Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 21:33:45 Player: Gabe+Kate4EVR Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2723) 2723 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1637) 1637 TOTAL SCORE: 7215 Bonus ------- High Alert Combat Kills 219 Follower Combat Kills 155 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -137 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 290/290 System Corruption 4% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Reactive Plating > --- WEAPON (2) ------- Particle Gun Assault Cannon > --- INVENTORY (20) --- Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Storage Unit Salvage Targeting Computer Shock Rifle Beam Rifle Particle Gun Particle Gun Particle Gun Improved Medium Laser Heavy Assault Rifle Autogun Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Reactive Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Light Ion Engine Light Ion Engine Deuterium Engine Heat Sink Disposable Heat Sink High-capacity Storage Unit Salvage Targeting Computer Salvage Targeting Computer Salvage Targeting Computer Reactive Plating Shock Rifle Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Autogun Assault Cannon Grenade Launcher Grenade Launcher [Rating: 38] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware Relay Coupler [Sentry] Protection Reactive Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 131 | 7 14 36 27 16 . 31 Power 8 | 1 1 3 . . . 3 Engine 6 | 1 1 2 . . . 2 Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 71 | 2 2 19 21 8 . 19 Treads 2 | . 2 . . . . . Leg 48 | 2 . 9 10 8 . 19 Wheel 10 | . . 10 . . . . Hover 1 | . . . 1 . . . Flight 10 | . . . 10 . . . Utility 29 | 1 6 3 6 6 . 7 Device 14 | . 2 3 4 3 . 2 Storage 4 | 1 2 . . . . 1 Processor 3 | . 2 . 1 . . . Hackware 2 | . . . . 2 . . Protection 6 | . . . 1 1 . 4 Artifact . | . . . . . . . Weapon 23 | 3 5 11 . 2 . 2 Energy Gun 12 | 2 2 6 . 1 . 1 Energy Cannon 6 | . . 5 . 1 . . Ballistic Gun 3 | 1 2 . . . . . Ballistic Cannon 2 | . 1 . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 2 . . . Corrupted Parts 2 | . 1 . . . . 1 System Corruption 7 | . 6 . . . . 1 Parts Lost 21 | . 2 3 1 3 . 12 Power 3 | . . 2 . . . 1 Propulsion 9 | . 1 1 . . . 7 Utility 6 | . 1 . 1 1 . 3 Weapon 3 | . . . . 2 . 1 Highest Loss Streak 5 | . 1 2 1 2 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 96 93 95 95 100 99 Engine 8 | . 14 4 9 9 9 6 Core 1 | . . 4 . . . 2 Treads 4 | . 17 . . . . . Leg 24 | . 10 9 23 34 36 35 Wheel 4 | . . 30 . . . . Device 8 | . 2 10 16 9 9 9 Storage 11 | . 14 11 9 9 9 10 Processor 6 | . 9 . . 9 9 6 Protection 5 | . . . 8 7 9 8 Energy Gun 12 | . 12 9 18 15 9 9 Energy Cannon 4 | . . 11 . . 9 7 Ballistic Gun 2 | . 8 . . . . . Ballistic Cannon 1 | . 6 . . . . . Naked Turns . | . . . . . . . Heaviest Build 68 | 12 48 55 65 66 66 68 Greatest Support 64 | 20 40 64 54 55 55 55 Greatest Overweight (x) 6 | . 1 5 6 2 1 2 Average Overweight (x) . | . . . 1 . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 20 20 Most Carried 20 | 3 20 20 20 20 20 20 Average Carried 17 | 1 9 19 19 19 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 2 20 20 20 20 20 19 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 1551 | 239 242 345 259 156 . 310 Remotely 20 | . . 20 . . . . Salvage Created 3530 | . 625 914 405 642 . 944 Parts 166 | . 33 57 7 33 . 36 Haulers Intercepted 4 | . 1 3 . . . . Recyclers Shooed 3 | . 2 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 72 | . 10 18 9 14 . 21 Guns 47 | . 10 5 9 13 . 10 Cannons 21 | . . 13 . 1 . 7 Classes Destroyed 14 | . 8 1 1 1 . 3 Worker 4 | . 3 1 . . . . Tunneler 1 | . 1 . . . . . Hauler 4 | . 1 3 . . . . Recycler 4 | . 2 2 . . . . Operator 2 | . 1 1 . . . . Watcher 3 | . 3 . . . . . Swarmer 25 | . 6 8 2 3 . 6 Grunt 32 | . 4 9 3 6 . 10 Duelist 1 | . . . . . . 1 Sentry 8 | . . 1 3 2 . 2 Specialist 1 | . . . . . . 1 Hunter 3 | . . . 1 2 . . Programmer 2 | . . . . 1 . 1 Savage 1 | . . . . . . 1 Best Kill Streak 11 | . 5 11 2 3 . 4 Combat Bots Only 9 | . 3 9 2 3 . 4 Max Kills in Single Turn 2 | . 2 2 1 1 . 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 469 | . 68 68 55 86 . 192 Missed 122 | . 13 18 18 30 . 43 Damage Taken 4413 | . 525 598 517 667 . 2106 Core 826 | . 104 164 123 110 . 325 Absorbed by Shields 89 | . . . . . . 89 Ignored by Resistances 165 | . . . 50 101 . 14 Regen/Repaired (Parts) 64 | . 64 . . . . . Core Remaining (%) 72 | 100 58 59 . . . . Volleys Fired 296 | . 52 45 30 47 . 122 Largest 2 | . 2 2 2 2 . 2 Hottest 128 | . 80 128 112 124 . 124 Shots Fired 582 | . 104 90 60 86 . 242 Gun 390 | . 92 24 60 83 . 131 Cannon 192 | . 12 66 . 3 . 111 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 45 | . 36 . . . . 9 Thermal 535 | . 68 88 60 86 . 233 Explosive . | . . . . . . . Electromagnetic 2 | . . 2 . . . . Robot Hit Streak 17 | . 7 11 17 11 . 9 Robot Miss Streak 6 | . 6 3 3 2 . 6 Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 2 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 319 | . 55 56 46 58 . 104 Core Hits 134 | . 32 27 16 24 . 35 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 17 | . . 1 2 5 . 9 Burn 16 | . . 1 2 5 . 8 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5750 | . 798 1084 797 1050 . 2021 Guns 3658 | . 555 312 797 988 . 1006 Cannons 1947 | . 102 768 . 62 . 1015 Explosions 138 | . 138 . . . . . Melee . | . . . . . . . Ramming 7 | . 3 4 . . . . Kinetic 320 | . 201 . . . . 119 Thermal 5265 | . 456 1060 797 1050 . 1902 Explosive . | . . . . . . . Electromagnetic 158 | . 138 20 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 6 . . . . 4 Average Corruption 3 | . 6 . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . 11 . . . . 17 Message Errors 10 | . 3 . . . . 7 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 5 | . 2 . . . . 3 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 5 | . 4 . . . . 1 Misfires 3 | . 2 . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 18 | . 18 . . . . . Projectiles . | . . . . . . . Explosions 18 | . 18 . . . . . Melee . | . . . . . . . Knockbacks 2 | . 1 . . . . 1 Impact . | . . . . . . . Kinetic 2 | . 1 . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 16 | . 14 2 . . . . Shots 1 | . 1 . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 2 | . 1 1 . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 546 | . 162 546 218 90 . 354 Average Temperature 98 | . 35 177 119 41 . 88 Received Heat Transfer 1614 | . 78 159 261 207 . 909 Effects 4 | . . 4 . . . . Shutdowns 2 | . . 2 . . . . Damage (minor) 1 | . . 1 . . . . Damage (core) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . . . 4 Combat Hostiles 4 | . . . . . . 4 Parts Melted 36 | . 1 3 10 7 . 15 Heat Transferred 11956 | . 1050 2220 1850 2627 . 4209 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Peak Influence 1196 | . 202 340 253 560 273 1196 Initial 273 | . . 9 68 99 273 177 Average 313 | . 76 186 113 325 273 551 Maximum Alert Level 4 | . 1 1 1 2 1 4 Low Security (%) 44 | 100 93 66 89 26 . 2 Level 1 31 | . 6 33 10 49 100 45 Level 2 8 | . . . . 23 . 13 Level 3 13 | . . . . . . 34 Level 4 1 | . . . . . . 3 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 2 3 . . . Investigation 3 | . 1 2 . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 2 | . . . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 22 21 9 17 . 30 Peak Tracking Total 7 | . 3 7 3 5 . 4 Tactical Retreats 15 | . 2 1 . 3 . 9 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 11 | . 1 1 . 5 . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 6 | . 3 1 . 1 . 1 Max in Single Turn 3 | . 3 1 . 1 . 1 Garrison Relay 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 17 | . 8 3 1 2 1 2 Terminals 13 | . 6 3 . 2 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 37 | . 19 9 1 4 1 3 Successful 16 | . 9 3 1 1 1 1 Failed 21 | . 10 6 . 3 . 2 Catastrophic 3 | . 1 . . 1 . 1 Database Lockouts . | . . . . . . . Manual 12 | . 6 6 . . . . Terminals 30 | . 14 9 . 4 . 3 Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 11 | . 6 3 . 1 . 1 Part Schematic 1 | . . 1 . . . . Prototype ID Bank 3 | . 2 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 Terminal Index 1 | . 1 . . . . . Unreport Threat 2 | . 1 1 . . . . Locate Traps 1 | . 1 . . . . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 1 | . 1 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Monitor 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 12 | . 5 3 1 1 . 2 Full Trace Events 5 | . 2 1 . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . 1 . 1 Patrol Navigation 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Machine Destruction 3 | . . . . 3 . . Attached 2 | . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . . 3 Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies 4 | . . . . . . 4 Largest Group 4 | . . . . . . 4 Highest-Rated Group 68 | . . . . . . 68 Highest-Rated Ally 20 | . . . . . . 20 Total Orders . | . . . . . . . Ally Attacks 42 | . . . . . . 42 Total Damage 492 | . . . . . . 492 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 5971 | 65 1391 780 577 797 31 2330 Spaces Moved 2665 | 47 667 448 213 314 17 959 Core 8 | 7 . . 1 . . . Treads 377 | . 377 . . . . . Legs 1887 | 40 290 89 178 314 17 959 Wheels 359 | . . 359 . . . . Hover . | . . . . . . . Flight 34 | . . . 34 . . . Fastest Speed 50 | 50 120 90 166 120 190 190 Average Speed 171 | 109 168 122 198 180 190 190 Slowest Speed 540 | 120 240 470 540 260 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 3 71 28 14 34 3 61 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 3534 | 57 835 606 316 461 16 1243 Wait 222 | . 81 22 7 59 . 53 Move 2658 | 46 666 447 212 312 16 959 Hop . | . . . . . . . Pick Up 69 | 3 17 16 8 4 . 21 Fast Attach 67 | 6 5 23 22 7 . 4 Attach 21 | . 2 4 2 2 . 11 Detach 8 | . 1 1 2 2 . 2 Swap 43 | 1 7 9 3 7 . 16 Drop 110 | 1 3 38 30 11 . 27 Fire 296 | . 52 45 30 47 . 122 Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis 20 | . . . . 10 . 10 Rewire 18 | . . . . . . 18 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 16) 505 | -10/Materials | Identified exit to Mines 681 | -10/Materials | Repaired Sml. Laser 919 | -10/Materials | Discovered new exit (range 16) 955 | -10/Materials | Identified exit to Materials 1457 | -10/Materials | Entered another Materials area 1457 | -9/Materials | Evolved 2 slots: Propulsion x2 1620 | -9/Materials | Destroyed 9 combat bots 1897 | -9/Materials | Discovered new exit (range 10) 2000 | -9/Materials | Build established: Scavenger-Mutant 2237 | -9/Materials | Entered another Materials area 2237 | -8/Materials | Evolved 2 slots: Utility x2 2544 | -8/Materials | Garrison activated, responded to threat 2812 | -8/Materials | Identified exit to Garrison 2814 | -8/Materials | Entered Garrison 2845 | -8/Garrison | Learned Materials security intel 3014 | -8/Garrison | Installed Relay Interface Framework 3088 | -8/Garrison | Triggered checkpoint 3152 | -8/Garrison | Triggered checkpoint 3402 | -8/Garrison | Triggered checkpoint 3455 | -8/Garrison | Garrison Relay disabled 3587 | -8/Garrison | Discovered new exit (range 12) 3611 | -8/Garrison | Entered Materials 3640 | -8/Materials | Identified exit to Garrison 3642 | -8/Materials | Entered Garrison 3674 | -8/Garrison | Triggered checkpoint 3703 | -8/Garrison | Core integrity fell below 50% 3778 | -8/Garrison | Triggered checkpoint 3982 | -8/Garrison | Triggered checkpoint 4732 | -8/Garrison | Rescued a captive Derelict 4876 | -8/Garrison | Triggered checkpoint 4921 | -8/Garrison | Lost 3 allies 5008 | -8/Garrison | Triggered checkpoint 5141 | -8/Garrison | Core integrity fell below 20% 5189 | -8/Garrison | Lost 3 parts (3n) 5248 | -8/Garrison | Triggered checkpoint 5416 | -8/Garrison | Triggered checkpoint 5502 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 5854 | -8/Garrison | Lost 5 parts (2n2u1w) 5972 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05823_ Lgt. Armor Plating destroyed. 05830_ G-47 Trooper destroyed. 05833_ G-47 Trooper knocked back. 05836_ G-47 Trooper destroyed. 05841_ Acquired 42 matter. 05843_ Acquired 18 matter. 05869_ Acquired Corrupted Aluminum Leg. 05871_ System corrupted: Heat flow error (+128). 05871_ Dropped Corrupted Aluminum Leg. 05874_ Acquired 30 matter. 05886_ ZYZDU|OPICBIMRFBELYV1TSE WHFUV2O X=>3KYT 05889_ Acquired Reactive Plating. 05892_ ALERT: Garrison interior compromised. 05898_ Acquired Lgt. Nuclear Core. 05901_ O:P&G,G3SEF9T &|#C>0 E 05901_ Dropped Imp. Ion Engine. 05901_ Acquired Particle Gun. 05954_ Hrd. Light Armor Plating destroyed. 05958_ DLHTL:N|C UEGVDPZZ&%JTOGJG 05967_ G-47 Trooper Imp. Heat Sink blasted off. 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Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdSwordBooster Manual? 0 Play Time 00:30:59 Cumulative 116.3 hours Start 2024.04.23 @ 11:22:28 End 2024.04.23 @ 21:33:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 238 Rogue 238 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 470b3143-7df8-4cec-8d19-0ac3cb6466d0