Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.16 @ 10:34:27 Player: EveningMars Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (10) 50 Value Destroyed (241) 241 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3051 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 217/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scanner Maneuvering Thrusters > --- WEAPON ----------- High-powered Shotgun > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Small Storage Unit [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved VTOL Module Treads Improved Treads Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 3 | . . 1 . 2 . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 37 | 8 4 11 10 . 4 Power 7 | 3 . 2 2 . . Engine 7 | 3 . 2 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 1 4 3 . 3 Treads 6 | . . 3 . . 3 Leg . | . . . . . . Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight 4 | . . 1 3 . . Utility 7 | 1 . 1 4 . 1 Device 3 | . . 1 2 . . Storage 2 | 1 . . . . 1 Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 3 4 1 . . Energy Gun 4 | 1 2 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 1 1 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 22 | . . 12 1 . 9 Power 3 | . . 2 . . 1 Propulsion 9 | . . 3 1 . 5 Utility 3 | . . 1 . . 2 Weapon 7 | . . 6 . . 1 Highest Loss Streak 9 | . . 7 1 . 9 Average Slot Usage (%) 53 | . 82 47 48 61 40 Engine 7 | . 14 7 7 7 2 Treads 3 | . . 7 . . 2 Wheel 8 | . 27 6 . . . Flight 4 | . . . 15 15 10 Device 4 | . . 4 10 15 5 Storage 8 | . 14 11 2 . 1 Processor 3 | . . . 5 15 15 Energy Gun 4 | . 13 2 . . . Ballistic Gun 6 | . 13 6 6 7 2 Naked Turns . | . . . . . . Heaviest Build 14 | 11 11 14 12 10 10 Greatest Support 69 | 26 26 69 69 12 46 Greatest Overweight (x) 4 | . . 4 2 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 6 Average Capacity 5 | 5 6 6 4 4 4 Most Carried 4 | 1 1 1 4 4 4 Average Carried 1 | . 1 . 3 4 2 Final Capacity 6 | 6 6 6 4 4 6 Final Carried 4 | 1 1 . 4 4 . Class Distribution -------------------- 77% | Mutant 22% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 411 | 231 80 64 . . 36 Remotely . | . . . . . . Salvage Created 252 | . 97 149 . . 6 Parts 20 | . 6 13 . . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 10 | . 3 5 . . 2 Melee 3 | . . 1 . . 2 Guns 7 | . 3 4 . . . Classes Destroyed 3 | . 2 1 . . . Swarmer 6 | . 1 3 . . 2 Grunt 3 | . 2 1 . . . Sentry 1 | . . 1 . . . Best Kill Streak 2 | . 2 1 . . 2 Combat Bots Only 2 | . 2 1 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 2512 | . 66 1079 33 . 1334 Core 1004 | . 12 273 11 . 708 Absorbed by Shields 109 | . . . . . 109 Core Remaining (%) 81 | 100 95 31 98 . . Volleys Fired 25 | . 8 17 . . . Largest 2 | . 2 2 . . . Hottest 76 | . 60 76 . . . Shots Fired 38 | . 16 22 . . . Gun 36 | . 16 20 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special 2 | . . 2 . . . Kinetic 25 | . 8 17 . . . Thermal 3 | . . 3 . . . Explosive . | . . . . . . Electromagnetic 10 | . 8 2 . . . Robot Hit Streak 9 | . 7 9 . . . Robot Miss Streak 3 | . 1 3 . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 27 | . 10 17 . . . Core Hits 18 | . 5 9 . . 4 Critical Hits 1 | . . 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 317 | . 112 196 . . 9 Guns 268 | . 112 156 . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 25 | . . 16 . . 9 Kinetic 189 | . 47 142 . . . Thermal 38 | . . 38 . . . Explosive . | . . . . . . Electromagnetic 65 | . 65 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 . . 2 Average Corruption 2 | . . 2 . . 2 Corruption Purged . | . . . . . . Effects 4 | . . 4 . . . Message Errors 2 | . . 2 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 8 | . . 6 . . 2 Shots . | . . . . . . Rammed 10 | . . 5 . . 5 Targets Rammed 12 | . . 5 . . 7 Kicked . | . . . . . . Crushed 2 | . . . . . 2 Highest Temperature 100 | . 18 100 . . 1 Average Temperature 31 | . 13 41 . . 1 Received Heat Transfer 960 | . 36 552 9 . 363 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 111 | . . 111 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 103 | . 73 103 71 48 50 Average Influence 44 | . 37 64 38 29 25 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 1 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 8 11 7 . 28 Peak Tracking Total 19 | . 4 5 6 . 19 Tactical Retreats 6 | . 1 1 . . 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 6 | . 2 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 5 | . 2 1 1 1 . Terminals 4 | . 2 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 11 | . 6 1 2 2 . Successful 6 | . 3 1 1 1 . Failed 5 | . 3 . 1 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 4 | . 3 1 . . . Terminals 9 | . 6 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 5 | . 3 1 1 . . Record 2 | . 1 . 1 . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 1 1 1 . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 679 | 39 146 275 88 9 122 Spaces Moved 697 | 30 118 176 182 26 165 Core 76 | 2 . 66 1 . 7 Treads 57 | . . 37 4 . 16 Legs . | . . . . . . Wheels 219 | 28 118 73 . . . Hover . | . . . . . . Flight 345 | . . . 177 26 142 Fastest Speed 32 | 50 90 90 32 32 32 Average Speed 71 | 89 90 120 36 32 46 Slowest Speed 250 | 100 100 250 160 32 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . . . . 6 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 31 21 21 2 45 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 814 | 37 139 213 201 25 199 Wait 16 | . 10 5 1 . . Move 680 | 29 117 175 181 25 153 Hop 3 | . . . . . 3 Pick Up . | . . . . . . Fast Attach 31 | 6 4 10 11 . . Attach 5 | . . 1 . . 4 Detach 5 | . . . 5 . . Swap 2 | 2 . . . . . Drop 3 | . . . 3 . . Fire 25 | . 8 17 . . . Melee . | . . . . . . Ram 7 | . . 5 . . 2 Kick . | . . . . . . Crush 5 | . . . . . 5 Escape Stasis 32 | . . . . . 32 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 12) 40 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 186 | -10/Materials | Entered another Materials area 186 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 196 | -9/Materials | Identified exit to Materials 304 | -9/Materials | Lost 5 parts (1p2n2w) 338 | -9/Materials | Build established: Mutant 365 | -9/Materials | Core integrity fell below 50% 413 | -9/Materials | Lost 7 parts (1p1n1u4w) 461 | -9/Materials | Entered another Materials area 461 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 544 | -8/Materials | Discovered new exit (range 16) 548 | -8/Materials | Identified exit to Factory 549 | -8/Materials | Entered Factory 549 | -7/Factory | Evolved 2 slots: Propulsion x2 557 | -7/Factory | Identified exit to Garrison 558 | -7/Factory | Entered Garrison 566 | -7/Garrison | Triggered checkpoint 584 | -7/Garrison | Triggered checkpoint 585 | -7/Garrison | Triggered checkpoint 586 | -7/Garrison | Triggered checkpoint 590 | -7/Garrison | Triggered checkpoint 624 | -7/Garrison | Discovered new exit (range 12) 627 | -7/Garrison | Identified exit to Factory 628 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 637 | -7/Garrison | Core integrity fell below 50% 654 | -7/Garrison | Triggered checkpoint 673 | -7/Garrison | Core integrity fell below 20% 680 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00628_ Attempting to access garrison exit controls... 00628_ Remote lockdown engaged. 00638_ Imp. VTOL Module destroyed. 00640_ Imp. Treads destroyed. 00654_ Slammed into S-27 Virus. 00655_ Imp. VTOL Module destroyed. 00655_ Crushed S-27 Virus. 00655_ S-27 Virus destroyed. 00656_ Acquired 3 matter. 00657_ Slammed into S-27 Virus. 00660_ Crushed S-27 Virus. 00660_ S-27 Virus destroyed. 00661_ Acquired 3 matter. 00663_ Imp. Treads destroyed. 00674_ Slammed into S-27 Virus. 00674_ Destabilizing: System corrupted (+2). 00678_ Slammed into H-55 Commando. 00679_ Penetrated by Slug. 00679_ S-27 Virus destroyed. 00679_ Acquired 30 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????#######?????????????????????????????? | | ????????????# ##########????????????????????? | | ????????????# < + Y g @=#????????????????????? | | ????????????# ######## #????????????????????? | | ????????????# ###??????#*#????????????????????? | | ????????????# #???????## #######??????????????? | | ????????????# #???????# #??????????????? | | ????????????# #???????# #??????????????? | | ????????????# #???????# #??????????????? | | ????????????# #???????# " ####???????????? | | ????????????# #???????# """ """"#???????????? | | ????????????# #???????# " "###???????????? | | ????????????# #???????# "#?????????????? | | ????????????# #???????# " "#?????????????? | | ????????????# #???????# """""#?????????????? | | ????????????# #######?## ########?????????????? | | ????????????# #??#=#????????????????????? | | ????????????# #??# #????????????????????? | | ????????????# #### #??# #????????????????????? | | ????????????# #??# #??# #????????????????????? | | ????????????# #??# "?## #????????????????????? | | ????????????# #??# "?# #????????????????????? | | ????????????# #??# "?####????????????????????? | | ????????????# #### #?????????????????????????? | | ????????????# / / #?????????????????????????? | | ????????????# #### #?????????????????????????? | | ????????????# #??# ###???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 69 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed ShieldLinearDiverter Manual? 0 Play Time 00:12:44 Cumulative 15.1 hours Start 2020.05.16 @ 10:23:58 End 2020.05.16 @ 10:34:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 32 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8f433df-5aa8-45cc-b530-cdda8260fc17