Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.28 @ 10:44:13

Player: btmk16

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (603)     3015
Value Destroyed (17025)    17025
Prototype IDs (70)         1400
Alien Tech Used (2)        400
Bonus (11349)              11349
              TOTAL SCORE: 42889

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    7025
Follower Combat Kills      2314
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Scanned by Researcher      500
Friendly Fire              -690

 Cogmind 
---------
Core Integrity             0/1600
Matter                     142/300
Energy                     99/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
      Improved Gyrokinetic Inverter
>              --- UTILITY (11) -----
      Advanced Terrain Scan Processor
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Energy Well (400)
               Terrain Scanner
      Advanced Hacking Suite
  Experimental System Shield
               Ghost Barrier

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Gravmag Array
               Antigrav Array
               Antigrav Array
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
      Advanced Heat Sink
               2N-1CE's Frost Array
         Large Storage Unit
      Improved Energy Well
    Long-range Sensor Array
  Experimental Signal Interpreter
  Experimental Targeting Computer
         Heavy Regenerative Plating
     Makeshift System Shield
      Advanced Dynamic Insulation System
>              --- WEAPON -----------
               12-ASH's Boomstick
      Enhanced Gamma Bomb Array
               Molecular Scythe
>              --- INVENTORY --------
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
        Cooled Antigrav System
               Terrain Scanner
      Advanced Terrain Scan Processor
               Quantum Capacitor
               ECM Suite
      Advanced Hacking Suite
  Experimental System Shield
               Ghost Barrier
               Transdimensional Reconstructor
      Enhanced Quantum Rifle
    Long-range Missile Launcher
[Rating: 187]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Molecular Scythe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   
  Utility                  9    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   .   2   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             469  | 6   23  6   42  4   73  89  4   1   10  2   36  2   3   1   8   21  2   4   2   2   17  5   22  8   21  55  
  Power                    32   | 1   2   1   1   .   5   3   .   .   .   1   2   .   .   .   2   2   .   .   .   .   1   .   3   .   4   4   
    Engine                 11   | 1   2   1   1   .   4   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   1   2   .   .   .   1   1   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   4   4   
  Propulsion               126  | 2   5   2   16  .   20  10  .   .   .   .   15  .   .   .   .   5   .   .   .   .   8   1   11  1   8   22  
    Treads                 41   | 2   5   1   16  .   11  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  15   | .   .   1   .   .   9   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Hover                  56   | .   .   .   .   .   .   4   .   .   .   .   7   .   .   .   .   5   .   .   .   .   8   1   8   1   7   15  
    Flight                 8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   1   2   
  Utility                  112  | 1   8   .   7   2   19  4   2   .   5   .   12  .   .   .   2   8   2   .   1   2   5   2   4   6   7   13  
    Device                 46   | .   4   .   .   .   6   3   1   .   .   .   2   .   .   .   .   4   1   .   1   2   1   1   2   5   6   7   
    Storage                14   | 1   1   .   1   .   6   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   
    Processor              16   | .   .   .   2   1   2   1   1   .   .   .   2   .   .   .   1   1   .   .   .   .   1   1   1   .   1   1   
    Hackware               12   | .   .   .   .   .   1   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Protection             24   | .   3   .   4   1   4   .   .   .   1   .   3   .   .   .   1   2   1   .   .   .   2   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   199  | 2   8   3   18  2   29  72  2   1   5   1   7   2   3   1   4   6   .   4   1   .   3   2   4   1   2   16  
    Energy Gun             25   | .   1   1   1   .   10  7   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          9    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   2   
    Ballistic Gun          69   | 2   6   2   11  1   9   30  .   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   1   .   1   2   
    Ballistic Cannon       6    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   
    Launcher               66   | .   1   .   6   1   8   29  .   1   1   .   1   1   1   .   1   1   .   1   .   .   2   1   1   .   1   8   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   .   1   2   .   2   1   1   .   2   .   .   4   .   .   .   .   .   .   1   1   .   2   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   1   .   2   .   2   2   .   .   1   .   .   .   .   .   .   1   .   1   1   .   1   1   3   4   .   8   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      16   | .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 112  | .   .   4   1   9   10  16  .   .   .   1   16  1   .   .   .   1   .   1   .   .   14  1   .   .   4   33  
  Power                    12   | .   .   1   .   1   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   
  Propulsion               40   | .   .   2   .   2   2   4   .   .   .   .   10  .   .   .   .   .   .   .   .   .   5   .   .   .   1   14  
  Utility                  26   | .   .   .   .   2   2   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   4   1   .   .   2   10  
  Weapon                   34   | .   .   1   1   4   5   8   .   .   .   1   2   1   .   .   .   .   .   1   .   .   3   .   .   .   1   6   
  Highest Loss Streak      17   | .   .   4   1   9   3   4   .   .   .   1   8   1   .   .   .   1   .   1   .   .   5   1   .   .   4   17  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  98  99  63  94  98  85  84  84  85  67  93  97  86  99  93  88  90  88  94  81  52  67  84  88  75  
  Engine                   7    | .   13  13  11  5   7   6   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   3   3   6   6   6   6   10  11  11  11  11  7   .   .   .   .   .   
  Treads                   15   | .   27  14  21  13  21  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Wheel                    1    | .   .   12  .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hover                    6    | .   .   .   .   .   .   .   23  23  23  23  16  26  26  26  26  29  29  29  29  29  28  21  14  28  31  16  
  Device                   6    | .   1   .   .   .   9   13  14  15  6   .   1   6   6   6   .   5   13  11  10  12  9   1   8   9   15  15  
  Storage                  9    | .   14  14  11  7   11  6   .   .   .   .   2   6   6   6   6   5   5   5   5   5   5   5   4   4   4   6   
  Processor                7    | .   .   .   8   8   4   14  22  23  9   .   3   13  13  13  18  12  11  11  11  11  13  19  21  23  13  7   
  Hackware                 2    | .   .   .   .   .   3   .   .   .   16  30  13  6   6   6   6   3   .   .   .   .   .   .   .   .   .   4   
  Protection               6    | .   11  14  13  8   6   .   .   .   3   7   4   6   6   6   6   5   2   5   5   3   4   .   .   .   .   2   
  Energy Gun               4    | .   .   .   6   4   13  3   7   7   1   .   3   13  8   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Ballistic Gun            13   | .   25  27  22  1   5   17  .   .   1   .   2   3   6   .   2   .   .   .   .   .   .   .   .   2   .   3   
  Launcher                 3    | .   2   .   3   13  6   4   .   .   5   4   .   2   .   .   .   3   5   4   .   .   .   5   3   4   3   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   2   15  9   7   2   .   8   13  13  8   5   5   5   5   .   .   2   6   8   4   
Naked Turns                132  | .   .   .   .   1   .   .   .   .   .   .   131 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             113  | 14  54  54  65  62  71  75  19  17  20  23  47  48  48  43  48  60  55  57  57  58  71  39  68  68  90  113 
  Greatest Support         100  | 40  40  40  46  46  62  76  27  27  27  27  70  48  48  48  48  68  68  68  68  68  80  38  74  72  98  100 
  Greatest Overweight (x)  13   | .   13  5   5   1   6   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   1   .   .   3   
  Average Overweight (x)   .    | .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  5   5   5   5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         16   | 7   19  20  20  15  15  19  5   5   5   5   9   15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             20   | 6   20  19  20  20  20  20  5   5   5   5   15  15  15  15  15  15  15  15  15  15  15  12  15  15  15  15  
  Average Carried          15   | 3   17  17  19  15  13  19  4   5   4   4   6   15  14  15  15  14  15  14  14  15  14  8   13  14  14  14  
  Final Capacity           20   | 8   20  20  20  5   20  5   5   5   5   5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            20   | 6   19  18  20  5   20  5   5   5   5   5   15  15  14  15  15  15  15  15  15  15  13  9   15  15  15  5   

 Class Distribution 
--------------------
 45% | Mutant
 22% | Gunner
 15% | Scavenger-Gunner
  6% | Scavenger-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Zion
    Hacker-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
             Tank | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
           Mutant | -5/Zhirov
           Mutant | -4/Proximity Caves
            Scout | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -3/Research
           Mutant | -3/Testing
            Scout | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Res  Tes  Res  Acc  
Matter Collected           15202 | 270  2219 138  1623 47   2167 3487 120  110  59   195  498  55   95   .    181  672  91   121  44   39   311  130  417  308  555  1250 
  Remotely                 389   | .    353  .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            25177 | 122  4356 184  2566 .    4132 4868 73   88   49   164  1122 44   96   .    175  1268 15   11   413  72   481  182  382  308  1076 2930 
  Parts                    1279  | 6    234  9    201  .    227  224  1    2    1    6    67   1    5    .    4    44   .    .    4    1    13   7    16   11   60   135  
Haulers Intercepted        25    | .    2    .    6    .    6    2    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    2    .    3    1    
Recyclers Shooed           35    | .    16   .    .    .    4    5    .    .    .    .    2    .    .    .    .    3    .    .    .    .    2    .    .    .    .    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20    | .    .    .    .    .    .    .    .    1    1    6    .    1    5    .    2    .    .    .    .    .    .    4    .    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc 
Combat Hostiles Destroyed  327  | .   11  4   50  .   52  81  .   .   .   7   10  3   3   .   7   15  1   1   .   1   10  12  5   .   13  41  
  Melee                    10   | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   
  Guns                     117  | .   11  4   30  .   26  35  .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Cannons                  12   | .   .   .   .   .   1   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  AOE                      174  | .   .   .   20  .   21  38  .   .   .   7   4   2   2   .   7   14  1   1   .   .   8   10  5   .   13  21  
Classes Destroyed          23   | 2   7   .   5   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   
  Worker                   114  | .   42  .   9   .   35  10  .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   1   7   6   
  Builder                  68   | .   22  .   5   .   17  8   .   .   .   .   5   .   .   .   .   3   .   .   .   .   1   .   1   1   3   2   
  Tunneler                 16   | 2   3   .   3   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   
  Hauler                   25   | .   2   .   6   .   6   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   3   1   
  Recycler                 84   | 1   34  .   3   .   12  19  .   .   .   .   2   .   .   .   .   6   .   .   .   .   2   .   .   2   2   1   
  Mechanic                 13   | .   1   .   4   .   1   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Watcher                  20   | .   3   .   5   .   4   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   
  Swarmer                  68   | .   6   .   10  .   4   3   .   .   .   7   4   3   3   .   .   .   .   .   .   .   6   8   .   .   5   9   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    153  | .   5   4   25  .   28  43  .   .   .   .   3   .   .   .   6   11  1   .   .   .   .   3   4   .   3   17  
  Brawler                  14   | .   .   .   4   .   3   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  14   | .   .   .   1   .   3   6   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   2   
  Protector                10   | .   .   .   1   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   26   | .   .   .   10  .   10  3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   
  Programmer               27   | .   .   .   .   .   .   13  .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   .   .   2   4   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Samaritan                4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           29   | 3   6   2   18  .   10  15  .   .   .   4   5   3   3   .   7   15  1   1   .   1   7   8   5   2   29  13  
  Combat Bots Only         13   | .   4   2   12  .   7   10  .   .   .   4   4   3   3   .   7   13  1   1   .   1   7   8   5   .   7   13  
Max Kills in Single Turn   6    | 1   1   1   5   .   6   5   1   1   .   2   2   2   2   .   3   4   1   1   .   1   5   4   2   1   4   6   
  Gunslinging              1    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 5    | .   .   .   4   .   5   4   .   .   .   2   1   2   2   .   3   4   1   1   .   .   5   4   2   .   3   5   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Jun   Mat   Min   Mat   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Res   Tes   Res   Acc   
Damage Taken               22956 | .     567   399   1019  990   2071  2581  123   .     .     202   2009  84    79    .     282   440   .     323   .     143   3090  277   240   78    773   7186  
  Core                     4450  | .     140   70    111   208   279   237   22    .     .     28    460   18    13    .     175   127   .     12    .     23    821   81    30    .     49    1546  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   1591  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     39    7     3     208   .     99    2     .     1233  
Core Remaining (%)         56    | 100   .     16    .     20    49    .     .     .     .     59    .     .     .     .     21    .     .     .     .     83    .     21    .     97    96    .     
Volleys Fired              1059  | 6     277   20    108   5     205   168   18    .     .     8     27    2     4     .     7     12    4     5     .     .     25    15    11    40    25    67    
  Largest                  4     | 2     2     2     3     2     3     4     1     .     .     1     3     2     3     .     1     1     1     1     .     .     2     1     1     1     2     3     
  Hottest                  216   | 40    46    46    122   66    183   216   65    .     .     39    138   115   145   .     43    46    46    46    .     .     150   105   105   46    76    205   
Shots Fired                2322  | 12    509   31    308   6     583   537   18    .     .     8     42    3     9     .     7     12    4     6     .     .     29    15    11    40    30    102   
  Gun                      1894  | 12    467   31    287   3     519   407   16    .     .     .     38    2     8     .     2     .     .     .     .     .     .     .     .     32    8     62    
  Cannon                   117   | .     .     .     .     .     12    71    2     .     .     .     .     .     .     .     .     .     .     .     .     .     20    7     1     .     .     4     
  Launcher                 311   | .     42    .     21    3     52    59    .     .     .     8     4     1     1     .     5     12    4     6     .     .     9     8     10    8     22    36    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1466  | 12    467   31    229   3     194   421   2     .     .     .     12    .     3     .     2     .     .     .     .     .     8     .     .     32    8     42    
  Thermal                  492   | .     .     .     58    .     337   37    16    .     .     .     .     .     .     .     .     .     .     .     .     .     12    7     1     .     .     24    
  Explosive                295   | .     42    .     21    2     52    59    .     .     .     8     4     1     1     .     5     12    4     6     .     .     9     8     10    8     22    21    
  Electromagnetic          69    | .     .     .     .     1     .     20    .     .     .     .     26    2     5     .     .     .     .     .     .     .     .     .     .     .     .     15    
  Robot Hit Streak         42    | 9     12    9     17    4     29    42    16    .     .     17    19    7     9     .     2     5     .     7     .     .     9     5     3     5     15    27    
  Robot Miss Streak        5     | 1     4     3     4     2     5     3     2     .     .     .     3     .     1     .     3     .     .     .     .     .     2     1     .     .     2     2     
  Penetration Max          1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        19    | .     .     2     6     .     5     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Max Gunslinging Chain  1     | .     .     1     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Capacitor                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           1487  | 9     289   24    187   4     377   317   16    3     2     5     62    2     5     .     2     21    1     2     8     4     21    6     4     6     18    92    
  Core Hits                1182  | 4     143   9     122   7     204   272   6     1     2     13    39    4     3     .     15    45    3     4     5     .     24    16    22    5     63    151   
  Critical Kills           8     | .     1     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Critical Parts Destroyed 14    | .     4     .     .     .     2     5     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     
  Critical Strikes         58    | .     5     .     4     .     23    13    .     .     .     .     3     1     .     .     .     .     1     .     1     .     3     .     .     1     .     3     
    Burn                   26    | .     .     .     4     .     21    1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                21    | .     5     .     .     .     2     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Blast                  2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Sever                  7     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     1     .     .     .     2     .     .     1     .     .     
Melee Attacks              273   | .     .     .     .     .     .     .     3     3     2     5     66    .     2     .     .     25    4     .     10    8     34    .     9     13    18    71    
  Impact                   35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     5     1     28    .     .     .     .     .     
  Slashing                 234   | .     .     .     .     .     .     .     3     3     2     4     65    .     2     .     .     22    4     .     5     7     6     .     9     13    18    71    
  Piercing                 4     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            43    | .     .     .     .     .     .     .     .     3     .     1     11    .     .     .     .     8     .     .     .     .     5     .     .     3     3     9     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     1     1     .     
Damage Inflicted           64678 | 112   4982  335   5440  95    10177 12659 239   254   138   1081  2661  248   324   .     1052  3816  612   295   788   184   2087  1491  1680  650   4115  9163  
  Guns                     22334 | 112   4425  335   2945  43    5999  5638  239   .     .     .     486   36    20    .     .     .     .     .     .     .     .     .     .     .     121   1935  
  Cannons                  1849  | .     .     .     .     .     243   1126  .     .     .     .     .     .     .     .     .     .     .     .     .     .     120   217   .     .     .     143   
  Explosions               31767 | .     551   .     2490  49    3909  5887  .     .     .     834   432   212   215   .     1052  2474  546   295   .     .     1094  1274  1510  197   3448  5298  
  Melee                    8567  | .     .     .     .     .     .     .     .     254   138   247   1738  .     89    .     .     1342  66    .     788   184   832   .     170   453   546   1720  
  Ramming                  161   | .     6     .     5     3     26    8     .     .     .     .     5     .     .     .     .     .     .     .     .     .     41    .     .     .     .     67    
  Kinetic                  16951 | 112   4425  335   2240  43    1942  6075  .     .     .     .     177   .     .     .     .     .     .     .     .     .     79    .     .     .     121   1402  
  Thermal                  8078  | .     84    .     705   .     4300  585   239   .     .     .     .     .     .     .     .     .     .     .     .     .     41    217   .     .     .     1907  
  Explosive                27746 | .     467   .     2490  9     3909  5833  .     .     .     834   432   212   215   .     1052  2474  546   295   .     .     1094  1274  1510  197   3448  1455  
  Electromagnetic          3175  | .     .     .     .     40    .     158   .     .     .     .     309   36    20    .     .     .     .     .     .     .     .     .     .     .     .     2612  
  Impact                   1051  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     349   42    660   .     .     .     .     .     
  Slashing                 7230  | .     .     .     .     .     .     .     .     254   138   183   1682  .     89    .     .     1176  66    .     439   142   172   .     170   453   546   1720  
  Piercing                 286   | .     .     .     .     .     .     .     .     .     .     64    56    .     .     .     .     166   .     .     .     .     .     .     .     .     .     .     
Highest Corruption         31    | .     .     .     2     5     1     6     6     6     6     .     31    31    31    31    31    3     3     3     3     3     14    14    .     .     11    14    
  Average Corruption       5     | .     .     .     2     2     1     3     6     6     6     .     20    31    31    31    31    1     3     3     3     3     7     14    .     .     10    7     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       12    | .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  391   | .     .     .     45    2     38    89    8     9     2     .     50    12    16    4     17    10    9     7     1     8     7     15    .     .     3     39    
    Message Errors         91    | .     .     .     12    1     11    21    3     1     2     .     11    1     1     1     5     4     2     2     .     2     .     1     .     .     .     10    
    Matter Fused           97    | .     .     .     14    1     10    23    2     1     .     .     12    4     4     1     2     1     2     2     .     1     .     4     .     .     .     13    
    Heat Flow Errors       36    | .     .     .     3     .     5     8     .     3     .     .     4     3     3     .     1     .     .     .     .     2     1     1     .     .     .     2     
    Energy Discharges      45    | .     .     .     6     .     5     6     .     1     .     .     7     3     1     .     1     3     1     1     .     1     1     5     .     .     .     3     
    Parts Rejected         9     | .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     3     
    Parts Fused            4     | .     .     .     2     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      55    | .     .     .     3     .     5     13    .     3     .     .     6     .     5     1     4     1     3     1     1     2     1     3     .     .     .     3     
    Data Loss (major)      20    | .     .     .     4     .     1     3     1     .     .     .     6     1     .     .     .     .     1     .     .     .     .     1     .     .     .     2     
    Misfires               13    | .     .     .     .     .     .     5     1     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     .     .     1     3     
    Alerts                 8     | .     .     .     1     .     .     2     .     .     .     .     1     .     1     1     .     1     .     .     .     .     .     .     .     .     1     .     
    Misdirections          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     2     .     .     .     .     .     
    Weapon Failures        8     | .     .     .     .     .     .     5     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2835  | .     58    .     68    .     118   137   .     106   .     49    138   10    67    .     11    371   32    4     210   9     295   117   80    172   378   405   
  Projectiles              52    | .     .     .     .     .     17    35    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               952   | .     58    .     68    .     101   102   .     .     .     19    25    10    .     .     11    88    32    4     .     .     10    117   40    .     160   107   
  Melee                    1831  | .     .     .     .     .     .     .     .     106   .     30    113   .     67    .     .     283   .     .     210   9     285   .     40    172   218   298   
Knockbacks                 10    | .     .     .     .     .     .     6     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     
  Impact                   4     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     
  Kinetic                  6     | .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      576   | .     115   .     .     1     16    .     .     .     .     .     2     24    .     .     58    .     .     52    .     .     44    .     27    12    63    162   
  Shots                    28    | .     6     .     .     .     1     .     .     .     .     .     .     1     .     .     1     .     .     1     .     .     1     .     1     1     2     13    
  Rammed                   27    | .     2     .     2     2     3     3     .     .     .     .     3     .     .     .     .     .     .     .     .     .     8     .     .     .     .     4     
Targets Rammed             28    | .     2     .     2     2     4     3     .     .     .     .     3     .     .     .     .     .     .     .     .     .     8     .     .     .     .     4     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        444   | .     2     53    287   .     395   396   43    237   .     .     235   133   247   .     137   249   .     .     .     108   444   263   30    16    .     159   
  Average Temperature      92    | .     2     26    65    .     95    101   20    99    .     .     86    70    85    .     99    110   .     .     .     57    181   71    10    4     .     83    
  Received Heat Transfer   4001  | .     126   258   354   20    945   843   24    .     .     27    204   .     .     .     120   144   .     .     .     30    276   36    60    21    45    468   
  Effects                  22    | .     .     .     .     .     8     1     .     .     .     .     3     .     .     .     .     1     .     .     .     .     9     .     .     .     .     .     
    Energy Bleed           4     | .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Interference           12    | .     .     .     .     .     5     .     .     .     .     .     3     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     
    Matter Decay           4     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Damage (major)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Combat Hostiles          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Parts Fried              30    | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     7     .     .     .     .     21    
  Impact Corruptions       20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     1     10    .     .     .     .     .     
Robots Melted              4     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          4     | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Parts Melted             20    | .     .     .     3     .     15    .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Heat Transferred         15397 | .     50    .     1776  .     10212 942   592   .     .     .     .     .     .     .     .     .     .     .     .     .     .     222   .     .     .     1603  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      9     | .     1     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Res  Tes  Res  Acc  
Peak Influence             3201 | 15   818  378  1260 485  1223 1968 .    .    .    .    744  .    .    .    .    797  .    .    .    .    1246 .    1193 933  1860 3201 
  Initial                  1116 | .    9    318  4    485  156  555  .    .    .    .    200  .    .    .    .    559  .    .    .    .    600  .    663  567  420  1116 
  Average                  638  | 5    188  222  498  449  550  1063 .    .    .    .    546  .    .    .    .    566  .    .    .    .    989  .    866  715  908  1790 
Maximum Alert Level        5    | .    3    1    4    2    4    5    .    .    .    .    3    .    .    .    .    3    .    .    .    .    4    .    4    3    5    5    
  Low Security (%)         24   | 100  69   49   18   .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  14   | .    15   50   40   .    17   .    .    .    .    .    6    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    
  Level 2                  23   | .    8    .    9    100  42   22   .    .    .    .    87   .    .    .    .    61   .    .    .    .    10   .    .    40   36   .    
  Level 3                  18   | .    7    .    18   .    8    37   .    .    .    .    5    .    .    .    .    21   .    .    .    .    57   .    90   59   37   .    
  Level 4                  13   | .    .    .    12   .    13   26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    8    .    7    55   
  Level 5                  4    | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    38   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   5    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          101  | .    2    .    10   .    11   27   .    .    .    .    6    .    .    .    .    3    .    .    .    .    5    .    4    3    7    23   
  Investigation            12   | .    1    .    1    .    3    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    1    .    1    
  Extermination            22   | .    .    .    .    .    .    13   .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    1    .    .    4    
  Reinforcement            26   | .    1    .    4    .    1    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    1    7    4    
  Assault                  38   | .    .    .    5    .    4    11   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    .    14   
  Garrison                 3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    1    .    4    
Construction Impeded       6    | .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Haulers Reinforced         5    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc 
Distress Signals           28   | .   1   .   4   .   2   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   6   .   .   2   3   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              685  | .   25  7   81  12  75  119 4   .   .   14  40  3   5   .   10  20  1   4   .   7   60  8   15  11  41  123 
  Peak Tracking Total      21   | .   3   3   10  9   6   7   4   .   .   5   6   3   3   .   8   13  2   2   .   3   13  4   6   8   15  21  
  Tactical Retreats        62   | .   1   .   3   .   5   2   .   .   .   2   7   .   1   .   1   2   1   1   .   .   13  .   1   1   2   19  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc 
Traps Triggered            22   | .   5   .   3   .   2   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   2   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc 
Machines Disabled          66   | .   17  .   9   .   10  2   .   .   .   .   5   .   .   .   .   2   .   .   .   .   1   .   .   10  3   7   
  Max in Single Turn       4    | .   3   .   2   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   4   1   1   
  Garrison Access          6    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc 
Machines Accessed          51   | .   5   .   7   .   7   6   .   1   .   .   3   .   .   3   .   4   .   .   4   .   4   .   1   1   2   3   
  Terminals                23   | .   5   .   6   .   6   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Fabricators              9    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   1   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          7    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
Total Hacks                140  | .   11  .   13  .   19  15  .   1   .   .   5   .   .   26  .   10  .   .   16  .   9   .   6   1   4   4   
  Successful               93   | .   6   .   8   .   11  4   .   1   .   .   2   .   .   26  .   7   .   .   16  .   4   .   4   1   2   1   
  Failed                   47   | .   5   .   5   .   8   11  .   .   .   .   3   .   .   .   .   3   .   .   .   .   5   .   2   .   2   3   
    Catastrophic           10   | .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   136  | .   8   .   7   .   9   5   .   .   .   .   30  .   .   .   .   11  .   .   .   .   18  .   10  3   13  22  
  Terminals                54   | .   11  .   10  .   18  11  .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
  Fabricators              19   | .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   4   .   .   .   .   7   .   .   .   2   .   
  Repair Stations          9    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          10   | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   
Terminal Hacks             63   | .   6   .   3   .   7   3   .   1   .   .   .   .   .   26  .   .   .   .   16  .   .   .   .   1   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   3   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Scan Component           3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Seal Access              5    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Unauthorized Hacks         10   | .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  5    | .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   4   .   4   .   4   5   .   .   .   .   1   .   .   .   .   4   .   .   .   .   4   .   1   .   2   2   
  Full Trace Events        9    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  15   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   5   .   .   .   .   .   .   5   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   56   | .   .   .   .   .   .   .   .   .   .   .   19  .   .   12  .   .   .   .   3   .   13  .   .   .   .   9   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   456  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   269 .   .   .   .   187 .   .   .   .   .   
  Total Part Build Rating  19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   7   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     112  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   112 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Res  Tes  Res  Acc  
Total Allies               35   | .    .    4    .    .    .    .    .    .    4    .    5    .    .    .    1    3    .    .    .    .    4    1    2    .    2    9    
  Largest Group            5    | .    .    4    4    .    .    .    .    .    4    4    3    .    .    .    1    3    .    .    .    .    3    1    2    .    2    5    
  Highest-Rated Group      589  | .    .    71   71   .    .    .    .    .    155  155  170  .    .    .    96   153  .    .    .    .    288  135  206  .    358  589  
  Highest-Rated Ally       269  | .    .    31   31   .    .    .    .    .    42   42   85   .    .    .    96   51   .    .    .    .    96   135  103  .    269  122  
Zionite Dispatches         14   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    1    .    2    6    
  Heavy                    3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Hacker                   2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Melee Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hacking Resupply         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    2    1    .    2    .    5    3    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  DROP                     3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    
  RETURN                   10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    1    .    2    .    3    .    
Ally Attacks               266  | .    .    8    43   .    .    .    .    .    .    9    45   .    .    .    5    2    .    .    .    .    40   .    17   .    84   13   
  Total Damage             9854 | .    .    69   483  .    .    .    .    .    .    298  1752 .    .    .    86   57   .    .    .    .    1687 .    849  .    3702 871  
  Kills                    70   | .    .    3    6    .    .    .    .    .    .    4    19   .    .    .    .    .    .    .    .    .    13   .    5    .    17   3    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Res Tes Res Acc 
Robot Analysis Total       9    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    17   | .   .   2   .   1   .   .   2   2   1   1   .   .   2   .   2   .   .   1   .   2   .   1   .   .   .   .   
Drone Launches             18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   2   1   1   2   .   8   .   
  Drone Recoveries         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   1   1   2   .   6   .   
Decoded 0b10 Intel         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   
  Traps                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Patrols                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Zionite Intel Received     16   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   3   .   2   .   2   2   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Res  Tes  Res  Acc  
Turns Passed               36227 | 114  7294 1237 4148 101  6541 6191 208  373  816  310  1407 204  293  69   307  868  317  297  145  472  1093 329  412  407  585  1689 
Spaces Moved               20509 | 47   1574 729  1331 67   2051 1612 236  402  1022 662  1408 274  384  94   390  991  429  369  172  506  1376 371  569  592  975  1876 
  Core                     334   | 1    1    .    .    47   26   .    .    .    .    .    208  .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   
  Treads                   6103  | 46   1573 24   1303 20   1849 1288 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     134   | .    .    .    .    .    .    .    .    .    .    .    134  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1588  | .    .    705  28   .    176  296  .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    376  
  Hover                    11940 | .    .    .    .    .    .    28   236  402  1022 662  1049 274  384  94   390  991  429  369  172  506  1376 371  169  592  975  1449 
  Flight                   410   | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    400  .    .    .    
  Fastest Speed            34    | 50   160  140  155  50   50   42   42   42   42   42   40   71   71   71   71   68   68   68   68   68   54   74   34   47   36   36   
  Average Speed            107   | 157  234  157  238  106  167  171  42   42   42   42   70   71   71   71   71   68   68   68   68   68   59   78   39   47   38   61   
  Slowest Speed            700   | 160  700  240  400  240  240  320  42   42   42   42   195  71   71   71   71   68   68   68   68   68   150  144  132  47   47   145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       52    | 5    97   97   97   13   91   20   38   58   89   69   41   40   51   70   52   21   70   53   60   55   32   56   16   56   23   46   
  Regions Visited          26
    Branch Regions         16
  Pre-discovered Areas     8     | .    .    .    .    1    .    .    .    .    2    .    .    .    1    1    .    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        18    | .    1    .    .    .    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    .    1    1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             33    | .    .    3    .    .    .    .    9    2    1    5    .    2    1    .    3    .    2    2    .    2    .    1    .    .    .    .    
Spaces Dug                 216   | .    19   .    13   .    .    .    3    .    .    .    13   18   1    .    19   3    1    19   .    1    27   .    19   14   14   32   
Terrain Destroyed          2343  | .    256  .    120  13   187  287  3    .    .    58   47   18   18   .    60   72   70   95   .    1    103  106  135  110  279  305  
  Melee                    84    | .    .    .    .    .    .    .    3    .    .    .    13   .    1    .    .    3    1    .    .    1    16   .    4    4    6    32   
  Projectile               48    | .    .    .    .    .    8    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   1    .    .    .    2    
  AOE                      2208  | .    256  .    120  13   179  266  .    .    .    58   34   18   17   .    60   69   69   95   .    .    70   105  131  104  273  271  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Res  Tes  Res  Acc  
Total                      32460 | 72   4653 784  2073 88   4699 4686 326  601  1405 681  1705 280  394  96   410  1127 440  407  187  618  1568 393  730  663  1130 2244 
  Wait                     9750  | 8    2759 28   546  11   2305 2785 62   193  359  .    131  .    .    .    .    49   2    29   .    102  95   1    101  1    63   120  
  Move                     20478 | 46   1573 728  1330 64   2050 1611 235  401  1021 661  1407 273  383  93   389  990  428  368  171  505  1375 370  566  591  973  1876 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Pick Up                  145   | 6    14   2    13   .    24   12   3    .    2    2    20   1    .    .    1    8    .    1    2    1    4    1    6    2    12   8    
  Fast Attach              197   | 6    9    1    9    2    30   14   1    1    9    2    27   1    .    1    5    13   .    1    3    .    5    .    13   7    9    28   
  Attach                   81    | .    1    3    2    1    7    8    3    .    1    .    4    .    3    .    .    1    .    1    .    .    7    5    8    1    6    19   
  Detach                   51    | .    .    .    1    .    5    3    .    1    3    .    3    .    2    1    .    2    .    .    .    .    2    1    9    3    1    14   
  Swap                     194   | .    13   2    31   1    37   67   .    .    .    .    5    1    .    .    3    7    2    2    .    2    5    .    1    .    6    9    
  Drop                     208   | .    5    .    31   .    32   15   1    2    8    3    12   2    .    1    5    21   .    .    4    1    9    .    5    7    15   29   
  Fire                     1059  | 6    277  20   108  5    205  168  18   .    .    8    27   2    4    .    7    12   4    5    .    .    25   15   11   40   25   67   
  Melee                    260   | .    .    .    .    .    .    .    3    3    2    5    66   .    2    .    .    24   4    .    7    7    33   .    9    11   15   69   
  Ram                      17    | .    .    .    .    2    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    8    .    .    .    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11    | .    2    .    2    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / *Upp / *Ext x2)
-4/Upper Caves
-3/Research (discovered 2 exits: Arm / *Tes)
-3/Testing
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
    43 | -11/Junkyard       | Discovered new exit (range 16)
   115 | -11/Junkyard       | Entered Materials
   325 | -10/Materials      | Build established: Mutant
   427 | -10/Materials      | Discovered new exit (range 9)
   712 | -10/Materials      | Identified exit to Mines
   958 | -10/Materials      | Discovered new exit (range 3)
  1985 | -10/Materials      | Discovered new exit (range 8)
  6373 | -10/Materials      | Core integrity fell below 50%
  7409 | -10/Materials      | Entered Mines
  7410 | -10/Mines          | Met a Derelict bent on vengeance
  7526 | -10/Mines          | Lost 4 parts (1p2n1w)
  7728 | -10/Mines          | Core integrity fell below 20%
  7835 | -10/Mines          | Learned Materials emergency access door positions
  7849 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  7982 | -10/Mines          | Discovered new exit (range 10)
  8143 | -10/Mines          | Discovered new exit (range 5)
  8277 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  8490 | -10/Mines          | Learned Materials interactive machine intel
  8513 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  8646 | -10/Mines          | Entered Materials
  8646 | -9/Materials       | Accompanied by 4 allies
  8646 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  8648 | -9/Materials       | Loaded intel: 18 interactive machine locations
  8807 | -9/Materials       | Discovered new exit (range 8)
  8971 | -9/Materials       | Build established: Tank
  9879 | -9/Materials       | Build established: Gunner
 10073 | -9/Materials       | Discovered new exit (range 9)
 10281 | -9/Materials       | Discovered new exit (range 16)
 11046 | -9/Materials       | Build established: Scavenger-Gunner
 11053 | -9/Materials       | Discovered new exit (range 16)
 11446 | -9/Materials       | First assault squad dispatched
 11449 | -9/Materials       | Build established: Gunner
 11489 | -9/Materials       | Destroyed 8 combat bots
 11811 | -9/Materials       | Discovered new exit (range 8)
 12302 | -9/Materials       | Destroyed 12 combat bots
 12324 | -9/Materials       | Sterilization system engaged
 12324 | -9/Materials       | Non-combat units ordered to evacuate
 12424 | -9/Materials       | Combat units ordered to evacuate
 12547 | -9/Materials       | Build established: Mutant
 12624 | -9/Materials       | Ambient heat levels rising (+10)
 12774 | -9/Materials       | Ambient heat levels rising (+10)
 12794 | -9/Materials       | Entered Mines
 12795 | -9/Mines           | Assembled infested the area
 12853 | -9/Mines           | Core integrity fell below 50%
 12863 | -9/Mines           | Released all parts (2)
 12871 | -9/Mines           | Crushed by falling debris
 12873 | -9/Mines           | Crushed by falling debris
 12894 | -9/Mines           | Discovered new exit (range 3)
 12894 | -9/Mines           | Learned location of Zion (-7)
 12895 | -9/Mines           | Entered Materials
 12895 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 12902 | -8/Materials       | Lost 9 parts (1p2n2u4w)
 13557 | -8/Materials       | Build established: Scavenger-Gunner
 13996 | -8/Materials       | Garrison activated, responded to threat
 14368 | -8/Materials       | Discovered new exit (range 9)
 15243 | -8/Materials       | Discovered new exit (range 7)
 15827 | -8/Materials       | Build established: Gunner
 17390 | -8/Materials       | Lost 3 parts (1n2w)
 17695 | -8/Materials       | First assault squad dispatched
 17753 | -8/Materials       | Build established: Scavenger-Gunner
 18146 | -8/Materials       | Destroyed 7 combat bots
 18556 | -8/Materials       | Core integrity fell below 50%
 18665 | -8/Materials       | Sterilization system engaged
 18665 | -8/Materials       | Non-combat units ordered to evacuate
 18765 | -8/Materials       | Combat units ordered to evacuate
 18945 | -8/Materials       | Build established: Scavenger-Mutant
 18965 | -8/Materials       | Ambient heat levels rising (+10)
 19115 | -8/Materials       | Ambient heat levels rising (+10)
 19265 | -8/Materials       | Ambient heat levels rising (+10)
 19415 | -8/Materials       | Ambient heat levels rising (+10)
 19436 | -8/Materials       | Entered Factory
 19436 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 19576 | -7/Factory         | Identified exit to Factory
 19576 | -7/Factory         | Identified exit to Storage
 19576 | -7/Factory         | Identified exit to Lower Caves
 19781 | -7/Factory         | Build established: Scavenger-Gunner
 20541 | -7/Factory         | Build established: Gunner
 20636 | -7/Factory         | First assault squad dispatched
 23758 | -7/Factory         | Build established: Scavenger-Gunner
 25115 | -7/Factory         | Build established: Gunner
 25516 | -7/Factory         | Lost 4 parts (1n3w)
 25544 | -7/Factory         | Destroyed 10 combat bots
 25627 | -7/Factory         | Entered Lower Caves
 25629 | -7/Lower Caves     | Learned Factory garrison access intel
 25701 | -7/Lower Caves     | Spotted B-75 Beast
 25795 | -7/Lower Caves     | Learned Factory garrison access intel
 25801 | -7/Lower Caves     | Ambushed by research squad
 25806 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 25811 | -7/Lower Caves     | Discovered new exit (range 14)
 25835 | -7/Lower Caves     | Entered another Lower Caves area
 25836 | -7/Lower Caves     | Encountered a Warlord checkpoint
 25900 | -7/Lower Caves     | Build established: Mutant
 26181 | -7/Lower Caves     | Discovered new exit (range 6)
 26189 | -7/Lower Caves     | Learned Factory security intel
 26208 | -7/Lower Caves     | Entered Zion
 26290 | -7/Zion            | Discovered new exit (range 15)
 26310 | -7/Zion            | System corruption cleaned by Quarantine Array
 26387 | -7/Zion            | Learned location of Armory (-3)
 26403 | -7/Zion            | Found Prototype Launcher
 26403 | -7/Zion            | Identified Gui. Missile Launcher
 26634 | -7/Zion            | Learned Factory emergency access door positions
 26655 | -7/Zion            | Learned location of Quarantine (-2)
 26755 | -7/Zion            | Imprinted
 26757 | -7/Zion            | Declared Zion's savior
 26872 | -7/Zion            | Build established: Hacker-Mutant
 27024 | -7/Zion            | Entered Proximity Caves
 27024 | -6/Proximity Caves | Accompanied by 4 allies
 27058 | -6/Proximity Caves | Learned Factory terminal intel
 27320 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 27334 | -6/Proximity Caves | Entered Factory
 27334 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 27337 | -6/Factory         | Loaded intel: 25 terminal locations
 27338 | -6/Factory         | Loaded intel: 4 garrison access locations
 27409 | -6/Factory         | Retrieved Zion intel report: Branch Access
 27409 | -6/Factory         | Identified exit to Lower Caves
 27449 | -6/Factory         | Crushed by falling debris
 27449 | -6/Factory         | System corruption reached 10%
 27480 | -6/Factory         | Lost 5 parts (3n1u1w)
 27483 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 27484 | -6/Factory         | Zion Heavy squad teleported in
 27885 | -6/Factory         | Released all parts (7)
 27915 | -6/Factory         | Lost 8 parts (1p5n1u1w)
 27935 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 27943 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
 27944 | -6/Factory         | Zion Hacker squad teleported in
 28010 | -6/Factory         | Core integrity fell below 50%
 28192 | -6/Factory         | Build established: Mutant
 28266 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
 28421 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 28464 | -6/Factory         | Discovered new exit (range 8)
 28468 | -6/Factory         | Identified exit to Factory
 28497 | -6/Factory         | System corruption reached 30%
 28529 | -6/Factory         | Build established: Scavenger-Mutant
 28734 | -6/Factory         | First assault squad dispatched
 28741 | -6/Factory         | Entered Lower Caves
 28909 | -6/Lower Caves     | Discovered new exit (range 6)
 28912 | -6/Lower Caves     | Identified exit to Lower Caves
 28945 | -6/Lower Caves     | Entered another Lower Caves area
 29192 | -6/Lower Caves     | Learned Factory emergency access door positions
 29197 | -6/Lower Caves     | Encountered a Warlord checkpoint
 29229 | -6/Lower Caves     | Discovered new exit (range 14)
 29237 | -6/Lower Caves     | Identified exit to Data Miner
 29238 | -6/Lower Caves     | Entered Data Miner
 29239 | -6/Data Miner      | Discovered new exit (range 6)
 29253 | -6/Data Miner      | Met Data Miner
 29267 | -6/Data Miner      | Learned location of Section 7 (-2)
 29267 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 29278 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 29306 | -6/Data Miner      | Identified exit to Proximity Caves
 29307 | -6/Data Miner      | Entered Proximity Caves
 29328 | -5/Proximity Caves | Learned Factory garrison access intel
 29340 | -5/Proximity Caves | Learned Factory terminal intel
 29352 | -5/Proximity Caves | Build established: Mutant
 29390 | -5/Proximity Caves | Escorted by Enhanced Grunt
 29391 | -5/Proximity Caves | Spotter reported a threat
 29457 | -5/Proximity Caves | Spotter reported a threat
 29471 | -5/Proximity Caves | Destroyed 7 combat bots
 29510 | -5/Proximity Caves | Spotter reported a threat
 29597 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 29614 | -5/Proximity Caves | Entered Factory
 29614 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 29616 | -5/Factory         | Loaded intel: 25 terminal locations
 29617 | -5/Factory         | Loaded intel: 4 garrison access locations
 29769 | -5/Factory         | Zion Hacker squad teleported in
 29884 | -5/Factory         | Discovered new exit (range 9)
 29889 | -5/Factory         | Identified exit to Upper Caves
 29890 | -5/Factory         | Discovered new exit (range 15)
 29896 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 29905 | -5/Factory         | Identified exit to Factory
 29914 | -5/Factory         | Search patrols dispatched
 30114 | -5/Factory         | Incoming investigation squad redirected
 30150 | -5/Factory         | Fabricated Lrn. Sensor Array?
 30192 | -5/Factory         | Destroyed 13 combat bots
 30240 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
 30482 | -5/Factory         | Entered Upper Caves
 30521 | -5/Upper Caves     | Encountered a Warlord checkpoint
 30725 | -5/Upper Caves     | Discovered new exit (range 12)
 30735 | -5/Upper Caves     | Identified exit to Upper Caves
 30799 | -5/Upper Caves     | Entered another Upper Caves area
 30803 | -5/Upper Caves     | Learned Factory emergency access door positions
 30806 | -5/Upper Caves     | Spotted B-75 Beast
 30812 | -5/Upper Caves     | Discovered exit to Factory (range 7)
 30930 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 31087 | -5/Upper Caves     | Discovered new exit (range 12)
 31095 | -5/Upper Caves     | Identified exit to Zhirov
 31096 | -5/Upper Caves     | Entered Zhirov
 31097 | -5/Zhirov          | Discovered new exit (range 4)
 31109 | -5/Zhirov          | Met Zhirov
 31124 | -5/Zhirov          | Learned location of Testing (-3)
 31124 | -5/Zhirov          | Learned location of Command (-1)
 31128 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 31139 | -5/Zhirov          | Found Alien Artifact
 31139 | -5/Zhirov          | Identified Integrated Reactor
 31139 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 31151 | -5/Zhirov          | Found Alien Artifact
 31240 | -5/Zhirov          | Identified exit to Proximity Caves
 31241 | -5/Zhirov          | Entered Proximity Caves
 31244 | -4/Proximity Caves | Spotter reported a threat
 31244 | -4/Proximity Caves | Spotter reported a threat
 31501 | -4/Proximity Caves | Spotter reported a threat
 31550 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 31567 | -4/Proximity Caves | Learned Research trap positions
 31643 | -4/Proximity Caves | Spotter reported a threat
 31702 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 31709 | -4/Proximity Caves | Learned location of 1 exit from Research
 31713 | -4/Proximity Caves | Entered Factory
 31713 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 31714 | -4/Factory         | Identified exit to Extension
 31716 | -4/Factory         | Loaded intel: 4 garrison access locations
 31748 | -4/Factory         | Retrieved Zion intel report: Guard Positions
 31856 | -4/Factory         | Zion Demo squad teleported in
 31924 | -4/Factory         | Zion Light squad teleported in
 31963 | -4/Factory         | Search patrols dispatched
 32021 | -4/Factory         | Incoming investigation squad redirected
 32087 | -4/Factory         | Discovered exit to Extension (range 21)
 32213 | -4/Factory         | Search patrols dispatched
 32220 | -4/Factory         | Found Prototype Processor
 32294 | -4/Factory         | Discovered new exit (range 4)
 32296 | -4/Factory         | Identified exit to Upper Caves
 32299 | -4/Factory         | Discovered new exit (range 11)
 32300 | -4/Factory         | Build established: Scout
 32398 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 32418 | -4/Factory         | Fabricated Assault Drone Bay?
 32474 | -4/Factory         | Destroyed 7 combat bots
 32578 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 32630 | -4/Factory         | Lost 3 parts (1p2n)
 32713 | -4/Factory         | Search patrols dispatched
 32726 | -4/Factory         | System corruption reached 10%
 32744 | -4/Factory         | Identified exit to Research
 32753 | -4/Factory         | Core integrity fell below 50%
 32782 | -4/Factory         | Lost 5 parts (2n2u1w)
 32806 | -4/Factory         | Entered Upper Caves
 32906 | -4/Upper Caves     | Destroyed 8 combat bots
 32906 | -4/Upper Caves     | Identified Exp. Signal Interpreter
 33018 | -4/Upper Caves     | Build established: Mutant
 33078 | -4/Upper Caves     | 99-TNT showed up to help
 33080 | -4/Upper Caves     | 99-TNT revealed a hidden path
 33113 | -4/Upper Caves     | Learned 8 Research zone layouts
 33135 | -4/Upper Caves     | Entered Research
 33135 | -3/Research        | Evolved 2 slots: Utility x2
 33136 | -3/Research        | Identified exit to Armory
 33137 | -3/Research        | Identified exit to Testing
 33138 | -3/Research        | Loaded intel: 80 trap records
 33246 | -3/Research        | Found Prototype Processor
 33246 | -3/Research        | Identified Exp. Targeting Computer
 33257 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
 33268 | -3/Research        | Retrieved Zion intel report: Guard Positions
 33269 | -3/Research        | Zion Heavy squad teleported in
 33312 | -3/Research        | Found Prototype Slashing Weapon
 33312 | -3/Research        | Identified Nanosword
 33409 | -3/Research        | Repaired Smartbomb Launcher
 33418 | -3/Research        | First assault squad dispatched
 33444 | -3/Research        | Incoming assault squad redirected
 33547 | -3/Research        | Entered Testing
 33653 | -3/Testing         | Scanned by Researcher
 33663 | -3/Testing         | Found Prototype Protection
 33663 | -3/Testing         | Identified Hvy. Regenerative Plating
 33716 | -3/Testing         | Found Prototype Hackware
 33770 | -3/Testing         | Found Prototype Slashing Weapon
 33770 | -3/Testing         | Identified Molecular Scythe
 33797 | -3/Testing         | First assault squad dispatched
 33810 | -3/Testing         | Spotted Striker
 33810 | -3/Testing         | Spotted Striker
 33823 | -3/Testing         | Incoming assault squad redirected
 33833 | -3/Testing         | Found Prototype Device
 33833 | -3/Testing         | Identified Exp. Hardlight Generator
 33948 | -3/Testing         | Discovered new exit (range 9)
 33951 | -3/Testing         | Identified exit to Research
 33954 | -3/Testing         | Entered Research
 33954 | -2/Research        | Evolved 2 slots: Propulsion x2
 33982 | -2/Research        | Discovered new exit (range 11)
 33999 | -2/Research        | Identified exit to Access
 34027 | -2/Research        | Identified Ghost Barrier
 34091 | -2/Research        | Found Unknown Device
 34094 | -2/Research        | Found Unknown Device
 34094 | -2/Research        | Identified Launcher Loader (x2)
 34107 | -2/Research        | Retrieved Zion intel report: Active Terminals
 34267 | -2/Research        | Retrieved Zion intel report: Active Garrisons
 34268 | -2/Research        | Zion hero teleported in (12-ASH)
 34377 | -2/Research        | Found Prototype Ballistic Gun
 34398 | -2/Research        | Build established: Scout
 34402 | -2/Research        | Zion Experimental squad teleported in
 34443 | -2/Research        | High security lockdown imminent
 34445 | -2/Research        | Found Prototype Launcher
 34447 | -2/Research        | Found Prototype Launcher
 34448 | -2/Research        | Found Prototype Launcher
 34452 | -2/Research        | Crushed by falling debris
 34453 | -2/Research        | System corruption reached 10%
 34458 | -2/Research        | Destroyed 7 combat bots
 34483 | -2/Research        | Lost 4 parts (1n2u1w)
 34523 | -2/Research        | High security lockdown engaged
 34539 | -2/Research        | Entered Access
 34539 | -1/Access          | Evolved 2 slots: Utility x2
 34571 | -1/Access          | Found Unknown Device
 34571 | -1/Access          | Identified Quantum Capacitor
 34762 | -1/Access          | Zion Melee Resupply teleported in
 34762 | -1/Access          | Identified 12-ASH's Boomstick
 34784 | -1/Access          | Build established: Scavenger-Mutant
 34799 | -1/Access          | Spotted B-99 Colossus
 34814 | -1/Access          | First assault squad dispatched
 34821 | -1/Access          | Spotted B-99 Colossus
 34884 | -1/Access          | Incoming assault squad redirected
 34947 | -1/Access          | Zion Hacking Resupply teleported in
 34966 | -1/Access          | Lost 3 parts (3n)
 35054 | -1/Access          | Incoming assault squad redirected
 35166 | -1/Access          | Lost 3 parts (1p1n1w)
 35305 | -1/Access          | Identified Enh. Gamma Bomb Array (x3)
 35470 | -1/Access          | Found Fusion Bomb Launcher
 35592 | -1/Access          | Retrieved Zion intel report: Prototype Schematics
 35593 | -1/Access          | Zion Hover Resupply teleported in
 35656 | -1/Access          | Zion Heavy squad teleported in
 35689 | -1/Access          | Incoming assault squad redirected
 35722 | -1/Access          | Zion Light squad teleported in
 35823 | -1/Access          | Spotted B-99 Colossus
 35929 | -1/Access          | Build established: Mutant
 35942 | -1/Access          | Retrieved Zion intel report: Unaware Analyses
 35943 | -1/Access          | Zion Hacking Resupply teleported in
 35947 | -1/Access          | Found Prototype Hackware
 36008 | -1/Access          | Spotted B-99 Colossus
 36068 | -1/Access          | Incoming assault squad redirected
 36102 | -1/Access          | System corruption reached 10%
 36121 | -1/Access          | Terminal network hard line cut
 36132 | -1/Access          | Lost 3 parts (1u2w)
 36138 | -1/Access          | High security lockdown imminent
 36166 | -1/Access          | Core integrity fell below 50%
 36166 | -1/Access          | Identified Transdimensional Reconstructor
 36166 | -1/Access          | Warped through subspace
 36173 | -1/Access          | Destroyed 13 combat bots
 36196 | -1/Access          | Core integrity fell below 20%
 36218 | -1/Access          | High security lockdown engaged
 36224 | -1/Access          | Spotted Striker
 36228 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
36182_ Dropped Lrg. Storage Unit.
36184_ Lrn. Sensor Array destroyed.
36187_ Mak. System Shield destroyed.
36188_ ALERT: Machine network offline.
36199_ R-10 Processor collects Unknown Leg.
36200_ Cld. Antigrav System destroyed.
36200_ Segregator Trap short circuited.
36200_ Arcs of energy rise from the floor.
36201_ Slammed into R-10 Processor.
36201_ Destabilizing: System interference.
36201_ Exp. Signal Interpreter temporarily disabled. <x2>
36203_ ALERT: Performing unscheduled system reset.
36217_ Slammed into R-10 Processor.
36217_ Penetrated by Slug. <x2>
36218_ ALERT: Lockdown in effect, collecting threat data.
36224_ C-30 ARC bursts open, deploying its payload.
36224_ H-88 Terminator unfolds itself.
36224_ Slug penetrates Wall. <x2>
36224_ Exp. Signal Interpreter destroyed.
36227_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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|               #??????????# #####=      !    +    # |
| ############  #??????????# %   +!        *  #    # |
| ????????????  #??????????#######*           #    # |
| ????????????  #????????????????#            #    # |
| ????????????  ?????????????????##############    # |
| ???????????#  ??????????????????????????????#    # |
| ???????????#  #?????????????????????????????#    # |
| ???????????#  ######????????????????????????#    # |
| ???????????#  """T""""??????????????????????#    # |
| ???????????#  """ """"??????????????????  ??#    # |
| ???????????#         "??????????????????  ###    # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           190
Energy Generation          55
Energy Capacity            1000
Matter Stores              500
Matter Capacity            500
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       210
EM Shielding               4
Armor Coverage             600
Resistance: KI             20
Power Shielding            66
Weapon Cycling             15
Evasion (%)                75
Targeting Accuracy         24
Melee Accuracy             8
Recoil Reduction           3
Particle Charging          15
Kinecelleration            30
Offensive Hacking          23
Defensive Hacking          33

 Item Schematics 
-----------------
     Imp. Cesium-ion Thruster | -6/Factory    | Z-intel
           Imp. Lightning Gun | -6/Factory    | Z-intel
        Prc. Grenade Launcher | -6/Factory    | Z-intel
        Hvy. Deuterium Engine | -6/Factory    | Z-intel
              Hvy. EM Shotgun | -6/Factory    | Z-intel
                 Rocket Array | -6/Factory    | Z-intel
          Gravity Neutralizer | -6/Factory    | Z-intel
            Imp. Spread Laser | -6/Factory    | Z-intel
             Cld. VTOL Module | -6/Factory    | Z-intel
            Enh. Nuclear Core | -6/Factory    | Z-intel
                  Cld. Airjet | -6/Factory    | Z-intel
             Gui. EMP Blaster | -6/Factory    | Z-intel
              Adv. Beam Rifle | -6/Factory    | Z-intel
          Biomechanical Wings | -6/Factory    | Z-intel
       Imp. Heavy Machine Gun | -6/Factory    | Z-intel
                  Force Rifle | -6/Factory    | Z-intel
             Cld. Pulse Rifle | -6/Factory    | Z-intel
              Com. Ion Cannon | -6/Factory    | Z-intel
         Prc. Rocket Launcher | -6/Factory    | Z-intel
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
  Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
               Exp. Heat Sink | -6/Data Miner | Free
               Thunder Hammer | -6/Data Miner | Free
            Imp. Heavy Treads | -6/Data Miner | Free
               Graphene Brace | -6/Data Miner | Free
                      Railgun | -6/Data Miner | Free
                Adv. Datajack | -6/Data Miner | Free
                KE Penetrator | -6/Data Miner | Free
       Impulse Thruster Array | -6/Data Miner | Free
            Lrn. Sensor Array | -6/Data Miner | Free
            Assault Drone Bay | -5/Zhirov     | Free
           Exp. Optical Array | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free
               Linear Gravjet | -4/Factory    | Z-intel
            Hcp. Storage Unit | -4/Factory    | Z-intel
         Imp. Antigrav System | -4/Factory    | Z-intel
        Imp. Coolant Injector | -4/Factory    | Z-intel
                        Lance | -4/Factory    | Z-intel
               Powered Hammer | -4/Factory    | Z-intel
                 Sml. Battery | -4/Factory    | Z-intel
       Imp. Utility Shielding | -4/Factory    | Z-intel
 Imp. Shock Absorption System | -4/Factory    | Z-intel
      Imp. Signal Interpreter | -4/Factory    | Z-intel
             Imp. Force Field | -4/Factory    | Z-intel
    Adv. Melee Analysis Suite | -4/Factory    | Z-intel
    Hrd. Medium Armor Plating | -4/Factory    | Z-intel
                   Vibroblade | -1/Access     | Z-intel
        Exp. Shield Generator | -1/Access     | Z-intel
              Helical Railgun | -1/Access     | Z-intel
     Adv. Micro-nuke Launcher | -1/Access     | Z-intel
           Exp. Core Analyzer | -1/Access     | Z-intel
             Com. Mass Driver | -1/Access     | Z-intel
             Adv. Energy Well | -1/Access     | Z-intel
           Imp. Energy Mantle | -1/Access     | Z-intel
  Exp. Terrain Scan Processor | -1/Access     | Z-intel

 Robot Schematics 
------------------
  Y-54 Guardian | -6/Factory    | Z-intel
 T-07 Excavator | -6/Factory    | Z-intel
   M-14 Sweeper | -6/Factory    | Z-intel
      K-01 Serf | -6/Factory    | Z-intel
    H-66 Slayer | -6/Factory    | Z-intel
     S-27 Virus | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free
 R-10 Processor | -4/Factory    | Z-intel
 R-06 Scavenger | -4/Factory    | Z-intel
 M-36 Artificer | -4/Factory    | Z-intel
 A-27 Freighter | -4/Factory    | Z-intel
   G-67 Veteran | -4/Factory    | Z-intel

 Fabricated
------------
         Lrn. Sensor Array | x1 | -5/Factory 
 Lgt. Regenerative Plating | x1 | -5/Factory 
         Assault Drone Bay | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PortableCombatDiverter
  Manual?         0
Play Time         04:14:33
  Cumulative      603.8 hours
  Start           2023.03.27 @ 14:32:36
  End             2023.03.28 @ 10:44:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          622
  Rogue           621
  Adventurer      0
  Explorer        1
Win Type          -
  Total           29
  Types           20/0/6/3/0/0/0/0/0
Lore%             84
Gallery%          92
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c2fad23-5f0c-4efc-a971-417f2f352e5f