Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.06 @ 20:55:18 Player: muzieh Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (2004) 2004 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4644 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Improved Heat Sink Improved Terrain Scanner Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Energy Filter Improved Power Shielding System Shield > --- WEAPON ----------- Particle Gun Particle Gun Heavy Assault Rifle Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Small Matter Pod Improved Terrain Scanner Long-range Terrain Scanner Light Armor Plating Gatling Laser Light Assault Rifle [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility System Shield Device Energy Filter Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 1 1 1 Weapon 2 | . . 1 1 . Parts Attached 66 | 7 6 15 21 17 Power 11 | 1 . 3 2 5 Engine 8 | 1 . 2 2 3 Core 3 | . . 1 . 2 Reactor . | . . . . . Propulsion 12 | 2 . 2 7 1 Treads . | . . . . . Leg 12 | 2 . 2 7 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 3 5 3 5 Device 7 | 1 . . 2 4 Storage 6 | 1 2 2 1 . Processor 1 | . 1 . . . Hackware 1 | . . 1 . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 25 | 2 3 5 9 6 Energy Gun 10 | . . 3 5 2 Energy Cannon 4 | . 1 1 2 . Ballistic Gun 8 | 2 . 1 2 3 Ballistic Cannon 1 | . 1 . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 38 | . . 2 15 21 Power 6 | . . 1 2 3 Propulsion 6 | . . . 3 3 Utility 9 | . . . 2 7 Weapon 17 | . . 1 8 8 Highest Loss Streak 18 | . . 1 13 18 Average Slot Usage (%) 90 | . 100 98 69 90 Engine 9 | . 14 9 5 9 Leg 17 | . 28 22 12 14 Device 10 | . 4 . 11 17 Storage 11 | . 14 20 10 6 Processor 1 | . 9 1 . . Hackware 4 | . . . 9 6 Protection 3 | . . 9 . 3 Energy Gun 12 | . . 16 8 15 Energy Cannon 2 | . 6 2 3 . Ballistic Gun 5 | . 8 2 7 6 Ballistic Cannon 2 | . 2 8 . . Launcher 4 | . 10 1 . 5 Naked Turns 11 | . . . . 11 Heaviest Build 53 | 9 25 25 34 53 Greatest Support 26 | 20 20 20 20 26 Greatest Overweight (x) 10 | . 1 1 10 5 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 14 | 4 10 8 14 10 Average Capacity 8 | 4 7 8 9 9 Most Carried 10 | 4 8 8 9 10 Average Carried 6 | 1 6 7 5 7 Final Capacity 10 | 4 8 8 10 4 Final Carried 8 | 4 8 8 7 4 Class Distribution -------------------- 22% | Scavenger-Tank 21% | Mutant 16% | Scavenger-Gunner 15% | Scavenger-Skirmisher 7% | Hacker-Mutant 6% | Scavenger-Mutant 5% | Hacker-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1485 | 323 20 352 351 439 Remotely . | . . . . . Salvage Created 2273 | 109 33 602 811 718 Parts 130 | 10 2 45 45 28 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 50 | 1 . 20 17 12 Guns 30 | 1 . 6 11 12 Cannons 14 | . . 9 5 . AOE 6 | . . 5 1 . Classes Destroyed 12 | 3 1 4 2 2 Worker 6 | 1 1 1 1 2 Builder 2 | . . 2 . . Tunneler 2 | 2 . . . . Recycler 2 | . . 1 1 . Mechanic 1 | . . . . 1 Watcher 5 | . 2 1 . 2 Swarmer 17 | . . 11 3 3 Grunt 16 | 1 . 3 10 2 Duelist 2 | . . . 1 1 Sentry 10 | . . 6 2 2 Hunter 3 | . . . 1 2 Programmer 2 | . . . . 2 Best Kill Streak 14 | 3 3 14 5 4 Combat Bots Only 10 | 1 . 10 5 4 Max Kills in Single Turn 4 | 1 2 4 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4130 | 16 16 513 1669 1916 Core 1222 | . . 49 467 706 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 100 87 15 . Volleys Fired 164 | 7 4 43 57 53 Largest 4 | 2 2 3 4 4 Hottest 218 | 40 90 125 160 218 Shots Fired 373 | 14 7 105 116 131 Gun 261 | 14 . 38 95 114 Cannon 85 | . 4 60 21 . Launcher 27 | . 3 7 . 17 Special . | . . . . . Kinetic 139 | 14 . 40 50 35 Thermal 181 | . 4 40 58 79 Explosive 10 | . 3 7 . . Electromagnetic 43 | . . 18 8 17 Robot Hit Streak 24 | 5 5 14 19 24 Robot Miss Streak 3 | 1 1 3 3 3 Penetration Max . | . . . . . Secondary Targets 5 | . . . 5 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 250 | 9 5 61 78 97 Core Hits 128 | 5 6 39 35 43 Critical Hits 2 | . . 1 1 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5093 | 111 247 1551 1252 1932 Guns 2416 | 111 . 364 647 1294 Cannons 1136 | . 52 579 505 . Explosions 1540 | . 195 608 99 638 Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 1087 | 111 . 359 333 284 Thermal 2297 | . 52 408 827 1010 Explosive 871 | . 195 608 . 68 Electromagnetic 837 | . . 176 91 570 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . . . . 16 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Effects 9 | . . . . 9 Matter Fused 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 63 | . 12 43 . 8 Projectiles 32 | . 12 20 . . Explosions 31 | . . 23 . 8 Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 128 | . . 4 35 89 Shots 5 | . . 1 1 3 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 773 | . 110 458 677 773 Average Temperature 194 | . 58 165 193 217 Received Heat Transfer 1422 | 12 12 147 963 288 Effects 52 | . . 8 12 32 Shutdowns 10 | . . 1 1 8 Energy Bleed 6 | . . 1 1 4 Interference 6 | . . 2 4 . Matter Decay 8 | . . 1 1 6 Short Circuit 3 | . . . . 3 Damage (minor) 4 | . . . 1 3 Damage (major) 11 | . . 3 3 5 Damage (core) 4 | . . . 1 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 1 2 Heat Transferred 4935 | . 111 878 1705 2241 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 379 | 35 68 379 271 285 Initial 75 | . 19 . 75 70 Average 115 | 9 19 272 154 59 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 78 | 100 100 26 72 97 Level 1 21 | . . 73 27 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . 1 5 6 Investigation 2 | . . . 1 1 Extermination 2 | . . . . 2 Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison 5 | . . . 3 2 Intercept . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . . 3 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | 1 5 22 20 31 Peak Tracking Total 8 | 1 3 5 5 8 Tactical Retreats 5 | . . . 1 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 8 | . . 3 1 4 Max in Single Turn 2 | . . 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . 2 1 2 1 Terminals 4 | . 1 1 2 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 4 3 3 5 Successful 14 | . 4 3 3 4 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 3 3 3 . Fabricators . | . . . . . Repair Stations 5 | . . . . 5 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 3 3 3 . Record 4 | . 1 1 2 . Alert Level 3 | . 1 2 . . Maintenance Status 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 3 | . . . . 3 Repair 1 | . . . . 1 Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 1 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 44 | . . . . 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3709 | 145 484 827 597 1656 Spaces Moved 1905 | 100 358 471 222 754 Core 61 | 19 . . 20 22 Treads . | . . . . . Legs 1844 | 81 358 471 202 732 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 148 | 106 121 139 178 164 Slowest Speed 550 | 120 150 150 550 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 6 43 34 19 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 136 | . 32 53 7 44 Melee . | . . . . . Projectile 2 | . . 1 1 . AOE 134 | . 32 52 6 44 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2464 | 124 397 550 323 1070 Wait 261 | 1 21 7 3 229 Move 1901 | 99 357 470 221 754 Hop . | . . . . . Pick Up 56 | 10 6 7 18 15 Fast Attach 7 | 1 1 5 . . Attach 40 | 6 . 4 18 12 Detach 1 | . . 1 . . Swap 19 | . 5 6 3 5 Drop 14 | . 3 7 2 2 Fire 164 | 7 4 43 57 53 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Sto x2) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 100 | -11/Scrapyard | Discovered new exit (range 8) 146 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 10) 628 | -10/Materials | Identified exit to Materials 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 668 | -9/Materials | Discovered new exit (range 2) 691 | -9/Materials | Identified exit to Storage 796 | -9/Materials | Destroyed 10 combat bots 1173 | -9/Materials | Discovered exit to Storage (range 7) 1258 | -9/Materials | Build established: Scavenger-Tank 1287 | -9/Materials | Discovered new exit (range 13) 1457 | -9/Materials | Entered another Materials area 1457 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1523 | -8/Materials | Garrison activated, responded to threat 1585 | -8/Materials | Core integrity fell below 50% 1659 | -8/Materials | Lost 13 parts (2p3n2u6w) 1742 | -8/Materials | Core integrity fell below 20% 1930 | -8/Materials | Discovered new exit (range 12) 2054 | -8/Materials | Entered Factory 2054 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2144 | -7/Factory | Repaired Broken Hvy. Assault Rifle 2431 | -7/Factory | Build established: Scavenger-Gunner 3012 | -7/Factory | Build established: Scavenger-Skirmisher 3478 | -7/Factory | Build established: Scavenger-Tank 3596 | -7/Factory | Garrison activated, responded to threat 3630 | -7/Factory | Core integrity fell below 50% 3678 | -7/Factory | Core integrity fell below 20% 3692 | -7/Factory | System corruption reached 10% 3710 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03688_ System corrupted by crushing effect (+3). 03689_ K-01 Serf collects debris. 03690_ Aluminum Leg destroyed. 03691_ System corrupted: Matter fused (-9). 03691_ Broken Weight Redist. System destroyed. 03691_ System corrupted by crushing effect (+1). 03691_ Knocked back. [Achievement: System Compromised] 03692_ System corrupted: Particle Gun targeting data glitched. 03694_ K-01 Serf collects debris. 03694_ System corrupted: Particle Gun targeting data glitched. 03695_ Particle Gun destroyed. 03695_ System corrupted by crushing effect (+4). 03696_ Acquired 40 matter. 03697_ K-01 Serf collects debris. 03699_ Lrg. Storage Unit destroyed. 03699_ System corrupted by crushing effect (+1). 03699_ Knocked back. 03699_ P-70 Sage resets B-48 Gladiator, system corruption cleaned. 03701_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | # ?????????????????????????????? | | #### !] #####?????????????????????????????????? | | #??# ] ##?#??????????????????????????????????? | | ???# #?????????????????????????????????????? | | #??# # ????????????????????????????????????? | | #### !!! +?????????? ????? ????????????????????? | | !!! #??""?????????????????????????????????? | | #???????"?????????????????????????????? | | #?????????????????????????????????????? | | ""#?????????????????????????????????????? | | %""#?????#????????#??????????????????????? | | ## G#??#??????????????????????????????????? | | ## ""#??????#???#??????????????????????????? | | ## ""#?????????????????????????????????????? | | + #???##?#??????????????????????????????? | | ### #?#???????????#???????????????????????? | | ####+#######?#????#????????#?????????????????????? | | # #?????#?##??##########?????????????????? | | # #?????#????## #?????????????????? | | # #??????##???# #?????????????????? | | # ##??????????# #?????????????????? | | # #?#???#?????# #?????????????????? | | # #?????????### ! #+#???????????????? | | # #???##??????# # #???????????????? | | # #?????#?????# # #???????????????? | | #########/##??????????# @ s # #???????????????? | | ######### #???????#???# bs # #???????????????? | | = ## #?###############s#### +???????????????? | | ## ### # #???????????????? | | # # #???????????????? | | + # +???????????????? | | """ # # ! #?? ????????????? | | """ # ## # =% %= !! ###### ??? | | """ ! # ### ## * %# =%! k* = ??? | | # #?# ## # =*= % ??? | | """ + #?# ## # %% % %% %"" """ ??? | | """ # #?# ## # %% %"" ""???????? | | """ #####?# # "% %%% %"" "????????? | | ####### # ????????? | | ######### # ???????? | | #?#?#?#?# # ???????? | | #???#???# ! """ # ??????? | | #?####### ! """ # #######+## ?????? | | #??# """ ######## ???????? ??????? | | #??# """ # #??????????#??????? | | #??# # #?????????????????? | | #??# # "" #?????????????????? | | #??# #### ## # "" #?????????????????? | | #### ^ # # # """ #?????????????????? | | # # """ #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 350 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Utility Shielding 33 Evasion (%) 50 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Part-time Mechanic System Compromised Troublemaker Challenges ------------ None Game ------ Seed PhaseDisruptorPick Manual? 0 Play Time 01:27:34 Cumulative 3.4 hours Start 2021.06.05 @ 21:15:21 End 2021.06.06 @ 20:55:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11590a61-3226-4a25-9467-47797237ebe9