Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.28 @ 10:44:13 Player: btmk16 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (603) 3015 Value Destroyed (17025) 17025 Prototype IDs (70) 1400 Alien Tech Used (2) 400 Bonus (11349) 11349 TOTAL SCORE: 42889 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 7025 Follower Combat Kills 2314 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -690 Cogmind --------- Core Integrity 0/1600 Matter 142/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Gyrokinetic Inverter > --- UTILITY (11) ----- Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Energy Well (400) Terrain Scanner Advanced Hacking Suite Experimental System Shield Ghost Barrier Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Gravmag Array Antigrav Array Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink 2N-1CE's Frost Array Large Storage Unit Improved Energy Well Long-range Sensor Array Experimental Signal Interpreter Experimental Targeting Computer Heavy Regenerative Plating Makeshift System Shield Advanced Dynamic Insulation System > --- WEAPON ----------- 12-ASH's Boomstick Enhanced Gamma Bomb Array Molecular Scythe > --- INVENTORY -------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Cooled Antigrav System Terrain Scanner Advanced Terrain Scan Processor Quantum Capacitor ECM Suite Advanced Hacking Suite Experimental System Shield Ghost Barrier Transdimensional Reconstructor Enhanced Quantum Rifle Long-range Missile Launcher [Rating: 187] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Molecular Scythe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . 2 . Utility 9 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . 1 . 2 . . 2 Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 469 | 6 23 6 42 4 73 89 4 1 10 2 36 2 3 1 8 21 2 4 2 2 17 5 22 8 21 55 Power 32 | 1 2 1 1 . 5 3 . . . 1 2 . . . 2 2 . . . . 1 . 3 . 4 4 Engine 11 | 1 2 1 1 . 4 1 . . . . 1 . . . . . . . . . . . . . . . Core 9 | . . . . . 1 2 . . . 1 1 . . . 1 2 . . . . 1 . . . . . Reactor 12 | . . . . . . . . . . . . . . . 1 . . . . . . . 3 . 4 4 Propulsion 126 | 2 5 2 16 . 20 10 . . . . 15 . . . . 5 . . . . 8 1 11 1 8 22 Treads 41 | 2 5 1 16 . 11 5 . . . . . . . . . . . . . . . . . . . 1 Leg 6 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . 1 Wheel 15 | . . 1 . . 9 1 . . . . 1 . . . . . . . . . . . . . . 3 Hover 56 | . . . . . . 4 . . . . 7 . . . . 5 . . . . 8 1 8 1 7 15 Flight 8 | . . . . . . . . . . . 2 . . . . . . . . . . . 3 . 1 2 Utility 112 | 1 8 . 7 2 19 4 2 . 5 . 12 . . . 2 8 2 . 1 2 5 2 4 6 7 13 Device 46 | . 4 . . . 6 3 1 . . . 2 . . . . 4 1 . 1 2 1 1 2 5 6 7 Storage 14 | 1 1 . 1 . 6 . . . . . 1 . . . . 1 . . . . . . 1 . . 2 Processor 16 | . . . 2 1 2 1 1 . . . 2 . . . 1 1 . . . . 1 1 1 . 1 1 Hackware 12 | . . . . . 1 . . . 4 . 4 . . . . . . . . . 1 . . . . 2 Protection 24 | . 3 . 4 1 4 . . . 1 . 3 . . . 1 2 1 . . . 2 . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 199 | 2 8 3 18 2 29 72 2 1 5 1 7 2 3 1 4 6 . 4 1 . 3 2 4 1 2 16 Energy Gun 25 | . 1 1 1 . 10 7 . . . . 3 . . . . . . . . . . . . . . 2 Energy Cannon 9 | . . . . . 1 3 . . . . . . . . . . . . . . 1 1 1 . . 2 Ballistic Gun 69 | 2 6 2 11 1 9 30 . . 1 . 1 1 . 1 . . . . . . . . 1 . 1 2 Ballistic Cannon 6 | . . . . . 1 2 . . . . . . . . . . . 2 1 . . . . . . . Launcher 66 | . 1 . 6 1 8 29 . 1 1 . 1 1 1 . 1 1 . 1 . . 2 1 1 . 1 8 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . . 2 1 . 1 . . . . . . . . Slashing Weapon 17 | . . . . . . 1 2 . 2 1 1 . 2 . . 4 . . . . . . 1 1 . 2 Piercing Weapon 3 | . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . 1 . 2 . 2 2 . . 1 . . . . . . 1 . 1 1 . 1 1 3 4 . 8 Corrupted Parts 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . System Corruption 16 | . . . . . . . . . . . 16 . . . . . . . . . . . . . . . Parts Lost 112 | . . 4 1 9 10 16 . . . 1 16 1 . . . 1 . 1 . . 14 1 . . 4 33 Power 12 | . . 1 . 1 1 2 . . . . 2 . . . . . . . . . 2 . . . . 3 Propulsion 40 | . . 2 . 2 2 4 . . . . 10 . . . . . . . . . 5 . . . 1 14 Utility 26 | . . . . 2 2 2 . . . . 2 . . . . 1 . . . . 4 1 . . 2 10 Weapon 34 | . . 1 1 4 5 8 . . . 1 2 1 . . . . . 1 . . 3 . . . 1 6 Highest Loss Streak 17 | . . 4 1 9 3 4 . . . 1 8 1 . . . 1 . 1 . . 5 1 . . 4 17 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 98 99 63 94 98 85 84 84 85 67 93 97 86 99 93 88 90 88 94 81 52 67 84 88 75 Engine 7 | . 13 13 11 5 7 6 . . . . 1 . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . 3 3 6 6 6 6 10 11 11 11 11 7 . . . . . Treads 15 | . 27 14 21 13 21 20 . . . . . . . . . . . . . . . . . . . 1 Wheel 1 | . . 12 . . 4 2 . . . . . . . . . . . . . . . . . . . 3 Hover 6 | . . . . . . . 23 23 23 23 16 26 26 26 26 29 29 29 29 29 28 21 14 28 31 16 Device 6 | . 1 . . . 9 13 14 15 6 . 1 6 6 6 . 5 13 11 10 12 9 1 8 9 15 15 Storage 9 | . 14 14 11 7 11 6 . . . . 2 6 6 6 6 5 5 5 5 5 5 5 4 4 4 6 Processor 7 | . . . 8 8 4 14 22 23 9 . 3 13 13 13 18 12 11 11 11 11 13 19 21 23 13 7 Hackware 2 | . . . . . 3 . . . 16 30 13 6 6 6 6 3 . . . . . . . . . 4 Protection 6 | . 11 14 13 8 6 . . . 3 7 4 6 6 6 6 5 2 5 5 3 4 . . . . 2 Energy Gun 4 | . . . 6 4 13 3 7 7 1 . 3 13 8 . . . . . . . . . . . . 1 Ballistic Gun 13 | . 25 27 22 1 5 17 . . 1 . 2 3 6 . 2 . . . . . . . . 2 . 3 Launcher 3 | . 2 . 3 13 6 4 . . 5 4 . 2 . . . 3 5 4 . . . 5 3 4 3 1 Slashing Weapon 1 | . . . . . . . 2 15 9 7 2 . 8 13 13 8 5 5 5 5 . . 2 6 8 4 Naked Turns 132 | . . . . 1 . . . . . . 131 . . . . . . . . . . . . . . . Heaviest Build 113 | 14 54 54 65 62 71 75 19 17 20 23 47 48 48 43 48 60 55 57 57 58 71 39 68 68 90 113 Greatest Support 100 | 40 40 40 46 46 62 76 27 27 27 27 70 48 48 48 48 68 68 68 68 68 80 38 74 72 98 100 Greatest Overweight (x) 13 | . 13 5 5 1 6 4 . . . . 2 . . . . . . . . . 1 1 1 . . 3 Average Overweight (x) . | . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 7 19 20 20 15 15 19 5 5 5 5 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 20 | 6 20 19 20 20 20 20 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 12 15 15 15 15 Average Carried 15 | 3 17 17 19 15 13 19 4 5 4 4 6 15 14 15 15 14 15 14 14 15 14 8 13 14 14 14 Final Capacity 20 | 8 20 20 20 5 20 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 20 | 6 19 18 20 5 20 5 5 5 5 5 15 15 14 15 15 15 15 15 15 15 13 9 15 15 15 5 Class Distribution -------------------- 45% | Mutant 22% | Gunner 15% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Scout | -4/Factory Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/Testing Scout | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc Matter Collected 15202 | 270 2219 138 1623 47 2167 3487 120 110 59 195 498 55 95 . 181 672 91 121 44 39 311 130 417 308 555 1250 Remotely 389 | . 353 . . . 36 . . . . . . . . . . . . . . . . . . . . . Salvage Created 25177 | 122 4356 184 2566 . 4132 4868 73 88 49 164 1122 44 96 . 175 1268 15 11 413 72 481 182 382 308 1076 2930 Parts 1279 | 6 234 9 201 . 227 224 1 2 1 6 67 1 5 . 4 44 . . 4 1 13 7 16 11 60 135 Haulers Intercepted 25 | . 2 . 6 . 6 2 . . . . 2 . . . . 1 . . . . . . 2 . 3 1 Recyclers Shooed 35 | . 16 . . . 4 5 . . . . 2 . . . . 3 . . . . 2 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 1 1 6 . 1 5 . 2 . . . . . . 4 . . . . Prevented 7 | . . . . . . . . . . 4 . . . . . . . . 2 1 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc Combat Hostiles Destroyed 327 | . 11 4 50 . 52 81 . . . 7 10 3 3 . 7 15 1 1 . 1 10 12 5 . 13 41 Melee 10 | . . . . . 1 . . . . . 3 . . . . 1 . . . . 1 . . . . 4 Guns 117 | . 11 4 30 . 26 35 . . . . 3 1 1 . . . . . . . . . . . . 6 Cannons 12 | . . . . . 1 8 . . . . . . . . . . . . . . 1 2 . . . . AOE 174 | . . . 20 . 21 38 . . . 7 4 2 2 . 7 14 1 1 . . 8 10 5 . 13 21 Classes Destroyed 23 | 2 7 . 5 . 1 1 1 . . . . . . . . . . . . . . . . 1 2 3 Worker 114 | . 42 . 9 . 35 10 . . . . 2 . . . . 1 . . . . 1 . . 1 7 6 Builder 68 | . 22 . 5 . 17 8 . . . . 5 . . . . 3 . . . . 1 . 1 1 3 2 Tunneler 16 | 2 3 . 3 . 3 . . . . . 1 . . . . . . . . . 1 . 1 . 1 1 Hauler 25 | . 2 . 6 . 6 2 . . . . 2 . . . . 1 . . . . . . 2 . 3 1 Recycler 84 | 1 34 . 3 . 12 19 . . . . 2 . . . . 6 . . . . 2 . . 2 2 1 Mechanic 13 | . 1 . 4 . 1 5 . . . . 1 . . . . . . . . . . . . . . 1 Operator 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Drone 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Watcher 20 | . 3 . 5 . 4 3 . . . . . . . . . 1 . . . . . . . . 3 1 Swarmer 68 | . 6 . 10 . 4 3 . . . 7 4 3 3 . . . . . . . 6 8 . . 5 9 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 153 | . 5 4 25 . 28 43 . . . . 3 . . . 6 11 1 . . . . 3 4 . 3 17 Brawler 14 | . . . 4 . 3 7 . . . . . . . . . . . . . . . . . . . . Duelist 14 | . . . 1 . 3 6 . . . . . . . . 1 . . . . . . 1 . . . 2 Protector 10 | . . . 1 . 3 5 . . . . . . . . . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 26 | . . . 10 . 10 3 . . . . 1 . . . . . . . . 1 1 . . . . . Hunter 7 | . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . 1 2 Programmer 27 | . . . . . . 13 . . . . 1 . . . . 4 . . . . 3 . . . 2 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Samaritan 4 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 29 | 3 6 2 18 . 10 15 . . . 4 5 3 3 . 7 15 1 1 . 1 7 8 5 2 29 13 Combat Bots Only 13 | . 4 2 12 . 7 10 . . . 4 4 3 3 . 7 13 1 1 . 1 7 8 5 . 7 13 Max Kills in Single Turn 6 | 1 1 1 5 . 6 5 1 1 . 2 2 2 2 . 3 4 1 1 . 1 5 4 2 1 4 6 Gunslinging 1 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 Exploded 5 | . . . 4 . 5 4 . . . 2 1 2 2 . 3 4 1 1 . . 5 4 2 . 3 5 Melee 1 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc Damage Taken 22956 | . 567 399 1019 990 2071 2581 123 . . 202 2009 84 79 . 282 440 . 323 . 143 3090 277 240 78 773 7186 Core 4450 | . 140 70 111 208 279 237 22 . . 28 460 18 13 . 175 127 . 12 . 23 821 81 30 . 49 1546 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1591 | . . . . . . . . . . . . . . . . . . 39 7 3 208 . 99 2 . 1233 Core Remaining (%) 56 | 100 . 16 . 20 49 . . . . 59 . . . . 21 . . . . 83 . 21 . 97 96 . Volleys Fired 1059 | 6 277 20 108 5 205 168 18 . . 8 27 2 4 . 7 12 4 5 . . 25 15 11 40 25 67 Largest 4 | 2 2 2 3 2 3 4 1 . . 1 3 2 3 . 1 1 1 1 . . 2 1 1 1 2 3 Hottest 216 | 40 46 46 122 66 183 216 65 . . 39 138 115 145 . 43 46 46 46 . . 150 105 105 46 76 205 Shots Fired 2322 | 12 509 31 308 6 583 537 18 . . 8 42 3 9 . 7 12 4 6 . . 29 15 11 40 30 102 Gun 1894 | 12 467 31 287 3 519 407 16 . . . 38 2 8 . 2 . . . . . . . . 32 8 62 Cannon 117 | . . . . . 12 71 2 . . . . . . . . . . . . . 20 7 1 . . 4 Launcher 311 | . 42 . 21 3 52 59 . . . 8 4 1 1 . 5 12 4 6 . . 9 8 10 8 22 36 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1466 | 12 467 31 229 3 194 421 2 . . . 12 . 3 . 2 . . . . . 8 . . 32 8 42 Thermal 492 | . . . 58 . 337 37 16 . . . . . . . . . . . . . 12 7 1 . . 24 Explosive 295 | . 42 . 21 2 52 59 . . . 8 4 1 1 . 5 12 4 6 . . 9 8 10 8 22 21 Electromagnetic 69 | . . . . 1 . 20 . . . . 26 2 5 . . . . . . . . . . . . 15 Robot Hit Streak 42 | 9 12 9 17 4 29 42 16 . . 17 19 7 9 . 2 5 . 7 . . 9 5 3 5 15 27 Robot Miss Streak 5 | 1 4 3 4 2 5 3 2 . . . 3 . 1 . 3 . . . . . 2 1 . . 2 2 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 19 | . . 2 6 . 5 5 . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . 1 Capacitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1487 | 9 289 24 187 4 377 317 16 3 2 5 62 2 5 . 2 21 1 2 8 4 21 6 4 6 18 92 Core Hits 1182 | 4 143 9 122 7 204 272 6 1 2 13 39 4 3 . 15 45 3 4 5 . 24 16 22 5 63 151 Critical Kills 8 | . 1 . . . . 6 . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 14 | . 4 . . . 2 5 . . . . . . . . . . . . 1 . . . . . . 2 Critical Strikes 58 | . 5 . 4 . 23 13 . . . . 3 1 . . . . 1 . 1 . 3 . . 1 . 3 Burn 26 | . . . 4 . 21 1 . . . . . . . . . . . . . . . . . . . . Destroy 21 | . 5 . . . 2 11 . . . . . . . . . . . . . . . . . . . 3 Blast 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Sever 7 | . . . . . . . . . . . 3 . . . . . 1 . . . 2 . . 1 . . Melee Attacks 273 | . . . . . . . 3 3 2 5 66 . 2 . . 25 4 . 10 8 34 . 9 13 18 71 Impact 35 | . . . . . . . . . . . . . . . . 1 . . 5 1 28 . . . . . Slashing 234 | . . . . . . . 3 3 2 4 65 . 2 . . 22 4 . 5 7 6 . 9 13 18 71 Piercing 4 | . . . . . . . . . . 1 1 . . . . 2 . . . . . . . . . . Sneak Attacks 43 | . . . . . . . . 3 . 1 11 . . . . 8 . . . . 5 . . 3 3 9 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 1 . Damage Inflicted 64678 | 112 4982 335 5440 95 10177 12659 239 254 138 1081 2661 248 324 . 1052 3816 612 295 788 184 2087 1491 1680 650 4115 9163 Guns 22334 | 112 4425 335 2945 43 5999 5638 239 . . . 486 36 20 . . . . . . . . . . . 121 1935 Cannons 1849 | . . . . . 243 1126 . . . . . . . . . . . . . . 120 217 . . . 143 Explosions 31767 | . 551 . 2490 49 3909 5887 . . . 834 432 212 215 . 1052 2474 546 295 . . 1094 1274 1510 197 3448 5298 Melee 8567 | . . . . . . . . 254 138 247 1738 . 89 . . 1342 66 . 788 184 832 . 170 453 546 1720 Ramming 161 | . 6 . 5 3 26 8 . . . . 5 . . . . . . . . . 41 . . . . 67 Kinetic 16951 | 112 4425 335 2240 43 1942 6075 . . . . 177 . . . . . . . . . 79 . . . 121 1402 Thermal 8078 | . 84 . 705 . 4300 585 239 . . . . . . . . . . . . . 41 217 . . . 1907 Explosive 27746 | . 467 . 2490 9 3909 5833 . . . 834 432 212 215 . 1052 2474 546 295 . . 1094 1274 1510 197 3448 1455 Electromagnetic 3175 | . . . . 40 . 158 . . . . 309 36 20 . . . . . . . . . . . . 2612 Impact 1051 | . . . . . . . . . . . . . . . . . . . 349 42 660 . . . . . Slashing 7230 | . . . . . . . . 254 138 183 1682 . 89 . . 1176 66 . 439 142 172 . 170 453 546 1720 Piercing 286 | . . . . . . . . . . 64 56 . . . . 166 . . . . . . . . . . Highest Corruption 31 | . . . 2 5 1 6 6 6 6 . 31 31 31 31 31 3 3 3 3 3 14 14 . . 11 14 Average Corruption 5 | . . . 2 2 1 3 6 6 6 . 20 31 31 31 31 1 3 3 3 3 7 14 . . 10 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . . Effects 391 | . . . 45 2 38 89 8 9 2 . 50 12 16 4 17 10 9 7 1 8 7 15 . . 3 39 Message Errors 91 | . . . 12 1 11 21 3 1 2 . 11 1 1 1 5 4 2 2 . 2 . 1 . . . 10 Matter Fused 97 | . . . 14 1 10 23 2 1 . . 12 4 4 1 2 1 2 2 . 1 . 4 . . . 13 Heat Flow Errors 36 | . . . 3 . 5 8 . 3 . . 4 3 3 . 1 . . . . 2 1 1 . . . 2 Energy Discharges 45 | . . . 6 . 5 6 . 1 . . 7 3 1 . 1 3 1 1 . 1 1 5 . . . 3 Parts Rejected 9 | . . . . . 1 2 . . . . . . . . 1 . . . . . 2 . . . . 3 Parts Fused 4 | . . . 2 . . 1 . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 55 | . . . 3 . 5 13 . 3 . . 6 . 5 1 4 1 3 1 1 2 1 3 . . . 3 Data Loss (major) 20 | . . . 4 . 1 3 1 . . . 6 1 . . . . 1 . . . . 1 . . . 2 Misfires 13 | . . . . . . 5 1 . . . 2 . . . . . . 1 . . . . . . 1 3 Alerts 8 | . . . 1 . . 2 . . . . 1 . 1 1 . 1 . . . . . . . . 1 . Misdirections 5 | . . . . . . . . . . . . . . . 3 . . . . . 2 . . . . . Weapon Failures 8 | . . . . . . 5 1 . . . 1 . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2835 | . 58 . 68 . 118 137 . 106 . 49 138 10 67 . 11 371 32 4 210 9 295 117 80 172 378 405 Projectiles 52 | . . . . . 17 35 . . . . . . . . . . . . . . . . . . . . Explosions 952 | . 58 . 68 . 101 102 . . . 19 25 10 . . 11 88 32 4 . . 10 117 40 . 160 107 Melee 1831 | . . . . . . . . 106 . 30 113 . 67 . . 283 . . 210 9 285 . 40 172 218 298 Knockbacks 10 | . . . . . . 6 . . . . 1 . . . . . . . . . 3 . . . . . Impact 4 | . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . Kinetic 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 576 | . 115 . . 1 16 . . . . . 2 24 . . 58 . . 52 . . 44 . 27 12 63 162 Shots 28 | . 6 . . . 1 . . . . . . 1 . . 1 . . 1 . . 1 . 1 1 2 13 Rammed 27 | . 2 . 2 2 3 3 . . . . 3 . . . . . . . . . 8 . . . . 4 Targets Rammed 28 | . 2 . 2 2 4 3 . . . . 3 . . . . . . . . . 8 . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 444 | . 2 53 287 . 395 396 43 237 . . 235 133 247 . 137 249 . . . 108 444 263 30 16 . 159 Average Temperature 92 | . 2 26 65 . 95 101 20 99 . . 86 70 85 . 99 110 . . . 57 181 71 10 4 . 83 Received Heat Transfer 4001 | . 126 258 354 20 945 843 24 . . 27 204 . . . 120 144 . . . 30 276 36 60 21 45 468 Effects 22 | . . . . . 8 1 . . . . 3 . . . . 1 . . . . 9 . . . . . Energy Bleed 4 | . . . . . 2 1 . . . . . . . . . . . . . . 1 . . . . . Interference 12 | . . . . . 5 . . . . . 3 . . . . 1 . . . . 3 . . . . . Matter Decay 4 | . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Parts Fried 30 | . . . . . . . . . . . 2 . . . . . . . . . 7 . . . . 21 Impact Corruptions 20 | . . . . . . . . . . . . . . . . . . . 9 1 10 . . . . . Robots Melted 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 20 | . . . 3 . 15 . 1 . . . . . . . . . . . . . . . . . . 1 Heat Transferred 15397 | . 50 . 1776 . 10212 942 592 . . . . . . . . . . . . . . 222 . . . 1603 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . 6 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc Peak Influence 3201 | 15 818 378 1260 485 1223 1968 . . . . 744 . . . . 797 . . . . 1246 . 1193 933 1860 3201 Initial 1116 | . 9 318 4 485 156 555 . . . . 200 . . . . 559 . . . . 600 . 663 567 420 1116 Average 638 | 5 188 222 498 449 550 1063 . . . . 546 . . . . 566 . . . . 989 . 866 715 908 1790 Maximum Alert Level 5 | . 3 1 4 2 4 5 . . . . 3 . . . . 3 . . . . 4 . 4 3 5 5 Low Security (%) 24 | 100 69 49 18 . 17 . . . . . . . . . . . . . . . . . . . . . Level 1 14 | . 15 50 40 . 17 . . . . . 6 . . . . 16 . . . . . . . . . . Level 2 23 | . 8 . 9 100 42 22 . . . . 87 . . . . 61 . . . . 10 . . 40 36 . Level 3 18 | . 7 . 18 . 8 37 . . . . 5 . . . . 21 . . . . 57 . 90 59 37 . Level 4 13 | . . . 12 . 13 26 . . . . . . . . . . . . . . 31 . 8 . 7 55 Level 5 4 | . . . . . . 13 . . . . . . . . . . . . . . . . . . 1 38 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . 16 5 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 101 | . 2 . 10 . 11 27 . . . . 6 . . . . 3 . . . . 5 . 4 3 7 23 Investigation 12 | . 1 . 1 . 3 . . . . . . . . . . 2 . . . . 3 . . 1 . 1 Extermination 22 | . . . . . . 13 . . . . 1 . . . . 1 . . . . 2 . 1 . . 4 Reinforcement 26 | . 1 . 4 . 1 3 . . . . 4 . . . . . . . . . . . 1 1 7 4 Assault 38 | . . . 5 . 4 11 . . . . 1 . . . . . . . . . . . 2 1 . 14 Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . 4 Construction Impeded 6 | . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . 1 1 Haulers Reinforced 5 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc Distress Signals 28 | . 1 . 4 . 2 . . . . . 4 . . . 1 . . . . . 6 . . 2 3 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 685 | . 25 7 81 12 75 119 4 . . 14 40 3 5 . 10 20 1 4 . 7 60 8 15 11 41 123 Peak Tracking Total 21 | . 3 3 10 9 6 7 4 . . 5 6 3 3 . 8 13 2 2 . 3 13 4 6 8 15 21 Tactical Retreats 62 | . 1 . 3 . 5 2 . . . 2 7 . 1 . 1 2 1 1 . . 13 . 1 1 2 19 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc Traps Triggered 22 | . 5 . 3 . 2 . . . . . . . 1 . . 4 . . . . . . . 2 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc Machines Disabled 66 | . 17 . 9 . 10 2 . . . . 5 . . . . 2 . . . . 1 . . 10 3 7 Max in Single Turn 4 | . 3 . 2 . 1 1 . . . . 1 . . . . 1 . . . . 1 . . 4 1 1 Garrison Access 6 | . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc Machines Accessed 51 | . 5 . 7 . 7 6 . 1 . . 3 . . 3 . 4 . . 4 . 4 . 1 1 2 3 Terminals 23 | . 5 . 6 . 6 4 . . . . . . . . . 1 . . . . . . . 1 . . Fabricators 9 | . . . . . . 2 . . . . 1 . . . . 2 . . . . 3 . . . 1 . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 7 | . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . 3 Total Hacks 140 | . 11 . 13 . 19 15 . 1 . . 5 . . 26 . 10 . . 16 . 9 . 6 1 4 4 Successful 93 | . 6 . 8 . 11 4 . 1 . . 2 . . 26 . 7 . . 16 . 4 . 4 1 2 1 Failed 47 | . 5 . 5 . 8 11 . . . . 3 . . . . 3 . . . . 5 . 2 . 2 3 Catastrophic 10 | . . . . . 2 5 . . . . . . . . . . . . . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 136 | . 8 . 7 . 9 5 . . . . 30 . . . . 11 . . . . 18 . 10 3 13 22 Terminals 54 | . 11 . 10 . 18 11 . . . . . . . . . 3 . . . . . . . 1 . . Fabricators 19 | . . . . . . 4 . . . . 2 . . . . 4 . . . . 7 . . . 2 . Repair Stations 9 | . . . 3 . . . . . . . . . . . . . . . . . . . 6 . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access 10 | . . . . . 1 . . . . . 3 . . . . . . . . . 2 . . . . 4 Terminal Hacks 63 | . 6 . 3 . 7 3 . 1 . . . . . 26 . . . . 16 . . . . 1 . . Record 11 | . . . . . . . . . . . . . . 6 . . . . 5 . . . . . . . Part Schematic 15 | . . . . . . . . . . . . . . 12 . . . . 3 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 9 | . 3 . 2 . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 1 . . . . . . . . . 4 . . . . 3 . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . Build 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Repair Station Hacks 5 | . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . Scan Component 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access Hacks 5 | . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . 1 Seal Access 5 | . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . 1 Unauthorized Hacks 10 | . . . 4 . 3 . . . . . . . . . . 3 . . . . . . . . . . Terminals 7 | . . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . Track 5 | . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 4 . 4 . 4 5 . . . . 1 . . . . 4 . . . . 4 . 1 . 2 2 Full Trace Events 9 | . 1 . 1 . 2 . . . . . . . . . . 2 . . . . 2 . . . . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . . . . . 5 . . 5 . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 56 | . . . . . . . . . . . 19 . . 12 . . . . 3 . 13 . . . . 9 Parts Built 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 456 | . . . . . . . . . . . . . . . . 269 . . . . 187 . . . . . Total Part Build Rating 19 | . . . . . . . . . . . . . . . . 12 . . . . 7 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 112 | . . . . . . . . . . . . . . . . . . . . . . . 112 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc Total Allies 35 | . . 4 . . . . . . 4 . 5 . . . 1 3 . . . . 4 1 2 . 2 9 Largest Group 5 | . . 4 4 . . . . . 4 4 3 . . . 1 3 . . . . 3 1 2 . 2 5 Highest-Rated Group 589 | . . 71 71 . . . . . 155 155 170 . . . 96 153 . . . . 288 135 206 . 358 589 Highest-Rated Ally 269 | . . 31 31 . . . . . 42 42 85 . . . 96 51 . . . . 96 135 103 . 269 122 Zionite Dispatches 14 | . . . . . . . . . . . 2 . . . . 1 . . . . 2 . 1 . 2 6 Heavy 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 Light 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Hacker 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 18 | . . . . . . . . . . . . . . . . . 4 1 . 2 1 . 2 . 5 3 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . RETURN 10 | . . . . . . . . . . . . . . . . . 2 . . 2 1 . 2 . 3 . Ally Attacks 266 | . . 8 43 . . . . . . 9 45 . . . 5 2 . . . . 40 . 17 . 84 13 Total Damage 9854 | . . 69 483 . . . . . . 298 1752 . . . 86 57 . . . . 1687 . 849 . 3702 871 Kills 70 | . . 3 6 . . . . . . 4 19 . . . . . . . . . 13 . 5 . 17 3 Allies Corrupted 4 | . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc Robot Analysis Total 9 | . 3 . 2 . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 17 | . . 2 . 1 . . 2 2 1 1 . . 2 . 2 . . 1 . 2 . 1 . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . . 3 1 . 2 1 1 2 . 8 . Drone Recoveries 15 | . . . . . . . . . . . . . . . . . 3 . . 2 1 1 2 . 6 . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . . 3 . . . . . . . . 3 . Traps 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Patrols 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 16 | . . . . . . . . . . . 6 . . . . 1 . . . . 3 . 2 . 2 2 Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Unaware Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc Turns Passed 36227 | 114 7294 1237 4148 101 6541 6191 208 373 816 310 1407 204 293 69 307 868 317 297 145 472 1093 329 412 407 585 1689 Spaces Moved 20509 | 47 1574 729 1331 67 2051 1612 236 402 1022 662 1408 274 384 94 390 991 429 369 172 506 1376 371 569 592 975 1876 Core 334 | 1 1 . . 47 26 . . . . . 208 . . . . . . . . . . . . . . 51 Treads 6103 | 46 1573 24 1303 20 1849 1288 . . . . . . . . . . . . . . . . . . . . Legs 134 | . . . . . . . . . . . 134 . . . . . . . . . . . . . . . Wheels 1588 | . . 705 28 . 176 296 . . . . 7 . . . . . . . . . . . . . . 376 Hover 11940 | . . . . . . 28 236 402 1022 662 1049 274 384 94 390 991 429 369 172 506 1376 371 169 592 975 1449 Flight 410 | . . . . . . . . . . . 10 . . . . . . . . . . . 400 . . . Fastest Speed 34 | 50 160 140 155 50 50 42 42 42 42 42 40 71 71 71 71 68 68 68 68 68 54 74 34 47 36 36 Average Speed 107 | 157 234 157 238 106 167 171 42 42 42 42 70 71 71 71 71 68 68 68 68 68 59 78 39 47 38 61 Slowest Speed 700 | 160 700 240 400 240 240 320 42 42 42 42 195 71 71 71 71 68 68 68 68 68 150 144 132 47 47 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Cave-ins Triggered 4 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 52 | 5 97 97 97 13 91 20 38 58 89 69 41 40 51 70 52 21 70 53 60 55 32 56 16 56 23 46 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 8 | . . . . 1 . . . . 2 . . . 1 1 . . . . 3 . . . . . . . Known Exits Taken 18 | . 1 . . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . 3 . . . . 9 2 1 5 . 2 1 . 3 . 2 2 . 2 . 1 . . . . Spaces Dug 216 | . 19 . 13 . . . 3 . . . 13 18 1 . 19 3 1 19 . 1 27 . 19 14 14 32 Terrain Destroyed 2343 | . 256 . 120 13 187 287 3 . . 58 47 18 18 . 60 72 70 95 . 1 103 106 135 110 279 305 Melee 84 | . . . . . . . 3 . . . 13 . 1 . . 3 1 . . 1 16 . 4 4 6 32 Projectile 48 | . . . . . 8 20 . . . . . . . . . . . . . . 17 1 . . . 2 AOE 2208 | . 256 . 120 13 179 266 . . . 58 34 18 17 . 60 69 69 95 . . 70 105 131 104 273 271 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc Total 32460 | 72 4653 784 2073 88 4699 4686 326 601 1405 681 1705 280 394 96 410 1127 440 407 187 618 1568 393 730 663 1130 2244 Wait 9750 | 8 2759 28 546 11 2305 2785 62 193 359 . 131 . . . . 49 2 29 . 102 95 1 101 1 63 120 Move 20478 | 46 1573 728 1330 64 2050 1611 235 401 1021 661 1407 273 383 93 389 990 428 368 171 505 1375 370 566 591 973 1876 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Pick Up 145 | 6 14 2 13 . 24 12 3 . 2 2 20 1 . . 1 8 . 1 2 1 4 1 6 2 12 8 Fast Attach 197 | 6 9 1 9 2 30 14 1 1 9 2 27 1 . 1 5 13 . 1 3 . 5 . 13 7 9 28 Attach 81 | . 1 3 2 1 7 8 3 . 1 . 4 . 3 . . 1 . 1 . . 7 5 8 1 6 19 Detach 51 | . . . 1 . 5 3 . 1 3 . 3 . 2 1 . 2 . . . . 2 1 9 3 1 14 Swap 194 | . 13 2 31 1 37 67 . . . . 5 1 . . 3 7 2 2 . 2 5 . 1 . 6 9 Drop 208 | . 5 . 31 . 32 15 1 2 8 3 12 2 . 1 5 21 . . 4 1 9 . 5 7 15 29 Fire 1059 | 6 277 20 108 5 205 168 18 . . 8 27 2 4 . 7 12 4 5 . . 25 15 11 40 25 67 Melee 260 | . . . . . . . 3 3 2 5 66 . 2 . . 24 4 . 7 7 33 . 9 11 15 69 Ram 17 | . . . . 2 . . . . . . 3 . . . . . . . . . 8 . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . 2 . 2 . 4 3 . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 5 . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp / *Ext x2) -4/Upper Caves -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 43 | -11/Junkyard | Discovered new exit (range 16) 115 | -11/Junkyard | Entered Materials 325 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 9) 712 | -10/Materials | Identified exit to Mines 958 | -10/Materials | Discovered new exit (range 3) 1985 | -10/Materials | Discovered new exit (range 8) 6373 | -10/Materials | Core integrity fell below 50% 7409 | -10/Materials | Entered Mines 7410 | -10/Mines | Met a Derelict bent on vengeance 7526 | -10/Mines | Lost 4 parts (1p2n1w) 7728 | -10/Mines | Core integrity fell below 20% 7835 | -10/Mines | Learned Materials emergency access door positions 7849 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 7982 | -10/Mines | Discovered new exit (range 10) 8143 | -10/Mines | Discovered new exit (range 5) 8277 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 8490 | -10/Mines | Learned Materials interactive machine intel 8513 | -10/Mines | Received a Mining Laser from a helpful Derelict 8646 | -10/Mines | Entered Materials 8646 | -9/Materials | Accompanied by 4 allies 8646 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 8648 | -9/Materials | Loaded intel: 18 interactive machine locations 8807 | -9/Materials | Discovered new exit (range 8) 8971 | -9/Materials | Build established: Tank 9879 | -9/Materials | Build established: Gunner 10073 | -9/Materials | Discovered new exit (range 9) 10281 | -9/Materials | Discovered new exit (range 16) 11046 | -9/Materials | Build established: Scavenger-Gunner 11053 | -9/Materials | Discovered new exit (range 16) 11446 | -9/Materials | First assault squad dispatched 11449 | -9/Materials | Build established: Gunner 11489 | -9/Materials | Destroyed 8 combat bots 11811 | -9/Materials | Discovered new exit (range 8) 12302 | -9/Materials | Destroyed 12 combat bots 12324 | -9/Materials | Sterilization system engaged 12324 | -9/Materials | Non-combat units ordered to evacuate 12424 | -9/Materials | Combat units ordered to evacuate 12547 | -9/Materials | Build established: Mutant 12624 | -9/Materials | Ambient heat levels rising (+10) 12774 | -9/Materials | Ambient heat levels rising (+10) 12794 | -9/Materials | Entered Mines 12795 | -9/Mines | Assembled infested the area 12853 | -9/Mines | Core integrity fell below 50% 12863 | -9/Mines | Released all parts (2) 12871 | -9/Mines | Crushed by falling debris 12873 | -9/Mines | Crushed by falling debris 12894 | -9/Mines | Discovered new exit (range 3) 12894 | -9/Mines | Learned location of Zion (-7) 12895 | -9/Mines | Entered Materials 12895 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 12902 | -8/Materials | Lost 9 parts (1p2n2u4w) 13557 | -8/Materials | Build established: Scavenger-Gunner 13996 | -8/Materials | Garrison activated, responded to threat 14368 | -8/Materials | Discovered new exit (range 9) 15243 | -8/Materials | Discovered new exit (range 7) 15827 | -8/Materials | Build established: Gunner 17390 | -8/Materials | Lost 3 parts (1n2w) 17695 | -8/Materials | First assault squad dispatched 17753 | -8/Materials | Build established: Scavenger-Gunner 18146 | -8/Materials | Destroyed 7 combat bots 18556 | -8/Materials | Core integrity fell below 50% 18665 | -8/Materials | Sterilization system engaged 18665 | -8/Materials | Non-combat units ordered to evacuate 18765 | -8/Materials | Combat units ordered to evacuate 18945 | -8/Materials | Build established: Scavenger-Mutant 18965 | -8/Materials | Ambient heat levels rising (+10) 19115 | -8/Materials | Ambient heat levels rising (+10) 19265 | -8/Materials | Ambient heat levels rising (+10) 19415 | -8/Materials | Ambient heat levels rising (+10) 19436 | -8/Materials | Entered Factory 19436 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 19576 | -7/Factory | Identified exit to Factory 19576 | -7/Factory | Identified exit to Storage 19576 | -7/Factory | Identified exit to Lower Caves 19781 | -7/Factory | Build established: Scavenger-Gunner 20541 | -7/Factory | Build established: Gunner 20636 | -7/Factory | First assault squad dispatched 23758 | -7/Factory | Build established: Scavenger-Gunner 25115 | -7/Factory | Build established: Gunner 25516 | -7/Factory | Lost 4 parts (1n3w) 25544 | -7/Factory | Destroyed 10 combat bots 25627 | -7/Factory | Entered Lower Caves 25629 | -7/Lower Caves | Learned Factory garrison access intel 25701 | -7/Lower Caves | Spotted B-75 Beast 25795 | -7/Lower Caves | Learned Factory garrison access intel 25801 | -7/Lower Caves | Ambushed by research squad 25806 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 25811 | -7/Lower Caves | Discovered new exit (range 14) 25835 | -7/Lower Caves | Entered another Lower Caves area 25836 | -7/Lower Caves | Encountered a Warlord checkpoint 25900 | -7/Lower Caves | Build established: Mutant 26181 | -7/Lower Caves | Discovered new exit (range 6) 26189 | -7/Lower Caves | Learned Factory security intel 26208 | -7/Lower Caves | Entered Zion 26290 | -7/Zion | Discovered new exit (range 15) 26310 | -7/Zion | System corruption cleaned by Quarantine Array 26387 | -7/Zion | Learned location of Armory (-3) 26403 | -7/Zion | Found Prototype Launcher 26403 | -7/Zion | Identified Gui. Missile Launcher 26634 | -7/Zion | Learned Factory emergency access door positions 26655 | -7/Zion | Learned location of Quarantine (-2) 26755 | -7/Zion | Imprinted 26757 | -7/Zion | Declared Zion's savior 26872 | -7/Zion | Build established: Hacker-Mutant 27024 | -7/Zion | Entered Proximity Caves 27024 | -6/Proximity Caves | Accompanied by 4 allies 27058 | -6/Proximity Caves | Learned Factory terminal intel 27320 | -6/Proximity Caves | Discovered exit to Factory (range 11) 27334 | -6/Proximity Caves | Entered Factory 27334 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 27337 | -6/Factory | Loaded intel: 25 terminal locations 27338 | -6/Factory | Loaded intel: 4 garrison access locations 27409 | -6/Factory | Retrieved Zion intel report: Branch Access 27409 | -6/Factory | Identified exit to Lower Caves 27449 | -6/Factory | Crushed by falling debris 27449 | -6/Factory | System corruption reached 10% 27480 | -6/Factory | Lost 5 parts (3n1u1w) 27483 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 27484 | -6/Factory | Zion Heavy squad teleported in 27885 | -6/Factory | Released all parts (7) 27915 | -6/Factory | Lost 8 parts (1p5n1u1w) 27935 | -6/Factory | Retrieved Zion intel report: Emergency Access 27943 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 27944 | -6/Factory | Zion Hacker squad teleported in 28010 | -6/Factory | Core integrity fell below 50% 28192 | -6/Factory | Build established: Mutant 28266 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 28421 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 28464 | -6/Factory | Discovered new exit (range 8) 28468 | -6/Factory | Identified exit to Factory 28497 | -6/Factory | System corruption reached 30% 28529 | -6/Factory | Build established: Scavenger-Mutant 28734 | -6/Factory | First assault squad dispatched 28741 | -6/Factory | Entered Lower Caves 28909 | -6/Lower Caves | Discovered new exit (range 6) 28912 | -6/Lower Caves | Identified exit to Lower Caves 28945 | -6/Lower Caves | Entered another Lower Caves area 29192 | -6/Lower Caves | Learned Factory emergency access door positions 29197 | -6/Lower Caves | Encountered a Warlord checkpoint 29229 | -6/Lower Caves | Discovered new exit (range 14) 29237 | -6/Lower Caves | Identified exit to Data Miner 29238 | -6/Lower Caves | Entered Data Miner 29239 | -6/Data Miner | Discovered new exit (range 6) 29253 | -6/Data Miner | Met Data Miner 29267 | -6/Data Miner | Learned location of Section 7 (-2) 29267 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 29278 | -6/Data Miner | Received God Mode back door access code from Data Miner 29306 | -6/Data Miner | Identified exit to Proximity Caves 29307 | -6/Data Miner | Entered Proximity Caves 29328 | -5/Proximity Caves | Learned Factory garrison access intel 29340 | -5/Proximity Caves | Learned Factory terminal intel 29352 | -5/Proximity Caves | Build established: Mutant 29390 | -5/Proximity Caves | Escorted by Enhanced Grunt 29391 | -5/Proximity Caves | Spotter reported a threat 29457 | -5/Proximity Caves | Spotter reported a threat 29471 | -5/Proximity Caves | Destroyed 7 combat bots 29510 | -5/Proximity Caves | Spotter reported a threat 29597 | -5/Proximity Caves | Discovered exit to Factory (range 9) 29614 | -5/Proximity Caves | Entered Factory 29614 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 29616 | -5/Factory | Loaded intel: 25 terminal locations 29617 | -5/Factory | Loaded intel: 4 garrison access locations 29769 | -5/Factory | Zion Hacker squad teleported in 29884 | -5/Factory | Discovered new exit (range 9) 29889 | -5/Factory | Identified exit to Upper Caves 29890 | -5/Factory | Discovered new exit (range 15) 29896 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 29905 | -5/Factory | Identified exit to Factory 29914 | -5/Factory | Search patrols dispatched 30114 | -5/Factory | Incoming investigation squad redirected 30150 | -5/Factory | Fabricated Lrn. Sensor Array? 30192 | -5/Factory | Destroyed 13 combat bots 30240 | -5/Factory | Fabricated Lgt. Regenerative Plating? 30482 | -5/Factory | Entered Upper Caves 30521 | -5/Upper Caves | Encountered a Warlord checkpoint 30725 | -5/Upper Caves | Discovered new exit (range 12) 30735 | -5/Upper Caves | Identified exit to Upper Caves 30799 | -5/Upper Caves | Entered another Upper Caves area 30803 | -5/Upper Caves | Learned Factory emergency access door positions 30806 | -5/Upper Caves | Spotted B-75 Beast 30812 | -5/Upper Caves | Discovered exit to Factory (range 7) 30930 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 31087 | -5/Upper Caves | Discovered new exit (range 12) 31095 | -5/Upper Caves | Identified exit to Zhirov 31096 | -5/Upper Caves | Entered Zhirov 31097 | -5/Zhirov | Discovered new exit (range 4) 31109 | -5/Zhirov | Met Zhirov 31124 | -5/Zhirov | Learned location of Testing (-3) 31124 | -5/Zhirov | Learned location of Command (-1) 31128 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 31139 | -5/Zhirov | Found Alien Artifact 31139 | -5/Zhirov | Identified Integrated Reactor 31139 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 31151 | -5/Zhirov | Found Alien Artifact 31240 | -5/Zhirov | Identified exit to Proximity Caves 31241 | -5/Zhirov | Entered Proximity Caves 31244 | -4/Proximity Caves | Spotter reported a threat 31244 | -4/Proximity Caves | Spotter reported a threat 31501 | -4/Proximity Caves | Spotter reported a threat 31550 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 31567 | -4/Proximity Caves | Learned Research trap positions 31643 | -4/Proximity Caves | Spotter reported a threat 31702 | -4/Proximity Caves | Discovered exit to Factory (range 14) 31709 | -4/Proximity Caves | Learned location of 1 exit from Research 31713 | -4/Proximity Caves | Entered Factory 31713 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 31714 | -4/Factory | Identified exit to Extension 31716 | -4/Factory | Loaded intel: 4 garrison access locations 31748 | -4/Factory | Retrieved Zion intel report: Guard Positions 31856 | -4/Factory | Zion Demo squad teleported in 31924 | -4/Factory | Zion Light squad teleported in 31963 | -4/Factory | Search patrols dispatched 32021 | -4/Factory | Incoming investigation squad redirected 32087 | -4/Factory | Discovered exit to Extension (range 21) 32213 | -4/Factory | Search patrols dispatched 32220 | -4/Factory | Found Prototype Processor 32294 | -4/Factory | Discovered new exit (range 4) 32296 | -4/Factory | Identified exit to Upper Caves 32299 | -4/Factory | Discovered new exit (range 11) 32300 | -4/Factory | Build established: Scout 32398 | -4/Factory | Retrieved Zion intel report: Component Schematics 32418 | -4/Factory | Fabricated Assault Drone Bay? 32474 | -4/Factory | Destroyed 7 combat bots 32578 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 32630 | -4/Factory | Lost 3 parts (1p2n) 32713 | -4/Factory | Search patrols dispatched 32726 | -4/Factory | System corruption reached 10% 32744 | -4/Factory | Identified exit to Research 32753 | -4/Factory | Core integrity fell below 50% 32782 | -4/Factory | Lost 5 parts (2n2u1w) 32806 | -4/Factory | Entered Upper Caves 32906 | -4/Upper Caves | Destroyed 8 combat bots 32906 | -4/Upper Caves | Identified Exp. Signal Interpreter 33018 | -4/Upper Caves | Build established: Mutant 33078 | -4/Upper Caves | 99-TNT showed up to help 33080 | -4/Upper Caves | 99-TNT revealed a hidden path 33113 | -4/Upper Caves | Learned 8 Research zone layouts 33135 | -4/Upper Caves | Entered Research 33135 | -3/Research | Evolved 2 slots: Utility x2 33136 | -3/Research | Identified exit to Armory 33137 | -3/Research | Identified exit to Testing 33138 | -3/Research | Loaded intel: 80 trap records 33246 | -3/Research | Found Prototype Processor 33246 | -3/Research | Identified Exp. Targeting Computer 33257 | -3/Research | Retrieved Zion intel report: Component Stockpiles 33268 | -3/Research | Retrieved Zion intel report: Guard Positions 33269 | -3/Research | Zion Heavy squad teleported in 33312 | -3/Research | Found Prototype Slashing Weapon 33312 | -3/Research | Identified Nanosword 33409 | -3/Research | Repaired Smartbomb Launcher 33418 | -3/Research | First assault squad dispatched 33444 | -3/Research | Incoming assault squad redirected 33547 | -3/Research | Entered Testing 33653 | -3/Testing | Scanned by Researcher 33663 | -3/Testing | Found Prototype Protection 33663 | -3/Testing | Identified Hvy. Regenerative Plating 33716 | -3/Testing | Found Prototype Hackware 33770 | -3/Testing | Found Prototype Slashing Weapon 33770 | -3/Testing | Identified Molecular Scythe 33797 | -3/Testing | First assault squad dispatched 33810 | -3/Testing | Spotted Striker 33810 | -3/Testing | Spotted Striker 33823 | -3/Testing | Incoming assault squad redirected 33833 | -3/Testing | Found Prototype Device 33833 | -3/Testing | Identified Exp. Hardlight Generator 33948 | -3/Testing | Discovered new exit (range 9) 33951 | -3/Testing | Identified exit to Research 33954 | -3/Testing | Entered Research 33954 | -2/Research | Evolved 2 slots: Propulsion x2 33982 | -2/Research | Discovered new exit (range 11) 33999 | -2/Research | Identified exit to Access 34027 | -2/Research | Identified Ghost Barrier 34091 | -2/Research | Found Unknown Device 34094 | -2/Research | Found Unknown Device 34094 | -2/Research | Identified Launcher Loader (x2) 34107 | -2/Research | Retrieved Zion intel report: Active Terminals 34267 | -2/Research | Retrieved Zion intel report: Active Garrisons 34268 | -2/Research | Zion hero teleported in (12-ASH) 34377 | -2/Research | Found Prototype Ballistic Gun 34398 | -2/Research | Build established: Scout 34402 | -2/Research | Zion Experimental squad teleported in 34443 | -2/Research | High security lockdown imminent 34445 | -2/Research | Found Prototype Launcher 34447 | -2/Research | Found Prototype Launcher 34448 | -2/Research | Found Prototype Launcher 34452 | -2/Research | Crushed by falling debris 34453 | -2/Research | System corruption reached 10% 34458 | -2/Research | Destroyed 7 combat bots 34483 | -2/Research | Lost 4 parts (1n2u1w) 34523 | -2/Research | High security lockdown engaged 34539 | -2/Research | Entered Access 34539 | -1/Access | Evolved 2 slots: Utility x2 34571 | -1/Access | Found Unknown Device 34571 | -1/Access | Identified Quantum Capacitor 34762 | -1/Access | Zion Melee Resupply teleported in 34762 | -1/Access | Identified 12-ASH's Boomstick 34784 | -1/Access | Build established: Scavenger-Mutant 34799 | -1/Access | Spotted B-99 Colossus 34814 | -1/Access | First assault squad dispatched 34821 | -1/Access | Spotted B-99 Colossus 34884 | -1/Access | Incoming assault squad redirected 34947 | -1/Access | Zion Hacking Resupply teleported in 34966 | -1/Access | Lost 3 parts (3n) 35054 | -1/Access | Incoming assault squad redirected 35166 | -1/Access | Lost 3 parts (1p1n1w) 35305 | -1/Access | Identified Enh. Gamma Bomb Array (x3) 35470 | -1/Access | Found Fusion Bomb Launcher 35592 | -1/Access | Retrieved Zion intel report: Prototype Schematics 35593 | -1/Access | Zion Hover Resupply teleported in 35656 | -1/Access | Zion Heavy squad teleported in 35689 | -1/Access | Incoming assault squad redirected 35722 | -1/Access | Zion Light squad teleported in 35823 | -1/Access | Spotted B-99 Colossus 35929 | -1/Access | Build established: Mutant 35942 | -1/Access | Retrieved Zion intel report: Unaware Analyses 35943 | -1/Access | Zion Hacking Resupply teleported in 35947 | -1/Access | Found Prototype Hackware 36008 | -1/Access | Spotted B-99 Colossus 36068 | -1/Access | Incoming assault squad redirected 36102 | -1/Access | System corruption reached 10% 36121 | -1/Access | Terminal network hard line cut 36132 | -1/Access | Lost 3 parts (1u2w) 36138 | -1/Access | High security lockdown imminent 36166 | -1/Access | Core integrity fell below 50% 36166 | -1/Access | Identified Transdimensional Reconstructor 36166 | -1/Access | Warped through subspace 36173 | -1/Access | Destroyed 13 combat bots 36196 | -1/Access | Core integrity fell below 20% 36218 | -1/Access | High security lockdown engaged 36224 | -1/Access | Spotted Striker 36228 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 36182_ Dropped Lrg. Storage Unit. 36184_ Lrn. Sensor Array destroyed. 36187_ Mak. System Shield destroyed. 36188_ ALERT: Machine network offline. 36199_ R-10 Processor collects Unknown Leg. 36200_ Cld. Antigrav System destroyed. 36200_ Segregator Trap short circuited. 36200_ Arcs of energy rise from the floor. 36201_ Slammed into R-10 Processor. 36201_ Destabilizing: System interference. 36201_ Exp. Signal Interpreter temporarily disabled. 36203_ ALERT: Performing unscheduled system reset. 36217_ Slammed into R-10 Processor. 36217_ Penetrated by Slug. 36218_ ALERT: Lockdown in effect, collecting threat data. 36224_ C-30 ARC bursts open, deploying its payload. 36224_ H-88 Terminator unfolds itself. 36224_ Slug penetrates Wall. 36224_ Exp. Signal Interpreter destroyed. 36227_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ############ ############ | | #??????????? | | ################# #??????????? | | ????????????????#" [ """""""" +??????????? | | ???#??###########" """""""" #??????????? | | ???# """S""" # """""""" #??????????? | | ???# """ "" # """""""" #??????????? | | ? # # """"""" #??????????? | | / # """""""" #??????????? | | ???# # """""""" #??????????? | | ???# =+ """""""" #??????????? | | ???# ! # #??????????? | | ???# """"" [!# #??????????? | | ???# """"" # g #??????????? | | ??????""""" # #??????????? | | ???????"""" # #??????????? | | ???????"""" # #????????? | | ???????########## #???????? | | ???????????????## ##?????# | | ????????????????# ?????# | | ????????????????# % ??????# | | ????????????????########p #######???????# | | ??????????????????????## #?????????????# | | ???????????????????????# #?????????????# | | ?##############???????## #?????????????# | | ?#!!! #???????#; @ #???###???????# | | ?#!! #???????## ##### #####???# | | ?#!! ########## # ## #####?? | | ?# # # k # ###### | | ?# # # # # | | ?# # R # / # | | ?# # # ! # | | ?# # e # + | | ?# # # # # | | ?# # # # # # | | ?# # g ##### # # # # | | ?# ### Kp A#???##### * # # | | ########+######?# #???############## # | | #?##########h#???# # # | | #??????????# #####= ! + # | | ############ #??????????# % +! * # # | | ???????????? #??????????#######* # # | | ???????????? #????????????????# # # | | ???????????? ?????????????????############## # | | ???????????# ??????????????????????????????# # | | ???????????# #?????????????????????????????# # | | ???????????# ######????????????????????????# # | | ???????????# """T""""??????????????????????# # | | ???????????# """ """"?????????????????? ??# # | | ???????????# "?????????????????? ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 190 Energy Generation 55 Energy Capacity 1000 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 EM Shielding 4 Armor Coverage 600 Resistance: KI 20 Power Shielding 66 Weapon Cycling 15 Evasion (%) 75 Targeting Accuracy 24 Melee Accuracy 8 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Offensive Hacking 23 Defensive Hacking 33 Item Schematics ----------------- Imp. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Hvy. EM Shotgun | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free KE Penetrator | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Linear Gravjet | -4/Factory | Z-intel Hcp. Storage Unit | -4/Factory | Z-intel Imp. Antigrav System | -4/Factory | Z-intel Imp. Coolant Injector | -4/Factory | Z-intel Lance | -4/Factory | Z-intel Powered Hammer | -4/Factory | Z-intel Sml. Battery | -4/Factory | Z-intel Imp. Utility Shielding | -4/Factory | Z-intel Imp. Shock Absorption System | -4/Factory | Z-intel Imp. Signal Interpreter | -4/Factory | Z-intel Imp. Force Field | -4/Factory | Z-intel Adv. Melee Analysis Suite | -4/Factory | Z-intel Hrd. Medium Armor Plating | -4/Factory | Z-intel Vibroblade | -1/Access | Z-intel Exp. Shield Generator | -1/Access | Z-intel Helical Railgun | -1/Access | Z-intel Adv. Micro-nuke Launcher | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Com. Mass Driver | -1/Access | Z-intel Adv. Energy Well | -1/Access | Z-intel Imp. Energy Mantle | -1/Access | Z-intel Exp. Terrain Scan Processor | -1/Access | Z-intel Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel M-14 Sweeper | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free R-10 Processor | -4/Factory | Z-intel R-06 Scavenger | -4/Factory | Z-intel M-36 Artificer | -4/Factory | Z-intel A-27 Freighter | -4/Factory | Z-intel G-67 Veteran | -4/Factory | Z-intel Fabricated ------------ Lrn. Sensor Array | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Assault Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PortableCombatDiverter Manual? 0 Play Time 04:14:33 Cumulative 603.8 hours Start 2023.03.27 @ 14:32:36 End 2023.03.28 @ 10:44:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 622 Rogue 621 Adventurer 0 Explorer 1 Win Type - Total 29 Types 20/0/6/3/0/0/0/0/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c2fad23-5f0c-4efc-a971-417f2f352e5f