Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 20:39:26 Player: Knjet Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1595) 1595 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4885 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 99/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Cold Fusion Reactor Large Storage Unit EM Pulse Gun Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Fusion Compressor > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Sensor Array ECM Suite Advanced ECM Suite Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Cold Fusion Reactor Large Storage Unit High-capacity Storage Unit Sensor Array Improved Sensor Array Improved Terrain Scanner Improved Targeting Computer Hardened Medium Armor Plating EM Pulse Gun Medium Laser Heavy Ion Cannon Assault Rifle Assault Cannon Grenade Launcher Grenade Launcher Rocket Launcher [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility ECM Suite Device ECM Suite Storage Huge Storage Unit Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 5 | . . 2 1 1 1 Weapon . | . . . . . . Parts Attached 55 | 6 4 7 13 19 6 Power 9 | 1 2 1 1 2 2 Engine 4 | 1 1 1 1 . . Core 5 | . 1 . . 2 2 Reactor . | . . . . . . Propulsion 12 | 2 . . 3 6 1 Treads 12 | 2 . . 3 6 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 1 3 6 6 . Device 7 | . . 2 3 2 . Storage 5 | 1 . 1 2 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . 1 . 1 3 . Artifact . | . . . . . . Weapon 17 | 2 1 3 3 5 3 Energy Gun 5 | 1 . . 1 2 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon 7 | . . 2 1 2 2 Launcher 3 | . . 1 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 2 1 2 7 11 Power 5 | . 1 . 1 1 2 Propulsion 6 | . . 1 1 1 3 Utility 9 | . 1 . . 3 5 Weapon 3 | . . . . 2 1 Highest Loss Streak 8 | . 1 1 1 3 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 98 94 90 94 66 Engine 7 | . 7 11 8 5 . Core 2 | . 6 . . 1 11 Treads 22 | . 28 17 18 28 18 Device 19 | . . 22 27 23 17 Storage 12 | . 14 21 9 10 5 Protection 7 | . 12 . 8 8 3 Energy Gun 2 | . . . 1 6 1 Ballistic Gun 5 | . 27 2 . . . Ballistic Cannon 8 | . . 18 10 6 2 Launcher 2 | . . . 6 . 3 Peak Build Rating 43 | 6 9 16 32 38 43 Average Rating 22 | 4 7 14 25 35 30 On Entrance 15 | . 6 6 16 32 31 Naked Turns 27 | . . . . . 27 Heaviest Build 114 | 14 15 43 106 114 114 Greatest Support 80 | 40 40 40 60 80 80 Greatest Overweight (x) 5 | 1 . 2 2 4 5 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 25 | 8 8 15 25 25 25 Average Capacity 18 | 7 8 14 20 25 23 Most Carried 22 | 2 8 13 22 21 19 Average Carried 14 | . 6 11 16 19 17 Final Capacity 25 | 8 8 15 25 25 5 Final Carried 22 | 2 8 13 22 19 5 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1503 | 207 377 233 293 393 . Remotely . | . . . . . . Salvage Created 1601 | . 581 238 333 449 . Parts 110 | . 36 30 16 28 . Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | . 1 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 47 | . 13 11 8 15 . Guns 18 | . 13 . 1 4 . Cannons 19 | . . 6 3 10 . AOE 10 | . . 5 4 1 . Classes Destroyed 9 | . 5 3 . 1 . Worker 3 | . 2 1 . . . Builder 3 | . 1 1 1 . . Tunneler 1 | . . 1 . . . Hauler 1 | . 1 . . . . Recycler 3 | . . 1 2 . . Swarmer 19 | . 3 8 4 4 . Grunt 22 | . 10 2 2 8 . Sentry 4 | . . 1 2 1 . Programmer 2 | . . . . 2 . Best Kill Streak 9 | . 5 9 5 3 . Combat Bots Only 6 | . 4 6 4 3 . Max Kills in Single Turn 4 | . 1 4 3 1 . Gunslinging . | . . . . . . Exploded 3 | . . 3 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 332 | . 68 38 47 152 27 Missed 101 | . 25 10 13 46 7 Damage Taken 4863 | . 516 336 419 1371 2221 Core 1193 | . 99 65 56 116 857 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . 50 . . . . Core Remaining (%) 83 | 100 60 83 89 83 . Volleys Fired 175 | . 49 20 29 60 17 Largest 2 | . 2 2 2 2 2 Hottest 113 | . 40 88 113 113 113 Shots Fired 319 | . 98 40 40 111 30 Gun 169 | . 98 . 5 54 12 Cannon 141 | . . 37 33 53 18 Launcher 9 | . . 3 2 4 . Special . | . . . . . . Kinetic 239 | . 98 37 33 53 18 Thermal 71 | . . . 5 54 12 Explosive 9 | . . 3 2 4 . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 12 5 6 7 . Robot Miss Streak 4 | . 3 3 4 3 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 170 | . 65 18 23 64 . Core Hits 87 | . 30 19 12 26 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . . 1 6 . Burn 2 | . . . . 2 . Blast 5 | . . . 1 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4062 | . 830 852 852 1528 . Guns 1390 | . 830 . 57 503 . Cannons 1882 | . . 464 439 979 . Explosions 785 | . . 388 351 46 . Melee . | . . . . . . Ramming 5 | . . . 5 . . Kinetic 2712 | . 830 464 439 979 . Thermal 560 | . . . 57 503 . Explosive 785 | . . 388 351 46 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 31 | . . . 2 . 31 Average Corruption 7 | . . . 1 . 26 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . 7 . 8 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . 1 . 1 Heat Flow Errors 2 | . . . 1 . 1 Energy Discharges 1 | . . . 1 . . Data Loss (minor) 5 | . . . 3 . 2 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . 1 . . Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 93 | . . 26 44 23 . Projectiles 37 | . . 14 . 23 . Explosions 56 | . . 12 44 . . Melee . | . . . . . . Knockbacks 25 | . . 8 4 13 . Impact . | . . . . . . Kinetic 22 | . . 6 4 12 . Secondary 3 | . . 2 . 1 . Self-Inflicted Damage 15 | . . 15 . . . Shots 1 | . . 1 . . . Rammed 2 | . . . 1 1 . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 348 | . 20 177 268 348 251 Average Temperature 86 | . 6 47 80 109 87 Received Heat Transfer 990 | . 276 123 126 330 135 Effects 4 | . . . 1 3 . Interference 3 | . . . 1 2 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1221 | . . . 111 1110 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 367 | . 245 367 249 176 20 Initial 103 | . . 103 35 44 19 Average 99 | . 83 228 80 83 12 Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 85 | 100 92 37 94 100 100 Level 1 14 | . 7 62 5 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 3 . . 7 3 Investigation 4 | . 1 . . 1 2 Extermination 2 | . . . . 2 . Reinforcement 3 | . 2 . . 1 . Assault 1 | . . . . . 1 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 19 17 16 25 14 Peak Tracking Total 8 | . 8 7 4 4 6 Tactical Retreats 15 | . 3 2 4 4 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 10 | . 1 . 2 7 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . 1 . 3 1 . Max in Single Turn 3 | . 1 . 3 1 . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 6 | . 1 1 1 1 2 Terminals 5 | . 1 1 1 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 1 4 2 3 6 Successful 5 | . 1 . 1 1 2 Failed 11 | . . 4 1 2 4 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 7 | . . . 2 5 . Terminals 13 | . 1 4 2 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . 1 . Record 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . . 2 Retrieve Matter 2 | . . . . . 2 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . 1 . . Terminals 1 | . . . 1 . . Assimilate 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 1 1 2 2 Full Trace Events 4 | . . 1 . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4646 | 122 791 856 1158 1206 513 Spaces Moved 1672 | 73 375 300 366 383 175 Core 51 | 6 . . . . 45 Treads 1621 | 67 375 300 366 383 130 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 165 246 50 Average Speed 229 | 153 160 247 280 249 227 Slowest Speed 570 | 160 160 320 330 490 570 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 7 | . . . . . 7 Exploration Rate (%) 20 | 4 54 25 26 11 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 28 | . . 3 7 . 18 Terrain Destroyed 86 | . . 28 39 1 18 Melee . | . . . . . . Projectile 35 | . . 10 6 1 18 AOE 51 | . . 18 33 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2155 | 80 468 376 456 514 261 Wait 203 | . 33 39 28 46 57 Move 1664 | 72 374 299 365 382 172 Hop . | . . . . . . Pick Up 28 | 2 6 6 11 2 1 Fast Attach 28 | 6 2 3 5 12 . Attach 20 | . 1 4 4 6 5 Detach 10 | . 1 4 3 . 2 Swap 7 | . 1 . 4 1 1 Drop 11 | . 1 1 6 . 3 Fire 175 | . 49 20 29 60 17 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 1 1 . Escape Stasis 7 | . . . . 4 3 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 123 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 775 | -10/Materials | Discovered new exit (range 16) 914 | -10/Materials | Entered another Materials area 914 | -9/Materials | Evolved 2 slots: Utility x2 1620 | -9/Materials | Discovered new exit (range 14) 1770 | -9/Materials | Entered another Materials area 1770 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2913 | -8/Materials | Discovered new exit (range 4) 2928 | -8/Materials | Entered Factory 2928 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3849 | -7/Factory | Garrison activated, responded to threat 4009 | -7/Factory | Discovered new exit (range 14) 4065 | -7/Factory | Lost 3 parts (1n2w) 4134 | -7/Factory | Entered another Factory area 4134 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4445 | -6/Factory | Crushed by falling debris 4463 | -6/Factory | Crushed by falling debris 4467 | -6/Factory | Crushed by falling debris 4468 | -6/Factory | Crushed by falling debris 4468 | -6/Factory | System corruption reached 10% 4480 | -6/Factory | Crushed by falling debris 4499 | -6/Factory | Lost 8 parts (3n4u1w) 4502 | -6/Factory | Crushed by falling debris 4503 | -6/Factory | Core integrity fell below 50% 4528 | -6/Factory | Crushed by falling debris 4529 | -6/Factory | System corruption reached 30% 4639 | -6/Factory | Core integrity fell below 20% 4647 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04622_ System corrupted: Component data lost. 04624_ U-05 Engineer builds a Wall. 04626_ K-01 Serf collects debris. 04628_ U-05 Engineer builds a Wall. 04637_ System corrupted: Heat flow error (+288). 04637_ Connecting with Terminal... 04637_ ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. 04643_ Power Conduit explodes. 04643_ D-53 Grenadier destroyed. 04643_ Terminal disabled. 04643_ D-53 Grenadier destroyed. 04644_ R-10 Processor collects Assault Rifle. 04647_ R-10 Processor collects Imp. Sensor Array. 04647_ C-30 ARC bursts open, deploying its payload. 04647_ G-67 Veteran unfolds itself. 04647_ G-50 Soldier unfolds itself. 04647_ M-28 Smith unfolds itself. 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