Cogmind - Beta 12 --- EXPLORER MODE // 2023.07.17 @ 21:24:15 Player: Olexender Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (258) 1290 Value Destroyed (10455) 10455 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1848) 1848 TOTAL SCORE: 17673 Bonus ------- High Alert Combat Kills 831 Follower Combat Kills 397 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -80 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 260/260 System Corruption 16% Temperature Cool (-141) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Particle Reactor > --- PROPULSION (6) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (6) ------ Improved Cryofiber Web Advanced Heat Sink System Shield High-powered Tractor Beam Improved Field Recycling Unit > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Improved Titanium Leg Energy Well (350) Matter Compressor (250) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Weight Redist. System Structural Scanner Improved Salvage Targeting Computer Improved Reaction Control System > --- WEAPON ----------- Lightning Gun Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Power Amplifier Power Amplifier Improved Cryofiber Web Improved Cooling System High-capacity Storage Unit Energy Well Matter Compressor Structural Scanner Improved Trap Scanner Matter Filter Medium Reactive Plating Powered Armor Improved Shield Generator Improved Field Recycling Unit Gauss Rifle Gauss Rifle Improved Heavy Machine Gun Advanced Assault Cannon Precision Rocket Launcher Chainsword [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Hover Unit Backup Propulsion III Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Dispersion Rifle Energy Gun Dispersion Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Welding Torch Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Was Fac Slots Evolved 9 | . 1 2 2 . . 2 2 . . Power 1 | . 1 . . . . . . . . Propulsion 4 | . . 1 1 . . 1 1 . . Utility 4 | . . 1 1 . . 1 1 . . Weapon . | . . . . . . . . . . Parts Attached 248 | 7 26 28 30 22 12 45 37 . 41 Power 48 | 1 7 8 6 1 3 8 8 . 6 Engine 34 | 1 7 8 3 . . 6 8 . 1 Core 10 | . . . 3 1 3 2 . . 1 Reactor 4 | . . . . . . . . . 4 Propulsion 70 | 2 6 7 13 4 . 13 10 . 15 Treads . | . . . . . . . . . . Leg 68 | 2 6 7 13 4 . 13 10 . 13 Wheel 2 | . . . . . . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 62 | 2 3 4 6 5 5 16 11 . 10 Device 40 | . 2 3 3 5 2 10 8 . 7 Storage 5 | 1 1 . 1 . . . 2 . . Processor 2 | . . . 1 . . . 1 . . Hackware 2 | . . . . . . 1 . . 1 Protection 13 | 1 . 1 1 . 3 5 . . 2 Artifact . | . . . . . . . . . . Weapon 68 | 2 10 9 5 12 4 8 8 . 10 Energy Gun 30 | 2 6 5 2 3 2 1 2 . 7 Energy Cannon . | . . . . . . . . . . Ballistic Gun 22 | . 3 4 2 2 1 2 5 . 3 Ballistic Cannon 7 | . . . 1 3 . 3 . . . Launcher 2 | . . . . . . 1 1 . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . . . 4 1 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 2 3 . . 1 . 1 Parts Lost 40 | . 1 2 2 . . 10 3 3 19 Power 7 | . 1 2 . . . 1 . 1 2 Propulsion 14 | . . . 1 . . 4 . 1 8 Utility 12 | . . . 1 . . 4 1 . 6 Weapon 7 | . . . . . . 1 2 1 3 Highest Loss Streak 7 | . 1 2 1 . . 3 2 3 7 To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 93 | . 93 96 98 99 99 96 99 63 39 Engine 8 | . 23 16 6 8 3 7 9 6 . Core 5 | . . . 8 8 12 6 2 . 2 Leg 31 | . 24 30 32 33 33 32 36 20 10 Device 18 | . 7 19 21 24 16 19 20 21 7 Storage 7 | . 12 10 8 8 8 7 6 3 . Processor 1 | . . . 2 . . . 5 3 . Protection 3 | . . . . . 7 6 1 . 1 Energy Gun 6 | . 4 9 8 4 7 7 5 3 4 Ballistic Gun 5 | . 19 10 5 2 . 4 3 3 3 Ballistic Cannon 2 | . . . 2 5 7 1 2 . . Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 123 | 18 35 42 65 69 88 86 123 118 47 Greatest Support 125 | 20 20 36 62 68 68 92 125 125 115 Greatest Overweight (x) 4 | . 3 1 1 1 1 1 1 2 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 10 15 15 20 20 20 20 25 25 5 Average Capacity 18 | 7 13 15 18 20 20 20 24 15 5 Most Carried 25 | 5 10 15 20 20 20 20 25 24 5 Average Carried 15 | 3 7 12 14 18 19 17 19 14 4 Final Capacity 25 | 10 15 15 20 20 20 20 25 5 5 Final Carried 24 | 4 10 15 16 20 19 19 24 5 3 Class Distribution -------------------- 90% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Was Fac Matter Collected 7211 | 210 625 521 803 444 1176 1475 1286 36 635 Remotely 554 | . . . . . . . . . 554 Salvage Created 10488 | . 479 1168 1522 655 747 3027 1866 . 1024 Parts 588 | . 40 78 84 46 32 144 111 . 53 Haulers Intercepted 5 | . . 1 2 . . 2 . . . Recyclers Shooed 8 | . . 1 . 1 . . 2 . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Was Fac Combat Hostiles Destroyed 208 | . 14 24 31 12 22 56 33 . 16 Guns 154 | . 14 24 22 6 9 40 25 . 14 Cannons 50 | . . . 9 6 13 14 8 . . AOE 3 | . . . . . . 1 . . 2 Classes Destroyed 14 | . 3 6 2 . 2 . . . 1 Worker 5 | . . 1 1 1 . . 1 . 1 Builder 8 | . . 1 1 1 . 4 1 . . Hauler 5 | . . 1 2 . . 2 . . . Recycler 7 | . . . 1 1 . 3 1 . 1 Operator 2 | . . 1 . . . . 1 . . Watcher 27 | . 3 5 5 2 1 7 4 . . Swarmer 42 | . 6 6 7 . 6 7 8 . 2 Grunt 83 | . 8 8 11 6 8 25 12 . 5 Brawler 2 | . . . . . 1 1 . . . Duelist 5 | . . 1 1 . 1 . 1 . 1 Sentry 48 | . . 9 10 6 5 11 5 . 2 Hunter 12 | . . . 2 . . 4 3 . 3 Programmer 15 | . . . . . 1 8 4 . 2 Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 4 7 8 6 3 6 5 . 4 Combat Bots Only 6 | . 4 6 5 6 3 4 4 . 4 Max Kills in Single Turn 3 | . 1 2 2 1 1 3 2 . 2 Gunslinging 1 | . . 1 . . . . 1 . . Exploded 2 | . . . . . . 1 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Was Fac Damage Taken 9649 | . 239 687 962 204 594 2563 2079 95 2226 Core 1539 | . 17 128 93 18 89 335 246 . 613 Absorbed by Shields 102 | . . . . . . . 102 . . Regen/Repaired (Parts) 545 | . 6 120 125 7 . 120 167 . . Core Remaining (%) 75 | 100 93 68 . . 63 52 . . . Volleys Fired 849 | . 42 76 106 37 168 222 130 . 68 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 140 | . 80 85 117 117 113 136 136 . 140 Shots Fired 1614 | . 76 148 201 66 331 411 258 . 123 Gun 1220 | . 68 148 159 31 167 316 208 . 123 Cannon 384 | . . . 42 35 164 93 50 . . Launcher 2 | . . . . . . 2 . . . Special 8 | . 8 . . . . . . . . Kinetic 852 | . 44 86 106 40 168 211 139 . 58 Thermal 733 | . 32 62 95 26 163 198 93 . 64 Explosive . | . . . . . . . . . . Electromagnetic 29 | . . . . . . 2 26 . 1 Robot Hit Streak 41 | . 16 19 23 22 41 33 30 . 40 Robot Miss Streak 4 | . 2 2 3 2 2 4 3 . 1 Penetration Max 1 | . . . 1 . 1 1 . . 1 Secondary Targets 18 | . 1 5 4 . . 2 3 . 3 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . 1 Shots Hit Robots 1069 | . 54 119 168 50 94 281 196 . 107 Core Hits 439 | . 26 52 62 23 31 116 77 . 52 Critical Kills 18 | . . . . . . 9 7 . 2 Critical Parts Destroyed 22 | . . 2 . . . 7 11 . 2 Critical Strikes 81 | . . 7 6 5 8 24 22 . 9 Burn 18 | . . 5 2 2 1 4 . . 4 Destroy 42 | . . 2 . . . 16 19 . 5 Blast 21 | . . . 4 3 7 4 3 . . Melee Attacks 49 | . . . . 11 29 9 . . . Impact . | . . . . . . . . . . Slashing 49 | . . . . 11 29 9 . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 24536 | . 571 1775 3408 1342 2744 7440 4613 . 2643 Guns 18200 | . 558 1775 2419 543 1401 5626 3538 . 2340 Cannons 5581 | . . . 989 733 1343 1441 1075 . . Explosions 624 | . . . . 66 . 315 . . 243 Melee 58 | . . . . . . 58 . . . Ramming 60 | . . . . . . . . . 60 Kinetic 12101 | . 363 1006 1891 804 1368 3117 2367 . 1185 Thermal 11336 | . 208 769 1517 472 1376 3950 1908 . 1136 Explosive 624 | . . . . 66 . 315 . . 243 Electromagnetic 357 | . . . . . . . 338 . 19 Impact . | . . . . . . . . . . Slashing 58 | . . . . . . 58 . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . 1 . . . 2 2 4 12 16 Average Corruption 2 | . 1 . . . 1 1 1 9 12 Corruption Purged 4 | . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . Effects 142 | . 5 . . . 20 29 31 7 50 Message Errors 34 | . 1 . . . 5 7 6 3 12 Matter Fused 28 | . 2 . . . 6 4 7 . 9 Heat Flow Errors 17 | . . . . . 3 6 2 2 4 Energy Discharges 16 | . 2 . . . 1 4 1 . 8 Parts Rejected 3 | . . . . . . 1 1 1 . Parts Fused 4 | . . . . . 1 2 . . 1 Data Loss (minor) 15 | . . . . . 2 1 3 1 8 Data Loss (major) 7 | . . . . . . 1 4 . 2 Misfires 8 | . . . . . . 1 5 . 2 Alerts 4 | . . . . . 2 1 1 . . Weapon Failures 6 | . . . . . . 1 1 . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 147 | . . . . . 13 116 18 . . Projectiles 109 | . . . . . 13 78 18 . . Explosions . | . . . . . . . . . . Melee 38 | . . . . . . 38 . . . Knockbacks 51 | . . . 6 7 15 13 10 . . Impact . | . . . . . . . . . . Kinetic 48 | . . . 6 7 13 12 10 . . Secondary 3 | . . . . . 2 1 . . . Self-Inflicted Damage 148 | . . . . . . 148 . . . Shots 3 | . . . . . . 3 . . . Rammed . | . . . . . . . . . . Targets Rammed 22 | . . . . . . . . . 22 Kicked 22 | . . . . . . . . . 22 Crushed . | . . . . . . . . . . Highest Temperature 467 | . 180 27 467 150 255 275 408 212 448 Average Temperature 69 | . 56 15 83 45 47 49 69 113 156 Received Heat Transfer 4268 | . 168 267 594 180 369 834 717 . 1139 Effects 21 | . . . 5 . 1 . 10 . 5 Shutdowns 6 | . . . 3 . . . 1 . 2 Energy Bleed 5 | . . . 1 . 1 . 3 . . Interference 6 | . . . . . . . 6 . . Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . 1 . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 28 | . 1 5 4 1 3 6 3 . 5 Heat Transferred 19857 | . 550 2294 3145 962 1919 5661 2590 . 2736 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Was Fac Peak Influence 1986 | . 150 371 329 476 1986 1131 272 47 284 Initial 774 | . . . . 10 121 774 . 32 9 Average 282 | . 45 79 79 155 885 340 85 28 71 Maximum Alert Level 5 | . . 1 1 2 5 4 1 . 1 Low Security (%) 66 | 100 100 93 92 59 8 50 92 100 90 Level 1 9 | . . 6 7 36 14 7 7 . 9 Level 2 9 | . . . . 4 18 22 . . . Level 3 10 | . . . . . 30 18 . . . Level 4 2 | . . . . . 15 . . . . Level 5 2 | . . . . . 13 . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 47 | . 3 . 4 4 . 22 10 . 4 Investigation 27 | . 3 . 1 3 . 13 5 . 2 Extermination 12 | . . . . . . 6 4 . 2 Reinforcement 7 | . . . 3 . . 3 1 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Was Fac Distress Signals 11 | . . 1 2 1 1 3 1 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 299 | . 19 33 38 22 30 76 49 6 26 Peak Tracking Total 6 | . 3 4 6 3 6 5 6 6 4 Tactical Retreats 12 | . 1 . . 1 2 3 5 . . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Was Fac Traps Triggered 20 | . 9 1 . . 1 3 6 . . Indirectly 2 | . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . Reprogrammed 20 | . . 4 1 4 . 7 . . 4 Reused 4 | . . 4 . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . 4 . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Was Fac Machines Disabled 29 | . . . 2 5 8 5 2 . 7 Max in Single Turn 2 | . . . 1 2 2 2 1 . 2 Garrison Access 5 | . . . 1 . . 3 1 . . Garrison Relay 3 | . . . . . 3 . . . . Phase Generator 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Was Fac Machines Accessed 115 | . 11 13 17 9 4 37 15 . 9 Terminals 63 | . 8 9 10 6 4 16 7 . 3 Fabricators 9 | . . . . . . 6 1 . 2 Repair Stations 12 | . 1 1 2 2 . 3 2 . 1 Recycling Units 17 | . 2 2 2 . . 6 3 . 2 Scanalyzers 8 | . . 1 2 . . 3 1 . 1 Garrison Access 6 | . . . 1 1 . 3 1 . . Total Hacks 351 | . 40 62 66 21 11 85 36 . 30 Successful 267 | . 28 55 56 15 5 62 29 . 17 Failed 84 | . 12 7 10 6 6 23 7 . 13 Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 83 | . 10 14 18 7 4 17 9 . 4 Terminals 236 | . 35 52 50 16 11 41 22 . 9 Fabricators 21 | . . . . . . 16 1 . 4 Repair Stations 30 | . 2 4 5 4 . 6 6 . 3 Recycling Units 23 | . 3 2 2 . . 7 3 . 6 Scanalyzers 35 | . . 4 8 . . 12 3 . 8 Garrison Access 6 | . . . 1 1 . 3 1 . . Terminal Hacks 127 | . 16 36 31 7 2 23 10 . 2 Record 32 | . 3 11 9 1 . 5 3 . . Part Schematic 5 | . . . . 1 . 1 3 . . Robot Schematic 1 | . . . . . . 1 . . . Robot Analysis 4 | . 1 1 2 . . . . . . Prototype ID Bank 4 | . . 2 . . . 1 1 . . Open Door 3 | . . . . 2 1 . . . . Open DSF 6 | . . . . . . 5 1 . . Level Access Points 2 | . . 1 1 . . . . . . Branch Access Points 3 | . . 1 . . . 1 1 . . Emergency Access Points 3 | . 1 . 1 . . 1 . . . Machine Index 1 | . . . 1 . . . . . . Terminal Index 1 | . . . . . . 1 . . . Repair Station Index 1 | . 1 . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . Unreport Threat 9 | . 1 3 3 . . 2 . . . Locate Traps 3 | . 1 1 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Reprogram Traps 8 | . . 2 1 2 . 2 . . 1 Dispatch Records 5 | . 2 2 . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . . . Patrol Status 1 | . . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Recall Reinforcements 2 | . . 1 1 . . . . . . Recall Assault 1 | . . . 1 . . . . . . Hauler Manifests 4 | . 1 2 1 . . . . . . Registered Components 3 | . 1 1 1 . . . . . . Registered Prototypes 2 | . . 1 1 . . . . . . Zone Layout 17 | . 3 3 7 . . 2 1 . 1 Garrison Registry 1 | . . . . . 1 . . . . Fabricator Hacks 12 | . . . . . . 10 1 . 1 Network Status 2 | . . . . . . 1 1 . . Load Schematic 4 | . . . . . . 4 . . . Build 6 | . . . . . . 5 . . 1 Repair Station Hacks 22 | . 2 4 4 3 . 2 6 . 1 Scan Component 11 | . 1 2 2 2 . 1 3 . . Repair 10 | . 1 2 2 1 . 1 3 . . Refit 1 | . . . . . . . . . 1 Recycling Unit Hacks 18 | . 2 2 2 . . 7 3 . 2 Report Inventory 16 | . 2 2 2 . . 6 3 . 1 Retrieve Components 2 | . . . . . . 1 . . 1 Scanalyzer 29 | . . 4 8 . . 7 2 . 8 Insert Component 15 | . . 2 4 . . 4 1 . 4 Analyze 14 | . . 2 4 . . 3 1 . 4 Garrison Access Hacks 6 | . . . 1 1 . 3 1 . . Unlock Access 1 | . . . . 1 . . . . . Seal Access 5 | . . . 1 . . 3 1 . . Unauthorized Hacks 53 | . 8 9 10 4 3 10 6 . 3 Terminals 53 | . 8 9 10 4 3 10 6 . 3 Botnet 53 | . 8 9 10 4 3 10 6 . 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 85 | . 10 10 10 7 3 27 10 . 8 Full Trace Events 30 | . 4 . 1 3 3 12 5 . 2 Feedback Events 3 | . . . . . 2 1 . . . Corruption 3 | . . . . . 2 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 18 | . . 2 4 1 . 3 4 . 4 Parts Built 11 | . . . . . . 9 . . 2 Authchips . | . . . . . . . . . . Time 334 | . . . . . . 270 . . 64 Total Part Build Rating 63 | . . . . . . 47 . . 16 Parts Repaired 10 | . 1 2 2 1 . 1 3 . . Time 218 | . 13 58 54 13 . 19 61 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . . . . 3 . . 7 Parts Scanalyzed 14 | . . 2 4 . . 3 1 . 4 Part Schematics Acquired 13 | . . 2 4 . . 2 1 . 4 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Sto Gar Fac Fac Was Fac Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 20 | . . . . . 16 4 . . . Machine Destruction 13 | . . . . . 13 . . . . Programmers 7 | . . . . . 3 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Was Fac Total Allies 12 | . . . . 10 2 . . . . Largest Group 10 | . . . . 10 7 2 . . . Highest-Rated Group 173 | . . . . 173 125 70 . . . Highest-Rated Ally 39 | . . . . 29 39 39 . . . Total Orders . | . . . . . . . . . . Ally Attacks 112 | . . . . 75 24 13 . . . Total Damage 1421 | . . . . 928 260 233 . . . Kills 15 | . . . . 10 2 3 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Was Fac Robot Analysis Total 4 | . 1 1 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Was Fac Turns Passed 19092 | 60 1331 1799 2348 846 2959 5645 2778 179 1147 Spaces Moved 9820 | 36 673 811 1184 437 1212 3351 1478 130 508 Core 24 | 13 6 . . . . . . . 5 Treads . | . . . . . . . . . . Legs 9759 | 23 667 811 1184 437 1212 3351 1478 130 466 Wheels 37 | . . . . . . . . . 37 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 122 122 130 122 121 120 50 Average Speed 157 | 94 169 175 160 139 193 142 152 135 160 Slowest Speed 265 | 120 200 190 195 200 200 200 193 265 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . . . Exploration Rate (%) 68 | 4 98 76 96 77 99 90 37 96 16 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . 1 . . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 28 | . . . . 2 10 15 1 . . Terrain Destroyed 240 | . . . 9 13 82 91 7 . 38 Melee 10 | . . . . 2 . 8 . . . Projectile 70 | . . . 9 11 12 29 7 . 2 AOE 160 | . . . . . 70 54 . . 36 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Was Fac Total 11803 | 60 788 1041 1453 582 1440 3832 1773 134 700 Wait 499 | 10 16 86 67 58 5 143 84 . 30 Move 9812 | 35 672 810 1183 437 1211 3349 1478 129 508 Hop . | . . . . . . . . . . Pick Up 181 | 8 20 24 36 9 3 35 29 1 16 Fast Attach 39 | 3 7 2 . 1 3 3 2 . 18 Attach 76 | 4 6 7 9 2 2 11 17 . 18 Detach 9 | . . 1 . . 1 . 3 . 4 Swap 134 | . 13 19 21 19 7 31 18 . 6 Drop 129 | . 12 16 31 8 8 28 12 4 10 Fire 849 | . 42 76 106 37 168 222 130 . 68 Melee 49 | . . . . 11 29 9 . . . Ram . | . . . . . . . . . . Kick 22 | . . . . . . . . . 22 Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . Rewire 3 | . . . . . 3 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Identified exit to Materials 5 | -11/Junkyard | Discovered exit to Materials (range 15) 61 | -11/Junkyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Power x1 261 | -10/Materials | Identified exit to Materials 261 | -10/Materials | Discovered exit to Materials (range 15) 269 | -10/Materials | Identified exit to Mines 269 | -10/Materials | Discovered exit to Mines (range 9) 301 | -10/Materials | Build established: Hacker-Mutant 337 | -10/Materials | Discovered exit to Mines (range 10) 457 | -10/Materials | Discovered exit to Materials (range 15) 987 | -10/Materials | Repaired Structural Scanner 1018 | -10/Materials | Discovered exit to Materials (range 14) 1392 | -10/Materials | Entered another Materials area 1392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1862 | -9/Materials | Build established: Scavenger-Mutant 2270 | -9/Materials | Identified exit to Materials 2343 | -9/Materials | Identified exit to Mines 2343 | -9/Materials | Discovered exit to Mines (range 14) 2665 | -9/Materials | Repaired Hvy. Assault Rifle 2693 | -9/Materials | Repaired Heat Sink 2789 | -9/Materials | Discovered exit to Mines (range 15) 3191 | -9/Materials | Entered another Materials area 3191 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3411 | -8/Materials | Identified exit to Storage 3411 | -8/Materials | Discovered exit to Storage (range 5) 3510 | -8/Materials | Identified exit to Factory 3510 | -8/Materials | Discovered exit to Factory (range 3) 3529 | -8/Materials | Build established: Hacker-Mutant 4074 | -8/Materials | Repaired Imp. Aluminum Leg 4472 | -8/Materials | Repaired Lgt. Nuclear Core 4859 | -8/Materials | Discovered exit to Storage (range 14) 5539 | -8/Materials | Entered Storage 5965 | -8/Storage | Repaired Structural Scanner 6086 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6290 | -8/Storage | Garrison activated, responded to threat 6376 | -8/Storage | Build established: Commander-Mutant 6378 | -8/Storage | Identified exit to Garrison 6385 | -8/Storage | Entered Garrison 6385 | -8/Garrison | Accompanied by 7 allies 6414 | -8/Garrison | Triggered checkpoint 6610 | -8/Garrison | Triggered checkpoint 6790 | -8/Garrison | Build established: Hacker-Mutant 6844 | -8/Garrison | Discovered exit to Factory (range 12) 6854 | -8/Garrison | Triggered checkpoint 6974 | -8/Garrison | Triggered checkpoint 7277 | -8/Garrison | Discovered exit to Factory (range 14) 7379 | -8/Garrison | Triggered checkpoint 7454 | -8/Garrison | Triggered checkpoint 7630 | -8/Garrison | Triggered checkpoint 7736 | -8/Garrison | Discovered exit to Factory (range 15) 8497 | -8/Garrison | Discovered exit to Factory (range 68) 8497 | -8/Garrison | Discovered exit to Factory (range 78) 8497 | -8/Garrison | Discovered exit to Factory (range 56) 8696 | -8/Garrison | Rescued a captive Derelict 8696 | -8/Garrison | Rescued a captive Derelict 8813 | -8/Garrison | Phase Generator disabled 8862 | -8/Garrison | Installed Relay Interface Framework 9138 | -8/Garrison | Garrison Relay disabled 9176 | -8/Garrison | Garrison Relay disabled 9301 | -8/Garrison | Garrison Relay disabled 9344 | -8/Garrison | Entered Factory 9344 | -7/Factory | Accompanied by 2 allies 9344 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9472 | -7/Factory | Fabricated Power Amplifier? 9556 | -7/Factory | Identified exit to Factory 9556 | -7/Factory | Discovered exit to Factory (range 16) 9853 | -7/Factory | Repaired Titanium Leg 9958 | -7/Factory | Identified exit to Lower Caves 9958 | -7/Factory | Discovered exit to Lower Caves (range 4) 10425 | -7/Factory | Fabricated Dispersion Rifle? 10489 | -7/Factory | Found Powered Armor 10526 | -7/Factory | Crushed by falling debris 10553 | -7/Factory | Crushed by falling debris 10584 | -7/Factory | Lost 3 parts (1n2u) 11972 | -7/Factory | Discovered exit to Factory (range 15) 12210 | -7/Factory | Discovered exit to Factory (range 12) 12444 | -7/Factory | Discovered exit to Lower Caves (range 6) 12635 | -7/Factory | Fabricated Imp. Heavy Machine Gun (x1) 12864 | -7/Factory | Fabricated Imp. Salvage Targeting Computer? 13842 | -7/Factory | Fabricated Power Amplifier? 14131 | -7/Factory | Discovered exit to Factory (range 4) 14989 | -7/Factory | Entered another Factory area 14989 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16190 | -6/Factory | Repaired Imp. Deuterium Engine 16753 | -6/Factory | Repaired Imp. Reaction Control System 16777 | -6/Factory | Repaired Imp. Carbon-fiber Leg 17054 | -6/Factory | Identified exit to Lower Caves 17138 | -6/Factory | Identified exit to Factory 17138 | -6/Factory | Discovered exit to Factory (range 15) 17542 | -6/Factory | Discovered exit to Factory (range 8) 17767 | -6/Factory | Sucked down chute 17767 | -6/Factory | Entered Waste 17782 | -6/Waste | EMP discharged 17807 | -6/Waste | Spotted C-40 Crusher 17816 | -6/Waste | Spotted C-40 Crusher 17839 | -6/Waste | Spotted C-40 Crusher 17841 | -6/Waste | Spotted C-40 Crusher 17841 | -6/Waste | Spotted C-40 Crusher 17850 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17858 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17863 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17882 | -6/Waste | EMP discharged 17882 | -6/Waste | System corruption reached 10% 17894 | -6/Waste | Lost 3 parts (1p1n1w) 17906 | -6/Waste | Spotted C-40 Crusher 17934 | -6/Waste | Identified exit to Factory 17934 | -6/Waste | Discovered exit to Factory (range 11) 17946 | -6/Waste | Entered Factory 18167 | -6/Factory | Core integrity fell below 50% 18168 | -6/Factory | Fabricated Lgt. Particle Reactor (x2) 18200 | -6/Factory | Lost 7 parts (2n5u) 18751 | -6/Factory | Spotted B-75 Beast 18790 | -6/Factory | Core integrity fell below 20% 18802 | -6/Factory | Destroyed B-75 Beast 18829 | -6/Factory | Lost 5 parts (4n1w) 18928 | -6/Factory | Lost 3 parts (1p1u1w) 19093 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 19051_ Coil Gun destroyed. 19052_ Imp. Heat Sink melted. 19052_ Y-54 Guardian destroyed. 19054_ R-10 Processor collects Lgt. Treads. 19057_ R-10 Processor collects Gatling Laser. 19058_ Acquired 10 matter. 19062_ System corrupted: Component data lost. 19067_ Acquired Imp. Titanium Leg. 19077_ Dropped Imp. VSS Leg. 19082_ Acquired Imp. Cryofiber Web. 19086_ Dropped Carbon-fiber Leg. 19090_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. >>Layout(Zone) Retrieving Zone 9L layout... Downloaded map data. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ??????????????????????? ???????????????? | | """" ? ?????????? ??????? " ?????????????? | | """" ??????????? ####### " "????????????? | | """" #???????????? " "?"??????????? | | #????????????# " " "??????????? | | #????????????# " " " " #????? | | #????????????# " " " " # ???? | | ###### #????????????# " " " " + ???? | | #????????############## " " " " #????? | | #????????# # / #????? | | #######????# ! # #????? | | #????# # ####?? | | #????# # ? | | " """ #????# # ? | | " """ #????# + | | " """ #????# # ! | | #????# + | | " """ #????# ###########+#########????? | | " """ #????# #?#### % #??????? | | " """ #??? # ### ## % #??????? | | #?? # # # % """" #??????? | | ##? #+#####+###### !# %"""""%"!#??????? | | ## #?# #??# =!+ %"""""" #??????? | | +####### ### "" #### = # #??????? | | ! ^ RgT /@ # """ #??????? | | ^^ [ ###g ####"" =# """"" #??????? | | [^ !! ### #??#"T #* """"" #??????? | | [[ !!% ###+####?#"" # #??????? | | [ !! # #?# ==# #??????? | | [ ! ### = #?###### #??????? | | * #?# #?###################??????? | | ###/## #?# ] #?# #??########???????? | | ! [# #?# ]] ] #?# #??# #???????? | | [ # #?# ] #?# #??# #???????? | | # ######+##### #??# #???????? | | ]] # # ## #??# #???????? | | ] # # """" ## #??# #???????? | | # # """" ## #??# #???????? | | ###+## # """" ## #######+###???????? | | + """" ## # ???????? | | ########/# """" ## # ##### ###???????? | | %# % # """" ######+## #??# #?????????? | | + # +?????????????????????????? | | "" #"""" ###########?????????????????????????? | | "" # """ #???????????????????????????????????? | | " #"""" #???????????????????????????????????? | | #"""" #???????????????????????????????????? | | #"""" #???????????????????????????????????? | | #"""" #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 41 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 150 EM Shielding 2 Armor Coverage 225 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 60 Matter Filtering 30 Salvage Targeting 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Gauss Cannon | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Power Amplifier | -8/Storage | Hacked Imp. Heavy Machine Gun | -7/Factory | Hacked Imp. Cryofiber Web | -7/Factory | Scanalyzed Energy Well | -7/Factory | Scanalyzed Imp. Cloaking Device | -6/Factory | Hacked Enh. Gauss Cannon | -6/Factory | Hacked Imp. Heavy Laser | -6/Factory | Hacked Imp. Shield Generator | -6/Factory | Scanalyzed Matter Compressor | -6/Factory | Scanalyzed Lgt. Particle Reactor | -6/Factory | Scanalyzed Med. Reactive Plating | -6/Factory | Scanalyzed Imp. Field Recycling Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Factory | Hacked Fabricated ------------ Power Amplifier | x2 | -7/Factory Dispersion Rifle | x2 | -7/Factory | Preloaded Imp. Heavy Machine Gun | x1 | -7/Factory Imp. Salvage Targeting Computer | x2 | -7/Factory | Preloaded Power Amplifier | x2 | -7/Factory Lgt. Particle Reactor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialLightTrap Manual? 0 Play Time 03:16:17 Cumulative 135.4 hours Start 2023.07.16 @ 07:00:19 End 2023.07.17 @ 21:24:15 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 122 Rogue 0 Adventurer 102 Explorer 20 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e5d230e-79ce-46ee-8a09-62b5d245aca6