Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.06 @ 12:26:19 // Winter2019/RPGLIKE

Player: Terminus

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (28)       5600
Robots Destroyed (331)     1655
Value Destroyed (12411)    12411
Prototype IDs (46)         920
Alien Tech Used (1)        200
Bonus (6137)               6137
              TOTAL SCORE: 30423

 Bonus
-------
High Alert Combat Kills    1815
Follower Combat Kills      4351
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -1229

 Cogmind 
---------
Core Integrity             1100/1100
Matter                     285/300
Energy                     2488/2580
System Corruption          4%
Temperature                Cool (80)
Movement                   Walking (113)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
         Heavy Antimatter Reactor
               Particle Reactor
>              --- PROPULSION (3) ---
      Advanced Myomer Leg
       Zionite Composite Leg II
       Zionite Composite Leg II
>              --- UTILITY (14) -----
      Advanced Power Amplifier
  Experimental Heat Sink
      Advanced Cooling System
       Zionite Biocell
       Zionite Biocell
  Experimental Signal Interpreter
      Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
      Advanced Particle Charger
      Improved Weapon Cycler
      Advanced Transmission Jammer
       Zionite Weapon Casing
      Advanced Force Field
>              --- WEAPON (4) -------
       Zionite Phaser-M
       Zionite Phaser-M
       Zionite Phaser-M
       Zionite Phaser-M
>              --- INVENTORY (6) ----
               Protomatter-84
  Experimental Target Analyzer
      Improved Armor Integrity Analyzer
               Transdimensional Reconstructor
               Fusion Bomb Launcher
      Improved Plasma Cutter

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
               Particle Reactor
>              --- PROPULSION -------
      Advanced Myomer Leg
       Zionite Composite Leg II
       Zionite Composite Leg II
>              --- UTILITY ----------
      Advanced Power Amplifier
  Experimental Heat Sink
      Advanced Cooling System
       Zionite Biocell
       Zionite Biocell
  Experimental Signal Interpreter
      Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
      Advanced Particle Charger
      Improved Weapon Cycler
      Advanced Transmission Jammer
       Zionite Weapon Casing
      Advanced Force Field
>              --- WEAPON -----------
       Zionite Phaser-M
       Zionite Phaser-M
       Zionite Phaser-M
       Zionite Phaser-M
>              --- INVENTORY --------
               Protomatter
  Experimental Target Analyzer
      Improved Armor Integrity Analyzer
               Transdimensional Reconstructor
               Fusion Bomb Launcher
      Improved Plasma Cutter
[Rating: 167]

 Favorites 
-----------
Power                      Heavy Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Experimental Targeting Computer
  Device                   Experimental Heat Sink
  Storage                  Improved Energy Well
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Zionite Weapon Casing
Weapon                     Advanced Beam Cannon
  Energy Gun               Zionite Laser-S
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res 
Slots Evolved              19   | 4   1   1   .   1   3   1   1   1   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   1   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | 2   .   .   .   1   2   1   1   1   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
  Weapon                   3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             151  | 6   21  4   .   2   23  8   1   3   .   5   8   3   .   6   .   10  2   6   1   3   8   1   3   2   5   2   5   13  
  Power                    15   | 1   3   1   .   .   1   .   .   .   .   1   1   .   .   1   .   .   2   .   .   .   2   .   .   .   .   1   .   1   
    Engine                 7    | 1   3   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   2   .   .   .   .   1   .   1   
  Propulsion               23   | 2   2   3   .   .   3   2   .   .   .   1   1   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   2   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    23   | 2   2   3   .   .   3   2   .   .   .   1   1   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   2   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  53   | .   7   .   .   2   5   5   1   1   .   2   5   1   .   3   .   3   .   4   1   1   3   .   1   2   .   1   .   5   
    Device                 31   | .   4   .   .   2   4   .   1   1   .   1   2   1   .   .   .   2   .   4   1   1   2   .   .   1   .   .   .   4   
    Storage                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Processor              11   | .   3   .   .   .   .   3   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 3   9   .   .   .   14  1   .   2   .   1   1   2   .   1   .   7   .   2   .   2   .   1   2   .   5   .   3   4   
    Energy Gun             31   | 1   2   .   .   .   7   .   .   .   .   .   .   2   .   1   .   1   .   2   .   1   .   1   1   .   5   .   3   4   
    Energy Cannon          8    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          11   | 2   7   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   3   1   1   .   .   4   .   .   .   2   1   2   .   
Parts Lost                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     98   | .   89  99  100 100 99  99  99  97  100 99  99  99  100 95  100 99  100 100 99  100 100 100 100 97  99  99  100 99  
  Engine                   3    | .   11  10  10  9   7   6   6   5   5   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   5   5   5   4   4   6   9   8   
  Leg                      17   | .   23  25  30  27  23  20  19  17  17  17  16  16  16  15  15  15  15  15  15  15  15  15  15  14  14  13  13  12  
  Device                   19   | .   18  10  10  18  23  13  15  17  23  21  16  15  16  15  15  15  15  19  25  30  30  30  30  31  33  31  31  30  
  Storage                  2    | .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   6   
  Processor                19   | .   8   20  20  18  15  20  19  17  17  17  21  22  22  23  26  26  26  25  24  20  20  20  20  19  19  18  18  17  
  Hackware                 5    | .   .   .   .   .   3   11  12  11  11  11  11  11  11  8   10  6   5   3   .   .   .   .   .   .   .   .   .   .   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   5   2   4   4   4   4   
  Energy Gun               10   | .   2   .   .   .   16  .   .   .   .   .   .   10  11  11  15  14  15  18  20  19  20  20  19  19  18  18  18  17  
  Energy Cannon            6    | .   .   .   .   .   4   20  19  17  17  17  19  11  11  8   5   4   5   1   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   25  31  30  27  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   5   6   4   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             88   | 9   16  17  17  18  33  33  30  33  31  41  42  42  42  45  45  45  48  48  51  57  49  49  58  64  66  81  83  88  
  Greatest Support         90   | 20  20  40  40  40  47  53  53  53  53  66  66  62  62  69  69  69  69  69  69  69  90  90  90  90  90  90  90  86  
  Greatest Overweight (x)  3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | .   2   3   3   3   4   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   
  Average Capacity         4    | .   .   2   3   3   3   4   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   
  Most Carried             6    | .   2   2   2   3   4   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   
  Average Carried          4    | .   .   1   2   2   3   4   5   4   5   4   4   5   5   5   5   5   6   5   5   5   5   6   5   5   6   6   6   5   
  Final Capacity           6    | .   2   3   3   3   4   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   
  Final Carried            6    | .   2   2   2   3   4   5   5   5   5   4   5   5   5   5   5   6   6   6   4   6   6   6   6   6   6   6   6   6   

 Class Distribution 
--------------------
 40% | Messiah-Gunner
 28% | Scavenger-Gunner
  9% | Scavenger-Mutant
  8% | Hacker-Gunner
  4% | Hacker-Mutant
  3% | Gunner
  3% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -10/Mines
 Scavenger-Gunner | -10/Exiles
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Gunner | -7/Lower Caves
    Hacker-Gunner | -7/Lower Caves
    Hacker-Gunner | -7/Data Miner
    Hacker-Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Gunner | -6/Zion
   Messiah-Gunner | -5/Proximity Caves
   Messiah-Gunner | -5/Factory
   Messiah-Gunner | -5/Waste
   Messiah-Gunner | -5/Factory
   Messiah-Gunner | -5/Upper Caves
   Messiah-Gunner | -5/Upper Caves
   Messiah-Gunner | -5/Zhirov
   Messiah-Gunner | -4/Proximity Caves
   Messiah-Gunner | -4/Factory
   Messiah-Gunner | -4/Extension
   Messiah-Gunner | -4/Cetus
   Messiah-Gunner | -4/Archives
   Messiah-Gunner | -4/Hub_04(d)
   Messiah-Gunner | -3/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  
Matter Collected           3491  | 260  678  769  .    156  483  80   10   114  .    61   139  30   .    40   20   110  10   70   .    20   .    120  .    50   50   20   50   151  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15624 | .    715  827  .    214  2349 1099 653  638  .    416  530  54   .    .    610  598  1240 418  364  449  .    282  615  597  167  .    472  2317 
  Parts                    666   | .    66   38   .    5    121  55   21   25   .    35   27   2    .    .    18   26   19   17   16   17   .    5    13   12   10   .    20   98   
Haulers Intercepted        14    | .    2    .    .    .    6    1    .    .    .    .    1    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    1    
Recyclers Shooed           8     | .    1    1    .    .    3    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      137   | .    .    .    .    .    .    .    12   26   .    30   .    2    .    .    32   .    .    .    16   15   .    4    .    .    .    .    .    .    
  Prevented                16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    8    3    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res 
Combat Hostiles Destroyed  236  | .   16  20  .   3   34  18  11  23  .   22  7   4   .   .   7   7   3   2   5   8   .   5   5   5   3   .   5   23  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     138  | .   16  20  .   3   28  .   .   .   .   .   .   4   .   .   5   4   .   2   5   7   .   5   4   4   3   .   5   23  
  Cannons                  67   | .   .   .   .   .   6   17  9   10  .   15  7   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      19   | .   .   .   .   .   .   .   .   13  .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          21   | .   8   3   .   .   2   1   3   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Worker                   12   | .   2   3   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Builder                  11   | .   2   1   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Tunneler                 9    | .   1   4   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Hauler                   14   | .   2   .   .   .   6   1   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   
  Recycler                 17   | .   .   2   .   1   5   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   
  Mechanic                 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Watcher                  18   | .   2   .   .   .   4   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   5   
  Swarmer                  36   | .   3   6   .   .   8   .   .   4   .   10  .   3   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    100  | .   13  2   .   3   14  15  4   15  .   4   3   .   .   .   2   1   .   2   3   5   .   2   3   1   1   .   1   6   
  Brawler                  10   | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   .   3   
  Duelist                  11   | .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   4   
  Sentry                   35   | .   .   1   .   .   9   2   1   2   .   1   1   .   .   .   1   5   .   .   .   1   .   1   2   3   .   .   2   3   
  Hunter                   9    | .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Programmer               13   | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   1   1   .   .   .   .   .   1   .   .   1   .   .   5   
  Compactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                11   | .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | .   5   5   .   4   6   9   5   17  .   16  3   3   .   .   4   1   1   3   3   5   .   3   3   4   2   .   2   5   
  Combat Bots Only         16   | .   5   5   .   3   4   5   5   16  .   16  3   3   .   .   4   1   1   2   3   5   .   3   3   3   2   .   2   5   
Max Kills in Single Turn   4    | .   2   2   .   1   2   2   1   3   .   4   1   1   .   .   1   1   1   3   2   3   .   1   1   2   2   .   1   2   
  Gunslinging              2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   1   .   .   1   
  Exploded                 4    | .   .   .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  
Damage Taken               8220  | .    818  315  .    48   1145 639  317  510  .    1318 286  104  .    .    452  183  .    116  432  108  .    355  182  156  21   53   169  493  
  Core                     5878  | .    651  246  .    37   910  515  250  407  .    1055 232  83   .    .    361  132  .    69   316  .    .    96   58   102  8    11   58   281  
  Absorbed by Shields      864   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    91   23   54   179  517  
  Redirected to Core       5003  | .    538  231  .    37   782  412  232  366  .    923  200  70   .    .    334  112  .    69   227  .    .    74   58   88   8    .    46   196  
Core Remaining (%)         92    | 100  .    .    .    58   100  .    .    .    .    100  .    .    .    .    89   .    .    .    .    .    .    98   .    .    .    .    100  .    
Volleys Fired              691   | .    76   58   .    8    122  48   24   35   .    28   44   9    11   .    19   20   8    10   19   11   .    12   23   15   8    2    12   69   
  Largest                  4     | .    3    3    .    3    4    4    3    3    .    3    4    4    1    .    4    4    4    4    4    4    .    4    4    4    4    4    4    4    
  Hottest                  331   | .    80   69   .    69   279  279  204  204  .    204  294  318  90   .    331  331  310  310  260  260  .    260  240  240  253  266  292  292  
Shots Fired                2058  | .    172  172  .    24   355  148  72   93   .    71   119  19   11   .    58   51   32   37   70   44   .    48   77   60   23   8    44   250  
  Gun                      1430  | .    172  172  .    24   292  4    .    .    .    .    .    12   .    .    40   31   24   36   70   44   .    48   76   60   23   8    44   250  
  Cannon                   611   | .    .    .    .    .    62   144  72   87   .    66   119  7    11   .    18   15   8    1    .    .    .    .    1    .    .    .    .    .    
  Launcher                 12    | .    .    .    .    .    1    .    .    6    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  412   | .    154  172  .    24   62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1365  | .    18   .    .    .    292  148  72   87   .    66   119  19   11   .    58   49   32   37   70   44   .    48   77   60   23   8    27   .    
  Explosive                12    | .    .    .    .    .    1    .    .    6    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   267   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   250  
  Robot Hit Streak         108   | .    15   14   .    10   24   25   20   18   .    44   81   14   .    .    32   43   107  108  15   27   .    26   31   27   19   12   41   53   
  Robot Miss Streak        4     | .    4    4    .    1    3    2    2    2    .    2    2    2    .    .    1    1    .    1    1    2    .    2    1    1    2    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        34    | .    3    5    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    1    1    4    .    1    1    1    2    .    .    7    
    Max Gunslinging Chain  2     | .    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    1    1    1    2    .    .    2    
Shots Hit Robots           1403  | .    107  106  .    15   232  111  56   66   .    54   71   16   .    .    46   46   32   30   34   40   .    42   32   39   17   8    29   174  
  Core Hits                577   | .    43   44   .    5    89   45   21   47   .    33   22   9    .    .    20   23   7    16   10   21   .    14   12   14   8    1    11   62   
  Critical Hits            47    | .    3    2    .    .    5    11   8    7    .    9    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           18    | .    .    1    .    .    1    5    3    3    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 27    | .    3    1    .    .    4    6    4    3    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              49    | .    .    .    .    .    .    35   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 49    | .    .    .    .    .    .    35   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           39488 | .    1313 1440 .    191  4456 2584 1184 2914 .    1953 2213 300  .    .    1227 1261 1212 865  1005 1030 .    1110 1070 1466 720  197  1243 8534 
  Guns                     27026 | .    1313 1440 .    191  3775 85   .    .    .    .    .    224  .    .    957  927  913  826  1005 1030 .    1110 1070 1466 720  197  1243 8534 
  Cannons                  9250  | .    .    .    .    .    681  2197 1184 1083 .    1066 2055 76   .    .    270  300  299  39   .    .    .    .    .    .    .    .    .    .    
  Explosions               2876  | .    .    .    .    .    .    .    .    1831 .    887  158  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    302   | .    .    .    .    .    .    302  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3448  | .    1260 1440 .    191  557  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  23654 | .    53   .    .    .    3899 2282 1184 1083 .    1066 2055 300  .    .    1227 1261 1212 865  1005 1030 .    1110 1070 1466 720  197  569  .    
  Explosive                2876  | .    .    .    .    .    .    .    .    1831 .    887  158  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 302   | .    .    .    .    .    .    302  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   9208  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    674  8534 
Highest Corruption         4     | .    4    4    4    4    .    1    1    1    1    1    1    1    1    1    .    .    .    .    1    1    1    2    .    .    .    .    .    4    
  Average Corruption       1     | .    3    4    4    4    .    1    1    1    1    1    1    1    1    1    .    .    .    .    1    1    1    1    .    .    .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  95    | .    1    43   3    6    .    10   5    1    1    2    .    2    .    1    .    .    .    .    .    .    2    1    .    .    .    .    .    17   
    Message Errors         20    | .    .    8    1    .    .    4    .    1    1    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
    Matter Fused           15    | .    .    5    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Heat Flow Errors       6     | .    1    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      13    | .    .    4    .    1    .    1    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    
    Data Loss (minor)      14    | .    .    5    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
    Targeting Errors       24    | .    .    15   .    1    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Weapon Failures        3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            512   | .    .    .    .    .    8    117  17   172  .    106  87   .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              196   | .    .    .    .    .    8    19   17   31   .    38   78   .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               218   | .    .    .    .    .    .    .    .    141  .    68   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    98    | .    .    .    .    .    .    98   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      72    | .    .    .    .    .    .    .    .    60   .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    4     | .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        241   | .    204  226  .    158  54   60   .    3    .    .    241  84   .    .    210  51   .    52   61   61   .    73   64   64   64   62   109  173  
  Average Temperature      53    | .    102  102  .    96   14   28   .    3    .    .    76   46   .    .    87   23   .    39   39   39   .    39   25   26   32   44   55   64   
  Received Heat Transfer   1896  | .    408  24   .    27   324  279  108  198  .    102  99   .    .    .    78   36   .    12   9    27   .    45   21   21   .    4    8    66   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              10    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    1    3    .    .    1    .    .    1    1    .    .    .    .    
  Combat Hostiles          10    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    1    3    .    .    1    .    .    1    1    .    .    .    .    
  Parts Melted             85    | .    .    1    .    .    14   8    3    1    .    3    6    2    .    .    5    9    6    1    1    2    .    6    6    8    2    .    1    .    
  Heat Transferred         34582 | .    125  .    .    .    6956 4107 2146 1961 .    1850 2590 561  .    .    1790 1877 1792 1206 1201 1265 .    1251 1073 1480 648  185  518  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  
Peak Influence             1655 | .    331  135  .    75   573  408  .    .    .    .    312  .    .    .    .    578  189  336  .    .    .    .    368  807  821  552  1440 1655 
  Average Influence        333  | .    178  71   .    41   302  190  .    .    .    .    105  .    .    .    .    366  185  169  .    .    .    .    226  443  697  480  844  1164 
Maximum Alert Level        5    | .    1    .    .    .    2    2    .    .    .    .    1    .    .    .    .    2    .    1    .    .    .    .    1    3    3    2    4    5    
  Low Security (%)         49   | 100  56   100  .    100  29   43   .    .    .    .    88   .    .    .    .    20   100  71   .    .    .    .    38   20   .    .    8    .    
  Level 1                  25   | .    43   .    .    .    34   55   .    .    .    .    11   .    .    .    .    36   .    28   .    .    .    .    61   9    .    35   4    .    
  Level 2                  12   | .    .    .    .    .    35   1    .    .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    61   46   64   26   .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    53   .    35   38   
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   58   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    3    .    .    .    3    8    .    1    .    1    6    .    .    .    .    1    .    1    .    .    .    .    3    .    .    .    4    11   
  Investigation            10   | .    2    .    .    .    1    3    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    
  Extermination            9    | .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    3    
  Reinforcement            13   | .    1    .    .    .    2    4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Assault                  8    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Haulers Reinforced         4    | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res 
Distress Signals           12   | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   2   2   
Communications Jammed      52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   26  .   1   21  3   
  Distress Signals         49   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   26  .   1   19  2   
Times Spotted              387  | .   23  22  .   3   46  23  11  22  .   27  11  4   .   .   12  21  6   15  13  9   .   5   7   21  11  2   24  49  
  Peak Tracking Total      14   | .   5   3   .   3   5   6   5   9   .   14  2   3   .   .   7   4   2   3   4   3   .   3   3   5   5   2   5   6   
  Tactical Retreats        19   | .   .   2   .   .   4   1   1   3   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res 
Traps Triggered            15   | .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res 
Machines Disabled          53   | .   1   2   .   .   1   4   .   2   .   .   11  .   .   .   .   2   .   .   .   .   .   .   5   4   4   2   9   6   
  Max in Single Turn       2    | .   1   1   .   .   1   1   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   1   1   
  Garrison Access          8    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res 
Machines Accessed          44   | .   2   .   1   .   11  9   .   .   4   .   5   .   1   .   .   2   .   2   .   .   4   .   2   .   .   .   1   .   
  Terminals                19   | .   1   .   .   .   9   7   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   1   .   
Total Hacks                130  | .   3   .   6   .   31  23  .   .   25  .   12  .   1   .   .   3   .   4   .   .   16  .   5   .   .   .   1   .   
  Successful               99   | .   3   .   6   .   22  12  .   .   25  .   6   .   1   .   .   2   .   2   .   .   16  .   3   .   .   .   1   .   
  Failed                   31   | .   .   .   .   .   9   11  .   .   .   .   6   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   
    Catastrophic           6    | .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   140  | .   3   .   .   .   21  14  .   .   .   .   4   .   .   .   .   15  .   23  .   .   .   .   10  26  4   .   11  9   
  Terminals                58   | .   2   .   .   .   29  21  .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             70   | .   1   .   6   .   13  7   .   .   25  .   1   .   1   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   
  Record                   22   | .   .   .   6   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   1   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   1   .   
  Seal Access              8    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         35   | .   4   .   .   .   20  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                11   | .   1   .   .   .   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   1   .   .   .   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   1   .   .   .   9   7   .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   36   | .   .   .   .   .   .   1   .   .   6   .   1   .   .   .   .   .   .   12  .   .   3   .   .   13  .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Matter                 855  | .   .   .   .   .   .   .   .   .   .   .   570 .   .   .   .   .   .   .   .   .   .   .   285 .   .   .   .   .   
    Time                   380  | .   .   .   .   .   .   .   .   .   .   .   304 .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  
Total Allies               51    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    6    1    10   .    6    .    .    .    .    3    13   2    .    4    4    
  Largest Group            14    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    6    6    8    5    6    4    3    1    1    3    14   11   10   10   6    
  Highest-Rated Group      1133  | .    .    .    .    .    .    10   .    .    .    94   .    .    .    211  211  372  338  402  196  147  70   70   117  1133 905  874  828  600  
  Highest-Rated Ally       156   | .    .    .    .    .    .    10   .    .    .    94   .    .    .    39   39   70   70   70   70   70   70   70   39   156  156  156  103  103  
Zionite Dispatches         15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    .    1    3    1    .    2    2    
  Heavy                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    2    2    
  Light                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    2    .    .    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Total Orders               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    1    .    .    .    .    .    
  EXPLORE                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    1    .    .    .    .    .    
Ally Attacks               666   | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    28   120  58   108  38   23   .    5    .    89   51   14   77   51   
  Total Damage             23886 | .    .    .    .    .    .    .    .    .    .    94   .    .    .    .    925  2666 1365 2162 1004 584  .    87   .    3735 1926 649  4740 3949 
  Kills                    134   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    17   3    17   7    3    .    .    .    17   7    5    34   19   
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Ext Cet Arc Hub Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   2   .   .   1   1   .   1   .   1   1   2   1   .   .   .   1   2   .   1   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   .   .   .   2   6   .   .   1   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  
Turns Passed               18766 | 48   869  1250 202  375  1738 1682 784  554  100  452  1273 395  306  954  435  1008 393  1232 513  518  197  308  650  494  161  142  322  1411 
Spaces Moved               11418 | 37   435  855  169  279  930  825  493  324  82   219  545  298  228  747  260  637  200  865  351  375  145  201  389  334  93   73   188  841  
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     11410 | 29   435  855  169  279  930  825  493  324  82   219  545  298  228  747  260  637  200  865  351  375  145  201  389  334  93   73   188  841  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  123  123  123  123  120  120  120  120  120  120  120  120  120  120  120  120  120  120  120  120  113  113  
  Average Speed            119   | 104  120  120  120  120  121  121  123  123  123  123  120  120  120  120  120  120  120  120  120  120  120  120  120  120  120  120  114  114  
  Slowest Speed            290   | 120  150  120  120  120  123  123  123  123  123  123  123  120  120  120  120  120  120  120  120  120  120  120  120  120  120  120  120  290  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 3    68   99   61   50   85   25   67   59   62   40   19   55   45   84   53   23   99   35   63   59   60   74   15   55   48   69   42   28   
  Regions Visited          28
    Branch Regions         19
  Pre-discovered Areas     34    | .    1    .    1    1    1    .    .    1    1    1    .    .    .    4    .    .    .    .    .    .    3    .    10   10   .    .    .    .    
  Known Exits Taken        20    | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             25    | .    .    1    .    4    .    .    2    2    .    .    .    6    1    2    .    .    .    .    3    2    .    2    .    .    .    .    .    .    
Spaces Dug                 132   | .    .    .    .    .    13   26   14   .    .    .    10   3    9    .    4    4    .    .    21   .    .    .    20   .    .    .    .    8    
Terrain Destroyed          473   | .    .    .    .    .    43   26   14   59   .    44   74   3    11   .    10   8    .    7    29   9    .    15   55   11   .    1    10   44   
  Melee                    40    | .    .    .    .    .    .    26   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               244   | .    .    .    .    .    32   .    .    .    .    1    19   3    11   .    10   8    .    7    29   9    .    15   34   11   .    1    10   44   
  AOE                      189   | .    .    .    .    .    11   .    .    59   .    43   55   .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  
Total                      15054 | 43   622  985  168  305  1289 1339 593  407  81   346  1078 316  249  805  338  837  332  1039 408  420  168  245  536  402  132  123  274  1174 
  Wait                     2178  | .    58   55   .    10   122  380  46   13   .    31   451  1    11   46   33   140  117  132  20   15   5    17   120  33   22   41   51   208  
  Move                     11390 | 36   434  854  168  278  929  824  492  323  81   218  544  297  227  746  259  637  199  864  349  374  144  200  388  333  92   72   187  841  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  46    | .    2    3    .    1    6    5    1    1    .    4    4    .    .    1    .    2    2    4    .    2    1    .    1    3    .    .    1    2    
  Fast Attach              99    | 6    15   2    .    .    11   4    1    1    .    3    5    3    .    6    .    4    2    4    .    .    9    1    .    1    4    2    5    10   
  Attach                   10    | .    .    1    .    1    3    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    1    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     43    | .    6    1    .    1    9    3    .    2    .    2    3    .    .    .    .    6    .    1    .    3    .    .    3    .    1    .    .    2    
  Drop                     110   | 1    10   5    .    .    17   6    1    1    .    7    7    2    .    6    .    5    4    7    1    .    9    1    1    2    5    1    6    5    
  Fire                     691   | .    76   58   .    8    122  48   24   35   .    28   44   9    11   .    19   20   8    10   19   11   .    12   23   15   8    2    12   69   
  Melee                    49    | .    .    .    .    .    .    35   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Rewire                   13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    1    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            423   | .    21   6    .    6    70   33   14   31   .    53   20   4    .    .    15   23   .    16   17   15   .    14   .    12   .    5    12   36   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x4 / Upp / *Ext)
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus
-4/Archives (discovered 2 exits: *Res / *Hub)
-4/Hub_04(d)
-3/Research

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x2)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
     9 | -11/Scrapyard      | Discovered new exit (range 16)
    49 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   318 | -10/Materials      | Discovered new exit (range 12)
   422 | -10/Materials      | Discovered new exit (range 17)
   584 | -10/Materials      | Reached level 2
   594 | -10/Materials      | Upgraded with Weapon slot (x1)
   918 | -10/Materials      | Entered Mines
   961 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1054 | -10/Mines          | Learned Materials stockpile data
  1076 | -10/Mines          | Build established: Gunner
  1268 | -10/Mines          | Discovered new exit (range 6)
  1468 | -10/Mines          | Reached level 3
  1481 | -10/Mines          | Upgraded with Propulsion slot (x1)
  1587 | -10/Mines          | Assembled infested the area
  1710 | -10/Mines          | Build established: Scavenger-Gunner
  1734 | -10/Mines          | Core integrity fell below 50%
  1991 | -10/Mines          | Discovered new exit (range 14)
  2162 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2164 | -10/Mines          | Discovered new exit (range 5)
  2168 | -10/Mines          | Entered Exiles
  2198 | -10/Exiles         | Met 8R-AWN
  2218 | -10/Exiles         | Met EX-HEX
  2256 | -10/Exiles         | Met EX-BIN
  2275 | -10/Exiles         | Met EX-DEC
  2324 | -10/Exiles         | Learned location of Zion (-6)
  2360 | -10/Exiles         | Discovered new exit (range 10)
  2370 | -10/Exiles         | Entered Mines
  2372 | -9/Mines           | Reached level 4
  2372 | -9/Mines           | Upgraded with Utility slot (x1)
  2377 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2465 | -9/Mines           | Learned Materials terminal intel
  2708 | -9/Mines           | Discovered new exit (range 8)
  2741 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2745 | -9/Mines           | Entered Materials
  2747 | -8/Materials       | Loaded intel: 12 terminal locations
  2747 | -8/Materials       | Reached level 5
  2750 | -8/Materials       | Upgraded with Utility slot (x1)
  2885 | -8/Materials       | Core integrity fell below 50%
  2905 | -8/Materials       | Core integrity fell below 20%
  3135 | -8/Materials       | Discovered new exit (range 8)
  3286 | -8/Materials       | Reached level 6
  3327 | -8/Materials       | Discovered new exit (range 5)
  3540 | -8/Materials       | Reached level 7
  3555 | -8/Materials       | Upgraded with Utility slot (x1)
  4039 | -8/Materials       | Discovered new exit (range 8)
  4119 | -8/Materials       | Reached level 8
  4149 | -8/Materials       | Upgraded with Weapon slot (x1)
  4483 | -8/Materials       | Entered Factory
  4485 | -7/Factory         | Reached level 9
  4789 | -7/Factory         | Reached level 10
  4805 | -7/Factory         | Upgraded with Utility slot (x1)
  4989 | -7/Factory         | Identified exit to Lower Caves
  5120 | -7/Factory         | Build established: Scavenger-Mutant
  5558 | -7/Factory         | Hacking Suite fried by hacking feedback
  6077 | -7/Factory         | Reached level 11
  6165 | -7/Factory         | Entered Lower Caves
  6210 | -7/Lower Caves     | Attacked by a faux Warlord
  6257 | -7/Lower Caves     | Build established: Hacker-Gunner
  6537 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6547 | -7/Lower Caves     | Reached level 12
  6580 | -7/Lower Caves     | Upgraded with Utility slot (x1)
  6942 | -7/Lower Caves     | Discovered new exit (range 7)
  6948 | -7/Lower Caves     | Identified exit to Lower Caves
  6949 | -7/Lower Caves     | Entered another Lower Caves area
  6955 | -7/Lower Caves     | Discovered new exit (range 12)
  6967 | -7/Lower Caves     | Identified exit to Factory
  7002 | -7/Lower Caves     | Reached level 13
  7003 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7018 | -7/Lower Caves     | Core integrity fell below 50%
  7050 | -7/Lower Caves     | Destroyed 16 combat bots
  7202 | -7/Lower Caves     | Reached level 14
  7240 | -7/Lower Caves     | Upgraded with Utility slot (x1)
  7476 | -7/Lower Caves     | Discovered new exit (range 10)
  7486 | -7/Lower Caves     | Identified exit to Data Miner
  7503 | -7/Lower Caves     | Entered Data Miner
  7503 | -7/Data Miner      | Discovered new exit (range 6)
  7527 | -7/Data Miner      | Met Data Miner
  7553 | -7/Data Miner      | Learned location of Section 7 (-2)
  7553 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7570 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7602 | -7/Data Miner      | Identified exit to Proximity Caves
  7603 | -7/Data Miner      | Entered Proximity Caves
  7605 | -6/Proximity Caves | Reached level 15
  7662 | -6/Proximity Caves | Learned location of Extension (-4)
  7664 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7843 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  7871 | -6/Proximity Caves | Core integrity fell below 20%
  7875 | -6/Proximity Caves | Reached level 16
  7944 | -6/Proximity Caves | Destroyed 16 combat bots
  8006 | -6/Proximity Caves | Discovered exit to Factory (range 15)
  8055 | -6/Proximity Caves | Entered Factory
  8057 | -6/Factory         | Reached level 17
  8067 | -6/Factory         | Upgraded with Utility slot (x1)
  8215 | -6/Factory         | Build established: Scavenger-Gunner
  8241 | -6/Factory         | Fabricated Exp. Targeting Computer (x1)
  8393 | -6/Factory         | Fabricated Exp. Targeting Computer (x1)
  8848 | -6/Factory         | Reached level 18
  8997 | -6/Factory         | Spotted B-75 Beast
  9100 | -6/Factory         | Discovered new exit (range 15)
  9125 | -6/Factory         | Identified exit to Lower Caves
  9328 | -6/Factory         | Entered Lower Caves
  9342 | -6/Lower Caves     | Learned Factory trap positions
  9554 | -6/Lower Caves     | Adv. Particle Charger stolen by Master Thief
  9711 | -6/Lower Caves     | Discovered new exit (range 12)
  9722 | -6/Lower Caves     | Identified exit to Lower Caves
  9723 | -6/Lower Caves     | Entered another Lower Caves area
  9728 | -6/Lower Caves     | Discovered new exit (range 7)
  9887 | -6/Lower Caves     | Build established: Scavenger-Mutant
 10016 | -6/Lower Caves     | Discovered new exit (range 10)
 10026 | -6/Lower Caves     | Identified exit to Zion
 10029 | -6/Lower Caves     | Entered Zion
 10031 | -6/Zion            | Reached level 19
 10031 | -6/Zion            | Upgraded with Utility slot (x1)
 10090 | -6/Zion            | System corruption cleaned by Quarantine Array
 10126 | -6/Zion            | Gained Derelict followers
 10324 | -6/Zion            | Build established: Scavenger-Gunner
 10354 | -6/Zion            | Learned location of 1 exit from Proximity Caves
 10632 | -6/Zion            | Imprinted
 10634 | -6/Zion            | Declared Zion's savior
 10921 | -6/Zion            | Discovered new exit (range 16)
 10937 | -6/Zion            | Identified exit to Proximity Caves
 10946 | -6/Zion            | Build established: Messiah-Gunner
 10983 | -6/Zion            | Entered Proximity Caves
 10983 | -5/Proximity Caves | Accompanied by 6 allies
 10984 | -5/Proximity Caves | Identified exit to Factory
 10988 | -5/Proximity Caves | Learned 4 Factory zone layouts
 11042 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11164 | -5/Proximity Caves | Reached level 20
 11339 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 11418 | -5/Proximity Caves | Entered Factory
 11418 | -5/Factory         | Accompanied by 5 allies
 11419 | -5/Factory         | Identified exit to Upper Caves
 11420 | -5/Factory         | Identified exit to Factory
 11420 | -5/Factory         | Reached level 21
 11421 | -5/Factory         | Loaded intel: 70 trap records
 11449 | -5/Factory         | Zion Light squad teleported in
 11713 | -5/Factory         | Reached level 22
 11777 | -5/Factory         | Discovered exit to Upper Caves (range 4)
 11786 | -5/Factory         | Found Prototype Protection
 11786 | -5/Factory         | Identified Zio. Weapon Casing
 11800 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 12076 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 12077 | -5/Factory         | Zion Light squad teleported in
 12155 | -5/Factory         | P-70 Sage assimilated allied 7F-CHX(z)
 12376 | -5/Factory         | Zion Light squad teleported in
 12426 | -5/Factory         | Manually triggered Chute Trap
 12426 | -5/Factory         | Sucked down chute
 12426 | -5/Factory         | Entered Waste
 12478 | -5/Waste           | Spotted C-40 Crusher
 12485 | -5/Waste           | Destroyed C-40 Crusher
 12525 | -5/Waste           | 5 allies followed down the chute
 12570 | -5/Waste           | Spotted C-40 Crusher
 12572 | -5/Waste           | Spotted C-40 Crusher
 12579 | -5/Waste           | Allies destroyed C-40 Crusher
 12583 | -5/Waste           | Allies destroyed C-40 Crusher
 12600 | -5/Waste           | Found Fusion Bomb Launcher
 12618 | -5/Waste           | Spotted C-40 Crusher
 12624 | -5/Waste           | Destroyed C-40 Crusher
 12646 | -5/Waste           | Spotted C-40 Crusher
 12651 | -5/Waste           | Destroyed C-40 Crusher
 12711 | -5/Waste           | Spotted C-40 Crusher
 12715 | -5/Waste           | Allies destroyed C-40 Crusher
 12779 | -5/Waste           | Discovered new exit (range 16)
 12814 | -5/Waste           | Identified exit to Factory
 12819 | -5/Waste           | Entered Factory
 12819 | -5/Factory         | Accompanied by 5 allies
 12925 | -5/Factory         | Spotted B-75 Beast
 12942 | -5/Factory         | Allies destroyed B-75 Beast
 13016 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 13017 | -5/Factory         | Zion Light squad teleported in
 13067 | -5/Factory         | Zion Recon squad teleported in
 13346 | -5/Factory         | Reached level 23
 13358 | -5/Factory         | Upgraded with Utility slot (x1)
 13407 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 13526 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 13592 | -5/Factory         | Discovered exit to Factory (range 8)
 13696 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 13934 | -5/Factory         | Discovered exit to Upper Caves (range 15)
 13973 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 13974 | -5/Factory         | Zion Hacker squad teleported in
 14051 | -5/Factory         | Entered Upper Caves
 14051 | -5/Upper Caves     | Accompanied by 4 allies
 14067 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14108 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14301 | -5/Upper Caves     | Learned Factory garrison access intel
 14520 | -5/Upper Caves     | Crushed by falling debris
 14555 | -5/Upper Caves     | Discovered new exit (range 6)
 14560 | -5/Upper Caves     | Identified exit to Upper Caves
 14564 | -5/Upper Caves     | Entered another Upper Caves area
 14564 | -5/Upper Caves     | Accompanied by 3 allies
 14576 | -5/Upper Caves     | Learned 4 Factory zone layouts
 14639 | -5/Upper Caves     | Learned 12 Factory zone layouts
 14781 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15068 | -5/Upper Caves     | Discovered new exit (range 12)
 15080 | -5/Upper Caves     | Identified exit to Zhirov
 15082 | -5/Upper Caves     | Entered Zhirov
 15082 | -5/Zhirov          | Accompanied by 1 ally
 15083 | -5/Zhirov          | Discovered new exit (range 3)
 15105 | -5/Zhirov          | Met Zhirov
 15129 | -5/Zhirov          | Learned location of Quarantine (-2)
 15129 | -5/Zhirov          | Learned location of Testing (-3)
 15129 | -5/Zhirov          | Learned location of Command (-1)
 15141 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15161 | -5/Zhirov          | Found Alien Artifact
 15161 | -5/Zhirov          | Identified Integrated Reactor
 15161 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+2%)
 15179 | -5/Zhirov          | Found Alien Artifact
 15275 | -5/Zhirov          | Identified exit to Proximity Caves
 15279 | -5/Zhirov          | Entered Proximity Caves
 15279 | -4/Proximity Caves | Accompanied by 1 ally
 15281 | -4/Proximity Caves | Reached level 24
 15541 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15572 | -4/Proximity Caves | Discovered exit to Factory (range 12)
 15587 | -4/Proximity Caves | Entered Factory
 15587 | -4/Factory         | Accompanied by 1 ally
 15588 | -4/Factory         | Identified exit to Upper Caves
 15589 | -4/Factory         | Loaded intel: 4 garrison access locations
 15589 | -4/Factory         | Reached level 25
 15619 | -4/Factory         | Incoming investigation squad redirected
 15740 | -4/Factory         | Retrieved Zion intel report: Main Access
 15740 | -4/Factory         | Identified exit to Research
 16098 | -4/Factory         | Fabricated Exp. Signal Interpreter (x1)
 16178 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 16179 | -4/Factory         | Zion Fire squad teleported in
 16222 | -4/Factory         | Discovered new exit (range 8)
 16230 | -4/Factory         | Identified exit to Extension
 16237 | -4/Factory         | Entered Extension
 16237 | -4/Extension       | Accompanied by 3 allies
 16274 | -4/Extension       | Rescued a captive Derelict
 16275 | -4/Extension       | Zion Heavy squad teleported in
 16285 | -4/Extension       | Rescued a captive Derelict
 16287 | -4/Extension       | Zion Light squad teleported in
 16311 | -4/Extension       | Retrieved Zion intel report: Emergency Access
 16343 | -4/Extension       | Rescued a captive Derelict
 16344 | -4/Extension       | Rescued a captive Derelict
 16344 | -4/Extension       | Retrieved Zion intel report: Trap Installations
 16422 | -4/Extension       | Retrieved Zion intel report: Branch Access
 16422 | -4/Extension       | Identified exit to Cetus
 16444 | -4/Extension       | Retrieved Zion intel report: Depthwide Sectors/0
 16466 | -4/Extension       | Rescued A7
 16466 | -4/Extension       | Retrieved Zion intel report: Active Garrisons
 16472 | -4/Extension       | Spotted B-86 Titan
 16478 | -4/Extension       | Spotted B-86 Titan
 16487 | -4/Extension       | Reached level 26
 16487 | -4/Extension       | Allies destroyed B-86 Titan
 16494 | -4/Extension       | Allies destroyed B-86 Titan
 16494 | -4/Extension       | Upgraded with Utility slot (x1)
 16519 | -4/Extension       | Retrieved Zion intel report: Component Schematics
 16519 | -4/Extension       | Discovered exit to Research (range 4)
 16520 | -4/Extension       | Zion Light squad teleported in
 16660 | -4/Extension       | Discovered exit to Research (range 15)
 16682 | -4/Extension       | Disrupted transfer network
 16690 | -4/Extension       | Found Zio. Weapon Casing
 16731 | -4/Extension       | Entered Cetus
 16731 | -4/Cetus           | Accompanied by 11 allies
 16736 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 16749 | -4/Cetus           | Spotted Cetus Guard
 16752 | -4/Cetus           | Spotted Cetus Guard
 16753 | -4/Cetus           | Spotted Cetus Guard
 16754 | -4/Cetus           | Spotted Cetus Guard
 16755 | -4/Cetus           | Allies destroyed Cetus Guard
 16759 | -4/Cetus           | Allies destroyed Cetus Guard
 16760 | -4/Cetus           | Destroyed Cetus Guard
 16765 | -4/Cetus           | Allies destroyed Cetus Guard
 16838 | -4/Cetus           | Zion Heavy squad teleported in
 16856 | -4/Cetus           | Discovered new exit (range 15)
 16873 | -4/Cetus           | Identified exit to Archives
 16892 | -4/Cetus           | Entered Archives
 16892 | -4/Archives        | Accompanied by 10 allies
 16948 | -4/Archives        | Reached level 27
 16952 | -4/Archives        | Upgraded with Power slot (x1)
 16963 | -4/Archives        | Discovered exit to Research (range 14)
 16980 | -4/Archives        | Discovered new exit (range 15)
 17018 | -4/Archives        | Identified exit to Hub_04(d)
 17034 | -4/Archives        | Entered Hub_04(d)
 17034 | -4/Hub_04(d)       | Accompanied by 8 allies
 17060 | -4/Hub_04(d)       | Zion Heavy squad teleported in
 17142 | -4/Hub_04(d)       | Zion Heavy squad teleported in
 17187 | -4/Hub_04(d)       | Garrison activated, responded to threat
 17273 | -4/Hub_04(d)       | Retrieved Zion intel report: Active Terminals
 17324 | -4/Hub_04(d)       | Discovered exit to Research (range 15)
 17356 | -4/Hub_04(d)       | Entered Research
 17356 | -3/Research        | Accompanied by 5 allies
 17358 | -3/Research        | Reached level 28
 17423 | -3/Research        | Zion Heavy squad teleported in
 17606 | -3/Research        | First assault squad dispatched
 17633 | -3/Research        | Incoming assault squad redirected
 17634 | -3/Research        | Incoming assault squad redirected
 17870 | -3/Research        | Reached level 29
 17878 | -3/Research        | Upgraded with Utility slot (x1)
 18167 | -3/Research        | Incoming assault squad redirected
 18318 | -3/Research        | Found Prototype Processor
 18373 | -3/Research        | Zion Heavy squad teleported in
 18631 | -3/Research        | Terminal network hard line cut
 18754 | -3/Research        | Garrison activated, responded to threat
 18767 | -3/Research        | Self-destructed

 Last Messages 
---------------
18707_ K-01 Serf collects debris. <x9>
18729_ System corrupted: Zio. Phaser-M failed to cycle.
18729_ E-15 Imp destroyed.
18729_ K-01 Serf collects debris.
18731_ System corrupted: Energy discharge (-767).
18731_ ALERT: Rogue bot located, Programmers report to Research Zone 4G.
18732_ K-01 Serf collects debris.
18740_ K-01 Serf cleans the Mason Extractor.
18754_ ALERT: Activating Garrison Access R004.
18757_ KE-2SA(Z) destroyed.
18758_ M3-8FE(Z) knocked back.
18758_ K-01 Serf collects debris.
18759_ Destroyed Adv. Melee Analysis Suite.
18760_ L-61 Swordsman destroyed.
18762_ K-01 Serf collects debris.
18765_ B-74 Champion destroyed.
18765_ Switching to secondary target: B-74 Champion.
18766_ System corrupted: Matter fused (-9).
18766_ K-01 Serf collects debris.
18767_ B-74 Champion destroyed.

 Map 
-----
+----------------------------------------------------+
|  "           #####????????      ?????????????????? |
|  *    ###########??????????+##???????????????????? |
|  "%=  #         #????????????????????????????????? |
|  #=   #         #????????????????????????????????? |
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|  #    #       ] #????????????????????????????????? |
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| =%![%[       #????????????????????# #????????????? |
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| ?????????????????????????????????????????######### |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
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| ??????????????????????????????????????             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           130
Energy Generation          80
Energy Capacity            2580
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Power Amplification        60
Weapon Shielding           100
Weapon Cycling             20
Evasion (%)                50
Targeting Accuracy         32
Particle Charging          25
Salvage Targeting          4
Offensive Hacking          20
Defensive Hacking          11

 Item Schematics 
-----------------
             Imp. Hacking Suite | -7/Factory    | Hacked
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
          Exp. Flexi-carbon Leg | -7/Data Miner | Free
        Exp. Targeting Computer | -7/Data Miner | Free
    Tactical Coordination Suite | -7/Data Miner | Free
                   Plasma Sword | -7/Data Miner | Free
           Imp. EM Pulse Cannon | -6/Factory    | Scanalyzed
                 Thunder Hammer | -5/Factory    | Z-intel
            Cold Fusion Reactor | -5/Factory    | Z-intel
               Prc. Shock Rifle | -5/Factory    | Z-intel
           Prc. Rocket Launcher | -5/Factory    | Z-intel
 Gravity Neutralizing Apparatus | -5/Factory    | Z-intel
       Cld. Cesium-ion Thruster | -5/Factory    | Z-intel
                 Exp. Heat Sink | -5/Factory    | Z-intel
               Enh. Armored Leg | -5/Factory    | Z-intel
             Cld. Plasma Cannon | -5/Factory    | Z-intel
             Prc. Energy Filter | -5/Factory    | Z-intel
             Hvy. Proton Cannon | -5/Factory    | Z-intel
        Exp. Signal Interpreter | -5/Factory    | Z-intel
              Assault Drone Bay | -5/Zhirov     | Free
             Exp. Optical Array | -5/Zhirov     | Free
               Imp. Arc Thrower | -5/Zhirov     | Free
              Lrn. Tractor Beam | -4/Extension  | Z-intel
            Imp. Core Shielding | -4/Extension  | Z-intel
              Recoil Stabilizer | -4/Extension  | Z-intel
             Adv. Hacking Suite | -4/Extension  | Z-intel
                  System Shield | -4/Extension  | Z-intel
         Field Propulsion Array | -4/Extension  | Z-intel
          Adv. Reclamation Unit | -4/Extension  | Z-intel
        Shock Absorption System | -4/Extension  | Z-intel
        Imp. Targeting Computer | -4/Extension  | Z-intel
            Imp. Linear Gravjet | -4/Extension  | Z-intel
             Adv. Plasma Cannon | -4/Extension  | Z-intel
             Imp. Phase Shifter | -4/Extension  | Z-intel
               Dispersion Rifle | -4/Extension  | Z-intel

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Exp. Targeting Computer | x1 | -6/Factory 
 Exp. Targeting Computer | x1 | -6/Factory 
 Exp. Signal Interpreter | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Cet  Arc  Hub  Res  
Levels Raised              28    | .    1    1    .    1    4    3    1    2    .    2    2    .    .    1    1    2    .    1    .    .    .    1    1    1    .    1    .    2    
  XP Earned                46012 | 3000 2240 1625 200  850  6467 4245 1200 2902 453  3588 2503 412  244  344  2385 2738 79   752  524  443  152  987  1109 1647 605  354  1088 2876 
  XP Spent                 43835 | 2810 1550 1550 .    1100 6300 3885 2300 3000 .    1200 2900 .    .    3200 280  1670 .    3500 .    .    .    .    .    3800 .    500  .    4290 
Upgrades                   56    | 8    3    2    .    1    12   5    1    2    .    11   1    .    .    1    2    2    .    1    .    .    .    .    .    1    .    1    .    2    
  Power Slot               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Propulsion Slot          2     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             13    | 2    .    .    .    1    2    1    1    1    .    .    1    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    1    
  Weapon Slot              3     | 1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           10    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         8     | 3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Energy Generation        1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       6     | .    2    1    .    .    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             10    | .    .    .    .    .    8    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        4198  | .    221  28   .    45   495  439  163  318  .    489  221  27   .    .    53   216  .    59   107  272  .    152  .    62   73   .    159  599  
  Integrity Restored       8537  | .    467  123  .    135  1418 608  293  642  .    1107 403  81   .    .    340  446  .    296  324  303  .    270  .    253  .    85   205  738  
    Core                   5878  | .    425  123  .    135  1161 455  229  488  .    1055 184  81   .    .    298  225  .    89   315  1    .    81   .    175  .    19   58   281  
    Parts                  2659  | .    42   .    .    .    257  153  64   154  .    52   219  .    .    .    42   221  .    207  9    302  .    189  .    78   .    66   147  457  
Protomatter Decayed        4513  | .    63   66   .    .    14   177  56   128  .    32   28   .    .    63   .    641  61   329  235  228  .    60   .    57   73   73   800  1329 

 Game 
------
Seed              ReinforcedChipInverter
  Manual?         0
Play Time         02:09:04
  Cumulative      992.1 hours
  Start           2020.01.03 @ 12:23:18
  End             2020.01.06 @ 12:26:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          315
  Rogue           315
  Adventurer      0
  Explorer        0
Win Type          -
  Total           72
  Types           14/7/32/4/1/2/12
Lore%             97
Gallery%          95
Achievement%      84
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ce6a143c-afa6-4716-a6f3-cb8044176c5b