | 50 94 324 704 142 635 331 Hop . | . . . . . . . Pick Up 46 | 7 4 5 14 . 11 5 Fast Attach 34 | 5 1 . 2 3 15 8 Attach 32 | 2 1 2 5 1 17 4 Detach 1 | . . . . . 1 . Swap 31 | . 1 8 8 . 11 3 Drop 20 | . 1 3 11 . 2 3 Fire 470 | . 14 52 133 11 205 55 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick 10 | . . . 1 . 3 6 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Utility x1 253 | -10/Materials | Identified exit to Materials 253 | -10/Materials | Discovered exit to Materials (range 5) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Hacker-Mutant 401 | -9/Materials | Identified exit to Mines 1066 | -9/Materials | Identified exit to Materials 1066 | -9/Materials | Discovered exit to Materials (range 16) 1201 | -9/Materials | Entered another Materials area 1201 | -8/Materials | Evolved 2 slots: Propulsion x2 1611 | -8/Materials | Garrison activated, responded to threat 2049 | -8/Materials | Repaired Imp. Aluminum Leg 2735 | -8/Materials | Identified exit to Factory 2735 | -8/Materials | Discovered exit to Factory (range 16) 2831 | -8/Materials | Entered Factory 2831 | -7/Factory | Evolved 2 slots: Power x2 2993 | -7/Factory | Repaired Imp. Aluminum Leg 3021 | -7/Factory | Repaired Structural Scanner 3060 | -7/Factory | Repaired Assault Cannon 3129 | -7/Factory | Identified exit to Factory 3129 | -7/Factory | Discovered exit to Factory (range 15) 3191 | -7/Factory | Entered another Factory area 3191 | -6/Factory | Evolved 2 slots: Utility x2 3321 | -6/Factory | Lost 3 parts (1n1u1w) 3654 | -6/Factory | Lost 4 parts (1p2n1u) 3910 | -6/Factory | Build established: Scavenger-Mutant 4420 | -6/Factory | Lost 4 parts (2p1u1w) 4600 | -6/Factory | Found Prototype Device 4618 | -6/Factory | Found Prototype Device 4619 | -6/Factory | Identified Exp. Sensor Array (x2) 4821 | -6/Factory | Core integrity fell below 50% 4848 | -6/Factory | Identified exit to Factory 4848 | -6/Factory | Discovered exit to Factory (range 6) 4868 | -6/Factory | Lost 5 parts (2p1n2w) 4960 | -6/Factory | Repaired Flexi-carbon Leg 4986 | -6/Factory | Repaired Arm. Leg 5012 | -6/Factory | Entered another Factory area 5012 | -5/Factory | Evolved 2 slots: Utility x2 5310 | -5/Factory | Build established: Scavenger-Skirmisher 5631 | -5/Factory | Garrison activated, responded to threat 5657 | -5/Factory | Lost 4 parts (1p1n1u1w) 5716 | -5/Factory | Lost 9 parts (2p2n1u4w) 5773 | -5/Factory | Self-destructed Last Messages --------------- 05738_ Slammed into H-66 Slayer. 05739_ Slug penetrates Nuclear Reactor. 05740_ Kicked H-66 Slayer out of the way. 05743_ Slammed into H-66 Slayer. 05743_ Penetrated by Slug. 05744_ U-05 Engineer lays Concrete. 05745_ Slammed into H-66 Slayer. 05746_ Penetrated by Slug. 05747_ Slammed into H-66 Slayer. 05750_ Penetrated by Slug. 05750_ Arm. Leg destroyed. 05750_ Slammed into H-66 Slayer. 05752_ Penetrated by Slug. 05758_ Imp. Core Analyzer destroyed. 05758_ Penetrated by Slug. 05761_ Slammed into H-66 Slayer. 05762_ ALERT: Rogue bot located, Programmers report to Factory Zone 8K. 05764_ Penetrated by Slug. 05765_ Slug penetrates Wall. 05770_ Penetrated by Slug. 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