Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 21:40:30 Player: Minty Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (185) 925 Value Destroyed (9775) 9775 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (8736) 8736 TOTAL SCORE: 28776 Bonus ------- High Alert Combat Kills 1192 Follower Combat Kills 1096 Entered Garrisons 1000 Used RIF Installer 2000 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Friendly Fire -352 Cogmind --------- Core Integrity 1457/1600 Matter 90/300 Energy 221/225 System Corruption 0% Temperature Cool (8) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Compact Particle Reactor Light Quantum Reactor > --- PROPULSION (7) --- Xenon Bombardment Thruster Q-thruster Q-thruster Q-thruster > --- UTILITY (14) ----- Advanced Heat Sink Experimental Optical Array Improved Terrain Scan Processor Improved Target Analyzer Improved Target Analyzer Core Analyzer Improved Phase Shifter Improved Hacking Suite Relay Coupler [Sentry] (13) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Helical Railgun Enhanced Hardcell Cannon Enhanced Hardcell Cannon Heavy Rocket Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Trap Scanner Experimental Optical Array Long-range Terrain Scanner Improved Terrain Scan Processor Improved Target Analyzer Improved Target Analyzer Core Analyzer Core Analyzer Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Enhanced Hardcell Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Proto] Relay Coupler [Proto] Relay Coupler [Proto] Helical Railgun Enhanced Hardcell Cannon Heavy Rocket Launcher Improved Remote Datajack [Rating: 148] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Heavy Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Q-thruster Utility Core Analyzer Device Advanced Trap Scanner Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Field Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Maul Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac DSF Fac Gar Fac Fac Res Gar Res Gar Acc Slots Evolved 18 | . . . . . 4 2 . . . 2 . 2 . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . . . 2 1 . . . 1 . . . . . . . 1 . . Utility 12 | . . . . . 2 1 . . . 1 . 1 . . 2 2 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 228 | . 9 5 3 . 8 19 13 26 15 1 11 9 23 18 30 10 2 1 19 6 Power 24 | . 1 . . . 2 1 1 2 1 . 2 1 2 2 5 1 . . 3 . Engine 12 | . 1 . . . 1 1 . 1 1 . 2 1 1 2 1 . . . . . Core 5 | . . . . . 1 . 1 1 . . . . . . 2 . . . . . Reactor 7 | . . . . . . . . . . . . . 1 . 2 1 . . 3 . Propulsion 58 | . 2 1 2 . 2 8 1 7 5 1 1 1 8 3 7 7 . 1 1 . Treads 17 | . 2 . . . . 5 . . 4 1 1 1 3 . . . . . . . Leg 13 | . . . . . . . . 6 1 . . . 5 . 1 . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . 1 . . . . . 3 6 . . . . . Flight 17 | . . . 2 . 2 3 1 . . . . . . . . 7 . 1 1 . Utility 95 | . 1 2 . . 2 6 6 10 5 . 6 4 10 10 16 1 2 . 8 6 Device 26 | . 1 1 . . . 1 . . 1 . 1 1 1 4 6 . . . 4 5 Storage 8 | . . . . . . . . 2 . . . . 3 . 3 . . . . . Processor 26 | . . . . . . 3 2 5 2 . 2 1 2 2 5 1 . . 1 . Hackware 24 | . . 1 . . 1 1 3 3 1 . 2 . 3 4 . . 1 . 3 1 Protection 11 | . . . . . 1 1 1 . 1 . 1 2 1 . 2 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 51 | . 5 2 1 . 2 4 5 7 4 . 2 3 3 3 2 1 . . 7 . Energy Gun 7 | . 1 . . . 1 2 1 . . . . . . 1 . 1 . . . . Energy Cannon 4 | . . . . . . 1 1 . . . . . 1 1 . . . . . . Ballistic Gun 12 | . 1 . 1 . . . 3 2 1 . . 2 1 . . . . . 1 . Ballistic Cannon 10 | . 2 . . . 1 1 . . . . . 1 . . . . . . 5 . Launcher 6 | . 1 2 . . . . . 1 1 . . . . . . . . . 1 . Special Weapon 3 | . . . . . . . . 1 . . . . 1 1 . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 3 1 . 1 . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 1 . 1 2 . 1 . . 1 2 1 . 3 2 . . 2 1 Corrupted Parts 4 | . . . . . . . . . . . 1 1 2 . . . . . . . System Corruption 22 | . . . . . . . . . . . 1 15 6 . . . . . . . Parts Lost 66 | . 1 3 . . 1 1 5 2 1 . 4 4 13 11 9 2 . . 5 4 Power 11 | . 1 . . . . . . . . . 1 . 2 3 2 1 . . 1 . Propulsion 25 | . . 1 . . 1 . 2 1 1 . 1 3 3 3 4 1 . . 2 2 Utility 17 | . . . . . . 1 1 1 . . 1 1 4 1 3 . . . 2 2 Weapon 13 | . . 2 . . . . 2 . . . 1 . 4 4 . . . . . . Highest Loss Streak 13 | . 1 3 . . 1 1 3 1 1 . 3 3 13 6 6 2 . . 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | . 7 8 7 6 5 6 7 17 19 20 20 20 14 19 6 9 9 9 9 8 Power 1 | . . . . . . . . 3 3 2 2 1 . . . . . . . . Propulsion 1 | . 3 4 2 2 . . . 2 2 2 1 . . . . 2 1 . . . Utility 6 | . 1 2 2 2 1 1 5 7 9 12 11 12 6 9 . 3 4 5 5 2 Weapon 3 | . 2 2 2 2 4 4 1 2 3 2 2 4 5 7 3 3 2 3 2 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 49 | . 3 . 3 . . . 4 6 6 . 1 2 . 6 5 . 2 . 7 4 Power 6 | . . . 3 . . . . 1 2 . . . . . . . . . . . Propulsion 8 | . . . . . . . 1 4 1 . . . . 1 . . . . 1 . Utility 21 | . 1 . . . . . 2 1 3 . . . . 5 . . 1 . 5 3 Weapon 13 | . 2 . . . . . 1 . . . 1 2 . . 4 . 1 . 1 1 Tool/Special 1 | . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 82 | . 97 98 62 62 81 78 67 87 80 66 70 73 79 76 68 92 94 94 95 79 Engine 5 | . 13 14 5 . 4 7 4 2 7 6 5 11 5 2 4 . . . . . Core 1 | . . . . . 3 . . 4 . . . . . . 1 4 4 4 2 . Reactor 1 | . . . . . . . . . . . . . 3 3 1 4 4 4 5 8 Treads 9 | . 22 27 4 . . 10 . . 15 20 19 16 6 8 . . . . . . Leg 7 | . 5 . . . . . . 31 7 . . . 12 6 . . . . . . Hover 1 | . . . . . . . . 1 . . . . . 2 15 2 . . . . Flight 6 | . . . 19 28 34 15 22 1 . . . . . . . 23 28 30 29 22 Device 3 | . 12 9 . . . . . . . . . 1 1 4 6 9 3 7 7 14 Storage 7 | . 14 14 14 14 9 7 7 7 7 6 6 5 8 5 4 4 4 4 4 3 Processor 15 | . . . . . . 15 15 3 19 20 24 20 20 21 22 37 38 34 29 23 Hackware 7 | . . 4 14 14 17 7 8 24 6 6 5 . 5 4 4 . . . 5 7 Protection 1 | . . . . . 5 2 . . 2 . 1 5 1 . . . 3 4 3 . Ballistic Gun 2 | . 1 . . 5 . . 4 1 3 . . . 7 5 . . . . . . Ballistic Cannon 4 | . 25 26 . . . 3 . . . . . 3 . . . . . . 4 . Slashing Weapon 1 | . . . . . . . . 5 2 6 3 . . . 3 3 4 4 . . Peak Build Rating 148 | . 8 15 26 25 38 47 53 56 81 83 87 96 88 95 107 131 131 143 148 141 Average Rating 61 | . 7 8 10 12 24 33 39 49 69 75 82 81 70 80 73 124 125 142 135 124 On Entrance 60 | 6 6 8 9 11 11 19 30 27 54 71 83 79 67 87 63 106 131 128 143 121 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 11 17 17 10 8 25 34 29 100 115 96 98 128 116 122 37 39 39 41 68 44 Greatest Support 225 | 20 40 40 10 8 16 140 22 100 170 225 225 225 150 150 55 55 48 56 56 46 Greatest Overweight (x) 8 | . . . 1 . 1 3 8 3 1 . . 1 1 3 2 4 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 8 8 8 8 8 8 8 25 25 25 25 25 25 25 10 10 10 10 10 10 Average Capacity 16 | . 8 8 8 8 8 8 8 20 25 25 25 25 23 21 7 10 10 10 10 8 Most Carried 25 | . 8 8 8 8 8 8 8 25 25 24 25 24 24 25 10 10 10 10 10 10 Average Carried 15 | . 7 7 7 7 6 7 7 18 24 23 23 21 15 19 6 9 9 9 9 8 Final Capacity 25 | 8 8 8 8 8 8 8 8 25 25 25 25 25 25 5 10 10 10 10 10 5 Final Carried 24 | 6 8 8 8 8 8 8 8 24 24 23 24 24 16 5 10 10 10 10 10 5 Class Distribution -------------------- 24% | Mutant 24% | Bothacker-Mutant 17% | Scavenger-Mutant 8% | Bothacker-Gladiator 7% | Scavenger-Scout 4% | Bothacker-Scout 4% | Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -10/Exiles Sprinter | -9/Mines Hacker-Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Gladiator | -6/Factory Bothacker-Gladiator | -6/DSF Bothacker-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -3/Garrison Bothacker-Scout | -2/Research Bothacker-Scout | -2/Garrison Bothacker-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac DSF Fac Gar Fac Fac Res Gar Res Gar Acc Matter Collected 6864 | 200 335 165 . 40 96 271 628 496 689 . 453 521 1011 767 440 80 . 80 466 126 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 9282 | . 456 196 . 76 96 310 1097 831 1622 . 445 939 1156 857 566 193 . 80 362 . Parts 470 | . 26 4 . 4 6 21 61 57 71 . 21 36 40 53 29 12 . 1 28 . Haulers Intercepted 8 | . 1 . . . . 2 . 2 . . . 1 . . 1 1 . . . . Recyclers Shooed 5 | . 3 . . . . . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac DSF Fac Gar Fac Fac Res Gar Res Gar Acc Combat Hostiles Destroyed 139 | . 9 8 . 2 2 4 18 8 24 . 7 17 8 12 7 1 . . 12 . Melee 30 | . . . . . . . . 8 7 . 4 3 . . 7 1 . . . . Guns 41 | . . . . 1 1 2 14 . 6 . . . 6 11 . . . . . . Cannons 31 | . 6 3 . . 1 2 . . . . . 11 1 1 . . . . 6 . AOE 33 | . 3 5 . 1 . . 4 . 11 . 2 . 1 . . . . . 6 . Classes Destroyed 18 | . 8 2 . . . 2 2 1 3 . . . . . . . . . . . Worker 10 | . 1 . . . . . . 2 . . . 2 . 3 2 . . . . . Builder 9 | . 1 . . . . . . 1 . . . . . 3 2 2 . . . . Tunneler 3 | . . . . . . . . 2 . . . . . . 1 . . . . . Hauler 8 | . 1 . . . . 2 . 2 . . . 1 . . 1 1 . . . . Recycler 6 | . 2 1 . . . 1 . 2 . . . . . . . . . . . . Mechanic 5 | . 1 . . . . . . 1 . . . 1 . 1 . . . 1 . . Operator 5 | . 2 . . . . . . 3 . . . . . . . . . . . . Watcher 3 | . . . . . . . . . 1 . . . . 1 1 . . . . . Swarmer 18 | . 3 . . . . . . . 3 . . . . . 3 . . . 9 . Grunt 68 | . 6 2 . 2 2 2 10 6 11 . 5 7 5 7 . 1 . . 2 . Brawler 3 | . . . . . . . . . 1 . 2 . . . . . . . . . Sentry 16 | . . . . . . . 8 . 5 . . 3 . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . 1 . . . . . . . . . . . Hunter 2 | . . . . . . 1 . . . . . 1 . . . . . . . . Programmer 25 | . . . . . . 1 . 2 3 . . 6 3 5 4 . . . 1 . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . 1 . . . . . . . . . . . . . Fireman 1 | . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 9 | . 8 6 . 2 2 2 5 3 6 . 5 7 6 9 3 2 . 1 4 . Combat Bots Only 7 | . 4 6 . 2 2 2 5 3 6 . 5 7 6 5 3 1 . . 4 . Max Kills in Single Turn 4 | . 1 3 . 1 1 1 2 1 4 . 2 1 2 1 1 1 . 1 3 . Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploded 4 | . 1 3 . 1 . . 2 . 4 . 2 . 1 . . . . . 3 . Melee 1 | . . . . . . . . 1 1 . 1 1 . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac DSF Fac Gar Fac Fac Res Gar Res Gar Acc Hostile Shots Fired 1145 | . 35 31 . 5 21 15 137 62 114 . 79 117 175 134 86 16 13 8 60 37 Missed 358 | . 11 12 . 2 8 5 53 26 35 . 12 30 50 23 25 6 8 3 28 21 Hits 787 | . 24 19 . 3 13 10 84 36 79 . 67 87 125 111 61 10 5 5 32 16 Melee 2 | . . . . . . . . . . . 2 . . . . . . . . . Projectile 785 | . 24 19 . 3 13 10 84 36 79 . 65 87 125 111 61 10 5 5 32 16 AOE 12 | . . 11 . . . . . . . . . . . . 1 . . . . . Critical Strikes 22 | . . . . . . . 1 1 2 . 1 1 3 11 2 . . . . . Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . . . . . Part Disruptions 4 | . . . . . . . . 1 . . 2 . 1 . . . . . . . Damage Taken 14064 | . 277 618 . 36 201 123 803 784 847 . 1409 1546 2342 2189 1279 232 104 101 801 372 Core 2560 | . 44 135 . 10 14 17 202 146 74 . 151 88 615 239 487 67 19 23 86 143 Absorbed by Shields 72 | . . . . . . . 23 . . . . . . . . . . . 49 . Reduced by Siege Mode 182 | . . . . . . . . . . . . . 27 155 . . . . . . Redirected to Shielding 103 | . . . . . . . . . . . . . . . 103 . . . . . Ignored by Resistances 495 | . . . . . . 12 . . . . . 178 224 . 46 . 12 13 10 . Regen/Repaired (Parts) 169 | . . . . . . . . . . . . . . 105 . . . . . 64 Core Remaining (%) 67 | 100 . . . 24 97 . . . 37 . 82 . . 5 57 . 93 . 92 91 Volleys Fired 388 | . 40 14 . 1 6 9 26 10 39 . 7 50 82 66 . 2 . . 26 10 Largest 2 | . 2 2 . 1 2 2 2 2 2 . 1 1 2 2 . 1 . . 2 1 Hottest 180 | . 70 60 . 30 60 126 129 50 78 . 39 47 86 180 . 94 . . 116 39 Shots Fired 629 | . 76 26 . 5 20 25 75 11 46 . 7 49 126 113 . 2 . . 38 10 Gun 341 | . 16 . . 4 19 13 61 2 29 . . . 101 86 . 2 . . 8 . Cannon 190 | . 58 22 . . 1 12 1 . . . . 49 8 20 . . . . 19 . Launcher 46 | . 2 4 . 1 . . 13 1 14 . 2 . 1 . . . . . 7 1 Special 52 | . . . . . . . . 8 3 . 5 . 16 7 . . . . 4 9 Kinetic 476 | . 67 22 . 4 13 19 56 2 29 . . 49 108 80 . . . . 27 . Thermal 52 | . 7 . . . 4 6 6 . . . . . 1 26 . 2 . . . . Explosive 46 | . 2 4 . 1 . . 13 1 14 . 2 . 1 . . . . . 7 1 Electromagnetic 3 | . . . . . 3 . . . . . . . . . . . . . . . Robot Hit Streak 42 | . 11 3 . 5 13 11 42 19 19 . 4 7 20 19 . 1 . . 6 7 Robot Miss Streak 6 | . 2 2 . . 2 4 1 2 2 . 1 3 3 6 . 1 . . 2 2 Penetration Max 1 | . . . . . . . 1 . 1 . . . . 1 . . . . . . Secondary Targets 3 | . . . . . . . . . . . . . 1 2 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 1 . . . . . . Autonomous 65 | . . . . 4 12 7 42 . . . . . . . . . . . . . Shots Hit Robots 553 | . 46 15 . 5 18 16 59 35 78 1 16 44 95 66 20 9 . 1 21 8 Core Hits 335 | . 20 24 . 3 5 10 51 14 59 . 12 23 47 31 10 4 . . 21 1 Critical Kills 10 | . . . . . . . . . . . . 3 1 6 . . . . . . Critical Parts Destroyed 12 | . . . . . . . . . . . 1 1 3 7 . . . . . . Critical Strikes 44 | . 3 1 . . . . . . 2 . 2 13 5 13 2 2 . . 1 . Destroy 17 | . . . . . . . . . . . . . 4 13 . . . . . . Blast 15 | . 3 1 . . . . . . . . . 9 1 . . . . . 1 . Smash 5 | . . . . . . . . . . . 1 4 . . . . . . . . Sever 7 | . . . . . . . . . 2 . 1 . . . 2 2 . . . . Melee Attacks 173 | . . . . . . . . 44 48 1 17 16 1 2 30 10 2 1 1 . Impact 19 | . . . . . . . . . . . 2 16 1 . . . . . . . Slashing 140 | . . . . . . . . 44 34 1 15 . . 2 30 10 2 1 1 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 43 | . . . . . . . . 13 14 1 . 3 . . 6 5 . 1 . . Combat Hostiles 3 | . . . . . . . . 1 1 . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24456 | . 1140 625 . 146 408 400 2406 2259 4709 113 851 2310 2109 2415 1821 1033 . 165 1457 89 Guns 7189 | . 126 . . 99 390 200 1816 21 566 . . . 1743 2098 . 30 . . 100 . Cannons 3214 | . 666 247 . . 18 193 . . . . . 1092 172 269 . . . . 557 . Explosions 4942 | . 338 356 . 47 . . 590 58 1852 . 257 361 194 . . . . . 800 89 Melee 9024 | . . . . . . . . 2180 2291 113 594 857 . . 1821 1003 . 165 . . Ramming 87 | . 10 22 . . . 7 . . . . . . . 48 . . . . . . Kinetic 9729 | . 754 247 . 99 350 359 1674 21 566 . . 1092 1915 1995 . . . . 657 . Thermal 644 | . 38 . . . 28 34 142 . . . . . . 372 . 30 . . . . Explosive 4942 | . 338 356 . 47 . . 590 58 1852 . 257 361 194 . . . . . 800 89 Electromagnetic 30 | . . . . . 30 . . . . . . . . . . . . . . . Impact 938 | . . . . . . . . . . . 81 857 . . . . . . . . Slashing 8086 | . . . . . . . . 2180 2291 113 513 . . . 1821 1003 . 165 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 47 | . 1 1 1 1 . 4 4 6 6 . 5 21 37 47 5 1 1 . . . Average Corruption 11 | . 1 1 1 1 . 2 4 4 6 . 4 16 30 40 3 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 263 | . . 7 1 . . 2 16 26 44 . 2 22 58 76 7 . 2 . . . Message Errors 50 | . . 3 1 . . . 1 5 12 . 1 2 14 9 2 . . . . . Matter Fused 56 | . . 3 . . . . 4 11 8 . 1 8 7 12 2 . . . . . Heat Flow Errors 38 | . . . . . . 1 3 4 12 . . 1 11 5 . . 1 . . . Energy Discharges 26 | . . . . . . . 2 2 6 . . 3 4 6 3 . . . . . Parts Rejected 8 | . . . . . . . . 1 . . . . . 7 . . . . . . Data Loss (minor) 30 | . . 1 . . . 1 4 2 3 . . 4 8 6 . . 1 . . . Data Loss (major) 9 | . . . . . . . . . . . . . 3 6 . . . . . . Misfires 7 | . . . . . . . . . . . . 1 . 6 . . . . . . Alerts 5 | . . . . . . . 2 1 1 . . 1 . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . 4 . . . . . . Weapon Failures 30 | . . . . . . . . . 2 . . 2 11 15 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2040 | . 24 . . . . . . 490 191 53 52 241 32 40 467 306 . 125 19 . Projectiles 60 | . 9 . . . . . . . . . . 44 . 7 . . . . . . Explosions 173 | . 15 . . . . . . 18 63 . . 26 32 . . . . . 19 . Melee 1807 | . . . . . . . . 472 128 53 52 171 . 33 467 306 . 125 . . Knockbacks 22 | . 11 2 . . . 1 . . . . . 3 . . . . . . 5 . Impact 3 | . . . . . . . . . . . . 3 . . . . . . . . Kinetic 19 | . 11 2 . . . 1 . . . . . . . . . . . . 5 . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 340 | . 29 22 . . . . 61 . . . 34 . 51 . . . . . 143 . Shots 12 | . 1 1 . . . . 3 . . . 2 . 1 . . . . . 4 . Rammed 12 | . 1 9 . . . 1 . . . . . . . 1 . . . . . . Targets Rammed 14 | . 2 9 . . . 1 . . . . . . . 2 . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . 1 . . . . . . Highest Temperature 395 | . 30 5 . . 52 224 330 279 275 . 194 248 278 212 10 150 342 238 395 299 Average Temperature 89 | . 15 5 . . 12 68 105 125 94 . 65 47 102 81 6 51 132 122 93 169 Received Heat Transfer 3531 | . 111 60 . 21 45 18 300 195 330 . 540 333 681 576 99 42 36 18 54 72 Effects 4 | . . . . . . . . . . . . . 1 . . . 1 . 2 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Siege Activations 4 | . . . . . . . . . . . . . 1 3 . . . . . . Total Turns 86 | . . . . . . . . . . . . . 3 83 . . . . . . Longest Duration 36 | . . . . . . . . . . . . . 3 36 . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . 1 4 . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . 1 3 . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 . . . . . . . . Impact Corruptions 7 | . . . . . . . . . . . 1 5 . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . 1 . . . . . . 1 . . . . . . Heat Transferred 1051 | . 111 . . . 111 74 185 . . . . . . 533 . 37 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac DSF Fac Gar Fac Fac Res Gar Res Gar Acc Maximum Alert Level 3 | . 1 . . . . . 3 1 3 2 2 3 3 2 1 . . . 3 2 Low Security (%) 37 | . 99 100 . 100 100 100 11 29 23 . . . . . 42 100 100 100 36 . Level 1 29 | . . . . . . . 29 70 4 . 7 39 . 84 57 . . . 16 73 Level 2 19 | . . . . . . . 30 . 56 100 92 9 42 15 . . . . 16 26 Level 3 13 | . . . . . . . 28 . 16 . . 50 57 . . . . . 30 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . . . . . . . Peak Influence 995 | . 205 74 . 56 71 54 819 391 995 522 607 831 750 450 274 126 109 60 927 556 Initial 573 | . . 19 . . 17 18 18 389 56 522 347 318 573 393 177 111 43 60 33 556 Average 334 | . 124 8 . 43 37 19 504 226 539 511 479 555 689 339 203 99 106 53 426 346 Influence Increases 7131 | . 367 108 . 56 84 172 895 430 1049 5 440 903 367 502 391 67 66 5 1044 180 Destroy 0b10 Robot/C 3240 | . 180 60 . 40 40 80 380 180 580 . 260 340 280 240 140 20 . . 420 . Destroy 0b10 Robot/NC 325 | . 40 5 . . . 15 5 70 40 . 5 20 30 40 35 15 . 5 . . Destroy Leader 460 | . 42 10 . 10 . 24 10 54 40 . 40 92 20 52 44 2 . . 20 . Allied During Kill 239 | . . . . . . . 8 6 19 . 54 . 16 . . . . . 136 . Successful Hack 288 | . 36 . . . 24 52 32 46 . 5 . . . 10 16 . 14 . 14 39 Select Force Hacks 30 | . . . . . . . . . . . . 30 . . . . . . . . Disable Machine 450 | . 30 15 . . 15 . . . . . 15 345 . 30 . . . . . . Anti-Garrison Action 800 | . . . . . . . 350 . 250 . . . . . . . 50 . 150 . Destroy Structure 684 | . 39 18 . 6 5 1 95 14 90 . 21 76 21 100 6 . 2 . 169 21 Partial Spotted 60 | . . . . . . . 15 . . . . . . 15 15 15 . . . . Lose Combat Pursuer 555 | . . . . . . . . 60 30 . 45 . . 15 135 15 . . 135 120 Influence Decreases 6810 | . 317 158 . 10 89 186 179 1092 135 503 330 691 436 889 540 223 15 69 162 786 Entered New Map 2722 | . . 31 . . 29 23 9 354 25 473 150 289 246 357 186 103 15 49 12 371 Time Decay 2463 | . 307 97 . 10 50 153 . 568 . 30 . 362 . 422 254 100 . 20 . 90 Lost Part 660 | . 10 30 . . 10 10 50 20 10 . 40 40 130 110 90 20 . . 50 40 Lost Ally 540 | . . . . . . . 120 . 100 . 140 . 60 . 10 . . . 100 10 Purge Threat 425 | . . . . . . . . 150 . . . . . . . . . . . 275 Squads Dispatched 41 | . 2 . . . . 3 . 14 . . 2 7 . 5 1 2 . 1 . 4 Investigation 19 | . 1 . . . . 2 . 8 . . . 2 . 2 . 1 . 1 . 2 Extermination 9 | . . . . . . 1 . 3 . . . 1 . 2 1 . . . . 1 Reinforcement 9 | . 1 . . . . . . 3 . . 2 . . 1 . 1 . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . 4 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac DSF Fac Gar Fac Fac Res Gar Res Gar Acc Distress Signals 14 | . 3 . . . 2 . 1 2 . . . . . 2 1 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 291 | . 18 19 . 2 8 4 24 25 31 . 16 18 17 19 16 14 6 6 32 16 Peak Tracking Total 15 | . 6 15 . 2 7 1 3 3 7 . 5 4 7 5 5 8 9 6 8 10 Tactical Retreats 19 | . . . . . . . . 3 1 . 3 . . 1 5 1 . . 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac DSF Fac Gar Fac Fac Res Gar Res Gar Acc Traps Triggered 18 | . . . . . . 1 7 1 1 . 3 . . . 1 . . . 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 9 | . . . . . . . . . 9 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . 1 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac DSF Fac Gar Fac Fac Res Gar Res Gar Acc Machines Disabled 42 | . 2 1 . . 1 . 5 . 3 . 1 23 . 2 . . 1 . 3 . Max in Single Turn 6 | . 1 1 . . 1 . 2 . 1 . . 6 . 1 . . 1 . 1 . Garrison Relay 10 | . . . . . . . 3 . 3 . . . . . . . 1 . 3 . Phase Generator 1 | . . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac DSF Fac Gar Fac Fac Res Gar Res Gar Acc Machines Accessed 57 | . 6 1 2 . 2 4 3 12 . 1 . 3 . 7 4 2 1 2 1 6 Terminals 33 | . 6 . . . 1 2 3 7 . 1 . . . 3 2 1 1 . 1 5 Fabricators 6 | . . . . . . . . 2 . . . . . 3 1 . . . . . Repair Stations 6 | . . . . . 1 . . . . . . 1 . 1 1 . . 1 . 1 Recycling Units 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . Garrison Access 6 | . . . . . . 1 . 2 . . . 1 . . . 1 . 1 . . Total Hacks 137 | . 29 1 2 . 5 13 12 30 . 1 . 5 . 14 5 3 1 5 1 10 Successful 57 | . 17 1 2 . 3 4 4 8 . 1 . 2 . 7 1 1 1 1 1 3 Failed 79 | . 11 . . . 2 9 8 22 . . . 3 . 7 4 2 . 4 . 7 Catastrophic 18 | . 1 . . . . . 2 6 . . . 1 . 2 2 . . 1 . 3 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . Manual 68 | . 21 . 1 . 1 5 6 10 . . . 2 . 5 3 2 . 4 . 8 Terminals 94 | . 29 . . . 3 10 12 20 . 1 . . . 4 3 2 1 . 1 8 Fabricators 15 | . . . . . . . . 5 . . . . . 9 1 . . . . . Repair Stations 11 | . . . . . 2 . . . . . . 2 . 1 1 . . 3 . 2 Recycling Units 4 | . . . . . . 2 . 2 . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . . . . . . . Garrison Access 8 | . . . . . . 1 . 3 . . . 1 . . . 1 . 2 . . Terminal Hacks 33 | . 13 1 2 . 1 1 4 6 . 1 . . . 1 . . 1 . 1 1 Record 1 | . . . 1 . . . . . . . . . . . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 . . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . 1 . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . 1 . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 4 | . 1 . . . . . 1 . . . . . . 1 . . . . 1 . Terminal Index 3 | . 1 . . . 1 . . 1 . . . . . . . . . . . . Alert Level 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . Garrison Registry 2 | . . . . . . . 1 . . . . . . . . . 1 . . . Security Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . . . . . 4 . . . . . . Network Status 3 | . . . . . . . . 1 . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Refit 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 . 1 . . . 1 . . . 1 . 1 . . Unlock Access 5 | . . . . . . 1 . 1 . . . 1 . . . 1 . 1 . . Unauthorized Hacks 12 | . 4 . . . 1 2 . . . . . 1 . 2 . . . . . 2 Terminals 8 | . 4 . . . 1 2 . . . . . . . . . . . . . 1 Botnet 7 | . 3 . . . 1 2 . . . . . . . . . . . . . 1 Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . Recompile 1 | . . . . . . . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Patch 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . Extract 1 | . . . . . . . . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 6 . . . 1 3 3 11 . . . 1 . 5 3 1 1 2 . 6 Full Trace Events 19 | . 4 . . . . 2 1 8 . . . 1 . . . 1 . 1 . 1 Feedback Events 5 | . 1 . . . . 3 . 1 . . . . . . . . . . . . Corruption 3 | . 1 . . . . 2 . . . . . . . . . . . . . . Hackware Fried 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . . . . . . . 8 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . . . 128 . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac DSF Fac Gar Fac Fac Res Gar Res Gar Acc Used RIF Installer 4 | . . . . . . . 1 . 1 . . . 1 . . . . . 1 . Code Merge 1 | . . . . . . . . . . . . . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . . . . . . . 1 . . . . . . . Structural Interface 1 | . . . . . . . . . 1 . . . . . . . . . . . Robots Hacked 26 | . . . . . . . . 5 3 . 2 . 6 4 . . . . 3 3 Non-combat 7 | . . . . . . . . 1 . . . . . 4 . . . . . 2 Combat 19 | . . . . . . . . 4 3 . 2 . 6 . . . . . 3 1 Robot Hacks Applied 33 | . . . . . . . . 6 3 . 3 . 7 5 . . . . 3 6 parse_system 1 | . . . . . . . . . . . . . 1 . . . . . . . map_walls 1 | . . . . . . . . . . . . . . 1 . . . . . . drop_inventory 2 | . . . . . . . . . . . . . . 1 . . . . . 1 locate_stockpiles 2 | . . . . . . . . . . . . . . 1 . . . . . 1 ignore_parts 1 | . . . . . . . . 1 . . . . . . . . . . . . purge_threat 2 | . . . . . . . . . . . . . . . . . . . . 2 map_route 1 | . . . . . . . . . . . . . . 1 . . . . . . find_shortcuts 1 | . . . . . . . . . 1 . . . . . . . . . . . scatter_targeting 1 | . . . . . . . . . . . . . 1 . . . . . . . overload_power 1 | . . . . . . . . 1 . . . . . . . . . . . . amplify_resonance 2 | . . . . . . . . 1 . . 1 . . . . . . . . . reboot_system 1 | . . . . . . . . 1 . . . . . . . . . . . . overwrite_iff 7 | . . . . . . . . 1 2 . 1 . 3 . . . . . . . streamctrl_high 1 | . . . . . . . . . . . . . 1 . . . . . . . formatsys_high 9 | . . . . . . . . 1 . . 1 . 1 1 . . . . 3 2 Relay Couplers Released 39 | . . . . . . . 14 . 10 . . . . . . . 5 . 10 . Machine Destruction 39 | . . . . . . . 14 . 10 . . . . . . . 5 . 10 . Attached 16 | . . . . . . . 3 . 1 . 2 . 3 3 . . 1 . 3 . Merged Code Value 29 | . . . . . . . . . . . . . . . . . . . 29 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . 6 . 7 . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac DSF Fac Gar Fac Fac Res Gar Res Gar Acc Total Allies 36 | . . . . . . . 8 2 11 . 2 . 5 1 . . . . 5 2 Largest Group 8 | . . . . . . . 8 1 6 6 6 . 2 1 1 . . . 3 1 Highest-Rated Group 308 | . . . . . . . 308 29 188 188 213 . 114 26 26 . . . 302 64 Highest-Rated Ally 119 | . . . . . . . 95 29 62 62 90 . 85 26 26 . . . 119 64 Total Orders 2 | . . . . . . . . . 2 . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . . . . . . . RETURN 1 | . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 191 | . . . . . . . 19 35 29 . 51 . 20 . . . . . 34 3 Total Damage 4511 | . . . . . . . 241 493 478 . 1229 . 514 . . . . . 1528 28 Kills 30 | . . . . . . . 2 2 5 . 6 . 6 . . . . . 9 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac DSF Fac Gar Fac Fac Res Gar Res Gar Acc Active Infowar (turns) 6198 | . . . . . . . . 184 1191 . 301 829 879 1039 545 208 428 49 361 184 Optics 6196 | . . . . . . . . 184 1191 . 299 829 879 1039 545 208 428 49 361 184 Terrain 477 | . . . . . . . . . . . . . . . 55 208 3 48 5 158 Traps 1401 | . . . . . . . . . . . . . . . 318 208 411 49 357 58 T.N.C. 842 | . . . . . . . . 14 . . . . . . . 207 428 49 144 . Cloaking 90 | . . . . . . . . . . . . . . . . . . . . 90 Spoofing 17 | . . . . . . . . . . . 2 . 14 1 . . . . . . Robot Analysis Total 3 | . 2 . . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac DSF Fac Gar Fac Fac Res Gar Res Gar Acc Turns Passed 11360 | . 709 912 124 39 100 469 888 1710 1418 60 409 829 879 1039 545 208 428 49 361 184 Spaces Moved 8610 | 1 363 539 274 92 174 468 1009 1363 664 35 195 314 331 553 642 254 242 89 479 529 Core 119 | . . . . . . 1 . . . . . . 4 15 99 . . . . . Treads 2565 | . 314 508 . . . 64 . . 585 35 195 314 227 323 . . . . . . Legs 1204 | 1 49 . . . . . . 928 79 . . . 100 . 47 . . . . . Wheels 73 | . . 31 42 . . . . . . . . . . . . . . . . . Hover 819 | . . . . . . . . 77 . . . . . 215 496 31 . . . . Flight 3830 | . . . 232 92 174 403 1009 358 . . . . . . . 223 242 89 479 529 Fastest Speed 22 | 120 120 80 32 32 26 29 28 32 130 160 160 160 100 45 42 25 25 22 22 25 Average Speed 92 | 120 154 155 40 32 29 78 55 104 156 160 160 196 179 119 50 29 25 22 23 26 Slowest Speed 360 | 120 160 160 112 32 109 200 182 245 240 160 160 240 240 240 150 360 25 25 102 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . 2 1 . 2 . . . . . . . . 4 . 4 . 12 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 1 79 95 61 33 19 10 95 37 66 2 96 8 48 21 20 6 45 3 54 19 Regions Visited 20 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 . . . . 1 . 1 . 1 . 1 . . 1 1 . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . . . . . . . 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . . . . . Spaces Dug 10 | . . . . . . . . 5 . . 1 . . . 3 . 1 . . . Terrain Destroyed 530 | . 43 25 . 7 5 1 110 15 74 . 26 40 14 52 3 . 1 . 108 6 Melee 10 | . . . . . . . . 5 . . 1 . . . 3 . 1 . . . Projectile 87 | . 1 . . 2 5 1 2 . 3 . . 8 7 52 . . . . 6 . AOE 432 | . 42 25 . 5 . . 108 10 71 . 25 32 6 . . . . . 102 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Fac Gar Fac DSF Fac Gar Fac Fac Res Gar Res Gar Acc Total 11129 | . 436 580 292 99 217 549 1305 1564 937 38 256 441 478 805 799 361 606 111 691 564 Wait 964 | . 1 4 . 3 13 10 76 44 97 1 6 38 4 105 44 72 349 22 67 8 Move 8545 | . 362 538 273 87 171 468 1004 1363 663 34 194 314 330 552 641 247 241 80 478 505 Hop 23 | . . . . 2 1 . 2 . . . . . . . . 3 . 4 . 11 Pick Up 150 | . 9 2 6 . 2 3 10 30 19 . 5 4 12 13 12 4 5 2 12 . Fast Attach 150 | . 4 1 1 . 2 16 13 19 6 . 5 4 13 14 28 9 1 . 8 6 Attach 125 | . 2 1 2 3 7 5 15 10 13 1 10 5 12 14 5 3 . 2 9 6 Detach 104 | . 2 . 1 3 7 4 15 12 6 1 9 4 7 7 7 2 1 . 10 6 Swap 88 | . 5 6 . . 3 2 . 7 9 . 1 4 13 12 7 . 2 . 17 . Drop 197 | . 9 2 9 . 5 15 14 24 28 . 1 2 4 17 25 9 5 . 17 11 Fire 388 | . 40 14 . 1 6 9 26 10 39 . 7 50 82 66 . 2 . . 26 10 Melee 173 | . . . . . . . . 44 48 1 17 16 1 2 30 10 2 1 1 . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . Crush 13 | . 1 9 . . . 1 . . . . . . . 2 . . . . . . Escape Stasis 123 | . . . . . . 16 85 . . . . . . . . . . . 22 . Rewire 73 | . . . . . . . 45 1 . . 1 . . 1 . . . . 24 1 Trap 12 | . . 3 . . . . . . 9 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 4 exits: *Fac x4) -7/Factory (discovered 6 exits: *Fac x4 / [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research -3/Garrison (discovered 3 exits: *Res x3) -2/Research -2/Garrison -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 14) 246 | -10/Materials | Discovered new exit (range 8) 254 | -10/Materials | Central database locked down 288 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 438 | -10/Materials | Identified exit to Mines 522 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Entered Mines 806 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 943 | -10/Mines | Found a hidden stash of uninstalled traps 951 | -10/Mines | Identified exit to Materials 1297 | -10/Mines | Found the Drone Emporium 1303 | -10/Mines | Found Prototype Device 1303 | -10/Mines | Identified Sensor Drone Bay 1490 | -10/Mines | Discovered exit to Materials (range 11) 1544 | -10/Mines | Assembled infested the area 1558 | -10/Mines | Met 8R-AWN 1578 | -10/Mines | Core integrity fell below 50% 1593 | -10/Mines | Learned location of Storage (-9) 1616 | -10/Mines | Lost 3 parts (1n2w) 1618 | -10/Mines | Discovered new exit (range 5) 1622 | -10/Mines | Entered Exiles 1642 | -10/Exiles | Welcomed by 8R-AWN 1656 | -10/Exiles | Met EX-HEX 1693 | -10/Exiles | Met EX-BIN 1697 | -10/Exiles | Aligned with FarCom system 1697 | -10/Exiles | Given EX-Vault access code 1705 | -10/Exiles | Opened EX-Vault 1706 | -10/Exiles | Found Prototype Ballistic Gun 1706 | -10/Exiles | Identified AWS/Gauss 1721 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1731 | -10/Exiles | Met EX-DEC 1734 | -10/Exiles | Learned location of Zion (-6) 1743 | -10/Exiles | Discovered new exit (range 10) 1746 | -10/Exiles | Left Exiles lab with AWS/Gauss 1746 | -10/Exiles | Entered Mines 1780 | -9/Mines | Learned Materials emergency access door positions 1783 | -9/Mines | Discovered new exit (range 7) 1785 | -9/Mines | Entered Materials 1785 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1884 | -8/Materials | Discovered new exit (range 7) 1885 | -8/Materials | Entered Factory 1885 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1993 | -7/Factory | Hacking Suite fried by hacking feedback 2354 | -7/Factory | Identified exit to Garrison 2354 | -7/Factory | Entered Garrison 2354 | -7/Garrison | Warlord forces raided the area 2384 | -7/Garrison | Triggered checkpoint 2421 | -7/Garrison | Lost 3 allies 2434 | -7/Garrison | Garrison Relay disabled 2458 | -7/Garrison | Triggered checkpoint 2460 | -7/Garrison | Triggered checkpoint 2498 | -7/Garrison | Lost 3 allies 2544 | -7/Garrison | Triggered checkpoint 2609 | -7/Garrison | Garrison Relay disabled 2612 | -7/Garrison | Triggered checkpoint 2634 | -7/Garrison | Triggered checkpoint 2673 | -7/Garrison | Discovered new exit (range 12) 2719 | -7/Garrison | Phase Generator disabled 2869 | -7/Garrison | Lost 3 parts (2n1u) 2875 | -7/Garrison | Discovered new exit (range 11) 2900 | -7/Garrison | Warlord forces retreated 2930 | -7/Garrison | Triggered checkpoint 2964 | -7/Garrison | Triggered checkpoint 3047 | -7/Garrison | Discovered new exit (range 14) 3052 | -7/Garrison | Discovered new exit (range 3) 3085 | -7/Garrison | Found embedded Infiltrators 3099 | -7/Garrison | Discovered new exit (range 35) 3099 | -7/Garrison | Discovered new exit (range 25) 3099 | -7/Garrison | Discovered new exit (range 67) 3099 | -7/Garrison | Discovered new exit (range 45) 3099 | -7/Garrison | Learned Factory security intel 3102 | -7/Garrison | Garrison Relay disabled 3120 | -7/Garrison | Triggered checkpoint 3131 | -7/Garrison | Installed Relay Interface Framework 3242 | -7/Garrison | Entered Factory 3245 | -7/Factory | Identified exit to DSF 3267 | -7/Factory | Lost 6 allies 3315 | -7/Factory | Identified exit to Factory 3386 | -7/Factory | Discovered new exit (range 11) 4051 | -7/Factory | Build established: Bothacker-Mutant 4401 | -7/Factory | Core integrity fell below 50% 4448 | -7/Factory | Hacking Suite fried by hacking feedback 4723 | -7/Factory | Build established: Hacker-Mutant 4952 | -7/Factory | Identified exit to Garrison 4952 | -7/Factory | Entered Garrison 4952 | -7/Garrison | Accompanied by 1 ally 4980 | -7/Garrison | Triggered checkpoint 5025 | -7/Garrison | Garrison Relay disabled 5260 | -7/Garrison | Triggered checkpoint 5281 | -7/Garrison | Triggered checkpoint 5328 | -7/Garrison | Triggered checkpoint 5470 | -7/Garrison | Found Hvy. Reflective Plating 5473 | -7/Garrison | Found Hvy. Reflective Plating 5560 | -7/Garrison | Build established: Bothacker-Mutant 5654 | -7/Garrison | Discovered exit to Factory (range 9) 5800 | -7/Garrison | Discovered exit to Factory (range 10) 5850 | -7/Garrison | Triggered checkpoint 5923 | -7/Garrison | Expanded RIF knowledge: Structural Interface 5980 | -7/Garrison | Garrison Relay disabled 6193 | -7/Garrison | Garrison Relay disabled 6287 | -7/Garrison | Found embedded Infiltrators 6370 | -7/Garrison | Entered Factory 6370 | -6/Factory | Accompanied by 6 allies 6370 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6429 | -6/Factory | Identified exit to DSF 6430 | -6/Factory | Entered DSF 6430 | -6/DSF | Accompanied by 6 allies 6446 | -6/DSF | Additional patrols routed to DSF 6476 | -6/DSF | Discovered new exit (range 16) 6715 | -6/DSF | Lost 5 allies 6754 | -6/DSF | Sterilization system engaged 6774 | -6/DSF | Ambient heat levels rising (+10) 6789 | -6/DSF | Ambient heat levels rising (+10) 6789 | -6/DSF | Lost 3 parts (1p1n1u) 6804 | -6/DSF | Ambient heat levels rising (+10) 6819 | -6/DSF | Ambient heat levels rising (+10) 6834 | -6/DSF | Ambient heat levels rising (+10) 6839 | -6/DSF | Entered Factory 6839 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7265 | -5/Factory | System corruption reached 10% 7274 | -5/Factory | Lost 3 parts (2n1u) 7600 | -5/Factory | Garrison activated, responded to threat 7646 | -5/Factory | Destroyed 7 combat bots 7668 | -5/Factory | Identified exit to Garrison 7668 | -5/Factory | Entered Garrison 7743 | -5/Garrison | Expanded RIF knowledge: Patrol Navigation 7805 | -5/Garrison | Spotted B-75 Beast 7818 | -5/Garrison | Triggered checkpoint 7820 | -5/Garrison | Hijacked Beast 6a control node with streamctrl_high 7821 | -5/Garrison | Triggered checkpoint 7832 | -5/Garrison | Triggered checkpoint 7877 | -5/Garrison | P-70 Sage assimilated allied G-67 Veteran 7879 | -5/Garrison | Lost 3 allies 7892 | -5/Garrison | Core integrity fell below 50% 7895 | -5/Garrison | System corruption reached 30% 7931 | -5/Garrison | Lost 13 parts (2p3n4u4w) 8006 | -5/Garrison | Triggered checkpoint 8131 | -5/Garrison | Build established: Scavenger-Mutant 8133 | -5/Garrison | Discovered new exit (range 10) 8483 | -5/Garrison | Discovered new exit (range 10) 8547 | -5/Garrison | Entered Factory 9212 | -5/Factory | Core integrity fell below 20% 9395 | -5/Factory | Lost 6 parts (2p1n3w) 9580 | -5/Factory | Discovered new exit (range 7) 9586 | -5/Factory | Entered another Factory area 9586 | -4/Factory | Accompanied by 1 ally 9586 | -4/Factory | Evolved 2 slots: Utility x2 9807 | -4/Factory | Spotted B-86 Titan 9850 | -4/Factory | Lost 6 parts (1p3n2u) 10031 | -4/Factory | Lost 3 parts (1p1n1u) 10101 | -4/Factory | Discovered new exit (range 11) 10118 | -4/Factory | Identified exit to Research 10131 | -4/Factory | Entered Research 10131 | -3/Research | Evolved 2 slots: Utility x2 10142 | -3/Research | Spotted B-86 Titan 10237 | -3/Research | Build established: Scavenger-Scout 10339 | -3/Research | Identified exit to Garrison 10339 | -3/Research | Entered Garrison 10346 | -3/Garrison | Discovered new exit (range 44) 10346 | -3/Garrison | Discovered new exit (range 49) 10346 | -3/Garrison | Discovered new exit (range 36) 10362 | -3/Garrison | Garrison Relay disabled 10732 | -3/Garrison | Spotted B-86 Titan 10745 | -3/Garrison | Spotted B-86 Titan 10749 | -3/Garrison | Found Relay Coupler [Proto] 10750 | -3/Garrison | Found Relay Coupler [Proto] 10751 | -3/Garrison | Found Relay Coupler [Proto] 10767 | -3/Garrison | Identified exit to Research 10767 | -3/Garrison | Entered Research 10767 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10777 | -2/Research | Identified exit to Garrison 10816 | -2/Research | Entered Garrison 10825 | -2/Garrison | Garrison Relay disabled 10833 | -2/Garrison | Spotted B-90 Cyclops 10901 | -2/Garrison | Rewired Executioner 10913 | -2/Garrison | Rewired Executioner 10937 | -2/Garrison | Triggered checkpoint 11007 | -2/Garrison | Triggered checkpoint 11113 | -2/Garrison | Expanded RIF knowledge: Code Merge 11158 | -2/Garrison | Discovered new exit (range 10) 11163 | -2/Garrison | Garrison Relay disabled 11177 | -2/Garrison | Entered Access 11177 | -1/Access | Evolved 2 slots: Utility x2 11217 | -1/Access | Build established: Bothacker-Scout 11221 | -1/Access | Discovered new exit (range 19) 11261 | -1/Access | Found Prototype Device 11261 | -1/Access | Identified Adv. EM Shield 11361 | *** | Escaped! Last Messages --------------- 11335_ Detecting nearby Garrison Access. 11339_ Slug penetrates Wall. 11341_ K-01 Serf destroyed. 11341_ Q-thruster destroyed. 11342_ Dropped Imp. Cloaking Device. 11342_ Dropped Lrn. Terrain Scanner. 11343_ Acquired 24 matter. 11344_ Core Analyzer destroyed. 11344_ Slug penetrates Wall. 11346_ Connecting with Terminal... 11349_ Jacked Y-72 Warden... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 11350_ Reactivated Warden 10a. 11358_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11359_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | """" ############# ########??????#????????????? | | """" ##?????? ???????????? | | "" #???????????????#???? | | "" #################### #???#???????????#???? | | #?##?# ???# #?????????????????? ? | | ##???# ??# #???#??#???????#????? | | #??#?# ??# #???????????????????? | | ### #?#??# ## ##?#???######???????? | | ??# #????# # ####### ##### # | | #?# ##?#?# + g = = "T | | ?## #????# # !!! * "" ######### | | ??# ####?# " " # ####### #???????? | | #?# #????# "Y" ?##+########## ##???????? | | ??# #???## """ ?# ## #???#????? | | ??# #?#??# ?# ## #????????? | | ??# #?#?## ??# ## #????????? | | ??# ##??###########???# ## #?#??????# | | #?# #??##????##???#???# ## #????????? | | ### #?#???????????????############# #????????? | | ??# ##????#?????#????##?#?###?????# w#????????? | | #?# #????#?#??#??########## ####### #?#??????? | | #?# ### ? ? ????"" #???#????? | | #?# #?# ? BB??""" #????????? | | ??# #??????BB ?""" #????????? | | ??# ? ??? ??????" #?????? ?? | | ??# ? ???? ?""" "@ ##???????? | | ??# ?? ???????" "" #??#?????? | | ?## ? ? ? ??"" #?#???#?? | | #?########?? BB?""?" ##?##????? | | #?????#????? BB """" """ """ ##?????#?? | | ??##??#??? ?? ???"?" """T""" #?????#??? | | #???##???????#?##??########### ####### #?????#??? | | ???###???####?##?????#???????###????## #????????? | | ##?#?##?##????##??????#??#?????#?#???# #?????##?# | | ?#?##???#??#???????????#??#??????#??## #???#????? | | ???#??#??###???##???#?##????#????##??# #????????? | | ??#?????#???#????#????#????####??????# ########## | | ##?????###?#??????##???############### # | | #?##?################### # # | | ?##### + + # # | | ?????## ###### """ # # "" | | ???#??# "" #??### g """ # # "" | | ???##?# """ ##???# R" # # """" | | ??????# T" #?#??# """ + + """" | | ???#?# """ #??#?# "" # # """" | | ??#???# "" #????# # # """" | | ####??# #????# # # """" | | #?###?# #????# # # "" | | ####### ##???# # # | | + ###?## # # ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 43 Energy Capacity 1010 Matter Stores 450 Matter Capacity 550 Sight Range 23 Terrain Scan Range 24 Terrain Scan Density 110 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 750 Resistance: KI 25 Resistance: TH 25 Resistance: EM 15 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 6 Melee Accuracy 16 Target Analysis 9 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 84 Authchip Count 1 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Antigrav System | -5/Factory | Extracted System Restoration Module | -5/Factory | Extracted Weapon Cycler | -5/Factory | Extracted Imp. Trap Scanner | -5/Factory | Extracted Med. Armored Exoskeleton | -5/Factory | Extracted Imp. Remote Datajack | -5/Factory | Extracted Imp. Hardlight Generator | -5/Factory | Extracted Matter Filter | -5/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonLatentDirector Manual? 0 Play Time 01:41:58 Cumulative 1053.6 hours Start 2025.05.20 @ 18:54:19 End 2025.05.20 @ 21:40:30 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1306 Rogue 1023 Adventurer 124 Explorer 159 Win Type 0 Total 47 Types 33/0/8/4/1/0/0/1/0/0 Lore% 91 Gallery% 86 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d03380df-ec39-4777-a461-c4f4bc939d1a