Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 22:43:44 // Halloween2020/ForbiddenLore Player: Cipherpunk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (71) 355 Value Destroyed (1303) 1303 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (837) 837 TOTAL SCORE: 7295 Bonus ------- High Alert Combat Kills 217 Follower Combat Kills 377 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -357 Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 98/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Makeshift System Shield Bomb Factory No. 2 Battle Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Humpback Humpback Experimental Targeting Computer Experimental Hacking Suite > --- WEAPON ----------- AWS/Autocannon Makeshift Axe > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Makeshift Leg Compact Wheel Compact Wheel Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Weapon Cycler Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Makeshift System Restoration Module Drone Bay Heavy EM Pulse Gun Beam Rifle Heavy Particle Cannon Assault Rifle Light Assault Rifle Battle Rifle Improved Light Cannon Grenade Launcher Datajack Improved Datajack Welding Torch Katana CR-A16's Pointy Stick [Rating: 81] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Experimental Hacking Suite Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Slots Evolved 8 | . . . . . 4 . . 4 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 . . . Utility 4 | . . . . . 3 . . 1 . . . Weapon 2 | . . . . . . . . 2 . . . Parts Attached 46 | . 4 9 2 4 8 2 . 4 3 10 . Power 3 | . . 1 . . . . . . 1 1 . Engine 3 | . . 1 . . . . . . 1 1 . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 10 | . 1 2 1 1 4 . . 1 . . . Treads 4 | . . . . . 3 . . 1 . . . Leg 5 | . 1 2 . 1 1 . . . . . . Wheel 1 | . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 13 | . 2 . 1 . 3 . . 1 . 6 . Device 3 | . 1 . . . 1 . . . . 1 . Storage 5 | . 1 . 1 . 2 . . 1 . . . Processor 4 | . . . . . . . . . . 4 . Hackware 1 | . . . . . . . . . . 1 . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 20 | . 1 6 . 3 1 2 . 2 2 3 . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 8 | . . 4 . 1 1 1 . . 1 . . Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher 5 | . . 2 . 2 . . . . 1 . . Special Weapon 2 | . 1 . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . 2 . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . 7 . Parts Lost 15 | . . . . 1 . . . . . 14 . Power 2 | . . . . . . . . . . 2 . Propulsion 5 | . . . . 1 . . . . . 4 . Utility 5 | . . . . . . . . . . 5 . Weapon 3 | . . . . . . . . . . 3 . Highest Loss Streak 13 | . . . . 1 . . . . . 13 . Average Slot Usage (%) 85 | . 99 100 97 84 89 90 90 71 73 69 . Engine 9 | . 14 14 14 14 9 9 9 6 6 5 . Treads 15 | . . . . . 5 27 27 24 26 24 . Leg 11 | . 28 28 26 22 21 . . . . . . Device 6 | . 13 14 11 . 9 9 9 . . . . Storage 19 | . 14 14 14 14 26 27 27 25 26 14 . Ballistic Gun 14 | . 16 27 28 15 17 17 18 1 . . . Ballistic Cannon 1 | . . . . . . . . 5 6 5 . Launcher 1 | . . . . 12 . . . . 2 4 . Special Weapon 1 | . 11 . . . . . . . . . . Naked Turns 83 | . . . . . . . . . . 41 42 Heaviest Build 264 | 11 24 26 88 90 121 121 121 259 264 264 . Greatest Support 112 | 20 20 20 20 20 84 84 84 112 112 112 3 Greatest Overweight (x) 8 | . 1 1 8 8 4 1 1 2 2 4 . Average Overweight (x) 1 | . . 1 1 5 2 1 1 1 2 1 . Largest Inventory Capacity 56 | . 10 10 24 24 36 36 36 56 56 56 4 Average Capacity 31 | . 8 10 12 24 35 36 36 53 56 44 4 Most Carried 36 | . 7 10 17 19 22 22 26 27 27 36 4 Average Carried 19 | . 6 9 10 17 16 22 24 22 24 31 4 Final Capacity 56 | 6 10 10 24 24 36 36 36 56 56 4 4 Final Carried 26 | 6 7 10 17 19 22 22 26 22 26 4 4 Class Distribution -------------------- 34% | Hauler-Mutant 27% | Hauler-Gunner 15% | Mutant 13% | Scavenger-Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -8/Recycling Hauler-Skirmisher | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Matter Collected 1006 | 200 . 263 . 47 233 36 68 . 110 49 . Remotely . | . . . . . . . . . . . . Salvage Created 1355 | . 150 291 . 51 211 . 111 . 346 195 . Parts 91 | . 3 21 . 6 6 . 8 . 14 33 . Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 3 | . . . . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Combat Hostiles Destroyed 35 | . . 11 . 7 . . 5 . 11 1 . Guns 14 | . . 6 . 2 . . 5 . 1 . . Cannons 10 | . . . . . . . . . 9 1 . AOE 10 | . . 5 . 5 . . . . . . . Classes Destroyed 12 | . 2 2 . 2 . . 1 . 2 3 . Hauler 1 | . 1 . . . . . . . . . . Recycler 5 | . 1 . . . 3 . 1 . . . . Drone 5 | . . . . . . . 5 . . . . Swarmer 15 | . . 5 . 6 . . . . 4 . . Grunt 6 | . . 6 . . . . . . . . . Protector 1 | . . . . . . . . . . 1 . Zionite 29 | . . . . 1 . . . . . 28 . Tinkerer 2 | . . . . . . . . . . 2 . Assembled 1 | . . . . 1 . . . . . . . Surgeon 1 | . . . . . . . . . . 1 . Thug 5 | . . . . . . . . . 5 . . Butcher 1 | . . . . . . . . . 1 . . Mutant 2 | . . . . . . . . . 1 1 . Best Kill Streak 24 | . 1 5 . 3 1 . 1 . 7 24 . Combat Bots Only 7 | . . 5 . 3 . . 1 . 7 1 . Max Kills in Single Turn 2 | . 1 2 . 2 1 . 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 2 . 2 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Damage Taken 3568 | . . 333 . 430 . . 61 . 363 2049 332 Core 938 | . . 52 . 28 . . 6 . 51 469 332 Absorbed by Shields 90 | . . . . . . . 13 . 50 27 . Core Remaining (%) 88 | 100 . . . 68 . . 98 . . . . Volleys Fired 104 | . 20 21 . 18 11 5 18 . 11 . . Largest 2 | . 2 2 . 2 2 2 2 . 1 . . Hottest 50 | . 40 40 . 50 40 40 40 . 30 . . Shots Fired 281 | . 27 37 . 28 22 6 36 2 40 83 . Gun 143 | . 19 32 . 22 22 2 36 . 10 . . Cannon 113 | . . . . . . . . 2 29 82 . Launcher 13 | . . 5 . 6 . . . . 1 1 . Special 12 | . 8 . . . . 4 . . . . . Kinetic 256 | . 19 32 . 22 22 2 36 2 39 82 . Thermal 12 | . 8 . . . . 4 . . . . . Explosive 13 | . . 5 . 6 . . . . 1 1 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 73 | . 8 7 . 4 13 1 3 2 9 73 . Robot Miss Streak 9 | . 4 2 . 5 3 1 9 . 2 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Autonomous 113 | . . . . . . . . 2 29 82 . Shots Hit Robots 186 | . 13 24 . 10 17 1 9 2 30 80 . Core Hits 93 | . 5 20 . 10 6 1 7 . 11 33 . Critical Hits 9 | . . 2 . . . . . . 2 5 . Critical Kills 5 | . . . . . . . . . 1 4 . Critical Parts Destroyed 4 | . . 2 . . . . . . 1 1 . Melee Attacks 10 | . . . . . . . . . . 10 . Impact . | . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . 8 . Piercing 2 | . . . . . . . . . . 2 . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . Damage Inflicted 9845 | . 89 552 . 366 166 12 210 91 2194 6165 . Guns 853 | . 83 242 . 96 166 . 169 . 97 . . Cannons 8233 | . . . . . . . . 91 2097 6045 . Explosions 652 | . . 310 . 270 . . . . . 72 . Melee 42 | . . . . . . . . . . 42 . Ramming 59 | . . . . . . 12 41 . . 6 . Kinetic 9086 | . 83 242 . 96 166 . 169 91 2194 6045 . Thermal 6 | . 6 . . . . . . . . . . Explosive 652 | . . 310 . 270 . . . . . 72 . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 42 | . . . . . . . . . . 42 . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . 1 1 1 6 . . . . . 14 14 Average Corruption 2 | . 1 1 1 4 . . . . . 5 14 Corruption Purged . | . . . . . . . . . . . . Effects 51 | . 2 8 2 11 . . . . . 24 4 Message Errors 12 | . . 4 1 1 . . . . . 5 1 Matter Fused 8 | . . . . 1 . . . . . 7 . Heat Flow Errors 2 | . . . . . . . . . . 1 1 Energy Discharges 7 | . . 1 1 2 . . . . . 3 . Data Loss (minor) 7 | . 1 2 . 2 . . . . . 2 . Data Loss (major) 4 | . . . . 1 . . . . . 3 . Misfires 1 | . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . 1 2 Targeting Errors 4 | . 1 1 . 2 . . . . . . . Weapon Failures 2 | . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1248 | . . 9 . . . . 6 . 518 715 . Projectiles 1233 | . . . . . . . . . 518 715 . Explosions 9 | . . 9 . . . . . . . . . Melee 6 | . . . . . . . 6 . . . . Knockbacks 44 | . . . . . . . . 1 13 30 . Impact . | . . . . . . . . . . . . Kinetic 40 | . . . . . . . . 1 10 29 . Secondary 4 | . . . . . . . . . 3 1 . Self-Inflicted Damage 93 | . . 15 . 45 . . . . . 33 . Shots 4 | . . 1 . 2 . . . . . 1 . Rammed 6 | . . . . . . 2 2 . . 2 . Targets Rammed 6 | . . . . . . 2 2 . . 2 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 175 | . . 17 . 10 . . . . . 125 175 Average Temperature 29 | . . 8 . 7 . . . . . 65 101 Received Heat Transfer 316 | . . 114 . . . . 14 . 53 81 54 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . Impact Corruptions 4 | . . . . . . . 1 . 3 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Peak Influence 1105 | . 157 326 . 145 95 696 513 1105 . . . Initial 1082 | . . 11 . . 56 13 267 1082 . . . Average 191 | . 65 161 . 106 58 202 267 1088 . . . Maximum Alert Level 4 | . . 1 . . . 2 2 4 . . . Low Security (%) 67 | . 100 80 . 100 100 56 30 . . . . Level 1 26 | . . 19 . . . 19 64 . . . . Level 2 3 | . . . . . . 23 5 . . . . Level 3 2 | . . . . . . . . 95 . . . Level 4 . | . . . . . . . . 4 . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . . 1 . . . 2 1 1 . . 1 Investigation 2 | . . 1 . . . 1 . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 2 | . . . . . . 1 1 . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Distress Signals 2 | . . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 123 | . 5 10 . 9 . 9 31 2 12 34 11 Peak Tracking Total 10 | . 1 5 . 3 . 5 4 2 5 7 10 Tactical Retreats 9 | . . . . . . 2 . . 1 4 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Traps Triggered 3 | . 2 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Exploded 1 | . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Machines Disabled 13 | . . . . 1 . 1 8 . . 3 . Max in Single Turn 1 | . . . . 1 . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Machines Accessed 18 | . 4 1 2 . . 3 6 2 . . . Terminals 10 | . 2 1 . . . 1 5 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . 1 1 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 55 | . 6 3 24 . . 8 11 3 . . . Successful 35 | . 2 . 24 . . 5 2 2 . . . Failed 20 | . 4 3 . . . 3 9 1 . . . Catastrophic 8 | . 2 2 . . . 1 2 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 24 | . 2 3 1 . . 6 10 2 . . . Terminals 20 | . 2 3 . . . 3 10 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 9 | . 4 . . . . 3 1 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 26 | . . . 24 . . 1 1 . . . . Record 23 | . . . 23 . . . . . . . . Branch Access Points 2 | . . . . . . 1 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . . . . 3 1 . . . . Retrieve Components 6 | . 2 . . . . 3 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 1 . 2 . . . Terminals 2 | . . . . . . . . 2 . . . Botnet 1 | . . . . . . . . 1 . . . Disrupt 1 | . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Jam 1 | . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 2 1 . . . 3 5 2 . . . Full Trace Events 2 | . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . 3 . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . 8 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Total Allies 12 | . . . . 2 . 2 8 . . . . Largest Group 8 | . . . . 2 2 3 8 3 2 1 . Highest-Rated Group 173 | . . . . 45 45 146 173 78 48 16 . Highest-Rated Ally 99 | . . . . 31 31 99 34 30 24 16 . Total Orders . | . . . . . . . . . . . . Ally Attacks 128 | . . . . 1 8 24 93 2 . . . Total Damage 2682 | . . . . 20 125 627 1745 165 . . . Kills 41 | . . . . . 2 6 32 1 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Turns Passed 6194 | . 508 805 497 366 531 332 1227 103 653 1130 42 Spaces Moved 3261 | 1 323 485 307 154 232 172 552 50 311 590 84 Core 157 | . . . . . . . . . . 73 84 Treads 1659 | . . . . . 57 172 552 50 311 517 . Legs 1351 | 1 323 485 283 84 175 . . . . . . Wheels 94 | . . . 24 70 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 150 150 160 180 180 180 180 200 50 50 Average Speed 171 | 120 134 150 156 203 207 180 180 198 200 181 50 Slowest Speed 250 | 120 150 150 240 240 240 180 180 200 200 250 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 1 44 91 69 49 15 21 96 2 69 77 20 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 3 | . . 1 1 . . . . . . 1 . Known Exits Taken 2 | . . . . . 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 5 | . . . . 1 . . . . 3 1 . Spaces Dug 1 | . . . . . . . . . . 1 . Terrain Destroyed 60 | . . 15 . 30 . . . 1 10 4 . Melee 1 | . . . . . . . . . . 1 . Projectile 10 | . . . . . . . . 1 6 3 . AOE 49 | . . 15 . 30 . . . . 4 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Doors Sealed 3 | . 1 . . . . 2 . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Sto Rec Fac Low Zio Pro Total 3709 | . 371 529 326 178 263 186 752 55 332 633 84 Wait 59 | . 19 6 . . 2 4 20 . 1 7 . Move 3250 | . 322 484 306 153 231 171 551 49 310 589 84 Hop . | . . . . . . . . . . . . Pick Up 44 | . 2 4 13 3 6 . 4 . 5 7 . Fast Attach 14 | . 3 . 1 . 3 . . . . 7 . Attach 10 | . . . . 1 4 . . 3 . 2 . Detach 12 | . 1 . . . 3 . . 2 . 6 . Swap 23 | . 1 9 1 3 1 2 . 1 3 2 . Drop 19 | . 3 5 5 . 2 . . . 2 2 . Fire 104 | . 20 21 . 18 11 5 18 . 11 . . Melee 9 | . . . . . . . . . . 9 . Ram 2 | . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . Crush 4 | . . . . . . 2 2 . . . . Escape Stasis 2 | . . . . . . 2 . . . . . Rewire 157 | . . . . . . . 157 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 7) 509 | -10/Materials | Entered Mines 531 | -10/Mines | Met a Derelict bent on vengeance 636 | -10/Mines | Learned location of Storage (-8) 726 | -10/Mines | Discovered new exit (range 8) 933 | -10/Mines | Discovered new exit (range 15) 1155 | -10/Mines | Build established: Scavenger-Mutant 1306 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1308 | -10/Mines | Discovered new exit (range 5) 1314 | -10/Mines | Entered Exiles 1334 | -10/Exiles | Discovered new exit (range 15) 1350 | -10/Exiles | Met 8R-AWN 1376 | -10/Exiles | Met EX-HEX 1416 | -10/Exiles | Met EX-BIN 1437 | -10/Exiles | Aligned with FarCom system 1439 | -10/Exiles | Given EX-Vault access code 1542 | -10/Exiles | Opened EX-Vault 1558 | -10/Exiles | Found AWS/Autocannon 1588 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1606 | -10/Exiles | Exiles lab attacked by MAIN.C 1666 | -10/Exiles | Learned location of Zion (-6) 1799 | -10/Exiles | Discovered new exit (range 10) 1811 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1811 | -10/Exiles | Entered Mines 1883 | -9/Mines | Assembled infested the area 2018 | -9/Mines | Build established: Hauler-Mutant 2168 | -9/Mines | Discovered new exit (range 5) 2177 | -9/Mines | Entered Materials 2177 | -8/Materials | Accompanied by 2 allies 2177 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2178 | -8/Materials | Identified exit to Storage 2182 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2708 | -8/Materials | Entered Storage 2708 | -8/Storage | Accompanied by 1 ally 2770 | -8/Storage | Identified exit to Recycling 2913 | -8/Storage | Met 01-MTF 3031 | -8/Storage | Used back door to open Recycling access 3040 | -8/Storage | Entered Recycling 3040 | -8/Recycling | Accompanied by 1 ally (01-MTF) 3045 | -8/Recycling | 01-MTF left 3117 | -8/Recycling | Spotter reported a threat 3211 | -8/Recycling | Spotter reported a threat 3211 | -8/Recycling | Spotter reported a threat 3232 | -8/Recycling | Spotter reported a threat 3264 | -8/Recycling | Spotter reported a threat 3265 | -8/Recycling | Spotter reported a threat 3300 | -8/Recycling | Spotter reported a threat 3304 | -8/Recycling | Spotter reported a threat 3307 | -8/Recycling | Spotter reported a threat 3317 | -8/Recycling | Spotter reported a threat 3328 | -8/Recycling | Spotter reported a threat 3369 | -8/Recycling | Discovered new exit (range 5) 3374 | -8/Recycling | Spotter reported a threat 3462 | -8/Recycling | Spotter reported a threat 3483 | -8/Recycling | Spotter reported a threat 3489 | -8/Recycling | Spotter reported a threat 3514 | -8/Recycling | Spotter reported a threat 3542 | -8/Recycling | Spotter reported a threat 3543 | -8/Recycling | Spotter reported a threat 3567 | -8/Recycling | Spotter reported a threat 3673 | -8/Recycling | Spotter reported a threat 3689 | -8/Recycling | Spotter reported a threat 3713 | -8/Recycling | Spotter reported a threat 3733 | -8/Recycling | Spotter reported a threat 3735 | -8/Recycling | Spotter reported a threat 3838 | -8/Recycling | Spotter reported a threat 3880 | -8/Recycling | Spotter reported a threat 3881 | -8/Recycling | Spotter reported a threat 3927 | -8/Recycling | Spotter reported a threat 3929 | -8/Recycling | Spotter reported a threat 3952 | -8/Recycling | Spotter reported a threat 3999 | -8/Recycling | Spotter reported a threat 4014 | -8/Recycling | Spotter reported a threat 4027 | -8/Recycling | Build established: Commander-Mutant 4037 | -8/Recycling | Spotter reported a threat 4106 | -8/Recycling | Spotter reported a threat 4149 | -8/Recycling | Spotter reported a threat 4157 | -8/Recycling | Spotter reported a threat 4234 | -8/Recycling | Spotter reported a threat 4237 | -8/Recycling | Spotter reported a threat 4267 | -8/Recycling | Entered Factory 4267 | -6/Factory | Accompanied by 3 allies 4267 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4334 | -6/Factory | Discovered new exit (range 8) 4367 | -6/Factory | Garrison activated, responded to threat 4370 | -6/Factory | Entered Lower Caves 4370 | -6/Lower Caves | Accompanied by 2 allies 4582 | -6/Lower Caves | Identified exit to Lower Caves 4677 | -6/Lower Caves | Build established: Hauler-Gunner 4763 | -6/Lower Caves | Destroyed 7 combat bots 4764 | -6/Lower Caves | Attacked by a faux Warlord 5008 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5023 | -6/Lower Caves | Entered Zion 5023 | -6/Zion | Accompanied by 1 ally 5187 | -6/Zion | Learned location of Armory (-4) 5210 | -6/Zion | Found Prototype Hackware 5210 | -6/Zion | Identified Exp. Hacking Suite 5214 | -6/Zion | Found Prototype Processor 5214 | -6/Zion | Identified Spectral Analyzer 5218 | -6/Zion | Found Prototype Processor 5218 | -6/Zion | Identified Exp. Target Analyzer 5223 | -6/Zion | Found Prototype Processor 5223 | -6/Zion | Identified Exp. Core Analyzer 5231 | -6/Zion | Found Prototype Processor 5231 | -6/Zion | Identified Exp. Targeting Computer 5422 | -6/Zion | Found CR-A16's Pointy Stick 5539 | -6/Zion | Rebuked by Imprinter 5673 | -6/Zion | Given A8's code to call for help 5777 | -6/Zion | Attacked by Zionites 6044 | -6/Zion | Spotted UD-UHY(B) 6048 | -6/Zion | Spotted A3-14S(B) 6106 | -6/Zion | System corruption reached 10% 6118 | -6/Zion | Core integrity fell below 50% 6137 | -6/Zion | Found Prototype Device 6137 | -6/Zion | Identified Bomb Factory No. 2 6141 | -6/Zion | Lost 13 parts (2p4n4u3w) 6149 | -6/Zion | Discovered new exit (range 9) 6153 | -6/Zion | Entered Proximity Caves 6158 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6166 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6173 | -5/Proximity Caves | Core integrity fell below 20% 6195 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06137_ Identified Bomb Factory No. 2. 06138_ Dropped Lrg. Storage Unit. 06139_ Dropped Relay Coupler [Grunt]. 06149_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 06158_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 06158_ Slug penetrates Wall. 06162_ Y-72 Warden: "REQUESTING BACKUP." 06166_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 06166_ Penetrated by Slug. 06169_ WITVHA>HPMN:WCIXZGH#IRI|L 06169_ Slug penetrates Wall. 06187_ System corrupted: Heat flow error (+212). 06192_ C-30 ARC bursts open, deploying its payload. 06192_ G-67 Veteran unfolds itself. 06192_ G-50 Soldier unfolds itself. 06192_ B-60 Warrior unfolds itself. 06192_ M-28 Smith unfolds itself. 06193_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ????????????????????????????? ????????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? ##??????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????# #??????????????? | | ????????????????????????### m #??????????????? | | ???????????????????????? gg #???????????????? | | ????????????????????????# gb #????????????????? | | #######????????????????## ###??????????????? | | ######??????????## ???????????????? | | ## ##????????## ????????????????? | | ##??###### #??????????????????? | | ## =% #### #?????????????????????? | | ###### @ ###???????????????????? | | ##????# #???????????????????? | | #????# ######## #??????????????????? | | #????# #??????# #?????????????????? | | ?????# #????# ###?????????????????? | | ?????## #???##### ##???????????????????? | | ??????# ##???????# ##????????????????????? | | ??????## ##????????# ##?????????????????????? | | ???????#####?????????# #??????????????????????? | | ?????????????????????## ##??????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Offensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster \\IAMDERELICT Challenges ------------ None Game ------ Seed TerrabombDirtyScreen Manual? 0 Play Time 00:57:16 Cumulative 118.5 hours Start 2020.11.22 @ 21:36:02 End 2020.11.22 @ 22:43:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(100) Steam 1 RUN: f2b1dfb0-e9bc-41c7-a523-14340bc3b864