Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.27 @ 13:20:16 // Winter2019/RPGLIKE Player: Rainynight Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (32) 160 Value Destroyed (839) 839 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 6602 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 30 Cogmind --------- Core Integrity 0/1350 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (9) Movement Flying (25) Location -3/Research Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (6) --- VTOL Module VTOL Module VTOL Module Cooled Cesium-ion Thruster Field Propulsion Drive > --- UTILITY (5) ------ Structural Scanner Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Hacking Suite > --- WEAPON (2) ------- Great Maul Scythe > --- INVENTORY (3) ---- Cooled Field Propulsion Drive Advanced Weight Redist. System Reaction Control System Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Cooled Cesium-ion Thruster Field Propulsion Drive Diametric Drive > --- UTILITY ---------- Structural Scanner Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Hacking Suite > --- WEAPON ----------- Great Maul Scythe > --- INVENTORY -------- VTOL Module Advanced Weight Redist. System Reaction Control System [Rating: 52] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion VTOL Module Wheel Compact Wheel Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Slots Evolved 10 | 3 . 2 1 . 2 1 . . . 1 Power . | . . . . . . . . . . . Propulsion 5 | 1 . 2 . . . 1 . . . 1 Utility 4 | 1 . . 1 . 2 . . . . . Weapon 1 | 1 . . . . . . . . . . Parts Attached 36 | 5 4 2 4 3 7 4 . 1 . 6 Power 3 | 1 . . 1 1 . . . . . . Engine 2 | 1 . . 1 . . . . . . . Core 1 | . . . . 1 . . . . . . Reactor . | . . . . . . . . . . . Propulsion 15 | 2 2 2 . 1 . 1 . 1 . 6 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 13 | . 2 2 . 1 . 1 . 1 . 6 Utility 13 | . 2 . 2 . 6 3 . . . . Device 7 | . 1 . 2 . 3 1 . . . . Storage . | . . . . . . . . . . . Processor 3 | . 1 . . . 2 . . . . . Hackware 2 | . . . . . . 2 . . . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 5 | 2 . . 1 1 1 . . . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . 2 Parts Lost 1 | . . . . . . . . . . 1 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 81 100 92 99 100 99 100 100 . 100 Engine 4 | . 14 11 10 7 . . . . . . Core 4 | . . . . 2 8 7 7 7 . 7 Wheel 4 | . 25 . . . . . . . . . Flight 32 | . 2 44 40 40 34 38 38 38 . 42 Device 20 | . 4 11 20 20 30 25 23 23 . 21 Processor 7 | . 5 11 10 10 8 7 7 7 . 7 Hackware 2 | . . . . . . 4 7 7 . 7 Ballistic Gun 5 | . 28 22 5 . . . . . . . Impact Weapon 6 | . . . . 9 8 7 7 7 . 7 Slashing Weapon 6 | . . . 7 10 8 7 7 7 . 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 24 | 6 7 7 7 15 24 24 16 16 16 16 Greatest Support 39 | 26 26 16 25 21 26 30 30 32 32 39 Greatest Overweight (x) 1 | . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 3 | 2 2 2 3 3 3 3 3 3 3 3 Average Capacity 2 | 2 2 2 2 3 3 3 3 3 3 3 Most Carried 3 | . 2 2 3 3 3 3 3 3 3 3 Average Carried 2 | . . 1 2 2 3 2 3 2 3 2 Final Capacity 3 | 2 2 2 3 3 3 3 3 3 3 3 Final Carried 3 | . 2 2 2 3 3 3 3 3 3 3 Class Distribution -------------------- 74% | Scout 15% | Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Matter Collected 920 | 122 116 . 437 55 50 63 . 7 . 70 Remotely . | . . . . . . . . . . . Salvage Created 1212 | . 263 . 42 296 496 115 . . . . Parts 51 | . 22 . 5 7 10 7 . . . . Haulers Intercepted 2 | . . . . . 2 . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 11 | . 7 . . 1 3 . . . . . Melee 1 | . . . . . 1 . . . . . Guns 6 | . 6 . . . . . . . . . AOE 1 | . 1 . . . . . . . . . Classes Destroyed 11 | . 4 . 1 2 3 1 . . . . Worker 4 | . 1 . 1 . 1 1 . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 2 | . . . . . 2 . . . . . Recycler 2 | . 1 . . 1 . . . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 4 | . . . . 2 2 . . . . . Watcher 7 | . 1 . . 3 1 2 . . . . Grunt 7 | . 7 . . . . . . . . . Protector 1 | . . . . 1 . . . . . . Sentry 2 | . . . . . 2 . . . . . Hunter 1 | . . . . . 1 . . . . . Best Kill Streak 7 | . 7 . 1 4 7 3 . . . . Combat Bots Only 3 | . 3 . . 1 1 . . . . . Max Kills in Single Turn 2 | . 2 . 1 1 1 1 . . . . Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Damage Taken 1816 | . 646 . . 189 20 52 64 95 . 750 Core 1503 | . 529 . . 154 16 40 52 78 . 634 Absorbed by Shields 74 | . . . . . 74 . . . . . Redirected to Core 1096 | . 405 . . 107 10 40 38 60 . 436 Core Remaining (%) 44 | 100 34 34 34 9 58 . . 45 45 . Volleys Fired 40 | . 40 . . . . . . . . . Largest 2 | . 2 . . . . . . . . . Hottest 40 | . 40 . . . . . . . . . Shots Fired 80 | . 80 . . . . . . . . . Gun 80 | . 80 . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 80 | . 80 . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 11 | . 11 . . . . . . . . . Robot Miss Streak 7 | . 7 . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 86 | . 48 . 2 10 16 5 . . . 5 Core Hits 34 | . 21 . . 3 6 3 . . . 1 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 5 | . . . . . 5 . . . . . Critical Strikes 7 | . 1 . . . 5 . . . . 1 Destroy 1 | . 1 . . . . . . . . . Smash 6 | . . . . . 5 . . . . 1 Melee Attacks 124 | . . . 2 34 33 21 . 17 . 17 Impact 89 | . . . . 18 28 17 . 14 . 12 Slashing 35 | . . . 2 16 5 4 . 3 . 5 Piercing . | . . . . . . . . . . . Sneak Attacks 15 | . . . 2 2 7 4 . . . . Combat Hostiles 3 | . . . . 1 2 . . . . . Follow-up Attacks 8 | . . . . 3 2 2 . . . 1 Damage Inflicted 3029 | . 694 . 149 557 1051 386 . . . 192 Guns 494 | . 494 . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions 200 | . 200 . . . . . . . . . Melee 2335 | . . . 149 557 1051 386 . . . 192 Ramming . | . . . . . . . . . . . Kinetic 494 | . 494 . . . . . . . . . Thermal 200 | . 200 . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 1794 | . . . . 382 958 294 . . . 160 Slashing 541 | . . . 149 175 93 92 . . . 32 Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 724 | . . . 69 191 355 109 . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 724 | . . . 69 191 355 109 . . . . Knockbacks 7 | . . . . 4 2 1 . . . . Impact 6 | . . . . 4 1 1 . . . . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 153 | . 153 . . . . . . . . . Shots 2 | . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 205 | . 62 4 . 52 . . . . . 205 Average Temperature 26 | . 18 4 . 21 . . . . . 111 Received Heat Transfer 358 | . 279 . . 42 10 . . . . 27 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 17 | . . . . 9 4 4 . . . . Impact Corruptions 22 | . . . . 9 9 4 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 150 | . 150 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Peak Influence 587 | . 319 134 62 333 587 442 209 275 129 141 Initial 287 | . . 134 22 28 120 287 154 146 129 67 Average 216 | . 110 42 36 172 350 367 178 208 129 96 Maximum Alert Level 2 | . 1 . . 1 2 2 1 1 . . Low Security (%) 53 | 100 83 100 100 56 33 . 71 52 100 100 Level 1 31 | . 16 . . 43 18 69 28 47 . . Level 2 14 | . . . . . 48 30 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 . . 3 2 5 . 5 . 1 Investigation 9 | . . . . 2 2 2 . 3 . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 7 | . 1 . . 1 . 2 . 2 . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Distress Signals 3 | . 1 . . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 71 | . 12 2 2 18 5 13 2 7 . 10 Peak Tracking Total 10 | . 6 2 3 5 2 6 2 4 . 10 Tactical Retreats 11 | . . . . 4 . 6 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Traps Triggered 2 | . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Disabled 3 | . 2 . . . 1 . . . . . Max in Single Turn 2 | . 2 . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Machines Accessed 21 | . 1 1 2 4 3 4 . 6 . . Terminals 18 | . 1 1 2 3 1 4 . 6 . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 45 | . 1 2 3 9 6 12 . 12 . . Successful 12 | . 1 2 . 3 2 1 . 3 . . Failed 33 | . . . 3 6 4 11 . 9 . . Catastrophic 9 | . . . . 1 . 3 . 5 . . Database Lockouts . | . . . . . . . . . . . Manual 35 | . 1 1 3 5 5 12 . 8 . . Terminals 38 | . 1 2 3 7 1 12 . 12 . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 2 2 . . . . . Terminal Hacks 6 | . 1 2 . 2 . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Unreport Threat 3 | . . 1 . 1 . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 6 | . . . . 1 2 . . 3 . . Terminals 4 | . . . . 1 . . . 3 . . Assimilate 4 | . . . . 1 . . . 3 . . Fabricators 1 | . . . . . 1 . . . . . Overload 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Jam 1 | . . . . . 1 . . . . . Data Cores Recovered 4 | . . . . 2 2 . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 16 | . 1 . . 4 3 3 . 5 . . Full Trace Events 7 | . . . . 2 . 2 . 3 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total Allies 22 | . . . . 1 . . 19 2 . . Largest Group 19 | . . . . 1 . . 19 2 . . Highest-Rated Group 702 | . . . . 10 . . 702 52 . . Highest-Rated Ally 50 | . . . . 10 . . 50 26 . . Total Orders . | . . . . . . . . . . . Ally Attacks 35 | . . . . . . . 35 . . . Total Damage 2193 | . . . . . . . 2193 . . . Kills 4 | . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Turns Passed 1535 | 31 239 43 71 280 307 260 35 153 6 110 Spaces Moved 3620 | 26 139 148 213 767 719 771 153 433 26 225 Core 1 | 1 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 114 | 25 89 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3505 | . 50 148 213 767 719 771 153 433 26 225 Fastest Speed 21 | 50 32 26 26 26 26 23 23 23 23 21 Average Speed 26 | 91 69 26 26 26 26 23 23 23 23 21 Slowest Speed 115 | 100 115 32 26 26 26 26 23 23 23 23 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 14 | . . 6 . 5 . 2 . 1 . . Cave-ins Triggered 2 | . . . . 1 . . . . . 1 Exploration Rate (%) 26 | 3 34 29 25 38 27 27 76 23 2 7 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 58 | . . . . 12 11 13 . 14 . 8 Terrain Destroyed 95 | . 37 . . 12 11 13 . 14 . 8 Melee 58 | . . . . 12 11 13 . 14 . 8 Projectile . | . . . . . . . . . . . AOE 37 | . 37 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Total 3894 | 30 207 145 228 793 779 818 152 456 25 261 Wait 61 | . 13 . . 1 5 20 . 7 . 15 Move 3583 | 25 138 135 212 756 718 767 152 430 25 225 Hop 14 | . . 6 . 5 . 2 . 1 . . Pick Up 13 | . 3 2 2 1 . 3 . 1 . 1 Fast Attach 22 | 5 4 . 3 2 4 2 . 1 . 1 Attach 5 | . . 2 . . . 1 . . . 2 Detach 4 | . . . 2 . . 1 . . . 1 Swap 9 | . . . 1 1 3 1 . . . 3 Drop 21 | . 3 . 6 2 3 4 . 2 . 1 Fire 40 | . 40 . . . . . . . . . Melee 98 | . . . 2 25 28 17 . 14 . 12 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 6 | . 6 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/Waste -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Discovered new exit (range 16) 32 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Core integrity fell below 50% 265 | -10/Materials | Discovered new exit (range 16) 270 | -10/Materials | Identified exit to Materials 271 | -10/Materials | Entered another Materials area 272 | -9/Materials | Core integrity fell below 50% 273 | -9/Materials | Reached level 2 273 | -9/Materials | Upgraded with Propulsion slot (x2) 278 | -9/Materials | Identified exit to Mines 310 | -9/Materials | Discovered new exit (range 16) 314 | -9/Materials | Identified exit to Materials 314 | -9/Materials | Entered another Materials area 315 | -8/Materials | Core integrity fell below 50% 316 | -8/Materials | Reached level 3 316 | -8/Materials | Upgraded with Utility slot (x1) 381 | -8/Materials | Discovered new exit (range 16) 384 | -8/Materials | Identified exit to Factory 385 | -8/Materials | Entered Factory 386 | -7/Factory | Core integrity fell below 50% 387 | -7/Factory | Reached level 4 436 | -7/Factory | Crushed by falling debris 535 | -7/Factory | Core integrity fell below 20% 577 | -7/Factory | Discovered new exit (range 3) 578 | -7/Factory | Identified exit to Lower Caves 660 | -7/Factory | Discovered new exit (range 12) 664 | -7/Factory | Identified exit to Factory 665 | -7/Factory | Entered another Factory area 666 | -6/Factory | Core integrity fell below 50% 666 | -6/Factory | Core integrity fell below 20% 667 | -6/Factory | Reached level 5 679 | -6/Factory | Upgraded with Utility slot (x1) 702 | -6/Factory | Build established: Scout 771 | -6/Factory | Reached level 6 774 | -6/Factory | Discovered new exit (range 12) 774 | -6/Factory | Upgraded with Utility slot (x1) 784 | -6/Factory | Identified exit to Lower Caves 825 | -6/Factory | Spotted B-75 Beast 893 | -6/Factory | Reached level 7 934 | -6/Factory | Discovered exit to Lower Caves (range 12) 970 | -6/Factory | Discovered new exit (range 8) 972 | -6/Factory | Identified exit to Factory 972 | -6/Factory | Entered another Factory area 974 | -5/Factory | Reached level 8 974 | -5/Factory | Upgraded with Propulsion slot (x1) 1019 | -5/Factory | Discovered new exit (range 13) 1027 | -5/Factory | Identified exit to Upper Caves 1232 | -5/Factory | Sucked down chute 1232 | -5/Factory | Entered Waste 1234 | -5/Waste | Spotted C-40 Crusher 1237 | -5/Waste | Spotted C-40 Crusher 1240 | -5/Waste | Spotted C-40 Crusher 1245 | -5/Waste | Spotted C-40 Crusher 1249 | -5/Waste | Warlord forces began an assault 1258 | -5/Waste | Spotted C-40 Crusher 1261 | -5/Waste | Allies destroyed C-40 Crusher 1265 | -5/Waste | Discovered new exit (range 10) 1267 | -5/Waste | Identified exit to Factory 1267 | -5/Waste | Entered Factory 1290 | -5/Factory | Core integrity fell below 50% 1417 | -5/Factory | Discovered new exit (range 14) 1420 | -5/Factory | Identified exit to Factory 1420 | -5/Factory | Entered another Factory area 1421 | -4/Factory | Core integrity fell below 50% 1422 | -4/Factory | Reached level 9 1425 | -4/Factory | Discovered new exit (range 5) 1426 | -4/Factory | Identified exit to Research 1426 | -4/Factory | Entered Research 1427 | -3/Research | Core integrity fell below 50% 1428 | -3/Research | Reached level 10 1428 | -3/Research | Upgraded with Propulsion slot (x1) 1479 | -3/Research | Crushed by falling debris 1479 | -3/Research | Core integrity fell below 20% 1536 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 01474_ Penetrated by Slug. 01474_ Slug penetrates Wall. 01479_ The unstable cave ceiling collapses. 01479_ Crushed by falling debris. 01479_ Slug penetrates Wall. 01488_ Acquired 70 matter. 01494_ Slug penetrates Wall. 01496_ Slug penetrates Recycling Unit. 01496_ Slug penetrates Wall. 01502_ Scythe follow-up attack on Y-72 Warden. 01504_ Penetrated by Slug. 01506_ Slug penetrates Wall. 01506_ Penetrated by Slug. 01507_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01513_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R009. 01526_ C-30 ARC bursts open, deploying its payload. 01526_ S-43 Plague unfolds itself. 01533_ Y-72 Warden suffers critical hit (Smash). 01536_ VTOL Module destroyed. 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""?"? ??????????????? | | ?????????????????#???#?#? ???"??" ?? ??????????? | | ?????????????????????###?? ?? ?????? ? ??????? | | ???????????????#?#?#?????? # ????? | | ??????????????###?##?????#####+##### ??? | | ???????????????#?????????# = # |=??? | | ?????????????#???????#?#??? # " |???? | | ????????????#?#????????#?# T # "%" ????? | | ??????????????##???####### + " ?????? | | ????????????#?##??#????#?# # ? ? ??? | | ?????????????????##???#### !!! ? # k ???????? | | ????????????#???##???#?### !!! ? # ##BB?????? | | ??????????????????#????##Y ! # ##BB??##?? | | ?????????????????#??#??##@########## #########? | | ????????????###????#???### s # ######## ? | | ????????????????#??????### sss / # ? | | ??????????????#?#????##?## """"" # # ? | | ????????????#?#?#???##??## """"" # + ? | | ???????????????##????#??## """"" # ""# ? | | ?????????????#?#???????### ## ""# ? | | ?????????????#??##??????## ## T"# | | ??????????????????######## ## ""# ? | | ????????????????????###?############# ""# ? | | ??????????????###??###??############# # ? | | ???????????????#?##????##??????#?## # ? | | ???????????????#???#?###??####?#?## # ? | | ??????????????????######?#?#??#?### # ? | | ??????????????????#?##??#??###?#?## ##? | | ?????????????????????###??#?##?#?## """ ##? | | ???????????????????#####?#?#?###?## """ | | ?????????????????###?#?????#?###?### """ | | ?????????????????????###??#?##?#?### """ | | ????????????????????##?#??#??#??#### """ | | ?????????????#?????????##????##?#### """ | | ????????????????????###?############ """ ### | | ?????????????????????????########## ### | | ?????????????????????##?### # ### | | ???????????????#????#????## # ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 24 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 33 Terrain Scan Range 16 Terrain Scan Density 510 Armor Coverage 150 Evasion (%) 65 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Res Levels Raised 9 | . . 1 1 1 3 1 . . 1 1 XP Earned 17471 | 3000 1035 1540 1500 1670 3336 1570 215 105 1500 2000 XP Spent 16485 | 2250 . 2200 1550 1300 4575 1560 . . . 3050 Upgrades 49 | 5 . 3 2 7 19 3 . . . 10 Propulsion Slot 5 | 1 . 2 . . . 1 . . . 1 Utility Slot 4 | 1 . . 1 . 2 . . . . . Weapon Slot 1 | 1 . . . . . . . . . . Core Integrity 15 | . . . . . 15 . . . . . Heat Dissipation 3 | . . . . . 1 2 . . . . Energy Generation 2 | . . 1 . 1 . . . . . . Mass Support 2 | . . . . 1 1 . . . . . Inventory Capacity 3 | 2 . . 1 . . . . . . . Sensor Range 9 | . . . . . . . . . . 9 Terrain Scan Density 5 | . . . . 5 . . . . . . Protomatter Created 150 | . 150 . . . . . . . . . Integrity Restored 138 | . 138 . . . . . . . . . Core 138 | . 138 . . . . . . . . . Protomatter Decayed 31 | . 31 . . . . . . . . . Game ------ Seed CatalystSmallRefractor Manual? 0 Play Time 00:40:36 Cumulative 108.7 hours Start 2022.04.27 @ 12:42:18 End 2022.04.27 @ 13:20:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 60 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f6fe508-d207-4417-984d-297fbdf6bd5c