Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.10 @ 11:54:11 Player: Roderic Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (80) 400 Value Destroyed (2736) 2736 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1158) 1158 TOTAL SCORE: 8914 Bonus ------- High Alert Combat Kills 200 Follower Combat Kills 915 Met Imprinter 300 Was Imprinted 300 Friendly Fire -557 Cogmind --------- Core Integrity 214/1000 Matter 300/300 Energy 45/100 System Corruption 1% Temperature Cool (3) Movement Flying (200) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Array > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (5) ------- Neutron Cannon > --- INVENTORY (18) --- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Matter Compressor Makeshift Armor Plating > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon KE Penetrator Heavy Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Large Storage Unit Zionite Light Carapace System Shield Hacking Drone Bay Beamcaster Heavy Plasma Cannon Barrage Gun Advanced Assault Cannon Heavy Flail Ripper [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Array Utility Humpback Device Structural Scanner Storage Humpback Protection Core Shielding Weapon Flak Cannon Energy Gun Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power 2 | . . . . . . . 2 . . . Propulsion 2 | . . . 2 . . . . . . . Utility 3 | . . . . . . . 2 . . 1 Weapon 3 | . . . . . . . 2 . . 1 Parts Attached 126 | 6 15 7 20 2 2 2 14 25 11 22 Power 12 | 1 2 1 . 1 . . 2 2 2 1 Engine 7 | 1 2 . . 1 . . . . 2 1 Core 4 | . . 1 . . . . 2 1 . . Reactor 1 | . . . . . . . . 1 . . Propulsion 29 | 2 6 1 6 . 1 1 4 5 . 3 Treads 6 | . . . 4 . 1 1 . . . . Leg 22 | 2 6 1 2 . . . 4 5 . 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 23 | 1 4 2 5 . 1 . 2 5 . 3 Device 7 | . 2 2 1 . . . . 1 . 1 Storage 9 | 1 2 . 1 . 1 . . 3 . 1 Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 7 | . . . 3 . . . 2 1 . 1 Artifact . | . . . . . . . . . . . Weapon 62 | 2 3 3 9 1 . 1 6 13 9 15 Energy Gun 7 | 1 1 1 . . . 1 . 3 . . Energy Cannon 9 | . . . . . . . . 2 2 5 Ballistic Gun 13 | 1 2 . 2 . . . . 1 1 6 Ballistic Cannon 12 | . . . 1 . . . 4 5 . 2 Launcher 12 | . . 1 5 . . . 2 1 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 1 Slashing Weapon 7 | . . 1 1 1 . . . 1 2 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . 1 . 3 Parts Lost 46 | . . 2 . 3 . 1 1 12 7 20 Power 10 | . . 1 . 1 . . . 2 2 4 Propulsion 10 | . . . . 1 . . 1 2 3 3 Utility 9 | . . 1 . . . . . 3 1 4 Weapon 17 | . . . . 1 . 1 . 5 1 9 Highest Loss Streak 16 | . . 2 . 3 . 1 1 8 3 16 Average Slot Usage (%) 91 | . 97 99 100 98 91 88 92 92 71 69 Engine 8 | . 14 2 . 3 11 11 6 6 17 6 Core 5 | . . 10 11 6 . . 13 10 . . Treads 17 | . . . 15 42 44 44 2 . . . Leg 14 | . 28 28 28 . . . 22 25 9 9 Device 3 | . 11 13 4 . . . . 2 6 9 Storage 10 | . 14 14 11 11 11 11 6 10 7 8 Protection 4 | . . . 6 11 3 . 12 7 6 6 Energy Gun 1 | . 5 4 . . . 3 . 1 . . Energy Cannon 1 | . . . . . . . . 2 15 5 Ballistic Gun 3 | . 22 8 . . . . . . . 13 Ballistic Cannon 5 | . . . . . . . 21 15 . 2 Launcher 7 | . . 6 19 19 11 7 4 3 4 1 Slashing Weapon 4 | . . 8 1 2 11 11 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 138 | 13 39 45 52 48 95 96 132 138 99 104 Greatest Support 88 | 20 20 20 88 88 88 88 88 75 45 55 Greatest Overweight (x) 17 | 1 1 2 1 . 1 1 2 2 6 17 Average Overweight (x) 1 | . . 1 . . . 1 1 1 4 3 Largest Inventory Capacity 24 | 6 12 12 12 12 24 24 24 24 12 18 Average Capacity 17 | 5 8 12 12 12 20 24 24 19 12 15 Most Carried 24 | 4 12 12 12 12 16 24 24 24 12 10 Average Carried 14 | 2 7 11 11 11 14 20 21 17 9 5 Final Capacity 24 | 6 12 12 12 12 24 24 24 12 12 18 Final Carried 24 | 4 12 12 12 12 16 24 24 12 9 . Class Distribution -------------------- 33% | Hauler-Mutant 26% | Mutant 19% | Scavenger-Tank 13% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Matter Collected 2965 | 204 461 161 219 70 108 114 341 548 311 428 Remotely . | . . . . . . . . . . . Salvage Created 2961 | . 530 126 373 68 . 156 389 370 321 628 Parts 149 | . 35 6 44 5 . 6 18 11 4 20 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled 9 | . . . 9 . . . . . . . Retrieved Matter 68 | . . . 68 . . . . . . . Parts Self-Destructed 38 | . . . . . 2 22 . 10 4 . Prevented 4 | . . . . . . 4 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 67 | . 13 4 5 13 . 4 6 10 6 6 Melee 5 | . . . 1 1 . . . 1 1 1 Guns 19 | . 13 2 1 . . . . . . 3 Cannons 13 | . . . . . . . 1 7 3 2 AOE 29 | . . 2 3 12 . 4 5 2 1 . Classes Destroyed 14 | . 3 . 5 1 . . 3 2 . . Worker 3 | . . . 3 . . . . . . . Builder 5 | . . . 5 . . . . . . . Tunneler 1 | . . . 1 . . . . . . . Recycler 6 | . 1 . 2 . . . 1 . . 2 Operator 1 | . . . . . . . 1 . . . Watcher 4 | . . . 4 . . . . . . . Swarmer 11 | . 3 . 3 4 . . 1 . . . Grunt 33 | . 10 4 1 . . 3 3 5 4 3 Brawler 2 | . . . . . . . . 1 1 . Duelist 5 | . . . . . . . 2 2 1 . Sentry 3 | . . . 1 . . 1 . . . 1 Hunter 4 | . . . . . . . . 2 . 2 Enhanced Grunt 1 | . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . 1 . Assembled 9 | . . . . 9 . . . . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 8 | . 6 2 4 8 . 3 5 4 3 5 Combat Bots Only 8 | . 6 2 2 8 . 3 4 4 3 5 Max Kills in Single Turn 6 | . 2 1 4 6 . 1 3 1 2 2 Gunslinging 1 | . 1 . . . . . . . . . Exploded 6 | . . 1 2 6 . 1 2 1 1 . Melee 1 | . . . 1 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Damage Taken 7997 | . 613 319 153 730 . 293 593 1532 825 2939 Core 1404 | . 109 27 5 98 . 20 35 193 131 786 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 67 | 100 . 45 . . . 69 . . 57 . Volleys Fired 150 | . 44 18 14 5 . 10 14 20 11 14 Largest 5 | . 2 2 2 2 . 1 4 4 4 5 Hottest 345 | . 70 85 63 63 . 75 176 216 325 345 Shots Fired 339 | . 88 30 21 9 . 10 36 53 32 60 Gun 163 | . 88 25 6 . . 1 . 1 5 37 Cannon 113 | . . . 1 . . . 18 48 24 22 Launcher 63 | . . 5 14 9 . 9 18 4 3 1 Special . | . . . . . . . . . . . Kinetic 209 | . 66 22 7 . . . 18 48 . 48 Thermal 64 | . 22 3 . . . 1 . 1 29 8 Explosive 63 | . . 5 14 9 . 9 18 4 3 1 Electromagnetic 3 | . . . . . . . . . . 3 Robot Hit Streak 19 | . 10 9 4 2 . 12 8 12 19 7 Robot Miss Streak 15 | . 4 2 3 . . . 15 6 3 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . 4 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Shots Hit Robots 223 | . 54 24 10 2 . 10 19 43 28 33 Core Hits 217 | . 26 8 28 22 . 16 36 51 10 20 Critical Hits 3 | . . . . . . . . . . 3 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Melee Attacks 20 | . . 4 2 1 . . . 4 7 2 Impact . | . . . . . . . . . . . Slashing 20 | . . 4 2 1 . . . 4 7 2 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8542 | . 579 603 937 878 . 708 1431 1234 1192 980 Guns 1430 | . 571 174 77 . . 24 . 22 105 457 Cannons 2062 | . . . 8 . . . 239 875 625 315 Explosions 4461 | . . 219 808 840 . 684 1192 265 287 166 Melee 554 | . . 183 44 38 . . . 72 175 42 Ramming 35 | . 8 27 . . . . . . . . Kinetic 2448 | . 410 142 85 . . . 239 875 . 697 Thermal 1044 | . 161 32 . . . 24 . 22 730 75 Explosive 4408 | . . 219 808 840 . 684 1192 265 287 113 Electromagnetic 53 | . . . . . . . . . . 53 Impact . | . . . . . . . . . . . Slashing 554 | . . 183 44 38 . . . 72 175 42 Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . 4 4 4 . 2 4 13 1 Average Corruption 3 | . . . 3 4 4 . 1 2 10 1 Corruption Purged . | . . . . . . . . . . . Effects 65 | . . . 11 5 . . 7 27 15 . Message Errors 24 | . . . 3 1 . . 4 11 5 . Matter Fused 11 | . . . 2 2 . . . 2 5 . Heat Flow Errors 6 | . . . 1 . . . 2 2 1 . Energy Discharges 8 | . . . 1 . . . 1 5 1 . Data Loss (minor) 9 | . . . 2 2 . . . 5 . . Data Loss (major) 1 | . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . 2 . Targeting Errors 3 | . . . 2 . . . . 1 . . Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 238 | . . 93 19 32 . 3 6 . 39 46 Projectiles 62 | . . . . . . . . . 28 34 Explosions 100 | . . 17 19 32 . 3 6 . 11 12 Melee 76 | . . 76 . . . . . . . . Knockbacks 37 | . . . 1 . . . 6 28 . 2 Impact . | . . . . . . . . . . . Kinetic 36 | . . . 1 . . . 6 27 . 2 Secondary 1 | . . . . . . . . 1 . . Self-Inflicted Damage 385 | . 2 54 20 47 . . 26 27 80 129 Shots 12 | . . 1 1 2 . . 1 1 3 3 Rammed 2 | . 1 1 . . . . . . . . Targets Rammed 6 | . 2 4 . . . . . . . . Kicked 4 | . 1 3 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 739 | . 189 72 210 61 . 34 377 633 739 302 Average Temperature 147 | . 60 19 85 37 . 13 117 231 310 113 Received Heat Transfer 1694 | . 270 147 27 140 . 66 48 306 171 519 Effects 33 | . . . . . . . . 20 11 2 Shutdowns 11 | . . . . . . . . 7 4 . Energy Bleed 2 | . . . . . . . . 2 . . Interference 2 | . . . . . . . . . . 2 Matter Decay 4 | . . . . . . . . 1 3 . Short Circuit 3 | . . . . . . . . 2 1 . Damage (minor) 7 | . . . . . . . . 4 3 . Damage (major) 3 | . . . . . . . . 3 . . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 5 | . . 1 . . . . . . 3 1 Heat Transferred 1568 | . 481 74 . . . 37 . 50 864 62 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Peak Influence 901 | . 295 146 140 149 . . 901 . . 194 Initial 54 | . . 3 19 54 . . 6 . . . Average 115 | . 94 51 48 141 . . 246 . . 83 Maximum Alert Level 3 | . 1 . . . . . 3 . . . Low Security (%) 82 | 100 87 100 100 100 . . 42 . . 100 Level 1 11 | . 12 . . . . . 37 . . . Level 2 3 | . . . . . . . 14 . . . Level 3 1 | . . . . . . . 5 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 3 1 . . . . 8 . . 5 Investigation 3 | . . 1 . . . . 1 . . 1 Extermination 1 | . . . . . . . 1 . . . Reinforcement 5 | . 3 . . . . . 1 . . 1 Assault 1 | . . . . . . . 1 . . . Garrison 7 | . . . . . . . 4 . . 3 Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Distress Signals 2 | . . . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 128 | . 20 9 9 17 . 8 33 11 7 14 Peak Tracking Total 10 | . 4 3 3 10 . 3 5 5 3 8 Tactical Retreats 7 | . . 2 1 . . . 2 . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Traps Triggered 4 | . . . 2 . . . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Disabled 10 | . . . . . . . 3 . . 7 Max in Single Turn 4 | . . . . . . . 1 . . 4 Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Accessed 12 | . 1 2 1 . 1 1 4 1 . 1 Terminals 4 | . 1 1 1 . . 1 . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . 1 . . 1 Total Hacks 25 | . 5 4 3 . 3 1 7 1 . 1 Successful 15 | . 2 2 1 . 3 1 5 1 . . Failed 10 | . 3 2 2 . . . 2 . . 1 Catastrophic 2 | . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 6 3 . . . 3 12 . . 2 Terminals 12 | . 5 3 3 . . 1 . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . Scanalyzers 3 | . . . . . . . 3 . . . Garrison Access 2 | . . . . . . . 1 . . 1 Terminal Hacks 10 | . 2 2 1 . 3 1 . 1 . . Record 3 | . . 1 1 . . 1 . . . . Part Schematic 3 | . . . . . 3 . . . . . Open Door 2 | . . 1 . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . Process 1 | . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . 1 . . . Scanalyzer 2 | . . . . . . . 2 . . . Insert Component 1 | . . . . . . . 1 . . . Analyze 1 | . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 1 1 . . . 2 . . 1 Full Trace Events 2 | . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 3 . 1 . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 47 | . . . . . . . 47 . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . 2 . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Total Allies 21 | . . 3 . . 9 2 7 . . . Largest Group 9 | . . 3 . . 9 8 9 . . . Highest-Rated Group 601 | . . 40 . . 315 276 601 . . . Highest-Rated Ally 94 | . . 16 . . 42 94 94 . . . Zionite Dispatches 3 | . . . . . . . 3 . . . Light 2 | . . . . . . . 2 . . . Hover Resupply 1 | . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 184 | . . 23 . . . 35 126 . . . Total Damage 4197 | . . 261 . . . 754 3182 . . . Kills 38 | . . 4 . . . 10 24 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 2 1 2 . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Turns Passed 9519 | 79 756 897 591 178 2034 1346 994 1858 434 352 Spaces Moved 5309 | 55 437 464 334 109 1274 788 510 1074 144 120 Core 9 | 8 . . . . . . . . . 1 Treads 2338 | . . . 111 109 1274 788 56 . . . Legs 2962 | 47 437 464 223 . . . 454 1074 144 119 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 145 145 145 165 165 120 150 150 Average Speed 162 | 113 129 172 148 145 157 165 178 159 252 214 Slowest Speed 900 | 120 150 180 165 145 165 165 180 180 300 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 5 32 94 24 36 91 85 15 94 16 3 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 8 | . . 2 . 1 3 1 . 1 . . Known Exits Taken 2 | . . 1 . . . . . . 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . . Scrap Searched 11 | . . . . 1 2 3 . 5 . . Spaces Dug 29 | . . 9 . 20 . . . . . . Terrain Destroyed 468 | . . 44 118 63 . 30 91 42 68 12 Melee . | . . . . . . . . . . . Projectile 11 | . . . . . . . . . 6 5 AOE 457 | . . 44 118 63 . 30 91 42 62 7 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Fac Total 5867 | 71 542 524 406 118 1301 824 563 1169 174 175 Wait 63 | 1 15 14 . . 3 12 2 12 . 4 Move 5299 | 54 436 463 333 108 1273 787 509 1073 143 120 Hop . | . . . . . . . . . . . Pick Up 131 | 10 16 7 19 2 17 11 14 25 1 9 Fast Attach 8 | . 1 2 1 . . . . 4 . . Attach 63 | 6 . 2 5 2 2 1 8 18 3 16 Detach 3 | . . . . . . . 2 1 . . Swap 55 | . 14 3 14 . . 1 6 3 8 6 Drop 69 | . 14 7 18 . 6 2 8 9 1 4 Fire 150 | . 44 18 14 5 . 10 14 20 11 14 Melee 20 | . . 4 2 1 . . . 4 7 2 Ram . | . . . . . . . . . . . Kick 6 | . 2 4 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / Dat) -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 601 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 16) 633 | -10/Materials | Identified exit to Materials 836 | -10/Materials | Entered Mines 929 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 936 | -10/Mines | Found Prototype Device 1039 | -10/Mines | Discovered exit to Materials (range 9) 1042 | -10/Mines | Core integrity fell below 50% 1083 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1172 | -10/Mines | Learned location of Zion (-7) 1190 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1306 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1422 | -10/Mines | Found the Drone Emporium 1430 | -10/Mines | Found Prototype Device 1733 | -10/Mines | Entered Materials 1733 | -9/Materials | Evolved 2 slots: Propulsion x2 2021 | -9/Materials | Build established: Scavenger-Mutant 2276 | -9/Materials | Discovered new exit (range 16) 2324 | -9/Materials | Entered Mines 2348 | -9/Mines | Learned location of Storage (-9) 2412 | -9/Mines | Learned Materials emergency access door positions 2413 | -9/Mines | Build established: Mutant 2421 | -9/Mines | Assembled infested the area 2426 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2487 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2490 | -9/Mines | Destroyed 8 combat bots 2502 | -9/Mines | Entered Zion 2515 | -7/Zion | Lost 3 parts (1p1n1w) 2556 | -7/Zion | System corruption cleaned by Quarantine Array 2615 | -7/Zion | Gained Derelict followers 2635 | -7/Zion | Learned location of Quarantine (-2) 2733 | -7/Zion | Given the Hacking Drone Bay 2733 | -7/Zion | Found Prototype Device 2868 | -7/Zion | Learned location of Data Miner (-6) 2921 | -7/Zion | Learned location of Warlord (-4) 3157 | -7/Zion | Learned Factory terminal intel 3481 | -7/Zion | Build established: Hauler-Mutant 3497 | -7/Zion | Discovered new exit (range 16) 3832 | -7/Zion | Given A8's code to call for help 4011 | -7/Zion | Imprinted 4013 | -7/Zion | Declared Zion's savior 4536 | -7/Zion | Entered Proximity Caves 4536 | -6/Proximity Caves | Accompanied by 8 allies 5041 | -6/Proximity Caves | Learned 4 Factory zone layouts 5341 | -6/Proximity Caves | Discovered new exit (range 5) 5401 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5510 | -6/Proximity Caves | Spotted B-75 Beast 5517 | -6/Proximity Caves | Allies destroyed B-75 Beast 5755 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 5761 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 5882 | -6/Proximity Caves | Entered Factory 5882 | -6/Factory | Accompanied by 3 allies 5882 | -6/Factory | Evolved 6 slots: Power x2, Utility x2, Weapon x2 5883 | -6/Factory | Identified exit to Factory 5884 | -6/Factory | Loaded intel: 20 terminal locations 5980 | -6/Factory | Garrison activated, responded to threat 6123 | -6/Factory | Zion Light squad teleported in 6162 | -6/Factory | Zion Hover Resupply teleported in 6288 | -6/Factory | Build established: Scavenger-Tank 6294 | -6/Factory | Identified Exp. Sensor Array 6561 | -6/Factory | Zion Light squad teleported in 6714 | -6/Factory | Garrison activated, responded to threat 6808 | -6/Factory | Build established: Scavenger-Mutant 6824 | -6/Factory | Discovered new exit (range 13) 6876 | -6/Factory | Entered Lower Caves 7156 | -6/Lower Caves | Build established: Hauler-Mutant 7283 | -6/Lower Caves | Encountered a Warlord checkpoint 7437 | -6/Lower Caves | Lost 3 parts (1u2w) 7726 | -6/Lower Caves | Build established: Scavenger-Tank 8035 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8107 | -6/Lower Caves | Lost 8 parts (2p2n2u2w) 8241 | -6/Lower Caves | Discovered new exit (range 8) 8734 | -6/Lower Caves | Entered another Lower Caves area 8775 | -6/Lower Caves | Lost 3 parts (2p1n) 8792 | -6/Lower Caves | Discovered exit to Factory (range 11) 8838 | -6/Lower Caves | System corruption reached 10% 8870 | -6/Lower Caves | Lost 3 parts (2n1u) 9044 | -6/Lower Caves | Identified exit to Data Miner 9166 | -6/Lower Caves | Build established: Tank 9168 | -6/Lower Caves | Entered Factory 9168 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9196 | -5/Factory | Identified Hacking Drone Bay 9351 | -5/Factory | Lost 3 parts (2p1u) 9511 | -5/Factory | Core integrity fell below 50% 9520 | -5/Factory | Self-destructed Last Messages --------------- H-66 Slayer destroyed. Penetrated by Slug. Acquired 13 matter. Slug penetrates Wall. Slug penetrates Garrison Access. Ripper destroyed. Hvy. Flail destroyed. Slug penetrates Wall. Slug penetrates Garrison Access. Penetrated by Slug. Slug penetrates Garrison Access. Flying robots can pass through spaces occupied by others, even hostile robots. Acquired 10 matter. Slug penetrates Garrison Access. Y-64 Sentinel emerges from the garrison. Penetrated by Slug. Slug penetrates Garrison Access. Slug penetrates G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??########+##### """ """????????????????? | | ??????# ???????????????? | | ??????# """ """ ???????????????? | | ??????# """ """ +?????????????? | | ??????# """ """ #?????????????? | | ??????# #?????????????? | | ??????#########" """ """ #?????????????? | | ??????????????## """ """ #?????????????? | | ???????????????# "" """ #?????????????? | | ???????????????# #?????????????? | | ???????????????# " """ #?????????????? | | ??############## """ """ #?????????????? | | ??# # """ """ #?????????????? | | ??# # #?????????????? | | ??# """"""" # """ """ ####??????????? | | ??# """"""" # """ """ ?????????? | | ??# """"""" # %"" """ [ ????????? | | ??# """"""" + = ?????????? | | ??# # % """ "???????????? | | ??# """"""" # * """ ????????????? | | ??# """"""" # " """t ????????????? | | ??# """"""" # ="" ""??????????? | | ??# """"""" #hhG """ ????????? | | ??# #= ""Y """ % ???????? | | ??##############=[" """ ! ???????? | | ???????????????#%=@ ????????? | | ???????????????#=[ Y ????????? | | ???????????????# ######+###???????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????; #????????????????????? | | ?????????????? # #????????????????????? | | ?????????????? # #????????????????????? | | ?????????????"?# g ????????????????????? | | ????????????""?# gg ????????????????????? | | ???????????????# ???????????????????? | | ???????????????# ##???????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????? ?????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 44 Energy Capacity 565 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 500 Core Shielding 20 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Flamer | -7/Zion | Free Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Exp. Sensor Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot Everything Is Under Control Help From High Places I Survived The Infestation I'm Back, Baby! It's Just You Made in Tau Ceti IV More Dakka Please Novice Programmer Oops Please Form A Line Quick And Dirty Remodeling Risk Taker Robot Respite Safety First Serviceable Loadout System Compromised The More The Merrier The One Tourist Troublemaker Challenges ------------ None Game ------ Seed GuidedTrapDatajack Manual? 0 Play Time 02:43:39 Cumulative 6.6 hours Start 2021.08.09 @ 13:01:44 End 2021.08.10 @ 11:54:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c83e445e-a13f-48b8-917f-0a1c3549a259