Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.13 @ 23:42:28 Player: Calliope Result: Destroyed by P-70 Sage via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1803) 1803 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5983 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 109/300 Energy 98/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Kinecellerator Improved Transmission Jammer Jamming Amplifier Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Active Sensor Suite Layered Medium Armor Plating Improved Shield Generator Point Defense System > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Nuclear Pulse Thruster Matter Filter Layered Medium Armor Plating Point Defense System System Restoration Module High-powered Shock Rifle High-powered Shock Rifle Improved Grenade Launcher Improved Grenade Launcher [Rating: 81] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Thruster Utility Advanced Visual Processing Unit Device Active Sensor Suite Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Mini Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 . . 1 Utility 7 | . . 2 1 2 1 1 Weapon . | . . . . . . . Parts Attached 82 | 6 6 12 24 7 16 11 Power 10 | 1 1 1 1 1 4 1 Engine 7 | 1 . 1 . . 4 1 Core 3 | . 1 . 1 1 . . Reactor . | . . . . . . . Propulsion 18 | 2 2 . 4 1 7 2 Treads 9 | . 2 . 4 1 2 . Leg 4 | . . . . . 4 . Wheel 2 | 2 . . . . . . Hover 2 | . . . . . . 2 Flight 1 | . . . . . 1 . Utility 28 | 1 2 4 10 3 3 5 Device 10 | . 1 . 5 2 . 2 Storage 4 | 1 . . 2 . 1 . Processor 8 | . 1 3 1 1 1 1 Hackware 1 | . . . . . . 1 Protection 5 | . . 1 2 . 1 1 Artifact . | . . . . . . . Weapon 26 | 2 1 7 9 2 2 3 Energy Gun 11 | 1 . 3 4 1 . 2 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 7 | 1 1 2 3 . . . Ballistic Cannon 6 | . . 2 1 1 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 2 4 1 1 . Corrupted Parts 3 | . . . 1 1 . 1 System Corruption 13 | . . . 2 4 . 7 Parts Lost 27 | . . . 4 1 10 12 Power 7 | . . . . 1 3 3 Propulsion 7 | . . . . . 4 3 Utility 13 | . . . 4 . 3 6 Weapon . | . . . . . . . Highest Loss Streak 6 | . . . 4 1 5 6 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 7 6 7 9 8 6 Power . | . . . . . . . Propulsion 1 | 2 4 3 1 . 1 . Utility 2 | . 1 1 2 3 3 3 Weapon 3 | . 1 1 3 4 3 2 Tool/Special . | . . . . . . . Unused Backups 16 | . 1 2 . . 2 11 Power 1 | . 1 . . . . . Propulsion 3 | . . 2 . . . 1 Utility 8 | . . . . . . 8 Weapon 4 | . . . . . 2 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 81 | . 98 94 98 83 71 49 Engine 5 | . 12 . 8 2 3 5 Core 2 | . 1 10 . 4 2 . Treads 15 | . 6 14 27 22 10 2 Leg 1 | . . . . . 4 2 Wheel 3 | . 21 7 . . . . Device 8 | . 1 . 6 18 10 10 Storage 8 | . 14 11 11 7 6 2 Processor 13 | . 11 23 17 3 13 12 Protection 5 | . . 4 8 7 4 2 Energy Gun 5 | . 3 2 13 11 . . Ballistic Gun 3 | . 24 12 . . . . Ballistic Cannon 4 | . . 6 . 3 12 4 Peak Build Rating 81 | 6 9 19 31 56 72 81 Average Rating 38 | 4 7 13 23 55 60 57 On Entrance 26 | . 6 9 19 31 56 67 Avg Prop Armor Cover (%) 6 | . . 10 26 . 6 4 Naked Turns . | . . . . . . . Heaviest Build 54 | 13 15 24 32 38 43 54 Greatest Support 70 | 26 40 40 60 60 70 30 Greatest Overweight (x) 10 | . . 4 10 . 2 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 7 10 10 7 Most Carried 10 | 6 8 8 10 10 10 9 Average Carried 7 | 3 7 6 7 9 8 6 Final Capacity 10 | 8 8 8 10 10 10 5 Final Carried 10 | 6 7 8 10 9 7 3 Class Distribution -------------------- 45% | Mutant 45% | Scavenger-Skirmisher 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2228 | 200 303 290 411 116 701 207 Remotely . | . . . . . . . Salvage Created 1786 | . 234 214 464 70 685 119 Parts 116 | . 18 20 29 7 31 11 Haulers Intercepted 3 | . . 1 1 . 1 . Recyclers Shooed 5 | . 2 1 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 41 | . 9 4 13 2 11 2 Guns 20 | . 9 3 8 . . . Cannons 21 | . . 1 5 2 11 2 Classes Destroyed 14 | . 2 3 4 1 3 1 Worker 4 | . . 1 . 2 1 . Builder 2 | . . . . . 2 . Tunneler 2 | . . . . . 1 1 Hauler 3 | . . 1 1 . 1 . Recycler 2 | . . . . . 2 . Operator 1 | . . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 9 | . 5 . 4 . . . Cutter 2 | . . . 2 . . . Grunt 15 | . 4 2 2 1 6 . Sentry 7 | . . 2 3 . . 2 Hunter 2 | . . . 1 . 1 . Programmer 5 | . . . . 1 4 . Heavy 1 | . . . 1 . . . Best Kill Streak 6 | . 3 2 4 2 6 2 Combat Bots Only 4 | . 3 2 4 1 3 1 Max Kills in Single Turn 4 | . 1 1 1 1 4 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 438 | . 45 17 72 43 94 167 Missed 157 | . 13 4 22 15 29 74 Hits 281 | . 32 13 50 28 65 93 Melee 10 | . . . 10 . . . Projectile 271 | . 32 13 40 28 65 93 AOE 8 | . . . 3 . . 5 Critical Strikes 14 | . . 1 4 3 4 2 Actively Blocked 3 | . . . 3 . . . Part Disruptions 1 | . . . . . . 1 Damage Taken 5221 | . 311 182 781 549 1298 2100 Core 1458 | . 66 14 123 23 195 1037 Absorbed by Shields 207 | . . . 36 . . 171 Redirected to Shielding 167 | . . 10 157 . . . Ignored by Resistances 58 | . . . . 39 19 . Regen/Repaired (Parts) 98 | . . . . 98 . . Core Remaining (%) 86 | 100 73 96 77 96 77 . Volleys Fired 180 | . 39 11 37 33 47 13 Largest 2 | . 2 2 2 2 2 2 Hottest 123 | . 70 74 123 105 80 120 Shots Fired 330 | . 78 22 69 42 93 26 Gun 159 | . 78 15 50 14 . 2 Cannon 171 | . . 7 19 28 93 24 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 255 | . 74 16 20 28 93 24 Thermal 56 | . 4 6 46 . . . Explosive . | . . . . . . . Electromagnetic 19 | . . . 3 14 . 2 Robot Hit Streak 15 | . 14 9 13 9 15 7 Robot Miss Streak 7 | . 3 3 7 5 5 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 220 | . 52 17 49 26 58 18 Core Hits 117 | . 21 14 34 12 28 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . 1 . 3 3 7 . Burn 4 | . 1 . 3 . . . Blast 10 | . . . . 3 7 . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4911 | . 555 247 977 476 2115 541 Guns 1436 | . 555 138 655 49 . 39 Cannons 2909 | . . 109 322 427 1649 402 Explosions 415 | . . . . . 415 . Melee 74 | . . . . . . 74 Ramming 77 | . . . . . 51 26 Kinetic 3444 | . 530 185 251 427 1649 402 Thermal 1181 | . 25 62 679 . 415 . Explosive . | . . . . . . . Electromagnetic 135 | . . . 47 49 . 39 Impact . | . . . . . . . Slashing 74 | . . . . . . 74 Piercing . | . . . . . . . Highest Corruption 20 | . 1 . 5 4 9 20 Average Corruption 4 | . 1 . 2 4 7 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 51 | . 3 . 13 7 20 8 Message Errors 13 | . . . 6 3 4 . Matter Fused 10 | . 2 . 2 1 2 3 Heat Flow Errors 7 | . 1 . . 1 3 2 Energy Discharges 4 | . . . 3 . 1 . Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . . . 2 . Data Loss (minor) 8 | . . . 2 . 6 . Data Loss (major) 2 | . . . . . 1 1 Misfires 2 | . . . . 2 . . Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 137 | . . . 4 . 99 34 Projectiles 48 | . . . 4 . 44 . Explosions 55 | . . . . . 55 . Melee 34 | . . . . . . 34 Knockbacks 30 | . . 5 6 7 12 . Impact 2 | . . . . . 2 . Kinetic 26 | . . 5 5 7 9 . Secondary 2 | . . . 1 . 1 . Self-Inflicted Damage 180 | . . . . . 167 13 Shots 2 | . . . . . 2 . Rammed 7 | . . . . . 5 2 Targets Rammed 12 | . . . . . 10 2 Kicked 4 | . . . . . 4 . Crushed 1 | . . . . . 1 . Highest Temperature 303 | . 211 67 303 115 198 251 Average Temperature 59 | . 38 22 82 68 40 58 Received Heat Transfer 839 | . 108 66 36 153 315 161 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 5 . . . Heat Transferred 2248 | . 148 185 1665 . 250 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 93 | 100 100 100 100 100 73 90 Level 1 6 | . . . . . 26 9 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 265 | . 136 50 132 115 265 235 Initial 123 | . . 43 . 28 50 123 Average 58 | . 37 14 32 22 123 95 Influence Increases 2118 | . 260 117 362 233 600 546 Destroy 0b10 Robot/C 820 | . 180 80 260 40 220 40 Destroy 0b10 Robot/NC 75 | . . 10 10 10 35 10 Destroy Leader 276 | . 50 22 84 20 80 20 Successful Hack 10 | . . 5 5 . . . Disable Machine 105 | . . . . 45 30 30 Destroy Structure 77 | . . . 3 3 35 36 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 240 | . 30 . . 15 . 195 Active Sensor Use 500 | . . . . 100 200 200 Influence Decreases 1919 | . 156 221 300 192 450 600 Entered New Map 278 | . . 61 . 34 53 130 Time Decay 1383 | . 156 160 262 158 297 350 Lost Part 258 | . . . 38 . 100 120 Squads Dispatched 23 | . 3 . 3 3 6 8 Investigation 8 | . . . . 2 2 4 Extermination 4 | . . . . 1 2 1 Reinforcement 8 | . 3 . 3 . 2 . Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses 5 | . . . . 1 2 2 Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 8 | . 2 3 1 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 17 8 24 3 16 23 Peak Tracking Total 14 | . 4 3 7 2 3 14 Tactical Retreats 8 | . 1 . . 1 . 6 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . 1 . . 1 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 7 | . . . . 3 2 2 Max in Single Turn 2 | . . . . 1 2 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 11 | . 1 3 2 2 1 2 Terminals 9 | . 1 2 2 1 1 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 1 8 2 6 1 5 Successful 13 | . 1 7 2 2 1 . Failed 10 | . . 1 . 4 . 5 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 18 | . 1 6 2 3 1 5 Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 1 5 2 . 1 . Record 3 | . . 1 1 . 1 . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . Locate Traps 2 | . 1 1 . . . . Dispatch Records 1 | . . 1 . . . . Investigation Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 7 | . . 2 1 2 . 2 Full Trace Events 2 | . . . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 2899 | . 46 . 105 822 1022 904 Optics 2435 | . . . 32 477 1022 904 Sensors 73 | . . . 73 . . . A.S.S. 2341 | . . . . 822 839 680 ECM 46 | . 46 . . . . . Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5194 | 56 539 544 1264 834 1022 935 Spaces Moved 2682 | 42 378 247 327 427 447 814 Core 286 | 3 . 40 8 . . 235 Treads 1378 | . 12 165 319 427 303 152 Legs 144 | . . . . . 144 . Wheels 447 | 39 366 42 . . . . Hover 43 | . . . . . . 43 Flight 384 | . . . . . . 384 Fastest Speed 40 | 50 90 90 160 160 120 40 Average Speed 130 | 87 92 162 166 160 181 82 Slowest Speed 550 | 100 160 250 550 160 260 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . . . . . 7 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 71 16 29 8 14 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 56 | . . . . 3 36 17 Melee . | . . . . . . . Projectile 16 | . . . . 3 11 2 AOE 40 | . . . . . 25 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4039 | 58 492 368 977 541 556 1047 Wait 916 | 5 51 72 538 53 22 175 Move 2662 | 41 377 246 326 426 446 800 Hop 7 | . . . . . . 7 Pick Up 70 | 6 4 14 17 10 6 13 Fast Attach 30 | 6 3 . 3 2 9 7 Attach 32 | . . 3 13 3 6 7 Detach 5 | . . . 3 . 1 1 Swap 54 | . 13 12 23 4 1 1 Drop 68 | . 5 10 17 10 8 18 Fire 180 | . 39 11 37 33 47 13 Melee 1 | . . . . . . 1 Ram 2 | . . . . . . 2 Kick 4 | . . . . . 4 . Crush 6 | . . . . . 6 . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 13) 57 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 4) 304 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 5) 596 | -10/Materials | Entered another Materials area 596 | -9/Materials | Evolved 2 slots: Utility x2 1135 | -9/Materials | Discovered new exit (range 3) 1140 | -9/Materials | Entered another Materials area 1140 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2278 | -8/Materials | Discovered new exit (range 9) 2324 | -8/Materials | Lost 4 parts (4u) 2386 | -8/Materials | Found Prototype Device 2404 | -8/Materials | Entered Factory 2404 | -7/Factory | Evolved 2 slots: Utility x2 2405 | -7/Factory | Identified Active Sensor Suite 2531 | -7/Factory | Discovered new exit (range 16) 2640 | -7/Factory | Build established: Scavenger-Skirmisher 2951 | -7/Factory | Repaired Lgt. Treads 3236 | -7/Factory | Identified exit to Factory 3238 | -7/Factory | Entered another Factory area 3238 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3400 | -6/Factory | Spotted B-75 Beast 3908 | -6/Factory | Lost 5 parts (1p2n2u) 4229 | -6/Factory | Discovered new exit (range 11) 4258 | -6/Factory | Identified exit to Factory 4260 | -6/Factory | Entered another Factory area 4260 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4731 | -5/Factory | Lost 3 parts (2p1u) 5025 | -5/Factory | Build established: Scout 5067 | -5/Factory | System corruption reached 10% 5099 | -5/Factory | Core integrity fell below 50% 5130 | -5/Factory | Lost 6 parts (1p2n3u) 5188 | -5/Factory | Core integrity fell below 20% 5195 | -5/Factory | Destroyed by P-70 Sage via exploding Nuclear Reactor Last Messages --------------- 05102_ U-05 Engineer lays Concrete. 05102_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 05103_ U-05 Engineer lays Concrete. 05105_ Neutrino Reactor explodes. 05106_ Connecting with DSF Access... 05106_ ALERT: Suspicious activity at Terminal F026. Dispatching Investigation squad. 05110_ System corrupted: Substantial component data lost. 05129_ System corrupted: Power Sword rejected. 05160_ System corrupted: Matter fused (-7). 05164_ Slammed into T-07 Excavator. 05164_ T-07 Excavator destroyed. 05164_ Adv. Visual Processing Unit destroyed. 05164_ System corrupted by crushing effect (+1). 05172_ K-01 Serf collects debris. 05183_ System corrupted: Heat flow error (+291). 05195_ Nuclear Reactor explodes. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????######### | | ????????????????????# # | | ????????????????????# """ # | | ???????????????????## """ # | | ???????????????????# """ | | ??????????????????## | | ??????????????????# | | ??????????????????# @ | | ??????????????????## p | | ?????????######???# | | ?????????# !#???# | | ?????????# ###### | | ?????????# # p | | ?????????#!!! # # # | | ?????????#!!! + " + """ # | | ?????????#!! # # """ # | | ?????????# # # """ # | | ?????????# ! !### ### # | | ?????????# #?# #?######### | | ?????????######?# #?# # | | ????????????????# #?# # | | ??# ????????????# #?# ] # | | ### ########### ### """# | | ? # """# | | ? + """# | | ?? # # | | ???#+######## # """# | | ????????????# # """# | | ????????????#*! # """# | | ?????????####/##### # # | | ?????????# =%= #?# ######### | | ?????????# #?# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 280 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: EM 15 Propulsion Shielding 66 Point Defense Rating 80 Evasion (%) 62 Targeting Accuracy 15 Recoil Reduction 7 Offensive Hacking 14 Item Schematics ----------------- Sml. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 30% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Back For More Bumper Bots Heavy Suspicion Some Acronyms Are Better Than Others That Tickles Challenges ------------ None Game ------ Seed BlinkSpectralInterrupter Manual? 0 Play Time 01:00:41 Cumulative 26.7 hours Start 2026.02.12 @ 19:33:22 End 2026.02.13 @ 23:42:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 48 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0ab537c-e37d-4c77-b3fd-aa095fa13d9e