Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 09:18:32 Player: daniels1231 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (640) 640 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2290 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 102/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- Makeshift Sword > --- INVENTORY (5) ---- Cesium-ion Thruster Small Storage Unit Light Armor Plating Makeshift System Shield Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Cesium-ion Thruster > --- UTILITY ---------- Decoy Drone Bay > --- WEAPON ----------- Slug Cannon Hammer Makeshift Sword > --- INVENTORY -------- Light Treads Small Storage Unit Light Armor Plating Makeshift System Shield Datajack [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Decoy Drone Bay Device Decoy Drone Bay Storage Small Storage Unit Protection Light Armor Plating Weapon Hammer Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 36 | 6 15 10 2 2 1 Power 4 | 1 1 2 . . . Engine 4 | 1 1 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 7 4 . . 1 Treads 5 | 2 . 3 . . . Leg . | . . . . . . Wheel 3 | . 3 . . . . Hover . | . . . . . . Flight 6 | . 4 1 . . 1 Utility 6 | 1 2 1 2 . . Device 1 | . . . 1 . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 2 1 1 . . Artifact . | . . . . . . Weapon 12 | 2 5 3 . 2 . Energy Gun 5 | 1 3 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 17 | . 8 2 . . 7 Power 2 | . . 1 . . 1 Propulsion 8 | . 5 . . . 3 Utility 3 | . 1 1 . . 1 Weapon 4 | . 2 . . . 2 Highest Loss Streak 6 | . 3 1 . . 6 To Critical Strikes . | . . . . . . Average Backups 5 | 3 6 7 6 4 5 Power . | . 1 1 . . . Propulsion 1 | 2 2 1 . . . Utility 2 | . . 2 2 3 3 Weapon 1 | . 1 1 1 . . Tool/Special . | . . . . . . Unused Backups 9 | . 3 1 2 1 2 Power 1 | . . . 1 . . Propulsion 4 | . 3 1 . . . Utility 4 | . . . 1 1 2 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 86 96 94 87 77 Engine 11 | . 14 9 11 11 10 Treads 22 | . 4 18 33 33 23 Wheel 2 | . 10 . . . . Flight 4 | . 9 14 . . . Device 5 | . . . 4 11 10 Storage 5 | . 14 11 6 . . Protection 3 | . 7 9 5 . . Energy Gun 11 | . 6 24 22 9 . Ballistic Gun 2 | . 5 5 . . . Ballistic Cannon 2 | . . . . 2 10 Launcher 1 | . 5 . . . . Impact Weapon 8 | . 7 1 11 11 10 Slashing Weapon 5 | . . . . 9 11 Peak Build Rating 31 | 6 7 14 24 29 31 Average Rating 18 | 5 6 11 17 26 28 On Entrance 12 | . 6 7 11 24 29 Avg Prop Armor Cover (%) 2 | . . 2 . . . Naked Turns . | . . . . . . Heaviest Build 33 | 13 16 28 29 33 33 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) 6 | . 4 2 . . 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 Average Capacity 6 | 7 8 8 6 5 5 Most Carried 8 | 6 8 8 8 5 5 Average Carried 5 | 3 6 7 6 4 4 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 6 8 8 5 5 5 Class Distribution -------------------- 91% | Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 694 | 151 165 167 64 . 147 Remotely . | . . . . . . Salvage Created 621 | . 242 196 64 . 119 Parts 34 | . 16 8 3 . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 10 3 . . 4 Melee 9 | . 5 1 . . 3 Guns 6 | . 4 2 . . . Cannons 1 | . . . . . 1 Classes Destroyed 6 | . 3 1 1 . 1 Recycler 1 | . . . 1 . . Watcher 4 | . 1 3 . . . Swarmer 6 | . 4 . . . 2 Grunt 6 | . 6 . . . . Sentry 4 | . . 3 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 3 | . 3 3 1 . 2 Combat Bots Only 3 | . 3 2 . . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 264 | . 92 34 . . 138 Missed 68 | . 16 8 . . 44 Hits 196 | . 76 26 . . 94 Projectile 196 | . 76 26 . . 94 Critical Strikes 5 | . 1 2 . . 2 Damage Taken 2452 | . 790 394 . . 1268 Core 567 | . 165 28 . . 374 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . 52 . . . . Regen/Repaired (Parts) 24 | . 24 . . . . Core Remaining (%) 67 | 100 34 . . . . Volleys Fired 48 | . 15 11 2 . 20 Largest 3 | . 2 3 2 . 1 Hottest 165 | . 50 165 115 . 40 Shots Fired 76 | . 24 28 4 . 20 Gun 47 | . 15 28 4 . . Cannon 20 | . . . . . 20 Launcher 9 | . 9 . . . . Special . | . . . . . . Kinetic 34 | . 12 2 . . 20 Thermal 33 | . 3 26 4 . . Explosive 9 | . 9 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | . 6 6 6 . 3 Robot Miss Streak 3 | . 1 3 1 . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 73 | . 24 31 4 . 14 Core Hits 34 | . 15 13 2 . 4 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 4 | . 1 2 . . 1 Critical Strikes 7 | . 2 3 1 . 1 Burn 2 | . . 1 1 . . Destroy 1 | . . . . . 1 Smash 4 | . 2 2 . . . Melee Attacks 56 | . 32 16 1 . 7 Impact 43 | . 32 10 1 . . Slashing 7 | . . . . . 7 Piercing . | . . . . . . Sneak Attacks 3 | . . 2 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1909 | . 871 465 78 . 495 Guns 398 | . 118 234 46 . . Cannons 276 | . . . . . 276 Explosions 293 | . 293 . . . . Melee 942 | . 460 231 32 . 219 Ramming . | . . . . . . Kinetic 394 | . 118 . . . 276 Thermal 280 | . . 234 46 . . Explosive 293 | . 293 . . . . Electromagnetic . | . . . . . . Impact 723 | . 460 231 32 . . Slashing 219 | . . . . . 219 Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 161 | . 81 64 . . 16 Projectiles 11 | . . . . . 11 Explosions . | . . . . . . Melee 150 | . 81 64 . . 5 Knockbacks 4 | . 1 . . . 3 Impact 1 | . 1 . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 515 | . 42 515 78 . 8 Average Temperature 156 | . 11 208 41 . 5 Received Heat Transfer 546 | . 276 135 . . 135 Effects 10 | . . 10 . . . Shutdowns 2 | . . 2 . . . Energy Bleed 2 | . . 2 . . . Matter Decay 2 | . . 2 . . . Short Circuit 2 | . . 2 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . 1 1 . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 2 | . 1 1 . . . Impact Corruptions 7 | . 4 3 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 774 | . . 601 173 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 136 | . 136 50 7 . . Initial 7 | . . . 7 . . Average 18 | . 37 6 . . . Influence Increases 539 | . 333 111 5 . 90 Destroy 0b10 Robot/C 340 | . 200 60 . . 80 Destroy 0b10 Robot/NC 25 | . 5 15 5 . . Destroy Leader 78 | . 32 36 . . 10 Successful Hack 7 | . 7 . . . . Disable Machine 15 | . 15 . . . . Destroy Structure 44 | . 44 . . . . Lose Combat Pursuer 30 | . 30 . . . . Influence Decreases 539 | . 333 90 26 . 90 Entered New Map 14 | . . . 14 . . Time Decay 425 | . 253 90 12 . 70 Lost Part 100 | . 80 . . . 20 Squads Dispatched 2 | . 1 1 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 15 8 . . 15 Peak Tracking Total 13 | . 3 3 . . 13 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 5 1 1 . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 10 3 1 . . Successful 10 | . 7 2 1 . . Failed 4 | . 3 1 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 6 | . 3 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . 1 . . Open Door 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 5 | . 3 2 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 3 | . 2 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . 4 7 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3601 | 126 816 580 313 1402 364 Spaces Moved 2198 | 74 546 324 185 870 199 Core 47 | 6 23 . . . 18 Treads 1536 | 68 62 170 185 870 181 Legs . | . . . . . . Wheels 271 | . 271 . . . . Hover . | . . . . . . Flight 344 | . 190 154 . . . Fastest Speed 50 | 50 80 114 160 160 50 Average Speed 143 | 151 110 141 160 160 153 Slowest Speed 350 | 160 300 197 160 160 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 6 51 22 46 78 28 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 69 | . 63 . . . 6 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 63 | . 63 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2480 | 85 684 400 199 882 230 Wait 52 | . 34 18 . . . Move 2193 | 73 545 323 184 869 199 Hop . | . . . . . . Pick Up 50 | 6 24 9 5 5 1 Fast Attach 6 | 6 . . . . . Attach 23 | . 15 5 2 1 . Detach 2 | . 2 . . . . Swap 21 | . 5 12 . 2 2 Drop 29 | . 12 6 5 5 1 Fire 48 | . 15 11 2 . 20 Melee 56 | . 32 16 1 . 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 59 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 374 | -10/Materials | Repaired Grenade Launcher 476 | -10/Materials | Discovered new exit (range 14) 580 | -10/Materials | Lost 3 parts (1n1u1w) 715 | -10/Materials | Core integrity fell below 50% 744 | -10/Materials | Lost 3 parts (2n1w) 860 | -10/Materials | Discovered new exit (range 16) 943 | -10/Materials | Entered another Materials area 943 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1361 | -9/Materials | Discovered new exit (range 7) 1497 | -9/Materials | Discovered new exit (range 12) 1523 | -9/Materials | Entered Mines 1560 | -9/Mines | Learned Materials stockpile data 1665 | -9/Mines | Found the Drone Emporium 1675 | -9/Mines | Found Prototype Device 1693 | -9/Mines | Identified Decoy Drone Bay 1818 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1836 | -9/Mines | Entered Zion 2100 | -7/Zion | Found GAL Module 2703 | -7/Zion | Learned Factory non-interactive machine intel 3195 | -7/Zion | Given A8's code to call for help 3213 | -7/Zion | Discovered new exit (range 15) 3238 | -7/Zion | Entered Proximity Caves 3302 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3582 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3590 | -6/Proximity Caves | Core integrity fell below 50% 3599 | -6/Proximity Caves | Core integrity fell below 20% 3602 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03413_ P-60 Hacker destroyed. 03431_ Acquired 1 matter. 03437_ Acquired 4 matter. 03450_ Acquired 2 matter. 03467_ System corrupted: Matter fused (-8). 03489_ LSLFXMHU3PR 03581_ Lgt. Treads destroyed. 03581_ S-27 Virus springs to life. 03583_ Decoy Drone Bay destroyed. 03585_ Slug penetrates Wall. 03585_ Lgt. Treads destroyed. 03589_ S-27 Virus destroyed. 03591_ Acquired 26 matter. 03591_ Hammer destroyed. 03592_ Penetrated by Slug. 03592_ Slug Cannon destroyed. 03593_ Cld. Ion Engine destroyed. 03594_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????####???????????????????????????????????????? | | ??????# ##??????????????????????????????????????? | | #????## #??????????????????????????????????????? | | ###### #????????????#++???????????????????????? | | ## #????????????" ???????????????????????? | | #???? ?????? ????"??????????????????? | | #???? ?????? ??? "??????????????????? | | ## ##?### ####### ? "#?????????????????? | | #######?## ? "#?????????????????? | | ##???????# +? "#?????????????????? | | #????????# +?? " #?????????????????? | | #????????# #??? "" +?????????????????? | | #???????## ##### " +?????????????????? | | #???????# # # "" #????? ##?????????? | | #???????# # " #???? #?????????? | | #????????# # "?????# #?????????? | | ##?####?## # "???? # #??????????? | | ### ### # #[= "??? ##?????????? | | ## ######//######## ####??????? | | #?# #??????? | | ### #??????? | | ## ####### ## #??????? | | ### ##?????####ss ##??? #????? | | ##?# #????????##s #??????? ??????? | | ###??## #??????### s ##?????????? ???????? | | ??????### ##?????## @ #???????????????????? | | ????????## ##??????# ##???????????????????? | | ?????????# #???????## ##????????????????????? | | ?????????## #????????## ##?????????????????????? | | ??????????# ##?????????###??????????????????????? | | ??????????####???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 191 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 60% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Junior Dev Not Today, Chutes Robot Respite Well Done Challenges ------------ None Game ------ Seed GlidesysFlyingRigger Manual? 0 Play Time 00:34:56 Cumulative 4.8 hours Start 2025.11.16 @ 08:18:44 End 2025.11.16 @ 09:18:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ff756a2-4c9c-4f86-a551-fb473cf3bab4