Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 11:11:36 Player: Cog Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (728) 728 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2693 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 423/550 Matter 153/300 Energy 274/280 System Corruption 0% Temperature Critical (526) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Heavy Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (4) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Beam Cannon Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Reinforced Ion Engine Wheel Improved Heat Sink Large Storage Unit Large Storage Unit Visual Processing Unit Melee Analysis Suite Propulsion Shielding Particle Cannon Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Reinforced Ion Engine Wheel Improved Heat Sink Large Storage Unit Large Storage Unit Visual Processing Unit Propulsion Shielding Weapon Shielding Light Armor Plating Light Armor Plating Beam Cannon Particle Cannon Grenade Launcher [Rating: 18] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 38 | 4 6 22 6 Power 5 | 2 . 2 1 Engine 5 | 2 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 6 . Treads . | . . . . Leg 3 | . . 3 . Wheel 5 | 2 . 3 . Hover . | . . . . Flight . | . . . . Utility 16 | . 4 8 4 Device 3 | . 1 2 . Storage 3 | . 2 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 9 | . 1 4 4 Artifact . | . . . . Weapon 9 | . 2 6 1 Energy Gun 1 | . 1 . . Energy Cannon 2 | . . 1 1 Ballistic Gun 6 | . 1 5 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 13 | . . 7 6 Power 1 | . . 1 . Propulsion 4 | . . 3 1 Utility 7 | . . 2 5 Weapon 1 | . . 1 . Highest Loss Streak 5 | . . 5 4 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 97 98 84 Engine 12 | . 14 11 15 Leg 5 | . . 8 . Wheel 16 | . 28 13 15 Device 8 | . 10 8 8 Storage 11 | . 13 11 9 Processor 2 | . . 3 . Protection 16 | . 1 20 18 Energy Gun 3 | . 14 1 . Energy Cannon 4 | . . 5 4 Ballistic Gun 14 | . 14 15 12 Peak Build Rating 18 | 3 8 18 18 Average Rating 12 | 1 7 14 15 On Entrance 7 | . 3 8 18 Naked Turns . | . . . . Heaviest Build 51 | 5 30 46 51 Greatest Support 26 | 26 26 26 20 Greatest Overweight (x) 4 | . 1 4 4 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 14 | 5 11 15 15 Most Carried 15 | 5 13 15 15 Average Carried 12 | 3 8 13 13 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 5 13 15 13 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 866 | 214 . 545 107 Remotely . | . . . . Salvage Created 951 | . . 844 107 Parts 69 | . . 67 2 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 24 | . . 22 2 Guns 22 | . . 21 1 Cannons 1 | . . . 1 Classes Destroyed 9 | . . 8 1 Worker 1 | . . 1 . Tunneler 1 | . . 1 . Recycler 1 | . . 1 . Watcher 2 | . . 2 . Swarmer 10 | . . 10 . Grunt 7 | . . 6 1 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 5 | . . 5 . Best Kill Streak 6 | . . 6 1 Combat Bots Only 6 | . . 6 1 Max Kills in Single Turn 2 | . . 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 243 | . 1 203 39 Missed 62 | . 1 60 1 Damage Taken 2042 | . . 1492 550 Core 295 | . . 168 127 Absorbed by Shields 275 | . . 144 131 Redirected to Shielding 99 | . . 95 4 Regen/Repaired (Parts) 121 | . 74 47 . Core Remaining (%) 86 | 100 100 58 . Volleys Fired 93 | . . 65 28 Largest 2 | . . 2 2 Hottest 83 | . . 80 83 Shots Fired 170 | . . 129 41 Gun 135 | . . 112 23 Cannon 35 | . . 17 18 Launcher . | . . . . Special . | . . . . Kinetic 127 | . . 104 23 Thermal 43 | . . 25 18 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 19 | . . 19 19 Robot Miss Streak 9 | . . 9 4 Penetration Max . | . . . . Secondary Targets 5 | . . 5 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 117 | . . 88 29 Core Hits 46 | . . 39 7 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 3 | . . 3 . Burn 1 | . . 1 . Meltdown 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1684 | . . 1227 457 Guns 1223 | . . 993 230 Cannons 437 | . . 210 227 Explosions . | . . . . Melee . | . . . . Ramming 24 | . . 24 . Kinetic 1135 | . . 905 230 Thermal 525 | . . 298 227 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 . . Average Corruption 3 | . 3 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 6 | . . 6 . Shots . | . . . . Rammed 3 | . . 3 . Targets Rammed 4 | . . 4 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 593 | . . 181 593 Average Temperature 132 | . . 71 316 Received Heat Transfer 688 | . . 426 262 Effects 17 | . . . 17 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 5 | . . . 5 Matter Decay 3 | . . . 3 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 8 | . . 7 1 Heat Transferred 1258 | . . 777 481 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 289 | . . 289 191 Initial 121 | . . . 121 Average 100 | . . 125 149 Maximum Alert Level 1 | . . 1 . Low Security (%) 82 | 100 100 74 100 Level 1 17 | . . 25 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 2 27 11 Peak Tracking Total 5 | . 2 5 5 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 3 3 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 15 | . 7 8 . Successful 8 | . 3 5 . Failed 7 | . 4 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations 5 | . 2 3 . Recycling Units 3 | . 3 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Branch Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 2 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 1 . Time 52 | . 26 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1596 | 37 316 1107 136 Spaces Moved 896 | 35 230 588 43 Core 13 | 13 . . . Treads . | . . . . Legs 173 | . . 173 . Wheels 710 | 22 230 415 43 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 95 110 Average Speed 120 | 75 96 132 110 Slowest Speed 260 | 90 105 260 140 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 4 26 40 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1253 | 46 322 795 90 Wait 146 | . 74 63 9 Move 893 | 34 229 587 43 Hop . | . . . . Pick Up 55 | 7 13 31 4 Fast Attach 2 | 1 . 1 . Attach 25 | 2 4 13 6 Detach 1 | . . 1 . Swap 11 | 1 2 8 . Drop 23 | 1 . 22 . Fire 93 | . . 65 28 Melee . | . . . . Ram 3 | . . 3 . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Repaired Beam Cannon 303 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 5) 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Utility x2 468 | -9/Materials | Identified exit to Mines 609 | -9/Materials | Lost 5 parts (3n1u1w) 698 | -9/Materials | Repaired Ion Engine 1443 | -9/Materials | Discovered new exit (range 16) 1461 | -9/Materials | Entered another Materials area 1461 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1597 | -8/Materials | Self-destructed Last Messages --------------- Overheating: Matter decay (-37). Overheating: Matter decay (-43). Shield Generator destroyed. K-01 Serf collects debris. Overheating: Energy bleed (-43). Overheating: Hvy. Ion Engine damaged (-35). K-01 Serf collects debris. Overheating: System interference. Beam Cannon temporarily disabled. Power failure, Hvy. Ion Engine shutdown. Overheating: Hvy. Assault Rifle damaged (-31). Overheating: Broken Ion Engine damaged (-19). K-01 Serf collects debris. Lgt. Armor Plating destroyed. Wheel broken. Overheating: Short circuit. K-01 Serf collects debris. Critical hit (Burn: +37). Overheating: System interference. Hvy. Assault Rifle temporarily disabled. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????###?????????????????????? | | ???????????????? ?????????????????????? | | ????????? #??? ?????????????????????? | | ????????# #??? ?????????????????????? | | ????????+ +??? ?????????????????????? | | ????????# #??? !?????????????????????? | | ????????# #??? ?????????????????????? | | ????????# #???#+########## ##????????? | | ????????# #???# ???????? | | ????????# #???# ???????? | | ????????# #???# ???????? | | ????????# #???# ########??????????????? | | ????????# #???# #?????????????????????? | | ????????# #???# #?????????????????????? | | ????##### ##### #####?????????????????? | | ????# @ !##????????????????? | | ????# g !#????????????????? | | ????# k w !#????????????????? | | ????##### !#????????????????? | | ????????# """ !#????????????????? | | ????????# """" !##????????????????? | | ????????+ """"u ####?????????????????? | | ????????# = w #????????????????????? | | ????????# #????????????????????? | | ????????# ?????????????? | | ????????########+## ?????????? | | ???????????????? ?? ?????????? | | ???????????????? ?? ?????????? | | ????????????????"?? ??????????? | | ??????????????????? ??????????? | | ??????????????????? ??????????? | | ??????????????????? ??????????? | | ??????????????????? ???????????? | | ???????????????????? ? ???????????? | | ???????????????????? ? ?????????????? | | ????????????????????+#??#???????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 50 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseWeldingGravjet Manual? 0 Play Time 00:27:23 Cumulative 19.3 hours Start 2025.03.29 @ 14:15:00 End 2025.04.02 @ 11:11:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 081d1b91-35c8-41ee-afe3-d1b1417eb161