Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.09.14 @ 01:03:40 Player: deadbabe Result: Destroyed by Golem with Assembled Focal Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (799) 799 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1277) 1277 TOTAL SCORE: 4256 Bonus ------- Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -23 Cogmind --------- Core Integrity 0/400 Matter 230/300 Energy 99/100 System Corruption 1% Temperature Cool (6) Movement Hovering (192) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY (4) ------ Experimental Heat Sink Huge Storage Unit Improved Targeting Computer Phase Shifter > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (25) --- Reinforced Ion Engine Nuclear Core Zionite Light DM Reactor Experimental Heat Sink High-capacity Storage Unit Large Battery (200) High-capacity Matter Pod (0) Machine Analyzer Sensor Array Faulty Experimental Sensor Array Improved Targeting Computer Zionite Weapon Casing Light Armor Plating Field Recycling Unit (0) Improved EM Shotgun Improved EM Shotgun Shock Rifle Beam Rifle Zionite Laser-S Improved Assault Rifle Enhanced Autogun Enhanced Autogun Assault Cannon CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Improved Targeting Computer Phase Shifter > --- WEAPON ----------- Zionite Laser-S Enhanced Autogun > --- INVENTORY -------- Reinforced Ion Engine Nuclear Core Zionite Light DM Reactor Experimental Heat Sink High-capacity Storage Unit Large Battery High-capacity Matter Pod Machine Analyzer Sensor Array Experimental Sensor Array Improved Targeting Computer Zionite Weapon Casing Light Armor Plating Field Recycling Unit Improved EM Shotgun Improved EM Shotgun Shock Rifle Beam Rifle Zionite Laser-S Improved Assault Rifle Enhanced Autogun Enhanced Autogun Assault Cannon CR-A16's Pointy Stick [Rating: 59] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Hover Unit Zionite Glidesys I Utility Improved Targeting Computer Device Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Protection Zionite Weapon Casing Weapon Assault Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 3 | . 1 . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . 1 . 1 . . . Weapon . | . . . . . . . Parts Attached 46 | 7 3 3 12 2 4 15 Power 6 | 1 . 1 1 . . 3 Engine 3 | 1 . . 1 . . 1 Core 1 | . . 1 . . . . Reactor 2 | . . . . . . 2 Propulsion 10 | 2 . . 4 . . 4 Treads 7 | 2 . . 4 . . 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 13 | 2 2 2 1 2 1 3 Device 6 | . 1 1 . 2 . 2 Storage 3 | 1 . 1 . . 1 . Processor 3 | 1 1 . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 17 | 2 1 . 6 . 3 5 Energy Gun 7 | . . . 3 . 1 3 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . . 2 . 1 1 Ballistic Cannon 2 | . 1 . . . 1 . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . 1 3 1 . 5 Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 11 | . . . . . . 11 Power 1 | . . . . . . 1 Propulsion 4 | . . . . . . 4 Utility 1 | . . . . . . 1 Weapon 5 | . . . . . . 5 Highest Loss Streak 6 | . . . . . . 6 To Critical Strikes . | . . . . . . . Average Backups 19 | 3 8 12 22 24 24 23 Power 2 | . 1 1 3 2 2 2 Propulsion . | . . . . 1 1 . Utility 7 | . 3 5 6 8 9 10 Weapon 9 | . 3 5 11 13 12 10 Tool/Special . | . . . . . . . Unused Backups 31 | . 2 2 8 2 2 15 Power 7 | . 1 . 4 . . 2 Propulsion . | . . . . . . . Utility 10 | . . . 1 1 1 7 Weapon 12 | . . 2 3 . 1 6 Tool/Special 2 | . 1 . . 1 . . Average Slot Usage (%) 95 | . 99 89 97 100 100 85 Engine 6 | . 12 2 2 10 10 3 Core 3 | . . 10 7 . . . Treads 24 | . 25 25 29 30 30 7 Hover 1 | . . . . . . 11 Device 9 | . 11 2 10 10 10 12 Storage 10 | . 12 11 10 10 10 10 Processor 16 | . 12 12 17 20 20 16 Energy Gun 7 | . . . 17 20 5 9 Ballistic Gun 8 | . 20 12 1 . 7 8 Ballistic Cannon 5 | . 4 12 1 . 6 1 Peak Build Rating 59 | 7 10 23 24 30 23 59 Average Rating 20 | 4 8 11 20 22 22 37 On Entrance 14 | . 7 10 14 22 22 23 Avg Prop Armor Cover (%) 8 | . . . 8 . . . Naked Turns . | . . . . . . . Heaviest Build 99 | 19 21 91 97 97 99 99 Greatest Support 63 | 40 40 40 63 60 60 60 Greatest Overweight (x) 31 | 2 . 2 2 1 1 31 Average Overweight (x) 1 | . . 1 1 1 1 2 Largest Inventory Capacity 25 | 10 10 25 25 25 25 25 Average Capacity 23 | 7 10 24 25 25 25 25 Most Carried 25 | 5 10 16 25 25 25 25 Average Carried 19 | 3 8 12 22 24 24 23 Final Capacity 25 | 10 10 25 25 25 25 25 Final Carried 25 | 3 10 16 25 25 25 24 Class Distribution -------------------- 94% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 1404 | 198 220 131 329 20 67 439 Remotely . | . . . . . . . Salvage Created 1665 | . 286 230 671 53 . 425 Parts 92 | . 22 8 38 6 . 18 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 3 | . . 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 29 | . 6 . 7 3 . 13 Guns 23 | . 6 . 5 2 . 10 Cannons 2 | . . . . . . 2 AOE 3 | . . . 1 1 . 1 Classes Destroyed 11 | . 4 2 2 . . 3 Worker 1 | . 1 . . . . . Builder 2 | . . 1 1 . . . Hauler 2 | . . . 2 . . . Recycler 7 | . . 3 4 . . . Watcher 6 | . 3 . 3 . . . Swarmer 9 | . 2 . 4 3 . . Grunt 6 | . 4 . 2 . . . Sentry 1 | . . . 1 . . . Z-Technician 5 | . . . . . . 5 Z-Light 5 | . . . . . . 5 Assembled 7 | . . . . . . 7 Best Kill Streak 6 | . 3 2 5 3 . 6 Combat Bots Only 3 | . 2 . 3 3 . 2 Max Kills in Single Turn 4 | . 2 1 2 2 . 4 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 229 | . 23 . 34 12 . 160 Missed 75 | . 6 . 10 3 . 56 Hits 154 | . 17 . 24 9 . 104 Melee 1 | . . . . . . 1 Projectile 153 | . 17 . 24 9 . 103 Critical Strikes 3 | . . . 2 . . 1 Part Disruptions 1 | . . . . . . 1 Damage Taken 2468 | . 152 . 171 45 . 2100 Core 415 | . 5 . 21 17 . 372 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1459 | . 97 . 115 32 . 1215 Regen/Repaired (Parts) 551 | . . . . . 551 . Core Remaining (%) 99 | 100 . 98 . . . . Volleys Fired 135 | . 24 7 32 3 4 65 Largest 2 | . 2 2 2 2 2 2 Hottest 120 | . 50 50 95 95 46 120 Shots Fired 227 | . 48 16 53 6 6 98 Gun 195 | . 43 8 53 6 4 81 Cannon 28 | . 5 8 . . 2 13 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 140 | . 48 16 2 . 6 68 Thermal 17 | . . . . . . 17 Explosive 4 | . . . . . . 4 Electromagnetic 66 | . . . 51 6 . 9 Robot Hit Streak 53 | . 28 7 20 29 . 53 Robot Miss Streak 3 | . 3 1 2 . . 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . 1 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 181 | . 36 12 41 6 . 86 Core Hits 82 | . 15 8 20 3 . 36 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 3 | . . 1 1 . . 1 Destroy 1 | . . . . . . 1 Blast 1 | . . 1 . . . . Corrupt 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5177 | . 476 241 920 110 . 3430 Guns 2589 | . 416 60 759 84 . 1270 Cannons 428 | . 39 145 . . . 244 Explosions 2095 | . . . 153 26 . 1916 Melee . | . . . . . . . Ramming 65 | . 21 36 8 . . . Kinetic 1736 | . 455 205 14 . . 1062 Thermal 2141 | . . . 153 26 . 1962 Explosive 326 | . . . . . . 326 Electromagnetic 909 | . . . 745 84 . 80 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . 1 Average Corruption 1 | . 1 1 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . 2 22 . . . 3 Message Errors 6 | . 2 4 . . . . Matter Fused 8 | . . 6 . . . 2 Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 4 | . . 4 . . . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 4 | . . 3 . . . 1 Misfires 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 412 | . . . . . . 412 Projectiles . | . . . . . . . Explosions 412 | . . . . . . 412 Melee . | . . . . . . . Knockbacks 6 | . . 3 1 . . 2 Impact 1 | . . . 1 . . . Kinetic 5 | . . 3 . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 291 | . . . 18 . . 273 Shots 2 | . . . 1 . . 1 Rammed 13 | . 3 9 1 . . . Targets Rammed 13 | . 3 9 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 342 | . 2 206 135 108 . 342 Average Temperature 73 | . 2 106 41 54 . 105 Received Heat Transfer 1001 | . 69 . 54 . . 878 Effects 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 7 | . . . 6 . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 668 | . . . 150 . . 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 71 | . 55 10 71 55 . . Initial . | . . . . . . . Average 2 | . 5 . 3 3 . . Influence Increases 548 | . 196 20 262 70 . . Destroy 0b10 Robot/C 320 | . 120 . 140 60 . . Destroy 0b10 Robot/NC 90 | . 20 20 50 . . . Destroy Leader 86 | . 36 . 40 10 . . Successful Hack 32 | . 18 . 14 . . . Disable Machine 12 | . . . 12 . . . Destroy Structure 8 | . 2 . 6 . . . Influence Decreases 548 | . 196 20 262 70 . . Time Decay 548 | . 196 20 262 70 . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 12 . 18 3 . 17 Peak Tracking Total 4 | . 2 . 4 3 . 3 Tactical Retreats 3 | . . . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled 6 | . . 1 3 . . 2 Max in Single Turn 1 | . . 1 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 13 | . 5 2 6 . . . Terminals 10 | . 5 . 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 40 | . 21 2 17 . . . Successful 29 | . 15 2 12 . . . Failed 11 | . 6 . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 21 | . 1 . 6 . 14 . Terminals 35 | . 21 . 14 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 27 | . 15 2 10 . . . Record 2 | . . . 2 . . . Robot Analysis 2 | . . . 2 . . . Prototype ID Bank 2 | . 2 . . . . . Open Door 2 | . . 2 . . . . Level Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . Alert Level 2 | . 2 . . . . . Locate Traps 1 | . 1 . . . . . Maintenance Status 2 | . 1 . 1 . . . Surveillance Status 1 | . 1 . . . . . Hauler Manifests 4 | . 3 . 1 . . . Zone Layout 4 | . 3 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 . 5 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . . . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Active Infowar (turns) 7380 | . 1143 414 1866 739 3003 215 Sensors 7380 | . 1143 414 1866 739 3003 215 Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches 16 | . . 16 . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 10447 | 75 1148 2029 1866 741 3004 1584 Spaces Moved 4050 | 58 661 631 685 301 1243 471 Core 46 | 37 . . . . . 9 Treads 3716 | 21 661 631 685 301 1243 174 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 288 | . . . . . . 288 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 122 Average Speed 244 | 105 160 309 253 240 240 290 Slowest Speed 1600 | 160 160 320 320 240 240 1600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 3 73 93 48 63 88 68 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched 6 | . . 1 . 3 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 40 | . . . 4 . . 36 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 37 | . . . 4 . . 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 4402 | 71 703 682 778 316 1260 592 Wait 36 | . 1 10 . 5 2 18 Move 4044 | 57 660 630 684 300 1242 471 Hop . | . . . . . . . Pick Up 71 | 7 10 14 24 3 3 10 Fast Attach 15 | 3 . 2 5 . . 5 Attach 24 | 4 1 1 4 1 . 13 Detach 3 | . . . 2 . . 1 Swap 22 | . 2 2 6 1 6 5 Drop 39 | . 2 7 20 3 3 4 Fire 135 | . 24 7 32 3 4 65 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 13 | . 3 9 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Utility x1 256 | -10/Materials | Identified exit to Mines 256 | -10/Materials | Discovered exit to Mines (range 15) 311 | -10/Materials | Build established: Hacker-Mutant 488 | -10/Materials | Identified exit to Materials 488 | -10/Materials | Discovered exit to Materials (range 15) 758 | -10/Materials | Discovered exit to Materials (range 15) 819 | -10/Materials | Discovered exit to Mines (range 16) 1023 | -10/Materials | Discovered exit to Materials (range 14) 1224 | -10/Materials | Entered Mines 1227 | -10/Mines | Received a Mining Laser from a helpful Derelict 1267 | -10/Mines | Met a Derelict bent on vengeance 1523 | -10/Mines | Found the Drone Emporium 1541 | -10/Mines | Found Prototype Device 1541 | -10/Mines | Identified Decoy Drone Bay 1610 | -10/Mines | Lost 16 allies 2868 | -10/Mines | Learned location of Storage (-9) 3015 | -10/Mines | Discovered exit to Materials (range 6) 3150 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3253 | -10/Mines | Entered Materials 3253 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3754 | -9/Materials | Identified exit to Materials 3876 | -9/Materials | Identified exit to Mines 3876 | -9/Materials | Discovered exit to Mines (range 14) 5119 | -9/Materials | Entered Mines 5146 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5151 | -9/Mines | Found Prototype Device 5167 | -9/Mines | Identified Exp. Sensor Array 5430 | -9/Mines | Discovered exit to Materials (range 10) 5803 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5821 | -9/Mines | Identified exit to Zion 5846 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5846 | -9/Mines | Identified exit to Exiles 5846 | -9/Mines | Discovered exit to Exiles (range 5) 5860 | -9/Mines | Entered Zion 5900 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6266 | -7/Zion | Visited the Megawrench Repair Shop 6269 | -7/Zion | Megawrench repaired 7 parts 6419 | -7/Zion | Learned Factory stockpile data 6468 | -7/Zion | Found CR-A16's Pointy Stick 6606 | -7/Zion | Learned location of Quarantine (-3) 7019 | -7/Zion | Met Imprinter 8482 | -7/Zion | Identified exit to Proximity Caves 8482 | -7/Zion | Discovered exit to Proximity Caves (range 9) 8816 | -7/Zion | Opened final containment barrier to the Deep Caves 8854 | -7/Zion | Identified exit to Deep Caves 8854 | -7/Zion | Discovered exit to Deep Caves (range 3) 8854 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8864 | -7/Zion | Entered Deep Caves 9074 | -7/Deep Caves | Attacked by Z-Imprinter 9075 | -7/Deep Caves | Z-Facility disabled 9118 | -7/Deep Caves | Destroyed Z-Imprinter 9154 | -7/Deep Caves | Lost 6 parts (1p3n1u1w) 9189 | -7/Deep Caves | Found Prototype Protection 9190 | -7/Deep Caves | Identified Zio. Weapon Casing 9609 | -7/Deep Caves | Core integrity fell below 50% 9634 | -7/Deep Caves | Lost 3 parts (1n2w) 9636 | -7/Deep Caves | Core integrity fell below 20% 10171 | -7/Deep Caves | Build established: Scavenger-Mutant 10446 | -7/Deep Caves | Spotted Golem 10448 | -7/Deep Caves | Destroyed by Golem with Assembled Focal Cannon Last Messages --------------- 09892_ Discarded Signal Interpreter. 09893_ Acquired Phase Shifter. 09954_ System corrupted: Matter fused (-10). 10060_ as-58020 destroyed. 10062_ Acquired 17 matter. 10103_ as-91901 destroyed. 10107_ Acquired 19 matter. 10130_ System corrupted: Component data lost. 10159_ Destroyed Asb. Hover Unit. 10162_ as-37679 destroyed. 10164_ Acquired 13 matter. 10251_ Destroyed Asb. Hover Unit. 10256_ as-59230 destroyed. 10256_ Switching to secondary target: as-13689. 10265_ as-52225 destroyed. 10269_ Destroyed Asb. Rifle. 10277_ Acquired 18 matter. 10351_ System corrupted: Matter fused (-7). 10448_ Golem: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 10448_ Zio. Laser-S destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# ###??????#### | | ?????????????????????????????????# #?????????## | | ?????????????????????????????????# #?????##### | | ?????????????????????????????????# #????## | | ????????????????????????????????## #??### | | ???????????????????????????????## #?## | | ???????????????????????????????# ### | | ???????????????????????????????## | | ????????????????????????????????# | | ????????????????????????????????# | | ?????????????????????? ?????# | | ???????????????????? ##???# # | | ????????????????? [[ #???## ## ### | | ???????????????= = #????## ## #?## | | ????????????? [ [! g [ #?????# ## #??## | | ?????????????[ l [= [ #?????# # #???## | | ???????????? #????## ##???### | | ???????????? #????# ##????## | | ??????????? #????# ##????# | | ??????????? =! ##??## ###??# | | ??????????? h = #### ##?# | | ?????????? l ## #?# | | ?????????? s # #?# | | ????????? = ## ##?# | | ????????? G = ##??# | | ??????????" = l == @ ##???# | | ????????? h= #????? | | ?????????" ### ## ##????? | | ?????????? #? ##?###?????? | | ?????????? ### ##??????????? | | ??????????? # # #?## #???????????? | | ??????????? #### ## ## ##??## ##???????????? | | ??????????? #????# ?# ?###????#####????????????? | | ???????????? ??????#??# ?????????????????????????? | | ???????????????????????#?????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Lyr. Light Armor Plating | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Gravmag System | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Robot Respite Signs Are For Wimps Challenges ------------ None Game ------ Seed ThermoelectricJunkVibroblade Manual? 0 Play Time 00:56:48 Cumulative 171.9 hours Start 2026.09.14 @ 00:05:35 End 2026.09.14 @ 01:03:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 0 Adventurer 0 Explorer 12 Win Type - Total 4 Types 3/0/0/0/0/0/0/0/0/1 Lore% 30 Gallery% 37 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d7dcb5e-e4ff-4229-9c28-95a25db3577c