Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 20:25:47 Player: Olga Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (28) 140 Value Destroyed (699) 699 Prototype IDs (214) 4280 Alien Tech Used (0) 0 Bonus (3300) 3300 TOTAL SCORE: 11319 Bonus ------- Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/700 Matter 400/450 Energy 40/100 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -7/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (5) ------ Large Matter Pod Advanced Visual Processing Unit > --- WEAPON (3) ------- Chainsword Chainsword > --- INVENTORY (5) ---- Improved Terrain Scanner Autogun Heavy Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Weapon Shielding Light Armor Plating Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Armored Wheel Cooling System Large Matter Pod Assault Rifle Makeshift Shrapnel Gun Rocket Launcher Chainsword Chainsword [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Airjet Flight Unit Xenon Bombardment Thruster Utility Light Armor Plating Device High-powered Tractor Beam Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . 2 . 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 57 | . 8 9 17 2 1 14 6 Power 5 | . 2 . 1 . . 2 . Engine 3 | . 2 . 1 . . . . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 15 | . 2 4 6 1 . 2 . Treads 6 | . 2 4 . . . . . Leg . | . . . . . . . . Wheel 1 | . . . . . . 1 . Hover 3 | . . . 3 . . . . Flight 5 | . . . 3 1 . 1 . Utility 19 | . 3 4 7 1 1 2 1 Device 3 | . . 1 2 . . . . Storage 3 | . 1 . 1 . . . 1 Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 12 | . 2 3 4 1 1 1 . Artifact . | . . . . . . . . Weapon 18 | . 1 1 3 . . 8 5 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . 1 1 3 . . 3 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 6 | . . . . . . 3 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . Parts Lost 16 | . . . . . . 14 2 Power 2 | . . . . . . 2 . Propulsion 4 | . . . . . . 4 . Utility 4 | . . . . . . 4 . Weapon 6 | . . . . . . 4 2 Highest Loss Streak 12 | . . . . . . 12 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 99 100 98 100 100 56 38 Engine 6 | . 14 11 9 7 7 1 . Treads 9 | . 23 22 2 . . . . Wheel 2 | . . . . . . 5 7 Hover 1 | . . . 21 . . . . Flight 6 | . . . 3 30 30 8 . Device 4 | . . 9 7 7 7 1 . Storage 9 | . 14 11 9 7 7 7 1 Processor 2 | . . . . . . 6 7 Protection 14 | . 13 23 19 23 23 6 . Ballistic Gun 18 | . 25 22 27 23 23 11 1 Impact Weapon 1 | . . . . . . 4 5 Naked Turns . | . . . . . . . . Heaviest Build 36 | 12 32 36 36 21 22 22 20 Greatest Support 46 | 20 40 46 46 24 24 24 12 Greatest Overweight (x) 4 | . 1 1 4 . . 4 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 8 8 8 8 Average Capacity 10 | . 14 15 9 8 8 8 5 Most Carried 15 | . 15 15 14 8 8 8 7 Average Carried 9 | . 11 14 8 6 8 6 5 Final Capacity 15 | 8 15 15 8 8 8 8 5 Final Carried 15 | 6 15 15 8 8 8 7 3 Class Distribution -------------------- 72% | Mutant 18% | Sprinter 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Matter Collected 1125 | 193 126 181 225 166 29 205 . Remotely 181 | . . 181 . . . . . Salvage Created 721 | . 142 217 . . . 362 . Parts 50 | . 16 15 . . . 19 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Combat Hostiles Destroyed 27 | . 7 9 . . . 11 . Melee 2 | . . . . . . 2 . Guns 23 | . 7 9 . . . 7 . AOE 2 | . . . . . . 2 . Classes Destroyed 5 | . 3 . . . . 2 . Operator 1 | . 1 . . . . . . Swarmer 17 | . 6 6 . . . 5 . Grunt 8 | . 1 3 . . . 4 . Duelist 1 | . . . . . . 1 . Sentry 1 | . . . . . . 1 . Best Kill Streak 8 | . 6 3 . . . 8 . Combat Bots Only 8 | . 6 3 . . . 8 . Max Kills in Single Turn 2 | . 1 2 . . . 2 . Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . . . . 2 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Damage Taken 2447 | . 200 260 . 49 36 1575 327 Core 725 | . . 7 . . . 552 166 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 114 | . . 21 . 2 . 91 . Core Remaining (%) 99 | 100 100 98 100 . . . . Volleys Fired 55 | . 17 16 . 1 . 21 . Largest 3 | . 2 2 . 3 . 3 . Hottest 76 | . 40 43 . 63 . 76 . Shots Fired 123 | . 34 32 . 3 . 54 . Gun 122 | . 34 32 . 3 . 53 . Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special . | . . . . . . . . Kinetic 122 | . 34 32 . 3 . 53 . Thermal . | . . . . . . . . Explosive 1 | . . . . . . 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | . 8 6 . 4 . 6 . Robot Miss Streak 5 | . 3 2 . 1 . 5 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 3 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 79 | . 20 22 . 2 . 33 2 Core Hits 52 | . 10 12 . 1 . 29 . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . 1 . . . . 1 . Destroy 1 | . 1 . . . . . . Sever 1 | . . . . . . 1 . Melee Attacks 12 | . . . . . . 10 2 Impact . | . . . . . . . . Slashing 12 | . . . . . . 10 2 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 1430 | . 255 304 . 24 . 763 84 Guns 985 | . 255 301 . 24 . 405 . Cannons . | . . . . . . . . Explosions 193 | . . . . . . 193 . Melee 249 | . . . . . . 165 84 Ramming 3 | . . 3 . . . . . Kinetic 985 | . 255 301 . 24 . 405 . Thermal . | . . . . . . . . Explosive 193 | . . . . . . 193 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 249 | . . . . . . 165 84 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 30 | . . . . . . 6 24 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 30 | . . . . . . 6 24 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 36 | . . . . . . 36 . Shots 1 | . . . . . . 1 . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 89 | . 2 5 . 36 15 89 . Average Temperature 19 | . 2 4 . 7 3 31 . Received Heat Transfer 408 | . 30 54 . 12 18 294 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Peak Influence 289 | . 273 289 24 115 . . . Initial 115 | . . 115 24 10 . . . Average 132 | . 162 173 24 22 . . . Maximum Alert Level 1 | . 1 1 . . . . . Low Security (%) 57 | . 34 46 100 100 . . . Level 1 42 | . 65 53 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 2 . 1 . . . Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 1 . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Distress Signals 1 | . . . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 15 13 . 6 4 22 3 Peak Tracking Total 7 | . 6 6 . 6 4 7 3 Tactical Retreats 10 | . 2 . . 2 2 4 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Traps Triggered 2 | . 1 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Machines Accessed 8 | . . 4 2 2 . . . Terminals 5 | . . 3 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 18 | . . 10 5 3 . . . Successful 6 | . . 3 2 1 . . . Failed 12 | . . 7 3 2 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . 5 1 . . . . Terminals 12 | . . 7 3 2 . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 3 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 2 1 . . . Terminal Hacks 3 | . . 2 1 . . . . Unreport Threat 1 | . . 1 . . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . Scan Component 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . 4 1 1 . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Robot Analysis Total 128 | . . . . . . . 128 Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Turns Passed 1833 | . 244 511 148 115 106 656 53 Spaces Moved 1866 | 1 102 268 238 211 232 769 45 Core 5 | . . . . . . 5 . Treads 351 | . 78 268 5 . . . . Legs 25 | 1 24 . . . . . . Wheels 451 | . . . . . . 406 45 Hover 226 | . . . 226 . . . . Flight 808 | . . . 7 211 232 358 . Fastest Speed 31 | 120 120 160 34 31 31 31 90 Average Speed 75 | 120 156 160 47 31 31 69 90 Slowest Speed 360 | 120 190 240 360 31 31 250 105 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . 2 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 2 20 31 27 4 48 88 68 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 29 | . . . . . . . 29 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 2 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 4 | . . . . . . 4 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 4 | . . . . . . 4 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Total 2153 | . 149 327 270 256 264 833 54 Wait 113 | . 15 9 1 43 32 13 . Move 1853 | . 101 267 237 206 229 768 45 Hop 3 | . . . . 2 1 . . Pick Up 24 | . 7 11 2 2 . 2 . Fast Attach 23 | . 1 4 9 . . 9 . Attach 12 | . . 2 2 2 . 4 2 Detach 2 | . . . . . . 2 . Swap 22 | . 7 3 6 . 1 1 4 Drop 34 | . 1 14 13 . 1 3 2 Fire 55 | . 17 16 . 1 . 21 . Melee 11 | . . . . . . 10 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Dat]) -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 4) 245 | -10/Materials | Entered another Materials area 245 | -9/Materials | Evolved 2 slots: Utility x2 305 | -9/Materials | Build established: Mutant 729 | -9/Materials | Discovered new exit (range 16) 756 | -9/Materials | Entered another Materials area 756 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 877 | -8/Materials | Discovered new exit (range 15) 904 | -8/Materials | Entered Factory 904 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 992 | -7/Factory | Discovered new exit (range 13) 1019 | -7/Factory | Entered Lower Caves 1122 | -7/Lower Caves | Discovered new exit (range 9) 1125 | -7/Lower Caves | Entered another Lower Caves area 1139 | -7/Lower Caves | Encountered a Warlord checkpoint 1175 | -7/Lower Caves | Identified exit to Factory 1176 | -7/Lower Caves | Build established: Sprinter 1257 | -7/Lower Caves | Core integrity fell below 50% 1306 | -7/Lower Caves | Destroyed 8 combat bots 1311 | -7/Lower Caves | Lost 12 parts (2p3n3u4w) 1314 | -7/Lower Caves | Learned location of 2 exits from Factory 1543 | -7/Lower Caves | Build established: Mutant 1675 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1764 | -7/Lower Caves | Discovered new exit (range 16) 1781 | -7/Lower Caves | Entered Data Miner 1781 | -7/Data Miner | Discovered new exit (range 6) 1799 | -7/Data Miner | Met Data Miner 1822 | -7/Data Miner | Core integrity fell below 20% 1824 | -7/Data Miner | Interfaced with the Data Conduit 1834 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- 01787_ Dropped Sml. Storage Unit. 01787_ Dropped Lgt. Nuclear Core. Data Miner: I'm the Data Miner, and I've been given permission to aid you with a little knowledge. Find what you need on the terminals, then be on your way because masking your presence is increasingly difficult. 01816_ Sneak attack on Data Miner. 01816_ Destroyed Lgt. Angular Momentum Engine. 01816_ Sneak attack on Data Miner. 01816_ Chainsword follow-up attack on Data Miner. 01816_ Data Miner disappears through a trap door. 01824_ Interfacing with system... Downloaded 128 analysis records. Downloaded 718 prototype IDs. Downloaded central machine database. Downloaded 29 destinations. Downloaded encryption format records. Connection remotely terminated. 01829_ Assault Rifle destroyed. 01832_ Flak Gun destroyed. 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"#?????????????????? | | ?????????????### "#?????????????????? | | ???????????????# "#?????????????????? | | ???????????????# ""?????????????????? | | ??????????????? "??????????????????? | | ???????????????X "??????????????????? | | ??????????????? ??????????????????? | | ??????????????? X??????????????????? | | ???????????????? ???????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 405 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Weapon Shielding 66 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledDirtyFacilitator Manual? 0 Play Time 00:23:32 Cumulative 120.5 hours Start 2022.04.29 @ 20:03:21 End 2022.04.29 @ 20:25:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 151 Adventurer 0 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e2d3a03-ffa8-4245-9a11-1ea5c9f16b40